http://bugs.winehq.org/show_bug.cgi?id=17364
Summary: FineReader 8.0 does not pass through serial number check
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When trying to install Fine Reader 8, after entering serial number, press
'Next' button, but nothing happens: still remaining in the serial number
entering dialog. The number is correct and works well under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=17602
Summary: Macromedia Flash 8 Crashes when the zoom is changed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heuripedes(a)gmail.com
Created an attachment (id=19770)
--> (http://bugs.winehq.org/attachment.cgi?id=19770)
Backtrace
Macromedia Flash 8 Crashes when the zoom is changed (in the menu option or the
combobox in the right of the document list)
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http://bugs.winehq.org/show_bug.cgi?id=17399
Summary: Giants: Citizen Kabuto - sometimes terrain textures
slide along with view
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Created an attachment (id=19461)
--> (http://bugs.winehq.org/attachment.cgi?id=19461)
frame 1
Certain levels in the game reliably exhibit a really annoying problem where all
the terrain textures slide seemingly along with the player's view camera, which
results in a complete disorientation of the player.
See the attached screenshots in a series to get the effect of this texture
sliding. Notice that textures on the mountains on the textures also slide but
each polygon retains the same texture.
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=17377
Summary: Total Annihilation: Unhandled page fault on startup
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niko.vuokko(a)tkk.fi
Created an attachment (id=19424)
--> (http://bugs.winehq.org/attachment.cgi?id=19424)
Stderr output on starting the game
When starting the game it gets to change resolution and then crashes back to
desktop without ever showing any game graphics. Looks like it's trying to
access a null pointer.
I've got X server 1.5.3, Intel 4500 GPU, has direct rendering working. This is
the first Wine app I'm testing on the machine.
My Gentoo box is 64-bit, but Wine is 32-bit, installed without any mods.
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http://bugs.winehq.org/show_bug.cgi?id=17312
Summary: Cisco Unified Personal Communicator (all versions)
crashed on launch with buitin oleaut32
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Seems a bug in oleaut32.OleLoadPicture.
While using native oleaut32.dll, application started but not showed any
pictures (in splash screen, toolbar buttons, etc)
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http://bugs.winehq.org/show_bug.cgi?id=17475
Summary: Baldurs Gate II CD Rom check error
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rudolf(a)rudos.de
after installing baldurs gate II i started the game and then the error came.
wine was not able to check the cd rom driver to check if the original cd is
insert in.
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http://bugs.winehq.org/show_bug.cgi?id=17360
Summary: Space Colony: Sound and map fail.
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalomega(a)googlemail.com
Space Colony (PC game) installs properly, and the game runs properly.
Later into the game, the sound fails, requiring the user save and close down
the program.
Also, game has an inbuilt map editor, whilst this can be used to create maps,
the game cannot locate them once saved. (though it can locate save games)
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http://bugs.winehq.org/show_bug.cgi?id=17352
Summary: Guiter Hero III will not start --
EXCEPTION_ACCESS_VIOLATION
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spyro.boy(a)gmail.com
Created an attachment (id=19389)
--> (http://bugs.winehq.org/attachment.cgi?id=19389)
error box
I don't remember what version of wine worked last but ever since upgrading to
1.1.14, Guitar Hero III will not start.
I'm currently using git to no avail, and I've attached screencaps of the dialog
box error and debugging information.
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http://bugs.winehq.org/show_bug.cgi?id=17303
Summary: glDrawBuffer systematically throw GL_INVALID_OPERATION
in flush_to_framebuffer_drawpixels
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.gardou(a)laposte.net
Created an attachment (id=19315)
--> (http://bugs.winehq.org/attachment.cgi?id=19315)
+d3d_surface log of supreme commander
Playing supreme commander spams the console with
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawBuffer(myDevice->offscreenBuffer) @
surface.c / 1271
Attached is a +d3d_surface log of launching supreme commander and exiting after
intro movies.
Options are:
ORM = pbuffer
Multisampling = enabled
rendertargetlockmode = auto
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http://bugs.winehq.org/show_bug.cgi?id=17382
Summary: VI 2.5 cannot invoke vmware-remotemks.exe subprocess to
handle remote console
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
When you click on the "console" button or tab, nothing happens. In Windows this
starts separate executable vmware-remotemks.exe with the arguments such
"vmware-remotemks.exe -@ "vmdbPipeHandle=2724; vm=_ie; gui=true" -H 2628 -R -C
off -P 2 -D"
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http://bugs.winehq.org/show_bug.cgi?id=17230
Summary: autocad 2006 : cpu 100% utilization
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bruckethio(a)yahoo.com
After initializing and importing a drawing in autocad 2006, the CPU raises to
100%. The drawing which I incorporated is not that big in size, but since it
consumes the processor very highly zoom in/out as well as executing different
command makes the application process very very slow
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http://bugs.winehq.org/show_bug.cgi?id=17177
Summary: Can't change resolution on Total Overdose
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
On total overdose game, if i change the default resolution (800 x 600) to
another resolution (for example 1024 x 768), the game exits and when i restart
the game, it uses the default resolution.
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http://bugs.winehq.org/show_bug.cgi?id=15975
Summary: Autograph 3.2: Icons not displayed on toolbars
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angeldodger(a)tiscali.co.uk
Created an attachment (id=17165)
--> (http://bugs.winehq.org/attachment.cgi?id=17165)
command line output when app is run
Any help with solving this problem would be much appreciated.
On first install Autograph would crash on startup. This was fixed by using the
native version of msxml3.
The program now appears to be fine apart from the above issue, with icons not
being displayed on any toolbars. I've attached the command line output below.
Any help greatly appreciated.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=17471
Summary: Jane's F/A-18 doesn't run
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)adiemus.org
Installing Jane's F/A-18 works in wine-1.1.14. With a no-cd in place, the game
will run as well. However, nearly the entire screen is black. The debug text
displayed to this point is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec60,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) You may want to contact
wine-devel for help
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x16b198): Want to change the
window parameters of HWND 0x80032, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
The menus seem to function if you click on the right spots. However, trying to
start a mission gives the stack trace included in the following attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17362
Summary: Cannot build wine 1.1.14 on Solaris Express Developer
Eddition
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I'm using Solaris Express Developer Edition 1/08 snv_79b X86 and when trying to
compile wine 1.1.14 on it and I get following error:
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
rm -f libuuid.a
ar rc libuuid.a uuid.o
ranlib libuuid.a
`libdinput.def.a' is up to date.
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./acledit.spec
main.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: Symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
*** Error code 2
make: Fatal error: Command failed for target `acledit.dll.so'
Current working directory /tmp/wine-1.1.14/dlls/acledit
*** Error code 1
The following command caused the error:
cd acledit && make
make: Fatal error: Command failed for target `acledit'
Current working directory /tmp/wine-1.1.14/dlls
*** Error code 1
The following command caused the error:
cd dlls && make
make: Fatal error: Command failed for target `dlls'
Compilation failed, aborting install.
I've tried recommended way of unpacking wine and then cd wine-1.1.14; bash
./tools/wineinstall
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=17332
Summary: Cisco IP Communicator 2.1.4 sometimes hang up on start
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Console has messages at that moment:
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:create_server class {dc203f7c-db36-43ab-880f-d6cf82d55737} not
registered
err:ole:CoGetClassObject no class object {dc203f7c-db36-43ab-880f-d6cf82d55737}
could be created for context 0x4
err:ole:create_server class {2077defb-f365-4bcb-b28f-d99f0ff281b2} not
registered
err:ole:CoGetClassObject no class object {2077defb-f365-4bcb-b28f-d99f0ff281b2}
could be created for context 0x4
err:ole:create_server class {983b3350-8948-43d1-a82e-7d9fde51dc64} not
registered
err:ole:CoGetClassObject no class object {983b3350-8948-43d1-a82e-7d9fde51dc64}
could be created for context 0x4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=17274
Summary: Cold Fear bug
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfurik(a)gmail.com
Steam version of Cold Fear is unplayable. Game movies are too slow, textures
are transparent.
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http://bugs.winehq.org/show_bug.cgi?id=17080
Summary: artefact with dxlevel 90 (Counter-Strike: Source)
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
Created an attachment (id=18900)
--> (http://bugs.winehq.org/attachment.cgi?id=18900)
artefact with dxlevel 90
wine 1.1.11, 1.1.12, 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
see images in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15853
Summary: Bug on Perfect World (Alsa or OSS)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.eti.br
Hi all,
When running Perfect World game, after first window (where you click Play), the
game crashs, no sound.
This problem occurns in 80% of game loading. Sometime the sound is oks.
I'm using wine 1.1.2 with patch to animated cursor running in a Archlinux.
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http://bugs.winehq.org/show_bug.cgi?id=19831
Summary: fullscreen in PDF viewer stopped working after upgrade
to beta
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davideps(a)umich.edu
Hello,
I'm running Ubuntu Jaunty.
I use the free PDF-Xchange viewer from Tracker Software (ver 2.0 build 42.2).
In Wine 1.0.1 the fullscreen view (F12) works fine.
I upgraded to Wine 1.1.28, which I thought necessary to get Google Sketchup
working. (Sketchup appears to function fairly well now.)
But, the fullscreen view in the PDF now "bounces" immediately back to non-full
screen. I tried this under Wine set to XP and to Vista. That about covers my
troubleshooting skills...
Anyway--this is not earthshattering--but something hopefully that may get fixed
one day.
thank you for all the great work and a great product,
-david
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http://bugs.winehq.org/show_bug.cgi?id=19806
Summary: Tales of Monkey Island Chapter 2 Siege of Spinner Cay
crashes when quitting
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=23199)
--> (http://bugs.winehq.org/attachment.cgi?id=23199)
wine-1.1.27 log
The named game crashes at the end after the game has been quit.
It does not crash when quitting from the main menu before starting a game.
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http://bugs.winehq.org/show_bug.cgi?id=24123
Summary: "Royal Doppelkopf Live" doesn't start
Product: WineHQ Bugzilla
Version: 2.11
Platform: x86
URL: http://www.skat24.de/download/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yiun(a)gmx.de
The program doesn't start after installation, even when ie6 and vb6 is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=22818
Summary: winedbg starts with a first chance exception
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=28178)
--> (http://bugs.winehq.org/attachment.cgi?id=28178)
terminal output
In Wine-1.2-rc1 when I start winedbg on any windows executable, it always
generates a first chance exception.
Regression testing resulted the following commit:
bb33cebe3f7b24759aa47238a33197bbf73cfcb1 is the first bad commit
commit bb33cebe3f7b24759aa47238a33197bbf73cfcb1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 19 12:14:03 2010 +0200
user32: Store a pre-computed alpha bitmap for 32-bpp icons with an alpha
channel.
:040000 040000 50111d24987ad7db2b2e8c32fb9dbe139ed5504e
b6f95a273c5743293012092f66fa8b17de4885e8 M dlls
However, I couldn't revert the patch cleanly on top of Wine-1.2-rc1: several
hunks failed.
Fedora 12 x86
Wine-1.2-rc1 compiled from source (CFLAGS="-g -gdwarf-2 -O0)
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http://bugs.winehq.org/show_bug.cgi?id=14811
Summary: Default Menu Style
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarosser06(a)gmail.com
Binary package hint: wine
There are two different menu styles in Windows/Wine, and the flat style looks
better. (It's the default in WinXP until you change your theme.) It can be
selected by flipping a bit in user.reg:
"UserPreferenceMask"=hex:10,00,00,80
change to:
"UserPreferenceMask"=hex:10,00,02,80
http://blogs.msdn.com/tonyschr/archive/2004/05/10/129412.aspxhttp://www.codeproject.com/KB/menus/flatmenuform.aspx
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http://bugs.winehq.org/show_bug.cgi?id=24207
Summary: Nvidia drivers and stupid fpu
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
At all, it's not a wine bug, but bug of nvidia driver and bad code of windows
programm.
When i start some games from tasofro, shows black window and game hang up. It's
bug appears only on Nvidia drivers, because they use not safe code in
libGLcore. During glXCreateContext it does this:
leal 0x2ac(%esp),%esi
leal 0x2b0(%esp),%ecx
...
195230: movl 0x2a8(%esp),%eax
195237: movl %eax,0x2a4(%esp)
19523e: flds 0x2a8(%esp)
195245: fmul %st(1),%st
195247: fstps 0x2a8(%esp)
19524e: flds 0x2b0(%esp)
195255: flds 0x2a8(%esp)
19525c: faddp %st,%st(1)
19525e: fstps 0x2ac(%esp)
195265: movl 0x0(%esi),%edx
195267: movl 0x0(%ecx),%eax
195269: cmpl %eax,%edx
19526b: jnz 195230
While this exact code is called on every context creation, it clearly doesn't
cause anything problematic for most non-Tasofro apps. This is because of the
FPU rounding mode. In the default setting, it will always converge because the
two values are constants. However, Tasofro sets the FPU Control Word to 0A7F at
some point, which means it always rounds up rather than rounds to nearest. This
means that the value will never converge. So it just gets stuck in an infinite
loop.
(If i patch exe for rounding mode - game starts normally)
Well, i think wine may reset rounding mode before call glXCreateContext
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http://bugs.winehq.org/show_bug.cgi?id=10885
Summary: Some bitmaps are drawn topside-down (Lazarus 0.9.24)
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
Created an attachment (id=9788)
--> (http://bugs.winehq.org/attachment.cgi?id=9788)
Lazarus 0.9.24 being run under WINE 0.9.51
Some icons are drawn incorrectly in Lazarus 0.9.24 (win32 version).
Please see attachments.
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http://bugs.winehq.org/show_bug.cgi?id=20100
Summary: World of Warcraft crashing after being at the bank,
AH, etc.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktor.metal(a)hotmail.com
Created an attachment (id=23669)
--> (http://bugs.winehq.org/attachment.cgi?id=23669)
Backtrace from the WoW-crash
The problem is regarding World of Warcraft crashes.
Now. It ONLY crashes after I've been to the bank, Class trainer, Auction house
or Riding skill trainer In-game. And not WHILE I'm doing these things but
AFTERWARDS when I'm finished and start moving away from them. That's when the
crash occurs. *I've been able to recreate it on several occassions*
Here is another funny thing. If I. While I stand with e.g. the Auction house
tab open and then zoom in to first-person view before closing it down *Or
before i start moving at least* Then the crash does not occur. Strange I know.
I have the latest version of Wine; 1.1.29
And I run it on Ubuntu Linux Jaunty Jackalope.
Posting an Attachment with the Backtrace from the debugger.
Would be grateful for any help.
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http://bugs.winehq.org/show_bug.cgi?id=20527
Summary: wine iexplore crashes with charset=gb2312 (with
testcase)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=24464)
--> (http://bugs.winehq.org/attachment.cgi?id=24464)
Reduced testcase
Reduction attached.
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http://bugs.winehq.org/show_bug.cgi?id=24195
Summary: NFSHP2 freezes in multi player mode
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Creationn(a)gmail.com
Created an attachment (id=30463)
--> (http://bugs.winehq.org/attachment.cgi?id=30463)
game log
Wine version 1.3.1; OS: openSUSE 11.2; system specs are Intel Core 2 Duo @ 2Ghz
with 2Gb of RAM, GPU Nvidia GeFroce 9400GT with 1024 mb of memory using driver
256.44.
I just installed wine 1.3.1; all went well with installation. The problem is
Need for speed hot pursuit 2. If i play in single player mode all goes well;
when switching to internet play the game freezes and i have to kill the process
from the console. I will add an attachment with the related output.
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http://bugs.winehq.org/show_bug.cgi?id=24223
Summary: WoW Cataclysm beta crashes while retrieving character
list
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poltsy(a)gmail.com
Created an attachment (id=30497)
--> (http://bugs.winehq.org/attachment.cgi?id=30497)
Full console output
Immediately after login the client blows up when it attempts to download
characters.
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http://bugs.winehq.org/show_bug.cgi?id=21405
Summary: IE6 / IE7 crashes with "longjmp causes uninitialized
stack frame"
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://forum.winehq.org/viewtopic.php?p=38270
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chewi(a)aura-online.co.uk
Created an attachment (id=25776)
--> (http://bugs.winehq.org/attachment.cgi?id=25776)
Wine output
Using the latest winetricks, I've installed ie6 and ie7 (separately) on my x86
Gentoo machine. In both cases, after loading a page, iexplore.exe always
terminates with "longjmp causes uninitialized stack frame". Interestingly, this
doesn't happen on my x86-64 Gentoo machine. However, the 32-bit system is more
up-to-date. For instance, it has glibc 2.11 while the 64-bit system has 2.10.
I'm not the only person to have encountered this. See the given URL for a forum
thread where a Ubuntu user has also encountered it. It may be easy for you to
reproduce. Note that this occurs on all recent Wine releases back from 1.1.34
to 1.1.36.
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http://bugs.winehq.org/show_bug.cgi?id=23970
Summary: EVE Online (build 173012) crashes on startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Created an attachment (id=30101)
--> (http://bugs.winehq.org/attachment.cgi?id=30101)
Log of the startup attempt
Current client for Tranquility (live) server is fine, but there's upcoming
patch on Singularity (test) server which will break compatibility with wine.
You can get patch from live to test version here:
http://content.eveonline.com/test/evepremiumpatch167296-173012_m.exe
Or, if test server client will be updated to some version newer than 173012,
use this link for reference:
http://games.chruker.dk/eve_online/server_status.php
Client crashes only after following commit:
4d6982e6845d69070ed05baf157a59ebb5ba0347 is the first bad commit
commit 4d6982e6845d69070ed05baf157a59ebb5ba0347
Author: Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com>
Date: Sat Jul 31 23:21:34 2010 -0400
ws2_32: Implement ConnectEx.
:040000 040000 ea3ad910fc7542a61af627651314bb7f98b104a1
5532d93a29030478cc58c7f9247e9ff9274b60e1 M dlls
Basic log (mixed game client and wine output) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24136
Summary: OpenGL 2.0 Shading Language Vertex Lighting Demo
crashes on unimplemented function
d3dcompiler_43.dll.D3DCompile
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLSLVertexLighting.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
With a supplied D3DX9_43.dll, it then crashes on the following.
wine: Call from 0x7b8369d2 to unimplemented function
d3dcompiler_43.dll.D3DCompile, aborting
I also noticed that there is no d3dcompiler component to select.
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http://bugs.winehq.org/show_bug.cgi?id=23828
Summary: And Yet It Moves demo requires 12 functions from
msvcp80
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.andyetitmoves.net/demo/And%20Yet%20It%20Mov
es%20Demo%20v1.1.0%20Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
offset 0001b95c MSVCP80.dll
Hint/Name Table: 0001B9F4
TimeDateStamp: 00000000 (Wed Dec 31 16:00:00 1969)
ForwarderChain: 00000000
First thunk RVA: 00019048
Ordn Name
1945 ?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
1bdc0
792
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
1be06
1392 ?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ 1be56
785 ??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z 1bd80
3034 ?uncaught_exception@std@@YA_NXZ 1be94
2874 ?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z 1beb6
3071 ?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBDH@Z
1bd3a
2071 ?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ 1bcf8
1355 ?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ 1bcb8
2921 ?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z 1bc78
2924 ?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z 1bc34
2719 ?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PADH@Z
1bbee
1475 ?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ 1bbac
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http://bugs.winehq.org/show_bug.cgi?id=18807
Summary: OneNote 2007 installer crashes during installation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vignesh.uses.ubuntu(a)gmail.com
While I am installing OneNote, all of a sudden, it crashed during the middle of
the installation, saying that setup experienced an error. I have absolutely no
idea what the problem is, and where it is exactly, but all I know is that the
installation stops halfway.
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http://bugs.winehq.org/show_bug.cgi?id=23586
Summary: Unable to run Doctor Who the Adventure Games: The
blood of the Cybermen
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.bbc.co.uk/doctorwho/theadventuregames/downl
oad/bloodofthecybermen/Installer-BOTC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin(a)soulsby.net
After successful installation of Doctor Who the Adventure Games - Blood of the
cybermen I can not start the game.
If I start from the desktop launcher I receive the generic error "The program
WhoLauncher.exe has encountered a serious problem and needs to close. We are
sorry for the inconvenience"
If I start from the terminal I get an error message saying I have changed my
hardware and must reinstall the application. Within the terminal itself I
recive the message "fixme:win:EnumDisplayDevicesW
((null),0,0x33f584,0x00000000), stub!
"
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http://bugs.winehq.org/show_bug.cgi?id=22233
Summary: CDBurnerXP Pro 3 help content is blank in Win98 mode
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://cdburnerxp.se/downloads/releases/3.0.x/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27140)
--> (http://bugs.winehq.org/attachment.cgi?id=27140)
Terminal output
The help file for CDBurnerXP Pro 3 displays correctly in WinXP mode, but in
Win98 mode, the content on the right side isn't displayed - the entire section
is black instead. It works with native mshtml (from winetricks ie6).
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http://bugs.winehq.org/show_bug.cgi?id=24221
Summary: Missing icotools causes build to fail
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
If maintainer mode is enabled and icotools is missing or too old, the ICOTOOLS
variable gets the value "false" and the build fails with the following error:
make[1]: Entering directory `/home/tdb/src/wine/wine-build/programs/winecfg'
CONVERT="convert" ICOTOOL="false" RSVG="rsvg"
../../../wine-git/tools/buildimage
../../../wine-git/programs/winecfg/winecfg.svg
../../../wine-git/programs/winecfg/winecfg.ico
false -c -o ../../../wine-git/programs/winecfg/winecfg.ico
../../../wine-git/programs/winecfg/winecfg-16-4.png
../../../wine-git/programs/winecfg/winecfg-16-8.png
../../../wine-git/programs/winecfg/winecfg-16-32.png
../../../wine-git/programs/winecfg/winecfg-32-4.png
../../../wine-git/programs/winecfg/winecfg-32-8.png
../../../wine-git/programs/winecfg/winecfg-48-4.png
../../../wine-git/programs/winecfg/winecfg-48-8.png
../../../wine-git/programs/winecfg/winecfg-32-32.png
../../../wine-git/programs/winecfg/winecfg-48-32.png failed: 256 at
../../../wine-git/tools/buildimage line 63.
make[1]: *** [../../../wine-git/programs/winecfg/winecfg.ico] Error 9
make[1]: Leaving directory `/home/tdb/src/wine/wine-build/programs/winecfg'
configure does give a warning about it ("icotool is missing, icons can't be
rebuilt" or "icotool version 0.29.0 or newer is needed to rebuild icons"), but
since it's only a warning, I'd expect the build to succeed but skip over the
icons. Especially as other such warnings (missing fontforce, prelink and xslt
on my machine) don't cause the build to fail.
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http://bugs.winehq.org/show_bug.cgi?id=24051
Summary: wined3d_guess_card No card selector available for GL
vendor 4 and card vendor 0000
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donbex(a)nerdshack.com
Created an attachment (id=30226)
--> (http://bugs.winehq.org/attachment.cgi?id=30226)
glxinfo output, ATI 9200SE
Hi,
While trying to start some games, the last being a patched version of Ragnarok
Online [1], I get a crash and a "fixme:d3d_caps:wined3d_guess_card No card
selector available for GL vendor 4 and card vendor 0000" error.
I am using an old ATI 9200SE (RV280) graphics card through the radeon Mesa
driver, with DRI enabled. Attached you will find the glxinfo output.
Being no programmer at all I haven't looked into the code, but I think this
issue could be of the same kind of http://bugs.winehq.org/show_bug.cgi?id=22625
.
Cheers,
Alessandro
[1] http://www.odin-ro.com/?page=#download
(the full download is about 1.8GB)
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http://bugs.winehq.org/show_bug.cgi?id=19694
Summary: Game Evil Genius crashes with a division by zero
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poldy(a)nightsabers.org
Created an attachment (id=22993)
--> (http://bugs.winehq.org/attachment.cgi?id=22993)
Debug output
Shortly after starting the game and before the game's menu a division by zero
occurs.
The game is the pristine version from gog.com, no no-cd crack or the like were
used. Wine-version is the 1.1.26 packaged for Debian by WineHQ. Os is Debian
unstable/amd64.
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http://bugs.winehq.org/show_bug.cgi?id=24019
Summary: League of Legends downloader crashes because
FormatMessage doesn't have a message for
WSAECONNREFUSED
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/ProdSource.06_29_
2010/LeagueofLegends.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Pando-based installers, like the League of Legends
downloader explode on startup.
The first two problems are bug 22157 ( workaround: export GC_DONT_GC=1 )
and bug 24017 ( workaround: apply patch attached to bug 24017 that implements
reg query). Once you've worked around those, the installer still crashes,
but this time it says
Log file is being written to C:\users\dank\Temp\LeagueofLegends.exe.log
before exploding. That file ends with
8/15/2010 23:14:00.21:Installer:D:Connection failed.Exception
java.lang.NullPointerException:null
8/15/2010 23:14:00.21:Installer:D:diskToken is empty. PMB is probably down
8/15/2010 23:14:00.21:Installer:D:About to execute
http://127.0.0.1:60524/rest/shutdown?format=xml
The +relay log shows
0027:Call ws2_32.connect(00000104,02dce298,00000010) ret=007ca2d9
...
0027:Ret ws2_32.connect() retval=ffffffff ret=007ca2d9
0027:Call ws2_32.WSAGetLastError() ret=007ca11b
0027:Ret ws2_32.WSAGetLastError() retval=0000274d ret=007ca11b
0027:Call
KERNEL32.FormatMessageA(00001300,00000000,0000274d,00000400,02dce1a4,00000000,00000000)
ret=006fea27
0027:Ret KERNEL32.FormatMessageA() retval=00000000 ret=006fea27
0027:Call ntdll.strlen(00000000) ret=006fe5b4
trace:seh:raise_exception code=c0000005 flags=0 addr=0xb753cf93 ip=b753cf93
tid=0027
So it tries to format an error message for WSAECONNREFUSED, fails, and crashes.
The attached patch adds the error message to kernel32, which lets the
app get on to the next problem (PMB.EXE needs about 270 exports from MSVCP90).
I guess we need to expand kernel32's error message table to handle winsock
errors.
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http://bugs.winehq.org/show_bug.cgi?id=24121
Summary: Winedbg complaining about "unknown CIE version 0"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Created an attachment (id=30360)
--> (http://bugs.winehq.org/attachment.cgi?id=30360)
The binary
It's the first time I try to use winedbg and it's already crying ^^
I compiled my program (attached binary+source) on my virtual xp with "gcc -g
test_eventlog.c -o test_eventlog"
The 'g' flag (should) add debugging infos to the exe.
Thus, I would like debug my code and wine.
To reproduce the bug, just run
alex@Evan:~/Projects/wine$ ./wine ./programs/winedbg/winedbg.exe.so
/path/to/test_eventlog.exe
and type 'break OpenEventLogW', and 'n' several times
The error itself is "fixme:dbghelp_dwarf:parse_cie_details unknown CIE version
0 at 0x1321608"
I guess it's related to how mingw gcc add symbols in the binary.
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http://bugs.winehq.org/show_bug.cgi?id=18071
Summary: Core Media Player - installer "Cannot read access
control list"
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
First problem: on install, get this error. It's been reported on wine-users
(http://www.winehq.org/pipermail/wine-users/2008-March/031475.html) but I
haven't seen a bug for it. Looks like it may be related to NTFS ACL's.
Error
Cannot read access control lists.
Error code: 1400
OK
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http://bugs.winehq.org/show_bug.cgi?id=23230
Summary: After playing awhile MIDI freezes
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=28911)
--> (http://bugs.winehq.org/attachment.cgi?id=28911)
A music file which on two playbacks shows the bug
Mozart10 is a music notation and notation editing program.
Being able to hear a MIDI output from entered notes, and
the ability to play a notated section or whole piece is a
*very* important feature of the program.
This bug causes the midi playback to freeze on a note,
making the program largely useless. The bug occurs
after the program plays a piece to completion, and then
re-plays the piece.
This MIDI bug is a regression. The most recent WINE
without the bug is wine-1.1.44
After playing a long enough piece through and then attempting
to re-play it, the piece will play only part way through, and
midi will hang, requiring the program to be closed. When it
hangs the console displays:
err:mmtime:TIME_MMTimeStart Cannot create pipe: Too many open files
wine client error:c: pipe: Too many open files
At this point the program cannot be normally closed, and must be killed.
Using wine-1.2-rc3 checked out with git for regression
testing I have this result:
00eaa9294559bb75cf5cbf7f1b61c3e239d08d62 is first bad commit
commit 00eaa9294559bb75cf5cbf7f1b61c3e239d08d62
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Mon May 17 19:58:28 2010 +0200
winmm: Make timer keep a ref on winmm while it's running.
:040000 040000 818c00e328e36daa9473a76362d9b96b6071f7fc
551895b70e1730eb0b1c19a5f2c1b0e179c6f78c M dlls
I have attached one of my Mozart files which can be used demonstrate the bug.
(Note that your system must be able to play MIDI)
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http://bugs.winehq.org/show_bug.cgi?id=21644
Summary: Desktop icons created with black background
Product: Wine
Version: 1.0.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
+ "WildLife Park 2" and
- "Jack Keane"
were installed the same day on MacOS with wine-1.1.34. While WLP2's desktop
icon looks good, Jack Keane's icon is created with a black background (both
border and inside the steering wheel). This black background bug is not new to
me. It also affected the desktop icons of
- "Ankh" (the first from the trilogy),
- "Geheimakte Tunguska",
- "Felix abenteuerliche Reise",
- "Kleiner Eisbär, kennst Du den Weg?"
and several other titles when I installed them in Linux long ago (some prior to
Wine-1.0). Other installs are not affected, e.g.
+ "Geheimakte 2".
You may scan ~/.loal/share/icons/ for all the icons that Wine created over time
on your HD.
Perhaps another issue, perhaps related: I thought .xpm would be created in
~/.local/share/icons/ only as a fallback when libpng is not available. Well,
Jack Keane's icon was created in one format, WLP2's in the other one. How
comes?
The png vs. xpm issue was re-raised recently in wine-devel:
http://www.winehq.org/pipermail/wine-devel/2010-February/081560.html
BTW, ImageMagick also sets a black background when converting .ico to .png.
OTOH, Eye of Gnome (eog) "Save as" works, so I've been using it to convert .ico
files found on CD to .png icons for .desktop/.command files (the MacOS Finder
displays only .png, KDE and Gnome display both .xpm and .png).
Bug #20924 seems related (black background for icon inside application). Bug
#201 seems different to me: there should be no app calling a DIB function
rather than a strictly Wine-internal CreateDesktopIconFromIcoInExeStructure
invoked by the installer. Also, there's no single console log message about dib
or graphics during installation.
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http://bugs.winehq.org/show_bug.cgi?id=15425
Summary: Error when running Synthmaker
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.synthmaker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kunitoki(a)gmail.com
Created an attachment (id=16291)
--> (http://bugs.winehq.org/attachment.cgi?id=16291)
starting the program
You will need to copy mfc71.dll and msvcrt71.dll inside the Synthmaker
directory after install. It doesn't work, probably beacuse the application uses
a mixed OpneGL / Bitmap implementation. If this is going to work, a lot of
other trouble applications will work (i think).
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http://bugs.winehq.org/show_bug.cgi?id=17691
Summary: Atlas.ti fails with GDI+ Error: Not Implemented
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.atlasti.com/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
tried the application with wine 1.0.1 and 1.1.15
old:
wine: Call from 0x7b845910 to unimplemented function
gdiplus.dll.GdipGetImageDecodersSize, aborting
wine: Unimplemented function gdiplus.dll.GdipGetImageDecodersSize called at
address 0x7b845910 (thread 001a), starting debugger...
wine: Call from 0x7b845910 to unimplemented function
gdiplus.dll.GdipGetImageItemData, aborting
wine: Call from 0x7b845910 to unimplemented function
gdiplus.dll.GdipGetImagePalette, aborting
fixme:shell:ISvItemCm_fnInvokeCommand Unhandled Verb 7013l
fixme:shell:ISvItemCm_fnInvokeCommand Unhandled Verb 7013l
fixme:exec:SHELL_execute flags ignored: 0x00004000
wine: Call from 0x7b845910 to unimplemented function
gdiplus.dll.GdipGetImageDecodersSize, aborting
wine: Unimplemented function gdiplus.dll.GdipGetImageDecodersSize called at
address 0x7b845910 (thread 001e), starting debugger...
wine: Call from 0x7b845910 to unimplemented function
gdiplus.dll.GdipGetImageItemData, aborting
fixme:shell:DllCanUnloadNow stub
new:
fixme:gdiplus:GdipGetImageDecodersSize 0x33f714 0x33f724 stub!
fixme:gdiplus:GdipGetImageDecoders 0 0 0xe40150 stub!
the application shows a dialog with:
GDI+ Error: Not Implemented
The application demo can be downloaded and installed free of charge but some
registration is required.
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http://bugs.winehq.org/show_bug.cgi?id=17846
Summary: Wine lacks 64-bit gecko
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://wiki.winehq.org/Gecko
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Running winetest on 64-bit isn't too useful yet, but is even harder since we
don't yet have a 64-bit build of gecko.
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http://bugs.winehq.org/show_bug.cgi?id=23987
Summary: excel 2007 too slow opening big spreadsheets.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.microsoft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio.becker(a)gmail.com
We tested only the excel application but the problem may extend to the other
components of MSOffice 2007. The spreadsheets open very slowly. In one of our
tests excel took almost 5 minutes to open a 4MB spreadsheet. Returning to wine
1.2 solved the problem completely.
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http://bugs.winehq.org/show_bug.cgi?id=23473
Summary: Windows Live Essentials wave 4 beta installer won't
start - wer.dll and rstrtmgr.dll not found
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://explore.live.com/windows-live-essentials-beta
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
The beta for the next version of Windows Live Essentials is available.
Unfortunately, the OS requirement has been bumped to Vista SP2 with the
platform update for this version. In Wine, the installer fails to start due to
some missing DLLs:
err:module:import_dll Library wer.dll (which is needed by
L"C:\\wlsetup-webc.exe") not found
err:module:import_dll Library RstrtMgr.DLL (which is needed by
L"C:\\wlsetup-webc.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\wlsetup-webc.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=18417
Summary: Navision 4.0 SP3 crashes on the start
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
Navision 4.0 SP3 doesn't work. Crashes on the start.
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http://bugs.winehq.org/show_bug.cgi?id=17925
Summary: Winetest segfaults if (32-bit) gecko is installed
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Strange bug, but winetest64 is repeatedly segfaulting if gecko is installed:
fixme:win:EnumDisplayDevicesW ((null),0,0x7f89c313f0e0,0x00000000), stub!
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53283f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5328d30) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5328d30) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53323f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53323f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5332d30) Surface already
locked
Segmentation fault (core dumped)
after ddraw:visual o.0. I can't see why on earth it would segfault there, but
if I remove the geckourl from the registry, winetest64 runs to completion.
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http://bugs.winehq.org/show_bug.cgi?id=13819
Summary: Wrong codepage used for console output
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this problem, run the following command (that's assuming you have
a UTF-8 xterm, otherwise replace UTF-8 with ISO-8859-1 or the appropriate
encoding):
LANG=fr_FR.UTF-8 ./programs/start/start /help
You will notice that all the accentuated characters are missing. This is
because start.c converts the Unicode resource string to the
GetConsoleOutputCP() encoding in the output() function. I think that's correct
but GetConsoleOutputCP() systematically return "850" as the codepage, even if I
change the [Nls\Codepage]/OEM value in the registry.
One hack to fix this is to replace the GetConsoleOutputCP() call with CP_UNIXCP
but I guess that would be wrong in the case where we're running in the Wine
console.
So I think that when the console is a regular Unix terminal
GetConsoleOutputCP() should return the CP_UNIXCP codepage.
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http://bugs.winehq.org/show_bug.cgi?id=23836
Summary: Game Explorer Manager does not start
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.extensiblesoft.com/gamex/GameExplorerManage
r10beta6.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
Repeats forever
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http://bugs.winehq.org/show_bug.cgi?id=19107
Summary: Overlod 2 - Game Crashes
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallvar_helle(a)damedoen.com
When Running Ovelord2.exe the game chrashes. Wine Chrash window stays hidden
buts shows when alt-tabbing
attatched Console output for >wine Overlord2.exe
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http://bugs.winehq.org/show_bug.cgi?id=16565
Summary: Tarzan Demo: Crashes while starting.
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.download.com/Tarzan-demo/3000-7563_4-
10032563.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flossl(a)live.com
Tarzan crashes while starting with an error code.
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http://bugs.winehq.org/show_bug.cgi?id=15785
Summary: Serious Sam II(v 2.066): 3d graphics don't work and
movies don't play.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsxbox(a)gmail.com
Created an attachment (id=16902)
--> (http://bugs.winehq.org/attachment.cgi?id=16902)
error log
I can start application and enter menu, but when I try to start playing, only
black screen is shown. There are message "Video card was changed. Select
"quality auto adjustment" in settings menu", but when I do it, application
hungs.
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http://bugs.winehq.org/show_bug.cgi?id=23126
Summary: Mass Effect 2 requires msvcp80
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library MSVCP80.dll (which is needed by L"...Program
Files\\Mass Effect 2\\Binaries\\nvtt.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"...Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
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http://bugs.winehq.org/show_bug.cgi?id=20139
Summary: Fritz 11 crash when using 3D chessboard
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=23720)
--> (http://bugs.winehq.org/attachment.cgi?id=23720)
terminal output
Fritz 11 is working with 2D chessboard but when selecting 3D, game crash with:
wine: Unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileExA called
at address 0x7b844633 (thread 001b), starting debugger..
Using winetricks d3dx9 doesn't help (in fact it makes it even worse, instead of
only aplication crash I get a serious xserver crash.)
Only change to default settings was disabling anti aliasing (in order to evade
bug 18333)
My system: Ubuntu 8.10, Radeon X1600 mobile, fglrx driver version: 8.593.
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http://bugs.winehq.org/show_bug.cgi?id=18650
Summary: FFXI - POL screen flipping potential-fix causes crash
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dereck(a)gmail.com
Created an attachment (id=21363)
--> (http://bugs.winehq.org/attachment.cgi?id=21363)
Terminal output from crash.
I installed Final Fantasy XI as per the appdb instructions and it worked as
well as it could, but like every other system I installed on POL would flip
upside down constantly. In the comments there is a posted solution of sorts to
the fliping:
adding the following key with regedit fixes this problem:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"OffscreenRenderingMode"="fbo"
If I add this key, POL crashes before it can load, terminal output attached.
Graphics card Info:
01:05.0 VGA compatible controller: ATI Technologies Inc RC410 [Radeon Xpress
200M]
Subsystem: Toshiba America Info Systems Device ff04
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz+ UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 66 (2000ns min), Cache Line Size: 32 bytes
Interrupt: pin A routed to IRQ 17
Region 0: Memory at d0000000 (32-bit, prefetchable) [size=256M]
Region 1: I/O ports at 9000 [size=256]
Region 2: Memory at c0000000 (32-bit, non-prefetchable) [size=64K]
[virtual] Expansion ROM at c0020000 [disabled] [size=128K]
Capabilities: [50] Power Management version 2
Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA
PME(D0-,D1-,D2-,D3hot-,D3cold-)
Status: D0 PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [80] Message Signalled Interrupts: Mask- 64bit- Queue=0/0
Enable-
Address: 00000000 Data: 0000
Kernel modules: radeonfb
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http://bugs.winehq.org/show_bug.cgi?id=24122
Summary: Mass Effect 2 Demo requires msvcr80
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30362)
--> (http://bugs.winehq.org/attachment.cgi?id=30362)
Dummy implementations of _set_SSE2_enable and _set_purecall_handler
Now that bug 23126 is fixed, I tried running Mass Effect 2 Demo without
installing vcrun2005. It aborted because it called our _set_SSE2_enable,
and once I added a fake implementation of that, it aborted because it called
our _set_purecall_handler. Adding a fake implementation of that let the
app get as far as the intro screen that says "press any key".
Once you do, it hangs, outputting
fixme:msvcrt:_controlfp_s (0x18ff1d0 0 0) semi-stub
fixme:msvcrt:_controlfp_s (0x18ff1b0 0 196608) semi-stub
fixme:msvcrt:_controlfp_s (0x18ff250 589855 196608) semi-stub
over and over.
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http://bugs.winehq.org/show_bug.cgi?id=17828
Summary: AnzioWin: 2 taskbar entries for each running instance
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System:
Ubuntu 8.04
Wine 1.1.17 (binary from WineHQ APT Repository)
I'm using an app which when launched will show 2 taskbar entries (2 rectangular
things on the taskbar) for every instance running, instead of just 1.
This is a problem because only 1 of those is active and responds to clicks to
get focus / come in the foreground, so the user is confused, especially if he
has more than one instance running (ie: 2 instances = 4 taskbar entries).
Steps to reproduce:
1) Download and install (9MB)
http://www.anzio.com/pub/anzio16/anziowinsetup.exe
(30 days demo, 15 seconds nag screen at every launch)
2) Click on the new menu icon
programs -> Anzio 16 -> Anzio 16 (default connection)
3) Select vt220
4) wait 15 seconds at nag screen
5) Select telnet/ssh whatever and type an IP address in the upper right text
box (ie: the very same Linux box you are testing on) and press "connect".
6) Observe that in the taskbar you have 2 entries
1st "Anzio"
2nd "AnzioWin <ip.address.you.used>"
If you minimize the window, only one of those entries is active.
On Windows you only get 1 taskbar entry.
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http://bugs.winehq.org/show_bug.cgi?id=24224
Summary: EVE Online 1.0.5 / Testserver build crashes right
after login
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Created an attachment (id=30498)
--> (http://bugs.winehq.org/attachment.cgi?id=30498)
Backtrace
The new Testserver build crashes some seconds after logging in.
Attaching backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=18360
Summary: Implement ntoskrnl.exe.MmMapIoSpace
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/314498
Lack of this function is causing an application crash, although I'm not sure
the application would work with the function either.
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--- Comment #26 from Art Vandelay <phil.vandelay(a)gmail.com> 2010-08-31 15:03:58 CDT ---
sure, but then everyone will admit it's not as bad as it
seems from the previous posts.
especially if everyone can enjoy the game.
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--- Comment #25 from Matt Wrenn <cogadh(a)comcast.net> 2010-08-31 14:30:39 CDT ---
(In reply to comment #24)
> The install works ... you just have to ignore the error message at the end.
> Use desktop emulation, eject in terminal when asked for another CD,
> and then when it seemlingly fails,
> don't roll back, don't repeat, just kill the install app.
With due respect, if you have to kill the install process in order to keep the
game installed (I am unable to confirm this as a workaround at the moment),
then it absolutely does not work and there is still some kind of problem with
Wine and this installer. Only if it were able to be installed exactly as it is
in Windows, without any "hoop jumping", should it be considered working.
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http://bugs.winehq.org/show_bug.cgi?id=17764
Summary: Cannot use "Edit in Edit image window" in Canon DPP
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theholyettlz(a)googlemail.com
Created an attachment (id=19986)
--> (http://bugs.winehq.org/attachment.cgi?id=19986)
Backtrace
On Canon DPP 3.5.1 (and prior versions, I believe it started with a Wine update
although I cannot remember which), using "Edit in Edit image window" in
DPPViewer.exe (select one or more images, click View, Edit in Edit image
window) results in the main window disappearing. DPPEditor.exe is started (as
it should be, this produced the Edit image window) but for some reason is not
displayed. Killing it results in the reappearance of the DPPViewer.exe window.
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http://bugs.winehq.org/show_bug.cgi?id=24216
Summary: The Installing of comctl32 is cause of crashes for
Wine Software Uninstall
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panvali(a)gmail.com
The installation, from winetricks, of comctl32 cause Wine Software Uninstall
crashes. The problem appear when on Wine Configuration / Libraries comctl32 is
setting to (native) or (native, builtin). If that setting is change to
(builtin, native) the Wine Software Uninstall work fine.
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Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2(a)gmail.com
--- Comment #9 from Raymond <superquad.vortex2(a)gmail.com> 2010-08-30 21:11:05 CDT ---
(In reply to comment #8)
> Still present in 1.2-rc3. Works fine with ALSA, still.
any log with
WINEDEBUG=+dsound,+alsa
and
WINEDEBUG=+dsound,+oss
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Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2(a)gmail.com
--- Comment #7 from Raymond <superquad.vortex2(a)gmail.com> 2010-08-30 19:20:37 CDT ---
(In reply to comment #5)
> Created an attachment (id=28760)
--> (http://bugs.winehq.org/attachment.cgi?id=28760) [details]
> tentative patch
>
> Does this attached patch let the sound be correctly processed?
> It's a small revert from regression.
is aux device specific to sb16 since CD player can directly connected to some
model of sb16 in the old days ?
do wine want to fully emulate sb16 ?
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http://bugs.winehq.org/show_bug.cgi?id=421
Jon Dufresne <jon.dufresne(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jon.dufresne(a)gmail.com |
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--- Comment #380 from max(a)veneto.com 2010-08-30 10:53:21 CDT ---
(In reply to comment #379)
> I tried it with SolidWorks, with hope that it would solve some performance
> issues with toolbar refresh and left panel display, but unfortunately it
> doesn't change anything. I didn't notice any improvement in general
> responsiveness during 3D modelling.
>
> But there is at least one positive effect : geometric constraints in solidworks
> sketches are shown with little blue-background icons. With dibengine on, they
> are displayed correctly, but without, they are completely garbled.
>
> And a negative point : icons in CSG (left panel) are partially black. It
> doesn't seems to be directly related to transparency, as the black area is not
> exactly the transparent area of the icons, but maybe it is related to an offset
> problem with alpha channel ?
The toolbar refresh slowness (which has also to some extent Autocad) depends (I
guess) of app's mixing of DIB and DDB ops. Not solvable by current state of the
engine, it should handle DDB directly too without having to convert to an
forth, so co-operate with wineX11.drv internals which, because of being an
"external" part of wine (and, mostly, because I don't want to rebase it on each
change in winex11 !) it can't do now.
About the transparency, I've noticed that one too, but I have no time right now
to investigate it in depth. It should be something trivial, indeed.... Maybe on
next months, but I'm not motivated anymore to do hard development on DIB engine
now. AutoCad works and that was my urgent problem.
I lost the hope to see the engine into mainstream some time ago....
About the constraints, I'm happy to hear that :-)
I've seen that the engine, in some graphic parts, pass more tests than wine GDI
itself :-) I also have an app that behaves (graphically) better with the engine
than without, but usually it's the opposite, the engine has still some missing
points.
Ciao
Max
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denis bonnenfant <denis.bonnenfant(a)diderot.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |denis.bonnenfant(a)diderot.or
| |g
--- Comment #379 from denis bonnenfant <denis.bonnenfant(a)diderot.org> 2010-08-30 10:33:53 CDT ---
I tried it with SolidWorks, with hope that it would solve some performance
issues with toolbar refresh and left panel display, but unfortunately it
doesn't change anything. I didn't notice any improvement in general
responsiveness during 3D modelling.
But there is at least one positive effect : geometric constraints in solidworks
sketches are shown with little blue-background icons. With dibengine on, they
are displayed correctly, but without, they are completely garbled.
And a negative point : icons in CSG (left panel) are partially black. It
doesn't seems to be directly related to transparency, as the black area is not
exactly the transparent area of the icons, but maybe it is related to an offset
problem with alpha channel ?
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http://bugs.winehq.org/show_bug.cgi?id=13222
Summary: "King's Bounty: the Legend" crashes on start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kapone2002(a)yandex.ru
King's Bounty: the Legend crashes on start with two "Unhandled exception"
errors. More information - on this screenshot
http://moikartinki.ru/view_image/806dc2217/snapshot1.jpg
I think it's something with DirectX, because KB don't want to start even in
WinXP if the last DirectX (April_2008) is not installed
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Jörn Dreyer <jfd+winehq(a)butonic.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jfd+winehq(a)butonic.de |
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Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kapone2002(a)yandex.ru
--- Comment #48 from Wylda <wylda(a)volny.cz> 2010-08-30 04:25:15 CDT ---
*** Bug 13222 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=24194
Summary: System Shock crash on startup.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AndreyMust19(a)mail.ru
Created an attachment (id=30461)
--> (http://bugs.winehq.org/attachment.cgi?id=30461)
executable file
In tail install game, setup process hangs and i terminate him.
Game install successful.
But if execute shock2.exe, is crashed with error message.
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http://bugs.winehq.org/show_bug.cgi?id=24202
Summary: Bugzilla float issues on chrome
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30473)
--> (http://bugs.winehq.org/attachment.cgi?id=30473)
Screenshot
http://bugs.winehq.org/
See attached screenshot otherwise. Float issues have been there since the
upgrade a couple of days ago.
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http://bugs.winehq.org/show_bug.cgi?id=24201
Summary: Visual C++ 2008 Express frequently hangs trying
compile a project.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I tried to compile a simple project: http://www.cplusplus.com/files/wininc.zip
Steps to reproduce: Install from VC Express 2008 only VCExpress, _without_
installing native dotnet stuff.
Do 'winetricks msxml6"
Fire up wine VCExpress.exe. After a few complaints the GUI comes up.
Do Open->New Project and open the .dsw file from the link above.
After Build->Build Solution the compilation mostly hangs. It succeeded for me
only one time out of many attempts. Also Cleaning the project didn't work.
I found a simple solution to fix the problem: On the console there were a few
fixme:CoGetCallerTID
Changing the returncode from E_NOTIMPL to E_FAIL seems to fix all the problems
I'll see if i can write a test for this function, to see if i can improve the
stub. AnyOne have hints what this function does, as it seems to be undocumented
diff --git a/dlls/ole32/ole2stubs.c b/dlls/ole32/ole2stubs.c
index b029a86..d0199b7 100644
--- a/dlls/ole32/ole2stubs.c
+++ b/dlls/ole32/ole2stubs.c
@@ -126,7 +126,7 @@ HRESULT WINAPI OleRegEnumFormatEtc (
HRESULT WINAPI CoGetCallerTID(LPDWORD lpdwTID)
{
FIXME("stub!\n");
- return E_NOTIMPL;
+ return E_FAIL;
}
/***********************************************************************
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http://bugs.winehq.org/show_bug.cgi?id=19154
Summary: Recent Blizzard Downloader crashing during download
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://worldofwarcraft.com/ptr
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The very recent WoW-0.2.0.10026-to-0.2.0.10048-enGB-downloader.exe crashes when
it starts to download a patch. Older versions of the downloader do not.
See attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9210
--- Comment #43 from Wylda <wylda(a)volny.cz> 2010-08-29 00:57:41 CDT ---
Still present in wine-1.3.1-267-g7ab48e8.
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http://bugs.winehq.org/show_bug.cgi?id=18622
Summary: regedit: Changing a key's case results in "File
Exists" error
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Steps to reproduce:
- Create a new key, for example "Direct3d"
- Change the key's case to, for example, "Direct3D"
- An error pops up saying "File Exists"
- The key should be renamed accordingly instead
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http://bugs.winehq.org/show_bug.cgi?id=3498
--- Comment #36 from Jerome Leclanche <adys.wh(a)gmail.com> 2010-08-28 19:23:03 CDT ---
Created an attachment (id=30457)
--> (http://bugs.winehq.org/attachment.cgi?id=30457)
0005-Implement-CreateScalableFontResource.patch (rediffed)
Rediffed 0005-Implement-CreateScalableFontResource.patch. The other files are
fine.
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http://bugs.winehq.org/show_bug.cgi?id=19355
Summary: Link to the previous version announcement in section
"changes since <previous version>"
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_cadet(a)yahoo.fr
Hello.
In section “Changes since <version>” of Wine announcements I think it'd be nice
to have a hyperlink to the announcement on the given version (i.e.
http://www.winehq.org/announce/<version>), so that we can browse changes that
occurred previously.
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Alexander Waldmann <g6672D(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |g6672D(a)gmail.com
--- Comment #44 from Alexander Waldmann <g6672D(a)gmail.com> 2010-08-28 11:40:54 CDT ---
Confirming the problem under Wine 1.3.1 also. But the patch fixes the problems,
and the game becomes very playable.
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Art Vandelay <phil.vandelay(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |phil.vandelay(a)gmail.com
--- Comment #24 from Art Vandelay <phil.vandelay(a)gmail.com> 2010-08-28 09:29:19 CDT ---
The install works ... you just have to ignore the error message at the end.
Use desktop emulation, eject in terminal when asked for another CD,
and then when it seemlingly fails,
don't roll back, don't repeat, just kill the install app.
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http://bugs.winehq.org/show_bug.cgi?id=18187
Summary: Heroes of Might and Magic V - Tribes of the East - Crash
after cutscene
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spider(a)alternating.net
Created an attachment (id=20664)
--> (http://bugs.winehq.org/attachment.cgi?id=20664)
Crash log
The game crashes (reliably and reproducably) after a certain cutscene.
Ubuntu 9.04 64-Bit with 6GB RAM
Waves% wine --version
wine-1.1.19
Waves% cat /proc/driver/nvidia/version
NVRM version: NVIDIA UNIX x86_64 Kernel Module 180.44 Tue Mar 24 05:46:32 PST
2009
GCC version: gcc version 4.3.3 (Ubuntu 4.3.3-5ubuntu4)
Waves% uname -a
Linux Waves 2.6.28-11-generic #42-Ubuntu SMP Fri Apr 17 01:58:03 UTC 2009
x86_64 GNU/Linux
Waves% cat /proc/driver/nvidia/cards/0
Model: GeForce 7800 GTX
IRQ: 16
Video BIOS: 05.70.02.11.24
Card Type: PCI-E
DMA Size: 39 bits
DMA Mask: 0x7fffffffff
Bus Location: 01.00.0
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http://bugs.winehq.org/show_bug.cgi?id=24130
Summary: Hotspot Shield v1.49 does not work
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://anchorfree.com/downloads/hotspot-shield/thank-y
ou.php??cc=US
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=30372)
--> (http://bugs.winehq.org/attachment.cgi?id=30372)
wine1.3.1: wine C:\\Program\ Files\\Hotspot\ Shield\\bin\\openvpntray.exe
>>log.txt 2&>1
After downloading the most recent Hotspot Shield install executable, and
installing it successfully, upon first run I see the tray icon noting the
program is running but when I try to turn on the connection via right clicking
the icon then clicking "Connect/ON" my browser opens a new tab, attempting to
go to:
http://127.0.0.1:895/config/?action=connect&lang=eng&afd=1282707789&afc=B8E…
but Firefox just notes "Problem loading page".
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http://bugs.winehq.org/show_bug.cgi?id=24174
Summary: Crash when loading MPEG movie
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: victor.engmark(a)gmail.com
Created an attachment (id=30429)
--> (http://bugs.winehq.org/attachment.cgi?id=30429)
Debug output
How to reproduce:
1. Install Drakensang Gold Edition (German) with DirectX. AFAIK this is version
1.2 of the game.
2. Run wine .wine/drive_c/Program\ Files/Drakensang/drakensang.exe
What happens:
The Wine desktop shows up, with the Drakensang icon and text in the upper left
corner, and an error message (white X in red circle). The header says:
bin:Drakensang - 0.3.2009-03-12-01.09.45-Release
The message says:
nDShowServer::PlayFile(): could not render file
'Z:/home/username/.wine/drive_c/Program
Files/Drakensang/export/data/movies/intro16_9.mpg'
After clicking OK, I get a generic Microsoft Visual C++ Runtime Library error
dialog, and a Wine Program Error dialog, and then it closes.
The problem is fully reproducible (3 times in a row).
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http://bugs.winehq.org/show_bug.cgi?id=9127
victor.engmark(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |victor.engmark(a)gmail.com
--- Comment #22 from victor.engmark(a)gmail.com 2010-08-27 15:11:31 CDT ---
*** Bug 24174 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=24168
Summary: Starcraft 2: X Error of failed request: BadPixmap
(invalid Pixmap parameter)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phrexianreaper(a)gmail.com
Created an attachment (id=30423)
--> (http://bugs.winehq.org/attachment.cgi?id=30423)
error when starting wine
Wine version: 1.3 (official Gentoo ebuild)
Within the last few hours I have run across a problem trying to start Starcraft
2. The error itself is is in the attached file.
I have been able to run Starcraft perfectly well (save a few issues already
noted) until this error has appeared. I am unaware of having made any changes
that would cause this error, nor done any updates, downgrades, or other system
changes that would have changed anything.
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http://bugs.winehq.org/show_bug.cgi?id=4342
Danil Ilinykh <woodroof(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |woodroof(a)gmail.com
--- Comment #15 from Danil Ilinykh <woodroof(a)gmail.com> 2010-08-27 06:22:45 ---
No, as you can see here:
http://source.winehq.org/source/dlls/comdlg32/printdlg.c#L3799
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http://bugs.winehq.org/show_bug.cgi?id=24163
Summary: OS cursor present in Diablo 2 Fullscreen mode
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0bhamid0(a)gmail.com
When playing without using a virtual desktop, the cursor of the desktop
environment (in my case KDE) remains static on the screen and does not
disappear. This does not take place when using a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=24158
Summary: ActivateKeyboardLayout not working
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: net_goose(a)mail.ru
This feature does not work in wine. I use this function in VB6 to change active
language. In windows it is work fine!!
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http://bugs.winehq.org/show_bug.cgi?id=735
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |net_goose(a)mail.ru
--- Comment #22 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-08-27 02:05:26 ---
*** Bug 24158 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=16048
Summary: crash with "rose online"
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hisoka2501(a)free.fr
I have a crash with rose online:
adamaru@blackpearl:~/.wine/drive_c/Program Files/Ruff-Rose$ wine RoseOnline.exe
adamaru@blackpearl:~/.wine/drive_c/Program Files/Ruff-Rose$
err:seh:setup_exception_record stack overflow 1788 bytes in thread 001e eip
7bc36ad0 esp 00240c34 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x7ecbbec0 "user_main.c:
USER_SysLevel" wait timed out in thread 0020, blocked by 001e, retrying (60
sec)
the game was installed with wine 1.1.8 normaly
kernel: 2.6.27-7
distribution: ubuntu 8.10
WINRDEBUG=+seh,+tih,+relay
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http://bugs.winehq.org/show_bug.cgi?id=23731
Summary: exception and sometimes segfault trying to run
AtlanticaOnlineDownloader (fullver 21613)
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.pandonetworks.com/pando/AtlanticaOnlineDown
loaderVer21613.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
with wine 1.2, x86 32bit linux,
$ wine AtlanticaOnlineDownloaderVer21613.exe
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110fc8 0
err:seh:raise_exception Unhandled exception code c0000005 flags 10 addr
0x2ccf61
Segmentation fault.
The file is reachable at the address given in URL,
and I try to attach it (if it doesn't complain about the size, its 2MB).
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http://bugs.winehq.org/show_bug.cgi?id=24071
Summary: Divinity 2 Flames of Vengeance AddOn does not start
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=30265)
--> (http://bugs.winehq.org/attachment.cgi?id=30265)
wine Divinity2.exe
The Addon "Flames of Vengeance" for Divinity 2: Ego Draconis does not launch.
The base game started fine before installing the AddOn. I attached the log.
It just opens the wine desktop but nothing happens. In terminal the error
messages show up until
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
Nothing happens then again... If I abort with strg+c the rest of the error log
appears. The wine desktop goes black for a second as if it would launch but it
crashes then.
The last lines are:
err:seh:setup_exception_record stack overflow 1400 bytes in thread 0009 eip
7ef85d1a esp 02360db8 stack 0x2360000-0x2361000-0x2860000
Speicherzugriffsfehler
Test System:
ArchLinux 64Bit
AMD Athlon x3 435
Nvidia GTS 250 (256.44)
4 GB Ram
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http://bugs.winehq.org/show_bug.cgi?id=7955
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2010-08-26 12:08:34 ---
I tried this, but there's wayyy too much German for me to decipher :-). Perhaps
someone that knows German can retest in 1.3.1?
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