http://bugs.winehq.org/show_bug.cgi?id=15337
Summary: OpenCanvas v. 1.1 broken (Regression)
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snalajnk(a)gmail.com
OpenCanvas version 1.1 will not open under Wine 1.1.5, but works with 1.0. The
only error …
[View More]given is: "err:module:attach_process_dlls "gdi32.dll" failed to
initialize, aborting"
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http://bugs.winehq.org/show_bug.cgi?id=15240
Summary: Winecfg fails after make install on Mac OS X 10.5.4
Product: Wine
Version: 1.1.4
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a5sk4s(a)yahoo.com
Steps to reproduce:
./configure
make depend && make
sudo make …
[View More]install
winecfg
Please see http://forum.winehq.org/viewtopic.php?t=2289 for further details
(e.g., log).
I had a binary distribution of 1.0 installed, but removed all known parts of it
(as per /www.kronenberg.org/darwine/):
- /Applications/Darwine
- ~/.wine
- ~/Library/Preferences/org.wine.winehelper.plist
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http://bugs.winehq.org/show_bug.cgi?id=15859
Summary: Portal fails to run on Darwine
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
The Mac version of Wine 1.1.7 fails to launch Portal.
I'm running Wine 1.1.7 on …
[View More]MacOS X 10.5.5
My system:
Macbook
Intel Core 2 Duo 2.16GHz
Intel GMA 950
2GB DDR2 RAM
The crash log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19125
Summary: log file corruption on dual-core MacOS
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22088)
--> (http://bugs.winehq.org/attachment.…
[View More]cgi?id=22088)
excerpts of +reg traces
The attached log snippet reveals how 2 simultaneous threads (one for font, one
for desktop entries) access the registry. This somehow causes buffer contention
(maybe a static buffer is used somewhere, instead of a stack-allocated one?)
and garbage is printed to the log.
trace:reg:NtEnumerateValueKey (0xe4,95,1,0x74d6bc,256)
e 4096, minappaddr 0x10000, maxappaddr 0x7ffeffff, act.cpumask 3, numcpus 2,
CPU type 586, allocgran. 65536, CPU level 6, CPU rev 5898
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@trace:reg:NtCreateKey
(0x0,L"Machine\\Hardware\\Description\\System",<null>,0,f003f,0x32fc48)
This snippet might give a clue about where the bogus comes from, as
"maxappaddr" normally does not occur in a registry trace. OTOH, it may be
random buffer content.
Nothing was traced but WINEDEBUG=+reg in the attached log. It's been produced
with "The Westerner" v1.3.
Maybe this buffer reuse is specific to MacOS. OTOH, maybe it's caused by the
dual core Intel? I had never seen this before on a single core Ubuntu system.
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http://bugs.winehq.org/show_bug.cgi?id=16141
Summary: Windows move downwards on many GUI events
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archaemic.spam(a)gmail.com
When using various programs in Wine on Mac OS X (only tested on 10.5.5 with
…
[View More]XQuartz 2.1.5), simple interactions with the GUI will cause the window which
you are interacting with to move down on the screen several pixels. One example
of a GUI interaction which always seems to trigger this is switching a tab on a
tabbed view. However, other actions seem to be triggering it, too.
A good way to demonstrate this bug is to download the latest version of
Apophysis, available over on SourceForge here:
http://sourceforge.net/project/showfiles.php?group_id=127736 and then to start
the program, open the editor window (the red and yellow triangle button on the
toolbar), and switch the active tab. To even further demonstrate the severity
of the bug, switch to the Variations tab, click on one of the fields, at which
point it should be triggered again, and drag on the x axis, at which point it
should be triggered repeatedly until you release the mouse. This effectively
makes Apophysis unusable on Mac OS X.
The bug has also been observed in other programs, such as Audacity. However, I
have a limited number of Windows programs installed at the moment, so I can't
make a very big list of what it affects. It does not appear to affect Windows'
Notepad, however.
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http://bugs.winehq.org/show_bug.cgi?id=11242
Summary: Deprecated functions called in audiounit.c
Product: Wine
Version: 0.9.53.
Platform: Macintosh
URL: http://lists.apple.com/archives/coreaudio-
api/2007/Aug//msg00073.html
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
…
[View More]ReportedBy: teloiv(a)gmail.com
When compiling Wine, It calls on some functions (AUGraphNewNode and
AUGraphNewNodeInfo) for coreaudio support in OS X that are deprecated as of Mac
OS X 10.5. The function is found in dlls/winecoreaudio.drv/audiounit.c, and
the calls are:
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
It does not prevent audio from working but may do so in the future.
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http://bugs.winehq.org/show_bug.cgi?id=21325
Summary: aclocal.m4's main prototype is incorrect
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lessen42+wine(a)gmail.com
Created an attachment (id=25662)
--> (http://bugs.winehq.org/…
[View More]attachment.cgi?id=25662)
fix aclocal.m4's main prototype
aclocal.m4 uses "int main(int argc, char *argv[]" as the prototype for main for
various tests. However, the [] isn't quoted/escaped/whatever properly and is
discarded by autotools, leaving "int main(int argc, char *argv" in configure.
clang treats this invalid main prototype as a hard error, so these configure
tests fail.
Attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
…
[View More]AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
…
[View More]--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to …
[View More]find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR …
[View More]is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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http://bugs.winehq.org/show_bug.cgi?id=20693
Summary: Some entries from wine.inf not transferred into
registry
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
The wine.inf mechanisms are unknown to …
[View More]me, but I naively expect the entries
therein to help create the registry. So I'm wondering why a few are missing.
I've already observed random missing entries in the past (e.g. the NT hotfix
Q246009). Here I'm on a Mac, but I've seen this bug on Linux as well.
While wine.inf contains
HKLM,HARDWARE\DEVICEMAP\PARALLEL PORTS,,,""
HKLM,HARDWARE\DEVICEMAP\SERIALCOMM,,,""
a diff against a newly created .wine gives:
diff -r .wine-git/system.reg .wine/system.reg
< [Hardware\\DEVICEMAP\\PARALLEL PORTS] 1251580439
< @=""
<
< [Hardware\\DEVICEMAP\\SERIALCOMM] 1251580439
< @=""
as well as missing Hardware\Description\... which I believe are generated upon
startup.
and, BTW
Only in .wine-git/drive_c/windows/system32: ddeml.dll
Only in .wine-git/drive_c/windows/system32/spool/drivers: w32x86
Only in .wine-git/drive_c/windows/system32/spool/drivers: win40
the last two I don't know anything about.
The missing ddeml.dll is surprising, given that Wine ballooned recently and
threw many many libraries into windows/system32/. Now ddeml would be missing?
IIRC, registry entries were particularly missing when Wine threw an error upon
startup:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d404 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 0009, retrying (60
sec)
AJ improved the situation a few releases ago, but the error never disappeared
entirely (neither on Linux nor Mac). It still appears for both new .wine
prefixes *and* updates. Ok, I should post that separately.
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http://bugs.winehq.org/show_bug.cgi?id=22208
Summary: Oreans Error when Running Aion on Mac
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nkostoulas(a)gmail.com
So i am trying to run Aion on Mac. I followed the following link:
www.…
[View More]codeweavers.com/compatibility/browse/name/?app_id=5820;forum=1;msg=6367…
I successfully overpassed the gameguard problem, but i am now to
a new problem.
I run the command, the Aion logo appears but it is stuck there. This is shown
below:
http://img337.imageshack.us/img337/7600/snapshot20100330014608.png
The thing that arises on terminal is:
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:heap:HeapSetInformation 0x5cf000 0 0x32fe48 4
fixme:win:EnumDisplayDevicesW ((null),0,0x32e3dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d110,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c5ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c6dc,0x00000000), stub!
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
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http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
In several DirectX 9 games, some …
[View More]textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTesting…
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
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http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I …
[View More]attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http:/…
[View More]/bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they …
[View More]are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "…
[View More]normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run …
[View More]without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.…
[View More]cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
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http://bugs.winehq.org/show_bug.cgi?id=23972
Summary: bitmap creation related PNG error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popsiclees(a)gmail.com
Med student attempting to run
http://www.aperio.com/download-imagescope-viewer.asp…
[View More]
using macports & wine
At the end of setup and whenever I try to run the software I get the following
error:
err:menubuilder:SaveIconStreamAsPNG error 0x80004005 copying bitmaps
Needed for medical students histology class. We would greatly appreciate help
on this error!!
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http://bugs.winehq.org/show_bug.cgi?id=21376
Summary: The Bat! - Access Violations on attachement view since
1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Created an attachment (id=25740)
--> (…
[View More]http://bugs.winehq.org/attachment.cgi?id=25740)
test message with attachement (just a text file)
The Bat! produces Access Violations when you have attachement view set to small
icons. This worked fine up to and including Wine 1.1.33.
Tested on Mac OS X 10.6.2, Wine compiled via MacPorts (so no patches added)
with a clean prefix, no Winetricks. Wine versions I tested were 1.1.33, 1.1.34,
1.1.35 and 1.1.36. Wine 1.1.34 - 1.1.36 are producing the Access Violations.
I didn't see any suspicious console messages.
Steps to reproduce:
- Download and install The Bat! Home (or Professional, it's the same program,
only the packaging varies)
- in The Bat! you have to open a new account, you don't have to fill in real
information, for this you don't need internet access.
- download the test.msg from here
- import the test.msg in The Bat! via the menus tools->import messages->from
.MSG/.EML-files...
- set the attachement view to small icons via the menus view->attached
files->small icons
Now you should have the Access Violations. When set to big large icons, all is
fine again.
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http://bugs.winehq.org/show_bug.cgi?id=10460
Summary: MSVCRT40.DLL Unimplemented
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shnizep(a)gmail.com
Created an attachment (id=9178)
--> (http://bugs.winehq.org/attachment.cgi?id=9178)
…
[View More]Crash log
Hello,
First thanks for this invaluable tool. I'm running Mac OS X 10.4 on x86
platform. I'm trying to run an Invoicing tool I use to use on my PC although
the application runs, when I open a database it will crash with the attached
error log.
I installed Wine via Mac ports.
Any assistance is appreciated.
Thank You,
Stephen
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