http://bugs.winehq.org/show_bug.cgi?id=19806
Summary: Tales of Monkey Island Chapter 2 Siege of Spinner Cay
crashes when quitting
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=23199)
--> (http://bugs.winehq.org/attachment.cgi?id=23199)
wine-1.1.27 log
The named game crashes at the end after the game has been quit.
It does not crash when quitting from the main menu before starting a game.
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http://bugs.winehq.org/show_bug.cgi?id=24123
Summary: "Royal Doppelkopf Live" doesn't start
Product: WineHQ Bugzilla
Version: 2.11
Platform: x86
URL: http://www.skat24.de/download/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yiun(a)gmx.de
The program doesn't start after installation, even when ie6 and vb6 is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=22818
Summary: winedbg starts with a first chance exception
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=28178)
--> (http://bugs.winehq.org/attachment.cgi?id=28178)
terminal output
In Wine-1.2-rc1 when I start winedbg on any windows executable, it always
generates a first chance exception.
Regression testing resulted the following commit:
bb33cebe3f7b24759aa47238a33197bbf73cfcb1 is the first bad commit
commit bb33cebe3f7b24759aa47238a33197bbf73cfcb1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 19 12:14:03 2010 +0200
user32: Store a pre-computed alpha bitmap for 32-bpp icons with an alpha
channel.
:040000 040000 50111d24987ad7db2b2e8c32fb9dbe139ed5504e
b6f95a273c5743293012092f66fa8b17de4885e8 M dlls
However, I couldn't revert the patch cleanly on top of Wine-1.2-rc1: several
hunks failed.
Fedora 12 x86
Wine-1.2-rc1 compiled from source (CFLAGS="-g -gdwarf-2 -O0)
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http://bugs.winehq.org/show_bug.cgi?id=14811
Summary: Default Menu Style
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarosser06(a)gmail.com
Binary package hint: wine
There are two different menu styles in Windows/Wine, and the flat style looks
better. (It's the default in WinXP until you change your theme.) It can be
selected by flipping a bit in user.reg:
"UserPreferenceMask"=hex:10,00,00,80
change to:
"UserPreferenceMask"=hex:10,00,02,80
http://blogs.msdn.com/tonyschr/archive/2004/05/10/129412.aspxhttp://www.codeproject.com/KB/menus/flatmenuform.aspx
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http://bugs.winehq.org/show_bug.cgi?id=24207
Summary: Nvidia drivers and stupid fpu
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
At all, it's not a wine bug, but bug of nvidia driver and bad code of windows
programm.
When i start some games from tasofro, shows black window and game hang up. It's
bug appears only on Nvidia drivers, because they use not safe code in
libGLcore. During glXCreateContext it does this:
leal 0x2ac(%esp),%esi
leal 0x2b0(%esp),%ecx
...
195230: movl 0x2a8(%esp),%eax
195237: movl %eax,0x2a4(%esp)
19523e: flds 0x2a8(%esp)
195245: fmul %st(1),%st
195247: fstps 0x2a8(%esp)
19524e: flds 0x2b0(%esp)
195255: flds 0x2a8(%esp)
19525c: faddp %st,%st(1)
19525e: fstps 0x2ac(%esp)
195265: movl 0x0(%esi),%edx
195267: movl 0x0(%ecx),%eax
195269: cmpl %eax,%edx
19526b: jnz 195230
While this exact code is called on every context creation, it clearly doesn't
cause anything problematic for most non-Tasofro apps. This is because of the
FPU rounding mode. In the default setting, it will always converge because the
two values are constants. However, Tasofro sets the FPU Control Word to 0A7F at
some point, which means it always rounds up rather than rounds to nearest. This
means that the value will never converge. So it just gets stuck in an infinite
loop.
(If i patch exe for rounding mode - game starts normally)
Well, i think wine may reset rounding mode before call glXCreateContext
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http://bugs.winehq.org/show_bug.cgi?id=10885
Summary: Some bitmaps are drawn topside-down (Lazarus 0.9.24)
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
Created an attachment (id=9788)
--> (http://bugs.winehq.org/attachment.cgi?id=9788)
Lazarus 0.9.24 being run under WINE 0.9.51
Some icons are drawn incorrectly in Lazarus 0.9.24 (win32 version).
Please see attachments.
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http://bugs.winehq.org/show_bug.cgi?id=20100
Summary: World of Warcraft crashing after being at the bank,
AH, etc.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktor.metal(a)hotmail.com
Created an attachment (id=23669)
--> (http://bugs.winehq.org/attachment.cgi?id=23669)
Backtrace from the WoW-crash
The problem is regarding World of Warcraft crashes.
Now. It ONLY crashes after I've been to the bank, Class trainer, Auction house
or Riding skill trainer In-game. And not WHILE I'm doing these things but
AFTERWARDS when I'm finished and start moving away from them. That's when the
crash occurs. *I've been able to recreate it on several occassions*
Here is another funny thing. If I. While I stand with e.g. the Auction house
tab open and then zoom in to first-person view before closing it down *Or
before i start moving at least* Then the crash does not occur. Strange I know.
I have the latest version of Wine; 1.1.29
And I run it on Ubuntu Linux Jaunty Jackalope.
Posting an Attachment with the Backtrace from the debugger.
Would be grateful for any help.
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http://bugs.winehq.org/show_bug.cgi?id=20527
Summary: wine iexplore crashes with charset=gb2312 (with
testcase)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=24464)
--> (http://bugs.winehq.org/attachment.cgi?id=24464)
Reduced testcase
Reduction attached.
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http://bugs.winehq.org/show_bug.cgi?id=24195
Summary: NFSHP2 freezes in multi player mode
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Creationn(a)gmail.com
Created an attachment (id=30463)
--> (http://bugs.winehq.org/attachment.cgi?id=30463)
game log
Wine version 1.3.1; OS: openSUSE 11.2; system specs are Intel Core 2 Duo @ 2Ghz
with 2Gb of RAM, GPU Nvidia GeFroce 9400GT with 1024 mb of memory using driver
256.44.
I just installed wine 1.3.1; all went well with installation. The problem is
Need for speed hot pursuit 2. If i play in single player mode all goes well;
when switching to internet play the game freezes and i have to kill the process
from the console. I will add an attachment with the related output.
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http://bugs.winehq.org/show_bug.cgi?id=24223
Summary: WoW Cataclysm beta crashes while retrieving character
list
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poltsy(a)gmail.com
Created an attachment (id=30497)
--> (http://bugs.winehq.org/attachment.cgi?id=30497)
Full console output
Immediately after login the client blows up when it attempts to download
characters.
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