http://bugs.winehq.org/show_bug.cgi?id=23317
Summary: SEC_E_INTERNAL_ERROR (0x80090304) returned by
InitializeSecurityContextW
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mterrisse(a)free.fr
Hello,
I am working on a product called EdT
(http://www.index-education.com/fr/telecharger-edt.php).
Sorry the product is available in French and Italian but not in English.
The product contains an internal mailer that can use TLS when sending e-mails
to a SMTP server. For testing we used smtp.gmail.com.
This works fine on Windows but fails on Wine (Wine 1.2-rc 4, Ubuntu 9.10).
Here is the TLS handshake after the command STARTTLS was sent :
>> 81 bytes
<< 1388 bytes
>> 65536 bytes
<< 273 bytes
>> 182 bytes
<< 7 bytes
-> InitializeSecurityContextW returns SEC_E_INTERNAL_ERROR (0x80090304)
With WINEDEBUG I can have more information:
0009:Call
secur32.InitializeSecurityContextW(015b5448,015b5450,00000000,0000801c,00000000,00000000,0031e104,00000000,00000000,0031e110,0031e160,0031e154)
ret=0050d193
GNUTLS ERROR: A record packet with illegal version was received.
0009:Ret secur32.InitializeSecurityContextW() retval=80090304 ret=0050d193
Note that the TLS handshake is not the same on Windows and Wine, here is what
happens on Windows
>> 113 bytes
<< 1400 bytes
<< 267 bytes
>> 182 bytes
<< 43 bytes
There is not the big 65536 bytes buffer to send. And 65536 is exactlty the size
of the buffer passed to InitializeSecurityContextW, as if cbBuffer of the
destination SecBuffer was not updated (we don't use ISC_REQ_ALLOCATE_MEMORY but
allocate the buffer before invoking InitializeSecurityContextW).
This bug looks similar to
http://bugs.winehq.org/show_bug.cgi?id=16200
but I am not sure it is the same problem.
I hope this helps.
Regards,
Michel
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http://bugs.winehq.org/show_bug.cgi?id=13605
Summary: The Settlers II: 10th Anniversary does not start beyond
movies
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mojedokumenty(a)gmail.com
Conducted on a clean wine install. Installation works fine, had to install a
nocd and a directx dll in windows32 according to the game wiki but the game
still bails out after the intro movies producing a box wih error during the
starting game screen:
shared.fx(400,36): warning X4000: Use of potentially uninitialized variable
(_OUT_position)
shared.fx(401,35): warning X4000: Use of potentially uninitialized variable
(_OUT_normal)
shared.fx(400,36): error X4575: Reading uninitialized value
shared.fx(401,35): error X4575: Reading uninitialized value
skin_color_mesh.fx(222,27): ID3DXEffectCompiler::CompileEffect: There was an
error compiling expression
ID3DXEffectCompiler: Compilation failed
This happens no matter whether the latest patch is used or not.
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http://bugs.winehq.org/show_bug.cgi?id=18278
Summary: EVEMon: Missing Toolbar In Skillplanner Window
Product: Wine
Version: 1.1.20
Platform: All
URL: http://evemon.battleclinic.com/downloads/EVEMon-
binaries-1.2.7.1283.zip
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virgegx(a)gmail.com
Created an attachment (id=20811)
--> (http://bugs.winehq.org/attachment.cgi?id=20811)
Log file, Character Sheet needed to initialize EVEMon, and screenshots of the
toolbar
When being run under Wine, the top toolbar is missing from EVEMon's
skillplanner window. It is somewhat important for the operation of the program,
as it accesses several functions that can not be accessed in any other way.
I do not have any clues as to what is causing the toolbar to go missing.
Notes for reproduction:
1) EVEMon is a .NET 2.0 application and will need the latest runtime installed
in to the prefix via Winetricks.
2) It's necessary to have character data to initialize EVEMon. One of the
included attachments, CharacterSheet.xml, can be used for this purpose.
3) Once installed, you will need to create a new Plan before you may finally
access the skillplanner (AKA the "Plan Queue" tab).
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http://bugs.winehq.org/show_bug.cgi?id=22375
Summary: Logitech GamePanel Fails to install
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Masternoob(a)gmx.at
Logitech GamePanel fails to install in Step 2/4!
Tested in Ubuntu 10.04 Beta 2 and Ubuntu 9.10!
The Programm can be downloaded here:
http://logitech-louk.navisite.net/web/ftp/pub/techsupport/keyboards/lgps304…
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http://bugs.winehq.org/show_bug.cgi?id=18491
Summary: Mail.ru agent output message fixme actctx
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://exe.agent.mail.ru/magentsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bagassik(a)gmail.com
wine magentsetup.exe
fixme:reg:RegOpenUserClassesRoot (0x60, 0x0, 0x2000000, 0x33f9e4) semi-stub
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f9b8
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f964
fixme:actctx:FindActCtxSectionGuid 00000001 (null) 4
{2933bf90-7b36-11d2-b20e-00c04f983e60} 0x33f2d
mistake to not call, but what do I do next?
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http://bugs.winehq.org/show_bug.cgi?id=20117
Summary: Call to unimplemented function
d3dx9_36.dll.D3DXCreateLine
Product: Wine
Version: 1.1.29
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
I was trying to run DVDFab Platinum 6.0.7.0 Trial and encountered crash after I
selected video source to work with:
Call from 0x7b84247b to unimplemented function d3dx9_36.dll.D3DXCreateLine,
aborting
Use of native d3dx9_36.dll fixes a problem.
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http://bugs.winehq.org/show_bug.cgi?id=20183
Summary: Black & White 2: texture corruption on higher
resolutions
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
Description: The game 'Black & White 2' suffers from texture corruption when
using higher resolutions. All resolutions above 1024x768 cause texture
corruption including but not limited to: edgy black surfaces, stripes, terrain
rendered in the wrong place. Wine keeps spitting out the following message ad
nauseam:
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1489
Operating system: Gentoo GNU/Linux ~amd64
Graphics card: NVIDIA GeForce GTX 280
Graphics card driver version: 190.25
Wine version: 1.1.29
Native DLLs: d3dx9_25.dll, d3dx9_30.dll, d3dx9_36.dll
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http://bugs.winehq.org/show_bug.cgi?id=18109
Summary: Race Driver: GRID Demo - not rendered correctly when
multisampling enabled
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20546)
--> (http://bugs.winehq.org/attachment.cgi?id=20546)
Demo version
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that Race Driver: GRID Demo is too dark and blurry when 2xmsaa
or 4xmsaa enabled (no problem when multisampling set to off) in both menu and
on the track. It doesn't occur in full version of the game. Game uses pixel
shaders 3.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
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http://bugs.winehq.org/show_bug.cgi?id=12672
Summary: Unimplemented function mshtml.dll.PrintHTML
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://teach2000.memtrain.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teach2000(a)basement.nl
Created an attachment (id=12332)
--> (http://bugs.winehq.org/attachment.cgi?id=12332)
Error log
Download Teach2000 from http://teach2000.memtrain.com
Install the program (language English)
Start Teach2000
Choose in the menu [File][Open]
Browse to C:\Program Files\Teach2000\Examples\
Open the file 'Old Roman numbers.t2k'
Choose in the menu [File][Print][Normal]
Exp: Print options dialog is shown
Act: Nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=20000
Summary: LastChaos (German version) stopped working
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
URL: http://lastchaos.gamigo.de/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: jacek(a)codeweavers.com
Created an attachment (id=23537)
--> (http://bugs.winehq.org/attachment.cgi?id=23537)
+mshtml,+shdocvw log
LastChaos (only the German version) doesn't start any more. The English version
runs fine!
You could see the problem on the start screen. The app hangs and doesn't
receive any input. This is a regression.
80f02b82d68902f32578a7bcf6cfbaa715b724ce is first bad commit
commit 80f02b82d68902f32578a7bcf6cfbaa715b724ce
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Aug 22 19:40:01 2009 +0200
mshtml: Use URL moniker to load http documents.
:040000 040000 ce13f07c676018ff9e55a887a94f0c8059d6fb43
e2353a8c233d8233e380f8045b6c87c8191c6be3 M dlls
Attached is a +mshtml,+shdocvw log.
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http://bugs.winehq.org/show_bug.cgi?id=22497
Summary: Garant setup file f1setup.exe: crashes when I start it
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viperov(a)mail.ru
Created an attachment (id=27564)
--> (http://bugs.winehq.org/attachment.cgi?id=27564)
output and file f1setup.exe
Wine crashes when I start f1setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=17950
Summary: Okular configuration disappears after choosing other
configuration tab
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://windows.kde.org/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Okular configuration window disappears when I try to go to change other
settings than General. Steps how to reproduce:
1. Install KDE 4.2.1 from http://windows.kde.org/download.php including
kdegraphics package
2. Open Okular: wine ~/.wine/drive_c/Program\ Files/KDE/bin/okular.exe
3. Open settings dialog by choosing from main menu Settings -> Configure Okular
4. Choose for example "Accessibility" section and settings dialog disappears.
5. When trying to open settings dialog again, it won't succeed anymore.
On Windows the settings dialog works correctly. I'm using 2.6.29-1-amd64 Debian
testing with gcc version 4.3.3 (Debian 4.3.3-3)
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http://bugs.winehq.org/show_bug.cgi?id=14076
Summary: UT3 Wine C++ Runtime Library
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gendeck(a)gmail.com
Critical error when i launch the game. I have last wine version.
The game no works with UT3v1.0 and UT3v1.2 with same error.
Wine is compatible with aticrossfire?.. Because i have 2 ati 3850 :)
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http://bugs.winehq.org/show_bug.cgi?id=16636
Summary: Black & White 2 Graphics Glitches and Crash
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanshow(a)gmail.com
Created an attachment (id=18212)
--> (http://bugs.winehq.org/attachment.cgi?id=18212)
a zipped logfile, made from the command "wine white.exe > bw2err.log 2>&1"
I have the latest wine git as of December 26th 2008. I installed Black and
White 2, with both the version 1.1 and 1.2 patches. I also installed the No-CD
patch for SecuROM reasons.
The game opens just fine. The menus work great. The intro video works great
as well. After the video the game loads and that's where the graphical
glitches begin.
It looks as if there are two seperate rendering schemes going on at the same
time. One of the schemes only renders the game's water, and the other renders
the game's land. I have the game in a 800x600 virtual wine desktop, and the
water rendering portion seems to occupy a 640x480 square in the bottom left
corner of the game. The rest is occupied by the land rendering. Interactive
objects such as the game's "creature" the player hand, and scrolls seem to be
unaffected by this issue. I've also attached a screenshot so that what I'm
saying might be better understood.
The second issue is that the game crashes not long after selecting a creature.
If you skip the tutorial island and go straight to the mainland (by pressing
ESC). The game will progress into an in-game video where you're flying over a
reddish sea to an island. Half-way to that island the game crashes.
The attached log files seem to indicate that I'm running out of memory, but my
computer's memory shouldn't be an issue. I'm running Ubuntu Intrepid 64 bit
with 4 gigs of ram and an nVidia 8600 GTS with 512MB of vram.
Also, for some reason when I attempted to direct the output of stdout and
stderr to the log file, the debug output wasn't fully captured. I've included
the history of my bash prompt so that it shows the debug output of the previous
run as well, which had identical results to the one I captured in the log file.
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http://bugs.winehq.org/show_bug.cgi?id=20865
Summary: Steam login window jumps around the screen when moved
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
When running steam in Wine, at login screen if you move the window around, it
appears to jump across the screen in a jerky manner, especially if the cursor
is moved quickly.
A trace using WINEDEBUG='+tid,+event,+x11drv,+win,+relay' (attached) shows that
sometimes the X11 driver is getting ConfigureNotify messages after the window
has moved but they seem to contain the wrong values for the position on the
window. Sometimes the window is moved by the ConfigureNotify handler back to
where it was originally, just for Steam to move it again.
It is possible to see this if you parse the log with: grep -E
'win:SetWindowPos|x11drv:sync_window_position|event:X11DRV_ConfigureNotify'
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http://bugs.winehq.org/show_bug.cgi?id=22321
Summary: Spotify cant cant be maximized
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
The maximize button in the Spotify title bar does not work.
When I click it, Spotify stays the same size but gets moved to the top-left
corner.
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http://bugs.winehq.org/show_bug.cgi?id=20993
Summary: Spotify window does not maximise
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25169)
--> (http://bugs.winehq.org/attachment.cgi?id=25169)
terminal output when clicking the maximise button
Clicking the maximise button just blinks the window, it does not maximise.
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http://bugs.winehq.org/show_bug.cgi?id=23315
Summary: amp3dj.ocx fails to register
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alerinaldi(a)linuxzogno.org
Created an attachment (id=29060)
--> (http://bugs.winehq.org/attachment.cgi?id=29060)
The OCX file
Hello,
amp3dj.ocx is used in many DJ and radio automation software.
It fails to register in Wine, so those programs cannot be used.
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http://bugs.winehq.org/show_bug.cgi?id=23070
Summary: BitComet: Black background in treeview
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28640)
--> (http://bugs.winehq.org/attachment.cgi?id=28640)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
Background under treeview is black
Expected behaviour:
Background should be white (or transparent?)
winetricks cc580 helps
Additional info:
Please be sure that you're running Wine from git repository at least from
07.06.2010 as it should incorporate Nikolay Sivov patch which is named "Fix
index check condition for RB_SHOWBAND"
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http://bugs.winehq.org/show_bug.cgi?id=20257
Summary: Left 4 Dead:Crashes when viewing MOTD while in 'Crash
Course' map.
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
URL: http://ubuntuforums.org/showthread.php?p=8048763#post8
048763
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkandor2003(a)yahoo.com
See URL. My user name is 'blattengel' on there. '8Kuula' is another with the
same problem. Read that thread for lots of details about this bug. I'll
reiterate the details below.
When you join a server in Left 4 Dead, sometimes you see a box named MOTD
(Message Of The Day). A setting on the server toggles the visibility of the
MOTD on start. The client has no control in the MOTD popping up. The game
crashes strait to the desktop (no wine error window) when I join a server that
displays the MOTD on the 'Crash Course' map. It has happened on a few other
occasions (MOTD and a different map), but I didn't keep track of what other
map(s) it was. 8Kulla claimed a couple other maps (see URL). The game does
not crash if the MOTD is not viewed.
Wine Version was 1.1.30 with the crashes. I tried out 1.1.29, and I still got
the MOTD crash. I did not try out 1.1.28, I skipped it and used 1.1.27 when
hearing 8Kuula's suggestion. I don't get the mentioned MOTD crash with 1.1.27.
Regression?
I didn't use a clean .wine directory. 8Kuula stated he used a clean one with a
few modifications. I'm using a wine prefix dedicated to steam, I might have
installed mono in that prefix. Also in that prefix, I installed the fonts, and
some registry changes in regard to graphics:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="textex"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
Here is the line I use to launch Left 4 Dead (it is inside a script):
DISPLAY=:1.0 WINEDEBUG=-all XMODIFIERS=''
WINEPREFIX="/home/andrew/.PlayOnLinux/wineprefix/Steam" wine steam.exe
-applaunch 500 +mat_hdr_level 0 +mat_queue_mode 2 -w 1280 -h 1024 -dxlevel 81
As an explanation of that line, I used .PlayOnLinux to install steam in a new
prefix. I launch Left 4 Dead using "steam.exe -applaunch 500". Each
sequential argument is sent to Left 4 Dead. The mat_hdr_level, and
mat_queue_mode make the game run faster. w and h set the resolution. dxlevel
set to 81 (8.1) makes the game run faster. In regard to the DISPLAY I'm
running the game in a separate X session (fixes issues with the keyboard not
putting input into the applications and stuff). This stuff shouldn't be
relevant, but I'm putting it there just in case.
You'll see 8Kuula's crash output, as well as a mini dump at the URL. Kinda
nice how Left 4 Dead leaves a mini dump when it crashes.
If you need me to do anything, just ask me, and tell me how to do it. I'd
really like to see this fixed.
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http://bugs.winehq.org/show_bug.cgi?id=24080
Summary: [HL2+Portal] wine client error:34: write: Bad file
descriptor
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=30291)
--> (http://bugs.winehq.org/attachment.cgi?id=30291)
Full log
Half-Life 2 (and Portal) starts up find but just exits when I try to start a
game. The menu background "map" is rendered correctly though. On the console,
the only hint is
wine client error:34: write: Bad file descriptor
You will find the full log attached. I tried to produce a debug log but that
was quickly at 1gb before the steam window was even up and running... I tried
"WINEDEBUG=+relay,+seh,+tid" as mentioned in the FAQs. Please tell me what else
I can try to get a usable log.
Some notes:
- wine 1.2.0 from Fedora 13
- SELinux is disabled on this system
- same results with both pulseaudio on and completely off (using alsa)
- GeForce 7950 with 195.36.31 drivers
- other steam games (Torchlight) work great
- reinstalled everything on a clean WINEPREFIX which now only has steam
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http://bugs.winehq.org/show_bug.cgi?id=14586
Summary: Installer fails with "access denied" error.
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.anquet.co.uk/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prlewis(a)letterboxes.org
Please note that this is a different installer from the one described in bug
#14585.
When running the demo installer, downloaded from
http://www.anquet.co.uk/demo.aspx (the file should be called
Anquet_Maps_v06_6.2.2.exe, NOT setup.exe), the installer crashes very early on.
Wine produces the following on the console:
C:\windows\temp\WZSE0.TMP>.\AnquetMapsV06.msi
Access denied
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=24177
Summary: Intro page has overlaping text
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The following is placed in the main body of the page rather than I think in the
navigation.
-------------------------------------
# | Log In
Remember [x]
# | Forgot Password
Login: [x]
* Add Bugzilla to Sidebar (requires a Mozilla browser like Mozilla Firefox)
* Install the Quick Search plugin (requires Firefox 2 or Internet Explorer
7)
--------------------------------------
I have both fields for the username password visible and have tested on
Epiphany 2.30.2 an Firefox 3.6.8 and Firefox 3.6.8 (wine).
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http://bugs.winehq.org/show_bug.cgi?id=12735
Summary: Unimplemented functions in storage.dll
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: NEW
Keywords: BugBuster
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/163966
Powersim under Wine cannot access storage system. Wine crashes with:
wine: Call from 0x7b8403f0 to unimplemented function
storage.dll.IStream16_Stat, aborting
There are likely other functions missing as well.
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http://bugs.winehq.org/show_bug.cgi?id=21610
Summary: Heores V screen is flickering
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helgast(a)post.cz
Created an attachment (id=26081)
--> (http://bugs.winehq.org/attachment.cgi?id=26081)
Heroes V log
I have successfuly played Heroes V with wine version <= 1.1.37. After
installing wine 1.1.38 game is unplayable, because screen is flickering in
game. I tested game with clean .wine directory but it didn't help. I have ATI
HD4200 card with official 10.1 drivers.
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