http://bugs.winehq.org/show_bug.cgi?id=18271
Summary: MSI creates incompatible msi file in a specific case of
create table
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tijnema(a)gmail.com
Created an attachment (id=20797)
--> (http://bugs.winehq.org/attachment.cgi?id=20797)
Test application for this bug (source and binary)
I was doing some testing on MSI, and figured that when using only 1 column in a
table with only 1 character, wine's msi implementation fails to create a
correct msi file.
When opening the msi file with orca, orca crashes after selecting the table.
Using native dll override for msi.dll, a correct msi file is generated.
The query I am using is
CREATE TABLE testTable (b INT PRIMARY KEY b)
Test application built in VS2008 (source and binary) is attached, it needs
vcredist package from microsoft to run.
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http://bugs.winehq.org/show_bug.cgi?id=23487
Summary: Buccaneer: freezes when changing screen resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29315)
--> (http://bugs.winehq.org/attachment.cgi?id=29315)
standard console log
The game Buccaneer: The Pursuit of Infamy (an arcadish Pirates! clone) becomes
unresponsive when changing in-game screen resolution. This occurs both in
Wine's virtual desktop mode and in fullscreen.
If you untick the 'Fullscreen' option in the game (so it runs in windowed
mode), the freezing doesn't happen and I can switch resolutions successfully.
The game uses the Torque engine, there are D3D9 and OpenGL rendering modes
available. However selecting OpenGL rendering from the options menu doesn't
have an effect: the game always resets itself to the default D3D9 renderer.
You can check out the issue using the demo (122 Mb download size), I added the
link to URL.
How to reproduce the issue in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Go to 'Help & Options' in the menu, then select 'Settings'. Change the
screen resolution (default is 1024x768) and press 'Apply graphic changes' >>
the game will hang, although music is playing on, and htop shows the game
executable still consumes 50-60 % CPU.
Workaround: playing the game in windowed mode.
I attached the console output when the game freezes. I added winedebug=-dsound
to the command line to suppress the tons of dsound related fixmes in the log.
Fedora 13 x86
Wine-1.2-rc6
Nvidia 7600 GT / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=22995
Summary: Adobe FrameMaker 8 installer displays complaint about
installation path drive type
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=4549
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28485)
--> (http://bugs.winehq.org/attachment.cgi?id=28485)
Adobe FrameMaker 8 installer +msi,+volume trace (lzma compressed)
With wine-1.2-rc2-51-gbbd93e5, after pressing Next at the "Setup Type" dialog
in the Adobe FrameMaker 8 installer, an "Invalid Installation Directory Type"
dialog is spawned, complaining about the destination drive type. Dismissing the
dialog, however, allows installation to continue. I suspect the problem is
msi-related, as a +volume trace shows that the GetDriveType invocation is
working correctly, and, within the ControlEvent msi table of the installer, a
SpawnDialog event for InvalidInstallDirType keyed to the Next button of the
SetupType dialog has condition:
_IsSetupTypeMin = "Typical" AND Drive_Fixed = "1"
which seems pretty strange, as a fixed drive is one that the installer is
supposed to accept. A +msi,+volume trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=21520
Summary: Monty Python's Complete Waste Of Time by 7th Level
does not go beyond opening scene.
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaybird25(a)gmail.com
Monty Python's Complete Waste Of Time game does not go beyond the opening scene
when started, the program just freezes. It did install correctly and seems to
start up properly under Wine. There are no errors reported when opening the
game.
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http://bugs.winehq.org/show_bug.cgi?id=18304
Summary: OU Graph Plotter unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20835)
--> (http://bugs.winehq.org/attachment.cgi?id=20835)
wine-1.1.20-108-g445567e Graph Plotter
I get two very similar unhandled exceptions in two Open University
applications, Graph Plotter and elconfig.exe
To recreate:
1. Enter data in Graph Plotter.
2. Plot Graph.
OR
1. Launch S103 Block 8 Section 2
2. Skip twice (to skip voice introduction).
3. Enter an incorrect answer (correct answer doesn't cause the error).
Both cause an unhandled exception:
Unhandled exception: denormal float operand in 16-bit code
Logs for both attached.
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http://bugs.winehq.org/show_bug.cgi?id=11902
Summary: Miranda IM window improperly rendered totally
transparent
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://files.miranda-im.org/builds/miranda-v080a10w.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11194)
--> (http://bugs.winehq.org/attachment.cgi?id=11194)
Output of Miranda IM from startup to shutdown
Reproducing this issue is simple. Simply obtain and extract the ZIP file from
the bug URL, and run miranda32.exe from the extraction folder. A made up
profile name can be used, and then any login windows should be canceled. An
import wizard will be shown, but by this time the Miranda IM window is supposed
to be drawn. In actuality, the Miranda IM window is rendered totally
transparent, and from the terminal, the messages:
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 150 for
AC_SRC_ALPHA
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 180 for
AC_SRC_ALPHA
which would seem to point at an issue in winex11.drv. Output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=11536
Summary: Worms World Party doesn't respond after match
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpgraca(a)gmail.com
After most matches, like missions and deathmatch and in multiplayer games in
the 3rd game, the game doesn't respond to mouse input and I only get beeps when
I click on the window. This does't happen in multiplayer games whenever the
final result 2-0 or 1-0.
I get no stange message in the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=24101
Summary: [Urgent] CreateProcess failed (1359) with process
tree.
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaume.ortega(a)OpenPlug.com
Hi,
I working on porting an IDE on MacOSX with the help of Wine, And I discover a
random bug on wine.
Please use the sample code in attachement (BugProject visual studio project) to
reproduce it (to be compiled on Windows)
On Mac with Wine I get this type of message (Log in attachement
TestMacOSX10.6.4.log):
CreateProcess failed (1359).
On Windows everything work (Log in attachement WindowsXPSP3.log).
I used wine 1.2, 1.3.0 and 1.1.39 on MacOSX 10.6.4 SnowLeopard (Intel hardware)
and Windows XP SP3.
Could you help me?
Best Regards,
Syphius.
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http://bugs.winehq.org/show_bug.cgi?id=10210
Summary: skybox is draw incorrectly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/games/combatfs2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8824)
--> (http://bugs.winehq.org/attachment.cgi?id=8824)
picture of error
When i launch the game it opens and the skybox outside of the cockpit is all
black, then when I press the escape key it brings up a box to confirm exit and
the sky is drawn, if I press cancel it goes back to being all black
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http://bugs.winehq.org/show_bug.cgi?id=20427
Summary: Lemmings Paintball: Crash when switching to
fullscreen.
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
When you choose to switch to fullscreen mode the game crashes (see attached
terminal output).
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http://bugs.winehq.org/show_bug.cgi?id=24197
Summary: Borderlands : installer skips many steps before
installing
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30465)
--> (http://bugs.winehq.org/attachment.cgi?id=30465)
log +msi
When I attempt to install Borderlands, the setup program installs the game
right away. It skips many pages and questions (eg. which users are allowed to
access the game, the game directory, etc.). When testing the game in Windows,
the installer asks all the required questions before installing the game. In
both cases the Launcher.exe program was used.
I uploaded a +msi log. If you need anything else, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=11665
Summary: acdsee pro2 raw files
Product: Wine
Version: 0.9.55.
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0632087736(a)orange.fr
CC: 0632087736(a)orange.fr
Installation of ACDSEE pro2 to manipulate raw picture files is from CD seems to
be ok
Try to start ok nothing special, clock in mouse icone in place of arrow and
nothing append no crash no error message, no run acdsee
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http://bugs.winehq.org/show_bug.cgi?id=17548
Summary: wine startup scans all fonts, takes ages
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix-wine(a)fefe.de
wine startup takes ages for me, particularly the first time. I have about 3500
fonts installed on my system, and wine opens all the files at startup. This
takes 15-20 seconds on my moderately fast PC. I find this completely
unacceptable. We already have TWO font databases to avoid exactly this
unnecessary work: fontconfig and the "Software\\Wine\\Fonts\\External Fonts"
key in user.reg.
Please give me a way to stop this.
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http://bugs.winehq.org/show_bug.cgi?id=14772
Summary: The Hobbit (Game) can´t install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pro.rammstein(a)googlemail.com
Created an attachment (id=15296)
--> (http://bugs.winehq.org/attachment.cgi?id=15296)
it´s the report of the terminal
The game instalation stops at the half with the errror -1603 (msi)
I coppied the two cd on my harddrive3 and started the insatlation.
sorry for my bad english
hope you can help or fix, marcel
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http://bugs.winehq.org/show_bug.cgi?id=21112
Summary: fixme:ntdll:NtLockFile I/O completion on lock not
implemented yet (with Newsbin 32 Bit Client)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannes.black(a)gmail.com
newest 32 bit newsbin beta under wine (debian unstable)
After starting and using newsbin (usenet client)
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on execute access to 0x7d88d9f0 at address
0x7d88d9f0 (thread 0024), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003b, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 0039, blocked by 003c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0xa91498 "?" wait timed out in
thread 003a, blocked by 003c, retrying (60 sec)
In the meantime is there any workaround available?
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http://bugs.winehq.org/show_bug.cgi?id=17032
Summary: Lord of the Rings: Conquest gets stuck on main menu
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=18831)
--> (http://bugs.winehq.org/attachment.cgi?id=18831)
command line output
After creating a profile, the game enters the main menu. At the right you can
choose multiplayer, singleplayer options and so on and on the upper middle part
of the screen there is just a bar that says "loading". And it seems to load
forever.
I attached command line output but I am pretty sure there are no hints on it
because the output does not change if the game changes from intro movies to
main menu.
Anyone any idea what component can be related to the problem? I tried
WINEDEBUG=+all but then then wine is busy with giving output before something
happens a very long time.
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http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
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http://bugs.winehq.org/show_bug.cgi?id=18734
Summary: DlgDirList(DDL_DRIVES|DDL_DIRECTORY) on 16-bits
displays files on listbox in Windows but not Wine.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source, win16
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_villacis(a)palosanto.com
Created an attachment (id=21484)
--> (http://bugs.winehq.org/attachment.cgi?id=21484)
Screenshot of problem (QEMU virtual session and Wine, side by side)
When an 16-bit Windows application displays a listbox and manually fills it
with DlgDirList (not as a part of a Common Dialog), the flag combination
DDL_DRIVES|DLL_DIRECTORY should make files appear according to the set filter.
Wine does not do this, as it (incorrectly) appends DDL_EXCLUSIVE to the bitmask
of flags before delegating to 32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=21404
Summary: winedbg does not support fixed host:port parameter
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myvonkpos(a)mweb.co.za
If using winedbg to debug Windows apps in a Linux IDE is to become practical
winedbg --gdb --no-start needs an extra parameter to specify a fixed host:port
TCP connection, similar to what gdbserver has. Currently the port is chosen at
random, which means IDEs have to be reconfigured on every debug attempt.
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http://bugs.winehq.org/show_bug.cgi?id=18164
Summary: dlls/iphlpapi/ifenum.c: compiler warnings
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
./ifenum.o ./ifenum.c
./ifenum.c: In function 'enumIPAddresses':
./ifenum.c:693: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:693: warning: comparison of distinct pointer types lacks a cast
./ifenum.c: In function 'getIPAddrTable':
./ifenum.c:754: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:754: warning: comparison of distinct pointer types lacks a cast
No patch for this one yet. Won't complain if someone beats me to it ;-).
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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