http://bugs.winehq.org/show_bug.cgi?id=23753
Summary: 3D Sexvilla 2 : Installs but doesn't launch.
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.3d-porngames.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neskweek(a)gmail.com
Created an attachment (id=29767)
--> (http://bugs.winehq.org/attachment.cgi?id=29767)
Wine 1.2-r6 trace on Ubuntu 10.04 x86
Wine fails to launch the game.
Always reproductible
- On Ubuntu 10.04 (x86) (machine with Nvidia card and proprietary drivers)
with wine 1.2-r6
On Gentoo 10.0 (standard profile) amd64 (machine with ATI card. Tested with
proprietary drivers and radeonhd with 3D working)
with wine 1.2
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http://bugs.winehq.org/show_bug.cgi?id=23705
Summary: Runes of Magic says it can't log in if ConnectEx not
available
Product: Wine
Version: 1.2
Platform: x86
URL: http://us.runesofmagic.com/us/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Runes of Magic (once you do winetricks ie6 to get past bug 23703,
and apply the patch or do winetricks vcrun2005 to get past bug 23217),
the game lets you try to log in. When you enter username and
password, it tells you it failed, and the console shows
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
ConnectEx
The patch from bug 17699 seems to get it a bit further - it says
"Obtaining Server List...".
(The login doesn't go any further on my machine, not sure why. tcpdump
shows a connection is established to rom-eneu-srv.runewaker.com.)
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http://bugs.winehq.org/show_bug.cgi?id=22574
Summary: Blockland v14 freezes on startup
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://blockland.us
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: racecar56(a)gmx.com
Blockland v14's freezes on startup. No console fuss or any other abnormal
things (other than the freeze itself) is visible. The GUI (that was
unfortunately frozen) appears to look normal. The console is also unable to be
typed into. Closing the console gets Blockland out of your way.
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http://bugs.winehq.org/show_bug.cgi?id=22540
Summary: CMake hangs when trying to detect and test MinGW
compiler (gcc.exe & g++.exe)
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
CMake hangs when trying to detect a usable Compiler, preferable MinGW, assuming
`-G "Unix Makefiles"' has been set as commandline argument.
CMake is also consuming a significant amount of CPU.
Excpected output when running cmake natively (example):
$ cmake .
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Configuring done
-- Generating done
-- Build files have been written to: /home/user/somepath
Actual Output:
$ wine cmake . -G 'Unix Makefiles'
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: C:/MinGW/bin/gcc.exe
(... nothing happens, just consuming CPU)
MinGW is installed into C:\MinGW, CMake (latest version from cmake.org) is
Installed into C:\CMake.
The projectfile (CMakeLists.txt) is working properly, and I've tested the
project successfully on Windows XP SP2, using exactly the same CMake version,
creating projectfiles for MinGW, VisualStudio and SunStudio, so it's most
certainly not the CMakeLists.txt who's causing the bug.
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http://bugs.winehq.org/show_bug.cgi?id=22504
Summary: Bioshock: fog renders red
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.gamershell.com/download_20697.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27573)
--> (http://bugs.winehq.org/attachment.cgi?id=27573)
terminal output
Regression caused by:
adf4ca2e23873811a22fc82022f5d7753e9d569a is first bad commit
commit adf4ca2e23873811a22fc82022f5d7753e9d569a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Feb 1 13:52:58 2010 +0100
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
:040000 040000 ab263cdcbc9159b5748ba4ec13bdb50172816ef3
2566b7788ab4edd5011e2fb3af484f1f5cc67943 M dlls
Originally pointed out in bug 19511, but a new bug was never filed. Bug 21876
is also related to this commit, but the attached patch does not fix the fog in
Bioshock.
card is an nvidia 9800 gtx+, drivers are 195.36.15.
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http://bugs.winehq.org/show_bug.cgi?id=21568
Summary: advapi32/crypt tests crash with +heap
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://test.winehq.org/data/7aaaf738ecd06c12bfd69200ee
74abd5cc9aef8b/wine_ae-ub910-heap/advapi32:crypt.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26007)
--> (http://bugs.winehq.org/attachment.cgi?id=26007)
terminal output
=>0 0x7ec1ac0d CryptSetKeyParam+0x98(hKey=1334760, dwParam=4, pbData="",
dwFlags=4) [/home/austin/wine-git/dlls/advapi32/crypt.c:1961] in advapi32
(0x0063fcf8)
...
0x7ec1ac0d CryptSetKeyParam+0x98
[/home/austin/wine-git/dlls/advapi32/crypt.c:1961] in advapi32: movl
0x0(%eax),%eax
1961 if (!key || !pbData || !key->pProvider || key->pProvider->dwMagic !=
MAGIC_CRYPTPROV)
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http://bugs.winehq.org/show_bug.cgi?id=21027
Summary: Lego Digital Designer hangs on startup
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.lego.com/eng/factory/design/ldd.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitkukissa(a)gmail.com
After loading the initial "startup" screen the LDD starts consuming 50% of a
dual core CPU and hangs.
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http://bugs.winehq.org/show_bug.cgi?id=20828
Summary: InstallUtil.exe fails on "Appraise It" setup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.brewster(a)comcast.net
Created an attachment (id=24956)
--> (http://bugs.winehq.org/attachment.cgi?id=24956)
Error report a la Microsoft.
All files from ftp://www.sfrep.com/dloads/web_setup downloaded, unzipped and
wine loaded OK. Installing AppraiseIt v.8.3 started OK. First error report
from .NET Framework InstallUtil. See att.
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http://bugs.winehq.org/show_bug.cgi?id=20429
Summary: X3 Terran Conflict (v 2.5) - intermittent cursor
problems
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DavidWalley(a)googlemail.com
Cursor response is less smooth than in native Windows, and occasionally the
cursor seems to get "jammed", typically in "down".
Can usually be fixed by waiting, typically by moving cursor in opposite
direction, but not always.
This can be alleviated, though not entirely eliminated, by use of mouse rather
than cursor keys wherever possible, and trying not to hold one of the cursor
keys for extended periods, particularly when navigating long lists in menus.
Similar effects seen in X3 Reunion.
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http://bugs.winehq.org/show_bug.cgi?id=19849
Summary: Links 2003 does not run
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://linkscountryclub.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=23264)
--> (http://bugs.winehq.org/attachment.cgi?id=23264)
Log
Can install either the download version or trial version (see link).
Error Dialog comes up and have to CTRL-C out of wine
Log attached
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http://bugs.winehq.org/show_bug.cgi?id=19414
Summary: Excel 2003 & 2007 crash trying to run macros
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=22530)
--> (http://bugs.winehq.org/attachment.cgi?id=22530)
crash log trying to run a macro in Excel 2007
Excel 2003 & 2007 can now record macros, but crash trying to run them. Native
oleaut32.dll (copied from my XP partition) solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=19093
Summary: Canon DPP: Editor window quits unexpectedly when
zooming to 100%
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://software.canon-europe.com/products/0010513.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theholyettlz(a)googlemail.com
Created an attachment (id=22040)
--> (http://bugs.winehq.org/attachment.cgi?id=22040)
Debug output of DPP under Wine 1.1.23
Starting with Wine 1.1.24 (from Fedora repos), attempting to view images at
100% zoom in Canon Digital Photo Professional editor windows results in those
windows (which I believe run as a separate application) quitting unexpectedly.
This function works fine with Wine 1.1.23.
I have attached logs from WINEDEBUG=warn+all for both versions. The only major
difference I have observed is the presence of messages like
wine client error:25: write: Bad file descriptor
with Wine 1.1.24.
[Canon DPP (updater) 3.6.1 may be downloaded from
http://software.canon-europe.com/products/0010513.asp (AppDB 1988).
Unfortunately, the installer for it is broken under Wine (Bug 16817); to get it
to work, I have to install a 3.4 version, install the 3.6 under Windows, and
then copy the files.]
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http://bugs.winehq.org/show_bug.cgi?id=18955
Summary: SupremeCommander: GPGNet fails to install
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21812)
--> (http://bugs.winehq.org/attachment.cgi?id=21812)
Autorun screen
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
I start autorun.exe from DVD of SupremeCommander Forged Alliance and see screen
like in attachment.
The problem is that when i try to click on GPGNet then nothing happen and it
should start installing this component. In terminal there is:
fixme:advapi:LookupAccountNameW (null) L"NSLW" (nil) 0x33f77c (nil) 0x33f780
0x33f774 - stub
fixme:advapi:LookupAccountNameW (null) L"NSLW" 0x14f7e0 0x33f77c 0x14f598
0x33f780 0x33f774 - stub
fixme:msi:MsiGetMode 1 4
wineserver: file_set_error() can't map error: Function not implemented
fixme:msi:MsiGetMode 1 4
wineserver: file_set_error() can't map error: Function not implemented
err:msi:ITERATE_Actions Execution halted, action L"VSDCA_VsdLaunchConditions"
returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=18401
Summary: Cars won't be renderer with PC3 shaders
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
This is a new bug in 1.1.21. It was working on 1.1.20, but generally 1.1.21
with PC3 works better. Some effects look better in 1.1.21. The only problem is
that you wont see any cars. Ghost cars are working and you can see all of the
car shadows.
This has to do something with the new shader code in 1.1.21. It did a step to
the right direction, but caused this minor regression.
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http://bugs.winehq.org/show_bug.cgi?id=18365
Summary: Shareaza uses 100% CPU when not minimized
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.pantheraproject.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mackle9(a)yahoo.com.au
Open window cause full processor load. When window minimizes, everything is
fine.
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http://bugs.winehq.org/show_bug.cgi?id=18170
Summary: regedit should accept CR-separated lines
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
I have a program that runs regedit on a file where lines are separated by CR
characters on their own (no LFs anywhere!).
On Windows XP this works but in Wine it fails as regedit considers this to be
all one big line.
To reproduce one could use the following perl script to create a suitable test
file:
---
#!/usr/bin/perl
print "REGEDIT4\r";
print "\r";
print "[HKEY_LOCAL_MACHINE\\Software\\Foo]\r";
print "\"Name\"=\"Val\"\r";
---
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http://bugs.winehq.org/show_bug.cgi?id=18165
Summary: dlls/winhttp/net.c: assignment discards qualifies from
pointer target type
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: patch, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20629)
--> (http://bugs.winehq.org/attachment.cgi?id=20629)
patch
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/f
reetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o net.o net.c
net.c: In function 'netconn_init':
net.c:243: warning: assignment discards qualifiers from pointer target type
attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=17704
Summary: Seamonkey 2.0b1pre not drawing images
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joris_huizer(a)yahoo.com
Now and then I try the 2.0 beta version of Seamonkey (what used to be
"mozilla"), at times right when started, at times after some (short) time, it
stops drawing images, including GUI. (The GUI has the room for buttons, but
they aren't filled in)
I've seen the same with Firefox 3.1 beta but not as often/fast (which kinda
makes sence as they share a lot of code)
I'm not seeing fixme's or errors that would seems related, didn't try
traces/warns (wouldn't really know what to look for anyway)
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http://bugs.winehq.org/show_bug.cgi?id=16450
Summary: Bugs with EssentialPIM
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bugs found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
Three notable bugs:
1. If "Minimize to system tray" (tools -> options -> general) is chosen, the
minimization works fine.
now, there are two ways to restore:
a) right click on the icon, the select "restore": this works fine
b) left click on the icon: (BUG) the window is not restored, and the icon
disappears.
This bug is reproducible every time, and it never happens in windows.
2. In "Notes", the default text (I'm in wine now, so I can't see which one
exactly - I suppose Times New Roman) renders correctly underlined, italics and
strikethrough,
but (BUG) doesn't render at all the bold; it marks it as bold, but the text
is still plain. This never happens in windows.
3. Some times when launching the main executable, (BUG) a message "essentialpim
won't run in debug mode for security reasons" appears
and EPIM exits.
This message never appears in windows, and has an occurrence of about 1/15
on wine.
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http://bugs.winehq.org/show_bug.cgi?id=16413
Summary: Ignored return values
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17744)
--> (http://bugs.winehq.org/attachment.cgi?id=17744)
make log
austin@austin-desktop:~/wine-git$ gcc 4.3.2, CFLAGS="-O1 -g" ./configure &&
make clean && make &> foo.txt
austin@austin-desktop:~/wine-git$ grep 'unused' foo.txt | wc -l
137
Lots of:
make[1]: Entering directory `/home/austin/wine-git/tools'
ccache gcc -c -I. -I. -I../include -I../include -I/usr/include/freetype2
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -O1 -g -o makedep.o makedep.c
makedep.c: In function ‘get_line’:
makedep.c:199: warning: ignoring return value of ‘fgets’, declared with
attribute warn_unused_result
makedep.c:211: warning: ignoring return value of ‘fgets’, declared with
attribute warn_unused_result
makedep.c: In function ‘output_dependencies’:
makedep.c:883: warning: ignoring return value of ‘ftruncate’, declared with
attribute warn_unused_result
ccache gcc -O1 -g -o makedep makedep.o
make[1]: Leaving directory `/home/austin/wine-git/tools'
foo.txt attached
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http://bugs.winehq.org/show_bug.cgi?id=16378
Summary: Mia's Math sound regressions
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.kutoka.com/_en/products_mia_math.html
OS/Version: other
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On an Ubuntu Intrepid system, with pulseaudio 0.9.10-2ubuntu9:
In wine-1.0.1, 1.1.0 sound in this game is fine.
In wine-1.1.6 ... 1.1.9, it's a little worse, and breaks up once in a while.
Still usable, though.
In wine-1.1.10, it's much worse; it's as if it's looping each
eighth of a second for a second. Sure makes the game go slow.
So slow that you can't get past the first screen. Unusable.
I'll attach a +dsound log.
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http://bugs.winehq.org/show_bug.cgi?id=16211
Summary: DC++ .707 fails to run, throws an unhandled exception
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Created an attachment (id=17449)
--> (http://bugs.winehq.org/attachment.cgi?id=17449)
wine output when installing and running the program
I downloaded the v.707 installer from:
http://dcplusplus.sourceforge.net/download/
It installs successfully but when clicking on the express version, it returns a
debug log with an unhandled exception and crashes.
The debug log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15957
Summary: GRLevelX Images Hidden
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ando140(a)hotmail.com
Created an attachment (id=17142)
--> (http://bugs.winehq.org/attachment.cgi?id=17142)
Screenshot of GRLevelX running on Wine 1.1.8
It appears that the base map & radar image are hidden behind the black box.
Sometimes if a window is dragged across the radar, the base map & radar image
become visible for a brief moment. The intensity bar is always visible. This
appears to be an image layering or transparency problem.
A fully functional 30 day trial may be downloaded from:
http://www.grlevelx.com/downloads/grlevel2_setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=15370
Summary: DX-applications (mostly games) do not render shadows
correctly
Product: Wine
Version: 1.1.5
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=16216)
--> (http://bugs.winehq.org/attachment.cgi?id=16216)
(Dynamic) shadows turned on in R6Vegas
Games, e.g. Swat4, Rainbow Six series, do not display shadows an/or dynamic
lights correctly.
See images for details...
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