http://bugs.winehq.org/show_bug.cgi?id=23440
Summary: Windows Live Essentials installation aborts on startup
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=29238)
--> (http://bugs.winehq.org/attachment.cgi?id=29238)
Terminal output from wine-1.2-rc5-80-gee68473
With bug 14287 fixed, the Windows Live Essentials installer starts up, but
aborts after showing a loading screen for a moment with the following error
message:
Couldn't install programs
Please try installing Windows Live programs again.
Error: OnCatalogResult: 0x80004001
Next steps: an unknown error occurred.
Clicking "close" on this error dialog results in a crash.
A workaround is 'winetricks ie6'. The culprit appears to be mshtml:
* Removing all overrides added by winetricks except mshtml doesn't bring back
the error (though there's a failure shortly afterward unless native urlmon is
used)
* Removing only the override for mshtml makes this error return
The following line appears in terminal output as the error message appears:
fixme:mshtml:CustomDoc_SetUIHandler (0x198940)->(0x8b00264)
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http://bugs.winehq.org/show_bug.cgi?id=11839
Summary: Visualworks Smalltalk menu z-order pfui
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.cincomsmalltalk.com/scripts/DownloadCD.ssp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The menus in VisualWorks Smalltalk show up behind the app.
To repeat, download
ftp://anonymous:VWInstallerTest@ftp.cincomsmalltalk.com//pub/cstnc/visualworks/vwnc7.5/CST07NC_apr07.2.iso
Mount the image, cd to it, then do
wine cmd /c installWin.bat
Then start the app via the menu, or do
cd .wine/drive_c/Program\ Files/Cincom/vw7.5nc
wine bin/win/visual.exe image/visualnc.im
Then try any of the menus. As of yesterday's git,
they pop up *behind* the app.
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http://bugs.winehq.org/show_bug.cgi?id=20029
Summary: Msxml2.DOMDocument.6.0 unimplemented
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.solidworks.com/sw/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=23571)
--> (http://bugs.winehq.org/attachment.cgi?id=23571)
plain console output, 1.1.29
After working around bug #20028 , (see that bug for how to reproduce, just add
winetricks gdiplus) Solidworks Viewer 2009 still won't load a file, but shows
an error box and crashes.
The relevant error is
err:ole:CoGetClassObject no class object {88d96a05-f192-11d4-a65f-0040963251e5}
could be created for context 0x17
which turns out to be the guid of Msxml2.DOMDocument.6.0 , which is implemented
in msxml6.dll. As none of the new interfaces in msxml6 is implemented in wine
yet, this obviously fails.
winetricks msxml6 works around the issue. I can load a file and manipulate it
just fine.
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http://bugs.winehq.org/show_bug.cgi?id=21679
Summary: men of war version 1.2 (regular game-on-cd, not steam
or demo)
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djh999gc(a)gmail.com
upgrading from Wine 1.36 to 1.38 was a regression & caused a crash quite
rapidly during gameplay. not sure where to report this but here it is.
reverting to wine 1.36 resolved it.
I do see the stop sign, but I'm gonna run it cuz these snips are tiny:
shMappedBufferRange @ buffer.c / 1181
^Cerr:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xf776442e
and
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1676e4) CreateSurface failed, returning
0x8876017c
and
fixme:d3d:buffer_Unmap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glFlushMappedBufferRange @ buffer.c / 1181
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http://bugs.winehq.org/show_bug.cgi?id=16694
Summary: Build broken on PowerPC
Product: Wine
Version: 1.1.11
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I had an old G4 given to me, so I installed a copy of Intrepid on there and
tried compiling wine. After enabling the extra repositories, it's got all
dependencies settled (Dan's install-wine-deps script worked well). Cool!
First bug, I already sent a path for:
http://www.winehq.org/pipermail/wine-patches/2008-December/066885.html
though a skip or something else may be more appropriate.
Second bug:
austin@ubuntu-ppc:~/wine/dlls/rpcrt4/tests$ make
../../../tools/winegcc/winegcc -B../../../tools/winebuild -mconsole cstub.o
generated.o ndr_marshall.o rpc.o rpc_async.o server.o server_c.o server_s.o
testlist.o -o rpcrt4_test.exe.so ../../../libs/port/libwine_port.a -lole32
-lrpcrt4 -lkernel32
server_c.o: In function `__wine_pop_frame':
/home/austin/wine/dlls/rpcrt4/tests/../../../include/wine/exception.h:207:
undefined reference to `NtCurrentTeb'
server_c.o: In function `__wine_push_frame':
/home/austin/wine/dlls/rpcrt4/tests/../../../include/wine/exception.h:192:
undefined reference to `NtCurrentTeb'
Pretty low level stuff...Alexandre? :-)
Seems to continue on fine after that, but this is a crappy 400mhz, so it'll be
a bit before I know the results.
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http://bugs.winehq.org/show_bug.cgi?id=22732
Summary: unimplemented function msvcr80.dll._wgetenv_s (affects
Windows Live Messenger 2009)
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.live.com/messenger
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: canolucas(a)gmail.com
To repeat:
rm -Rf .wine
sh winetricks msxml3 gdiplus
download and install ie8 (there is no winetricks yet), URL:
http://www.microsoft.com/windows/internet-explorer/worldwide-sites.aspx
Download and install live messenger 2009 (URL provided above).
wine "c:\Program Files\Windows Live\Messenger\msnmsgr.exe"
This outputs:
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"UCCAPI"
(2.0.0.0)
fixme:advapi:RegisterTraceGuidsW (0x7031a8fc, 0x70537fb0,
{56cf9745-8639-4fe0-96b2-5a913ee8b3c7}, 1, 0x33fd00, (null), (null),
0x70537fb8,)
fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1cf8,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x33fce8, (null), (null),
0x630b1d00,)
fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1d18,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x33fce8, (null), (null),
0x630b1d20,)
wine: Call from 0x7ee00202 to unimplemented function msvcr80.dll._wgetenv_s,
aborting
err:module:attach_process_dlls "wldlog.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Windows Live\\Messenger\\msnmsgr.exe" failed, status 80000100
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http://bugs.winehq.org/show_bug.cgi?id=21697
Summary: Background music (MIDI) doesn't always play in Pikachu
Volleyball 1.2
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
While version 1.0 of this game has working BGM in Wine now, version 1.2 still
has an issue. Sometimes, seemingly at random, the background music doesn't
play. Other times, it works just fine. Strangely, when it doesn't play,
clicking the "framerate" option on the menu bar can make it start playing.
Whether this works or not also seems to be random, but clicking it repeatedly
almost always works eventually.
Wine outputs a lot of of the fixmes seen repeatedly in the terminal output
whether the music plays or not. This particular log is from current git after
starting a match, finding that the music wasn't playing, and then clicking
"framerate" several times until it started playing.
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http://bugs.winehq.org/show_bug.cgi?id=22859
Summary: MS Paint crashes attempting to save a monochrome
bitmap
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28247)
--> (http://bugs.winehq.org/attachment.cgi?id=28247)
Crash log
MS Paint (installed with 'winetricks mspaint') crashes with an unhandled page
fault when attempting to save a file as a monochrome bitmap.
1. File -> save as
2. Choose "monochrome bitmap" in the "files of type" dropdown
3. Click save
4. Click yes
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http://bugs.winehq.org/show_bug.cgi?id=22480
Summary: Letter Chase 5.4 crash when typing
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spcurtis85(a)yahoo.co.uk
Created an attachment (id=27535)
--> (http://bugs.winehq.org/attachment.cgi?id=27535)
Console output (two Letter Chase sessions)
When typing in a test or in practice mode, Letter Chase will randomly
hang/crash and have to be killed.
Problem existed with current Wine 1.1.43 and previous version 1.1.42.
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http://bugs.winehq.org/show_bug.cgi?id=16861
Summary: ntdll/tests: size of array is negative
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -Wpointer-arith -g -O2 -o generated.o
generated.c
generated.c: In function ‘test_pack_CCHAR’:
generated.c:388: error: size of array ‘__C_ASSERT__’ is negative
generated.c: In function ‘test_pack_CHAR’:
generated.c:396: error: size of array ‘__C_ASSERT__’ is negative
make[2]: *** [generated.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=16653
Summary: Trials 2 SE normal graphics mode does not work
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.redlynxtrials.com/forum/viewtopic.php?t=700
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trs80(a)ucc.asn.au
Normal graphics mode (the other two options are low and very low) just shows
black (although the UI does appear). Apparently it uses deferred rendering
which wine doesn't support? Cedega uses swiftshader which the developers claim
does work.
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http://bugs.winehq.org/show_bug.cgi?id=23785
Summary: A.I.M Racing: mouse cursor invisible in the menus
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29825)
--> (http://bugs.winehq.org/attachment.cgi?id=29825)
terminal output
A.I.M Racing is a fast-paced, futuristic racing game, published by 1C Company.
The game's own animated mouse cursor is invisible in the menus. However, you
can move the mouse to highlight the different menu options and they're
selectable, but it needs a little practice.
The issue is disturbing only in the menus because during the races there's no
need a mouse pointer.
Sounds similar to bug #23285 but the console output is completely different in
each game.
Workaround: there's an option in the game's config file (/Data/Config/cfg.ini):
'UseSystemCursor'. You need to change its value to '1' in order to get a
standard Windows cursor in the game.
No demo available.
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http://bugs.winehq.org/show_bug.cgi?id=19523
Summary: winmm: Multiple waveOutOpen calls on single device
supported by Windows, not Wine
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ken(a)codeweavers.com
The design of winmm and its interface to its low-level drivers doesn't support
opening an audio device multiple times with waveOutOpen. Windows does support
this, using the device's hardware mixing support if present, or a software
mixer if not.
This limitation also affects DirectSound if the low-level driver does not have
native support for DirectSound. In that case, DirectSound uses emulation
through the wave-out interface.
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http://bugs.winehq.org/show_bug.cgi?id=18681
Summary: Can not accept license for Photoshop CS4
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, FIXME
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Every time I click on the Accept button for the license agreement, the
following line is printed:
fixme:mshtml:fire_event node type 9 node supported
Note, this is different from Bug 13903 which shows a jscript error.
Native mshtml has its own problems, but installing IE6 helps.
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http://bugs.winehq.org/show_bug.cgi?id=17924
Summary: MIDI music is played instead of WAV music for Touhou
games
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
When running Touhou 6, 7, 8, 9, 10, or 11 in Wine, selecting WAV music in the
options menu (default) will cause MIDI music to play. Selecting the MIDI option
will cause no music to play whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=17875
Summary: GetTempFileName with unique != 0 broken
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev_oskar(a)hotmail.com
GetTempFileName called with a non-zero value for unique will not check if a
file could be actually written in the provided path.
Paint Shop Pro 9 (and it seems 8 too) uses the return code to test if it should
create several temp directories. So under wine it will always fail if unique is
non-zero, GetTempFileName will currently not test anything and won't return
zero, so creation of the undo files later will fail because the directory
doesn't exists.
As the documentation tells the file isn't created my first patch isn't correct:
...
if (unique) {
sprintfW( p, formatW, unique );
/* need to check if we can create the file so applications can detect
if they can write */
HANDLE handle;
handle = CreateFileW( buffer, GENERIC_WRITE, 0, NULL,
CREATE_NEW, FILE_ATTRIBUTE_NORMAL, 0 );
if (handle != INVALID_HANDLE_VALUE)
{ /* We created it */
CloseHandle( handle );
TRACE("created %s\n", debugstr_w(buffer) );
return unique;
}
/* Failure */
return 0;
}
else
{
/* get a "random" unique number and try to create the file */
...
It should check the directory if it exists.
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http://bugs.winehq.org/show_bug.cgi?id=23285
Summary: Animated mouse pointer invisible in 3D mode in Ice
Cream Tycoon
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.reflexive.com/IceCreamTycoon.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Ice Cream Tycoon is a business/simulation game. This bug applies to both the
retail CD-ROM and the downloadable version at
http://www.reflexive.com/IceCreamTycoon.html (click "DOWNLOAD NOW!").
There are two options in Ice Cream Tycoon:
- 3D mode. It's not clear what this does, maybe when enabled it uses Direct3D
for output instead of DirectDraw???
- H/W cursor. When this is enabled, the program uses an animated coloured
mouse pointer instead of the Windows default.
Download and run the installer from the URL above. You can either choose to
have the installer run the game or start ICT.exe manually.
Starting ICT.exe shows this console output, perhaps related to the time-limited
play DRM feature?
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
fixme:mountmgr:harddisk_ioctl unsupported ioctl 74080
Click Play Game. When the game starts, notice that the pointer is invisible.
It's actually there though; e.g. you can move the mouse to highlight the Skip
button at the bottom right and click it to skip the intro sequence. Click
Cancel when asked to enter a company name. Click the Options button (metal
cog). There are options for H/W cursor and 3D mode, both enabled by default.
When 3D mode is enabled, the pointer is invisible if H/W cursor is enabled. If
you un-check the H/W cursor box, the mouse pointer (standard Windows pointer)
appears. If you uncheck 3D mode and leave H/W cursor checked, the custom
(coloured and animated) mouse pointer appears.
It might not be relevant, but this console output appears when you enable 3D
mode:
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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http://bugs.winehq.org/show_bug.cgi?id=17436
Summary: Missing funtionality prevents any RDP client from
working.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timuckun(a)gmail.com
I have attempted to run a couple of RDP clients and they all fail with the same
error being repeated a few thousand times. Obviously this stub needs to be
fleshed out.
I wish I could do it myself but I can't.
fixme:winsock:WSALookupServiceNextW ((nil) 0x00000ff0 0x7c1b3688 0x5a9d7b8)
Stub!
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http://bugs.winehq.org/show_bug.cgi?id=21096
Summary: utorrent drops error 12157 when using a https tracker
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: howl.nsp(a)gmail.com
CC: howl.nsp(a)gmail.com
utorrent fails to connect through https protocol. It's connection system fully
relies on the iexplorer implementation. This error shown up in versions
previous to the 1.1.14 but since 1.1.14 to 1.1.34 the ssl connection problem
was solved. Now with 1.1.35 appears again.
¿Could be related to "Better certificate checking on secure connections." in
1.1.35?
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http://bugs.winehq.org/show_bug.cgi?id=22427
Summary: After 22400 was fixed thief 2 still hangs if
offscreenrendering mode is fbo
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
My hardware/drivers haven't changed from bug 22400
If offscreenrendering mode is changed to backbuffer it runs, very, very slowly.
Apparently the only error that isn't related to the movies is:
trace:d3d:set_blit_dimension glMatrixMode(GL_PROJECTION) call ok context.c /
1554
trace:d3d:set_blit_dimension glLoadIdentity() call ok context.c / 1556
trace:d3d:set_blit_dimension glOrtho call ok context.c / 1558
trace:d3d:set_blit_dimension glViewport call ok context.c / 1560
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @ context.c / 83
trace:d3d:dump_color_fixup_desc X: CHANNEL_SOURCE_X
trace:d3d:dump_color_fixup_desc Y: CHANNEL_SOURCE_Y
trace:d3d:dump_color_fixup_desc Z: CHANNEL_SOURCE_Z
trace:d3d:dump_color_fixup_desc W: CHANNEL_SOURCE_W
err:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawBuffer() @ context.c / 1926
Log:
http://rapidshare.com/files/377789425/patch3_result.tar.gz.html
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http://bugs.winehq.org/show_bug.cgi?id=22400
Summary: Thief 2 crashing on start of 3d level apparently not
because of movies
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Created an attachment (id=27418)
--> (http://bugs.winehq.org/attachment.cgi?id=27418)
glxinfo
After managing to put thief 2 running by manually installing the invideo
codecs,
the introduction movies run, (so i guess the briefing movies would run too),
but
the 3d world crashes. There are errors from the quartz dll (from running the
introduction, but the crash comes before the briefing movies run, but as the
stack trace indicates, in wine3d.
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ uname -a
Linux AIVAS 2.6.32-21-generic #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010
x86_64 GNU/Linux
paulo@AIVAS:~/Games/Pc/Wine Games/Thief2$ wine --version
wine-1.1.42
Thief was executed as:
taskset -c 1 wine ./thief2.exe 2> errorT2.txt
in its directory.
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http://bugs.winehq.org/show_bug.cgi?id=12468
Summary: winspool doesn't use CUPS ports, always uses lpr
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=475138
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
In dlls/winspool.drv/info.c, function CUPS_LoadPrinters, there's
sprintf(port,"LPR:%s",dests[i].name);
instead of "CUPS:%s" or whatever, which means that when printing things will be
printed through spawning lpr instead of using the CUPS libraries. This
unnecessarily adds an additional external dependency (Debian users need the
cupsys-bsd package), when there already appears to be code there to print using
the library, but that's unused right now.
(Also, please 0.9.59 to the list of versions, this was reported on 0.9.59, not
0.9.58.)
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http://bugs.winehq.org/show_bug.cgi?id=10091
Summary: Transparent images have black backgrounds with Compiz
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephen(a)stephengentle.com
Created an attachment (id=8654)
--> (http://bugs.winehq.org/attachment.cgi?id=8654)
Transparency problems in Photoshop CS2
I've noticed this bug when running Photoshop CS2 and Serious Sam: The Second
Encounter. Both these apps have splash screens with transparent backgrounds,
which are transparent when using Metacity. But when using Compiz Fusion, the
backgrounds render black.
I'm not sure if the component should be wine-gui or wine-gdiplus, so I guessed
and selected the former.
Attached is a screenshot of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16842
Summary: Goldwave crashes
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
Created an attachment (id=18562)
--> (http://bugs.winehq.org/attachment.cgi?id=18562)
Goldwave crash output and backtrace
Goldwave 5.25 ( http://www.goldwave.com ) crashes as of Wine version 1.1.12,
but does not crash using Wine 1.1.11-299 (the previous day in git). See
attachment for typical std out.
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http://bugs.winehq.org/show_bug.cgi?id=20271
Summary: Regression: WWIIOnline screen stops updating
(Regression tested)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)brianvuyk.com
Under recent versions of Wine, WWIIOnline: Battleground Europe stops drawing to
the screen if the user clicks on the 'Settings' tab in-game.
Everything is still active in the background; you still hear the proper clicks
and noises from clicking on other GUI elements, and can exit the game by
guessing where the quit dialog is, but the visual display of the screen never
updates apart from the mouse cursor.
It starts with this commit:
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
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http://bugs.winehq.org/show_bug.cgi?id=21668
Summary: Regression -?> Unable to Play Rise of Nations Thrones
and Patriots
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcelo_javier_ruiz(a)yahoo.com.ar
Following the instructions in WineAppDb I was able to install and run with no
problems Rise of Nations Thrones & Patriots. After upgrading to wine 1.1.38 the
program would not start giving the following message:
wine BHGRTS runtime fatal failed to locate basic building graphic key: HOUSE35
rolling back version to 1.1.37 solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20656
Summary: Kindle for PC missing text at login screen
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.amazon.com/gp/feature.html/?docId=100042631
1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=24664)
--> (http://bugs.winehq.org/attachment.cgi?id=24664)
screenshot
Kindle for PC displays no text in the login screen at first run.
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http://bugs.winehq.org/show_bug.cgi?id=21680
Summary: Unity 3D: Online registration doesn't work...
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://unity3d.com/unity/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: congelli501(a)gmail.com
Created an attachment (id=26200)
--> (http://bugs.winehq.org/attachment.cgi?id=26200)
Wine output
Unity 3D 2.6.1 is free... but it requires a registration.
Online registration doesn't work : the program block showing "Waiting for
response from server".
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http://bugs.winehq.org/show_bug.cgi?id=17623
Summary: IconWorkshop displays icons without alpha channel
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eduardosmuov38(a)hotmail.com
Created an attachment (id=19809)
--> (http://bugs.winehq.org/attachment.cgi?id=19809)
screenshot which shows the error
IconWorkshop displays icons without alpha channel in the bar.
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http://bugs.winehq.org/show_bug.cgi?id=21859
Summary: Sins of a Solar Empire: Main menu does not respond to
mouse clicks
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andy(a)wtribe.com
Created an attachment (id=26466)
--> (http://bugs.winehq.org/attachment.cgi?id=26466)
default log
I've seen this reported in the appdb comments, but I haven't seen a bug. Since
wine-1.1.36, Sins of a Solar Empire (soase) no longer responds to mouse clicks
in the main menu, rendering the game unplayable. I tested in a clean
wineprefix, which yielded the same results as my default wineprefix (which has
d3d and msxml3 DLLOverrides from winetricks for Civ4).
I am running "vanilla" soase, v1.19 (http://sinsofasolarempire.com).
I'm running a mostly-stable Gentoo amd64 system, and normally use the latest
~amd64 wine ebuild..
I'm trying to run a regression test, but am having a hard time of it. I'm down
to 20-some commits, and am running into user32.dll failures almost constantly.
If I don't see some improvement soon, I'll post the git bisect log and hope
that someone smarter than me can make use of it.
Let me know what else I can test / post to help things along.
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http://bugs.winehq.org/show_bug.cgi?id=23176
Summary: Perfect Dark crashes in Japanese language environment
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Created an attachment (id=28829)
--> (http://bugs.winehq.org/attachment.cgi?id=28829)
Program output with Wine 1.2-rc3 when trying to start Perfect Dark with
LANG=ja_JP.UTF-8 variable set.
Perfect Dark crashes in 64 bit Ubuntu 10.04 when started with LANG=ja_JP.UTF-8
environment variable set in Wine version 1.1.27 and higher. With Wine 1.1.26
and lower this works fine.
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http://bugs.winehq.org/show_bug.cgi?id=23926
Summary: Civilization IV Colonization not getting the correct
info
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=30029)
--> (http://bugs.winehq.org/attachment.cgi?id=30029)
Console output
When Colonization starts it says that the computer doesn't have the minimun
requirements of the game. And that it's not going to work with that
configuration.
I have an Intel GM4500HD. And the error happens in Wine 1.2.
Setting the Video memory to 128 MB or more worksaround the problem. Looks like
the Intel card is not been detected correctly.
You need to set gameux.dll to disable to workaround bug 23901.
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http://bugs.winehq.org/show_bug.cgi?id=23758
Summary: XML Copy Editor save dialog 'new folder' creates new
directory but does not show it
Product: Wine
Version: 1.2
Platform: x86
URL: http://sourceforge.net/projects/xml-copy-editor/files/
xmlcopyeditor-windows/1.2.0.6/xmlcopyeditor-1.2.0.6-in
stall.exe/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I create a new file with XML Copy Editor.
In the save dialog it has the usual 'create new folder' button
Clicking this does not appear to have any effect.
If I then check the directory there a multiple folders 'New Folder', 'New
Folder 1' etc which are not shown in the save dialog.
This doesn't produce any terminal output.
I am using native msvcrt to overcome
http://bugs.winehq.org/show_bug.cgi?id=22861
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http://bugs.winehq.org/show_bug.cgi?id=17790
Summary: ICQ 6.5 unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://ftp.icq.com/pub/ICQ65/install_icq65.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20017)
--> (http://bugs.winehq.org/attachment.cgi?id=20017)
Wine 1.1.17 +relay +loaddll +tid +seh
Starting ICQ 6.5 immediately causes and unhandled exception.
The appdb HOWTO is out of date, no native DLLs are required during
installation.
0009:warn:seh:setup_exception_record exception outside of stack limits in
thread 0009 eip 7bc2e912 esp bfc5c050 stack 0x232000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=12293
Summary: Warhammer 40K: dark crusade - Cursor is not properly
drawn
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
The cursor is not properly drawn on the screen. Just start the game to notice
this.
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http://bugs.winehq.org/show_bug.cgi?id=15195
Summary: People's General randomly hangs with
err:seh:setup_exception_record nested exception on
signal stack
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.the-underdogs.info/game.php?id=2508
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=15948)
--> (http://bugs.winehq.org/attachment.cgi?id=15948)
WINEDEBUG=warn+all log
The hang occurs randomly in the welcome screen or in the battle screen.
However, it does happen within 5 minutes.
The sound starts stuttering and the console has the following message:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc68150 esp 7ffdbc7c stack 0x242000-0x340000
The WINEDEBUG=warn+all log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23243
Summary: Fleet Operations 3.1.x (Star Trek Armada II) has
performance problems
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.fleetops.net/home.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
After you press the "Launch" button, the red progress bar finishes and then it
needs 5 minutes, instead of 30 seconds on Windows, to continue.
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http://bugs.winehq.org/show_bug.cgi?id=21699
Summary: VLC videos are black in Vista+ mode
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://ftp.free.org/mirrors/videolan/vlc/1.0.5/win32/v
lc-1.0.5-win32.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=26233)
--> (http://bugs.winehq.org/attachment.cgi?id=26233)
wine-1.1.38-168-g983cff2 console output
When playing videos in VLC they are black / there is no image when running in
Vista or Win 7 mode. Works fine in Win XP mode.
Tried "winetricks directx9" but the result is the same.
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http://bugs.winehq.org/show_bug.cgi?id=19787
Summary: Many Years Ago game launcher crashes on startup
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.bigfishgames.com/download-games/5844/many-y
ears-ago/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=23176)
--> (http://bugs.winehq.org/attachment.cgi?id=23176)
Many Years Ago game launcher backtrace
With wine-1.1.27-311-gd5ecc2d, after applying the patch in bug 15755 to work
around an installer issue, when launching the Big Fish Games client, it quickly
crashes with a page fault. Interestingly, the launcher starts after installing
native IE6 with winetricks. Backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19669
Summary: Sonic Mega Collection Plus quits just after the
launcher
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://smcplus.sega-europe.com/uk/index.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
Sonic Mega Collection Plus uses a launcher to start the game, the launcher
works perfectly but when you click "Play Game" a window opens then the game
exits with the following output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x41c777
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x73e3f8,0x75977a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x12d108,0x75977a):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x73e3f8,0x75b09a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x12d108,0x75b09a):
stub
err:eventlog:ReportEventW L"7"
I've attached a relay log
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http://bugs.winehq.org/show_bug.cgi?id=20329
Summary: Free Realms crashes with Unimplemented
d3dx9_36.dll.D3DXCreateEffectFromFileA
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.freerealms.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike.kaplinskiy(a)gmail.com
Created an attachment (id=24042)
--> (http://bugs.winehq.org/attachment.cgi?id=24042)
crash log
Getting around bug 18549, this comes up. winetricks d3dx9 gets around it.
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http://bugs.winehq.org/show_bug.cgi?id=22905
Summary: MS Office 2007: Right-click on taskbar icon and
selecting close does not work
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=28333)
--> (http://bugs.winehq.org/attachment.cgi?id=28333)
wine-1.2-rc1-142-ga72f3f3 console output for Word 2007
Right-clicking on the taskbar icon of an MS Office 2007 program and selecting
close doesn't do anything. Nothing new is printed in the console, but console
log attached anyway. Tested in latest git.
The other menu options (minimise, move, etc.) work fine.
I'm currently running Ubuntu 8.10 Gnome/GDM.
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http://bugs.winehq.org/show_bug.cgi?id=23408
Summary: Sid Meier's Civilization IV Beyond the Sword v3.19
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: janeczkomariuszrobert(a)gmail.com
Created an attachment (id=29174)
--> (http://bugs.winehq.org/attachment.cgi?id=29174)
This is what I see on console
The installation went without any problems but the application does not start
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http://bugs.winehq.org/show_bug.cgi?id=17140
Summary: Brothers in arms:
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration
Allocation of memory failed, returning
D3DERR_OUTOFVIDEOMEMORY loop
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
After about 20-30 minutes of playing Brothers In Arms: Road to Hill 30, the
game crashes with the following loop.
fixme:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Allocation of memory
failed, returning D3DERR_OUTOFVIDEOMEMORY
Occasionally lines like these are found within the log.
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
err:d3d9:IDirect3DDevice9Impl_CreateVertexDeclaration Memory allocation failed
fixme:d3d9:convert_to_wined3d_declaration Memory allocation failed
Using v.1.11 of the game, with latest wine-git at the moment (1.1.13) on Gentoo
X64, Videomemorysize=512 as an added registry key.
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http://bugs.winehq.org/show_bug.cgi?id=22861
Summary: XML Copy Editor hangs when editing a file
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://sourceforge.net/projects/xml-copy-editor/files/
xmlcopyeditor-windows/1.2.0.6/xmlcopyeditor-1.2.0.6-in
stall.exe/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=28254)
--> (http://bugs.winehq.org/attachment.cgi?id=28254)
terminal log
Installed in a clean wine prefix.
Open an XML file.
Attempt to delete a word.
Editor hangs.
Terminal log attached.
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http://bugs.winehq.org/show_bug.cgi?id=21261
Summary: implement the IGameExplorer interface
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.eveonline.com/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The following output is apparently fairly common:
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
This is the class id of a new vista interface, IGameExplorer, documented here:
http://msdn.microsoft.com/en-us/library/microsoft.directx_sdk.igameexplorer…
The class should be in gameux.dll
I believe the message is usually harmless. A program could only rely on the
class being present if it requires vista or greater.
According to a Google search, the interface is used by:
* Steam games (Half-Life 2, Team Fortress 2, ...)
* EVE Online
* Enemy Territory: QUAKE Wars
* Football Manager 2008
* Far Cry 2
* Company of Heroes
* and many others
I think we will need to add this, but in doing so we risk breaking games that
currently work (because they will rely on the class to work correctly if it
exists). I think stubs will mostly work fine.
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http://bugs.winehq.org/show_bug.cgi?id=17728
Summary: Check exception during first configuration creation
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have updated the software to the current version 1.1.17-1.1 on my openSUSE
11.1 system.
elfring@Sonne:~> winecfg
wine: created the configuration directory '/home/elfring/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf94
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW
L"C:\\windows\\gecko\\0.9.1\\wine_gecko\\components\\xpti.dat" 1 536870916
(nil) (nil) 0x33c960 (nil)
...
wine: configuration in '/home/elfring/.wine' has been updated.
err:seh:setup_exception_record nested exception on signal stack in thread 0013
eip 7d828976 esp 7ffd7948 stack 0x1bc2000-0x1cc0000
The application window is displayed for the configuration tool as expected. -
Can this error message be avoided?
(It is also mentioned in open reports for the bug #12334, bug #15195 and bug
#17347.)
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http://bugs.winehq.org/show_bug.cgi?id=20064
Summary: Divine Divinity II - Floor is transparent
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
The floor/ground in Divine Divinity II is completely transparent, you can view
through it. Just objects like stones and wood are shown. I attached a
screenshot and an error log.
ORM seems not to change anything, I tried backbuffer, pbuffer and fbo.
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http://bugs.winehq.org/show_bug.cgi?id=23460
Summary: Universal USB installer 'Cancel' button does not work
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.pendrivelinux.com/downloads/Universal-USB-I
nstaller/Universal-USB-Installer-v1.6.6.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
The cancel button on the installer is not clickable.
Possible regression, will check.
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