http://bugs.winehq.org/show_bug.cgi?id=22822
Summary: Utorrent progress bars regression in 1.2rc1
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psyclonejack(a)hotmail.com
Karmic, utorrent 2.0.2
With wine 1.2rc1 the progress bars stop show the percentage of the torrent
downloaded. They other say 100% and are all blue, or just 100%. The bar should
show the percentage downloaded and the blue moves to the right the higher the
percentage.
The bars worked in 1.1.44 and version before.
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http://bugs.winehq.org/show_bug.cgi?id=22857
Summary: Starcraft 2 Editor crashes when the "Data Editor" gets
opened.
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
To be able to load only the "Data Editor" module set the following registry
key:
"HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0
This will make a small window show up in which you can choose a module to load.
If you choose "Data Editor" the editor will crash silently without showing the
error report dialog of blizzard.
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http://bugs.winehq.org/show_bug.cgi?id=23049
Summary: Shareaza crash while starting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28596)
--> (http://bugs.winehq.org/attachment.cgi?id=28596)
Console output
This is in Wine-1.2-rc2. Shareaza 2.5.2.0. Ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23056
Summary: BitComet 1.21: Fails to start
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.bitcomet.com/bitcomet/bitcomet_setup.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28606)
--> (http://bugs.winehq.org/attachment.cgi?id=28606)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
I get window with "BitComet has encountered a problem [...]"
Expected behaviour:
Bitcomet should start normally
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http://bugs.winehq.org/show_bug.cgi?id=23280
Summary: The Starcraft 2 Editor crashes when you add a Model to
the Previewer.
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Starcraft 2 Editor crashes when you add a Model to the Previewer by
clicking on the "Add" button.
The only output of the editor when it crashes is:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x564b658,0x564b65c): stub
I am currently investigating further.
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http://bugs.winehq.org/show_bug.cgi?id=23479
Summary: notepad++: can no longer select file tabs when
multiple files are open
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://notepad-plus-plus.org/
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29302)
--> (http://bugs.winehq.org/attachment.cgi?id=29302)
+tab in 1.2-rc6
This is a regression caused by
http://source.winehq.org/git/wine.git/?a=commitdiff;h=6018b88913be5a252d1c0….
To reproduce, download/install notepad++. Open/create two files. Click an
alternative tab to open that file, which fails. It seems the first time you
attempt to switch may work, but after that, they fail.
Reverting the commit, of course, works fine. I'll attach a +tab.
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http://bugs.winehq.org/show_bug.cgi?id=23820
Summary: internet explorer 7 (ie7) crashes on start if cwd is
not C:\Program Files\Internet Explorer
Product: Wine
Version: 1.2
Platform: x86
URL: http://kegel.com/wine/winetricks
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29889)
--> (http://bugs.winehq.org/attachment.cgi?id=29889)
backtrace
Apparently it's been a known issue for a while, but I can't find a bug for it.
Easy to reproduce:
$ rm -rf .wine
$ winetricks -q ie7
$ wine iexplore.exe
CRASH!
workarounds:
A)
$ cd .wine/drive_c/Program\ Files
$ wine iexplore.exe
B)
$ wine "C:\Program Files\Internet Explorer\iexplore.exe"
C)
$ winetricks -q comctl32
$ WINEDLLOVERRIDES="comctl32=n" wine iexplore.exe
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http://bugs.winehq.org/show_bug.cgi?id=22744
Summary: Incoming: missing textures, blocky characters
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.cnet.com/Incoming-demo/3000-7563_4-100
18278.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28039)
--> (http://bugs.winehq.org/attachment.cgi?id=28039)
console log
Incoming (also known as Incoming: The Final Conflict) is a good old 3D shooter
from 1998. It doesn't render textures correctly: characters in the menu are
just colored blocks, in the main game whole textures are missing etc.
Appdb link: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6534
The demo also shows the same issues.
According to Appdb the game rendered textures correctly around 0.9.15. That's a
very old version.
0.9.38: the game doesn't even start for me,
0.9.61: the game shows the same problems as in the current 1.1.44.
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http://bugs.winehq.org/show_bug.cgi?id=22977
Summary: SDP Downloader 2.3.0: No longer working on Wine 1.1.41
up to 1.2-rc2
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10959&iTestingId=53420
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
SDP Downloader 2.3.0 doesn't longer work on Wine 1.1.41 up to Wine 1.2-rc2.
Not even a program window appears anymore. Just an SDP entry in the task bar is
the only thing where you can see that the program is running. In earlier
versions of Wine (< ~1.1.40) most functions of SDP worked properly.
The command for the attached gigantic WINEDEBUG logfile was
WINEDEBUG=+relay wine C:\\Programme\\SDP\ Multimedia\\SDP\ Downloader\\SDP.exe
> test.log 2>&1
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22167
Summary: SDP Downloader 2.3.0 doesn't start any longer on Wine
v1.1.40
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2144
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I've just experienced a problem regarding the latest version 2.30 of the SDP
Downloader. I'm using Wine 1.1.40 on Ubuntu 9.10 x64 with Compiz window
manager. Last time I maximized the main window of SDP Downloader to full screen
and after some work I was closing the application. From this time on the SDP
Downloader didn't start any longer and never displayed any error message. The
entire program was like dead. In the end I removed Wine 1.1.40 and went back to
version 1.1.31, where SDP Downloader works properly.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=21914
Summary: Can not Use Windows MS Office Workspace
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.harrison(a)baroni-limited.com
I am running Ubuntu 9.10
I also use, before changing, Windows Office Workspace that I store many files
on and share with a number of organisations.
Using IE7 with WINE 1.1.31 I can access the site and view documents. I can
also add documents, but I am unable to download or edit any.
I have reported on the forum, but users suggest it is a bug.
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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http://bugs.winehq.org/show_bug.cgi?id=17086
Summary: Wonderland Online 3.0.1 crashes after agreeing to the
user agreement.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://wl.igg.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: just.berg(a)aggiemail.usu.edu
Start Program
click -> Enter Game
pick update source ("download point")
click -> confirm
click -> begin update (successful for me)
click -> start game
click -> agree
Error message
Title: alogin
Message : You are unable to reset the default data. Please check your
information.
I have tested this in 24 bit color mode and will test in 16 bit color mode.
Using nvidia accelerated graphics driver 177.
Geforce 7600 GS
AMD Athlon 64 x2 dual core processor 5000+
2 gb ram
Ubuntu inside windows.
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http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
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http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
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http://bugs.winehq.org/show_bug.cgi?id=16399
Summary: Theocracy say "create Directdraw Failed"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/Theocracy-demo/3000-7562_4-
10042277.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxm60(a)gmail.com
wine theocracy.exe
MAX XXXXXXXXXXXXXXX:======= 60
GetMax: : : : :::60
MAX XXXXXXXXXXXXXXX:======= 120
GetMax: : : : :::120
MAX XXXXXXXXXXXXXXX:======= 96
GetMax: : : : :::96
MAX XXXXXXXXXXXXXXX:======= 80
GetMax: : : : :::80
MAX XXXXXXXXXXXXXXX:======= 74
GetMax: : : : :::74
MAX XXXXXXXXXXXXXXX:======= 110
GetMax: : : : :::110
AddReceiver: 1(1)
WM_ACTIVATE
WM_ACTIVATE
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http://bugs.winehq.org/show_bug.cgi?id=14460
Summary: Arx Fatalis crashes after "New Game"
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=14779)
--> (http://bugs.winehq.org/attachment.cgi?id=14779)
arx_crash_backtrace
Arx Fatalis (Return to the Underground) crashes in game menu when
selecting/starting a new game.
Wine Direct3D:
OffScreenRenderingMode=backbuffer/fbo/pbuffer
UseGLSL=enabled
VideoMemorySize=256
See encl. backtrace.
Add. system info:
Athlon64 3800+ (single core) - Fedora 8 / kernel-2.6.25.9-40
Geforce 7600GT/256Mb - nvidia-driver 173.14.09
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http://bugs.winehq.org/show_bug.cgi?id=16502
Summary: InstallAnywhere (java) just displays en empty canvas
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aelschuring(a)hotmail.com
CC: stefan(a)codeweavers.com
This is related to bug #11603. InstallAnywhere is Java-based installation
software used in Football Manager 08. After extracting, the installer is
started with the following command line (shortened for brevity):
cwd: C:\windows\temp\I1229269847\Windows
cmd: ".\resource\jre\bin\javaw.exe" -Xms16777216 -Xmx50331648 -classpath "..."
com.zerog.lax.LAX "./setup.lax" "C:/windows/temp/lax6771.tmp"
The installer window appears, but is all grey. The screen should display an
image and a language selection menu. Clicking in the area where the menu should
be, a box is shown, but again it is all grey.
There are multiple separate issues with this installer (one is that
confirmation dialogs are spawned infinitely). This bug will make it very hard
to bisect the other bugs, but I'll see what I can do.
Bisection results follow. I'm a little surprised to see a d3d commit, I had
expected to find a ddraw or a gdi patch. Is this plausible or did I mess up?
34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba is first bad commit
commit 34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:24:10 2008 -0500
d3d: Remove IWineD3DDevice::SetHwnd.
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http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
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http://bugs.winehq.org/show_bug.cgi?id=20310
Summary: DirectDraw transparency
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radzio.cool(a)gmail.com
I found game Original War doesn't look well because of broken transparency in
DDraw.
The function in DDraw, that should ignore the specific (currently blue) color
and paint the rest, paints everything so the effect isn't nice as you get blue
panels where you should see the background.
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http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
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http://bugs.winehq.org/show_bug.cgi?id=15129
Summary: Tibia.exe: "The App is requesting a D3D device, but a
non-OpenGL surface type was choosen. Prepare for
trouble!"
Product: Wine
Version: 1.1.3
Platform: PC
URL: https://secure.tibia.com/account/?subtopic=downloadclien
t
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=15838)
--> (http://bugs.winehq.org/attachment.cgi?id=15838)
Error log
Tibia runs, but has a terribly crippled display in DirectX 5.0 mode, giving a
bit of information and then a continuous error line. The error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
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http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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http://bugs.winehq.org/show_bug.cgi?id=12138
Summary: Screenshots black or sheared for DirectX games
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibboard.co.uk
Originally posted at http://forum.winehq.org/viewtopic.php?t=298 as a request
for whether it could be fixed through config etc.
I'm trying to take screenshots of the Dawn of War game through Wine. The game
runs fine with Wine and under Windows it has a built-in screenshot function
that dumps a JPEG to a sub-folder.
Under Wine the game never gets the print screen request because Compiz or
Metacity hijack the signal first and start Gnome-Screenshot. Sometimes the
screenshot is okay, but other times the screenshot has shearing/artifacting it
in, presumably because the trooper in the game moved before the screenshot app
could copy the whole image buffer.
If I change the key bindings so that nothing is intercepting the print screen
then I do get a screenshot in the folder as expected, but it is pure black and
so isn't very useful.
Apparently this is a bug that has been fixed before. I've assumed it is some
form of DirectX issue.
Graphics: Radeon X800XL with FGLRX v8.3 using AIGLX on XOrg server 7.3
OS: Fedora 8
Wine: 0.9.56 from Fedora repos
Tested under: Compiz-Fusion and Metacity
Success rate: Occasional for Gnome-Screenshot. Some screenshots only have minor
shearing/artifacting and are usable, others are terrible.
Example screenshots can be provided if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=14917
Summary: Ddraw Realizepalette regression
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
As of commit e178ddd9e1e16d1a3f52492799692e289eefcf8c wined3d its
RealizePalette function doesn't work anymore in the DirectX Conformance test
(palette fading in fnddraw_dct) and Red Alert in case of the default GDI mode.
RealizePalette itself seems to receive the correct palette (the entries have
been updated correctly) but somehow the changes don't lead to a new image in
x11_copy_to_screen.
The patch that caused the regression is huge (1000+ lines), so debugging it is
time consuming.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=12842
Summary: Ddraw: visual test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12533)
--> (http://bugs.winehq.org/attachment.cgi?id=12533)
+ddraw in git
Ddraw's visual.c test fails for me consistently in git. +ddraw log attached.
This is on a fresh install of Ubuntu Hardy on an few years old Toshiba laptop.
ATI Mobility radeon 7000.
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http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23621
Summary: DDraw surface reference counting doesn't match Windows
(causes Recoil to fail)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
I just realized there is no bug report covering this issue.
DirectDraw surfaces (and other COM interfaces) maintain a reference count so
that they are destroyed when they are no longer in use. The refcount is
returned by the IUnknown_Release function. Unfortunately some games base logic
on the value returned by IDirectDrawSurface_Release. Specifically they
sometimes (wrongly) expect the return to be zero.
Something like:
if(IDirectDrawSurface_Release(surf)) {
//Bail out
}
We can test this by forcing DDS_Release to return zero. One game that is
affected is Recoil which complains about not being to set the video mode.
The difference between Wine's implementation and the Windows implementation is
Windows maintains a refcount for each surface interface version (1, 2, 3, 4 and
7) whereas Wine has one reference count across all versions. There are tests in
dlls/ddraw/dsurface.c that confirm the Windows behaviour. To fix this issue the
reference counting needs to be split, which requires a lot of changes (as
versions 1, 2 and 3 all share the same thunks).
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