http://bugs.winehq.org/show_bug.cgi?id=17364
Summary: FineReader 8.0 does not pass through serial number check
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When trying to install Fine Reader 8, after entering serial number, press
'Next' button, but nothing happens: still remaining in the serial number
entering dialog. The number is correct and works well under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=17602
Summary: Macromedia Flash 8 Crashes when the zoom is changed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heuripedes(a)gmail.com
Created an attachment (id=19770)
--> (http://bugs.winehq.org/attachment.cgi?id=19770)
Backtrace
Macromedia Flash 8 Crashes when the zoom is changed (in the menu option or the
combobox in the right of the document list)
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http://bugs.winehq.org/show_bug.cgi?id=17399
Summary: Giants: Citizen Kabuto - sometimes terrain textures
slide along with view
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Created an attachment (id=19461)
--> (http://bugs.winehq.org/attachment.cgi?id=19461)
frame 1
Certain levels in the game reliably exhibit a really annoying problem where all
the terrain textures slide seemingly along with the player's view camera, which
results in a complete disorientation of the player.
See the attached screenshots in a series to get the effect of this texture
sliding. Notice that textures on the mountains on the textures also slide but
each polygon retains the same texture.
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=17377
Summary: Total Annihilation: Unhandled page fault on startup
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niko.vuokko(a)tkk.fi
Created an attachment (id=19424)
--> (http://bugs.winehq.org/attachment.cgi?id=19424)
Stderr output on starting the game
When starting the game it gets to change resolution and then crashes back to
desktop without ever showing any game graphics. Looks like it's trying to
access a null pointer.
I've got X server 1.5.3, Intel 4500 GPU, has direct rendering working. This is
the first Wine app I'm testing on the machine.
My Gentoo box is 64-bit, but Wine is 32-bit, installed without any mods.
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http://bugs.winehq.org/show_bug.cgi?id=17312
Summary: Cisco Unified Personal Communicator (all versions)
crashed on launch with buitin oleaut32
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Seems a bug in oleaut32.OleLoadPicture.
While using native oleaut32.dll, application started but not showed any
pictures (in splash screen, toolbar buttons, etc)
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http://bugs.winehq.org/show_bug.cgi?id=17475
Summary: Baldurs Gate II CD Rom check error
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rudolf(a)rudos.de
after installing baldurs gate II i started the game and then the error came.
wine was not able to check the cd rom driver to check if the original cd is
insert in.
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http://bugs.winehq.org/show_bug.cgi?id=17360
Summary: Space Colony: Sound and map fail.
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalomega(a)googlemail.com
Space Colony (PC game) installs properly, and the game runs properly.
Later into the game, the sound fails, requiring the user save and close down
the program.
Also, game has an inbuilt map editor, whilst this can be used to create maps,
the game cannot locate them once saved. (though it can locate save games)
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http://bugs.winehq.org/show_bug.cgi?id=17352
Summary: Guiter Hero III will not start --
EXCEPTION_ACCESS_VIOLATION
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spyro.boy(a)gmail.com
Created an attachment (id=19389)
--> (http://bugs.winehq.org/attachment.cgi?id=19389)
error box
I don't remember what version of wine worked last but ever since upgrading to
1.1.14, Guitar Hero III will not start.
I'm currently using git to no avail, and I've attached screencaps of the dialog
box error and debugging information.
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http://bugs.winehq.org/show_bug.cgi?id=17303
Summary: glDrawBuffer systematically throw GL_INVALID_OPERATION
in flush_to_framebuffer_drawpixels
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.gardou(a)laposte.net
Created an attachment (id=19315)
--> (http://bugs.winehq.org/attachment.cgi?id=19315)
+d3d_surface log of supreme commander
Playing supreme commander spams the console with
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawBuffer(myDevice->offscreenBuffer) @
surface.c / 1271
Attached is a +d3d_surface log of launching supreme commander and exiting after
intro movies.
Options are:
ORM = pbuffer
Multisampling = enabled
rendertargetlockmode = auto
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http://bugs.winehq.org/show_bug.cgi?id=17382
Summary: VI 2.5 cannot invoke vmware-remotemks.exe subprocess to
handle remote console
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
When you click on the "console" button or tab, nothing happens. In Windows this
starts separate executable vmware-remotemks.exe with the arguments such
"vmware-remotemks.exe -@ "vmdbPipeHandle=2724; vm=_ie; gui=true" -H 2628 -R -C
off -P 2 -D"
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http://bugs.winehq.org/show_bug.cgi?id=17230
Summary: autocad 2006 : cpu 100% utilization
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bruckethio(a)yahoo.com
After initializing and importing a drawing in autocad 2006, the CPU raises to
100%. The drawing which I incorporated is not that big in size, but since it
consumes the processor very highly zoom in/out as well as executing different
command makes the application process very very slow
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http://bugs.winehq.org/show_bug.cgi?id=17177
Summary: Can't change resolution on Total Overdose
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
On total overdose game, if i change the default resolution (800 x 600) to
another resolution (for example 1024 x 768), the game exits and when i restart
the game, it uses the default resolution.
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http://bugs.winehq.org/show_bug.cgi?id=15975
Summary: Autograph 3.2: Icons not displayed on toolbars
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angeldodger(a)tiscali.co.uk
Created an attachment (id=17165)
--> (http://bugs.winehq.org/attachment.cgi?id=17165)
command line output when app is run
Any help with solving this problem would be much appreciated.
On first install Autograph would crash on startup. This was fixed by using the
native version of msxml3.
The program now appears to be fine apart from the above issue, with icons not
being displayed on any toolbars. I've attached the command line output below.
Any help greatly appreciated.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=17471
Summary: Jane's F/A-18 doesn't run
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)adiemus.org
Installing Jane's F/A-18 works in wine-1.1.14. With a no-cd in place, the game
will run as well. However, nearly the entire screen is black. The debug text
displayed to this point is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec60,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) You may want to contact
wine-devel for help
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x16b198): Want to change the
window parameters of HWND 0x80032, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
The menus seem to function if you click on the right spots. However, trying to
start a mission gives the stack trace included in the following attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17362
Summary: Cannot build wine 1.1.14 on Solaris Express Developer
Eddition
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I'm using Solaris Express Developer Edition 1/08 snv_79b X86 and when trying to
compile wine 1.1.14 on it and I get following error:
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
rm -f libuuid.a
ar rc libuuid.a uuid.o
ranlib libuuid.a
`libdinput.def.a' is up to date.
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./acledit.spec
main.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: Symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
*** Error code 2
make: Fatal error: Command failed for target `acledit.dll.so'
Current working directory /tmp/wine-1.1.14/dlls/acledit
*** Error code 1
The following command caused the error:
cd acledit && make
make: Fatal error: Command failed for target `acledit'
Current working directory /tmp/wine-1.1.14/dlls
*** Error code 1
The following command caused the error:
cd dlls && make
make: Fatal error: Command failed for target `dlls'
Compilation failed, aborting install.
I've tried recommended way of unpacking wine and then cd wine-1.1.14; bash
./tools/wineinstall
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=17332
Summary: Cisco IP Communicator 2.1.4 sometimes hang up on start
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Console has messages at that moment:
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:create_server class {dc203f7c-db36-43ab-880f-d6cf82d55737} not
registered
err:ole:CoGetClassObject no class object {dc203f7c-db36-43ab-880f-d6cf82d55737}
could be created for context 0x4
err:ole:create_server class {2077defb-f365-4bcb-b28f-d99f0ff281b2} not
registered
err:ole:CoGetClassObject no class object {2077defb-f365-4bcb-b28f-d99f0ff281b2}
could be created for context 0x4
err:ole:create_server class {983b3350-8948-43d1-a82e-7d9fde51dc64} not
registered
err:ole:CoGetClassObject no class object {983b3350-8948-43d1-a82e-7d9fde51dc64}
could be created for context 0x4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=17274
Summary: Cold Fear bug
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfurik(a)gmail.com
Steam version of Cold Fear is unplayable. Game movies are too slow, textures
are transparent.
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http://bugs.winehq.org/show_bug.cgi?id=17080
Summary: artefact with dxlevel 90 (Counter-Strike: Source)
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
Created an attachment (id=18900)
--> (http://bugs.winehq.org/attachment.cgi?id=18900)
artefact with dxlevel 90
wine 1.1.11, 1.1.12, 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
see images in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15853
Summary: Bug on Perfect World (Alsa or OSS)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.eti.br
Hi all,
When running Perfect World game, after first window (where you click Play), the
game crashs, no sound.
This problem occurns in 80% of game loading. Sometime the sound is oks.
I'm using wine 1.1.2 with patch to animated cursor running in a Archlinux.
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http://bugs.winehq.org/show_bug.cgi?id=19831
Summary: fullscreen in PDF viewer stopped working after upgrade
to beta
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davideps(a)umich.edu
Hello,
I'm running Ubuntu Jaunty.
I use the free PDF-Xchange viewer from Tracker Software (ver 2.0 build 42.2).
In Wine 1.0.1 the fullscreen view (F12) works fine.
I upgraded to Wine 1.1.28, which I thought necessary to get Google Sketchup
working. (Sketchup appears to function fairly well now.)
But, the fullscreen view in the PDF now "bounces" immediately back to non-full
screen. I tried this under Wine set to XP and to Vista. That about covers my
troubleshooting skills...
Anyway--this is not earthshattering--but something hopefully that may get fixed
one day.
thank you for all the great work and a great product,
-david
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http://bugs.winehq.org/show_bug.cgi?id=19806
Summary: Tales of Monkey Island Chapter 2 Siege of Spinner Cay
crashes when quitting
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=23199)
--> (http://bugs.winehq.org/attachment.cgi?id=23199)
wine-1.1.27 log
The named game crashes at the end after the game has been quit.
It does not crash when quitting from the main menu before starting a game.
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http://bugs.winehq.org/show_bug.cgi?id=24123
Summary: "Royal Doppelkopf Live" doesn't start
Product: WineHQ Bugzilla
Version: 2.11
Platform: x86
URL: http://www.skat24.de/download/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yiun(a)gmx.de
The program doesn't start after installation, even when ie6 and vb6 is
installed.
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http://bugs.winehq.org/show_bug.cgi?id=22818
Summary: winedbg starts with a first chance exception
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=28178)
--> (http://bugs.winehq.org/attachment.cgi?id=28178)
terminal output
In Wine-1.2-rc1 when I start winedbg on any windows executable, it always
generates a first chance exception.
Regression testing resulted the following commit:
bb33cebe3f7b24759aa47238a33197bbf73cfcb1 is the first bad commit
commit bb33cebe3f7b24759aa47238a33197bbf73cfcb1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 19 12:14:03 2010 +0200
user32: Store a pre-computed alpha bitmap for 32-bpp icons with an alpha
channel.
:040000 040000 50111d24987ad7db2b2e8c32fb9dbe139ed5504e
b6f95a273c5743293012092f66fa8b17de4885e8 M dlls
However, I couldn't revert the patch cleanly on top of Wine-1.2-rc1: several
hunks failed.
Fedora 12 x86
Wine-1.2-rc1 compiled from source (CFLAGS="-g -gdwarf-2 -O0)
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http://bugs.winehq.org/show_bug.cgi?id=14811
Summary: Default Menu Style
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarosser06(a)gmail.com
Binary package hint: wine
There are two different menu styles in Windows/Wine, and the flat style looks
better. (It's the default in WinXP until you change your theme.) It can be
selected by flipping a bit in user.reg:
"UserPreferenceMask"=hex:10,00,00,80
change to:
"UserPreferenceMask"=hex:10,00,02,80
http://blogs.msdn.com/tonyschr/archive/2004/05/10/129412.aspxhttp://www.codeproject.com/KB/menus/flatmenuform.aspx
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http://bugs.winehq.org/show_bug.cgi?id=24207
Summary: Nvidia drivers and stupid fpu
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
At all, it's not a wine bug, but bug of nvidia driver and bad code of windows
programm.
When i start some games from tasofro, shows black window and game hang up. It's
bug appears only on Nvidia drivers, because they use not safe code in
libGLcore. During glXCreateContext it does this:
leal 0x2ac(%esp),%esi
leal 0x2b0(%esp),%ecx
...
195230: movl 0x2a8(%esp),%eax
195237: movl %eax,0x2a4(%esp)
19523e: flds 0x2a8(%esp)
195245: fmul %st(1),%st
195247: fstps 0x2a8(%esp)
19524e: flds 0x2b0(%esp)
195255: flds 0x2a8(%esp)
19525c: faddp %st,%st(1)
19525e: fstps 0x2ac(%esp)
195265: movl 0x0(%esi),%edx
195267: movl 0x0(%ecx),%eax
195269: cmpl %eax,%edx
19526b: jnz 195230
While this exact code is called on every context creation, it clearly doesn't
cause anything problematic for most non-Tasofro apps. This is because of the
FPU rounding mode. In the default setting, it will always converge because the
two values are constants. However, Tasofro sets the FPU Control Word to 0A7F at
some point, which means it always rounds up rather than rounds to nearest. This
means that the value will never converge. So it just gets stuck in an infinite
loop.
(If i patch exe for rounding mode - game starts normally)
Well, i think wine may reset rounding mode before call glXCreateContext
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