http://bugs.winehq.org/show_bug.cgi?id=24059
Summary: StarCraft II patcher crashes
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=30238)
--> (http://bugs.winehq.org/attachment.cgi?id=30238)
Log output of the BlizzardDownloader crash
The Blizzard Downloader crashes with a wine crash reporter when trying to
install Patch 1.0.3. It continues to run, but does not do anything at some
point.
$ wine --version
wine-1.3.0-449-g703ab02
$ uname -a
Linux bstation 2.6.35-ARCH #2 SMP PREEMPT Sat Aug 14 21:58:00 CEST 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=19026
Summary: Can't run Myst III:Exile in Direct3D mode
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21942)
--> (http://bugs.winehq.org/attachment.cgi?id=21942)
Debug Trace log
If you select to run the game in Direct3D mode the game say that your computer
can't support Direct3D acceleration in the resolution or colour depth required.
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http://bugs.winehq.org/show_bug.cgi?id=18207
Summary: Installation of the Children of the Nile demo 3 crashes
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.immortalcities.com/cotn/downloads/demo.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=20701)
--> (http://bugs.winehq.org/attachment.cgi?id=20701)
console output
Installing the demo 3 of Children of the nile crashes at the end.
This does not prevent to play the demo though.
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http://bugs.winehq.org/show_bug.cgi?id=23564
Summary: Excel 2007, Word 2007 cannot save to csv on a network
mounted share.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio.becker(a)gmail.com
scenario: MS Office 2007 installed under wine 1.1.42 on Ubuntu 10.04 32bits.
The only changes in winecfg were usp10 and riched20 marked as native.
problem: Saving a csv file on a local folder works as expected but when the
same file is saved on a mounted network shared folder the file is saved with
zero content. The resulting file is blank. Other file types are saved without
problem.
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http://bugs.winehq.org/show_bug.cgi?id=10731
Summary: Memory usage much higher than in Wndows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Hearts of Iron 2 (Armageddon, Doomsday, Mod33) when running under Wine uses
much more memory then when running under Windows (on my system it uses 117MB
under Windows XP and about 3GB under Wine)
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http://bugs.winehq.org/show_bug.cgi?id=22720
Summary: Deadly Danger Dungeon fails to play back internal MP3
source, hangs on startup
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://lordgavingames.webs.com/deadlydangerdungeon.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28010)
--> (http://bugs.winehq.org/attachment.cgi?id=28010)
Deadly Danger Dungeon +quartz trace (lzma compressed)
With wine-1.1.44-170-g69326aa, when launching the Deadly Danger Dungeon game, I
get a spew of quartz fixmes with a trailing failure:
fixme:quartz:parse_header Not a valid header: ff:ff:b3:bb
fixme:quartz:parse_header Not a valid header: ff:b3
...
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {4a2286e0-7bef-11ce-9bd9-0000e202599c}
could be created for context 0x1
fixme:quartz:ACMWrapper_ConnectInput acmStreamOpen returned 512
The game then hangs at the intro screen indefinitely. It looks like Wine's
implementation of the MPEG-1 splitter filter cannot handle the MP3 files that
the game ships. Using native quartz seems to allow the application to
successfully play back the intro music and continue with the intro sequence.
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http://bugs.winehq.org/show_bug.cgi?id=17648
Summary: Painkiller second boss level unplayably slow -
drawStridedSlow issue on water rendering? with fbo.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
The second boss level in Painkiller, which features a lot of water effects, is
unplayably slow in Wine 1.1.16 (something around 1 or 2 frames per second). The
rest of the game, which doesn't have any water effects, has perfectly
acceptable frame-rates, at least 30 to 40 fps.
During this level (and not during any other level so far), Wine spams the
console with:
fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @
drawprim.c / 516
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (0x8cdb)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x6590a80)
WINED3DFMT_X8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x5f9c1e8)
WINED3DFMT_D24S8 512x512
repeating endlessly (so much so that I can't tell which line is the start of
the pattern and which is the end).
Obviously, I'm using the fbo for Offscreen Rendering.
Will retest with backbuffer enabled.
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http://bugs.winehq.org/show_bug.cgi?id=16403
Summary: No text visible in Ever17
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17728)
--> (http://bugs.winehq.org/attachment.cgi?id=17728)
Terminal output when running the game.
The text in ever17 is not visible, this applies to all text in the game except
the start and the options screens. This occurs both in the Japanese DVD
version, and the US trial version of the game.
The only difference between the two is that the Japanese version gives a
message that "since MS Gothic couldn't be found, character display is likely to
become strange."
I have tried adding MS Gothic and other fonts to wine's Fonts folder, but to no
effect.
This has been tried with a clean ~/wine folder on wine from latest git with the
patch http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash
in bug 10005.
System used is Ubuntu 8.10.
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http://bugs.winehq.org/show_bug.cgi?id=18645
Summary: wined3d: WINEDEBUG="trace+d3d" resulting into wine
crash
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=21352)
--> (http://bugs.winehq.org/attachment.cgi?id=21352)
full log of crash
Last lines of trace (full log attached):
trace:d3d:transform_projection glMatrixMode(GL_PROJECTION) call ok state.c /
3686
trace:d3d:transform_projection glLoadIdentity call ok state.c / 3688
wine: Unhandled page fault on read access to 0xffffffff at address 0x7df18575
(thread 0018), starting debugger...
While running:
WINEDEBUG="trace+d3d" wine "C:\\Syberia\\Syberia.exe" &> log
gcc, on which wine compiled: 4.3.3
glibc: 2.10.1
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http://bugs.winehq.org/show_bug.cgi?id=24098
Summary: WoW D3D: Unable to select Multisampling > x1
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
With the improved D3D engine in cataclysm, my guess is it's going to become
more and more popular. One outstanding issue however is the inability to select
good multisampling.
With my card (nvidia 9800gtx+ / 256.44), I'm able to select multisampling x4 on
opengl but only x1 on d3d. This has always been the case as far as i can
remember (Back in wine 0.9.2x).
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