http://bugs.winehq.org/show_bug.cgi?id=23089
Summary: Grass rendering bug in S.T.A.L.K.E.R clear sky/call of
pripyat
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MCpaul34(a)gmail.com
Created an attachment (id=28675)
--> (http://bugs.winehq.org/attachment.cgi?id=28675)
Screenshot of the bug
In game, the grass change color to red Intermittently.
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http://bugs.winehq.org/show_bug.cgi?id=21245
Summary: file operations are very slow or hangs solidworks
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
CC: madewokherd(a)gmail.com
Created an attachment (id=25535)
--> (http://bugs.winehq.org/attachment.cgi?id=25535)
WINEDEBUG=-all,fixme+storage log
File operations are very slow in Solidworks (all versions), and most of the
time saving fails, application is hung, and has to be killed from the console
with control-c or winserver -k
The issue seems to be related to storage implementation, as the new transacted
mode made the things slower and unstable.
WINEDEBUG=-all,+storage generates huge logs, ( 4 Gb in 10 minutes !) just for a
4 Mb file opening, and it doesn't succeed, it has to be killed. Looks like an
infinite loop or a race condition...
Attached WINEDEBUG=-all,fixme+storage log for a file open operation. The file
save hangs Solidworks, with 100% cpu.
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http://bugs.winehq.org/show_bug.cgi?id=12828
Summary: Arcade Pool 2: Game crushes after several seconds
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
Created an attachment (id=12522)
--> (http://bugs.winehq.org/attachment.cgi?id=12522)
Text, which wine output in error stream after exit from game.
Game crushes after some seconds and wine output the errors about
overflow/underflow of sound buffer.
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http://bugs.winehq.org/show_bug.cgi?id=15041
Summary: Guild Wars: Typing into Char Fields
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
The patching works fine, though, I am unable to type anything on the log in
screen.
I can select which char field has focus with the mouse, and the cursor blinks,
but other than that typing results to nothing.
One side effect I noticed, the last app that had focus before GW, was a pidgin
window.
So while I was presented with GW log in screen, the key strokes, where typed in
the pidgin chat window.
Weird.
I tried downgrading to ubuntu hardy's, default wine version, but no luck there
either.
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http://bugs.winehq.org/show_bug.cgi?id=23028
Summary: Empire Earth 1.00 and 1.04 mirrored cursor on vertical
move
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
This bug is not present in wine 1.1.40 but comes in sometime after(it's hard to
tell because the game crashes with other versions). If you move the mouse up or
down in the actual game itself(not menus) or the scenario editor, there are
duplicated cursors displayed when moving the mouse up and down(not left/right,
oddly). The pointer is upside down for the mirrored one and moves the exact
opposite direction as the regular cursor. You wind up with two being drawn. The
console scrolls "fixme:d3d:context_apply_blit_state Applying blit state for an
offscreen target with ORM_FBO. This should be avoided." very rapidly.
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http://bugs.winehq.org/show_bug.cgi?id=22487
Summary: utorrent 2.0.1 disapear instead of going to the
tray... but is still there
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
when i 'close' or minimize utorrent 2.0.1, it goes to the tray with a little
icon of utorrent; instead, in the tray there's a space... a space full of
nothing and the utorrent is gone! when i re-click on the utorrent.exe it emerge
a window of the program, showing that the program was still working.
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http://bugs.winehq.org/show_bug.cgi?id=16672
Summary: Marie La Cavalière: Unhandled exception
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
When launching "Marie La Cavalière", the game crashes directly, here's the
output:
http://pastebin.be/15729
This is after adding vcrun6 as mfc42.dll was needed by the game, i also set
OffscreenRenderingMode to fbo, but it didn't solve the problem.
Hope this bug will be fixed as my sister is annoying me...
Kind regards!
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http://bugs.winehq.org/show_bug.cgi?id=15882
Summary: while wine application is running fullscreen ekiga
incoming call popup doesn't appare
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadowedings(a)hotmail.com
I reported this bug to ekiga but they said me this is a wine bug..let me
explain..and sorry for my bad english..
If i'm playing a normal linux game like ioquake3 fullscreen and someone calls
me in ekiga, the incoming call popup is displayed correctly and i can quit my
game and answer the call...
BUT
If i'm playing a windows game with wine like Soldat or worlds of goo or any
fullscreen wine application and someone
calls me, the incoming ekiga call popup isn't displayed at all and if i quit
the game ekiga is still ringing without popup and i can't answer the call!!
so i can't use any wine application fullscreen and ekiga at the same time...
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http://bugs.winehq.org/show_bug.cgi?id=15003
Summary: VB6 crashes when triing enter a program code
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=15627)
--> (http://bugs.winehq.org/attachment.cgi?id=15627)
Console output
Steps to reproduce:
1. Install VB 6.0
2. Double click on the form to open code window
3. input msgbox<space>
Once you entered <space> character, the application crashes.
See the attachment for console output.
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http://bugs.winehq.org/show_bug.cgi?id=21173
Summary: choice.exe missing, needed by some cmd scripts
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ms-dos included choice.com; windows vista includes the similar choice.exe.
Various MS resource kits for NT included it, too.
Some batch files rely on it, for instance,
http://forums.techguy.org/dos-pda-other/77291-batch-file-tic-tac-toe.html
:-)
The source for the freedos implementation of choice is GPL, so it cannot
be copied into Wine (and is kind of ugly anyway), but it's ok to look at; see
http://www.ibiblio.net/pub/micro/pc-stuff/freedos/files/fdupdate/choice.zip
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http://bugs.winehq.org/show_bug.cgi?id=23378
Summary: Desktop launchers generated by new Steam UI are broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
After upgrading Steam to the new UI, the application icons Steam generates on
the desktop are broken. They don't have an icon attached, the icon is not
written to $HOME/.local/share/icons, and the launch command doesn't work with
Wine, because the steam URL handler isn't registered (at least in GNOME):
[Desktop Entry]
Name=Uplink
Exec=env WINEPREFIX="/home/user/.wine" wine winebrowser steam://rungameid/6910
Type=Application
StartupNotify=true
$ wine winebrowser steam://rungameid/1510
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110f60 0
gvfs-open: steam://rungameid/1510: error opening location: La ubicación
especificada no está soportada
(That translates to "unsupported location.")
A desktop file generated with the older UI looks like this, has the correct
icon, and launches the game fine:
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Deus Ex Game of the Year Edition
Exec=env WINEPREFIX="/home/user/.wine" wine "C:\\Archivos de
programa\\Steam\\steam.exe" -applaunch 6910
Type=Application
StartupNotify=true
Path=/home/user/.wine/dosdevices/c:/Archivos de programa/Steam
Icon=/home/user/.local/share/icons/b45c_hdtp.png
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http://bugs.winehq.org/show_bug.cgi?id=18484
Summary: Charma: too slow and there's a problem with the
pointer
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gametop.com/download-free-games/charma/down
load.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.pannucci(a)gmail.com
Created an attachment (id=21113)
--> (http://bugs.winehq.org/attachment.cgi?id=21113)
The pointer problem screenshot
The game is too slow and the pointer isn't shown correctly (see screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=18768
Summary: Madden NFL 08 regression: program doesn't start
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=21530)
--> (http://bugs.winehq.org/attachment.cgi?id=21530)
output of "wine mainapp.exe"
This is a regression, as the application works fine with 1.1.18 but not with >=
1.1.19. Attempt to start the application, and it brings up the wine "there is
a problem report the bug" dialog.
I was going to run a regression test, but I can't get 32-bit development files
for the freetype (1) library on my system, and trying to compile them as 32-bit
was another nightmare in and of itself.
There was a short message of fixme's and an err that printed to the console,
I've attached this output.
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http://bugs.winehq.org/show_bug.cgi?id=18497
Summary: Gothic 3: Failure at starting new game
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21130)
--> (http://bugs.winehq.org/attachment.cgi?id=21130)
three errors from 1st to 3rd
I'm using Wine 1.1.21 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
Application: Gothic 3 Polish patched to 1.72
Addons: DirectX (by winetricks), vcrun2005 and vcrun2005sp1 (by 1.72 patch)
Problem: Three errors one after another after intro ends and the game begins
(starting new game). 1st appears i click retry then 2nd appears i click retry
then 3rd appears i click retry then Wine error appears i click ok and cry.
The problem doesn't occur if i try to load the game from saved game. The crash
occurs just when a window is opened to explain how to play.
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http://bugs.winehq.org/show_bug.cgi?id=14922
Summary: no ingame sound
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cordo(a)mci.edu
sound in the intro works perfekt but no ingame sound
i found this error message:
fixme:dsound:DSPROPERTY_Description1
(pPropData=0x257dc74,cbPropData=40,pcbReturned=0x257dc9c) GUID_NULL not
implemented!
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http://bugs.winehq.org/show_bug.cgi?id=11449
Summary: OLE, window toolbar calls and other misc errors.
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kc8ldo(a)arrl.net
Created an attachment (id=10585)
--> (http://bugs.winehq.org/attachment.cgi?id=10585)
Started app from command line and got the ouput when it crashed.
Tried to update pricing file by letting application to to the Internet and
contact the vendor's server. Once contact is made a window pops up then the
application crashes, i.e. quits by closing windows.
This is using version 6.1.2 of ExpressPCB, a free circuit board layout tool.
See http://www.expresspcb.com/ExpressPCBHtm/Free_pcb_layout_software.htm
A file containing the debugger output in the command line window is attached to
this bug report
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http://bugs.winehq.org/show_bug.cgi?id=20311
Summary: Blitzkrieg game crashes when selecting 'Allies
campaign'
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
Created an attachment (id=24016)
--> (http://bugs.winehq.org/attachment.cgi?id=24016)
Console output when running Blitzkrieg.
Blitzkrieg game silently crashes when selecting 'Allies campaign' from the main
menu, but starts fine when German or Russian campaigns are selected. When a
campaign is selected, an intro movie (BIK movie) is displayed, an then a
mission briefing.
The problem is not related to BIK movies, because I removed them from
Data/Movies directory and Allies campaign still doesn't work.
Attached is console output when running Blitzkrieg. It looks the same no matter
what campaign was selected.
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http://bugs.winehq.org/show_bug.cgi?id=15257
Summary: Changing from OpenGL to Direct3D output in WinUAE
results in blank screen
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
WinUAE is an open source (GPL) emulator of Amiga computers, available from
http://www.winuae.net/.
The output of WinUAE can be rendered using DirectDraw (default), Direct3D or
OpenGL. On changing from OpenGL to Direct3D output, the WinUAE window turns
completely white; the emulation still runs, but its display is blank.
(This issue may or may not be related to bug 15156 and/or bug 15256.)
To demonstrate:
- Run WinUAE 1.5.2
- Select a disk image for drive DF0: in the Floppy drives page, e.g.
rsi1.adf.gz from ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- In the filter page, check the Enable box and select the OpenGL filter.
- Click Start to start the emulation.
- After a few seconds press F12 to bring up the settings window.
- In the Filter page, change from OpenGL to Direct3D.
- To work around Wine bug 10643, click in the main window and press F12.
- Click OK to dismiss the settings window. The main window is completely
white.
Console output which appears on doing that is:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:ActivateContext >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glEnable GL_SCISSOR_TEST @ context.c / 1279
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glBindTexture @ basetexture.c / 302
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http://bugs.winehq.org/show_bug.cgi?id=13883
Summary: Quicktime Uninstall fails
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suicidallemming(a)gmail.com
When I try to uninstall Quicktime it instead reinstalls it. I am using Ubuntu
8.04 Hardy Heron.
Steps to Reproduce:
Applications > Wine> Programs > Quicktime > Uninstall Quicktime
presents window with option to 'repair' or 'remove'. Selected 'remove' and then
select 'yes'. During this process of installing, the entire screen goes black,
and can only be restored by clicking on the black spaces.
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http://bugs.winehq.org/show_bug.cgi?id=23721
Summary: Cannot unistall Itunes 9.2
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
using "uninstall wine software" uninstalling Itunes 9.2 results in
reinstalling application instead of removing it
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http://bugs.winehq.org/show_bug.cgi?id=17772
Summary: Mobility X700 falsely recogized as SM3 capable
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flami(a)flami.net
Created an attachment (id=19998)
--> (http://bugs.winehq.org/attachment.cgi?id=19998)
the output of wine
Hi,
My ATI mobility X700 ( R420) with fglrx 9.2 is reported as beeing capable of
SM3 where as it is only capable of SM2.
attached is the output of "env WINEDEBUG=+d3d_caps wine <My Game>" and the
glxinfo.
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http://bugs.winehq.org/show_bug.cgi?id=18444
Summary: HRC data logger analyzer using DirectX 9.0 does not work
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hanspeterg(a)gmx.net
Created an attachment (id=21048)
--> (http://bugs.winehq.org/attachment.cgi?id=21048)
stdout/stderr when running hrc analyzer
Hello!
I was recently installing the HRC Data Logger Software. It comes with DirectX
0.9b.
Installation runs without any problems. When calling the program, it shows some
error
dialogs, such as: "Error 91: Object variable or width block variable not set".
The open file dialog shows this error box: "Error 429: ActiveX component can't
create object". The file open dialog then is somewhat damaged: The combo box
that holds the drives only shows one entry: Desktop. If you put a file there
and open it, you get some messages from above, and no charts are displayed.
Please see the attachment for the output.
I can reproduce this behaviour at any time.
I am using kubuntu jaunty jackalope.
best regards,
Hans-Peter
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http://bugs.winehq.org/show_bug.cgi?id=18084
Summary: registry keys with spaces in the name are created but
can't be found
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djrakun(a)yahoo.com
reproduced this problem using wine 1.0 and 1.1.19
when attempting to install T-Mobile Connection manager, the installshield
completes successfully. When trying to run the application (TMobileCM.exe), a
popup appears that says "Couldn't find registry path:
SOFTWARE\SmithMicro\QuickLink Mobile Plus" from a terminal I see the following
error 8 times
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.MFCLOC" (8.0.50608.0)
browsing the registry tree with wine regedit I see the registry right where the
error is looking for it ( HKLM of course).
I am inferring that the reason it can't read this registry is because it has
spaces in it, because I am not having any other registry related issues running
other applications using wine.
Apoligies if this bug report is rough. I have never raised one before and I'm
still a noob.
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http://bugs.winehq.org/show_bug.cgi?id=18464
Summary: Aces High II: Program error on loading
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lacasadelpirata(a)yahoo.com
Created an attachment (id=21076)
--> (http://bugs.winehq.org/attachment.cgi?id=21076)
Error log
After the installation I click on icon to run game but it crashes right away
with a Program Error. I'm including pic and error log in terminal. Upon the
crash the desktop resolution is not the same, originally 1280x1024 and shown
looks like 1024x768.
My system:
Ubuntu 8.10 32bit
wine 1.1.21 recently upgraded.
Amd x2 black edition 2.7ghz
2gigs ddr2 800
asus m3a78-t mobo with built-in ati hd3300
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http://bugs.winehq.org/show_bug.cgi?id=18087
Summary: Godfather: character won't react to hit command
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20511)
--> (http://bugs.winehq.org/attachment.cgi?id=20511)
tar gzipped console output
Most of time when i start godfather, character won't react to commands (it's
not related to key, revamping it to already working key [ie. crouching] still
won't make him react).
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http://bugs.winehq.org/show_bug.cgi?id=18577
Summary: Avaya CCC CallCentreView unable to connect to server
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=21238)
--> (http://bugs.winehq.org/attachment.cgi?id=21238)
Full terminal log of the app.
The program goes into Search mode and stays in this mode for forever it seems,
it should prompt for a server immediately if reconnect isn't set, the server
itself is valid and should connect anyway, but sticks on connecting.
Full text log attached.
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http://bugs.winehq.org/show_bug.cgi?id=18411
Summary: Firebird crashes with raise_exception on startup
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)nico22.de
Created an attachment (id=21003)
--> (http://bugs.winehq.org/attachment.cgi?id=21003)
The output of wine.
When starting Firebird, a page fault occurs that prevents Firebird from
starting up. The output of wine is attached. If you need any more information,
please ask.
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http://bugs.winehq.org/show_bug.cgi?id=18113
Summary: Fonts get corrupted when switching from one X server ot
another
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
I play games in wine in a maybe unusual settings, but very convenient in my
opinion: I start wine in a second X server so that, in case of a major bug in
wine, I can kill it quickly with Ctrl-Alt-Backspace.
I play Warhammer Soulstorm and Neverwinter Nights 2 that way; but when I leave
the game running in the 2nd server, and switch back to the 1st one
(Ctrl-Alt-F1), then come back to the 2nd one, the fonts sometimes get
corrupted: some characters are missing, or are garbled, or are blocky.
IIRC, it happened when I upgraded the X.org server about 1 year ago, but I
can't be sure.
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http://bugs.winehq.org/show_bug.cgi?id=18489
Summary: Parkan2 crashes on start
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demiurg(a)propheta.ru
Created an attachment (id=21122)
--> (http://bugs.winehq.org/attachment.cgi?id=21122)
Crash Log
Parkan 2 game crashes on start. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=18428
Summary: VB6 resource files bmp treatment
Product: Wine
Version: 1.1.21
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juliozaa56(a)hotmail.com
CC: juliozaa56(a)hotmail.com
i use wine 1.1.21 when i load external bmp files in my vb6 applicattion
sometimes load preoperly, however when i use a resource file whit bitmaps the
application runs very slow the program have 15 picturebox and command button
for call images,when run the program this is the messagges that i get
C:\Temp>fixme:ole:OleLoadPictureEx
(0x16fe6ec,1440062,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33faf0),
partially implemented.
fixme:ole:OleLoadPictureEx
(0x16ffbbc,3270,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f88c),
partially implemented.
err:ole:CoGetClassObject class {00000000-0000-0000-0000-000000000000} not
registered
and this appears 15 times
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
i compiled again the project and put less picturebox in the last case i put
only 1 and i get this error now but only 1 time.
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
i see in this version and previously 1.1.20 that the problem is in loading bmp
files in wine because i compiled again whitout picturebox the program runs
whitout errors, i think that the wine can`t load properly graphic extensions as
bmp, gif, jpg, png ,i think that maybe the trouble is in that wine needs a
properly own application whit mspaint that registry information for those kind
of files or dll files for treatment this formats.
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http://bugs.winehq.org/show_bug.cgi?id=18194
Summary: Medal of honor pacific assault: Game is "choking"
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Whenever i try to play this game in resolution above 800x600 it seem to "choke"
(fps overall is very nice, but everry couple second graphic freezes for one
second) which makes it pretty much unplayable (it's shooter in the end).
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http://bugs.winehq.org/show_bug.cgi?id=18116
Summary: Roller Coaster Tycoon 2: Runs once, succesive attempts
crash
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lasse(a)havelund.org
Created an attachment (id=20560)
--> (http://bugs.winehq.org/attachment.cgi?id=20560)
Terminal output when error occurs
Roller Coaster Tycoon 2 (US version 1.00) runs perfectly on the first go.
However, once the application has been quit and a re-launch is attempted, an
error dialogue with the following text appears:
"Exception Raised - Access Violation"
"Error Location: Unknown"
Attached is the terminal output when the application is run.
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http://bugs.winehq.org/show_bug.cgi?id=18115
Summary: Fear 2 Demo, sound does not work.
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pvtpuddin(a)gmail.com
Created an attachment (id=20553)
--> (http://bugs.winehq.org/attachment.cgi?id=20553)
basic console output
I'm using the Steam version of the Fear 2 Demo, and sound will not work in
game.
The first two intro movies have sound, and the end movie has sound, they're
both like Mpeg movies though.
I'm attaching basic console output, including Steam's output (I don't know
where Steam ends and FEAR 2 begins). If you need some more specific Debug
output, just ask.
Where the log says:
fixme:dsound:DllCanUnloadNow (void): stub
wine: Unhandled page fault on write access to 0x00000011 at address 0xd0007
(thread 003e), starting debugger...
Unhandled exception: page fault on write access to 0x00000011 in 32-bit code
(0x000d0007).
Register dump:
That's when I exited the game, and that part and everything after it is the
only time I found anything related to sound.
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http://bugs.winehq.org/show_bug.cgi?id=18277
Summary: FlatOut: Crashes or freeze after startup videos
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lfurik(a)gmail.com
Created an attachment (id=20810)
--> (http://bugs.winehq.org/attachment.cgi?id=20810)
Log from konzole
Game start, but after startup videos freeze and sometimes crash back to desktop
with "ZLib error (-3): incorrect data check" error.
HW: AMD Athlon XP 2100+, GF7300GT, 1 GB RAM
OS: Ubuntu 9.04
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http://bugs.winehq.org/show_bug.cgi?id=18236
Summary: Onet Kamerzysta 3.0 starts but doesnt see any chatrooms
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dinth(a)wikipasy.pl
Onet Kamerzysta 3.0 (polish videocams program) doesnt see any chatrooms.
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http://bugs.winehq.org/show_bug.cgi?id=18110
Summary: Dreamweaver 8 crashes when opening "big" / "complex"
html file
Product: Wine
Version: 0.9.19.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)bytenirvana.de
Dreamweaver crashes when opening a big/complex file.
Steps to reproduce:
1. Go to http://www.google.de/ and save the site with "Save Page as" completly
(with pictures etc.) somewhere.
2. Open Dreamweaver 8 and open the saved html-file
3. crash
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http://bugs.winehq.org/show_bug.cgi?id=18362
Summary: text field size problem in Loris
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bschwinden(a)unistra.fr
Created an attachment (id=20920)
--> (http://bugs.winehq.org/attachment.cgi?id=20920)
screenshot that shows the problem
I have a size problem sith some text fields in Loris (edited by Ever Ezida), a
library management program. The attachment shows the problem.
It happens on Debian Lenny and Sid, with wine 1.0.1 and 1.1.20 (git),
regardless on host bitness.
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http://bugs.winehq.org/show_bug.cgi?id=18308
Summary: Triggering Help menu in Sibelius 4 does nothing
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.lam(a)gmail.com
Created an attachment (id=20847)
--> (http://bugs.winehq.org/attachment.cgi?id=20847)
wine output from beginning to end
To enable proper functionality in Sibelius 4, a placeholder DLL file
"gdiplus.dll" must be created and placed in "$WINEPREFIX/drive_c/system32/".
This seemed like a great implementation (except for the fact that it required
the placeholder to be created), but I've finally discovered a side effect.
Press F1, or accessing the help dialogue in Sibelius 4 will try to open the
default browser... at least, it's supposed to. However, when triggered, an
error involving gdiplus.dll appears in the console.
I have attached the full console output for your perusal.
Thank you for your time.
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http://bugs.winehq.org/show_bug.cgi?id=18485
Summary: Charma: impossible to play
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.pannucci(a)gmail.com
Created an attachment (id=21116)
--> (http://bugs.winehq.org/attachment.cgi?id=21116)
Errors in the terminal
It's impossible to play.
Game stops in the menu before real game (you click play, you can see the world
map, then you click play and the game show you another page but when you click
play it wont go further).
In the attachment you can read the infinite repetitive 3 lines showned in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=18340
Summary: John Tiller's campaign series, map refresh issue
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guibod(a)free.fr
Created an attachment (id=20886)
--> (http://bugs.winehq.org/attachment.cgi?id=20886)
A map tile image (top left)
Trying to run Matrix Games' redux from the original TalonSoft Campaign Series
(west front, east front and rising sun in a single package). The game have a
lot of map refresh issues. As seen on the screenshots, some tiles are not
properly paint as I move across the map.
This matches the following lines in STDERR, each times :
fixme:d3d:IWineD3DClipperImpl_SetClipList (0xad4480,(nil),0),stub!
The redraw issue seems that the tile is completely redraw even false 3D edges
(as if we drop the full tile above the map, with Earth crust.) I don't know
what is wine instance malfunction is, but either :
- redrawn tile may exclude false-3D earth crust
- neighbour tile should be partially redrawn
In my screenshots I provide :
1- A single blank tile on top left (behavior here is normal as seen on
Windows)
2- A map after a upward move (see all redrawn hexes on the bottom line
features earthcrust)
3- Same game after left move
4- Same map location after map forced refresh (Should be screenshot)
The game is sale there :
http://www.matrixgames.com/products/318/details/John.Tiller%27s.Campaign.Se…
I both tried vanilla and last patch installation (1.04) experimenting the same
problem.
There is unfortunately no demo available, as far as I know, but I can provide a
game copy and license if needed.
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http://bugs.winehq.org/show_bug.cgi?id=18179
Summary: Cursor support lost when using dual monitor
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deftal1ty(a)googlemail.com
I set up dual monitor support with a gf 7950, one widescreen 20" Samsung LCD,
and one 19" Viewsonic LCD.
The problem is that whenever I want to run Warcraft III in wine, it runs on my
19" Viewsonic which is non-default. I also lose support of the cursor if I move
on to the 19" Viewsonic which is running Warcraft III, and it isn't just
invisible - because I have tried clicking in numerous locations blindly.
I do have keyboard support If I do not click off the application - otherwise
the game dissapears but is still running in the background.
It is set up as the 20" (0) and the 19" (1), in the nvidia settings. So the 20"
should be default.
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http://bugs.winehq.org/show_bug.cgi?id=18176
Summary: Frontlines, fuel of war
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bram2488(a)hotmail.com
Created an attachment (id=20644)
--> (http://bugs.winehq.org/attachment.cgi?id=20644)
log from "konsole"
When the game starts and has played the advertising video's, the game does not
show the Menu, instead it shows the intro movie wich loops over and over, but
you hear the menu when you hit up or down arrow. So you can't start the game.
Maybe usefull information:
to even start the game I had to do this:
* 1) Type regedit in terminal
* 2) Go to HKEY_CURRENT_USER\Software\Wine\Direct3D (if Direct3D does not
exist create it)
* 3) Add following String values
o Multisampling = Enabled
o OffscreenRenderingMode = fbo
o RenderTargetLockMode = readtex
o UseGLSL = enabled
and add msvcr80.dll into system32 + installed ageia from nvidia site.
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http://bugs.winehq.org/show_bug.cgi?id=18049
Summary: Nostale doesn't show correctly water and shadows
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bufalo1973(a)gmail.com
When going near water in Nostale, it blinks heavily, showing what's underneath
it. It too fails to show shadows, making the character and the area either
black or invisible. This happens when in fullscreen mode. In windowed mode it
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=17953
Summary: Crazy Machines (green pepper retail version) page faults
on start
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzi.wine.jamasi(a)xoxy.net
Created an attachment (id=20301)
--> (http://bugs.winehq.org/attachment.cgi?id=20301)
log of console window
Installation of CrazyMachines (green pepper budget version for a few EUR)
worked ok, but trying to start the application (CrazyMachines.exe) leads to an
immediate page fault (see attached log). Probably it's related to some stupid
copy protection.
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http://bugs.winehq.org/show_bug.cgi?id=17945
Summary: Delphi app using Clever Internet Suite Version fails
HTTP Post call
Product: Wine
Version: unspecified
Platform: PC
URL: http://clevercomponents.com/products/inetsuite/suite.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtk(a)yahoo.com
A Delphi application (specifically CortexEDI) has worked perfectly on wine up
through wine-1.1.11 (See #16847 for regression after 1.1.11).
A new version of this application uses HTTPS through Clever Internet Suite VCL
6.2. The specific point of failure, per the vendor's helpful support is an HTTP
post to check the connection to a central server for data interchange.
Relevant (I presume) sample code is here:
http://clevercomponents.com/products/inetsuite/requestbuilder.asp
Aside from the HTTPS connection check, the application continues to work
perfectly on wine. Any assistance that would allow continued compatibilty with
wine would be greatly appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=17855
Summary: Cannot select non-vertial tracks in sprint-layout!
Product: Wine
Version: 1.1.14
Platform: PC
URL: /http://www.abacom-online.de/uk/html/sprint-layout.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dexterlb(a)yandex.ru
Created an attachment (id=20128)
--> (http://bugs.winehq.org/attachment.cgi?id=20128)
Console output of "wine layout50.exe"
Sprint-Layout is a very good PCB design software.
The bug is that clicking on a trace, which is not vertical, doesn't select it.
So, this trace cannot be dragged.
Also, lots of components can't be selected and dragged, too. That makes the
program literally unusable, while in Windows working with it is very
productable.
I've attached a console output. It consists of only one error, but this error
should be the one we need.
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http://bugs.winehq.org/show_bug.cgi?id=17817
Summary: Perfect World MS keyboard just rangomly goes spasmatic
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
as stated the character on teh screen will randomly go crazy. Like for example
i'm just standing there and i get my screen turning around and it won't stop if
i press a key. Also it happens that i'll just randomly start moving foreward
for no apparent reason. They'll just start running forward and keep going. no
other reason for this. Just goes forward and rotates teh screen. This is very
annoying as this happens alot and takes away A MAJOR part of the game play.
Seeing as i can't move around which is 1 thing an MMO requires you to do and
have control over.
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http://bugs.winehq.org/show_bug.cgi?id=17805
Summary: Talisman Online
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sjlange(a)freenet.de
CC: sjlange(a)freenet.de
Game flickers with ATI graphic-hardware
(My GPU: ATI RV535 [Radeon X1650 Series])
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http://bugs.winehq.org/show_bug.cgi?id=17803
Summary: Lineage II, ATI fglrx: Performance much lower than in
Windows
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roman(a)rm.pp.ru
Created an attachment (id=20035)
--> (http://bugs.winehq.org/attachment.cgi?id=20035)
Log of messages from Wine, after launching Lineage II
When running the game Lineage II: Scions of Destiny (Chronicle 4), game
performance is much lower than when running same game on same machine in
Windows.
Even on the lowest detail settings of the game and a low resolution of
1024x768, the performance seems to be graphics-limited, as FPS often drop to
less than 10 or 5, especially when a large number of polygonal models (game
characters) appear on screen. On the other hand, when launched in Windows,
performance is much higher and the same machine can handle all graphic details
maxed out at a resolution of 1280x1024, and still play much more smoothly.
Tried to use the fglrx UseFastTLS workaround (as described in
http://wiki.winehq.org/fglrx), no significant change with any of the possible
values of that option.
The hardware is AMD Phenom X4, 8 GB of RAM, Radeon HD3870 with Catalyst version
9.2, running an amd64 port of Debian 5.0 with a 2.6.28 Linux kernel.
Of course there's the sentiment that "you shouldn't expect native performance
when you go through two kinds of API translations just to draw something on
screen", but I see some GL and D3D-related messages on the Wine log (attached),
which perhaps could explain the slowdown and are an evidence that it can be
fixed.. or not?
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