http://bugs.winehq.org/show_bug.cgi?id=21419
Summary: King's Bounty:Armored Princess crashes/hangs
frequently on loading screens
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The game (KB:Armored Princess, Steam version, patched to 1.2) generally crashes
on loading screens (entering/finishing a battle, entering a castle etc.)
I think the bug is the same as in the prequel: King's Bounty: The Legend
(http://bugs.winehq.org/show_bug.cgi?id=15817)
Installing the native version of msvcrt.dll apparently solved the problem (no
more crashes after several hours of gameplay).
There is a demo version of the game (467 MB):
http://www.bigdownload.com/games/kings-bounty-armored-princess/pc/kings-bou…
The game needs native d3dx9_36.dll to run (at least the steam version).
Wine-1.1.36 compiled from source
OS: Fedora 12 x86
AMD Athlon x2 64 4200+
3 GB Ram
Nvidia proprietary display driver 190.53
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http://bugs.winehq.org/show_bug.cgi?id=15900
Summary: Oblivion: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: stefan(a)codeweavers.com
Oblivion has some rendering issues after applying the version two of the vertex
pipeline replacement patch.
The crosshair is garbled, the status/action bar is garbled and the menu is
broken. I don't know if they have the same source of the problem.
Tried with wine-1.1.7-106-g38815e1 + vertex pipeline replacement patch.
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http://bugs.winehq.org/show_bug.cgi?id=24186
Summary: Mount and Blade: Warband (Steam version 1.1.26)
crashes before starting - page fault
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: farfrael(a)googlemail.com
Created an attachment (id=30449)
--> (http://bugs.winehq.org/attachment.cgi?id=30449)
console output
This is a game loaded through the Steam platform.
Details of the game are available http://store.steampowered.com/app/48700/
It apparently used to work fine
Distribution is Slackware 13.0
gcc version 4.3.3 (GCC)
Wine 1.3.1 manually compiled from source (i.e. not a package)
GFX card is GeForce 9600 GT with 512mb ram
Using Nvidia binary drivers 256.44
Steam launches fine but when trying to play the game, the game does not launch
and wine hangs (details of console output attached)
Steam continues to work in the background and it is possible to attempt the
launch the game again but with no more success
This is under wine 1.3.1, with the following elements installed through
winetricks:
- corefonts
- drdx9
- drdx9_28
- drdx9_36
- vcrun2005
Using a "clean" wine installation without the native drdx9 dlls leads to the
same error
Please let me know if more information is required and I will happily provide
it.
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http://bugs.winehq.org/show_bug.cgi?id=24110
Summary: Characters in Sims3 sim creator have blue skin
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=30341)
--> (http://bugs.winehq.org/attachment.cgi?id=30341)
screenshot
In Sims3, sometimes the skin color of a sim is blue during the character
creation. If initially the skin color does not show up blue, moving the skin
color slider makes the skin turn blue.
This regression was found using a GeForce GTX 480 and driver 256.35. I was not
able to replicate the bug using a 200 series GeForce card. Could this be a
driver bug?
Below is the bisect output:
943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d is the first bad commit
commit 943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jul 26 12:06:32 2010 +0200
wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
:040000 040000 60089ab1c4186420197db29dfce8cdf2c8d6fa64
790d5e10be7e09dd5409fb16d5880acb533d72b9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22956
Summary: World of Warcraft Crashing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jocce(a)tibiaml.com
Created an attachment (id=28427)
--> (http://bugs.winehq.org/attachment.cgi?id=28427)
The Error log
When i start World of worcraft with -OpenGL i can play for 1-30 sec then
everything crashes and it's really laggy, like a memory leak or something
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http://bugs.winehq.org/show_bug.cgi?id=20205
Summary: screen size is confused by program
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnbiz850(a)sohu.com
A program that is preferred to run with full screen. After I first installed
it, that is what it did -- popped up full screen (maximized) -- on the first
run. Then subsequently it did in the same way. However lately, I hit somehow
"normalize/maximize" (at the upper-right corner of the program window). Then
the window shrank to about a quarter of the screen, which is not necessarily a
wrong behavior. What is wrong is when I hit "normalize/maximize" again, which
is supposed to maximize the window, the window get enlarged by just a few
pixels instead. Hit "normalize/maximize" again shrinks the window by the same
few pixels, again then enlarged by the few pixels. It is stuck at that rough
size. I can't even drag the edge of the window to enlarge/shrink it further.
At next startup, it goes to the previous small size and can not really be
resized. The only way (seems to me) that can change it back to normal is by
going through "winecfg" unchecking "allow window manager to control it",
running it and bringing it to full size, then closing it down, bringing up
"winecfg" again and re-checking the "allow window manager to control it". The
next and subsequent runs it will go to full size -- until the
"normalize/maximize" is hit again.
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http://bugs.winehq.org/show_bug.cgi?id=19646
Summary: AquaNox2 crashes with 'EXCEPTION_ACCESS_VIOLATION'
when sound enabled
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=22930)
--> (http://bugs.winehq.org/attachment.cgi?id=22930)
Screenshot of game's/wine's error message
Strange error: despite off rating into appdb russian version not works (maybe
becouse NoCD, as localized version uses StarForce as protection), crashing with
mentioned exception when any sound enabled (if you disable sound into winecfg,
that start a game, disable sound into game, than reenable sound into winecfg
and restart a game - it will work, untill you'll to reenable sound into
config). With OSS it works, but no sound, anyway, probably some system problem.
Screenshot of error message attached. Later will be tracelog.
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http://bugs.winehq.org/show_bug.cgi?id=16355
Summary: Zoo Tycoon Demo hangs while loading level
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.gamershell.com/download_4073.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17671)
--> (http://bugs.winehq.org/attachment.cgi?id=17671)
+relay,+seh,+tid
Run the installer, start the game, hangs/loops while loading.
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http://bugs.winehq.org/show_bug.cgi?id=16655
Summary: OpenOffice.org 3 installer ignores "Create a start link
on desktop" option
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
The installer of OpenOffice.org 3 has the option "Create a start link on
desktop". The problem is that this option seems to be ignored. It doesn't
matter if this option is selected or not, the start link on the desktop is
*always* created.
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http://bugs.winehq.org/show_bug.cgi?id=11354
Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and <
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
Textures on EverQuest2 are normal when shader distance are not turned on. With
shader distance turned on their is a few issues.
First Issue is a clipping issue I believe. When shader distance are turned on
and when you move your character you can see a translucent reflection of you.
The reflection will be the spot you were at previously. Now when you enable
bloom this graphic error does not happen anymore. Their is a error with this
work around. With some zones with bloom enabled the whole screen will turn
white.
This is with no bloom.
http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png
This is with bloom.
http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png
Second Issue is some textures with shader distance enabled reflect the
surroundings. It does not have the shadowing effect like above where you have
to move to see the error with the complex shader distance. If complex shader
distance turned of this texture glitch does not happen anymore. Also, I found
out a way to fix this graphic glitch. If you minimize the window and then
resize the window this graphic issue will not happen until the game is
rebooted.
No Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png
With Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png
With the fix and Shader Distance Enabled to Max. Stays Fixed until restart.
http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png
Would love to see these fixed because these are the only errors with
Everquest2.
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http://bugs.winehq.org/show_bug.cgi?id=14529
Summary: Hellgate: London - Launcher cannot start the game
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The window of the launcher shows up, but when I try to load the single player
mode it does not work. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=21676
Summary: Plants vs Zombies is stretched on widescreen monitors
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malteskarupke(a)web.de
Plants vs Zombies is stretched on widescreen monitors. In Windows the game
displays black bars on both sides of the screen instead. (see
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16096 for example
screenshots for the desired behavior)
This results in seemingly erroneous mouse input. Because the game assumes, that
it is not stretched, and that there are black bars on the side. The attached
screenshot illustrates the problem. In that screenshot, my mouse is at the
position where the Quit button should be, (and the Quit button is highlighted
as a result) but the button is displayed further to the right because the
display is stretched. While this is a minor problem in the menu, once inside
the game it is really annoying, because you always have to click slightly to
the side of where you want things to go. And collecting coins or sun is very
annoying, because it is supposed to be just mindless clicking, but now you
never get the location right on the first try.
This bug has only been present since 1.1.38, because before that the game
suffered from (the similar, but worse) bug 19373. I think that bug and and this
bug are related. That bug drew the game at the wrong position, and this bug
draws the game in the wrong size.
The bug is also present in the free demo version of the game, so that can be
used for testing.
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http://bugs.winehq.org/show_bug.cgi?id=9787
Summary: Regression: Warcraft3 Battle.net Doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Today's patches have caused Warcraft 3 battle.net to stop working. When
connecting to Battle.net the "Connecting to Battle.net" box just idles
indefinitely. No terminal output.
I haven't run a regression yet so I don't know exactly which patch causes this.
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http://bugs.winehq.org/show_bug.cgi?id=15263
Summary: Cannot install games in Steam
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infoman1985(a)gmail.com
When trying to buy or install games in Steam by clicking the Purchase or
Install link, nothing happens and the following messages appear in console:
fixme:hlink:IHlink_fnSetMonikerReference (0x12b08f60)->(0 0x12b08f98 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0x12b08f60) -> (1 (nil) 0x32bd80)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
(i pasted it here because it is just four lines).
Tried on Wine 1.0, 1.1.4
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http://bugs.winehq.org/show_bug.cgi?id=18842
Summary: Error with Procast (a moglus or livestream
application)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://procaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
The installer work fine, and the features (repair and modify) too. When you run
program (from directory not laucnher) it crash. I don't know what can be... But
I think there are some component of Microsoft not installed (for example :
Microsoft.VC80.CRT is a component of Microsoft Visual C++ 2005) But I've
installed Microsoft Visual C++ 2005, how can it be ??? [See att for more
informations]
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http://bugs.winehq.org/show_bug.cgi?id=24185
Summary: Deadlock in vectored exception handling
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
When running MapSource (a Garmin GPS map manager) I noticed that the
application will hang soon after starting. The hang occurs at random time when
MapSource is drawing the map on the screen. The log output clearly indicates a
classic deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec6e0
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/ntdll/exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 0009,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e9f3d80
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/gdi32/gdiobj.c:
gdi_section" wait timed out in thread 0009, blocked by 001b, retrying (60 sec)
Some deeper investigation revealed that the GDI's DIB exception handler is
involved in this problem. Here's the scenario:
1. Thread A calls a GDI function. The function takes the "gdi_section".
2. Thread B raises an exception (could be a C++ exception). The
call_vectored_handlers() function is called to call the handlers. The
"vectored_handlers_section" is entered.
3. Thread B execues the X11DRV_DIB_FaultHandler(), which eventually leads to a
call to GetObjectW() and in turn GDI_GetObjPtr(). The last one blocks on
"gdi_section".
4. Thread A throws an Access Violation exception in the DIB functions. The
call_vectored_handlers() function is called, but this time it blocks on
"vectored_handlers_section"
A possible solution would be to replace the "vectored_handlers_section" by a RW
lock. This would ensure that multiple exception handlers are called
simultaneously while still maintaining consistency in case the vectored
exception handler list needs to be changed.
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http://bugs.winehq.org/show_bug.cgi?id=9795
Summary: Russian buisens application 1C:Enterprise crashes
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugsbunny(a)newmail.ru
Created an attachment (id=8233)
--> (http://bugs.winehq.org/attachment.cgi?id=8233)
backtrace
Hello.
Crash:
1) starting program
2) open any MDI-child window -> crash in seconds
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http://bugs.winehq.org/show_bug.cgi?id=23655
Summary: Heroes V : Cursor icon dissapears and makes game
unplayable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
As you play the game, the cursor eventually dissapears and the game becomes
unplayable.
My terminal got flooded by these messages, therefore I hint that gdi is the
problematic component.
fixme:bitmap:CreateBitmapIndirect planes = 0
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Wine 1.2-rc7
Gentoo Linux X64
nvidia-drivers 256.34
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http://bugs.winehq.org/show_bug.cgi?id=23656
Summary: Crystal Cubes requires native msxml3 to start
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.nzlab.dk/files/cc101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
On startup, Crystal Cubes (a freeware tetris clone in 3D) shows an error
dialogue, stating a runtime error happened, then it terminates. There is
nothing relevant in the console.
Installing native msxml3 via winetricks makes the game happy, and it starts up
correctly (after a native d3dx9_36.dll is also installed).
The game reads its configuration from the settings.xml file.
Link to the game's installer added to URL (14 Mb).
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http://bugs.winehq.org/show_bug.cgi?id=23718
Summary: Medieval Conquest - game unplayable due to distorted /
scrambled graphics
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.catdaddygames.com/Medieval.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=29716)
--> (http://bugs.winehq.org/attachment.cgi?id=29716)
Terminal output from running main program from command line.
The game installs and starts fine. When running the program, the opening movie
plays, but only the audio can be heard. The entire screen is just a scrambled
mess of colors or maybe plain white with random black lines. The mouse cursor,
however, appears perfectly, and audible clues are heard when the mouse tracks
over a clickable hotspot.
Unsure if game would be playable if this were fixed. In earlier Wine versions
this was not a problem, but the game was unplayably slow once actual gameplay
began.
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http://bugs.winehq.org/show_bug.cgi?id=21870
Summary: Steam 2010 beta UI can't purchase games
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epssyis(a)gmail.com
Created an attachment (id=26499)
--> (http://bugs.winehq.org/attachment.cgi?id=26499)
Attempting to buy a game in Steam UI Beta
As seen in the attached image the Steam client brings up a 'testshell-error'
when attempting to purchase games already added to the shopping cart. This is
via clicking any game -> adding it to the cart -> and selecting 'Purchase for
Self' which takes you to the URL
https://store.steampowered.com/checkout/?purchasetype=self. At this point the
secur32 fault presents itself.
The fault crops up out of secur32 but includes failures in crypt (and GNUTLS):
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
GNUTLS ERROR: Resource temporarily unavailable, try again.
GNUTLS ERROR: Decryption has failed.
err:secur32:schan_DecryptMessage Returning SEC_E_INTERNAL_ERROR
Debug channels for secur32 and crypt contain all the issues related to this bug
that I can detect. I have not included debug output as I do not know what
personal information may be stored in the data. Recreating the issue should be
simple as it affects all users of the Steam UI Beta at this time.
This bug is different to 19653.
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http://bugs.winehq.org/show_bug.cgi?id=22190
Summary: Roller Coaster Tycoon 3 cursor vanishes after a few
minutes
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
After a few minutes of gameplay, the cursor simply vanishes.The game still
responds to click/movement events. The only way to get it back is to completely
exit the program and restart it.
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http://bugs.winehq.org/show_bug.cgi?id=21034
Summary: 8BallClub fails to launch due to unimplemented msxml
functionality
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25231)
--> (http://bugs.winehq.org/attachment.cgi?id=25231)
8BallClub standard error output
After working around bug 21033, launching 8BallClub results in a "Runtime
error!" dialog box being displayed with caption "Microsoft Visual C++ Runtime
Library". Pertinent output just before the crash is:
fixme:msxml:httprequest_QueryInterface Unsupported interface
{00000126-0000-0000-c000-000000000046}
fixme:msxml:httprequest_open stub (0x470a100)
fixme:msxml:httprequest_QueryInterface Unsupported interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
fixme:msxml:httprequest_abort stub (0x470a100)
fixme:msxml:httprequest_QueryInterface Unsupported interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
Using winetricks to install native msxml3 resolves the crash.
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http://bugs.winehq.org/show_bug.cgi?id=10796
Summary: Problems with font and layout of InstallShield
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
Created an attachment (id=9656)
--> (http://bugs.winehq.org/attachment.cgi?id=9656)
Screenshot of Installshield when running on wine showing font shadows and an
incomplete line border
I noticed that InstallShield has problems with some fonts and layouts when
running on wine.
I will attach some screenshots...
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http://bugs.winehq.org/show_bug.cgi?id=10230
Summary: FIFA98 rtwc doesnt install
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
Created an attachment (id=8850)
--> (http://bugs.winehq.org/attachment.cgi?id=8850)
FIFA98 rtwc log
error running FIFA 98 Road to World Cup installation.
i set up previously Wine to work as Win98 with this game, and added the new
drive, but no installs
here is the log.
it does not crash, but the debugger starts and it seems to freeze.
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