http://bugs.winehq.org/show_bug.cgi?id=21419
Summary: King's Bounty:Armored Princess crashes/hangs
frequently on loading screens
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The game (KB:Armored Princess, Steam version, patched to 1.2) generally crashes
on loading screens (entering/finishing a battle, entering a castle etc.)
I think the bug is the same as in the prequel: King's Bounty: The Legend
(http://bugs.winehq.org/show_bug.cgi?id=15817)
Installing the native version of msvcrt.dll apparently solved the problem (no
more crashes after several hours of gameplay).
There is a demo version of the game (467 MB):
http://www.bigdownload.com/games/kings-bounty-armored-princess/pc/kings-bou…
The game needs native d3dx9_36.dll to run (at least the steam version).
Wine-1.1.36 compiled from source
OS: Fedora 12 x86
AMD Athlon x2 64 4200+
3 GB Ram
Nvidia proprietary display driver 190.53
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http://bugs.winehq.org/show_bug.cgi?id=15900
Summary: Oblivion: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: stefan(a)codeweavers.com
Oblivion has some rendering issues after applying the version two of the vertex
pipeline replacement patch.
The crosshair is garbled, the status/action bar is garbled and the menu is
broken. I don't know if they have the same source of the problem.
Tried with wine-1.1.7-106-g38815e1 + vertex pipeline replacement patch.
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http://bugs.winehq.org/show_bug.cgi?id=24186
Summary: Mount and Blade: Warband (Steam version 1.1.26)
crashes before starting - page fault
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: farfrael(a)googlemail.com
Created an attachment (id=30449)
--> (http://bugs.winehq.org/attachment.cgi?id=30449)
console output
This is a game loaded through the Steam platform.
Details of the game are available http://store.steampowered.com/app/48700/
It apparently used to work fine
Distribution is Slackware 13.0
gcc version 4.3.3 (GCC)
Wine 1.3.1 manually compiled from source (i.e. not a package)
GFX card is GeForce 9600 GT with 512mb ram
Using Nvidia binary drivers 256.44
Steam launches fine but when trying to play the game, the game does not launch
and wine hangs (details of console output attached)
Steam continues to work in the background and it is possible to attempt the
launch the game again but with no more success
This is under wine 1.3.1, with the following elements installed through
winetricks:
- corefonts
- drdx9
- drdx9_28
- drdx9_36
- vcrun2005
Using a "clean" wine installation without the native drdx9 dlls leads to the
same error
Please let me know if more information is required and I will happily provide
it.
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http://bugs.winehq.org/show_bug.cgi?id=24110
Summary: Characters in Sims3 sim creator have blue skin
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=30341)
--> (http://bugs.winehq.org/attachment.cgi?id=30341)
screenshot
In Sims3, sometimes the skin color of a sim is blue during the character
creation. If initially the skin color does not show up blue, moving the skin
color slider makes the skin turn blue.
This regression was found using a GeForce GTX 480 and driver 256.35. I was not
able to replicate the bug using a 200 series GeForce card. Could this be a
driver bug?
Below is the bisect output:
943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d is the first bad commit
commit 943fb2fb578b9d3d2fcd9c4e72bf465fde8e245d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jul 26 12:06:32 2010 +0200
wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
:040000 040000 60089ab1c4186420197db29dfce8cdf2c8d6fa64
790d5e10be7e09dd5409fb16d5880acb533d72b9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=22956
Summary: World of Warcraft Crashing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jocce(a)tibiaml.com
Created an attachment (id=28427)
--> (http://bugs.winehq.org/attachment.cgi?id=28427)
The Error log
When i start World of worcraft with -OpenGL i can play for 1-30 sec then
everything crashes and it's really laggy, like a memory leak or something
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http://bugs.winehq.org/show_bug.cgi?id=20205
Summary: screen size is confused by program
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cnbiz850(a)sohu.com
A program that is preferred to run with full screen. After I first installed
it, that is what it did -- popped up full screen (maximized) -- on the first
run. Then subsequently it did in the same way. However lately, I hit somehow
"normalize/maximize" (at the upper-right corner of the program window). Then
the window shrank to about a quarter of the screen, which is not necessarily a
wrong behavior. What is wrong is when I hit "normalize/maximize" again, which
is supposed to maximize the window, the window get enlarged by just a few
pixels instead. Hit "normalize/maximize" again shrinks the window by the same
few pixels, again then enlarged by the few pixels. It is stuck at that rough
size. I can't even drag the edge of the window to enlarge/shrink it further.
At next startup, it goes to the previous small size and can not really be
resized. The only way (seems to me) that can change it back to normal is by
going through "winecfg" unchecking "allow window manager to control it",
running it and bringing it to full size, then closing it down, bringing up
"winecfg" again and re-checking the "allow window manager to control it". The
next and subsequent runs it will go to full size -- until the
"normalize/maximize" is hit again.
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http://bugs.winehq.org/show_bug.cgi?id=19646
Summary: AquaNox2 crashes with 'EXCEPTION_ACCESS_VIOLATION'
when sound enabled
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=22930)
--> (http://bugs.winehq.org/attachment.cgi?id=22930)
Screenshot of game's/wine's error message
Strange error: despite off rating into appdb russian version not works (maybe
becouse NoCD, as localized version uses StarForce as protection), crashing with
mentioned exception when any sound enabled (if you disable sound into winecfg,
that start a game, disable sound into game, than reenable sound into winecfg
and restart a game - it will work, untill you'll to reenable sound into
config). With OSS it works, but no sound, anyway, probably some system problem.
Screenshot of error message attached. Later will be tracelog.
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http://bugs.winehq.org/show_bug.cgi?id=16355
Summary: Zoo Tycoon Demo hangs while loading level
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.gamershell.com/download_4073.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17671)
--> (http://bugs.winehq.org/attachment.cgi?id=17671)
+relay,+seh,+tid
Run the installer, start the game, hangs/loops while loading.
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http://bugs.winehq.org/show_bug.cgi?id=16655
Summary: OpenOffice.org 3 installer ignores "Create a start link
on desktop" option
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
The installer of OpenOffice.org 3 has the option "Create a start link on
desktop". The problem is that this option seems to be ignored. It doesn't
matter if this option is selected or not, the start link on the desktop is
*always* created.
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http://bugs.winehq.org/show_bug.cgi?id=11354
Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and <
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
Textures on EverQuest2 are normal when shader distance are not turned on. With
shader distance turned on their is a few issues.
First Issue is a clipping issue I believe. When shader distance are turned on
and when you move your character you can see a translucent reflection of you.
The reflection will be the spot you were at previously. Now when you enable
bloom this graphic error does not happen anymore. Their is a error with this
work around. With some zones with bloom enabled the whole screen will turn
white.
This is with no bloom.
http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png
This is with bloom.
http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png
Second Issue is some textures with shader distance enabled reflect the
surroundings. It does not have the shadowing effect like above where you have
to move to see the error with the complex shader distance. If complex shader
distance turned of this texture glitch does not happen anymore. Also, I found
out a way to fix this graphic glitch. If you minimize the window and then
resize the window this graphic issue will not happen until the game is
rebooted.
No Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png
With Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png
With the fix and Shader Distance Enabled to Max. Stays Fixed until restart.
http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png
Would love to see these fixed because these are the only errors with
Everquest2.
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http://bugs.winehq.org/show_bug.cgi?id=14529
Summary: Hellgate: London - Launcher cannot start the game
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The window of the launcher shows up, but when I try to load the single player
mode it does not work. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=21676
Summary: Plants vs Zombies is stretched on widescreen monitors
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malteskarupke(a)web.de
Plants vs Zombies is stretched on widescreen monitors. In Windows the game
displays black bars on both sides of the screen instead. (see
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16096 for example
screenshots for the desired behavior)
This results in seemingly erroneous mouse input. Because the game assumes, that
it is not stretched, and that there are black bars on the side. The attached
screenshot illustrates the problem. In that screenshot, my mouse is at the
position where the Quit button should be, (and the Quit button is highlighted
as a result) but the button is displayed further to the right because the
display is stretched. While this is a minor problem in the menu, once inside
the game it is really annoying, because you always have to click slightly to
the side of where you want things to go. And collecting coins or sun is very
annoying, because it is supposed to be just mindless clicking, but now you
never get the location right on the first try.
This bug has only been present since 1.1.38, because before that the game
suffered from (the similar, but worse) bug 19373. I think that bug and and this
bug are related. That bug drew the game at the wrong position, and this bug
draws the game in the wrong size.
The bug is also present in the free demo version of the game, so that can be
used for testing.
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http://bugs.winehq.org/show_bug.cgi?id=9787
Summary: Regression: Warcraft3 Battle.net Doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Today's patches have caused Warcraft 3 battle.net to stop working. When
connecting to Battle.net the "Connecting to Battle.net" box just idles
indefinitely. No terminal output.
I haven't run a regression yet so I don't know exactly which patch causes this.
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http://bugs.winehq.org/show_bug.cgi?id=15263
Summary: Cannot install games in Steam
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infoman1985(a)gmail.com
When trying to buy or install games in Steam by clicking the Purchase or
Install link, nothing happens and the following messages appear in console:
fixme:hlink:IHlink_fnSetMonikerReference (0x12b08f60)->(0 0x12b08f98 (null))
fixme:shdocvw:HlinkFrame_Navigate unsupported grfHLNF=00000002
fixme:hlink:IHlink_fnGetStringReference (0x12b08f60) -> (1 (nil) 0x32bd80)
fixme:shdocvw:HlinkFrame_Navigate Not supported HLNF_OPENINNEWWINDOW
(i pasted it here because it is just four lines).
Tried on Wine 1.0, 1.1.4
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http://bugs.winehq.org/show_bug.cgi?id=18842
Summary: Error with Procast (a moglus or livestream
application)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://procaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
The installer work fine, and the features (repair and modify) too. When you run
program (from directory not laucnher) it crash. I don't know what can be... But
I think there are some component of Microsoft not installed (for example :
Microsoft.VC80.CRT is a component of Microsoft Visual C++ 2005) But I've
installed Microsoft Visual C++ 2005, how can it be ??? [See att for more
informations]
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http://bugs.winehq.org/show_bug.cgi?id=24185
Summary: Deadlock in vectored exception handling
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
When running MapSource (a Garmin GPS map manager) I noticed that the
application will hang soon after starting. The hang occurs at random time when
MapSource is drawing the map on the screen. The log output clearly indicates a
classic deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec6e0
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/ntdll/exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 0009,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e9f3d80
"/var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/gdi32/gdiobj.c:
gdi_section" wait timed out in thread 0009, blocked by 001b, retrying (60 sec)
Some deeper investigation revealed that the GDI's DIB exception handler is
involved in this problem. Here's the scenario:
1. Thread A calls a GDI function. The function takes the "gdi_section".
2. Thread B raises an exception (could be a C++ exception). The
call_vectored_handlers() function is called to call the handlers. The
"vectored_handlers_section" is entered.
3. Thread B execues the X11DRV_DIB_FaultHandler(), which eventually leads to a
call to GetObjectW() and in turn GDI_GetObjPtr(). The last one blocks on
"gdi_section".
4. Thread A throws an Access Violation exception in the DIB functions. The
call_vectored_handlers() function is called, but this time it blocks on
"vectored_handlers_section"
A possible solution would be to replace the "vectored_handlers_section" by a RW
lock. This would ensure that multiple exception handlers are called
simultaneously while still maintaining consistency in case the vectored
exception handler list needs to be changed.
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http://bugs.winehq.org/show_bug.cgi?id=9795
Summary: Russian buisens application 1C:Enterprise crashes
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugsbunny(a)newmail.ru
Created an attachment (id=8233)
--> (http://bugs.winehq.org/attachment.cgi?id=8233)
backtrace
Hello.
Crash:
1) starting program
2) open any MDI-child window -> crash in seconds
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http://bugs.winehq.org/show_bug.cgi?id=23655
Summary: Heroes V : Cursor icon dissapears and makes game
unplayable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
As you play the game, the cursor eventually dissapears and the game becomes
unplayable.
My terminal got flooded by these messages, therefore I hint that gdi is the
problematic component.
fixme:bitmap:CreateBitmapIndirect planes = 0
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
Wine 1.2-rc7
Gentoo Linux X64
nvidia-drivers 256.34
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http://bugs.winehq.org/show_bug.cgi?id=23656
Summary: Crystal Cubes requires native msxml3 to start
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.nzlab.dk/files/cc101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
On startup, Crystal Cubes (a freeware tetris clone in 3D) shows an error
dialogue, stating a runtime error happened, then it terminates. There is
nothing relevant in the console.
Installing native msxml3 via winetricks makes the game happy, and it starts up
correctly (after a native d3dx9_36.dll is also installed).
The game reads its configuration from the settings.xml file.
Link to the game's installer added to URL (14 Mb).
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http://bugs.winehq.org/show_bug.cgi?id=23718
Summary: Medieval Conquest - game unplayable due to distorted /
scrambled graphics
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.catdaddygames.com/Medieval.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=29716)
--> (http://bugs.winehq.org/attachment.cgi?id=29716)
Terminal output from running main program from command line.
The game installs and starts fine. When running the program, the opening movie
plays, but only the audio can be heard. The entire screen is just a scrambled
mess of colors or maybe plain white with random black lines. The mouse cursor,
however, appears perfectly, and audible clues are heard when the mouse tracks
over a clickable hotspot.
Unsure if game would be playable if this were fixed. In earlier Wine versions
this was not a problem, but the game was unplayably slow once actual gameplay
began.
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http://bugs.winehq.org/show_bug.cgi?id=21870
Summary: Steam 2010 beta UI can't purchase games
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epssyis(a)gmail.com
Created an attachment (id=26499)
--> (http://bugs.winehq.org/attachment.cgi?id=26499)
Attempting to buy a game in Steam UI Beta
As seen in the attached image the Steam client brings up a 'testshell-error'
when attempting to purchase games already added to the shopping cart. This is
via clicking any game -> adding it to the cart -> and selecting 'Purchase for
Self' which takes you to the URL
https://store.steampowered.com/checkout/?purchasetype=self. At this point the
secur32 fault presents itself.
The fault crops up out of secur32 but includes failures in crypt (and GNUTLS):
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
fixme:crypt:CRYPT_CriticalExtensionsSupported unsupported critical extension
"2.5.29.32"
GNUTLS ERROR: Resource temporarily unavailable, try again.
GNUTLS ERROR: Decryption has failed.
err:secur32:schan_DecryptMessage Returning SEC_E_INTERNAL_ERROR
Debug channels for secur32 and crypt contain all the issues related to this bug
that I can detect. I have not included debug output as I do not know what
personal information may be stored in the data. Recreating the issue should be
simple as it affects all users of the Steam UI Beta at this time.
This bug is different to 19653.
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http://bugs.winehq.org/show_bug.cgi?id=22190
Summary: Roller Coaster Tycoon 3 cursor vanishes after a few
minutes
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
After a few minutes of gameplay, the cursor simply vanishes.The game still
responds to click/movement events. The only way to get it back is to completely
exit the program and restart it.
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http://bugs.winehq.org/show_bug.cgi?id=21034
Summary: 8BallClub fails to launch due to unimplemented msxml
functionality
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25231)
--> (http://bugs.winehq.org/attachment.cgi?id=25231)
8BallClub standard error output
After working around bug 21033, launching 8BallClub results in a "Runtime
error!" dialog box being displayed with caption "Microsoft Visual C++ Runtime
Library". Pertinent output just before the crash is:
fixme:msxml:httprequest_QueryInterface Unsupported interface
{00000126-0000-0000-c000-000000000046}
fixme:msxml:httprequest_open stub (0x470a100)
fixme:msxml:httprequest_QueryInterface Unsupported interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
fixme:msxml:httprequest_abort stub (0x470a100)
fixme:msxml:httprequest_QueryInterface Unsupported interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
Using winetricks to install native msxml3 resolves the crash.
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http://bugs.winehq.org/show_bug.cgi?id=10796
Summary: Problems with font and layout of InstallShield
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
Created an attachment (id=9656)
--> (http://bugs.winehq.org/attachment.cgi?id=9656)
Screenshot of Installshield when running on wine showing font shadows and an
incomplete line border
I noticed that InstallShield has problems with some fonts and layouts when
running on wine.
I will attach some screenshots...
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http://bugs.winehq.org/show_bug.cgi?id=10230
Summary: FIFA98 rtwc doesnt install
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
Created an attachment (id=8850)
--> (http://bugs.winehq.org/attachment.cgi?id=8850)
FIFA98 rtwc log
error running FIFA 98 Road to World Cup installation.
i set up previously Wine to work as Win98 with this game, and added the new
drive, but no installs
here is the log.
it does not crash, but the debugger starts and it seems to freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23787
Summary: A.I.M Racing: some UI elements are missing in the
menus
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29826)
--> (http://bugs.winehq.org/attachment.cgi?id=29826)
screenshot #1 from the menu
The menu of A.I.M Racing misses some of its elements.
If you look at the first attached screenshot you can see five blank boxes in
the upper row: they'd show the selectable vehicles. On the left side, under the
text 'Armadillo' , there'd be shown a 3D animated image of the selected vehicle
etc.
In the second attached screenshot the checkboxes next to the game options are
missing. You can change them by the invisible mouse cursor, but you can't see
which one is checked/unchecked.
No demo available.
Fedora 13
Nvidia 7600 card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=21156
Summary: Add torrents in webUI 0.362 with µTorrent >= 2.0
doesn't work
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://forum.utorrent.com/viewtopic.php?pid=442816#p44
2816
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon(a)simonbcn.net
webUI 0.362/0.361 / µTorrent 2.0 build 17668
Ubuntu Linux 9.10 32 bits / Wine v1.1.35 / Firefox 3.5.6 and Chromium 4.0.280.0
I try to add one torrent from webUI and it does nothing.
The Wine error:
fixme:file:ReplaceFileW Ignoring flags 2
Explanation:
This error is shown in the console every time I try to add a .torrent file via
WebUI while running µTorrent 2.0, but never when I'm running µTorrent 1.8.5.
What that means is that µTorrent 2.0 is using a Windows API (ReplaceFile with
the REPLACEFILE_IGNORE_MERGE_ERRORS flag), which Wine hasn't yet fully
implemented. As such, the right course of action is to file a bug report with
Wine and get them to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23511
Summary: Tron 2.0 mouse trying to revert every user movement
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
There is some strange problem with Tron 2.0 mouse look:
Symptoms: Every time you are moving camera for some degree to one side, it jump
back for a bit fewer degree to opposite side, resulting in hardly usable mouse
look.
There is some things I found about this bug:
1) Joystick interface has no such bug. I.e. it affects only _pointer_ devices.
2) If I'm running game in virtual desktop and mouse pointer initially was not
in game resolution space, it will stay visible and will reflect any movement,
including revert moves. I.e. game definitely trying to keep pointer stay still.
Maybe some hack like MouseWrapOverride=force, but on game side. (tested with
any possible mwo setting: disabled,enabled,force)
3) Setting pointer exactly in screen center or game-space center makes no
difference. (Pointer operations via xwrappointer program)
4) Xi2 patch making things even worse, but this issue still exists - Xi2 will
not help here.
In my opinion, game trying to reset pointer on it's pre-move position. Maybe
there is some special flag or whatever in native directx, so game later may
differ user-initiated mouse-move from itself-initiated one. And it seems that
wine not setting thig flag or whatever. Cons of such theory - game not trying
to revert own-initiated jump, so it seems to differ it anyway and revert
movement in depends on sensibility settings and may be much lesser than
original movement in some situations.
Also, there is appdb record about some 'DVD' version, which may have no such
problems. I'm trying to test specified versions, if this is some kind of
regression.
Currently known affected versions:
1.1.44, 1.2_rc5
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http://bugs.winehq.org/show_bug.cgi?id=23477
Summary: WoW Cataclysm Beta KERNEL32.dll.SetFileValidData
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaume.kerscaven(a)gmail.com
Created an attachment (id=29300)
--> (http://bugs.winehq.org/attachment.cgi?id=29300)
Logs
When I try to install WOW Cataclysm Beta, problem with
KERNEL32.dll.SetFileValidData
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http://bugs.winehq.org/show_bug.cgi?id=23085
Summary: Printing in notepad displays "Page &p" instead of
actual page number.
Product: Wine
Version: 1.2-rc2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
If you print something on notepad, by default it displays the page number on
each page. In wine, however, instead of "Page 1", "Page 2" etc you get "Page
&p" on all pages.
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http://bugs.winehq.org/show_bug.cgi?id=23578
Summary: Team Fortress 2: Significant "lag" spikes disrupt
gameplay...
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: immanuel.ortego(a)gmail.com
Valve, as of yesterday, has introduced a major update that has broken the
application. When playing in an active game server --at sporadic times-- the
game will become unplayable with the framerate being under 10 FPS and the ping
climbing past 200ms. This is not due to hardware or network issues but the
application and WINE itself. The game continues to work normally for native
Windows users. A couple of other WINE users have reported this issue in TF2's
WINE AppDB comment section.
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http://bugs.winehq.org/show_bug.cgi?id=23953
Summary: qemu.exe exhausts file descriptors (regression)
Product: Wine
Version: unspecified
Platform: x86
URL: http://download.savannah.gnu.org/releases/qemu/qemu-0.
12.5.tar.gz
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstefani(a)redhat.com
There is a regression in Wine triggered by qemu.exe:
wine client error:31: pipe: Too many open files
Good: wine-1.1.38
Bad: wine-1.3.0-166-g277040d
Steps to reproduce (courtesy of Kevin Wolf):
- Get the qemu source either from git or a release tar-ball; qemu-0.12.5.tar.gz
will do.
- Install the mingw cross compiling environment (on Fedora: yum install
mingw32-gcc mingw32-SDL mingw32-zlib)
- Unpack and cd to the qemu dir.
- ./configure --target-list=i386-softmmu
--cross-prefix=/usr/bin/i686-pc-mingw32- (this is for Fedora)
- Link the SDL.dll and zlink.dll to the qemu.exe dir so Wine can find them. On
Fedora:
ln -s /usr/i686-pc-mingw32/sys-root/mingw/bin/zlib1.dll i386-softmmu/
ln -s /usr/i686-pc-mingw32/sys-root/mingw/bin/SDL.dll i386-softmmu/
- Run qemu:
wine i386-softmmu/qemu.exe -L pc-bios -hda $DISKIMAGE
- After a few seconds something like:
"wine client error:3f: pipe: Too many open files" will show up and qemu will
hang.
I'm running a regression test at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=23762
Summary: wineboot aborts if "Terminate Process" is clicked
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
To reproduce:
1. Open notepad and enter some text.
2. Open another instance of notepad and enter text there.
3. Run "wineboot --end-session --kill".
4. When asked whether to save, wait for the timeout dialog instead of making
any selection.
5. When the timeout dialog appears, click "Terminate Process".
Expected result:
Wineboot closes the first instance of notepad, and the other instance of
notepad asks whether to save.
Actual result:
Wineboot closes the first instance of notepad and exits unsuccessfully.
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http://bugs.winehq.org/show_bug.cgi?id=19070
Summary: hh.exe should exit immediately if not given a file to
open (appinstall)
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, running hh.exe with no argument will have it open and close
immediately. On wine, hh.exe hangs indefinitely.
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http://bugs.winehq.org/show_bug.cgi?id=16047
Summary: Wine and WSASendTo GARENA crash access violation
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://garena.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maldersoft(a)mail.ru
WINE 1.1.8
Garena client is crash war3.exe in function WSASendTo in war3hook.dll (Garena
hook)
Don't check if parameter is NULL.
Winedbg trace in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=23453
Summary: Worms Armageddon cannot send text in WormNET
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
After logging in to WormNET and joining a channel, one should be able to send a
message to the channel by typing some text and pressing enter. Pressing enter
has no effect.
This used to work.
Regression test to follow.
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http://bugs.winehq.org/show_bug.cgi?id=23936
Summary: pressing enter in passpack's search box has no effect
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=4863
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
CC: khodych(a)gmail.com
Steps to reproduce:
1. Download passpack.exe from the link in appdb, and start it.
2. Follow the instructions to add some entries.
3. Click on "Find" in the menu.
4. Type something in the box, and press enter.
Expected behavior:
The search box closes, and an appropriate entry is selected.
Actual behavior:
Nothing happens when enter is pressed.
This is a regression, and here are the bisect results:
f1f1c5053160777d0db89b1891706b0b960d3d48 is first bad commit
commit f1f1c5053160777d0db89b1891706b0b960d3d48
Author: Sergey Khodych <khodych(a)gmail.com>
Date: Tue Aug 25 17:19:24 2009 +0300
user32: Use IDOK as default identifier in a template.
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http://bugs.winehq.org/show_bug.cgi?id=19560
Summary: Street Fighter IV : launcher crashes
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Created an attachment (id=22794)
--> (http://bugs.winehq.org/attachment.cgi?id=22794)
SF4Launcher.exe crash log
The original launcher doesn't work (securom). When I try to run the nodvd
launcher (http://www.gameburnworld.com/gp/gamefixes/streetfighter4.shtml), it
segfaults instantly.
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http://bugs.winehq.org/show_bug.cgi?id=24180
Summary: crash in dnsbench.exe
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.grc.com/dev/r-and-d/1.1.3891.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JosephHenryBlack(a)yahoo.co.nz
Created an attachment (id=30436)
--> (http://bugs.winehq.org/attachment.cgi?id=30436)
terminal.txt
DNSBench.exe which benchmarks and checks DNS is currently under development.
The latest release crashes on exit. Might be related to these messages
occurring just before the crash:
dnsapi:dns_map_options option DNS_QUERY_BYPASS_CACHE not implemented
followed by:
err:ntdll:RtlpWaitForCriticalSection 0x2016a940 "query.c: resolver_cs" wait
timed out
wine-1.3.1-135-g2c127dd
How to repeat:
To see this error download the latest version in the URL, run it, wait until
the spinning G stops spinning as it checks internet connectivity and a few
things and then closes. Seems to happen regularly except if user does not wait
for the spinning 'G' to stop.
The developer commented:
The dump says that the crash is occurring inside the DnsQuery
call of the DnsAPI. DNSB began using that DLL library for the
DNS rebinding attack protection detection.
FWIW
DnsQuery Function:
http://msdn.microsoft.com/en-us/library/ms682016%28VS.85%29.aspx
DNS Query Options:
http://msdn.microsoft.com/en-us/library/cc982162%28v=VS.85%29.aspx
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http://bugs.winehq.org/show_bug.cgi?id=13344
Summary: DPP 3.4.1.1 - Images with "Fit to window" corrupted
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlpiers(a)yahoo.co.uk
Canon DPP 3.4.1.1 - When an image is opened in an Edit window with "Fit to
window" the image is shifted up by about 20%, and the lower display region is
black. Sometimes almost the entire image display is corrupted. This occurs for
all image types:- cr2 (raw files), jpeg, and tiffs. (But note: the 50%,100% and
200% views all function correctly)
This bug also affects the before/after comparison when viewed with
fit-to-window (in both up/down & left/right modes, and in split single
image/single window modes).
If the fit-to-window issue can be resolved DPP would be much easier to use
(since this is a raw image converter and an image manipulation tool - seeing
the whole image is important). This issue appears to be a constant through each
release of DPP and also of wine (see the wine appdb test reports).
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http://bugs.winehq.org/show_bug.cgi?id=23678
Summary: Crystal Cubes: fonts not drawn correctly
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.nzlab.dk/files/cc101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=29641)
--> (http://bugs.winehq.org/attachment.cgi?id=29641)
screenshot showing the wrong fonts
Crystal Cubes is a freeware tetris clone in 3D. During gameplay, text in the
upper row ('Score Rows Level') is not displayed correctly. As if they were only
partially drawn.
The text displayed correctly in Wine-1.0, and got messed up since 1.1.0.
Result of regression testing:
8a6628aea59f6f7ba0eb85d6a72297bbb72e7b85 is the first bad commit
commit 8a6628aea59f6f7ba0eb85d6a72297bbb72e7b85
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:21 2008 +0900
gdi32: Font scaling transform is performed separately.
:040000 040000 7cc89af320d454940bad8e8f73712eccf92a3919
7e4c02c7f5cb4715c20194183dafaacd61654202 M dlls
The patch can only be reverted cleanly on 1.1.2 and that fixed the issue.
Also, after 'git checkout 8a6628aea59f6f7ba0eb85d6a72297bbb72e7b85' the fonts
are messed.
and 'git revert 8a6628aea59f6f7ba0eb85d6a72297bbb72e7b85' brings back the
original state.
Author of the patch added to CC.
Note: the game needs native msxml3 and d3dx9_36.dll to start properly.
Fedora 13
Wine-1.2
Nvidia 7600 series card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=23907
Summary: Winecfg should not allow resolutions lower than X
amount
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
I write this because one of my students of Ubuntu just happen to do something
that i did not think of. He open winecfg and change the resolution to 10x800.
Winecfg allowed him to change to that resolution which created a problem when
opening winecfg or any other window without the resolution parameter.
My bug is about limiting the smallest resolution on winecfg. It should be
something around 640x480 since that is the lowest VGA. So resolutions lower
than 640x480 or maybe something smaller should not be allowed to make it a bit
more friendlier to new ubuntu and wine users.
My solucion was to edit the .wine/user.reg file, find the line that points to
the 10x800 resolution and change it there but this does not help in making it
easier to newcomers. Hope this gets somebody to help with this.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=23707
Summary: stack overflow when destroying a window whose owner is
itself
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29697)
--> (http://bugs.winehq.org/attachment.cgi?id=29697)
testcase (C source)
File this one under "crazy situations created by the mono test suite".
If you create a window, change its parent to itself (using SetWindowLong[Ptr]
with GWL[P]_HWNDPARENT), and then destroy the window, DestroyWindow recurses
infinitely and causes a stack overflow.
Test case attached.
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http://bugs.winehq.org/show_bug.cgi?id=15546
Summary: Knight Online Usko v1534 . crashed when i click to
"connect to server "
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
URL: http://knightonlineworld.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazin.cz(a)gmail.com
CC: bazin.cz(a)gmail.com
Created an attachment (id=16526)
--> (http://bugs.winehq.org/attachment.cgi?id=16526)
back traces
New update of USKO Knight Online delete xtrap (anticheat) and included new .
Now its possible run KO , log in and see server list. After login i wana chose
server and play , but i cant when i clicked to connect ,KO crashed .
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http://bugs.winehq.org/show_bug.cgi?id=24084
Summary: Stars! fails to start with "Unhandled exception:
denormal float operand in 32-bit code"
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nisselarsson(a)home.se
Created an attachment (id=30297)
--> (http://bugs.winehq.org/attachment.cgi?id=30297)
Wine stdout log.
Stars! fails to start with "Unhandled exception: denormal float operand in
32-bit code"
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http://bugs.winehq.org/show_bug.cgi?id=23500
Summary: Steam windows won't close sometimes
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Windows in the current ("new ui") Steam sometimes refuse to close. They start
to fade out as if they're going to, but then pop back up.
I can consistently reproduce this via..
1) Right click the system tray icon for steam, and click "Library".
2) Right click the system tray icon for steam again, and click "Friends".
3) Try to click the close button on the steam Friends window. It will not work.
Note #1: The order seems semi-important. I don't know why, but it apparently
doesn't work AS consistently switching 1 & 2.
Note #2: http://bugs.winehq.org/show_bug.cgi?id=23353 this same bug marked as
solved is not solved. I replied, but it was not re-opened and I see nowhere
else to request it to be re-opened manually, so I'm assuming I needed to post a
new report. Many apologies if this was not the case.
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http://bugs.winehq.org/show_bug.cgi?id=23353
Summary: Steam "Settings" window doesn't close after major
update
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ogheard(a)googlemail.com
After the recent overhaul of the Steam user interface the "Settings", window
will not close. Clicking "Cancel", or the upper X seem to close and immediately
reopen the window.
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http://bugs.winehq.org/show_bug.cgi?id=17176
Summary: msvcrt _set_error and _get_error missing from exports
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
nm.exe msvcrt.lib | grep errno
00000000 T ___doserrno
00000000 T __errno
00000000 T __get_doserrno
00000000 T __get_errno
00000000 T __set_doserrno
00000000 T __set_errno
so these are missing, unfortunately from wine's msvcrt imp lib and
also mingwrt
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http://bugs.winehq.org/show_bug.cgi?id=23248
Summary: MMO client 7million crashes on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://7million.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game allocates all your video ram, one megabyte at a time,
then thinks for a few seconds and crashes. Happens with
either
http://content.deepsilver.com/kochmedia/downloads/7million/de-uk/7Million_0…
or
http://content.deepsilver.com/kochmedia/downloads/7million/de-uk/7Million_0…
(The beta was said to work well in wine, so perhaps they've
added hackshield or something that wine doesn't support?)
Here's the (20 line) log:
C:\users\dank\Local Settings\Application Data\7Million>7million
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
Error writing 19 bytes to log\7million.txt, windows error code 0x57. Disk
full?
fixme:win:EnumDisplayDevicesW ((null),0,0x33b32c,0x00000000), stub!
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1394bc) CreateSurface failed, returning
0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x1c7320, hr 0x8876017c
fixme:win:EnumDisplayDevicesW ((null),0,0x33de94,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000005 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33d970,0x00000000), stub!
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x33e3d4, cbSize=8) stub!
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=0x33e370,
puiNumDevices=0x33e3d4, cbSize=8) stub!
fixme:system:SystemParametersInfoW Unimplemented action: 94
(SPI_GETMOUSETRAILS)
fixme:system:SystemParametersInfoW Unimplemented action: 93
(SPI_SETMOUSETRAILS)
fixme:imm:ImmGetOpenStatus (0x138a68): semi-stub
fixme:imm:ImmReleaseContext (0x5005e, 0x138a68): stub
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d:swapchain_setup_fullscreen_window Changing the window style for window
0x5005e, but another style (96080000, 00000000) is already stored.
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
!xra
400
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x25e98b4
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http://bugs.winehq.org/show_bug.cgi?id=13181
Summary: Version syntax and output are inconsistent between wine
and wineserver
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanprior(a)gmail.com
Sample output:
ryan@ryan-laptop:~$ wineserver --version
wineserver: unknown option '--version'
ryan@ryan-laptop:~$ wineserver -v
Wine 1.0-rc1
ryan@ryan-laptop:~$ wine -v
wine: could not load L"C:\\windows\\system32\\-v.exe": Module not found
ryan@ryan-laptop:~$ wine --version
wine-1.0-rc1
There are two problems:
* wineserver expects -v, whereas wine expects --version
* wineserver outputs "Wine 0.1-rc1", whereas wine outputs "wine-1.0-rc1"
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