http://bugs.winehq.org/show_bug.cgi?id=11401
Summary: Sometimes, Lotus Notes 7.0.2 loose the connection with
unexpected TCP error
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploum(a)fritalk.com
I use Lotus Notes 7.0.2 under Wine 0.9.53/Ubuntu 7.10 and it works great.
I usually launch it when I start my computer and close it at the end of the
day. Nevertheless, Lotus Notes sometimes loose the connection and display the
following error :
"Unexpected TCP error"
First thought : Dude, if it was expected, it's not an error.
Then, I consult the log and I can see :
Unexpected TCP/IP error func: 0006h error Notes: 1C5B, NTI: 1000h, Stack:
00002728h
The only solution to that problem is to restart Lotus Notes.
The problem happens usually one, sometimes twice a day. It can happens after
one or two hours or you can stay the whole day without being confronted to it.
On the same computer under Windows with exactly the same Lotus Notes, there is
no problem. That's why I think it might be a wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=21328
Summary: stern sprachkurs englisch from digital publishing do
not work
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: feldmann_markus(a)gmx.de
Hi All,
i am trying to get my new learning software from digital publishing to work. My
system is debian lenny with kernel 2.6.30-9. it is a learning software for
english/german, called "stern sprachkurs englisch". the program runs only until
the start screen appears, than it breaks.
Any idea what to do ?
regards markus
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http://bugs.winehq.org/show_bug.cgi?id=20930
Summary: Project Eden - Crashes GUI and have to restart
computer
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I tried playing Project Eden twice. The first time there seemed to be no sound
so I figured if I were to quit and restart the game it would fix it. The second
time, however, nothing came on the screen and it looked as if nothing was
wrong. I could move my mouse cursor but could not click or move anything. I
even tried ALT+F4 and that didn't work, I used my keyboard shortcut for
Terminal (Windows Logo Key) and that didn't come up so I had to hard boot my
laptop.
I'm afraid to even try the game again haha.
Keep up the good work guys!
P.S. Inform me if any information is needed. :)
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http://bugs.winehq.org/show_bug.cgi?id=17596
Summary: Resizing warcraft 3 in windowed+OGL mode results in an
odd letterbox effect.
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cokemonkey11(a)gmail.com
While playing in windowed and open GL mode (haven't tested others), resizing of
the warcraft 3 window to accomidate wide screen displays results in an odd
effect where the window contents don't line up with the window. (see attached
screenshot for example).
This problem results in the inability to play the game on a widescreen display
without stretching.
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http://bugs.winehq.org/show_bug.cgi?id=12743
Summary: 3D Studio MAX 7.0 locks up when loading combustion
plugin, cmbtex.dlt
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://files.filefront.com/3dsmax7exe/;9389592;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12400)
--> (http://bugs.winehq.org/attachment.cgi?id=12400)
Output from terminal for the various scenarios I tested, organized.
The program simply can't utilize that combustion plugin. I removed the plugin
before starting it, and it worked just fine, but without any texture, particle,
or lighting features.
With and without the ole32 DLL override, it mentions that quite a few richedit
features are not implemented yet, and when the program is run, it pushes this
line out quite a few times.
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x33f384/0x33f384
It also says this at random moments while you do things with the 3D POV
windows.
fixme:xrender:X11DRV_AlphaBlend not a dibsection
The main issue that I think needs to be looked at is getting the program to
start without needing to remove the combustion plugin.
For the URL I have placed the only download location I could find. Autodesk no
longer keeps a copy on their servers for the public, as the program has been
replaced by newer versions (although it's not too old).
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http://bugs.winehq.org/show_bug.cgi?id=22133
Summary: Nostale: In-game help doesn't work, no HTML rendering
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://nostale.co.uk
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: voidexp(a)gmail.com
Created an attachment (id=26991)
--> (http://bugs.winehq.org/attachment.cgi?id=26991)
Error trace with 'loaddll' channel enabled
Before the game starts, there are troubles with HTML rendering in game update
window. In-game help does not work, the decorations of the help window appear
but nothing is displayed.
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http://bugs.winehq.org/show_bug.cgi?id=21343
Summary: TeamViewer: Does not open a folder view (using
ShellExecute)
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25696)
--> (http://bugs.winehq.org/attachment.cgi?id=25696)
trace of shellexecute
When clicking "Open Logfiles..." in the main menu of TeamViewer, it usually
opens the folder which contains the logfiles in an explorer window.
On Wine, however, nothing happens, allthough the required stuff
(ShellExecute!?) seems to be implemented.
I attached a trace of ShellExecute.
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http://bugs.winehq.org/show_bug.cgi?id=20892
Summary: Falcon 4.0 AF: Multiplayer over Internet not working
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matteo.hausner(a)gmail.com
Although playing via LAN, the internet multiplayer mode of Falcon 4.0 Allied
Force is not working as it should. The game says that it "can't resolve the
entered address".
I think this bug might be very similar to the internet multiplayer problem of
IL-2 Sturmovik.
A user on AppDB wrote: "The cause of the problem is, that windows returns the
IP address of the network-device if the hostname is resolved, while wine
returns "127.0.0.1". So when Sturmovik asks for the IP of "HOSTNAME" it gets
only that instead of a valid NIC-IP."
So this one might be an easy one to fix in the end.
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http://bugs.winehq.org/show_bug.cgi?id=19543
Summary: Safe Harbor Games: Backgammon - [enter] and
[dbl-click] don't work with chat functions
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: friedliveratack(a)live.com
Safe Harbor Games (http://www.safeharborgames.net/) is a popular site in the
backgammon community. I am one of several people trying to get the game server
to work on Linux with Wine. I am using a Asus EEE 1000HE with the latest
version of Easy Peasy (Ubuntu) and Wine. The game software requires browser to
launch and I was successful in getting this to work by loading windows version
of Firefox. In fact, with exception of a few critical issues the program works
with Wine. I can play a match and most of the controls work except for the
following. 1. Cannot post chat message in either lobby or game because after
typing message the software requires hitting [enter] and under Wine hitting
[enter] has no effect. 2. Should be able to double-click on player name in
lobby to send a instant message but double-click does not work. 3. This last
is less critical, but fonts do not display correctly. So the result is I can
play on the game site but cannot communicate with anyone.
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http://bugs.winehq.org/show_bug.cgi?id=19436
Summary: RPC_S_INTERNAL_ERROR, 1766
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esj(a)harvee.org
COM returned an unexpected error code. Details are RPCInternal error
(RPC_S_INTERNAL_ERROR, 1766)
I get the error in the subject line whenever I use a "spell that" and it brings
up the correction dialog box. I can make the warning box close but I can't make
the empty correction dialog close.
log file generated by:
env WINEPREFIX="/home/esj/.wine" WINEDEBUG=+relay,+seh,+tid wine "C:\Program
Files\Nuance\NaturallySpeaking10\Program\natspeak.exe" &>/tmp/relay1.txt
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http://bugs.winehq.org/show_bug.cgi?id=16299
Summary: IMVU 3D Instant Messenger installer crashes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.imvu.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 8394
Created an attachment (id=17580)
--> (http://bugs.winehq.org/attachment.cgi?id=17580)
terminal output in git
Testing for bug 8394, installer goes along fine, downloads update, then
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=21165
Summary: Borderlands is ~3x slower under Wine (GeForce Go 7900
GS).
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Borderlands runs about three times slower under Wine than under Windows (from
30+FPS to 10FPS). This is with all settings as low as they go. Wine prints no
output during execution. My graphics card is a GeForce Go 7900 GS, in a 1.6x2
Core2 T5500 laptop. Both Windows and Linux use the nVidia beta driver (v190).
Wine version is Git head (1.1.35+). Graphics are identical, except that Z
ordering of light decals seems broken (this may be linked to slowdowns).
Adaptive clocking correctly switches to full-speed mode; Speedstep is off. perf
record/report lists the following distribution: 40% in libGLcore.so, 30% in
Borderlands.exe itself, 12% in the kernel, 5% in wineserver, 4% in ntdll, 3% in
libc, 2% in wined3d (the rest is negligible).
Any ideas?
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http://bugs.winehq.org/show_bug.cgi?id=10928
Summary: DSound error in NHL 2004
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackdragon1157(a)gmail.com
Created an attachment (id=9848)
--> (http://bugs.winehq.org/attachment.cgi?id=9848)
Wine console backtrace
When attempting to run NHL 2004, there is a page fault, seemingly from Dsound.
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http://bugs.winehq.org/show_bug.cgi?id=23884
Summary: Bioshock 1.0 crashes at startup
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The log shows
fixme:d3dx:D3DXCompileShader (0x73ba1c, 1182, (nil), (nil), "VSMain", "vs_3_0",
0, 0x73ba08, (nil), (nil)): stub
wine: Unhandled page fault on read access to 0x20202030 at address 0x10b64ab4
(thread 001c), starting debugger...
winetricks d3dx9_36 makes the problem go away. None of this is surprising,
except that I could have sworn this game was working without this at one
point...
I did notice one funny thing: at the end of the install, it complained
that bioshock.exe couldn't run because it needed msvcp80.dll. Perhaps
that caused it not to run some bundled directx9 installer.
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http://bugs.winehq.org/show_bug.cgi?id=21709
Summary: Pikachu Volleyball's window isn't positioned correctly
in a virtual desktop
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
When starting either version of Pikachu Volleyball in a virtual desktop, the
program window doesn't center itself on-screen like it does outside a virtual
desktop. Instead, it appears to be using the same offset that would be used if
it was running without a virtual desktop. This can result in the window
appearing partially or completely off-screen depending on the resolution of the
virtual desktop and the real screen.
Possibly of interest, clicking window -> default size to re-center the program
window does work correctly.
Terminal output is no different than when running without a virtual desktop and
appears to consist of sound-related fixmes. (See bug 21697 for typical terminal
output from the linked version.)
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http://bugs.winehq.org/show_bug.cgi?id=16002
Summary: Hotspot Shield does not install
Product: Wine
Version: 1.1.8
Platform: All
URL: http://www.hotspotshield.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
I downloaded and tried to install Hotspot Shield so I could use it as a proxy
server to access US-only video content.
It prompts me to select the installation folder, but no matter what I select
the Install button remains greyed out. Also, it did not permit me to create a
new folder. Here are the relevant errors:
fixme:advapi:CheckTokenMembership ((nil) 0x134e48 0x32fb48) stub!
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:shell:BrsFolder_OnCommand make new folder not implemented
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http://bugs.winehq.org/show_bug.cgi?id=13699
Summary: Wine doesnt show embedded web browser interface on
Clarion applications
Product: Wine
Version: 1.0-rc3
Platform: PC
URL: http://nakkel.pp.fi/clarionwine/plop.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jouni.karlsson(a)vektori.com
Created an attachment (id=13690)
--> (http://bugs.winehq.org/attachment.cgi?id=13690)
Console messages when running application
Embedded web browser OCX interfaces in applications built with Clarion wont
work under Wine. Shows only blank form instead.
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http://bugs.winehq.org/show_bug.cgi?id=17929
Summary: Crash when creating a DC
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damian.dixon(a)gmail.com
Created an attachment (id=20262)
--> (http://bugs.winehq.org/attachment.cgi?id=20262)
backtrace.txt
Crash when creating a DC.
This occurs when using a console application and creating a DC.
This approach works on Windows XP and Vista (not tried other versions).
I use this approach for testing 2D graphic drawing in an automated fashion.
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http://bugs.winehq.org/show_bug.cgi?id=22926
Summary: Main Steam window disappears when using Exposé
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blender3dartist(a)gmail.com
When Steam is loaded, the main window disappears, or fades out when Exposé is
activated. However, other Steam windows (such as the friends window and the
chat windows) do animate properly when Exposé is activated.
This bug is triggered in MacOSX 10.6.3 with Steam in wine and Exposé.
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http://bugs.winehq.org/show_bug.cgi?id=21105
Summary: RealMYST 1.11: Fails to start (Possible D3D issue)
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25342)
--> (http://bugs.winehq.org/attachment.cgi?id=25342)
Fixme and Err on boot, Notice the WineD3DtoDD Can't translate this
Pixelformat...
Unlike the ntdll bug in windows 98 compatibility, RealMYST does make an attempt
to launch in Windows XP mode. However, upon doing so I receive another list of
errors and the program shuts off.
I'm using the retail version of RealMYST with Patch v 1.11 from here:
http://www.ubi.com/US/Downloads/Info.aspx?dlId=62
Logs attached show me launching the game in two different screen resolutions
and receiving the same error regardless of them.
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http://bugs.winehq.org/show_bug.cgi?id=21080
Summary: Error at creation of shortcuts
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matveev(a)polesoft.ru
At installation of programs created by "Ghost" installer, creation of shortcuts
leads to an error:
rocker@rocker:~/.wine_/dosdevices/unc/10.250.0.1/pole_test/update$ wine
./poleclientsetup.exe
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
Files\\PoleSoft\\Pole\\psstart.exe") stub
err:ole:create_server class {00021401-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {00021401-0000-0000-c000-000000000046}
could be created for context 0x5
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http://bugs.winehq.org/show_bug.cgi?id=20812
Summary: Respect %windir% in middle of file path
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Installing Performance Guru with Wine generates this desktop file:
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Performance Guru
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\program
files\\Flygprestanda\\%windir%\\system32\\javaw.exe" -Djava.library.path=.\\
-Dguru.path=.\\ -jar "c:\\program files\\Flygprestanda\\guru-core.jar"
Type=Application
StartupNotify=true
Path=/home/scott/.wine/dosdevices/c:/Program Files/Flygprestanda
Icon=/home/scott/.local/share/icons/d37a_flygp.png
However, this .desktop file doesn't work for actually opening the application.
Wine returns:
wine: cannot find 'C:\program files\Flygprestanda\%windir%\system32\javaw.exe'
If I manually change this to:
Exec=env WINEPREFIX="/home/scott/.wine" wine "C:\\windows\\system32\\javaw.exe"
-Djava.library.path=.\\ -Dguru.path=.\\ -jar "c:\\program
files\\Flygprestanda\\guru-core.jar"
The program loads a bit but dies with a java file not found warning when I
double click the .desktop file. The same thing happens when I run the above in
a terminal window (from folder ~).
If I change my working directory to ~/.wine/drive_c/Program Files/Flygprestanda
on the terminal and then run the exec line above it works normally.
So it seems that there are 2 things: 1) we don't support %windir% properly when
it's in the middle of the file path, and 2) we need to set the working
directory to whatever the path was before the %windir%
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http://bugs.winehq.org/show_bug.cgi?id=20609
Summary: Neverwinter Nights 2 reports insufficient video RAM
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oldrocker99(a)gmail.com
I have the Direct2Drive version of Neverwinter Nights 2. It installed
apparently fine with the usual problems with patches, When I run it, it reports
that I have only 128 MB of video ram. I have a nVidia 8600 with 512 MB of video
ram. I haven't found this bug elsewhere.
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http://bugs.winehq.org/show_bug.cgi?id=23522
Summary: Planescape Torment crashes when resting.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
I have not found the cause myself, but this thread
http://www.shsforums.net/topic/44714-resting-causing-freezecrash/
seems to indicate that the cause is generated code by recent gcc.
I have no idea the primary cause, so i thought to punt it to the pros, so you
could find it and report to gcc and/or workaround the bug.
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