http://bugs.winehq.org/show_bug.cgi?id=17857
Summary: Gothic 3 works in no OffscreenRenderingMode
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=20130)
--> (http://bugs.winehq.org/attachment.cgi?id=20130)
issues without OffscreenRenderingMode set
Hello,
I am trying to run Gothic 3 1.7 on wine-1.1.17 using Ubuntu 8.10 (amd64).
My video card is: NVIDIA Quadro NVS 140M
Nvidia driver version: 180.29
I tried multiple OffscreenRenderingMode settings but all have graphic issues.
I will attach a screenshot of each.
The first screenshot shows the issues that occur when no OffscreenRenderingMode
has been set in the registry.
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http://bugs.winehq.org/show_bug.cgi?id=15610
Summary: When compiling with CFLAGS="-Werror", sys/asoundlib.h is
unusable
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CFLAGS="-Werror" CC="ccache gcc" ./configure --verbose
checking sys/asoundlib.h usability... no
checking sys/asoundlib.h presence... yes
configure: WARNING: sys/asoundlib.h: present but cannot be compiled
configure: WARNING: sys/asoundlib.h: check for missing prerequisite
headers?
configure: WARNING: sys/asoundlib.h: see the Autoconf documentation
configure: WARNING: sys/asoundlib.h: section "Present But Cannot Be
Compiled"
configure: WARNING: sys/asoundlib.h: proceeding with the preprocessor's result
configure: WARNING: sys/asoundlib.h: in the future, the compiler will take
precedence
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
Works fine without -Werror though.
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http://bugs.winehq.org/show_bug.cgi?id=23962
Summary: Borderlands will not start
Product: Wine
Version: 1.3.0
Platform: x86-64
URL: http://store.steampowered.com/app/8980/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=30086)
--> (http://bugs.winehq.org/attachment.cgi?id=30086)
Output with wine-1.3.0
Using the currently up to date version of Borderlands on Steam, the game fails
to start at all. Wine complains of a bad EXE format. Terminal output
attached.
I have tried deleting the executable and having Steam redownload it, to no
avail.
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http://bugs.winehq.org/show_bug.cgi?id=9717
Summary: Gothic 3 -
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=8141)
--> (http://bugs.winehq.org/attachment.cgi?id=8141)
Graficissue Gothic 3
There is a black "shadow" of the landscape mirrored along the middle of the
screen.
My System:
Fedora 7 x86_64, Nvidia 8800GTS, Proprietary drivers 100.14.11
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http://bugs.winehq.org/show_bug.cgi?id=22155
Summary: Civilization IV Colonization crashes when making
diplomatic contact
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause(a)informatik.uni-halle.de
"Civilization IV: Colonization" which crashes with pagefault when making
diplomatic contact.
in wine 1.1.40 it crashes in
"=>0 0xb7e46776 memcpy+0x46() in libc.so.6 (0x7c0ce990)",
in wine 1.1.34 it crashes in
"=>0 0xb7aea18e in d3d9 (+0x1a18e) (0x0033fb88)",
in wine 1.1.28 it works correctly
i have done a bisection, and
commit ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 4 11:50:47 2009 +0100
d3d9: Simplify GetDevice().
seems to be the cause
I am on openSUSE 11.0 with fglrx drivers 9.3 on a Radeon 9700 Pro (old card not
supported by newer drivers)
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http://bugs.winehq.org/show_bug.cgi?id=9742
Summary: EngineSite segfaults (Segmentation fault)
Product: Wine
Version: unspecified
Platform: PC
URL: http://luckasoft.com/download/perle_le.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user reported trouble with this app in this thread:
http://groups.google.nl/group/comp.emulators.ms-windows.wine/browse_thread/…
I tried it , and it just segfaults after the splash screen. However , in
wine-0.9.2 it gets nicely beyond the spash screen, and seems to start fine.
I'll put some more info into this bug later on
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http://bugs.winehq.org/show_bug.cgi?id=19518
Summary: packet tracer 5.2 error on solaris
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edgar_trania(a)yahoo.com
Created an attachment (id=22713)
--> (http://bugs.winehq.org/attachment.cgi?id=22713)
log
error patket tracer could not start see attached for logs
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http://bugs.winehq.org/show_bug.cgi?id=23671
Summary: Adobe Acrobat 9.0.0 Pro Extended Crashes On Startup
from Fresh Install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29622)
--> (http://bugs.winehq.org/attachment.cgi?id=29622)
wine start C:\\Program\ Files\\Adobe\\Acrobat\ 9.0\\Acrobat\\Acrobat.exe
Downloaded Adobe Acrobat 9.0.0 Pro Extended directly from Adobe. I immediately
turned off my WLAN switch for testing purposes. Installed successfully. Open
Adobe Acrobat via commandline, Acrobat.exe crashes after clicking Edit ->
Preferences. Happens everytime the app is opened. Based on the CLI output,
looks like it is related to the WLAN not being on, but it should not crash the
app!?
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.2~rc7-0ubuntu2
Candidate: 1.2~rc7-0ubuntu2
Version table:
*** 1.2~rc7-0ubuntu2 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=21301
Summary: Terragen 0.9.43: Right clicking on any field causes
crash
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.planetside.co.uk/content/view/19/31/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25632)
--> (http://bugs.winehq.org/attachment.cgi?id=25632)
page fault on read access to 0x5cfe85df in 32-bit code (0x66045b17)... followed
by msvbvm60 DBG...
This seems to be much like the honeybot issue which is now resolved. Attached
is the log showing msvbvm60 as possible culprit. Terragen is a free download.
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http://bugs.winehq.org/show_bug.cgi?id=15874
Summary: Dead Space doesn't start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Dead Space game doesn't start in Wine. It gracefully quits with a message box
saying "Your graphics card doesn't meet the minimum requirements of Dead Space
TM". The game doesn't work in Windows 2000 or Windows XP mode, even if DirectX
9 is installed through winetricks script.
My WINE version:
wine-1.1.7-126-gf34f9ba
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http://bugs.winehq.org/show_bug.cgi?id=14212
Summary: Winuae freeze as soon as you hit a key after starting
the emulation.
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
The emulator works quite well,but when hitting a key, the emulation hard
freezes (you need ctrl-c to exit), and fps goes to 0.
Tried on 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=20570
Summary: In vb6 drop down combo width cannot be altered
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)pdadevelopments.co.nz
when running wine version(1.1.32) on osx(winebottler), it has been discovered
that drop down boxes do not expand to the width of the longest data row, when
the following code at
www.http://www.vbforums.com/showthread.php?p=593960
is run.
The problem also occurs when running wine(stable) on centos 5.3
I have just started using wine, but I am guessing that either:-
i) The set statement between vb6, or the corresponding win code, and the
linux(X) gui is missing, or
ii) The X drop down widget does not have a modify drop down width setting, or
iii) none of the above :)
Basically,
SendMessage(mCombo.hwnd, CB_SETDROPPEDWIDTH, PixelWidth, 0)
does not work.
The drop down width stays at the initial combo box width, as set when the
control was initially layed out.
Or, the drop down combo width cannot be changed.
thanks
peter
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http://bugs.winehq.org/show_bug.cgi?id=14932
Summary: Spore Prototype CityMaze: Rendering issue
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/static/war/images/community/prototy
pes/CityMaze.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
There is some kind of rendering issue with the CityMaze prototype where the
screen will continuously flicker and shake vertically.
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http://bugs.winehq.org/show_bug.cgi?id=16977
Summary: Enable Multisampling again
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Multisampling was disabled because of driver bugs, but nvidia released a stable
driver (180.22) where the issue has been fixed. So it should enabled again for
users who have this driver installed.
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http://bugs.winehq.org/show_bug.cgi?id=21077
Summary: AOEIII: Antialiasing crops display area
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25278)
--> (http://bugs.winehq.org/attachment.cgi?id=25278)
Different AA options
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
When I set anti-aliasing in AOE III graphic settings menu then display area is
cropped. The higher anti-aliasing is set the less display area I see (please
see attachment). There are only three options for AA in AOE III: disable, low,
high.
The problem occurs in main screen of the game (please see attachment) and
during play. The problem doesn't occur in menus.
Additional info:
1) AOE III patched to version 1.13
2) GFX: NVIDIA 9xxx
3) Drivers: 195.22 from vendor's site
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http://bugs.winehq.org/show_bug.cgi?id=22627
Summary: Emperor fails to switch from Windowed Mode to Full
Screen
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
Emperor has no problem switching resolutions when either in fullscreen or
windowed mode. It also has no problem switching from fullscreen to windowed
mode. However, when changing from windowed mode to fullscreen, there is just a
black screen. The game doesn't crash and i can click around the game, but
nothing is displayed and you have to alt-f4 out of the application.
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http://bugs.winehq.org/show_bug.cgi?id=20239
Summary: 15mb VB6 applications
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
15mb VB6 applications desaparear after 2 minutes, it doesnt matter if they are
active or not
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http://bugs.winehq.org/show_bug.cgi?id=22955
Summary: Broken icon rendering in PeaZip
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://peazip.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28419)
--> (http://bugs.winehq.org/attachment.cgi?id=28419)
PeaZip in Windows and Wine
Many of the icons in PeaZip's interface are displayed strangely. It looks to me
like the program leaves a "hole" in the interface and displays the icon behind
it, but Wine positions the "hole" upside-down. A screenshot should describe it
better than words.
There's no terminal output from this.
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http://bugs.winehq.org/show_bug.cgi?id=17030
Summary: uTorrent 1.8.1 final crashes when deleting files
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crapforacc(a)gmail.com
utorrent 1.8.1 final crashes with an " uTorrent has crashed. A crash dump as
been saved as: ..."
http://i44.tinypic.com/8wf41g.jpg
This error occures when you delete a file from shell that you downloaded with
utorrent. But without deleting the torrentfile inside of uTorrent. Now you
choose to delete torrentfile + data (but the data doesn't exist anymore) inside
of utorrent and uTorrent will crash.
http://download.utorrent.com/1.8.1/utorrent.exe
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http://bugs.winehq.org/show_bug.cgi?id=21663
Summary: ElsterFormular fails to install update due to missing
administrator rights
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schweer(a)cityweb.de
Created an attachment (id=26158)
--> (http://bugs.winehq.org/attachment.cgi?id=26158)
terminal log messages
Hi,
the official German tax payer program ElsterFormular 2009/2010, version 11.1.2
(https://www.elster.de/elfo_down4.php?who=2009/2010 <-- that's already 11.1.3)
has a main menu entry Extras/Update. A search for updates is working, but the
next step - installing the downloaded update - fails. A window pops up telling
me that administrator rights are missing.
I supposed, Wine tells each program that it is running in administrator role.
Am I wrong?
Wolfgang
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http://bugs.winehq.org/show_bug.cgi?id=18586
Summary: Cannot build wine-1.1.22 on OpenSolaris snv_112 with
GNU ld
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylitvinenko(a)slb.com
Errors when building:
gcc -c -I../../../wine-1.1.22/dlls/acledit -I. -I../../../wine-1.1.22/include
-I../../include -D__WINESRC__ -D
_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -W
pointer-arith -march=pentium-m -mtune=pentium-m -o main.o
../../../wine-1.1.22/dlls/acledit/main.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared
../../../wine-1.1.22/dlls/acledit/acledit.spec m
ain.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Archive member included because of file (symbol)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
acledit.dll-Phx6qc.spec.o (__wine_spec_dll_entry)
../../dlls/winecrt0/libwinecrt0.a(init.o)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
(__wine_spec_init_state)
../../dlls/winecrt0/libwinecrt0.a(stub.o)
acledit.dll-Phx6qc.spec.o
(__wine_spec_unimplemented_stubacledit.dll-LoJFfh.map:3:
undefined symbol `A0x1000' referenced in expression
collect2: ld returned 1 exit status
I think this error because of winegcc creates linker's map files that GNU ld
doesn't understand.
The file tools/winegcc/winegcc.c contains line
create_file( mapfile, 0644, "text = A%s;\ndata = A%s;\n", align, align );
that produces this "undefined symbol A0x1000"
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http://bugs.winehq.org/show_bug.cgi?id=17565
Summary: Half-Life 2 pauses after first key pressed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
The first key pressed after loading a game for the first time after starting
Half-Life 2 will cause the game to pause. It only happens the first time you
load a game after just starting the app, loading any game afterwards will not
cause the issue.
The bug isn't very serious, all you have to do is hit "Resume Game" in the
menu, but nonetheless, shouldn't be happening.
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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http://bugs.winehq.org/show_bug.cgi?id=13752
Summary: Kega Fusion: Direct 3D output does not fill window in
windowed mode
Product: Wine
Version: 1.0-rc4
Platform: Other
URL: http://www.eidolons-inn.net/tiki-index.php?page=Kega
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tgheretford(a)fast4.net
When the program first starts in windowed mode, the graphics in the application
window are shifted down to the bottom and to the right. On the desktop, the
further to the bottom and the right you move the Kega Fusion application
window, the further down and right the graphics move in the window.
Fullscreen mode is not affected by this bug.
Currently using NVidia 169.12 drivers on a Zotac 512MB AMP! Edition card but I
do know that the same problem occurred on my old computer using a Geforce 6200
card.
Below will be two picture attachments of my desktop showing the bug when I move
the application window around my desktop.
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http://bugs.winehq.org/show_bug.cgi?id=22528
Summary: King's bounty armored princess really slow
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
The first scenario, your father's castle is played flawlessly, the console
output shows no errors. But when you enter on the second scenario, debir
island, there is a severe slowdown after 5 seconds. Yes you notice that 5
second of good frame rate and then suddenly a severe slow down. When this
happens the console output constantly throws:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3a446e8 stub!
fixme:d3d_texture:basetexture_generate_mipmaps iface 0x3a446e8 stub!
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http://bugs.winehq.org/show_bug.cgi?id=12520
Summary: Yoda Stories main window is too small
Product: Wine
Version: unspecified
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/yodademo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megazzt(a)gmail.com
When running Yoda Stories (full game or demo) the main window is too small (it
seems to be minimum size for a window) and cannot be resized. The game is
unplayable since the window is so small as to have no client area.
Get the demo from ftp://ftp.lucasarts.com/demos/pc/yodademo.exe for testing.
You can extract it with unzip if you don't want to go through the hassle of
installing it.
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http://bugs.winehq.org/show_bug.cgi?id=20115
Summary: Double titlebar
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teusjannette(a)gmail.com
CC: teusjannette(a)gmail.com
Wine draws double identical titlebars under the following circumstances:
- Download http://www.bibledit.org/downloads/olb_beta_39020.exe and install it.
- Run ~/.wine/drive_c/Program Files/Bible/Olb.Exe a couple of times.
- Notice that most of the times wine draws double identical titlebars.
The application has been written in Delphi.
The programmer of the application says that the version above has "Vista
Themes" switched on.
If the same application has Vista Themes off, then no double titlebars are
drawn.
If the application window is mazimized while it has double titlebars, it
reverts to drawing one titlebar only.
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http://bugs.winehq.org/show_bug.cgi?id=9291
Summary: iexplore http://pack.google.com crashes
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Wine's built-in iexplore crashes on http://pack.google.com.
Unhandled exception: page fault on read access to 0x0000005c in 32-bit code
(0x7c7bd7a8).
Backtrace:
=>1 0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8(iface=0x1063958, aListener=0x1063998,
aContext=0x0) [/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml
0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8
[/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml: movl
0x5c(%esi),%edi
107 while(!container_iter->doc)
I peeked at nsio.c, and it does look vulnerable to container_iter going
unexpectedly null during that loop, but a real fix wasn't immediately obvious.
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http://bugs.winehq.org/show_bug.cgi?id=22880
Summary: Lemmix sound effects are missing
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://ericenzwaan.nl/eric/lemmings/LemmixPlayer_1_3.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When playing Lemmix (a clone of the Lemmings game), the sound effects are
missing. Fortunately the background level music plays - only the sound effects
don't work.
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http://bugs.winehq.org/show_bug.cgi?id=20380
Summary: Heroes of Might and Magic III hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mc2374(a)mclink.it
Starting from wine 1.1.31, the game always hangs quickly after starting a
campaign scenario or a previously saved game.
Sometimes the sound starts stuttering and sometimes it does not; in any case
the game crashes and the console shows the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7efb2d50 esp 7ffdbc7c stack 0x242000-0x340000
Segmentation fault.
This seems a sound related thing and a regression for wine 1.1.31, because:
* disabling entirely the sound in wine (i.e. unchecking all the drivers in the
audio tab of wineconfig) fixes the problem: homm3 works fine, without any
sound;
* reverting to wine 1.1.30 also makes the problem disappear: homm3 works fine
with sound (as it did for me until wine 1.1.31).
The hang and the error message are very similar to those described in bug
#15195, but for homm3 they were absent before wine 1.1.31.
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http://bugs.winehq.org/show_bug.cgi?id=22261
Summary: Love: "device already allocated" handling - requires
patching winealsa.drv or using esound backend
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ttimo(a)ttimo.net
Created an attachment (id=27188)
--> (http://bugs.winehq.org/attachment.cgi?id=27188)
alsa driver patch
While figurinig out the kinks to get Love working, I had to patch the Alsa
driver to make it behave like the esound one.
The thread about that process is available here:
http://www.gaminglove.net/forums/showthread.php?t=1057
AppDB entry for the game:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11327
To summarize, my understanding is that love.exe tries to open the sound device
twice. It works if you use the esound backend, and after a bit of investigation
we found that applying the attached patch would make things work with the Alsa
backend as well (e.g. change the return code from MMSYSERR_ALLOCATED to
MMSYSERR_NOERROR).
(thanks to Kevlarman for initially coming up with this fix)
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http://bugs.winehq.org/show_bug.cgi?id=21805
Summary: The game "Which" has incorrect rendering with
whitewashed visuals
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://gamejolt.com/freeware/games/adventure/which/152
3/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26378)
--> (http://bugs.winehq.org/attachment.cgi?id=26378)
Which game terminal output
After launching the Which-3D.exe executable, the game visuals appear totally
white, washing out most of the game details and making the game unplayable. On
Windows, the game should render mostly black and white with color tinges in
various areas. Terminal output and screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=20413
Summary: AtcWindows - sound broken
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sportflieger2004-wbug(a)yahoo.de
With TTS sound enabled, sound output stops after the first initial call of an
aircraft (and after the first number of the call sign of that aircraft).
On closing the application, the following is printed on the console:
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=21814
Summary: The game "Which" fails to load a d3dxof object file
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://gamejolt.com/freeware/games/adventure/which/152
3/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26396)
--> (http://bugs.winehq.org/attachment.cgi?id=26396)
Which game +d3dxof trace
After installing vcrun2005 and d3dx9 from winetricks, launching Which-3D.exe
yields a dialog box stating:
"Runtime Error 7018 - Could not load 3D object at line 157"
Native d3dxof allows the game to proceed to bug 21805. A +d3dxof trace is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=21102
Summary: Hitman 2: Silent Assassin fails to draw intro
cinematic
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: stefan(a)codeweavers.com
With wine-1.1.35, when starting a new game in Hitman 2: Silent Assassin, an
intro cinematic is supposed to be rendered, but instead, the cinematic is drawn
as black for the entire duration, although in-game rendering seems fine. A
related problem occurs with the Eidos logo animation shown when starting the
game, where it is drawn extremely slow. Testing showed that rendering worked in
wine-1.0, and regression testing revealed:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the
actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
extra heap memory. In case it is needed(emulation or vertex conversion),
fall
back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
Testing wine-1.1.18-300-g7b2a44f immediately prior to the commit did not show
the problem with either the Eidos logo animation or the intro cinematic.
glxinfo reports for my machine:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.42
Interestingly, Hitman 2: Silent Assassin on a machine with an integrated Intel
video card and wine-1.1.35 does not exhibit the rendering problem. glxinfo on
that machine reports:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) G45/G43 GEM 20090712 2009Q2 RC3
OpenGL version string: 2.1 Mesa 7.7-devel
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http://bugs.winehq.org/show_bug.cgi?id=13085
Summary: TH06: No FPS limit in fullscreen mode
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dottomi(a)gmail.com
The game seems to not limit FPS amount in fullscreen mode. It speeds up to >200
FPS instead of not going above 60.
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http://bugs.winehq.org/show_bug.cgi?id=22722
Summary: Wine running out of address space (MacOS)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
This is the MacOS variant of bug #13335: mmap failures on 32bit Mac OS X 10.5.8
+ NVidia
After upgrading my Mac from 1GB RAM to 4GB, Lego Star Wars 2 started crashing
in Wine-1.1.24 after a variable amount of play time. The error always starts
with:
wine(6017,0xa022e720) malloc: *** mmap(size=16777216) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
This is repeated 6/8/10 times, size always 16MB, followed by a crash like:
wine: Unhandled page fault on write access to 0x0000003c at address 0x7305cadb
(thread 0018), starting debugger...
The backtrace shows nothing particular.
The machine is an "early 2009" Mac mini 2GHz core duo with Nvidia 9400 graphics
processor. Using Mac OS X 10.5.8 and XQuartz 2.3.3.2. So this is a strict 32bit
system.
The crashes occur sometimes after half an hour, sometime after an hour of game
play. I'm pretty confident that the RAM upgrade is the cause because
- no SW upgrade of any kind was done around that time
(let's hope I got no trojan),
- I'm using LSW2 in wine-1.1.24 with a prefix distinct from
my git snapshot work,
- the app has been very stable in the past (the children played for hours),
- another app started failing as well (see next comment),
- syslogs prove the mmap failures began following the RAM upgrade,
- the crashes appear in levels the children played in the past, not new ones,
- such a huge RAM upgrade affects the memory mapping. Among others, the Nvidia
chip is said to make use of more main memory when the machine has more than 1GB
RAM (256MB? instead of 128MB).
Obviously the machine is not running out of memory. It now has more than
before. Instead, I believe this confirms the hypothesis about running out of
address space, c.f. R. Colenbrander in bug #13335, comment #96.
I have no reasons to believe that the new RAM is faulty. The machine is very
stable and only 2 apps in Wine are affected. I'm not going to remove the RAM
because of the effort it was to open the Mac mini box (the back sat so tight
that you couldn't slide in a putty knife, not even a sheet of paper).
Perhaps somebody knows a SW tool that can simulate a Mac equipped with 1GB RAM
only?
Few people ever reported the dependency of the mmap failure on the amount of
RAM. http://forums.adobe.com/message/1875853 mentions a perhaps similar failure
with native Photoshop.
Because of bug #22029 I cannot test the app in current Wine. It's unfortunate
that this mmap issue affects wine-1.1.24 because this release was excellent at
3D games with the 1GB Mac Mini.
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http://bugs.winehq.org/show_bug.cgi?id=20758
Summary: Missing nul termination in string passed to callback
of RtlQueryRegistryValues()?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-18-21.51/vg-ntdll_reg.txt
shows the error message
Invalid read of size 2
at strlenW (unicode.h:216)
by lstrlenW (string.c:214)
by QueryRoutine (reg.c:201)
by RTL_ReportRegistryValue (reg.c:992)
by RtlQueryRegistryValues (reg.c:1231)
by test_RtlQueryRegistryValues (reg.c:326)
Address 0x7f03c184 is 0 bytes after a block of size 52 alloc'd
at notify_alloc (heap.c:279)
by RtlAllocateHeap (heap.c:1521)
by RtlQueryRegistryValues (reg.c:1226)
by test_RtlQueryRegistryValues (reg.c:326)
It looks like an argument between len and null-terminated strings.
RtlQueryRegistryValues calls a user-supplied callback whose first
parameter is to a nul-terminated string... but it passes pInfo->Name,
which is not nul-terminated. (It comes from NtEnumerateValueKey,
and has a corresponding NameLength member.)
So... either we need to copy Name to a new buffer and terminate
it before calling the callback, or NtEnumerateValueKey needs
to silently nul-terminate Name. I guess it's time for another
conformance test.
(This error was seen before by Valgrind, but with a slightly
less informative description.)
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http://bugs.winehq.org/show_bug.cgi?id=18873
Summary: Civilization IV beyond the sword crashing at startup
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zipu92(a)hotmail.com
Civilization IV beyond the sword is crashing at startup after message display
"Init XML(cached)"
For me it looks like a regression as I have just shifted from wine 1.1.22 to
1.1.23 and it worked fine before my Ubuntu upgrade
I am currently compiling wine to try to do some regression tests as you
indicate on the site. I already post the description to see if somebody else
has the same problem
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http://bugs.winehq.org/show_bug.cgi?id=23871
Summary: Stuttering animation in Devil May Cry 4
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Created an attachment (id=29973)
--> (http://bugs.winehq.org/attachment.cgi?id=29973)
backtrace
Any animation in Devil May Cry 4 is stuttering. Record video to show how it's
look is necessary?
How I can create backtrace with information about calls to video driver?
Backtrace with default settings is attached.
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http://bugs.winehq.org/show_bug.cgi?id=14377
Summary: Crusader Kings: Instant crash when using bride ledger
(and some other ledgers)
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)jackson.kz
CC: daniel(a)jackson.kz
Created an attachment (id=14674)
--> (http://bugs.winehq.org/attachment.cgi?id=14674)
Printout from the terminal from starting the game, loading a game, navigating
to the bride ledger and the following crash
Steps to reproduce:
1. Open Crusaders.exe
2. Load a game (or start one)
3. Go to the ledger and find the "Bride ledger" where you can locate possible
brides.
Result:
Crash to desktop after a few seconds of thought, with an error message
displayed but blanked out due to graphical glitch.
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http://bugs.winehq.org/show_bug.cgi?id=21492
Summary: Creating new/opening existing project fails in
WinterMute Engine
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://dead-code.org/download/download_wme.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
This is impossible to create new or open existing project in WinterMute Engine
(game engine), the engine crashed with error:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 3 (X_GetWindowAttributes)
Resource id in failed request: 0x3201163
Serial number of failed request: 51374
Current serial number in output stream: 51375
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
The problem exists since wine 1.1.36
I'll run regression test later
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http://bugs.winehq.org/show_bug.cgi?id=17040
Summary: Portal crashes when facing towards the exit on the first
level
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=18843)
--> (http://bugs.winehq.org/attachment.cgi?id=18843)
Crash log
The game seems to be running fine unless you turn to face where the exit should
be (turn left after the game gives you control). The game either locks up or
crashes and closes itself (guessing it's crashed in the first instance too but
it doesn't always kill itself).
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http://bugs.winehq.org/show_bug.cgi?id=10340
Summary: Pro evolution soccer 2008
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco.r24(a)libero.it
During the game of the master league, legue or other, the game blocker while
save or load data! I hope in solution, thank you
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http://bugs.winehq.org/show_bug.cgi?id=23870
Summary: Text not displayed in King's Bounty: the Legend
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Check attached screenshot - it's results of run King's Bounty: the Legend 1.7
with DirectX (June 2010) installed.
What can be reason of the lack of text?
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http://bugs.winehq.org/show_bug.cgi?id=14762
Summary: Max Payne 2: sepia tone filter issues (high PPE)
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this is a cleaned up version of the issues first described in
http://bugs.winehq.org/show_bug.cgi?id=14038.
Game affected: Max Payne 2 (demo version tested)
Issue: MP2 uses some fullscreen post-processing effects to enhance gaming
experience. The famous bullet time effect is using a sepia tone filter, which
breaks on wine when certain ingame options are set.
MP2 offers two modes of post-processing effect quality (switching them
completly off is also possible):
(i) medium -> the sepia filter works
(ii) high -> sepia filter breaks
Notice that MP2 also uses some other PP (post-processing) effects, like a
motion blur filter in cutscenes. The filter from the cutscenes is NOT affected
by this issue described here, although it also affects the entire screen.
The issue also appears with wine-0.9.56.
Issue is gone when going back to wine-0.9.45, but the rendered area is now
confined in a rectangular portion of the visible screen. (read more about this
at the end (*))
Regression testing turned up this commit:
[d09cbcec91561186bee77aaba55b29cbf2d7e7ef] wined3d: Activate
GL_ARB_texture_rectangle.
http://source.winehq.org/git/wine.git/?a=shortlog;h=d09cbcec91561186bee77aa…
Notice the other five wined3d commits by Stefan Dösinger.
Somehow using ARB_tex_rect instead of using NP2 emulation breaks the sepia
filter, but leaves the motion blur intact.
In fact this commit does also correct "scaling" issues with the other PP
effect, motion blur (again see below (*)).
My wine settings for MP2:
UseGLSL=disabled
OffscreenRenderingMode=backbuffer
RenderTargetLockMode=auto
It doesn't matter though is ORM is set to backbuffer or fbo, the issue also is
reproducible with ORM=fbo. However testing this with ORM=backbuffer makes it
easier for me because of other issues with FBO (plus FBO generates a lot of
FIXME noise on the console).
Graphics hardware used to confirm:
(i) Me, using a Geforce FX 5900
(ii) Frank Roscher, using a Geforce FX 5700
Drivers versions:
(i) FX 5900 driven with 100.14.19 and 173.14.09 (makes no difference)
(ii) FX 5700 driven by driver version 169.12
(*) Interesting facts with wine-0.9.45:
Like I said above PPE set to high work with this version, but the rendered area
is suffering from "scaling issues". This can be reproduced all the time with
the bullettime filter.
However there are also the cutscenes, using the motion blur filter. The funny
thing there is that they are also affected by the scaling issue, BUT not
always.
Watch the first cutscene sequence after you gain control over Max in the
hospital room (the cutscene begins when you are right in front of the double
door). The scaling issue changes during the cutscene to correct rendering, and
back after some moments.
I don't know if the changes from "wrong scaling" to "correct scaling" and
vice-versa are always the same but I'm going to check that again.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=12053
Summary: User32: msg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11419)
--> (http://bugs.winehq.org/attachment.cgi?id=11419)
+msg trace in git
User32's msg.c test fails for me consistently in git. +msg log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
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http://bugs.winehq.org/show_bug.cgi?id=20498
Summary: fglrx didn't work correctly again
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llazy(a)tut.by
Some bilds ago Civilization IV works out of fine. Since last 6-7 releases it is
something broken again in fglrx support, main testing game for me is
Civilization IV and it is painting like yu can see on attachment. Main game
logos and intros working just fine but menus and game is looking like this.
Ubuntu 9.04, wine from
deb http://wine.budgetdedicated.com/apt jaunty main, Radeon HD2600/4670,
Catalyst 9.10.
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http://bugs.winehq.org/show_bug.cgi?id=17300
Summary: openlp.org output/preview scrambled.
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.openlp.org/en/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=19313)
--> (http://bugs.winehq.org/attachment.cgi?id=19313)
screenshot
with wine1.1.14 the output of openlp.org is scrambled in the preview aswell as
in the main window, see attached screenshot.
last time i had it working was with 1.1.10 or 1.1.11, but I don't use the
program to often on my linux machine.
it should be easy to reproduce the bug, since the program is foss.
if you would like to get any logs, please let me know - i will gladly provide
them.
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http://bugs.winehq.org/show_bug.cgi?id=12446
Summary: Call of Cthulhu: overall low performance compared to
Vista
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vkojouharov(a)gmail.com
The wine version for this bug is actually 0.9.59, but as of the time of
writing, this version is not available from the select box.
This bug is about the overall slow game performance of Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981
), compared to the same game with the same settings under Windows Vista.
Overall, the game is at least twice as slow, as compared to Vista, maybe more.
The test machine is a core 2 duo @ 2.20 GHz, with an 8400M GS video card, with
an nvidia driver version of 100.14.19. The same settings are used on both wine
and vista. The the resolution is set to 1600x1200, and the other graphics
related setting, the AA, is set to None.
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http://bugs.winehq.org/show_bug.cgi?id=18232
Summary: Touhou 11 and Touhou 12 drop to below 10 fps after
launching
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
The games are unplayable, but Touhou 10 and below work fine.
Here's the output of Touhou 10, 11, and 12. I interrupted each after about 20
seconds.
eric@kingfisher:~/th10$ wine th10e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f87c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th10$
eric@kingfisher:~/th11$ wine th11e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d528) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th11$
eric@kingfisher:~/th12$ wine th12.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d338) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:win:WINNLSEnableIME hUnknown1 (nil) bUnknown2 1: stub!
eric@kingfisher:~/th12$
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http://bugs.winehq.org/show_bug.cgi?id=22768
Summary: Cannot open files in MS Office 2007
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiemichael(a)gmail.com
Created an attachment (id=28078)
--> (http://bugs.winehq.org/attachment.cgi?id=28078)
Terminal output
I installed wine as described by 'http://davidbaumgold.com/tutorials/wine-mac/
' followed by MS Office 2007 without any problem.
When I try to open Word (Excel or Powerpoint) the program Word (Excel,
Powerpoint) crashes. The file-open dialogue opens up, followed by "Microsoft
Office has encountered a problem and needs to close ...".
This is repeatable, also after re-boot. The same version of Office is running
ok with Crossover at another MAC.
Searching bug-reports etc did not yield any success.
Any help is welcome ....
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http://bugs.winehq.org/show_bug.cgi?id=19158
Summary: The Bat! 4.2.6 doesn't start because of Themida on OS
X
Product: Wine
Version: 1.1.24
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
When you run The Bat! version 4.2.6 it won't start because of a security lib
Ritlabs uses for The Bat! 4.1x upwards from Themida. The error message is
Themida - "Cannot open oreans.vxd driver. Make sure that oreans.vxd is not open
by another program"
This happens with my self compiled Wine 1.1.24 and prebuilt versions of
(Dar)Wine 1.1.21 and 1.1.23. Googling seems to show that this is only an issue
for Wine on OS X and the Themida/Oreans stuff.
This bug is related to bug #18918 and has also been reported to the forum at
http://forum.winehq.org/viewtopic.php?p=26132&sid=46f54a257a527a985869d8f82…
The download link to The Bat! is
http://www.ritlabs.com/en/products/thebat/download.php (Home or Professional
versions are the same, only the extras are different, so no matter which
version you choose)
My system: Intel iMac, OS X 10.5.7, XQuartz 2.3.3.2
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http://bugs.winehq.org/show_bug.cgi?id=19374
Summary: Rumble Fighter Login
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dude_exe(a)hotmail.com
This is my first time using Wine, and it works great for just about everything.
But the original reason I downloaded it was to play one of my favorite MMOs,
Rumble Fighter, which I got from here:
http://rf.ogplanet.com/downloads/game.asp
It downloaded, installed, updated, and ran perfectly right up to the login
screen. The login button doesn't work. I noticed that it says "This service
is for North America users only. Thanks for your interest." at the top of the
window. I don't know why, as I live in Shoreline Washington, and my computer
is set to US time. I have the most recent version of Wine.
Hardware Overview of my computer:
Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB51.007D.B00
SMC Version (system): 1.40f2
Serial Number (system): W891715P8QR
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http://bugs.winehq.org/show_bug.cgi?id=19128
Summary: UseGLSL=disabled stops FIFA WM 2006 with vertex shader
error
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefandoesinger(a)gmx.at
With UseGLSL="disabled", FIFA WorldCup 2006 freezes with a black screen as a
zillion GL_INVALID_OPERATION scroll by.
Noteworthy log messages at the beginning are:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 33: missing comma (hint: '[')"
Later, it is this exactly this fixme:drawStridedFast >>>>>>>>>>> which scrolls
by continuously. I've used wine-1.1.24, although Stefan added a few patches
since. I prefer to stick to releases for tests.
Hmm, I already encountered that drawStridedFast message (with GLSL) in
2weistein Demo in wine-1.1.21 (there it was "only" reported ~ thousand times).
BTW, 2weistein Demo works great with or without UseGLSL -- even better without
it in the main menu, but that's another issue.
With (default) GLSL, FIFA WC 2006 works flawlessly on the MacOS -- the children
have totaled hours of game play. (Alas, I'd need to perform a full install
prior to submitting AppDB results about the Mac).
Using nVidia "early 2009" Mac Mini with OS X 10.5.7 and XQuartz 2.3.3.2
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http://bugs.winehq.org/show_bug.cgi?id=12985
Summary: Microsoft SQL Server Management Studio Express crashes
at start
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: am(a)keeper.lv
Created an attachment (id=12737)
--> (http://bugs.winehq.org/attachment.cgi?id=12737)
Very small error log.
Microsoft SQL Server Management Studio Express crashes at start with Visual C++
Runtime Library error message.
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http://bugs.winehq.org/show_bug.cgi?id=24032
Summary: Cannot authenticate / create online profile for
Ubisoft Anno 1404
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tw3aky(a)gmail.com
Created an attachment (id=30193)
--> (http://bugs.winehq.org/attachment.cgi?id=30193)
anno4.exe terminal output
I'm running wine-1.3.0-166-g277040d compiled from git clone made a couple of
days ago, running on a Mac OS X 10.6.4
GCC version: i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664)
The game i'm trying to run is Anno 1404 (a.k.a. Dawn of Discovery)
I'm running the game with the following command from the game's install
location (in order to find correct libraries) :
DYLD_FALLBACK_LIBRARY_PATH="/opt/local/lib:/usr/X11/lib" ~/wine-git/wine
Anno4.exe
I've copied the usersettings from a copy on windows to get engine.ini and
account data in place. Performed D3D9 fix in engine.ini and set dbghelp.dll to
native with winecfg
D3D9 is installed with winetricks version 20100811.
When the game starts, it tries to authenticate the existing online profile,
showing a dialogue with 'Waiting for other online transactions', after a time
out, the dialogue shows 'logging in...', again after a certain amount of time,
the dialogue asks to enter password again. Clearly it didn't authenticate. I am
sure the credentials are correct. When trying to create an online profile, a
dialogue ask to enter username and password of your ubi-account. After doing
so, the dialogue 'Logging in...' appears and again after a certain amount of
time ask to enter your password again.
In the terminal output i found an error from winhttp that coincides connect
attempts:
err:winhttp:netconn_secure_connect couldn't verify server certificate (12157)
Attached you can find the terminal output from such a test flow described
above.
I've had this error also in the wine @1.2 and wine-devel @1.3.0 installed via
Macports.
Also the latest release of crossover games of Codeweavers has this problem to
authenticate an online profile for this game, although there was no error in
the terminal output but a warning stating RAS support is not implemented.
Bug 21868 insinuates a similar problem in wine version 1.1.39
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http://bugs.winehq.org/show_bug.cgi?id=21241
Summary: Update from 1.1.34 to 1.1.35 "improperly signed"
Product: Wine
Version: 1.1.34
Platform: Other
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2394.83gls8dg(a)spamgourmet.com
Running Wine 1.1.34 on OS X 10.6.2
It tells me that Wine 1.1.35 is available for download. I tell it to download.
It downloads a 50.1 MB file. And then fails with the following error message:
"Update Error! The update is improperly signed."
I have updated WineBottler from 1.1.34 to 1.1.35 without difficulty.
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http://bugs.winehq.org/show_bug.cgi?id=10335
Summary: Installing Jet 40 with winetricks with Darwine requires
installation of DCOM98
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
This is a documentation bug only!
I was receiving an error when installing Jet 4.0 for use with BiblePro about
the failure to register a .tlb file.
Found that I had to install DCOM98 first to get around this error.
Suggest that winetricks ask this question:
Have you installed DCOM98? (y/N) ?
With an abort message or call to DCOM 98 installation for Jet 4.0.
If this is already documented, please add this to the Jet 4.0 install
instructions.
Thank you.
James
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http://bugs.winehq.org/show_bug.cgi?id=22851
Summary: UI panit
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Dstorm.xu(a)dextrys.com
Created an attachment (id=28219)
--> (http://bugs.winehq.org/attachment.cgi?id=28219)
screenshot
UI panit problem, befor wine 1.2 rc1 it work fine.
maybe this CR Caused:
Support for alpha blending in image lists.
HI.
anyone who know how to fix bug ,belong to wine print's log.
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http://bugs.winehq.org/show_bug.cgi?id=19421
Summary: Can't upload attachments from a Mac running Mac OS
10.5
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
I can't upload attachments from a Mac running Mac OS 10.5. It does not matter
which browser I use (tested with Firefox and Safari). When I click submit to
begin the upload, the browser tells me it's sending the request, and then it
just sits there and does nothing. If I click the browser's stop button, I find
that my attachment is not there at all, like I didn't even try to attach
anything in the first place. Same thing happens when I try to create a new bug
with an initial attachment (like I tried to do with bug 19412; I wanted to
attach a log, but couldn't).
Don't tell me this is a bug with Mac OS or whatever browser I'm using (at the
moment, Firefox). I tried the Landfill test installation on Bugzilla's website,
and uploading attachments worked just fine. I tried both the 3.0 and 3.2
branches. Maybe it's time to upgrade?
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http://bugs.winehq.org/show_bug.cgi?id=20763
Summary: make crosstest fails on Mac OS X
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
(When bug 20762 is fixed, please change the OS to Mac OS X 10.6. Thank you.)
Building tests for Windows with mingw fails on Mac OS X. And yes, I do have
mingw installed. Specifically, tests fail to link with this message:
../../../dlls/winecrt0/libwinecrt0.a: could not read symbols: Archive has no
index; run ranlib to add one
collect2: ld returned 1 exit status
winegcc: i386-mingw32-gcc failed
Yes, I tried running the mingw ranlib on the library but it had no effect. I
also tried cleaning out dlls/winecrt0. That had this effect:
/usr/local/bin/../lib/gcc/i386-mingw32/3.4.5/../../../../i386-mingw32/bin/ld:
cannot find -lwinecrt0
collect2: ld returned 1 exit status
winegcc: i386-mingw32-gcc failed
I suspect that's because none of the cross tests depend on winecrt0 in their
Makefiles.
Running the mingw nm on libwinecrt0.a produces this:
i386-mingw32-nm: __.SYMDEF SORTED: File format not recognized
i386-mingw32-nm: delay_load.o: File format not recognized
i386-mingw32-nm: dll_entry.o: File format not recognized
i386-mingw32-nm: dll_main.o: File format not recognized
i386-mingw32-nm: drv_entry.o: File format not recognized
i386-mingw32-nm: exe16_entry.o: File format not recognized
i386-mingw32-nm: exe_entry.o: File format not recognized
i386-mingw32-nm: exe_main.o: File format not recognized
i386-mingw32-nm: exe_wentry.o: File format not recognized
i386-mingw32-nm: exe_wmain.o: File format not recognized
i386-mingw32-nm: init.o: File format not recognized
i386-mingw32-nm: stub.o: File format not recognized
because a) it doesn't support Mach-O and b) it doesn't support Apple ranlib
indexes at all, let alone sorted ones.
Are you sure winegcc should be pulling in winecrt0 for the i386-mingw32 target?
Are you sure we don't want to use mingw's CRT startup code? If we want to use
winecrt0, why don't the cross tests depend on it, and why isn't a version built
for mingw32?
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http://bugs.winehq.org/show_bug.cgi?id=21556
Summary: Steam Install Frozen
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joebobthe13th(a)gmail.com
Created an attachment (id=25970)
--> (http://bugs.winehq.org/attachment.cgi?id=25970)
Output Log
After installing Gecko Engine on my Mac I ran the command
$ wine start SteamInstall.msi
the Terminal displays a couple lines of text and gets frozen at
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 24-bit
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 24-bit
How do I fix it so that I will be able to run a full install?
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http://bugs.winehq.org/show_bug.cgi?id=17967
Summary: BadValue to Apple-DRI
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boyland(a)cs.uwm.edu
I am running an executable created with Adobe Director for Windows.
Wine worked! (It seems to be the only way to be able to do this if the CD was
created
with WIndows in mind). But I did get the following errors that might be useful
to you:
Could not load Mozilla. HTML rendering will be disabled.
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 128 (Apple-DRI)
Minor opcode of failed request: 2 ()
Value in failed request: 0x600256
Serial number of failed request: 2846
Current serial number in output stream: 2846
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
(last two messages repeated ad infinitum)
NB: the application worked FINE. Thanks!
This is on a MacBookPro (2006 era) Intel-based macintosh.
I got wine using Macports.org (port install wine).
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http://bugs.winehq.org/show_bug.cgi?id=15720
Summary: Crash when attempting to run Lego Star Wars II
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
When attempting to run Lego Star Wars II through wine 1.1.6 on OS X 10.5.4 and
X11.app.2.1.1 (xorg-server 1.3.0-apple5), a window appears on screen very
briefly (too briefly to read) then attached crash occurrs.
System is an intel core2duo 2.1Ghz with 4GB RAM and ample hard disk space.
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http://bugs.winehq.org/show_bug.cgi?id=23142
Summary: garbage icons in Wine's programs
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit ea596f8a5f7d732bb56b5921ceb964137df0b930
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 18 14:11:51 2010 +0200
winex11: Force alpha channel to 0 when blitting to depth 32 from a lower
depth.
causes garbage to be displayed instead of the icons in
- winecfg's audio tab: the checkbox (the +/- signs are ok)
- "wine control": the software control panel icon.
I filed a new issue even though bug #22958 is about the same commit, because
this is Mac(/NVidia?)-specific, does not depend on other SW, nor gdiplus. Ouch,
another instance where fixing a bug #22457 causes a new one.
Using wine-1.1.rc3 on an "early 2009" Mac Mini with NVidia 9400GM on MacOS X
.5.8.
There's no such effect on Ubuntu Intrepid with Intel graphics HW.
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http://bugs.winehq.org/show_bug.cgi?id=24218
Summary: Joystick does not function
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.bartley(a)gmail.com
As per a series of other (ignored!) bug reports, joystick support is very poor
for macos. I have a logitech atk3 that is completely ignored. It works fine
under mac os. If I do winedebug with il2fb, no entry for the joystick appears,
suggesting that adding a registry entry would not help me at all.
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http://bugs.winehq.org/show_bug.cgi?id=13117
Summary: 1.0-rc1 fails to compile in Mac OS X
Product: Wine
Version: 1.0-rc1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When trying to compile Wine 1.0-rc1 in Mac OS X Leopard, Wine errors during
make and fails to compile. I've attached the make output of the compile
failing. If i run 'make -k' to ignore the error, wine successfully compiles,
however this just ignores the problem, not solves it.
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http://bugs.winehq.org/show_bug.cgi?id=21518
Summary: Ibiblio's 1.1.37 source code problem?
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jedimastermaniac(a)hotmail.com
Wine 1.1.37 source code from the ibiblio.org mirror connot be configured and
returns and errors that there are not enough privileges whereas the one from
sourceforge seems to be configured and built normally without issues
Dunno how this happened i found it quite strange
First time using hte bug report so sorry if i messed up
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http://bugs.winehq.org/show_bug.cgi?id=22300
Summary: ColorSync support
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
CC: computers57(a)hotmail.com
There is a long list of technologies in Mac OS X that could be used to improve
Wine on OS X. One of them is ColorSync. ColorSync is a color management
software that is HEAVILY integrated into the Mac OS. For instance, you can
calibrate your monitor and when OS X starts up, it will read the color profile
file and adjust the graphics card output. It will also do color correction
automatically in, e.g. Preview to get the best out of an image.
However, I do not know the relation between X11 and ColorSync. It is possible
that in order to take full advantage of ColorSync, a Mac OS X native front-end
will need to be developed.
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http://bugs.winehq.org/show_bug.cgi?id=15375
Summary: Failed to load libGL: dlopen(libGL.1.dylib, 266): image
not found
Product: Wine
Version: 1.1.5
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimir.endaltcev(a)gmail.com
After upgrading XQuartz to latest version 2.3.1 and installing wine 1.1.5 using
macports (wine-devel port) got following:
--
err:wgl:has_opengl Failed to load libGL: dlopen(libGL.1.dylib, 266): image not
found
err:wgl:has_opengl OpenGL support is disabled.
If set LD_LIBRARY_PATH to /usr/X11/lib then libGL works but faced to:
---
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
Could you explain why it is necessary to set env variables after installation?
Is it wine compilation defect?
Thanks in advance,
Vladimir
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http://bugs.winehq.org/show_bug.cgi?id=19155
Summary: Ankh2: main character, NPC and other things black
without UseGLSL=disabled
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
With default Wine settings, that is without UseGLSL="disabled", the app
exhibits several related defects:
- The characters (Assil etc.) are drawn completely black.
- The intro displays black blocks on (correct) dark blue blackground instead of
the Deck13 logo in white and yellow.
- The game's first scene (alley/Gasse) is completely black except for the
passage to the illuminated main street. With "disabled", it's merely very dark
and Assil is visible (dark), which seems normal for this scene.
OTOH, The app seems to merit gold rating with UseGLSL=disabled, but it's too
early to tell after mere 10 minutes testing.
Alas, in both cases, there's a white square as background to the mouse pointer,
but that's another issue.
The logs are similar in both cases (not attached) and don't show anything not
already known from other apps (>1 backbuffer etc.) that work well.
Observed on nVidia Mac OSX 10.5.7, XQuartz 2.3.3.2 and Wine compiled myself
with nothing but Xcode 3.
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http://bugs.winehq.org/show_bug.cgi?id=18782
Summary: Installation 'printfil (.com) make errors
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abonino(a)quick-line.ch
problems with print-SW?
(10.5.7)
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http://bugs.winehq.org/show_bug.cgi?id=22717
Summary: duplicate symbols in ldt.c ... bad inline asm
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
Created an attachment (id=28002)
--> (http://bugs.winehq.org/attachment.cgi?id=28002)
ldt.pp.c
I just noticed this building wine 1.1.44 ... building with -O0 fails, but -O1
is fine. I think some inline asm is bad:
wine-1.1.44/libs/wine $ /usr/bin/gcc-4.2 -m32 -c -I. -I. -I../../include
-I../../include -D__WINESRC__ -DWINE_UNICODE_API="" -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wstrict-prototypes
-Wwrite-strings -Wpointer-arith -I/opt/local/include -D_DARWIN_NO_64_BIT_INODE
-O0 -ggdb3 -arch i386 -o ldt.o ldt.c
{standard input}:21595:FATAL:Symbol _wine_get_fs already defined.
Pre-processed C file and assembly for both O0 and O1 are being attached.
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http://bugs.winehq.org/show_bug.cgi?id=19282
Summary: PROJECT in a box: unimplemented and "fixme" dll's
(Crossover CE for Mac)
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jodroog(a)hotmail.com
When using CrossOver for MAc the application "PROJECT in a box"
(http://www.projectinabox.org.uk). Doesnt start up.
When running in Darwine, it starts up and shows the application startupscreen,
but when opening a file within the application: it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=16625
Summary: Unable to build on Leopard
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tael67(a)gmail.com
Created an attachment (id=18187)
--> (http://bugs.winehq.org/attachment.cgi?id=18187)
Compile log
I got some errors when trying to build Wine on my Mac.
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http://bugs.winehq.org/show_bug.cgi?id=16115
Summary: jscript: field with has wrong type
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
dhcp-128-194-53-159:jscript austin$ make
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/include -I/usr/include/libxml2
-I/usr/include/libxslt -I/usr/include/libpng12 -I/usr/include/gphoto2
-I/usr/include/sane -I/usr/include -o regexp.o regexp.c
regexp.c: In function ‘SimpleMatch’:
regexp.c:2392: warning: field width should have type ‘int’, but argument 6
has type ‘long unsigned int’
regexp.c: In function ‘ExecuteREBytecode’:
regexp.c:2631: warning: field width should have type ‘int’, but argument 6
has type ‘long unsigned int’
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http://bugs.winehq.org/show_bug.cgi?id=17236
Summary: Starcraft / Broodwar does not work on MacOS-X
Product: Wine
Version: 1.1.6
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.steinmann(a)gmx.de
Hi,
while its no problem with wine1.0.1 on Linux, on MacOS-X Starcraft does not
start with wine1.1.6. Here is the Log-File:
Full patch of Starcraft was applied, but did not make a difference.
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http://bugs.winehq.org/show_bug.cgi?id=22547
Summary: Open R-Community Tool: "IdentityNotMappedException"
during Startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://rcommunity.nazgulworld.com/
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dorian.grey(a)mail.com
Created an attachment (id=27654)
--> (http://bugs.winehq.org/attachment.cgi?id=27654)
Wine log file
The application (an .NET Framework Version 2 application) crashes at startup
and in the DOS box I get the following readout:
Unhandled Exception: System.Security.Principal.IdentityNotMappedException:
Some or all identity references could not be translated.
at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection
sourceAccounts, Type targetType, Boolean forceSuccess)
at System.Security.Principal.NTAccount.Translate(Type targetType)
at
System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessConrolModification
modification, AccessRule rule, Boolean& modified)
at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRue
rule)
at
System.Security.AccessControl.EventWaitHandleSecurity.AddAccessRule(EventaitHandleAccessRule
rule)
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[]
commandLine)
at OpenRCTools.My.MyApplication.Main(String[] Args)
I have installed the Font Fix and the standard Fonts. I have tested the problem
under v.1.1.35 and v1.1.43. The log file is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15863
Summary: Unable to find X development files on Leopard
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine on Mac OS X under some installs, it fails to find X11's
libraries and include files.
The only thing that I can think of that's different is the lack of imake and
xmkmf. The default Leopard X11 install includes imake and xmkmf, however, if
someone chooses to not install base X11 and instead install Xquartz at a later
date, they do not get imake and xmkmf because they are not shipped with Xquartz
as of 2.2.0 - see http://xquartz.macosforge.org/trac/wiki/X112.2.0 .
If the locations of X11's libraries and include files are specified with
--x-includes=/usr/X11/include and --x-libraries=/usr/X11/libs, Wine finds X11
and builds properly.
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http://bugs.winehq.org/show_bug.cgi?id=13601
Summary: wine build incompatible with iPhone SDK
Product: Wine
Version: 1.0-rc3
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
wine (versions 0.9.44 thru 1.0-rc3 at least) compiles fine with Xcode 3.0 on
Mac OS X 10.5.3 Intel, but fails with the iPhone SDK beta 5 or beta 6 (a.k.a.
Xcode 3.1 beta).
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_COMCTL32_ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o status.o status.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./crtdll.spec
crtdll_main.o -o crtdll.dll.so -lmsvcrt -lkernel32
../../libs/port/libwine_port.a -L/mp/lib -framework CoreServices -lz
./crtdll.spec:44: external symbol 'CRTDLL__basemajor_dll' is not a function
./crtdll.spec:45: external symbol 'CRTDLL__baseminor_dll' is not a function
./crtdll.spec:46: external symbol 'CRTDLL__baseversion_dll' is not a function
./crtdll.spec:66: external symbol 'CRTDLL__cpumode_dll' is not a function
./crtdll.spec:243: external symbol 'CRTDLL__osmajor_dll' is not a function
./crtdll.spec:244: external symbol 'CRTDLL__osminor_dll' is not a function
./crtdll.spec:245: external symbol 'CRTDLL__osmode_dll' is not a function
./crtdll.spec:247: external symbol 'CRTDLL__osversion_dll' is not a function
winegcc: ../../tools/winebuild/winebuild failed
make[2]: *** [crtdll.dll.so] Error 2
make[1]: *** [crtdll] Error 2
Here's the MacPorts ticket for this issue:
http://trac.macports.org/ticket/13000
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http://bugs.winehq.org/show_bug.cgi?id=15547
Summary: Application's (Games) requiring OpenGL fail to start
Product: Wine
Version: 1.1.5
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: osai(a)openttdcoop.org
Hello,
I am running Wine 1.1.5 on Mac OS X 10.5.5. Basic Applications are working
quite stable despite some minor notices, but I am not able to start any kind of
games requiring 3D-Acceleration. All of them excite with the following
error-message:
e.g. for Warcraft III TFT or Heroes of Might and Magic III 4.0:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
I didn't find any further information about this problem and due to your latest
News Issue (#353) saying people using wine on other platforms should report
more problems I started to do so.
If necessary I can provide further information about my system.
Regards,
Osai
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http://bugs.winehq.org/show_bug.cgi?id=12989
Summary: Foobar2k: crashes wine when reading MP3 file from my
local MP3 server.
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goles.nicolas(a)gmail.com
I have an Ubuntu (7.04) server at home, that server hosts my mp3s, oggs, .FLAC
etc.
When I try to listen an MP3 located on that server using foobar2k, Wine
crashes, and of course foobar2k crashes too. If I try to read (play) a .FLAC or
.OGG from the ubuntu server, I don't experience this issue at all ( the files
play normally ).
The files (mp3, ogg, .flac, etc...) are added to foobar2k playlist, the issue
comes when I try to play the added .mp3 files.
This issue is not present when I try to play an Mp3 from localhost using wine
of course.
Here is a link to download foobar2k , but I am pretty sure this is a Wine
issue, not a foobar issue. I haven't been able to install WinAMP to check if it
fails too.
foobar2k download link :
http://www.foobar2000.org/foobar2000_0.9.5.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=15222
Summary: Tejina: fails to open installer
Product: Wine
Version: 1.1.4
Platform: Macintosh
URL: http://www.incors.com/products/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soychaimocha(a)yahoo.com
When trying to run the installer for Tejina, Wine is unable to start the
installer program. The errors in the logs are attached. I'm running Darwine
1.1.4 on Mac OS X 10.5.
Also tried in Ubuntu using Wine 1.1.4, with a similar failure. Ubuntu is able
to launch the installer, but crashes after the progress bar with the Earth
image. Ubuntu error log is in the second half of the attachment.
Tejina is a java-based kanji-recognition software. The company has since
discontinued making the application, but Download.com still has the program
available if further testing is needed:
http://www.download.com/Tejina/3000-2279_4-10069593.html
The installer application they used seems to be called InstallAnywhere by
ZeroG.com, if that is relevant.
http://www.acresso.com/products/installation/installanywhere.htm
Tried with and without Java installed in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19283
Summary: PROJECT in a box: unimplemented and "fixme" dll's
(Crossover CE for Mac)
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jodroog(a)hotmail.com
When using CrossOver for MAc the application "PROJECT in a box"
(http://www.projectinabox.org.uk). Doesnt start up.
When running in Darwine, it starts up and shows the application startupscreen,
but when opening a file within the application: it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=19470
Summary: Wine shouldn't assume the default visual supports GLX
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22631)
--> (http://bugs.winehq.org/attachment.cgi?id=22631)
Output from glxinfo command
Right now, when initializing OpenGL support, and determining the OpenGL
capabilities of the host system (in X11DRV_WineGL_InitOpenglInfo()), Wine makes
a very crucial assumption: that the default visual supports GLX. This is not
necessarily true, so therefore Wine should not make this assumption.
In the 2.4.0 release candidate from the Xquartz project, for example, the
default visual does not support GLX. The fact that it doesn't caused the
glXCreateContext() call in the mentioned function to fail.
In particular, that call to glXCreateContext() fails with the following
message:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 0 ()
Value in failed request: 0x22
Serial number of failed request: 515
Current serial number in output stream: 515
That value in the message happens to be the ID of the default visual on my
system. Under 2.4.0 RC1, that visual doesn't support GLX. (In the next 2.4.0
RC, it will, for reasons which become apparent in the next paragraph.) I've
attached the output from glxinfo under that version, so you can see for
yourself.
I filed a bug with Xquartz (http://xquartz.macosforge.org/trac/ticket/287).
They told me they would fix it (and they did, and the fix is going into the
next 2.4.0 RC), but they also warned me that the default visual for a given
display and screen doesn't have to support GLX, and that I should report this
to WineHQ.
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http://bugs.winehq.org/show_bug.cgi?id=11760
Summary: Deleting files from Winefile does not send them to the
Trash
Product: Wine
Version: 0.9.55.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
If I create a file using the WineLib Notepad and then use WineFile to delete
it, the file is deleted instead of sending it to the Trash application. The
file is permenantly deleted from the system. Bug 5055 discusses the file
deletion problem on Linux based PC systems and may apply to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=9629
Summary: winecfg: selecting the audio tab crashes winecfg
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8023)
--> (http://bugs.winehq.org/attachment.cgi?id=8023)
crash log of winecfg audio tab crash
When I click on the Audio tab in winecfg, it begins to crash. First, it
displays this message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
arts, it can't be. Still, it seems to be a similar problem.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=22605
Summary: SafeNativeMethods.SelectObject Exception
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dorian.grey(a)mail.com
I am trying to run the Open R-Community Tools
(http://rcommunity.nazgulworld.com/index.php?page=dl). I did the following
modifications:
- used Wine 1.1.43
- Patched it according to Bug #16418 Comment #32 suggested -> helped over the
first problem
- installed the Winetricks MS gidplus.dll and ddr=gdi hacks (Note: there is an
error in 1.1.43 with Wineticks - it points to a hard coded configuration file)
Then I got the following error (log attached)
at System.Windows.Forms.SafeNativeMethods.SelectObject(HandleRef hDC,
HandleRef hObject)
at System.Windows.Forms.ContainerControl.GetFontAutoScaleDimensions()
at System.Windows.Forms.ContainerControl.get_CurrentAutoScaleDimensions()
at System.Windows.Forms.ContainerControl.get_AutoScaleFactor()
at System.Windows.Forms.ContainerControl.PerformAutoScale(Boolean
includedBounds, Boolean excludedBounds)
at System.Windows.Forms.ContainerControl.PerformNeededAutoScaleOnLayout()
at System.Windows.Forms.ContainerControl.OnLayoutResuming(Boolean
performLayout)
at System.Windows.Forms.Control.ResumeLayout(Boolean performLayout)
at OpenRCLib.usrBanner.InitializeComponent()
at OpenRCLib.usrBanner..ctor()
at OpenRCLib.frmManager.InitializeComponent()
at OpenRCLib.frmManager..ctor()
at OpenRCTools.My.MyApplication.OnCreateMainForm()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[]
commandLine)
at OpenRCTools.My.MyApplication.Main(String[] Args)
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http://bugs.winehq.org/show_bug.cgi?id=21638
Summary: Motocross Madness 2 (mcm2): crashes after aborting a
race
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26127)
--> (http://bugs.winehq.org/attachment.cgi?id=26127)
console log and backtrace
Aborting a race with ESC, then clicking on the leftmost button (abort race),
Wine crashes instead of resizing the desktop window to 640x480 in order to
return to the main menu.
commit 02e0b3ae1a3b3162026cdfacf077d4d3accb4ff0 prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Introduce surface_prepare_texture().
caused this regression.
2 0x91b4eb96 kCVDisplayLinkID+0x7a() in corevideo
9 0x964823ab glBegin+0x1b() in libgl.dylib
10 0x42d35843 _surface_depth_blt+0x203() in wined3d
11 0x42d3f9ed _surface_load_ds_location+0x42d() in wined3d
12 0x42cb24e8 _IWineD3DDeviceImpl_SetDepthStencilSurface+0x1d8() in wined3d
Using MacOSX 10.5.8 mini with nVidia 9400GM graphics.
Note that you need a lot of patience to be able to click the button. Bug
#17234 is gone in the main menus (640x480), but there's extreme lag when the
three button requester appears at game-resolution (1600x1400) as a result of
pressing ESC during a race: There's approximately one refresh of the mouse
cursor once every three seconds.
I've not tested what happens when you end a race "normally" (by timeout or
whatever). ESC is the only way I know to end a training session.
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http://bugs.winehq.org/show_bug.cgi?id=19094
Summary: Regression on OS X, may not be able to load dll
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
Hi,
(wine, almost latest git, on OS X)
With a recent git, I stumbled on the following:
"wine client_ryzom_rd.exe" crashes with the following.
DBG 9 dynloadlib.cpp 211 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading dynamic library 'nel_drv_opengl_win_r.dll'
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
WRN 9 dynloadlib.cpp 45 NLMISC::nlLoadLibrary client_ryzom_rd.exe : Load
library 'nel_drv_opengl_win_r.dll' failed: ????????
WRN 9 dynloadlib.cpp 222 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading library nel_drv_opengl_win_r.dll failed: Verify DLL existence
The application cannot load the native library 'nel_drv_opengl_win_r.dll'.
winecfg also exhibit these two lines, the first time it was run, but without
crashing:
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
I checked out a few revisions and narrowed down the issue to be between:
"kernel32: Add call frame annotations in x86 assembly code." (which works) and
"loader: Reserve some more memory to cover the native ole32 addresses." (which
does not work).
I'm ready to do some more testing if somebody could guide me. I could already
start bisecting through:
loader: Reserve some more memory to cover the native...
ntdll: Release some address space after the process...
ntdll: Don't try to decommit a heap past its initial...
ntdll: Compute the free lists address at run-time inste...
Best regards,
-Gellule
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http://bugs.winehq.org/show_bug.cgi?id=17616
Summary: TntMPD gives mapi32.dll error on startup
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
When attempting to run TntMPD, the program gives
"This program requires Windows Messaging (mapi32.dll)"
and exits. Only
fixme:reg:GetNativeSystemInfo (0x75f0ac) using GetSystemInfo()
is output.
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http://bugs.winehq.org/show_bug.cgi?id=23813
Summary: Icon corruption on Mac OS X
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Created an attachment (id=29876)
--> (http://bugs.winehq.org/attachment.cgi?id=29876)
winefile screenshot of icon corruption
I've narrowed down graphical corruption with some icons on Wine compiled from
source on Mac OS X, specifically using Git on OS X 10.6.4, the latest update of
Snow Leopard. I do *not* see this on CentOS or Fedora hosts using Nvidia
drivers. I have only seen it on Mac OS X so far, on 10.5/Leopard and 10.6/Snow
Leopard.
I'm using the system-supplied X11 application on 10.6, and Xcode 3.2.3 which
equates to GCC:
**
rbwmbp:~ ryan.woodsmall$ gcc -v
Using built-in specs.
Target: i686-apple-darwin10
Configured with: /var/tmp/gcc/gcc-5664~38/src/configure --disable-checking
--enable-werror --prefix=/usr --mandir=/share/man
--enable-languages=c,objc,c++,obj-c++
--program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib
--build=i686-apple-darwin10 --program-prefix=i686-apple-darwin10-
--host=x86_64-apple-darwin10 --target=i686-apple-darwin10
--with-gxx-include-dir=/include/c++/4.2.1
Thread model: posix
gcc version 4.2.1 (Apple Inc. build 5664)
**
No special CFLAGS other than "-m32 -arch i386 -I/usr/X11/include" were used.
This happens in a completely empty, new prefix with no overrides, winetricks,
or anything else non-standard.
This corruption shows up in a number of apps, but I'm using winefile from a
source compile to verify the issue. I performed a bisect, and this issue
appears to have come up between 1.1.44 and 1.2-rc1; it is still an issue in the
release of 1.2 as well as the Git master. The bisect reveals the commit where
this issue first appears as:
**
ea596f8a5f7d732bb56b5921ceb964137df0b930 is the first bad commit
commit ea596f8a5f7d732bb56b5921ceb964137df0b930
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 18 14:11:51 2010 +0200
winex11: Force alpha channel to 0 when blitting to depth 32 from a lower
depth.
:040000 040000 369e8db88a7dd0c206f6b37d41bfcac27dfbc708
28700a3330faf630cb189926f9b335936f158ab9 M dlls
**
Reverting the patch with "git show ea596f8a5f7d732bb56b5921ceb964137df0b930 |
patch -p1 -R" allows icons to appear as expected. A quick check of
physDevSrc->depth with printf shows a number of the passed values to be 24,
triggering the new get_no_alpha_mask path and resulting in the icon corruption.
Unfortunately I'm a bit out of my depth on the XRender extension, particularly
on the weird OS X X11 app, and the winex11.drv code. I didn't really notice
this issue until after the code freeze, and ran winefile and a few winetricks
to test the new release. I'll keep looking around the source and reading up on
XRender, but even if this is a simple fix I'm not sure I'll be able to fix it
simply and quickly.
Thanks all, and let me know if there's anything else I can provide!
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http://bugs.winehq.org/show_bug.cgi?id=21347
Summary: Heroes of might and magic V crashes on startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jocke114(a)hotmail.com
Heroes of might and magic V (collectors edition) crashes everytime I try to
boot it (running it through Crossover Games 8.1.4). The installation works
proper. It is when I try to play the game that it won't work. The first startup
screen works but after that the screen goes blank and then it says:
The program H5.game.exe has encountered a serious problem and needs to close.
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