http://bugs.winehq.org/show_bug.cgi?id=18417
Summary: Navision 4.0 SP3 crashes on the start
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
Navision 4.0 SP3 doesn't work. Crashes on the start.
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http://bugs.winehq.org/show_bug.cgi?id=17925
Summary: Winetest segfaults if (32-bit) gecko is installed
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Strange bug, but winetest64 is repeatedly segfaulting if gecko is installed:
fixme:win:EnumDisplayDevicesW ((null),0,0x7f89c313f0e0,0x00000000), stub!
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53283f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5328d30) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5328d30) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53323f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c53323f0) Surface already
locked
err:d3d_surface:IWineGDISurfaceImpl_LockRect (0x7f89c5332d30) Surface already
locked
Segmentation fault (core dumped)
after ddraw:visual o.0. I can't see why on earth it would segfault there, but
if I remove the geckourl from the registry, winetest64 runs to completion.
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http://bugs.winehq.org/show_bug.cgi?id=13819
Summary: Wrong codepage used for console output
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this problem, run the following command (that's assuming you have
a UTF-8 xterm, otherwise replace UTF-8 with ISO-8859-1 or the appropriate
encoding):
LANG=fr_FR.UTF-8 ./programs/start/start /help
You will notice that all the accentuated characters are missing. This is
because start.c converts the Unicode resource string to the
GetConsoleOutputCP() encoding in the output() function. I think that's correct
but GetConsoleOutputCP() systematically return "850" as the codepage, even if I
change the [Nls\Codepage]/OEM value in the registry.
One hack to fix this is to replace the GetConsoleOutputCP() call with CP_UNIXCP
but I guess that would be wrong in the case where we're running in the Wine
console.
So I think that when the console is a regular Unix terminal
GetConsoleOutputCP() should return the CP_UNIXCP codepage.
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http://bugs.winehq.org/show_bug.cgi?id=23836
Summary: Game Explorer Manager does not start
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.extensiblesoft.com/gamex/GameExplorerManage
r10beta6.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
err:ntdll:NtQueryInformationToken Unhandled Token Information class 20!
fixme:exec:SHELL_execute flags ignored: 0x00000100
Repeats forever
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http://bugs.winehq.org/show_bug.cgi?id=19107
Summary: Overlod 2 - Game Crashes
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hallvar_helle(a)damedoen.com
When Running Ovelord2.exe the game chrashes. Wine Chrash window stays hidden
buts shows when alt-tabbing
attatched Console output for >wine Overlord2.exe
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http://bugs.winehq.org/show_bug.cgi?id=16565
Summary: Tarzan Demo: Crashes while starting.
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.download.com/Tarzan-demo/3000-7563_4-
10032563.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flossl(a)live.com
Tarzan crashes while starting with an error code.
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http://bugs.winehq.org/show_bug.cgi?id=15785
Summary: Serious Sam II(v 2.066): 3d graphics don't work and
movies don't play.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsxbox(a)gmail.com
Created an attachment (id=16902)
--> (http://bugs.winehq.org/attachment.cgi?id=16902)
error log
I can start application and enter menu, but when I try to start playing, only
black screen is shown. There are message "Video card was changed. Select
"quality auto adjustment" in settings menu", but when I do it, application
hungs.
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http://bugs.winehq.org/show_bug.cgi?id=23126
Summary: Mass Effect 2 requires msvcp80
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library MSVCP80.dll (which is needed by L"...Program
Files\\Mass Effect 2\\Binaries\\nvtt.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"...Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
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http://bugs.winehq.org/show_bug.cgi?id=20139
Summary: Fritz 11 crash when using 3D chessboard
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=23720)
--> (http://bugs.winehq.org/attachment.cgi?id=23720)
terminal output
Fritz 11 is working with 2D chessboard but when selecting 3D, game crash with:
wine: Unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileExA called
at address 0x7b844633 (thread 001b), starting debugger..
Using winetricks d3dx9 doesn't help (in fact it makes it even worse, instead of
only aplication crash I get a serious xserver crash.)
Only change to default settings was disabling anti aliasing (in order to evade
bug 18333)
My system: Ubuntu 8.10, Radeon X1600 mobile, fglrx driver version: 8.593.
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http://bugs.winehq.org/show_bug.cgi?id=18650
Summary: FFXI - POL screen flipping potential-fix causes crash
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dereck(a)gmail.com
Created an attachment (id=21363)
--> (http://bugs.winehq.org/attachment.cgi?id=21363)
Terminal output from crash.
I installed Final Fantasy XI as per the appdb instructions and it worked as
well as it could, but like every other system I installed on POL would flip
upside down constantly. In the comments there is a posted solution of sorts to
the fliping:
adding the following key with regedit fixes this problem:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"OffscreenRenderingMode"="fbo"
If I add this key, POL crashes before it can load, terminal output attached.
Graphics card Info:
01:05.0 VGA compatible controller: ATI Technologies Inc RC410 [Radeon Xpress
200M]
Subsystem: Toshiba America Info Systems Device ff04
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz+ UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 66 (2000ns min), Cache Line Size: 32 bytes
Interrupt: pin A routed to IRQ 17
Region 0: Memory at d0000000 (32-bit, prefetchable) [size=256M]
Region 1: I/O ports at 9000 [size=256]
Region 2: Memory at c0000000 (32-bit, non-prefetchable) [size=64K]
[virtual] Expansion ROM at c0020000 [disabled] [size=128K]
Capabilities: [50] Power Management version 2
Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA
PME(D0-,D1-,D2-,D3hot-,D3cold-)
Status: D0 PME-Enable- DSel=0 DScale=0 PME-
Capabilities: [80] Message Signalled Interrupts: Mask- 64bit- Queue=0/0
Enable-
Address: 00000000 Data: 0000
Kernel modules: radeonfb
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http://bugs.winehq.org/show_bug.cgi?id=24122
Summary: Mass Effect 2 Demo requires msvcr80
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30362)
--> (http://bugs.winehq.org/attachment.cgi?id=30362)
Dummy implementations of _set_SSE2_enable and _set_purecall_handler
Now that bug 23126 is fixed, I tried running Mass Effect 2 Demo without
installing vcrun2005. It aborted because it called our _set_SSE2_enable,
and once I added a fake implementation of that, it aborted because it called
our _set_purecall_handler. Adding a fake implementation of that let the
app get as far as the intro screen that says "press any key".
Once you do, it hangs, outputting
fixme:msvcrt:_controlfp_s (0x18ff1d0 0 0) semi-stub
fixme:msvcrt:_controlfp_s (0x18ff1b0 0 196608) semi-stub
fixme:msvcrt:_controlfp_s (0x18ff250 589855 196608) semi-stub
over and over.
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http://bugs.winehq.org/show_bug.cgi?id=17828
Summary: AnzioWin: 2 taskbar entries for each running instance
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System:
Ubuntu 8.04
Wine 1.1.17 (binary from WineHQ APT Repository)
I'm using an app which when launched will show 2 taskbar entries (2 rectangular
things on the taskbar) for every instance running, instead of just 1.
This is a problem because only 1 of those is active and responds to clicks to
get focus / come in the foreground, so the user is confused, especially if he
has more than one instance running (ie: 2 instances = 4 taskbar entries).
Steps to reproduce:
1) Download and install (9MB)
http://www.anzio.com/pub/anzio16/anziowinsetup.exe
(30 days demo, 15 seconds nag screen at every launch)
2) Click on the new menu icon
programs -> Anzio 16 -> Anzio 16 (default connection)
3) Select vt220
4) wait 15 seconds at nag screen
5) Select telnet/ssh whatever and type an IP address in the upper right text
box (ie: the very same Linux box you are testing on) and press "connect".
6) Observe that in the taskbar you have 2 entries
1st "Anzio"
2nd "AnzioWin <ip.address.you.used>"
If you minimize the window, only one of those entries is active.
On Windows you only get 1 taskbar entry.
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http://bugs.winehq.org/show_bug.cgi?id=24224
Summary: EVE Online 1.0.5 / Testserver build crashes right
after login
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Created an attachment (id=30498)
--> (http://bugs.winehq.org/attachment.cgi?id=30498)
Backtrace
The new Testserver build crashes some seconds after logging in.
Attaching backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=18360
Summary: Implement ntoskrnl.exe.MmMapIoSpace
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/314498
Lack of this function is causing an application crash, although I'm not sure
the application would work with the function either.
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http://bugs.winehq.org/show_bug.cgi?id=9002
--- Comment #26 from Art Vandelay <phil.vandelay(a)gmail.com> 2010-08-31 15:03:58 CDT ---
sure, but then everyone will admit it's not as bad as it
seems from the previous posts.
especially if everyone can enjoy the game.
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http://bugs.winehq.org/show_bug.cgi?id=9002
--- Comment #25 from Matt Wrenn <cogadh(a)comcast.net> 2010-08-31 14:30:39 CDT ---
(In reply to comment #24)
> The install works ... you just have to ignore the error message at the end.
> Use desktop emulation, eject in terminal when asked for another CD,
> and then when it seemlingly fails,
> don't roll back, don't repeat, just kill the install app.
With due respect, if you have to kill the install process in order to keep the
game installed (I am unable to confirm this as a workaround at the moment),
then it absolutely does not work and there is still some kind of problem with
Wine and this installer. Only if it were able to be installed exactly as it is
in Windows, without any "hoop jumping", should it be considered working.
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http://bugs.winehq.org/show_bug.cgi?id=17764
Summary: Cannot use "Edit in Edit image window" in Canon DPP
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theholyettlz(a)googlemail.com
Created an attachment (id=19986)
--> (http://bugs.winehq.org/attachment.cgi?id=19986)
Backtrace
On Canon DPP 3.5.1 (and prior versions, I believe it started with a Wine update
although I cannot remember which), using "Edit in Edit image window" in
DPPViewer.exe (select one or more images, click View, Edit in Edit image
window) results in the main window disappearing. DPPEditor.exe is started (as
it should be, this produced the Edit image window) but for some reason is not
displayed. Killing it results in the reappearance of the DPPViewer.exe window.
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http://bugs.winehq.org/show_bug.cgi?id=24216
Summary: The Installing of comctl32 is cause of crashes for
Wine Software Uninstall
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panvali(a)gmail.com
The installation, from winetricks, of comctl32 cause Wine Software Uninstall
crashes. The problem appear when on Wine Configuration / Libraries comctl32 is
setting to (native) or (native, builtin). If that setting is change to
(builtin, native) the Wine Software Uninstall work fine.
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http://bugs.winehq.org/show_bug.cgi?id=7597
Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2(a)gmail.com
--- Comment #9 from Raymond <superquad.vortex2(a)gmail.com> 2010-08-30 21:11:05 CDT ---
(In reply to comment #8)
> Still present in 1.2-rc3. Works fine with ALSA, still.
any log with
WINEDEBUG=+dsound,+alsa
and
WINEDEBUG=+dsound,+oss
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http://bugs.winehq.org/show_bug.cgi?id=8724
Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |superquad.vortex2(a)gmail.com
--- Comment #7 from Raymond <superquad.vortex2(a)gmail.com> 2010-08-30 19:20:37 CDT ---
(In reply to comment #5)
> Created an attachment (id=28760)
--> (http://bugs.winehq.org/attachment.cgi?id=28760) [details]
> tentative patch
>
> Does this attached patch let the sound be correctly processed?
> It's a small revert from regression.
is aux device specific to sb16 since CD player can directly connected to some
model of sb16 in the old days ?
do wine want to fully emulate sb16 ?
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http://bugs.winehq.org/show_bug.cgi?id=421
Jon Dufresne <jon.dufresne(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jon.dufresne(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #380 from max(a)veneto.com 2010-08-30 10:53:21 CDT ---
(In reply to comment #379)
> I tried it with SolidWorks, with hope that it would solve some performance
> issues with toolbar refresh and left panel display, but unfortunately it
> doesn't change anything. I didn't notice any improvement in general
> responsiveness during 3D modelling.
>
> But there is at least one positive effect : geometric constraints in solidworks
> sketches are shown with little blue-background icons. With dibengine on, they
> are displayed correctly, but without, they are completely garbled.
>
> And a negative point : icons in CSG (left panel) are partially black. It
> doesn't seems to be directly related to transparency, as the black area is not
> exactly the transparent area of the icons, but maybe it is related to an offset
> problem with alpha channel ?
The toolbar refresh slowness (which has also to some extent Autocad) depends (I
guess) of app's mixing of DIB and DDB ops. Not solvable by current state of the
engine, it should handle DDB directly too without having to convert to an
forth, so co-operate with wineX11.drv internals which, because of being an
"external" part of wine (and, mostly, because I don't want to rebase it on each
change in winex11 !) it can't do now.
About the transparency, I've noticed that one too, but I have no time right now
to investigate it in depth. It should be something trivial, indeed.... Maybe on
next months, but I'm not motivated anymore to do hard development on DIB engine
now. AutoCad works and that was my urgent problem.
I lost the hope to see the engine into mainstream some time ago....
About the constraints, I'm happy to hear that :-)
I've seen that the engine, in some graphic parts, pass more tests than wine GDI
itself :-) I also have an app that behaves (graphically) better with the engine
than without, but usually it's the opposite, the engine has still some missing
points.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=421
denis bonnenfant <denis.bonnenfant(a)diderot.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |denis.bonnenfant(a)diderot.or
| |g
--- Comment #379 from denis bonnenfant <denis.bonnenfant(a)diderot.org> 2010-08-30 10:33:53 CDT ---
I tried it with SolidWorks, with hope that it would solve some performance
issues with toolbar refresh and left panel display, but unfortunately it
doesn't change anything. I didn't notice any improvement in general
responsiveness during 3D modelling.
But there is at least one positive effect : geometric constraints in solidworks
sketches are shown with little blue-background icons. With dibengine on, they
are displayed correctly, but without, they are completely garbled.
And a negative point : icons in CSG (left panel) are partially black. It
doesn't seems to be directly related to transparency, as the black area is not
exactly the transparent area of the icons, but maybe it is related to an offset
problem with alpha channel ?
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http://bugs.winehq.org/show_bug.cgi?id=13222
Summary: "King's Bounty: the Legend" crashes on start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kapone2002(a)yandex.ru
King's Bounty: the Legend crashes on start with two "Unhandled exception"
errors. More information - on this screenshot
http://moikartinki.ru/view_image/806dc2217/snapshot1.jpg
I think it's something with DirectX, because KB don't want to start even in
WinXP if the last DirectX (April_2008) is not installed
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