http://bugs.winehq.org/show_bug.cgi?id=22453
Summary: Office 2007 text-mark-bug in Wine 1.1.43
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomasstather(a)aol.com
I just updated from 1.1.39 to 1.1.43 (using the Ubuntu PPA, the system is
running on 9.10/karmic x86). After this i recognized, that if you mark a text
in Word, the marked text is not highlighted as it usually would be. The text is
however marked because if i move it or copy/paste, it works. But i don't see
how many of the text i have marked.
This only affects Word, i have tested this on Excel and Powepoint as well and
there isn't this issue.
Then i tried a fresh installation but this doesn't solve the Problem.
Greets Thomas
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http://bugs.winehq.org/show_bug.cgi?id=22252
Summary: Rhiannon installer hangs: possibly caused by a
regression
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.gamershell.com/download_33704.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=27174)
--> (http://bugs.winehq.org/attachment.cgi?id=27174)
terminal output
Using Wine-1.1.42, Rhiannon: The Curse of the Four Branches installer hangs
after starting up. Both the demo and the retail version is affected.
Howto reproduce the bug:
Start the installer: the company logo is shown for a couple of seconds, then
Wine hangs. Eventually an exception is generated by Wine and winedbg starts.
Bisecting between 1.1.41 and 1.1.42 resulted the following commit:
4f4dd855c47cca17d4b750ca118826614afdc20c is the first bad commit
commit 4f4dd855c47cca17d4b750ca118826614afdc20c
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Mar 31 20:19:35 2010 +0200
winmm: Defer loading drivers until they are requested.
:040000 040000 f3db7429aa6c8f870e6abd1f6328c5412731dbe1
3bd406034df5d9e5ddd9b2cdf8b8a51af36926ea M dlls
However, I couldn't cleanly revert the patch on top of 1.1.42:
patching file dlls/winmm/lolvldrv.c
Hunk #1 succeeded at 58 with fuzz 2 (offset 11 lines).
Hunk #2 succeeded at 63 with fuzz 2 (offset -3 lines).
Hunk #3 succeeded at 70 (offset -3 lines).
Hunk #4 FAILED at 109.
Hunk #5 succeeded at 243 (offset -21 lines).
Hunk #6 succeeded at 500 (offset -27 lines).
Hunk #7 FAILED at 563.
Hunk #8 succeeded at 560 (offset -33 lines).
2 out of 8 hunks FAILED -- saving rejects to file dlls/winmm/lolvldrv.c.rej
patching file dlls/winmm/winemm.h
Hunk #1 succeeded at 133 (offset -4 lines).
patching file dlls/winmm/winmm.c
Despite the rejected lines, the source re-compiled cleanly, and the installer
worked again.
Fedora 12 x86
Wine-1.1.42 compiled from source, using CFLAGS="-gdwarf-2"
Link to the demo added to url.
Author of the patch added to CC.
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http://bugs.winehq.org/show_bug.cgi?id=22368
Summary: BYOND installer 465.1067 fails to load
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willemmaster(a)hotmail.com
Created an attachment (id=27377)
--> (http://bugs.winehq.org/attachment.cgi?id=27377)
wine 465.1067_byond.exe output
When I launch the installer, it comes up with the splash screen and crashes
after about a minute, with the message "wait for critical section ... timed
out".
output attached.
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http://bugs.winehq.org/show_bug.cgi?id=22356
Summary: Jedi Knight: Dark Forces II - weapons flicker
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
nvidia geforce 8 - driver version 195.36.15, latest git.
Install the demo, wine jkdemo, create a new player profile, start a new game,
notice the blaster rifle flickers very quickly. wine-1.1.37 doesn't have this
issue.
I'll be able to post the regression test results in a few days.
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http://bugs.winehq.org/show_bug.cgi?id=22334
Summary: Hearts of Iron III - missing texture on initial window
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27324)
--> (http://bugs.winehq.org/attachment.cgi?id=27324)
Missing texture in wine-1.1.39
There is a missing texture on initial window of Hearts of Iron 3.
1. Attached picture explains that better.
2. I did a regression test between 1.1.38 and 1.1.39:
commit 53e326a77c8eaba69917dfe0a3e257d5f3231289
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu Feb 11 16:30:56 2010 -0600
gdiplus: Use GdipCloneBitmapArea to get bitmap areas for texture brushes.
:040000 040000 658db9f50b2beddfe8a8334d020bc7f06aa61e36
ae049af9ba427bed58c2d9a58a58670d3ab887a6 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem go away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=22294
Summary: PlayOnline viewer has missing icon in title bar
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://dl.square-enix.co.jp/polus/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: joel(a)airwebreathe.org.uk
Created an attachment (id=27251)
--> (http://bugs.winehq.org/attachment.cgi?id=27251)
Missing icon in title bar
When running in windowed mode, PlayOnline viewer has missing icon in title bar.
1. Best described by attached picture.
2. I did a regression test between 1.1.35 and 1.1.36:
commit 95ac10e526f9949802c8b76a969a942a9a4c2727
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
Date: Wed Dec 30 20:00:08 2009 +0000
user32: Fixed icons to select correct image in high colour depth.
:040000 040000 47638ca8d78615b841c81f40465d054d07c44656
900ff753acf9fbf634e474a96be5459afbe25575 M dlls
3. There is another bug report suffering from this commit, see bug 21287 about
subtle graphical glitches in Miranda IM, but here is missing bitmap.
4. Revert of this patch on top of wine-1.1.42-79-g770c9bc makes that problem go
away.
5. Adding author of this patch to CC.
--private keyword: bisected
When the icon is missing, console has extra one line:
fixme:bitmap:CreateBitmapIndirect planes = 0
PS: There is one thing, which makes this bug bit mysterious. Reverted .42 shows
the bitmap in 100%. Non-reverted .42 showed that icon in 1 of 20 tries (5%).
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http://bugs.winehq.org/show_bug.cgi?id=22290
Summary: PlayOnline viewer can't be resized in windowed mode
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://dl.square-enix.co.jp/polus/setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Continuing "PlayOnline viewer" saga (previous bug 22197, bug 22145) i found
out, that when running this app in windowed mode, it's window (not wine's)
can't be resized. In other words if resized, than the window becomes black.
1. You need to apply not-yet-merged-patch for current git
(wine-1.1.42-30-ga7d000e): http://bugs2.winehq.org/attachment.cgi?id=27235
(from bug 22197).
2. I did a regression test between 1.1.40-151-g78166b0 and 1.1.42-30-ga7d000e:
commit dc918d43946462ad4c04ed373cda72d1ebe9b6d3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Mar 28 16:42:32 2010 +0200
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
This allows proper support of float depth buffers when rendering to
onscreen surfaces.
:040000 040000 44d70c59cce2f82aa3f2d8b6e19679588f81e1b8
15635de2c11dfbeb36cc3542bbaa6bc3f840468f M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.42-30-ga7d000e makes that problem go
away (again needs patch http://bugs2.winehq.org/attachment.cgi?id=27235)
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=22142
Summary: Black face in SWGemu (Free Star Wars Galaxies)
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://www.swgemu.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: contact(a)gzahab.fr
Created an attachment (id=27003)
--> (http://bugs.winehq.org/attachment.cgi?id=27003)
Messages terminal
Hi,
I'm playing on SWGemu and since few weeks, my avatar have a "black face".
Before that, all is OK.
I'm on debian testing x64.
I've put some screenshots here :
http://www.aurora.fr.cr/forum/viewtopic.php?f=83&t=2400
If you have questions...
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http://bugs.winehq.org/show_bug.cgi?id=22070
Summary: Motocross madness shows wrong textures
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=26887)
--> (http://bugs.winehq.org/attachment.cgi?id=26887)
Difference between wine 1.1.27(bad) and reverted wine-1.1.40-263-g93b3ba7
1. After fixing bug 21310, Motocross madness 1 starts again, but with wrong
textures. See attached screen shot.
2. I did a regression test between 1.1.26 and 1.1.27:
commit 7165bd19c1cbf852fce3eb30dee708b040afbfb1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 5 09:01:03 2009 +0200
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
:040000 040000 498aecc88dad3f9a90e0289438b2dd6ba45d7edb
21ee5834c5ec1885adc33ac173ea85b3df64b2b6 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.40-263-g93b3ba7 makes that problem
go away.
5. Adding author of this patch to CC.
--private keyword: bisected
PS: If this get fixed, then it looks like, that last thing to fix here is the
black raider.
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http://bugs.winehq.org/show_bug.cgi?id=21887
Summary: Tomb raider 3 demo crashes when run
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.gamershell.com/download_4462.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Tomb raider 3 crashes when run. This happens on full game (TR3 Adventures of
Lara Croft) and also on TR3 Demo1(india demo).
1. To reproduce you need to set winecfg to Win98 (WinXP not "supported")
2. I did a regression test between 1.1.38 and 1.1.39:
a53ca1abdc284490861734eb3f2a8dacad896ef1 is first bad commit
commit a53ca1abdc284490861734eb3f2a8dacad896ef1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 8 17:44:43 2010 +0100
kernel32: Do not load 16-bit krnl386.exe by default.
:040000 040000 be2cae0a5deb2ad99cf69b7d02fda544fc4bb27c
c79db7675875f2e178884bca22c1f1b864515880 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.39 makes that problem go away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=21784
Summary: Pandaland does not work
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.pandaland.nu/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
Pandaland does not work in Wine.
It worked some before in earlier version, not flawless but playable.
It worked in 1.1.31 but does not work with 1.1.39. :(
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http://bugs.winehq.org/show_bug.cgi?id=21295
Summary: Painkiller and Painkiller Black Edition cannot accept
CD Key submission preventing installation
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
CC: aka.motub(a)gmail.com
My experience is with the Black Edition and Wine versions 1.1.35 and 1.1.36;
this was also "reported" for the regular 1.00 version and Wine 1.1.33 in a
comment here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3824 .
The installer starts fine, and indeed the CD Key validation box appears
correctly and allows the input of the key. Even pasting of the key from the
Clipboard to the input box works correctly (it didn't in 1.1.35).
However, no "OK" or "Accept" or "Contunue" button appears at the bottom of the
dialog (even with window decorations turned off, and while emulating a virtual
desktop), once you have input the key, there is no way to continue the
installation.
All previous dialogs (meaning the main VISE installer window and the previous
EULA and install chooser dialogs) appeared correctly and with whatever buttons
were appropriate in proper working order).
The only error reported in a console install attempt is
fixme:win:LockWindowUpdate (0x70036), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
The main installer window can be exited with the Cancel button, however the CD
Key Validation window itself must be killed from the System Monitor (I use
GNOME), because it does not close when the main installer exits.
OS: Linux Mint 8 (Helena) (based on Ubunto 9.10
Wine 1.1.36
Overrides listed in global: gdiplus, mscrvt
I'm attempting to keep my "native" libraries to a minimal "install as/if
needed" basis, so I've only installed (via Winetricks) DOTNet 2.0, vcrun2003,
2005, and 2008, vbrun 6, quicktime, corefonts, tahoma and the fontfix, which
are needed for other games/apps I run under Wine. The games/apps that need
these subsystems are all working fine, and the other games I have installed
that don't use these functions are also working fine, so I don't feel that
there has been a general 'disturbance in the Force' due to their installation.
If there is a subsystem available via winetricks that would (help) resolve this
which I don't have installed, please advise. I'm happy to test.
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http://bugs.winehq.org/show_bug.cgi?id=21287
Summary: [1.1.36 regression] Miranda appearance is broken in
many ways
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.12
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25613)
--> (http://bugs.winehq.org/attachment.cgi?id=25613)
Miranda's broken appearance in Wine 1.1.36
outlined areas on the screenshot are painted incorrectly.
Groups should not have smilyes on them.
Miranda logo on the top has a kind of inking which shouldn't be there.
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http://bugs.winehq.org/show_bug.cgi?id=21196
Summary: Sound in Max Payne not working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=25455)
--> (http://bugs.winehq.org/attachment.cgi?id=25455)
dsound debug output when broken
Reverting the following patch fixes the problem:
commit b474649e0e9491f938f1daec74cdca01343dd97e
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Dec 9 15:49:12 2009 +0100
dsound: Only initialize one guid for capture and renderer.
CC'd to Maarten.
Attached WINEDEBUG=-all,dsound before revert.
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http://bugs.winehq.org/show_bug.cgi?id=21179
Summary: Acclaim Re-Volt: Unhandled page fault on read access
during Battle Tags and Nhood1
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.abandonia.com/en/games/908/Re-Volt.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25429)
--> (http://bugs.winehq.org/attachment.cgi?id=25429)
Unhandled page fault on read access to 0x772f3a83 at address 0x40ba52 (thread
0009), starting debugger...
The first track in the game (nhood1/Toys in the Hood) is totally unplayable on
all versions of the game on wine 1.1.35. RV versions 1.0, 1.10 (1207), and 1.10
(0916) are borked, also the Battle Tags in multiplayer races get this error.
I have attached a log showing all three tests I ran.
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http://bugs.winehq.org/show_bug.cgi?id=21163
Summary: NFS4: Fails to start
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=25402)
--> (http://bugs.winehq.org/attachment.cgi?id=25402)
terminal output on Wine 1.1.35
Need For Speed 4 High Stakes started fine in Wine 1.1.26 and doesn't start on
Wine 1.1.27. Regression test did give:
377cda97e75588afd8bc4af0a126ae9f8ea2a6a8 is the first bad commit
commit 377cda97e75588afd8bc4af0a126ae9f8ea2a6a8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jul 22 10:41:06 2009 +0200
wined3d: Avoid destroying contexts that are current in another thread.
:040000 040000 6612945f894e7a5dcc5f0db2b081b2c3c0de7a3f
360c318ecb8d91a982de317c6d3800c729fb47ee M dlls
Additional info:
-32 bit Fedora 12
-NVIDIA 9xxx with 195.30 drivers
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http://bugs.winehq.org/show_bug.cgi?id=21154
Summary: Overlord 2 Demo crashes during the start up
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.filefront.com/13887123/Overlord-2-Playable-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=25396)
--> (http://bugs.winehq.org/attachment.cgi?id=25396)
console log from wine-1.1.35-180-g20a50f3
Overlord 2 Demo crashes during the start up. After starting up, it looks
frozen, but when you press enter, you get attached crash.
1. On nvidia cards, Overlord 2 requires PhysiX (which is installed together
with
the game), but when trying to run the game, it complains about missing nvidia's
nvcuda.dll. I took that file from WinXP and put it into windows/system32. Then
the demo runs fine on wine-1.1.34.
2. Did a regression test between 1.1.34 and 1.1.35:
commit 817714912b59be49ea06251f2b91b959f07c1133
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Dec 6 17:39:47 2009 +0100
wined3d: Infrastructure to render swapchains to a FBO.
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem go away.
5. Adding author of this patch to CC.
--private keyword: bisected
PS: This is my 2nd time, when i'm not able to find such regression by git
bisect. My first suspect on wrong build process was closed as invalid (bug
20792). Bisecting most of the time ends up in non-working 1.1.34 (aka ALL BAD
bisect).
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http://bugs.winehq.org/show_bug.cgi?id=21087
Summary: Civilization 2 crashes during installation
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=25292)
--> (http://bugs.winehq.org/attachment.cgi?id=25292)
console log
I wanted to retest bug 20806, but discovered that Civilization 2 is not
installable due to bug 21069. Check-out one commit before bug 21069 shows, that
all files are installed, but then unfinished installation crashes.
1. This bug report is about crash instead asking about "Creating set of icons
in Program Manager group".
2. Did a regression test between 1.1.34 and commit before bug 21069:
51770cdbbc7cc8efa59aa62f8d5f503616540e4f is first bad commit
commit 51770cdbbc7cc8efa59aa62f8d5f503616540e4f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Dec 11 20:25:18 2009 +0100
user32: Split the handling of the 16-bit messages out of the combo winproc.
:040000 040000 8242fc1217286389685f95476a1b7a0326b963f4
f4df1ed5924aa9fee6b3351d09497e6ac983d98f M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=21069
Summary: 16 bit apps crashes on exit
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.arcelectronicsinc.com/testinfo/kpnl1tester.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=25267)
--> (http://bugs.winehq.org/attachment.cgi?id=25267)
console log
During testing & helping with bug 21063 i discovered another regression.
1. Easily reproducible - when you run KPNL1.EXE it will crash on exit.
2. Did a regression test between 1.1.34 and 1.1.35:
fc0244cb32b5db1b075fd008a23e3c35324b9a96 is first bad commit
commit fc0244cb32b5db1b075fd008a23e3c35324b9a96
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 15 20:11:16 2009 +0100
user32: Store the 16-bit winproc in a different array from the 32-bit A/W
ones.
:040000 040000 1425d416c9ac20628c63e33a3a37e3d746fa9ffc
a5454e27aa45eea0ad05a7502218ec13e1378baa M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=21063
Summary: 16 bit apps won't start
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://www.arcelectronicsinc.com/testinfo/kpnl1tester.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
Created an attachment (id=25261)
--> (http://bugs.winehq.org/attachment.cgi?id=25261)
Console log of crash
I saw a lot of 16 bit changes and did a fresh pull. I tested a few and some
seem not to run. BC++4.5 ide is one and one of my test applications used for
several other bugs.
www.arcelectronicsinc.com/testinfo/kpnl1tester.zip It contains instruction on
installing and running. It does messaging between a C win16 program and Delphi
1 program and delphi 1 Dll using the DLL to share data.
I will run a regression test but it will be a few days until I have the time.
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http://bugs.winehq.org/show_bug.cgi?id=21025
Summary: Game seikus (Game Maker) does not receive keybord
input
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to help with bug 21022 and during that, i discovered a regrension
in today's git (wine-1.1.34-469-g33a1934).
1. The problem here is, that keyboard is not working. Game asks for pressing S
(start), Q (quit) etc. but there is no reaction.
2. Did a regression test between 1.1.34 and 1.1.34-469-g33a1934:
c24e48d937cfd0000a22af555a920ea7fab71d7b is first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
:040000 040000 4cd0938c1bf4a1e0f3bb09ba258447f0fe5a98ed
0b78d24d9ff77e030eac2e39d3822ba28da2e6ff M dlls
3. No other bug report suffers from this commit, but this commit help a lot in
bug 20960.
4. Revert of this patch on top of wine-1.1.34-469-g33a1934 makes that problem
goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=20933
Summary: Emperor Rise Of the Middele Kingdom fails to start on
Wine 1.1.33 used to work ok on 1.0.1
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keskinvib(a)gmail.com
Emperor - Rise Of the Middele Kingdom fails to start on Wine 1.1.33.
After starting the game images showing that the game is loading appear. Then an
error message
Program Error
The program Emperor.exe has encountered a serious problem ...
Used to work normally on Wine 1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=20744
Summary: Mordor - the depths of Dejenol installer puts window
into background
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: julliard(a)winehq.org
Installer of Mordor (game) asks for installation path. When you click
"continue" it should offer you window with "Install options", but this window
is put behind background wallpaper...
1. Please consider UNCONFIRMED->NEW and KEYWORDS: +REGRESSION, +DOWNLOAD,
+INSTALLER
2. Did a regression test between 1.1.27 and 1.1.28:
e3720c2810dda3895d6734c55117b0a355223b1a is first bad commit
commit e3720c2810dda3895d6734c55117b0a355223b1a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 13 18:18:22 2009 +0200
winex11: Use the Globally Active focus model with take focus.
:040000 040000 d1fb1709094e60472024b78cf46f7e4c8a451b47
d7b2f829e9cd01101173cc4e65c4e6ff0bb7c6c0 M dlls
3. There are another bug report suffering from this commit, see bug 19818 and
bug 20301.
4. Revert of this patch on top of wine-1.1.28 makes that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
Download and unzip into one directory, then run SETUP.EXE:
http://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1A.ZIPhttp://decklinsdomain.net/DemDev/archives/Mordor1/MORDOR1B.ZIP
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http://bugs.winehq.org/show_bug.cgi?id=20733
Summary: installation of yahoo messenger fails
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikescony1(a)ameritech.net
Created an attachment (id=24792)
--> (http://bugs.winehq.org/attachment.cgi?id=24792)
terminal output of installation.
yahoo messenger does not install an run properly. I have performed a new
install of messenger on a fresh prefix per the instructions of one of your
tech's named louis.
Installation appears to finish and gives a false message that it was successful
but in the middle of the installation wine gives an error and after
installation the application does not work.
I have enclosed a copy of the terminal output of this install per instructions
of vitallity.
Please let me know if further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=20731
Summary: Crash for Winterm (regression)
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.delectron.it/pub/Winterm_6.90.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
The application in the latest wine crash on the splash screen
...
fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:ole:OleLoadPictureEx
(0x16d58e4,3134,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32d8b4),
partially implemented.
X Error of failed request: RenderBadGlyphSet (invalid GlyphSet parameter)
Major opcode of failed request: 155 (RENDER)
Minor opcode of failed request: 24 (RenderCompositeGlyphs16)
GlyphSet id in failed request: 0x0
Serial number of failed request: 19021
Current serial number in output stream: 19067
wine 1.1.33 -> broken
wine 1.1.32 -> broken
wine 1.1.31 -> ok
An error on the latest changes on winex11.drv?
NOTE: Acrobat reader it's not requested
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http://bugs.winehq.org/show_bug.cgi?id=20711
Summary: Flatout2 demo crashes on exit
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.gamershell.com/download_16702.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24746)
--> (http://bugs.winehq.org/attachment.cgi?id=24746)
Console diff between crashing and non-crashing (reverted) wine-1.1.33
Flatout2 demo crashes on exit and this is caused by Markus Stockhausen's
commit...
1. Please consider KEYWORDS: +REGRESSION, +DOWNLOAD
2. Did a regression test between 1.1.31 and 1.1.32:
70ae1ba4b552be732a5f627f62ec3521c4234988 is first bad commit
commit 70ae1ba4b552be732a5f627f62ec3521c4234988
Author: Markus Stockhausen <markus.stockhausen(a)collogia.de>
Date: Wed Oct 14 19:47:45 2009 +0200
dinput8: Ensure balance of CoInitialize/CoUninitialize.
:040000 040000 dc187bed5354bf26855c8698f49f66b8c93aa5ce
3ff8bf3680dd13dde00639352dbd026f94db1861 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.33 makes that problem goes away.
5. I'm not able to add author (markus.stockhausen(a)collogia.de) to CC!
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=20709
Summary: [Regression] 16-bit application page faults on startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=24739)
--> (http://bugs.winehq.org/attachment.cgi?id=24739)
The console output when executing 'wine ./setup.exe'
This application works in Windows and worked in Wine 1.1.29.
The logs from the crash are attached. They start like this:
wine: Unhandled page fault on read access to 0xffffffff at address
0x1727:0x00000dbb (thread 001e), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(1727:0dbb).
In 16 bit mode.
The application in question is the game "Mordor - the depths of Dejenol",
http://appdb.winehq.org/objectManager.php?sClass=version&iId=8673&iTestingI…
Although it did not fully work with previous Wine versions, it was more
functional than now (wine 1.1.33).
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http://bugs.winehq.org/show_bug.cgi?id=20703
Summary: ACDSee crashing after creating new folder
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Created an attachment (id=24734)
--> (http://bugs.winehq.org/attachment.cgi?id=24734)
Console output ACDSee crasing after creating new folder
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Start ACDSee, left-click on the listview control, a context menu will appear,
click on "New folder". You will see a "New folder" item in the listview, which
is editable and has text cursor on it. Press Enter, ACDSee crashes.
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http://bugs.winehq.org/show_bug.cgi?id=20653
Summary: Warcraft 3 freezes after successful login into
Battle.net
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24658)
--> (http://bugs.winehq.org/attachment.cgi?id=24658)
Working version has two extra line of console output.
Hi, when trying to help with recent bug 20616, i found out, that there is
recent regression. So because it does not happen in wine-1.1.32 and wine-1.1.33
is still not released, i left version as unspecified. Please correct if
wrong...
So when you enter Battle.net's user name and password it should show you next
screen with battle net news, ladder, creating games etc. In this point the
whole game freeze and cpu is 100%. After 3 minutes of waiting patience gone...
1. Please consider KEYWORDS: +REGRESSION
2. Did a regression test between 1.1.32 and wine-1.1.32-499-gffb2cfc
9059892ec1da79567279aaeb96f46791718bc7a1 is first bad commit
commit 9059892ec1da79567279aaeb96f46791718bc7a1
Author: Juan Lang <juan.lang(a)gmail.com>
Date: Wed Oct 28 09:17:30 2009 -0700
crypt32: Implement CertVerifyCertificateChainPolicy for
CERT_CHAIN_POLICY_SSL.
:040000 040000 08257a2cfdbe7eac90f8a0f1304a31e9938f1836
6579870626e4e52d16109f75404e9f0fdb67f2e7 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.32-499-gffb2cfc fails due to other
code changes.
5. Adding author of this patch to CC and normally i vote at this point, but if
memory serves me well, i think i read in other bug report: "don't vote for own
bug report". Although i did not noticed/read any prohibition of this behavior.
Adding console diff between working and freezing Warcraft 3 Region of Chaos.
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http://bugs.winehq.org/show_bug.cgi?id=20607
Summary: Machines Demo: loading screen has is too dark
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyorokpeter(a)freemail.hu
When starting Machines Demo, the loading screen image is almost invisible
except for the progress bar and a dark blue silhouette of the image.
The demo can be downloaded here:
http://sloik.ezwebtogo.com/downloads/Machines/machinesdemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=20522
Summary: Graphic Glitcheson Game Maker games with 1.1.31 and
1.1.32
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Graphic Glitches for transparent objects appear in Wine 1.1.31 and 32. (1.1.30
is unaffected and runs perfectly.)
Particularly affected is RockMan: Mega Man in Paradise, where transparent
objects appear as being bright green, rendering the game unplayable.
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f5bae8,0x1f5ba70): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f528,0x00000000), stub!
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag
right now.
fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=0
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x16a618)->(1,(nil)): Stub
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http://bugs.winehq.org/show_bug.cgi?id=20233
Summary: [regression] NFS Underground's installer choke/looks
like frozen
Product: Wine
Version: 0.9.23.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: truiken(a)gmail.com
Created an attachment (id=23870)
--> (http://bugs.winehq.org/attachment.cgi?id=23870)
Diff between console output: 1.1.15 and 1.1.16
Hi,
when running setup.exe of Need for Speed Undercover under wine-1.1.30, i
noticed that installer looks like frozen, but after a long time (more than cca
15min) the game was installed.
Quick bisection between wine-1.1.15 and wine-1.1.16 gives following commit:
34eccc80b93fab59aec8ee1cf3c47bf31ce7c1b6 is first bad commit
commit 34eccc80b93fab59aec8ee1cf3c47bf31ce7c1b6
Author: James Hawkins <truiken(a)gmail.com>
Date: Thu Feb 19 12:04:09 2009 +0100
fusion: Implement the IAssemblyEnum interface.
:040000 040000 9fd55a0bfcf54132c529be0a839bcfe917d8178f
a49a95e545084b869c0c407666ae8e440f82030f M dlls
There is also attached console diff between wine-1.1.15 and wine-1.1.16.
_Maybe_ because of this behavior people report it as progress bar issue - like
a link between NFS Undercover and bug 12116 (it's not a dupe because wine 1.1.7
works for NFS Undercover unlike bug 12116 has still a problem with this
version). I think this is bugzilla's lack, that people don't have to leave a
comment under a bug report when creating a link between application and bug
report. At least i could see who made such link and ask him closer whether it's
the same issue, what app/game version etc...
PS: Hope, that marking wine's version like 1.1.16 is correct (or 1.1.30?)
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http://bugs.winehq.org/show_bug.cgi?id=19762
Summary: RollerCoaster Tycoon: Rename dialog for attractions
not shown (but usable).
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
In RollerCoaster Tycoon (here with installed Loopy Landscapes add-on) you can
rename attractions. When clicking the rename button a standard Windows text-box
dialog should pop up (a label telling you to enter the new name, an input line
and two buttons (ok and cancel)). The dialog is only visible for the briefest
moment and disappears then. If you start typing the new name, each key stroke
makes the text line visible for a very short time frame. Pressing enter then
applies the name. So the box seems to be generated and usable, but isn't shown.
Important note: the dialog is really a standard Windows dialog and not themed
for the game. It's a rectangular grey box with the above mentioned properties
(label, input field and buttons) and the blue window caption line at the top.
Testsystem:
- AMD Athlon XP (1.2 GHz)
- 1.5 GB RAM
- ATI Radeon R300 (with the radeon driver, v.6.12.2)
As nothing is logged to the console and I don't know which part of WINEDEBUG
would show something meaningful, I don't attach a log (WINEDEBUG=+all generates
a 800MB log). But if you tell me with what options I should try, I'll provide
the log ASAP.
Kind regards,
Kai Wasserbäch
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http://bugs.winehq.org/show_bug.cgi?id=17503
Summary: Diablo 2 refuses to detect D3D device
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=19604)
--> (http://bugs.winehq.org/attachment.cgi?id=19604)
Diablo's Videotest own log
A regression: Since July '08 (according to last comment stating that he uses
D3d), Diablo 2 seems to have become unable to properly detect D3d in its Video
Test. Only DDraw is offered. D3d however has the advantage that perspective
Rendering can be used. I'm sure this mode would work just fine if it actually
let me select it aswell.
See attachments for further info. Yes, I tried setting
VideoPci[Vendor|Device]ID in the registry to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=23202
Summary: Cyberboard Player has missing disabled icons on
menubar
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: julliard(a)winehq.org
Created an attachment (id=28870)
--> (http://bugs.winehq.org/attachment.cgi?id=28870)
Screenshot showing the problem
During retest of fixed things, i discover this new regression. Cyberbord player
has missing icons in the menu. To reproduce: just download, install to some dir
and run "wine CBPlay.exe".
1. I did a regression test between 1.1.44 and 1.2-rc1:
commit f02adf3e2b3efc23f62c38b9c8f43f169888434f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 14 13:38:54 2010 +0200
comctl32: Generate an alpha channel if necessary when adding images to a
32-bit imagelist.
:040000 040000 5c1aa4b7a9f1b58ed31884baa948b5358a208680
b1776ce23963f7b44c81c494cd54b3bc9302e3c2 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away. (can't
revert even on 1.2-rc1)
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=20325
Summary: Month calendar control does not send MCN_SELCHANGE
when changing month
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
testcase -
run http://www.cendio.com/~astrand/wine/62-tab-size/CmnCtrl1.exe
choose CMonthCalCtrl tab, and switch the month.
Original windows comctl32.dll displays MCN_SELCHANGE notification, while wine
internal does not
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http://bugs.winehq.org/show_bug.cgi?id=20341
Summary: pcsx2 beta: crashes when exiting LilyPad configuraiton
dialog
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://pcsx2.net/files/21514
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miegalius(a)gmail.com
Created an attachment (id=24071)
--> (http://bugs.winehq.org/attachment.cgi?id=24071)
Crash backtrace
Pcsx2 beta r1888 crashes when exiting LilyPad r1853 configuraiton dialog (OK or
Cancel buttons). Plugin manages to try and get result of PropSheet_IndexToHwnd
when passed handle is already invalid because window is beeing destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=20553
Summary: Invalid read in LISTVIEW_NCDestroy in chromium
unit_tests.exe in TableViewTest.Sort?
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Valgrinding the chrome unit tests yields the warning
Invalid read of size 4
at is_valid (imagelist.c:85)
by ImageList_Destroy (imagelist.c:695)
by LISTVIEW_NCDestroy (listview.c:9676)
by LISTVIEW_WindowProc (listview.c:11017)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by CallWindowProcW (winproc.c:2321)
by views::TableView::TableWndProc (table_view.cc:744)
by ??? (library.h:159)
by call_window_proc (winproc.c:469)
by WINPROC_call_window (winproc.c:2214)
by call_window_proc (message.c:1635)
Address 0x7f052de8 is not stack'd, malloc'd or (recently) free'd
Line 9676 is
ImageList_Destroy(infoPtr->himlSmall);
Is himlSmall not properly initialized?
To repeat:
mkdir demo
cd demo
wget -c http://kegel.com/wine/chromium/chromium-tests.tar.bz2
tar -xjvf chromium-tests.tar.bz2
valgrind --trace-children=yes wine
src/chrome/Debug/unit_tests.exe --gtest_filter=TableViewTest.Sort
(That download is a doozy, sorry...)
It's possible this is a chromium bug, but we've been running
purify on the chromium tests for a while, and they're probably fairly clean.
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http://bugs.winehq.org/show_bug.cgi?id=20696
Summary: Regression: PAF5 with Wine 1.1.33 crashes when leaving
'Individual' tab for another tab.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rm.riches(a)verizon.net
Created an attachment (id=24723)
--> (http://bugs.winehq.org/attachment.cgi?id=24723)
first log of crash
PAF (Personal Ancestral File) 5 and Wine 1.1.33 crash with an unhandled page
fault when an attempt is made to switch from the Individual tab to either the
Family tab or the Pedigree tab. This application function has worked fine for
many Wine versions up to and including 1.1.32.
To duplicate,
1) Install PAF5 into a fresh prefix area.
2) Bring up PAF5.
3) Click on 'New'.
4) Browse somewhere and enter a file name.
5) Click 'Cancel' in the two dialogs that will follow.
6) Click on the 'Individual' tab.
7) Click on either the 'Family' tab or 'Pedigree' tab.
8) Observe the crash.
For me, the symptom happens 100% of the time. I will attach log files from two
runs.
I doubt I will have time to do a Git regression run, but I will try to make
time to do it.
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http://bugs.winehq.org/show_bug.cgi?id=20700
Summary: ACDSee crashing when trying to edit file names in
Listview
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
Created an attachment (id=24732)
--> (http://bugs.winehq.org/attachment.cgi?id=24732)
Console output after ACDSee crashed
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Start ACDSee, you will see a Treeview Control listing directories, a Listview
Control listing the files in the current directory, and a preview window.
Click on some file name. The file name will become selected. Click another
time, the file name will become editable, with text cursor etc.
Click with the mouse cursor on another file name, some dialog will pop up,
telling you that a fatal error happend.
Result: ACDSee crashes, console output tells you something about an unhandled
exception.
I tried to use winetricks comctl32, but that made my wine generally instable,
even wincfg refused to start, I had to edit system.reg with vi to reset the dll
overrides. Winetricks version was 20091022, from opensuse, maybe I should try a
newer version.
I'm seeing another minor bug in the Treeview Control, If I click on a
directory, until it becomes editable, then click on another directory, the
focus and text cursor will remain on the first clicked directory, which remains
editable. The Treeview Control isn't properly updated anymore, preview window
not working anymore, too, until I press Escape. This is not the windows
behaviour, if you edit a treeview entry and click on another element, focus
will be changed, editing of the first clicked entry will be stopped.
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http://bugs.winehq.org/show_bug.cgi?id=20742
Summary: Sorted list view control always inserts at the end
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nakamoto2(a)users.sourceforge.net
In a sorted list view control, in report mode, InsertItemA always inserts at
the end instead of the correctly sorted location.
In my test case, the values being sorted always start with the same character,
such as:
0010
0020
0030
0040
If 0025 is inserted, it will be inserted at the end. It doesn't matter if the
list is sorted ascending or descending.
I think it's because this line of code is comparing the internal wide-char
string with the passed in single-width char string without converting it:
on line 7221 of dlls\comctl32\listview.c
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, TRUE);
shouldn't TRUE be changed to isW?
cmpv = textcmpWT(item_s->hdr.pszText, lpLVItem->pszText, isW);
It was working correctly in version 1.1.20 and 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=21065
Summary: Up-Down Controls appearance is broken since 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.11
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25263)
--> (http://bugs.winehq.org/attachment.cgi?id=25263)
Miranda 0.8.10 options in Wine 1.1.35
Wine 1.1.33 didn't have this problem, it was first introduced in wine 1.1.34
and still observable in wine 1.1.35.
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http://bugs.winehq.org/show_bug.cgi?id=21141
Summary: Notepad++ crashes on startup
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
rebar.c:263: REBAR_GetBand: Assertion `i >= 0 && i < infoPtr->uNumBands'
failed.
This computer was down while I was moving, but it worked last week, so it's a
fairly recent regression. I'll do the test this afternoon, if Nikolay needs it.
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http://bugs.winehq.org/show_bug.cgi?id=21260
Summary: Memory leak in comctl32/listview
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
CC: dank(a)kegel.com
This is a memory leak from running the Chromium unit_test.exe. I still need to
narrow down which test case causes this.
16 bytes in 2 blocks are definitely lost in loss record 672 of 5,709
at 0x47100EA: RtlAllocateHeap (heap.c:247)
by 0x481A4BA: HeapAlloc (heap.c:276)
by 0x481A8B7: GlobalAlloc (heap.c:369)
by 0x481AA92: LocalAlloc (heap.c:969)
by 0x4E305DC: Alloc (comctl32undoc.c:74)
by 0x4E4A86E: ranges_add (listview.c:3116)
by 0x4E53DCB: set_main_item (listview.c:1102)
by 0x4E521B9: LISTVIEW_SetItemT (listview.c:4325)
by 0x4E52696: LISTVIEW_SetItemState (listview.c:8591)
by 0x4E606EB: LISTVIEW_WindowProc (listview.c:11176)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95BDBDB: views::NativeControlWin::NativeControlWndProc
(native_control_win.cc:202)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A26D2F: CallWindowProcW (winproc.c:980)
by 0x95DB270: views::NativeTableWin::TableWndProc (native_table_win.cc:854)
by 0x4A24EB9: ??? (in /usr/local/wine-1.1.35/lib/wine/user32.dll.so)
by 0x4A254B4: call_window_proc (winproc.c:242)
by 0x4A281E9: WINPROC_call_window (winproc.c:899)
by 0x49EEB00: call_window_proc (message.c:1634)
by 0x49F30A8: send_message (message.c:2481)
by 0x49F35A5: SendMessageW (message.c:2604)
by 0x95D8BFF: views::NativeTableWin::SetSelectedState (native_table_win.cc:158)
(native_table_win.cc is part of Chromium, in src/views/controls/table/)
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http://bugs.winehq.org/show_bug.cgi?id=21379
Summary: File open dialog is extremely slow since wine 1.1.34
Product: Wine
Version: 1.1.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filejunkie(a)gmail.com
File open dialog becomes extremely slow in wine 1.1.34 (clicking "Open file" or
"Save file" in applications hangs them for a long period of time which depends
on file count in current directory). 1.1.35 and 1.1.36 have this bug, 1.1.33
does not.
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http://bugs.winehq.org/show_bug.cgi?id=21592
Summary: ResTrax: Up-down common control doesn't process arrow
keys the same as mouse clicks
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.cockrumpublishing.com/rttrial
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rickcockrum(a)gmail.com
Using stock Wine 1.1.37 on Ubuntu 9.10.
I have several dialogs in my application which create an up-down control and
set it's buddy to a static control. The up-down control has an acceleration of
25, with a time interval of 0. The up-down control also has the UDS_ARROWKEYS
style set.Under Windows clicking the up-down control's arrows with the mouse,
or pressing both change the position of the up-down control by 25. Under Wine,
using the mouse changes the position by 25. If I use the arrow keys, the
position only changes by 1.
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http://bugs.winehq.org/show_bug.cgi?id=21665
Summary: Heavy Metal Pro pagefaults when opening load screen
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://www.heavymetalpro.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=26164)
--> (http://bugs.winehq.org/attachment.cgi?id=26164)
output
When trying to open the "load" screen in the program, it pagefaults. This
pretty much makes the program worthless.
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http://bugs.winehq.org/show_bug.cgi?id=21898
Summary: uTorrent 2.0 redraws the listview torrent progress
indicator incorrectly
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.utorrent.com/downloads
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=26545)
--> (http://bugs.winehq.org/attachment.cgi?id=26545)
uTorrent 2.0 +listview trace
In wine-1.1.39-163-g583f0f0, when moving the horizontal scrollbar of the
torrent listview in uTorrent 2.0, the torrent progress indicator doesn't move
correctly along with the other listview elements, but is instead redrawn in the
same location over the other elements. Regression testing indicated:
3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153 is first bad commit
commit 3cd15e5db5b9b89abbc3d5a7a16b62ce28eed153
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri May 29 01:35:36 2009 +0400
comctl32/listview: Don't offset subitem rectangles with item padding
returned by LVM_GETSUBITEMRECT.
:040000 040000 85aa1a9ccb92f30e8cc33386dfed7e48549f35ec
bd2bace8bb5080b042ea33b0271bf1db4cedc36f M dlls
A +listview trace when moving the horizontal scrollbar is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22001
Summary: datetime.c test fails when LC_CTYPE="ru_RU.UTF-8"
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the output:
comctl32_test.exe.so datetime.c && touch datetime.ok
datetime.c:679: Test failed: Expected 3/10/2010, got 10.03.2010
make[1]: *** [datetime.ok] Error 1
If i set LC_CTYPE=en_US, the test passes.
Here are my locale settings:
$ locale
LANG=en_US
LC_CTYPE=ru_RU.UTF-8
LC_NUMERIC="en_US"
LC_TIME="en_US"
LC_COLLATE="en_US"
LC_MONETARY="en_US"
LC_MESSAGES="en_US"
LC_PAPER="en_US"
LC_NAME="en_US"
LC_ADDRESS="en_US"
LC_TELEPHONE="en_US"
LC_MEASUREMENT="en_US"
LC_IDENTIFICATION="en_US"
LC_ALL=
"3/10/2010" is en_US format, while "10.03.2010" is ru_RU, this means that it's
the test bug since it expects a string in other format than LC_CTYPE specifies.
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http://bugs.winehq.org/show_bug.cgi?id=22045
Summary: VirtualDub: cannot edit text informations
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
I'm actually unable to edit the file information in any file.
Here is what happens: I open VirtualDub, I open an AVI file, clic con `File'
menu, select `Set text information...' and the dialog pops up. Then if I clic
on the information area (either `Text' or `Field') the box closes. Nothing
changes and no message appears on the command line so I don't know what goes
wrong.
Of course I can navigate the dialog box using tab keys and cursor keys but I
cannot edit the informations.
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http://bugs.winehq.org/show_bug.cgi?id=22822
Summary: Utorrent progress bars regression in 1.2rc1
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psyclonejack(a)hotmail.com
Karmic, utorrent 2.0.2
With wine 1.2rc1 the progress bars stop show the percentage of the torrent
downloaded. They other say 100% and are all blue, or just 100%. The bar should
show the percentage downloaded and the blue moves to the right the higher the
percentage.
The bars worked in 1.1.44 and version before.
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http://bugs.winehq.org/show_bug.cgi?id=22857
Summary: Starcraft 2 Editor crashes when the "Data Editor" gets
opened.
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
To be able to load only the "Data Editor" module set the following registry
key:
"HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0
This will make a small window show up in which you can choose a module to load.
If you choose "Data Editor" the editor will crash silently without showing the
error report dialog of blizzard.
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http://bugs.winehq.org/show_bug.cgi?id=23049
Summary: Shareaza crash while starting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28596)
--> (http://bugs.winehq.org/attachment.cgi?id=28596)
Console output
This is in Wine-1.2-rc2. Shareaza 2.5.2.0. Ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23056
Summary: BitComet 1.21: Fails to start
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.bitcomet.com/bitcomet/bitcomet_setup.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28606)
--> (http://bugs.winehq.org/attachment.cgi?id=28606)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
I get window with "BitComet has encountered a problem [...]"
Expected behaviour:
Bitcomet should start normally
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http://bugs.winehq.org/show_bug.cgi?id=23280
Summary: The Starcraft 2 Editor crashes when you add a Model to
the Previewer.
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Starcraft 2 Editor crashes when you add a Model to the Previewer by
clicking on the "Add" button.
The only output of the editor when it crashes is:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x564b658,0x564b65c): stub
I am currently investigating further.
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http://bugs.winehq.org/show_bug.cgi?id=23479
Summary: notepad++: can no longer select file tabs when
multiple files are open
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://notepad-plus-plus.org/
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29302)
--> (http://bugs.winehq.org/attachment.cgi?id=29302)
+tab in 1.2-rc6
This is a regression caused by
http://source.winehq.org/git/wine.git/?a=commitdiff;h=6018b88913be5a252d1c0….
To reproduce, download/install notepad++. Open/create two files. Click an
alternative tab to open that file, which fails. It seems the first time you
attempt to switch may work, but after that, they fail.
Reverting the commit, of course, works fine. I'll attach a +tab.
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http://bugs.winehq.org/show_bug.cgi?id=23820
Summary: internet explorer 7 (ie7) crashes on start if cwd is
not C:\Program Files\Internet Explorer
Product: Wine
Version: 1.2
Platform: x86
URL: http://kegel.com/wine/winetricks
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29889)
--> (http://bugs.winehq.org/attachment.cgi?id=29889)
backtrace
Apparently it's been a known issue for a while, but I can't find a bug for it.
Easy to reproduce:
$ rm -rf .wine
$ winetricks -q ie7
$ wine iexplore.exe
CRASH!
workarounds:
A)
$ cd .wine/drive_c/Program\ Files
$ wine iexplore.exe
B)
$ wine "C:\Program Files\Internet Explorer\iexplore.exe"
C)
$ winetricks -q comctl32
$ WINEDLLOVERRIDES="comctl32=n" wine iexplore.exe
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http://bugs.winehq.org/show_bug.cgi?id=22744
Summary: Incoming: missing textures, blocky characters
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.cnet.com/Incoming-demo/3000-7563_4-100
18278.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28039)
--> (http://bugs.winehq.org/attachment.cgi?id=28039)
console log
Incoming (also known as Incoming: The Final Conflict) is a good old 3D shooter
from 1998. It doesn't render textures correctly: characters in the menu are
just colored blocks, in the main game whole textures are missing etc.
Appdb link: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6534
The demo also shows the same issues.
According to Appdb the game rendered textures correctly around 0.9.15. That's a
very old version.
0.9.38: the game doesn't even start for me,
0.9.61: the game shows the same problems as in the current 1.1.44.
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http://bugs.winehq.org/show_bug.cgi?id=22977
Summary: SDP Downloader 2.3.0: No longer working on Wine 1.1.41
up to 1.2-rc2
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10959&iTestingId=53420
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
SDP Downloader 2.3.0 doesn't longer work on Wine 1.1.41 up to Wine 1.2-rc2.
Not even a program window appears anymore. Just an SDP entry in the task bar is
the only thing where you can see that the program is running. In earlier
versions of Wine (< ~1.1.40) most functions of SDP worked properly.
The command for the attached gigantic WINEDEBUG logfile was
WINEDEBUG=+relay wine C:\\Programme\\SDP\ Multimedia\\SDP\ Downloader\\SDP.exe
> test.log 2>&1
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22167
Summary: SDP Downloader 2.3.0 doesn't start any longer on Wine
v1.1.40
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2144
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I've just experienced a problem regarding the latest version 2.30 of the SDP
Downloader. I'm using Wine 1.1.40 on Ubuntu 9.10 x64 with Compiz window
manager. Last time I maximized the main window of SDP Downloader to full screen
and after some work I was closing the application. From this time on the SDP
Downloader didn't start any longer and never displayed any error message. The
entire program was like dead. In the end I removed Wine 1.1.40 and went back to
version 1.1.31, where SDP Downloader works properly.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=21914
Summary: Can not Use Windows MS Office Workspace
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.harrison(a)baroni-limited.com
I am running Ubuntu 9.10
I also use, before changing, Windows Office Workspace that I store many files
on and share with a number of organisations.
Using IE7 with WINE 1.1.31 I can access the site and view documents. I can
also add documents, but I am unable to download or edit any.
I have reported on the forum, but users suggest it is a bug.
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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http://bugs.winehq.org/show_bug.cgi?id=17086
Summary: Wonderland Online 3.0.1 crashes after agreeing to the
user agreement.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://wl.igg.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: just.berg(a)aggiemail.usu.edu
Start Program
click -> Enter Game
pick update source ("download point")
click -> confirm
click -> begin update (successful for me)
click -> start game
click -> agree
Error message
Title: alogin
Message : You are unable to reset the default data. Please check your
information.
I have tested this in 24 bit color mode and will test in 16 bit color mode.
Using nvidia accelerated graphics driver 177.
Geforce 7600 GS
AMD Athlon 64 x2 dual core processor 5000+
2 gb ram
Ubuntu inside windows.
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http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
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http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
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http://bugs.winehq.org/show_bug.cgi?id=16399
Summary: Theocracy say "create Directdraw Failed"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/Theocracy-demo/3000-7562_4-
10042277.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxm60(a)gmail.com
wine theocracy.exe
MAX XXXXXXXXXXXXXXX:======= 60
GetMax: : : : :::60
MAX XXXXXXXXXXXXXXX:======= 120
GetMax: : : : :::120
MAX XXXXXXXXXXXXXXX:======= 96
GetMax: : : : :::96
MAX XXXXXXXXXXXXXXX:======= 80
GetMax: : : : :::80
MAX XXXXXXXXXXXXXXX:======= 74
GetMax: : : : :::74
MAX XXXXXXXXXXXXXXX:======= 110
GetMax: : : : :::110
AddReceiver: 1(1)
WM_ACTIVATE
WM_ACTIVATE
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http://bugs.winehq.org/show_bug.cgi?id=14460
Summary: Arx Fatalis crashes after "New Game"
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=14779)
--> (http://bugs.winehq.org/attachment.cgi?id=14779)
arx_crash_backtrace
Arx Fatalis (Return to the Underground) crashes in game menu when
selecting/starting a new game.
Wine Direct3D:
OffScreenRenderingMode=backbuffer/fbo/pbuffer
UseGLSL=enabled
VideoMemorySize=256
See encl. backtrace.
Add. system info:
Athlon64 3800+ (single core) - Fedora 8 / kernel-2.6.25.9-40
Geforce 7600GT/256Mb - nvidia-driver 173.14.09
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http://bugs.winehq.org/show_bug.cgi?id=16502
Summary: InstallAnywhere (java) just displays en empty canvas
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aelschuring(a)hotmail.com
CC: stefan(a)codeweavers.com
This is related to bug #11603. InstallAnywhere is Java-based installation
software used in Football Manager 08. After extracting, the installer is
started with the following command line (shortened for brevity):
cwd: C:\windows\temp\I1229269847\Windows
cmd: ".\resource\jre\bin\javaw.exe" -Xms16777216 -Xmx50331648 -classpath "..."
com.zerog.lax.LAX "./setup.lax" "C:/windows/temp/lax6771.tmp"
The installer window appears, but is all grey. The screen should display an
image and a language selection menu. Clicking in the area where the menu should
be, a box is shown, but again it is all grey.
There are multiple separate issues with this installer (one is that
confirmation dialogs are spawned infinitely). This bug will make it very hard
to bisect the other bugs, but I'll see what I can do.
Bisection results follow. I'm a little surprised to see a d3d commit, I had
expected to find a ddraw or a gdi patch. Is this plausible or did I mess up?
34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba is first bad commit
commit 34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:24:10 2008 -0500
d3d: Remove IWineD3DDevice::SetHwnd.
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http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
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http://bugs.winehq.org/show_bug.cgi?id=20310
Summary: DirectDraw transparency
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radzio.cool(a)gmail.com
I found game Original War doesn't look well because of broken transparency in
DDraw.
The function in DDraw, that should ignore the specific (currently blue) color
and paint the rest, paints everything so the effect isn't nice as you get blue
panels where you should see the background.
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http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
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http://bugs.winehq.org/show_bug.cgi?id=15129
Summary: Tibia.exe: "The App is requesting a D3D device, but a
non-OpenGL surface type was choosen. Prepare for
trouble!"
Product: Wine
Version: 1.1.3
Platform: PC
URL: https://secure.tibia.com/account/?subtopic=downloadclien
t
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=15838)
--> (http://bugs.winehq.org/attachment.cgi?id=15838)
Error log
Tibia runs, but has a terribly crippled display in DirectX 5.0 mode, giving a
bit of information and then a continuous error line. The error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
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http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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http://bugs.winehq.org/show_bug.cgi?id=12138
Summary: Screenshots black or sheared for DirectX games
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibboard.co.uk
Originally posted at http://forum.winehq.org/viewtopic.php?t=298 as a request
for whether it could be fixed through config etc.
I'm trying to take screenshots of the Dawn of War game through Wine. The game
runs fine with Wine and under Windows it has a built-in screenshot function
that dumps a JPEG to a sub-folder.
Under Wine the game never gets the print screen request because Compiz or
Metacity hijack the signal first and start Gnome-Screenshot. Sometimes the
screenshot is okay, but other times the screenshot has shearing/artifacting it
in, presumably because the trooper in the game moved before the screenshot app
could copy the whole image buffer.
If I change the key bindings so that nothing is intercepting the print screen
then I do get a screenshot in the folder as expected, but it is pure black and
so isn't very useful.
Apparently this is a bug that has been fixed before. I've assumed it is some
form of DirectX issue.
Graphics: Radeon X800XL with FGLRX v8.3 using AIGLX on XOrg server 7.3
OS: Fedora 8
Wine: 0.9.56 from Fedora repos
Tested under: Compiz-Fusion and Metacity
Success rate: Occasional for Gnome-Screenshot. Some screenshots only have minor
shearing/artifacting and are usable, others are terrible.
Example screenshots can be provided if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=14917
Summary: Ddraw Realizepalette regression
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
As of commit e178ddd9e1e16d1a3f52492799692e289eefcf8c wined3d its
RealizePalette function doesn't work anymore in the DirectX Conformance test
(palette fading in fnddraw_dct) and Red Alert in case of the default GDI mode.
RealizePalette itself seems to receive the correct palette (the entries have
been updated correctly) but somehow the changes don't lead to a new image in
x11_copy_to_screen.
The patch that caused the regression is huge (1000+ lines), so debugging it is
time consuming.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=12842
Summary: Ddraw: visual test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12533)
--> (http://bugs.winehq.org/attachment.cgi?id=12533)
+ddraw in git
Ddraw's visual.c test fails for me consistently in git. +ddraw log attached.
This is on a fresh install of Ubuntu Hardy on an few years old Toshiba laptop.
ATI Mobility radeon 7000.
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http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23621
Summary: DDraw surface reference counting doesn't match Windows
(causes Recoil to fail)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
I just realized there is no bug report covering this issue.
DirectDraw surfaces (and other COM interfaces) maintain a reference count so
that they are destroyed when they are no longer in use. The refcount is
returned by the IUnknown_Release function. Unfortunately some games base logic
on the value returned by IDirectDrawSurface_Release. Specifically they
sometimes (wrongly) expect the return to be zero.
Something like:
if(IDirectDrawSurface_Release(surf)) {
//Bail out
}
We can test this by forcing DDS_Release to return zero. One game that is
affected is Recoil which complains about not being to set the video mode.
The difference between Wine's implementation and the Windows implementation is
Windows maintains a refcount for each surface interface version (1, 2, 3, 4 and
7) whereas Wine has one reference count across all versions. There are tests in
dlls/ddraw/dsurface.c that confirm the Windows behaviour. To fix this issue the
reference counting needs to be split, which requires a lot of changes (as
versions 1, 2 and 3 all share the same thunks).
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