http://bugs.winehq.org/show_bug.cgi?id=23375
Summary: Flux Family Secrets: The Rabbit Hole sets gamma to 0
and never restores it
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.bigfishgames.com/download-games/8022/flux-f
amily-secrets-the-rabbit-hole-ce/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
To get to this point, you will need to first install ie6 with winetricks to
work around bug 14343.
When Flux Family Secrets: The Rabbit Hole is started, the screen goes black and
only cursors are visible. The screen can be made visible again by running
"xgamma -gamma 1.0".
The game appears to work find once the gamma settings are restored.
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http://bugs.winehq.org/show_bug.cgi?id=11582
Summary: Flash 5 Trial hangs when you click "Try"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://download.macromedia.com/pub/flash/esd/flash5-
trial.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Can't try this trial out very well. It installs,
but when you start it, the "Try" button just
locks the app.
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http://bugs.winehq.org/show_bug.cgi?id=10081
Summary: City of Heroes does not run if asked to use a dual core
processor
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
If I run CohUpdater.exe with the -renderthread 1 flag to inform it of the
presence of a dual-core processor, the game appears to:
* Enter an endless loop (continually spamming SetLayeredWindowAttributes calls
to the terminal Wine was run from) rather than finishing loading, and
* Mess up at least part of the Wine registry while doing it (graphics settings
are lost after the game and Wine are killed, whereas they're properly saved
after a normal session.
CoH is optimized for dual-core processors; top confirms that it isn't detecting
the dual-core processor on its own under Wine.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=23380
Summary: WoW trial fails to install, saying it doesn't have
write access to Program Files
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.worldofwarcraft.com/burningcrusade/trial/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The installer downloads its files, but when trying to install, fails, saying it
doesn't have write access to C:\Program Files\World of Warcraft Trial.
Screenshot/terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=21222
Summary: Mall Tycoon 2 Deluxe: Page fault on write access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25492)
--> (http://bugs.winehq.org/attachment.cgi?id=25492)
wine: Unhandled page fault on write access to 0x00000004 at address 0x7bc47aa3
(thread 0009), starting debugger...
Impossible to launch Mall Tycoon 2 Deluxe retail version after install. It just
dies with a page fault, which is attached.
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http://bugs.winehq.org/show_bug.cgi?id=18894
Summary: Dungeon Keeper 2 game (animation) speed is too fast
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Installed version: Dungeon Keeper 2 v1.7
The game speed is too fast for some elements. Scrolling for example is almost
impossible since it is so fast - going from one end of a map to the other in a
second. The animation speed of torches on the walls are also way too fast as
well as smoke animations.
This only happens with hardware acceleration on and therefore suggests this is
a problem related to d3d.
Wine 1.1.23, nVidia 180, Kubuntu 9.04 x64
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http://bugs.winehq.org/show_bug.cgi?id=20520
Summary: SolidWorks 2007: Crahses after splashscreen
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=24447)
--> (http://bugs.winehq.org/attachment.cgi?id=24447)
Wine 1.1.32
I'm using Wine 1.1.32 on Fedora 11 i386.
Steps to reproduce:
1) clean ~/.wine
2) winetricks dotnet20 mfc42
3) install SolidWorks2007
4) start SolidWorks2007 and get error message after splashscreen
The crash seems to appear after
err:mshtml:nsChannelBSC_stop_binding RemoveRequest failed: 80004005
Bug can be workarounded by
winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=13968
Summary: 3d graphics are positioned incorrectlly on the screen
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
3d graphics in Chessmaster 11 - Grandmaster Edition are positioned so
incorrectly on the screen that they aren't displayed at all or pushed upper and
displayed partially if you are using the 3d desktop in ubuntu. The reason that
the graphics are displayed somehow when you are using 3d desktop is because the
backbuffer is smaller. I think the whole problem is in the
IWineD3DSwapChainImpl_Present function in swapchain.c file in wined3d. The
problem is that handling the pSourceRect and pDestRect parameters (which
control the copying parts from the backbuffer to the window) of the function is
not implemented yet (FIXME("Unhandled present options %p/%p\n", pSourceRect,
pDestRect);).
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http://bugs.winehq.org/show_bug.cgi?id=14666
Summary: [wined3d] volume/volumetex locking implementation
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this bug should be sort of a "metabug" for fixing the locking behaviour of
volume and volumetexture objects in D3D (version 8 and 9 currently, because 7
and below doesn't have/support volumes).
I already wrote some patches and testcases to fix/illustrate the problem, but
they were rejected on wine-patches. The main problem that the problem should be
adressed much lower in wined3d.
I now post all my current patches here, so other people can take a look.
Some things what are currently not implemented:
(1) locking of volume/volumetex objects always succeeds althoug it shouldn't
- specifying to large lockboxes should fail for example
- some volumes are not lockable at all
(2) creating volumes/volumetextures always succeeds, usage and pool types are
not checked
Only a few things the patches should adress.
I intend on working on this, but I need a bit more input about why and where to
fix this exactly.
Attaching patches now...
Also adding Stefan Dösinger, Henri Verbeet, Alexander Dorofeyev and Roderick
Colenbrander to CC (sry guys *g*, but I'm sure you know where my stuff should
go).
I currently have these DX SDK docs on my system:
version 9, 8, 7 and 6
(someone asked me if I got the 7 SDK)
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=23340
Summary: Winscard : test program : unimplemented function
winscard.dll.SCardIsValidContext and
winscard.dll.SCardReleaseContext
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.linuxunderground.be/compteco/winscard_test.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=29078)
--> (http://bugs.winehq.org/attachment.cgi?id=29078)
console output PCSCTest.exe
start wine PCSCTest.exe in Zip test program
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http://bugs.winehq.org/show_bug.cgi?id=22910
Summary: Age of Empires III 1.1.3: Unhandled exception: page
fault on write access....
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=28342)
--> (http://bugs.winehq.org/attachment.cgi?id=28342)
Unhandled page fault on write access to 0x000078b8 at address 0x1c78c2 (thread
0009), starting debugger...
Attached is the log. This affects all versions best I can tell, NoCD and
official CD included. This version was patched to latest 1.1.3 and a NoCD exe
applied.
FYI: I followed instructions from the WineAppDB and dumped 3 discs properly
into one folder and execute, install was perfect. If it matters this is also
from the "Complete Collection". :)
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http://bugs.winehq.org/show_bug.cgi?id=19400
Summary: Quicken Will Maker 2007 crashes wine
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Just as soon as you start Quick Will Maker 2007, it crashes. I have included
the following trace from the FAQ
WINEDEBUG=+relay,+seh,+tid wine qwp.exe &> /home/temp/qwp.trace.txt
-T
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http://bugs.winehq.org/show_bug.cgi?id=21589
Summary: MacOS error from MIDI SetVolume
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26043)
--> (http://bugs.winehq.org/attachment.cgi?id=26043)
console output during tests
Hi,
The midi tests now in git that will appear with wine-1.1.38 produce a strange
error on MacOS:
err:wave:AudioUnit_GetVolume
AudioUnitGetParameter return an error "\xff\xff\xd5\x8e"
Same error for SetVolume
a) Is dbg_fourcc() really the appropriate method for reporting error codes
there? It rather looks like a small negative number:
-10866 aka. kAudioUnitErr_InvalidScope
b) The same function succeeds when called from waveGetVolume in tests/wave.c on
a wave handle instead of a MIDI one.
Perhaps the MacOS MIDI SW-synth does not support volume settings after all?
Perhaps a more elaborate filter graph would be needed to support variable
volumes? One would then question whether MIDICAPS_VOLUME need be reported at
all in such a case and possibly drop support for Get/SetVolume in midi.c -- or
implement said filter graph.
This is just supposition. I'm not familiar with MacOS programming.
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http://bugs.winehq.org/show_bug.cgi?id=20411
Summary: X11DRV_AlphaBlend not a dibsection
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sportflieger2004-wbug(a)yahoo.de
Starting a sector of AtcWindows with the option "Transparent Supplementary
Dialogs" checked, prints the following message on the console:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
The transparent message box (for the communication) is not displayed (as is
should) thus leaving you with no initial calls and read backs from the
aircrafts (making controlling the aircrafts impossible).
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http://bugs.winehq.org/show_bug.cgi?id=21081
Summary: Wine does not seem to register installed codec for
Final Fantasy 7
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25285)
--> (http://bugs.winehq.org/attachment.cgi?id=25285)
terminal log
I have set up an installation of Final Fantasy 7 as per the appdb guidelines
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=183).
It requires installation of the TrueMotion2.0 codec.
I have installed the codec via an installer which can be found at
http://www.free-codecs.com/download/ace_mega_codecs_pack.htm (which seems to
crash sometimes - going to file a bug when I know more)
I'm pretty sure it's installed correctly.
Videos still do not play. I did ONCE hear sound but not since :(
After a short period of black for the intro video the 'New Game/Load' option
does appear so it's definitely a problem with the codec.
Installing it worked on Vista.
Log when running ff7.exe attached
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http://bugs.winehq.org/show_bug.cgi?id=20120
Summary: Autocad 2005 Graphic issue with mltext
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deejaypelle(a)gmail.com
Created an attachment (id=23685)
--> (http://bugs.winehq.org/attachment.cgi?id=23685)
image showing the bug
In autocad 2005 ,if you try multiline command, the colour box it is not of the
correct size. Default colour is black i don't know if it should be this. the
font box is blank.
Look the image attached.
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http://bugs.winehq.org/show_bug.cgi?id=10753
Summary: Mario Typing 2 doesn't start (certain msvideo functions
unimplemented)
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9602)
--> (http://bugs.winehq.org/attachment.cgi?id=9602)
Crash log
Mario Teaches Typing 2 crashes during execution due to some msvideo functions
not being implemented. Namely "msvideo.dll.ICINSTALL" , "msvideo.dll.ICREMOVE",
and "msvideo.dll.ICIMAGECOMPRESS".
Unfortunately, a demo of this game does not seem to exist. A crash log is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=20073
Summary: LifeScan OneTouch Diabetes Management Software does
not install/run properly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.lifescan.com/products/otdms/install/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrej(a)podzimek.org
The installer copies all files successfully. However, database initialization
fails at the end of the installation, spilling out lots of OLE errors.
The application does run, but reports a corrupted database and fails to operate
normally. (That's not surprising.)
The errors reported by the application are (surprisingly, this time) very
similar to thos that can occur on Windows and are mentioned in the FAQ here:
http://www.onetouch.ca/english/faq_detail.asp?f_id=65
I tried to install native msado15.dll and oledb32.dll, but this didn't help at
all.
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http://bugs.winehq.org/show_bug.cgi?id=23937
Summary: [The Master Genealogist 4.0d] Perhaps the DPMI free
memory information needs some hard limits.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11482
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
(In reply to comment #21 From Andrew Nguyen ) of bug 12874
<snip>
> For the next problem:
>
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148921344
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148921344 bytes!
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148511744
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148511744 bytes!
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148102144
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148102144 bytes!
> ...
>
> For some reason, the application uses the queried DPMI free memory information
> to try to allocate all available memory, and it spends a huge amount of time
> doing this until it crashes. Hacking DPMI_xalloc to reject allocation sizes
> larger than 512 MB (or some reasonable arbitrary value) gets the application to
> start. Perhaps the DPMI free memory information needs some hard limits for
> applications like this one. There are many more issues after this, but that
> would seem to belong in another bug report.
TMG 4.0d freezes and is unresponsive as per Andrews explanation.
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http://bugs.winehq.org/show_bug.cgi?id=23663
Summary: RollerCoaster Tycoon 3 Platinum mouse disappears after
15 mins
Product: Wine
Version: 1.1.44
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fapage14(a)gmail.com
the mouse disappears after about 15 mins of play.
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http://bugs.winehq.org/show_bug.cgi?id=20250
Summary: Winemenubuilder or msi mix icons of file associations
in MS Office 2007
Product: Wine
Version: 1.1.30
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
Created an attachment (id=23891)
--> (http://bugs.winehq.org/attachment.cgi?id=23891)
WINEDEBUG=+menubuilder wine setup.exe
Tested MS Office 2007 Home and Student PL Retail, typical install.
icons of files in nautilus, PCMan File Manager etc are inappropriate,
.doc files get MS word create new template icons (or sth like that), .xls get
ms excel backup files icons, etc.
Lot of urelated files, gets icons from MS Office too, i.e. .xspf, .iso, .gp3,
~/sent mailbox file, etc.
wine-1.1.30 from lamaresh.net deb, older versions affected.
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http://bugs.winehq.org/show_bug.cgi?id=15601
Summary: Phantasmagoria 1 crashes at startup
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
When I run Phantasmagoria 1, it will crash right after calling int 31, ax=0001
which is a DPMI interrupt, free LDT descriptor. Which means that it crashes
somewhere around line 882 in file dlls/winedos/int31.c I then commented out
what's between the else { and }. The comment that is already there reads:
/* If a segment register contains the selector being freed, */
/* set it to zero. */
Which probably means that the game tries to use either the DS, ES, FS or GS
segment after it has freed the LDT descriptor. Is this function/interrupt
really supposed to fiddle with DS, ES, FS and GS? I can't see any mention of
that in the DPMI
specifications(http://www.delorie.com/djgpp/doc/dpmi/api/310001.html) and
apparently Windows handles it differently, since it won't crash when I comment
out the lines that reset these segments.
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http://bugs.winehq.org/show_bug.cgi?id=23136
Summary: Jade Dynasty - problem in window mode
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djsholohoff(a)gmail.com
When Jade Dynasty started in window mode, "W" "A" "S" "D" keys doesnot works.
But it works in fullscreen mode. How to fix this problem?
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http://bugs.winehq.org/show_bug.cgi?id=22529
Summary: Lego Star Wars installer crashes when installing
DirectX
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I noticed this on "Lego Star Wars: The Complete Saga", but I see it mentioned
on the original disc as well in the appdb,
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12828
The crash seems to happen while the game is trying to install Direct X at
the end.
The game seems properly installed in spite of the crash.
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http://bugs.winehq.org/show_bug.cgi?id=21960
Summary: winetest: can hardly type anything into the tag/email
input forms
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
the new email address requester is a pain to use because there's no cursor and,
unlike the tag input form, it won't receive the input I type to the keyboard.
So the user becomes desperate about how to be able to start the tests!
It's only after I click "start" (after the error requester) that the requester
shows a reaction to mouse clicks: although no cursor appears, I'm now able to
type in some text.
Actually, this behaviour is almost exeactly that of the tag input requester.
The only difference is that this one typically echoes what I type immediately
after starting Wine. Sometimes no input is accepted there either. Well, its
behaviour appears as broken as the other input requester, but in the past, this
was somehow less of an annoyance: sometimes it accepts input, sometimes not.
What is noteworthy is that the window titles do not show the blue colour
typical of activated windows. They stay grey instead. They stay grey even when
I move the requester to some other location.
Sometimes (with the tag input requester), it echoes my input even though the
title bar is grey.
A cursor appears in rare cases only.
Often enough, the requester appears with a blue color title bar, accept text
yet display no cursor.
A (mostly?) reproduceable way to activate the window and make the cursor appear
is to click "start" with an empty field. The error requester will appear with
the regular blue title bar. Afterwards, the input requester will appear in blue
as well, and a cursor appear after I click into the text entry form.
I'm almot always running winetest inside a virtual desktop. There's not a
single log printed to the terminal.
Actually I already know this behaviour from Ubuntu Linux, but somehow it's more
of a pain on MacOS. I just tested again in the unreleased Ubuntu Lucid: the tag
input form has a grey title bar, shows no cursor but accepts my input. That's
why I did not bother to report this bug in the past.
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