http://bugs.winehq.org/show_bug.cgi?id=15188
Summary: Warcraft 3 World Editor: Panels for resize are to huge.
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15938)
--> (http://bugs.winehq.org/attachment.cgi?id=15938)
Screenshot of the trigger editor.
Between two components of the different Warcraft 3 Modules is a component which
can be used to resize the former components. These splitter components are much
to huge in the Warcraft World editor. They get drawn behind the other
components but catch clicks.
The author of bug 11718 mentioned this bug as well, but as the other bug report
is mainly about another problem I filled in this bug report.
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http://bugs.winehq.org/show_bug.cgi?id=11301
Summary: documentElement.ownerDocument.createElement fails
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.5.tahtu(a)spamgourmet.com
I'm a Delphi 7.0 developer, trying to get my application to run unter Wine.
var
FXMLDocument: IXMLDOMDocument;
begin
FXMLDocument := CreateComObject(CLASS_DOMDocument30) as IXMLDOMDocument2;
MessageBoxW(0, '1', 'GetXML', MB_OK);
FXMLDocument.appendChild(FXMLDocument.createProcessingInstruction('xml',
'version="1.0" encoding="utf-8"'));
MessageBoxW(0, '2', 'GetXML', MB_OK);
FXMLDocument.appendChild(FXMLDocument.createElement('desktop'));
MessageBoxW(0, '3', 'GetXML', MB_OK);
FXMLDocument.createElement('Hallo');
MessageBoxW(0, '4', 'GetXML', MB_OK);
FXMLDocument.documentElement.ownerDocument.createElement('Hallo2');
MessageBoxW(0, '5', 'GetXML', MB_OK);
After running this code under Wine 9.0.53 on Ubuntu 7.10 I see popup message
boxes with "1", "2", "3" and "4" - but I never see the message "5".
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http://bugs.winehq.org/show_bug.cgi?id=14430
Summary: Ares: Internet browsing scrollbars do not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://aresgalaxy.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
The scrollbars appearing when selecting Internet browser do not work. Other
scrollbars do, though.
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http://bugs.winehq.org/show_bug.cgi?id=18185
Summary: Operation Flashpoint(Game of the Year) doesn't work
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: feldmann_markus(a)gmx.de
I installed this Game, which includes 3 CD's, by changing the CD'c:
wine eject d:
and then mount the next CD.
So the installation went right. But when i want to start,
there doesn't appear anything.
How can i get more debug Info's ?
Regards Markus
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http://bugs.winehq.org/show_bug.cgi?id=23640
Summary: Naviextras Toolbox
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jguedes04(a)gmail.com
Good evening,
The program "Naviextras Toolbox" to connect a GPS MAPPY don't work in Ubuntu
10.4 LTS.
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http://bugs.winehq.org/show_bug.cgi?id=22151
Summary: Gecko don´t Install at the last git version
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Created an attachment (id=27018)
--> (http://bugs.winehq.org/attachment.cgi?id=27018)
backtrace
Gecko don´t Install at the last git version
Sometimes wineboot crash.
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http://bugs.winehq.org/show_bug.cgi?id=19530
Summary: installation succeeds, running fails -- "the program
USJP has encountered a serious problem and needs to
close" (PWN Polish Dictionary)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
USJP -- is the name of the exe file (PWN Polish Dictionary)
The log is here:
http://bugs.winehq.org/attachment.cgi?id=22707
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http://bugs.winehq.org/show_bug.cgi?id=18209
Summary: Bad path of "My documents"
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Hello,
There's one very annoying (yet trivial) bug in WINE:
When using clean WINEPREFIX, every standard directory is mapped to good
directory in Linux (eg. "My Videos" is mapped to "~/Video"). Only "My
Documents" directory is mapped to "~" instead of "~/Documents".
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http://bugs.winehq.org/show_bug.cgi?id=20767
Summary: Wine doesn't load any program since update
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Since I've upgraded from 1.1.32 to 1.1.33, wine doesn't start any program
(except winecfg, notepad, regedit) for the following reason:
err:wineboot:ProcessRunKeys Error running cmd L"spoolvs.exe" (2)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
(Only these two lines appear)
All my programs worked before (Steam, TrackMania, ...). A Downgrade doesn't
help.
I'm using openSUSE Linux 11.2 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=24140
Summary: WoW: Segfault on login (Maverick)
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Since upgrading to Maverick (Ubuntu 10.04), WoW crashes on login. This is off a
clean wineprefix.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
wine: Unhandled page fault on read access to 0x34aa7821 at address 0x3ccbcd1f
(thread 0022), starting debugger...
Can't attach process 001f: error 5
Segmentation fault
Or alternatively:
wine: Unhandled page fault on read access to 0x34aa7821 at address 0x3ccbcd1f
(thread 0009), starting debugger...
Can't attach process 0008: error 5
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xf75ab196
wine client error:9: write: Bad file descriptor
I didn't manage to get any sort of backtrace or relevant terminal output. Any
idea?
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http://bugs.winehq.org/show_bug.cgi?id=17771
Summary: Morrowind: trying to configure controls results in
freeze (reboot necessary)
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Steps to reproduce:
* launch Morrowind (wine Morrowind.exe)
* select Options
* select Controls
* left-click any of the controls to change it
* a message appears instructing to 'press any key or button' to associate to
this action
* now press any key or mouse button
* the application freezes.
After the freeze it is impossible to switch to another workspace (ALT+F2,
ALT+F3,.. does not work anymore), and no other key has any effect (not even
CTRL+ALT+BACKSPACE, nothing at all). The mouse pointer is also frozen.
The same problem also appears ingame while attacking (left-click), and walking
at the same time, especially backwards ('S' key). After some time the player is
"stuck" walking backwards, and again no input is processed anymore. Eventually
the application freezes and a reboot again is necessary.
Tried the following with no improvement:
tried using native dinput.dll and/or dinput8.dll, quarz.dll (any combination).
tried enabling/disabling DXGrab.
tried emulating a virtual desktop 800x600
tried enabling/disabling window manager decorations/windows control
tried editing Morrowind.ini to disable the DXGrab (Background Keyboard = 1)
Configuration:
PC-x86 Pentium 4, nvidia GeForce 6600, Linux 2.6.27.19, X Server 1.4.0.90,
wine git 3d35a630c4ae65fb4ab3aaf408a09051d5067b4f.
no library overrides,
Direct3D\OffscreenRenderingMode=fbo
Direct3D\VideoMemorySize=256
If you need a WINEDEBUG log, please tell me which channels/grep patterns you
need. Tried a +relay and got an incredibly huge file (even reducing to the last
5 seconds before the freeze yields a huge file).
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http://bugs.winehq.org/show_bug.cgi?id=23019
Summary: Cinema 4D R11 isn't able to start
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sayyad1n(a)yahoo.de
Created an attachment (id=28535)
--> (http://bugs.winehq.org/attachment.cgi?id=28535)
error output of wine
The installation of Cinema 4D R11 is working without a problem.
But wine isn't able to start the application and quits with a program error.
I have the same problem with Net Render which is included in Cinema 4D.
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http://bugs.winehq.org/show_bug.cgi?id=18600
Summary: Character walking animation doesn't play in Goblins4
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://ftp4.igromania.ru/igromania/2009/5/5/Demos/Gobl
ins4_Demo.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
The game needs dlls: WMASF.DLL and WMVCORE.DLL. With them it starts and works
good. But the characters move by screen like static images. Walking animation
doesn't play.
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http://bugs.winehq.org/show_bug.cgi?id=20707
Summary: Keyboard character entry not working (Tab, Del,
Backspace are Ok)
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://brodtec.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar.brod(a)gmail.com
CC: huw(a)codeweavers.com
This problem is better explained by the following screenshots:
http://www.brod.com.br/files/images/Captura_de_tela.png
Here keyboard input works fine (although one needs to use Alt+Key combination
instead of mouse clicks in the internal application Windows).
http://www.brod.com.br/files/images/Captura_de_tela_Zeta.png
Here the keyboard char input stops working, although TAB, Shift+Tab, Backspace,
Del, keeps working. Also notice the chars appears as vertical bars.
Here is the output of the regression testing:
brod-laptop wine-git # git bisect good
e93d3481092f7abe72cdbab066947717f5e568a0 is first bad commit
commit e93d3481092f7abe72cdbab066947717f5e568a0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Feb 16 12:39:15 2009 +0000
gdi32: Improve calculation of the character code text metrics.
:040000 040000 e5cb0a2165897c3ef827a49749bad19982abd0fa
28cba50e7c63699487e6e9d9d3135e825d52756f M dlls
1.1.15-51-g9d9880b is the working version before the bug
1.1.15-52-ge93d348 is the one that introduced the bug (it is still there in the
latest devel version)
I got into this bug trying to see if I could solve the "mouse clicks" problem
on internal windows (where I am forced to use the Alt+key combination instead)
Thanks for any help!
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http://bugs.winehq.org/show_bug.cgi?id=22772
Summary: Microsoft Office FileFormatConverter.exe hangs
(regression)
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
CC: gerald(a)pfeifer.com
Microsoft Office FileFormatConverter.exe in wine-1.1.37 installs, and opens
.pptx files by clicking in nautilus (not within Powerpoint).
DLL override required for PPCNVCON.EXE (in 'Microsoft Office/Office12/') =
RICHED20.dll set to native,builtin
in wine-1.1.44 it is no longer functional
Git Bisect shows:
1e3aba6e7c3207ac5e9d73ddddbde25f5d3d2994 is the first bad commit
commit 1e3aba6e7c3207ac5e9d73ddddbde25f5d3d2994
Author: Gerald Pfeifer <gerald(a)pfeifer.com>
Date: Sat Apr 24 14:11:58 2010 +0200
ole32: Remove variable res which is not really used from
CompositeMonikerImpl_Reduce.
:040000 040000 b800cea75a365fcbb2e5922477c7b051b98e2726
6de4941f3b93f585793547a0c23aaa400033500a M
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http://bugs.winehq.org/show_bug.cgi?id=11167
Summary: Wrong usage of GL_GENERATE_MIPMAP_HINT_SGIS
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
fixme:d3d_texture:IWineD3DBaseTextureImpl_SetAutoGenFilterType
>>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @
../../../dlls/wined3d/basetexture.c / 193
The SGIS_generate_mipmap specification says:
Accepted by the <target> parameter of Hint, and by the <pname> parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
GENERATE_MIPMAP_HINT_SGIS 0x8192
So the function call should be glHint(GENERATE_MIPMAP_HINT_SGIS, GL_NICEST).
Note however that this is a global state, not per-texture.
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http://bugs.winehq.org/show_bug.cgi?id=24024
Summary: Candy World III : Heart of Heaven Demo's setup is not
displayed properly
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://games.on.net/file/36253/Candy_World_III__Heart_
of_Heaven_Demo_v1.01
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
I haven't got a Windows desktop to tell what the setup display should look
like.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f510,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f4c4,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a0a0,0x15a010): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f484,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
fixme:ddraw:ddraw7_WaitForVerticalBlank (0x12c000)->(1,(nil)): Stub
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
The above is repeated nearly forever unless you close the setup and then the
below is displayed.
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): UnLoad is not supported
on X11 surfaces!
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): Most likely the parent
library did something wrong.
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x130708): Please report to
wine-devel
fixme:d3d:IWineD3DDeviceImpl_Release (0x134b80) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x130708 with type
WINED3DRTYPE_SURFACE (0x1).
I shortened parts of the above log as some repeats.
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http://bugs.winehq.org/show_bug.cgi?id=19971
Summary: NFS: Undercover crashes upon launch
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shiruken(a)gmail.com
First bug post. Please let me know if you need anything else.
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http://bugs.winehq.org/show_bug.cgi?id=10112
Summary: BitBlt between 8 bit color index DIBs wrong
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd14(a)hushmail.com
Created an attachment (id=8678)
--> (http://bugs.winehq.org/attachment.cgi?id=8678)
test case
BitBlt from one 8 bit DIB to another 8 bit DIB produces wrong results. I'll
attach a simple test case that illustrates the problem. What it does: creates
two 8 bit, color index dib sections with a color table where color index 1 =
red, 2 = blue, 3 = green. Then it fills first DIB with 1 (red) and second with
2 (blue). It then does a BitBlt with SRCPAINT (OR) ROP from first DIB to
second. Finally, this DIB is drawn in a window, and a hex value of the first
pixel is drawn over it for convenience.
In such BitBlt Windows, apparently, operates on DIB pixels as color index
values w/o palette lookup; 1 OR 2 == 3, so it fills destination DIB pixels with
3, and, consequently, it is displayed as a green rectangle.
In Wine, this operation works like actual RGB values (red and blue) from
palettes are getting combined, and it's displayed as a magenta rectangle.
Probably, because wine seems to convert it to truecolor pixmaps internally.
Pixels as stored in memory become zeros.
Real app affected by it: igonwin.exe in bug #201
(http://bugs.winehq.org/show_bug.cgi?id=201). I don't have other apps that use
color index dibs to test, but I think any apps that use such DIBs AND "fancy"
ROPs (XOR, AND, OR etc) may be affected.
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http://bugs.winehq.org/show_bug.cgi?id=22683
Summary: Jedi Knight: Dark Forces II weapon is missing
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
1. When working on on bug 22356, i found out, that there are actually two
regressions, but this one latter was hidden because of the first one. The
problem is, that the weapon is completely missing. This happens to me in
windowed mode and game's 3d acceleration not checked.
2. I did a regression test between 1.1.42 and 1.1.43:
commit e7a71e15b56d709c4623a472b0dc44ae6b336e08
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 22:20:42 2010 +0200
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
:040000 040000 b1fb4a4423a6cf63f4ccf7acba0874bd73f4e33a
4f6f3e5fd4b21873bd12b9808cd14662582d1c83 M dlls
3. There is another bug report suffering from this commit, see bug 22575.
4. Revert of this patch after git checkout makes that problem go away. (Unable
to revert on top of 1.1.43)
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
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http://bugs.winehq.org/show_bug.cgi?id=16822
Summary: Mass Effect: Mouse input does not work (almost
completely)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuchac(a)email.cz
Running Mass Effect the mouse is not working properly. In menu, there are no
"onMouseOver" or "onMouseClick" actions - keyboard navigation works well.
During gameplay the mouse clicking works well, but the mouse movement does not.
It is not a problem of mouse warping, the game does not react to mouse
movements at all.
I have tried combination of turning on/off full-screen, virtual desktop, "allow
mouse leaving" and "MouseWarpOverride". Nothing works.
It looks like the mouse action (clicks) specific to some location are not
working (button clicking), but mouse actions not related to some screen area
works - mouse wheel zooming in map screen, select sentence during dialogs....
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http://bugs.winehq.org/show_bug.cgi?id=23911
Summary: Mathcad 14: unimplemented function
msvcr80.dll._getptd, aborting
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sserge1563(a)gmail.com
Created an attachment (id=30021)
--> (http://bugs.winehq.org/attachment.cgi?id=30021)
Console output for the Mathcad bug
Mathcad won't load. Software enters an infinite loop on splash screen.
Attaching console output. Used winetricks to install mdac27, mdac28, vcrun2005
and vcrun2008. Overriding the mscvr80.dll with one from a Windows installation
does NOT solve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=17206
Summary: alt.binz 0.24.6: Minimize to systray, icon flickers,
right click on systray icon, icon menu won't disappear
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ih8junkmai1(a)hotmail.com
Bug encountered on:
-------------------------------------------------------------------------------------
Ubuntu 8.10 amd64
Wine 1.1.14 (wine_1.1.14~winehq0~ubuntu~8.10-0ubuntu1_amd64.deb)
Application: Alt.binz 0.24.6
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5214
Steps to Reproduce
-------------------------------------------------------------------------------------
1. launch alt.binz with wine.
.. wine /pathtoaltbinz/altbinz.exe
2. Minimize alt.binz window
.. (alt.binz is minimized to systray, alt.binz icon flickers)
3. Right click on alt.binz icon in systray
.. (alt.binz menu appears)
4. Click anywhere on desktop.
.. (alt.binz menu will not disappear)
5. Double click on alt.binz icon in systray
.. (alt.binz icon in systray will disappear. menu remains.
The only way to get the menu to disappear is to close alt.binz.
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http://bugs.winehq.org/show_bug.cgi?id=19370
Summary: Secret of Monkey Island audio functioning is dependent
on Wine's sample rate
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Secret of Monkey Island: Special Edition's audio only works when Wine's
"Default Sample Rate" is set to 44100. Other sample rates allow the game to
load, but the game is completely silent. This occurs when using the alsa
driver, I'm unsure whether OSS has the same issue since MI:SE will not load
when the oss driver is selected.
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