http://bugs.winehq.org/show_bug.cgi?id=21471
Summary: Uru: Cursor not drawn correctly
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25853)
--> (http://bugs.winehq.org/attachment.cgi?id=25853)
Terminal output
The cursor in Uru isn't displayed correctly it shows up as a corrupt white
square.
I've never played Uru in windows so I'm not actually sure what it should look
like.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 on nVidia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=19565
Summary: Guitar Hero World Tour does not produces any sound
(except videos)
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After overriding builtin secur32 (bug 19564), we will notice there is no sound
menu,ingame only in videos (binkw32).
Look at attached +dsound trace.
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http://bugs.winehq.org/show_bug.cgi?id=19564
Summary: Guitar Hero World Tour crashes in secur32
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://worldtour.guitarhero.com/uk/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22798)
--> (http://bugs.winehq.org/attachment.cgi?id=22798)
crash
After get trough bug 19563, we get another problem, game will crash in 30 sec,
because of wine's secur32 failure. It works with native secur32.
See attached image.
Backtrace:
=>0 0x7e007cb4 schan_free_handle+0x24(handle_idx=2116197184,
type=SCHAN_HANDLE_CTX) [/home/andras/src/wine/dlls/secur32/schannel.c:169] in
secur32 (0x0209b9d0)
1 0x7e008994 schan_DeleteSecurityContext+0x74(context_handle=<register ESI
not in topmost frame>) [/home/andras/src/wine/dlls/secur32/schannel.c:1099] in
secur32 (0x0209ba00)
2 0x7e01059e DeleteSecurityContext+0x4e(phContext=0x2be3724)
[/home/andras/src/wine/dlls/secur32/wrapper.c:465] in secur32 (0x0209ba30)
3 0x00319d0e in xmassiveadclientdyn (+0x9d0e) (0x0209ba78)
4 0x00324d63 in xmassiveadclientdyn (+0x14d63) (0x0209bac0)
5 0x00325297 in xmassiveadclientdyn (+0x15297) (0x0209baec)
6 0x00321ca5 in xmassiveadclientdyn (+0x11ca5) (0x0209bb2c)
7 0x006df923 in ghwt (+0x2df923) (0x00000001)
8 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=20457
Summary: Elevated demo crashes in system.drv16 on startup
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://bugs.winehq.org/attachment.cgi?id=23049
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=24325)
--> (http://bugs.winehq.org/attachment.cgi?id=24325)
Elevated 1.1.32 backtrace
With 1.1.32, the Elevated demo from bug 19724 crashes on startup even after
installing d3dx9 from winetricks, whereas in 1.1.27 the application
successfully ran with the d3dx9 redist. A regression test indicated:
55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e is first bad commit
commit 55b5e3a727a6a7d108fbbc3ebefe22ec84d70f7e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 28 19:56:10 2009 +0200
kernel32: Make system.drv into a stand-alone 16-bit module.
:100644 100644 f439b356d3dfcd102c2c57bfdd305aec7e51e08d
45362c3aaa3ee2292c809b845576e8ee05c17be2 M .gitignore
:100755 100755 2c8e4e53ec5fd43b17064ff2f85d8e3cb5b468b0
b2cbd87943088b685827ff6ada8882bc4fd42b4b M configure
:100644 100644 b77357371a3dc24a5f040b425af44e04ec8fc0ef
5fb8e9b22583d5e5b401cb5bde63cf096d2e5e2f M configure.ac
:040000 040000 d50aaa2baf3c590383d2e1c5a058c505567e26a2
2d56eb1c21f6a43941a212664a1564c76345951c M dlls
The complete backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19981
Summary: Not all keys are recognized with dinput
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.ganzhorn(a)googlemail.com
Running Far Cry (1) I noticed I was unable to open the in-game console using
the "^" key.
First I assumed there was a problem with the keyboard layout as the keys "z"
and "y" were swapped in Far Cry as well (I am using a German keyboard).
Running wine-notepad the "z" and "y" keys are NOT swapped, and "^" works
perfectly.
Going through the output when running Far Cry I found out the German keyboard
layout was detected correctly, so that is not the problem.
Changing the keyboard layout in xorg.conf and gnome to the standard USA-layout
did not help at all.
Then I tried installing a native dinput8 DLL with winetricks, as the output
told me Far Cry has a CryInput.dll which uses Direct Input.
With the native dinput8 the keys work perfectly good, but there's another
issue:
The mouse can only be moved within a rectangle much smaller than the game
window itself. With the wine-dinput this works perfectly.
I tried setting options like "Allow DirectX apps to stop the mouse leaving
their window", changing from full-screen to windowed mode and changing the
resolution of the game.
Still, the rectangle in which the mouse can be moved stays in the same relative
size. In windowed mode when the mouse is allowed to leave DirectX windows, the
cursor jumps from the border of that rectangle to outside the game window and
when moved back, straight back into that rectangle on all sides.
Since this strange mouse behaviour occurs with a native dinput8, I guess that
doesn't cound as bug.
So in a nutshell the bug is that my keys aren't correctly recognized with the
built-in dinput of wine.
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http://bugs.winehq.org/show_bug.cgi?id=21450
Summary: Broken Sword 3 Crashes on launch
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25831)
--> (http://bugs.winehq.org/attachment.cgi?id=25831)
Debug Backtrace (terminal output)
After launching Broken Sword 3 the screens goes black for a second then returns
to the desktop with a debug log in the terminal.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 using nVdia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=21724
Summary: mIRC's help file has a $& in the index
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a fun little cosmetic bug. Install mIRC, open "mIRC Help", and go to
the Index tab. Near the top is an entry named $&. That should simply be $&.
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http://bugs.winehq.org/show_bug.cgi?id=23252
Summary: Dawn of War (german version) always crashes some
seconds after the start of a match
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)jost.cx
Created an attachment (id=28951)
--> (http://bugs.winehq.org/attachment.cgi?id=28951)
Logfile from Wine (wine Steam.exe &> winelog.txt). The first few messages are
from steam. As soon as i start DoW these lines appear:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xb2e43c,0xb2e43
I use the following setup:
- OpenSuse 11.0
- ATI Radeon X850 (Catalyst 9.3 driver, no newer one available for this card)
- Latest version of Steam (API v009 and package version 61 / 1276)
- Latest german version of Dawn of War on Steam (Engine 1.51)
- Clear installation of Wine 1.2 rc4
- Corefonts installed via winetricks to get Steam to work
This is what happens:
- Installation of Steam and DoW without any problem
- Start of DoW without any problem (except a white box around the cursor)
- Sound works with wine 1.2 rc4. With rc3 it did not.
- Start of a match without any problem
- Some seconds the game runs good. As soon as i begin to create a building the
game crashes. If i don't create a building the game runs fine for a while. I
think the animation (when a building falls down from above) causes the crash.
- Steam does not crash.
- This is always reproducable
- This also affects the expansion pack Winter Assault.
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http://bugs.winehq.org/show_bug.cgi?id=17327
Summary: Error when launch a game
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samant.ua(a)mail.ru
Created an attachment (id=19350)
--> (http://bugs.winehq.org/attachment.cgi?id=19350)
When I launch a game, this error appears.
Game Pilots Brothers - The Revirse Side of the Earth don't want to launch. An
error, that appears attached.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=23975
Summary: mcicda wants to open the nth cdrom in the system
Product: Wine
Version: 20020228
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Eric,
I wanted to query you about the change you introduced 2002-01-13.
As the subject says, MCI_Open opens the nth drive of type CD-ROM,
where N is the dwDeviceID passed to the command.
Currently Wine passes in the device ID that will be used if Open succeeds, i.e.
the number of open MCI devices (I believe it was 0 at some time in the past).
Therefore
open cdaudio alias c will work, while
open new type waveaudio alias w
open avivideo alias a
open cdaudio alias e
will likely fail in Wine, unless you have 3 CD-ROMs.
This is a bug. It works in native.
I found no documentation for this N thing in MSDN. Where does it come from?
My own testing -- as far as it can go with a single drive -- suggests
that there's no such functionality in native. Quite to the contrary,
using SHAREABLE, I could open a device multiple times using
mciSendCommand(N>0, MCI_OPEN,
MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID | MCI_OPEN_SHAREABLE,
(DWORD_PTR)&parm);
(Not using SHAREABLE seems to reveal an interesting bug in native for N>0).
OTOH, perhaps this functionality exists in the driver, i.e. not accessible at
the level of mciSendCommand and the bug is in Wine's MCI that does not pass a 0
as default id (it should pass 0 and stuff the new ID in openparms.wDeviceID)?
BTW, you may be interested by the mcicda patches I recently submitted.
Regards,
Jörg Höhle.
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http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17502)
--> (http://bugs.winehq.org/attachment.cgi?id=17502)
+seh report
Contrarily to the test report, my installation went flawless. When I launch the
game, I get an unhandled exception. After the first attempt I installed DX9 and
the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry
keys, the result remains the same. I have attached a +seh output. Should you
need more, tell me.
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http://bugs.winehq.org/show_bug.cgi?id=20314
Summary: wine loader doesn't work on Debian/kFreeBSD
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.debian.org/ports/kfreebsd-gnu/
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found out about the debian/FreeBSD port, so I gave it a spin. Wine mostly
compiles, with a couple warnings (I'll send a patch in a bit), but the killer
is loader/preloader.c. It's disabled on FreeBSD normally, by configure.ac:
case $host_cpu in
*i[[3456789]]86*)
case $host_os in
linux* | k*bsd*-gnu)
AC_SUBST(EXTRA_BINARIES,"wine-preloader") ;;
esac
;;
esac
but the k*bsd*-gnu enables it here. The problem is, preloader.c has some linux
specific stuff:
static inline int wld_prctl( int code, int arg )
{
int ret;
__asm__ __volatile__( "pushl %%ebx; movl %2,%%ebx; int $0x80; popl %%ebx"
: "=a" (ret) : "0" (SYS_prctl), "r" (code), "c" (arg)
);
return SYSCALL_RET(ret);
}
The SYS_prctl is Linux specific, see:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=550435
I tried removing the k*bsd*-gnu from configure.ac, but the loader still doesn't
work:
wine: failed to initialize: /usr/local/lib/wine/ntdll.dll.so: failed to map
segment from shared object: Cannot allocate memory
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http://bugs.winehq.org/show_bug.cgi?id=23223
Summary: Cyberboard Player: unwind menu disappear when clicked
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28900)
--> (http://bugs.winehq.org/attachment.cgi?id=28900)
Screenshot showing the menu
Attachment shows the menu i'm talking about. When you run the app by "wine
CBPlay.exe" the menu works as expected, i.e. when you click, menu keeps up.
Now, when "File" -> "Open" -> "GenericGame.gam" the menu stops working, i.e.
when you click, menu shows up only for fraction of the second and then
disappears.
I tried many wine versions sice 0.9.49 till 1.2-rc3, but it probably never
worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=15423
Summary: mIRC enters deadlock after a second playback attempt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16285)
--> (http://bugs.winehq.org/attachment.cgi?id=16285)
mIRC thread backtrace
With current Git (wine-1.1.5-207-gc425c8a), when using the splay mIRC command
to play back a WAV file, the first playback attempt succeeds, but a second
attempt causes mIRC to lose all responsiveness. A bit of investigation seemed
to indicate that the first playback thread blocks inside WAVE_mciPlayWaitDone()
in line 853 of dlls/mciwave/mciwave.c after exiting the playback loop:
WAVE_mciPlayWaitDone(wmw); /* to balance first buffer */
which does not allow the code after it to run. When mIRC tries to close the
device, it ends up waiting on
while (wmw->dwStatus != MCI_MODE_STOP)
Sleep(10);
in WAVE_mciStop() in the process of closing the device, thus resulting in a
deadlock. Removing the line in mciwave.c eliminates the deadlock, although the
resulting mciwave behavior when attempting to play back another stream in mIRC
while a stream is playing does not match the behavior on Windows. Backtraces
and winmm/mciwave traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=12004
Summary: foobar2000-0.9.4.4 toolbars not adjustable/moveable
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
This is version specific to wine-0.9.57. It does not occur with <=0.9.55 (but I
think I saw this using much older versions, so it might be a regression).
Toolbars cannot be adjusted in size or position or placed beside each other.
They cannot be not dragged to another place, though the mouse cursor changes
appropriately to indicate this would be possible.
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http://bugs.winehq.org/show_bug.cgi?id=12219
Summary: The "House of the Dead 3" "start game" options menu
doesn't show any text.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
This is a regression from between wine 0.9.43 which showed the text fine,
0.9.44 which wouldn't load the game at all and 0.9.45 which loads the game but
with the text invisible for this part.
This is the patch that caused the menu regression inbetween 0.9.44-45:
a305af0b30b0e1440575dfd286727861f13975e3 is first bad commit
commit a305af0b30b0e1440575dfd286727861f13975e3
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Aug 31 20:32:52 2007 +0200
wined3d: Fix the z range.
:040000 040000 7035c61578745a7a39c5b78c2227a5aee83cbf9b
8de8685219358a37fb2b3279df7e94fa39f934b8 M dlls
An earlier patch inbetween 0.9.44-45 (patch
c6784cdad329c61264bfdfb0c0848077107ee1d7) got the game to load but without the
above regression so "git rebase"ing from either of the above loads the game.
This is for the game start menu (Exit/Survival/Time-Attack,Save-Load) and not
the settings menu that pops up in a window at the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=21500
Summary: Paste in a text box replaces all the text, even if the
text wasn't selected
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Observed in a mirc.exe channel.
1) write something in the channel feedback window, but don't press enter
2) paste some text into the window
result: it replaces the previous written text.
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http://bugs.winehq.org/show_bug.cgi?id=17458
Summary: Quake Live will crash firefox upon entering the Quake
Live Portal
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiredandnumb(a)gmail.com
Created an attachment (id=19537)
--> (http://bugs.winehq.org/attachment.cgi?id=19537)
fatal error raised by firefox
A great deal of the Quake Live process works now:
Installation of firefox 3.0.5
Installation of Flash 10.0 r12
Log in to beta.quakelive.com (without quakelive npquakezero plugin running)
Download of QuakeLiveNP.msi
Installation of QuakeLiveNP.msi
Log in page of http://beta.quakelive.com/beta/
Log in page of http://beta.quakelive.com
However, after you have logged in firefox will crash (upon entering the portal)
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http://bugs.winehq.org/show_bug.cgi?id=17494
Summary: Goalpro 2008 crashes when trying to print
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.goalpro.com/trial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
When trying to print Goalpro crashes with the following error:
Run-time error '-2147417848 (80010108)':
Automation error
It should be easy to replicate with the free trial:
http://www.goalpro.com/trial/
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http://bugs.winehq.org/show_bug.cgi?id=22314
Summary: Sims 3: error window is completely blank
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27289)
--> (http://bugs.winehq.org/attachment.cgi?id=27289)
screenshots
Apparently I goofed an install of Sims 3 (it needs dotnet20, I didn't install
it first), so when I tried to run it, it wanted to give an error that the
install wasn't complete. The window, however, was completely illegible (just
white space with red lines, see screenshot). Native gdiplus fixed it.
+gdiplus attached
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http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
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http://bugs.winehq.org/show_bug.cgi?id=23135
Summary: Mass Effect 2 hangs/crashes after Shepherd is
reanimated
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed using 'wisotool masseffect2', along with the little mouse
hack and MWO recommended in the appdb. Then I tried playing the game,
i.e. I tried to go to the cockpit to get the captain. The ship was
attacked, and the captain was lost (re-entered the atmosphere?);
then there was a fancy sequence showing him being reanimated by
"the lazarus project". There was a loading screen that talked about
universal clips - then when the game should have continued, it hung instead:
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
fixme:dbghelp:validate_addr64 Unsupported address ffffffffb5d70000
...
fixme:faultrep:ReportFault 0x18fec88 0x0 stub
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
...
and crashed.
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http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
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http://bugs.winehq.org/show_bug.cgi?id=19920
Summary: Bloom and other lighting effects not rendered to the
bottom in The.Popular.Demo
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.pouet.net/prod.php?which=9450
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
The.Popular.Demo uses bloom to blank out the screen for scene changes. Under
Wine, the bloom is cut off before the bottom of the rendering area. This seems
to occur for all bloom, regardless of how it is used, as well as other lighting
effects such as the multicolored beams in the final scene.
My machine has an Nvidia 9500 GT, and I do not have an Ati or Intel machine to
test this on, so I cannot rule out a driver issue. As of this writing, the
Ubuntu package of 1.1.29 is not available, although I will retest with it when
it becomes so.
Even though the download is freely available, for the purposes of easy
demonstration I have provided a poorly captured, transcoded, and dubbed video
that should be enough to demonstrate the issue to some degree:
http://www.youtube.com/watch?v=6yNWasXY8gY This can be compared to the official
video: http://www.youtube.com/watch?v=pq-aLBNwpPQ or
http://www.youtube.com/watch?v=YBpo5GHcmsE&fmt=22
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http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
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http://bugs.winehq.org/show_bug.cgi?id=21714
Summary: Moraff's Maximum MahJongg Vol. 2: Midi's won't play -
page fault
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26245)
--> (http://bugs.winehq.org/attachment.cgi?id=26245)
Fixme + backtrace of midi crash...
While attempting to play the background music on Moraff's Maximum MahJongg, I
receive numerous fixmes and a pagefault which eventually crashes the game
during play. Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=15849
Summary: Madden NFL 08: creating thousands of orphaned temp files
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Madden NFL 08 is creating thousands of temporary files in the "c:\windows\temp"
directory and they are not being deleted. The file names are of the form
"MADxxxx.tmp" with the x's being hex digits, so I do believe the file names are
coming from the GetTempFileName function. The files are all MP3 music files.
This is happening on the order of about 17,000 files (total 70 GB of space) in
about 60 minutes of game time, so it is fairly critical if you don't know it is
happening, as it will quickly eat all your hard drive space. If you do know it
is happening it is just annoying deleting all the files.
I played this game for a few months on a Windows box and did not run into this
problem. It happens every time the game is run as far as I can tell. I am
running OpenSUSE 11.0 x86-64.
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http://bugs.winehq.org/show_bug.cgi?id=16330
Summary: wine <=1.1.9 hangs if mIRC sound events is on OR
application crash
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zat_xorg(a)hotmail.com
The
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, u8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
AO: [pulse] 11025Hz 1ch u8 (1 bytes per sample)
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http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
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http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=23073
Summary: Printing specific range of pages instead of all pages
fails
Product: Wine
Version: 1.2-rc2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
I noticed this in MS word 2007.
When i print all pages then the printing is carried out normally.
If i select specific pages to print then it fails.
eg:
<Ribbon> -> Print -> Print. On the Page Range groupbox:
- if "all" is selected then no problem
- if "Pages" <from_page_to_page> is selected then printing fails.
The printer actually prints something, which i describe below:
There are two lines
- The first line is only half-printed, so i can only make out the bottom half
of the letters. I think it says: "%%Pages. 0" (without the quotes)
- The second line says: "%%EOF" (without the quotes)
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http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
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http://bugs.winehq.org/show_bug.cgi?id=23218
Summary: Mass Effect 2: Illusive Man's lips don't move in intro
movie
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, at the end of the first intro movie, when Illusive Man says
"Then see to it we *don't* lose him", his lips move, and you see his
teeth. On Wine, his lips don't move, and you don't see his teeth.
(This is just a few seconds after bug 23151 where Miranda's eyes go white on
wine.)
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=14954
Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=20586
Summary: Lotus Notes 6.5.5 crash while opening a http link
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=24563)
--> (http://bugs.winehq.org/attachment.cgi?id=24563)
backtrace
Working with wine-1.1.32-378-g416cd48 I configured Lotus Notes to use Notes as
a Internet Browser and "Retrieve/open pages:" "from Notes workstation".
This works fine for a lot of pages today however I run into a crash.
Backlogs and stderr are attached.
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http://bugs.winehq.org/show_bug.cgi?id=17816
Summary: Crash on startup if an Hercules DJ Console Rmx is
connected
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=20061)
--> (http://bugs.winehq.org/attachment.cgi?id=20061)
error
Wine fails to start if I have the following device connected (log file
attached):
http://www.hercules.com/uk/DJ-Music/bdd/p/62/dj-console-rmx/
This device requires drivers (GPL) for the midi part to work under Linux:
http://ts.hercules.com/eng/index.php?pg=view_files&gid=2&fid=28&pid=215&cid…
But the problem happens even if the drivers are not installed (then only the
audio interface is functional).
it also happens when using Jack, which makes me think that the controller part
is the culprit...
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http://bugs.winehq.org/show_bug.cgi?id=19873
Summary: Automated installation of gecko requires DOS path to
root filesystem
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running wine (after an upgrade) produces the message:
err:mshtml:install_from_unix_file Could not get dos file name of
"/usr/bin/../lib/../share/wine/gecko/wine_gecko-1.0.0-x86.cab"
Could not load wine-gecko. HTML rendering will be disabled.
I normally delete the Z: path (which points to /) from my wine configuration in
an attempt to weakly jail the windows applications; from the error message the
internal upgrade of wine_gecko appears to require this path to be present.
This seems to be a bug.
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http://bugs.winehq.org/show_bug.cgi?id=19025
Summary: err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demontager(a)gmail.com
Created an attachment (id=21940)
--> (http://bugs.winehq.org/attachment.cgi?id=21940)
full_log
I'm running RPG game Allods3:Evil_Islands, it installs and run, but freezes
every 10 sec, when actually game-play started. Tested 5 times, it hangs with
same error all time
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc6f210 esp 7ffdbc7c stack 0x232000-0x330000
err:ntdll:RtlpWaitForCriticalSection section 0x71bff8......
----
Thanks for attention.
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http://bugs.winehq.org/show_bug.cgi?id=22919
Summary: Mass Effect 2 Installer hang (and then crash) during
PhysX install
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: dank(a)kegel.com
Installing Mass Effect 2 from dvd works, but there's an annoying hang at the
end:
err:ntdll:RtlpWaitForCriticalSection section 0x710de7e4 "loader.c:
loader_section" wait timed out in thread 001c, blocked by 001f, retrying (60
sec)
(which looks like bug 22091. dup?) followed eventually by
Unhandled exception: wait failed on critical section 0x710de7e4 loader_section
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7106f61d
Since this is a deadlock, we tried getting backtraces from the two involved
threads with winedbg's bt all command:
Backtracing for thread 001f in process 001b
(Temp\MassEffect2Temp\Installer.exe):
Backtrace:
=>0 RtlpWaitForCriticalSection+0x2fd(crit=0x83dc0c)
dlls/ntdll/critsection.c:64]
1 NTDLL_wait_for_multiple_objects+0x252(count=0x0002, handles=0x83dd58,
flags=0x0004, timeout=(nil), signal_object=0x0(nil)) dlls/ntdll/sync.c:1124]
2 NtWaitForMultipleObjects+0x62(count=0x0010, handles=0x83dd58, wait_all=0,
alertable=0, timeout=(nil)) dlls/ntdll/sync.c:1162]
3 WaitForMultipleObjectsEx+0xf5(count=0x0002, handles=0xa43e50, wait_all=?,
timeout=0xffffffff, alertable=?) dlls/kernel32/sync.c:191]
4 WaitForMultipleObjects+0x39(count=0x0002, handles=0xa43e50, wait_all=0,
timeout=0xffffffff) dlls/kernel32/sync.c:148]
5 call_entry_point+0x1f() in ntdll
Backtracing for thread 001c in process 001b
(Temp\MassEffect2Temp\Installer.exe):
Backtrace:
=>0 RtlpWaitForCriticalSection+0x2fd(crit=0x710de7e4)
dlls/ntdll/critsection.c:64]
1 RtlEnterCriticalSection+0x44(crit=0x710de7e4) dlls/ntdll/critsection.c:553]
2 LdrGetDllHandle+0x2a(load_path=0x0(nil), flags=0, name=0x33f2fc,
base=0x33f30c) dlls/ntdll/loader.c:2052]
3 GetModuleHandleExW+0x92(flags=0x0002,
name="Temp\nst91d.tmp\nsisUnRar2.dll", module=0x33f34c)
dlls/kernel32/module.c:527]
4 GetModuleHandleW+0x2b(module="Temp\nst91d.tmp\nsisUnRar2.dll")
dlls/kernel32/module.c:576]
5 get_hook_proc+0x21(proc=0x564b0, module="Temp\nst91d.tmp\nsisUnRar2.dll")
dlls/user32/hook.c:321]
6 call_hook+0xca(info=0x33f4bc, code=?, wparam=0x0001, lparam=0x33fbc4)
dlls/user32/hook.c:374]
7 HOOK_CallHooks+0x12a(id=0x0003, code=0, wparam=0x0001, lparam=0x33fbc4,
unicode=0x0001) dlls/user32/hook.c:444]
8 peek_message+0x42e(msg=?, hwnd=?, first=0, last=0xffffffff,
flags=0x4ff0001, changed_mask=0x04ff) dlls/user32/message.c:2769]
9 GetMessageW+0xc7(msg=0x33fbc4, hwnd=(nil), first=0, last=0)
dlls/user32/message.c:3512]
10 DIALOG_DoDialogBox+0xe0(hwnd=0x40030, owner=(nil))
dlls/user32/dialog.c:808]
11 DialogBoxParamA+0x98(hInst=0x400000, name=*** invalid address 0x69 ***,
owner=(nil), dlgProc=0x403814, param=0) dlls/user32/dialog.c:846]
Not sure what to do next. Anyone want a log?
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http://bugs.winehq.org/show_bug.cgi?id=16804
Summary: Trickster Online Crashes While Loading
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chazzthespazz(a)gmail.com
The game installs fine and will load the updater. Sometimes the updater will
crash while updating, which is fixed by patching manually. The crash happens
when you click Start Game, after Gameguard updates and initializes.
Game and manual patch download:
http://trickster.ntreev.net/Downloads/GameDownload.aspx
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http://bugs.winehq.org/show_bug.cgi?id=23424
Summary: graphic glitches in wine-1.2-rc5
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Hello,
the corners of Lotus Notes buttons are looking a little bit wired with that
version, or ?
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http://bugs.winehq.org/show_bug.cgi?id=22230
Summary: CATIAV5R20: Hang up on start-up
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27133)
--> (http://bugs.winehq.org/attachment.cgi?id=27133)
Moment when it hangs
CATIA fails to run. It hangs up on the screen showed in attachment. This is an
regression because it doesn't happen on Wine 1.1.33.
5f808f03e1bc379fb02eaf4b16a43247410c7003 is the first bad commit
commit 5f808f03e1bc379fb02eaf4b16a43247410c7003
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Nov 23 16:16:46 2009 +0100
server: Store a duplicate of the file descriptor for file mappings.
:040000 040000 4ada6b469d11067db8da9d76f3b4def94fe31cb5
1c9975c82173e6bc0b28149b7039dcbfa2b970c7 M server
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http://bugs.winehq.org/show_bug.cgi?id=18393
Summary: MapBasic window in MapInfo doesn't send commands for
execution
Product: Wine
Version: 1.1.20
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ser851(a)mail.ru
MapBasic window is a simple text window, where you may type any comands (like
comand promt in AutoCAD). after you press enter and MapInfo execute this comand
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