http://bugs.winehq.org/show_bug.cgi?id=16641
Summary: Call of Duty 4 - Depth of field and soften smoke edges
broken
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://files.filefront.com/Call+of+Duty+4+Modern+Warfare
+Demo/;8774322;/fileinfo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=18223)
--> (http://bugs.winehq.org/attachment.cgi?id=18223)
Depth of field
If depth of field is enabled, and you look down your sight with the right mouse
button, the whole screen becomes hazy and black and white.Similar effect with
soften smoke edges enabled, only it occurs in all situations were your
character is playable, not just with the sight enabled.During game rendered cut
scenes, soften smoke edges also has lines/patterns all over the screen.Check
the screenshots to see the effect(s) for yourself.
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http://bugs.winehq.org/show_bug.cgi?id=18351
Summary: QuickTimePlayer 7.55 unhandled exception
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime755.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20905)
--> (http://bugs.winehq.org/attachment.cgi?id=20905)
wine-1.1.20-185-g2d8f252 console output
Following installation, QuickTimePlayer 7.55.90.70 loads and then exits
immediately with an unhandled exception.
Native gdiplus makes no difference.
Tested with latest git.
Attached log doesn't say much, it looks as if winedebug fails to launch
correctly.
Any other logs be more useful?
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http://bugs.winehq.org/show_bug.cgi?id=9509
Summary: System Shock 2 weak performance
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
Created an attachment (id=7869)
--> (http://bugs.winehq.org/attachment.cgi?id=7869)
System Shock 2 demo bugs
I'm observing extremaly weak performance while gaming System Shock 2 full and
demo version. I don't know why this ocurrs but maybe this fixme:
'fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel' is responsible for the slow
fps?
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http://bugs.winehq.org/show_bug.cgi?id=11303
Summary: WinHelp causes problems in Elster
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.elster.de/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)joachim-breitner.de
Hi,
Elster is the official German program required to submit income tax statements
etc., so I consider it rather important. It is nice that it mostly installs and
works fine with wine by now. But one problem is left:
The built-in help (which seems to be winhelp) does not work, neither the
on-screen display of the help relating the currently selected field, nor the
regular help browser.
It would be good if this can be fixed. You can download elster for free on
https://www.elster.de/elfo_down4.php?who=2007/2008
Thanks,
Joachim
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http://bugs.winehq.org/show_bug.cgi?id=9617
Summary: monster and me in wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trungnthut(a)gmail.com
Hi !
Sorry for post this late !
I posted this on wine-devel mailing list but Jeff told me to post here.
I'm playing monsterandme(www.monsterandme.com) in wine.
- With 0.9.7 version, there's a little bug at login screen, but i still can
login.The game seem ok.
- with 0.9.37 or higher version, seem there isn't any bug with login screen,
but
there's another bug when talking with NPC made me can't play this game. That
bug is : I can't select the answer in that dialog. Same bug when selecting
action in battle.
Hope some one can find and fix this.
trungnt
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http://bugs.winehq.org/show_bug.cgi?id=12257
Summary: NK2.info.exe slow even for small input files
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: serman_d(a)hotmail.com
Created an attachment (id=11707)
--> (http://bugs.winehq.org/attachment.cgi?id=11707)
Minimal nk2 file sample
NK2.info.exe is an application that parses the contents of an "Outlook auto
completion file" (extention .nk2), and converts it to a csv file. It allows
users of the Microsoft Outlook email client to back up and migrate email
addresses.
The parsing process in NK2.info.exe is very time-consuming in wine compared to
native WinXP. The attached sample nk2 file (976 bytes) takes appr. 10 seconds
to process in the test environment.
A file of 300Kb was also tested and consumed all CPU for more than 5 minutes
without completing. The same file was used under WinXP completing in less than
5 seconds.
I wonder if something could be done to investiage the matter. Thanks.
$ uname -srvmpio
Linux 2.6.9-55.0.12.EL #1 Fri Nov 2 10:57:39 EDT 2007 i686 i686 i386 GNU/Linux
$ ./wine-0.9.58/wine --version
wine-0.9.58
$ ./wine-0.9.58/wine NK2.info.exe
fixme:ole:OleLoadPictureEx
(0xa9ee2c,68607,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fae8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,90134,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fae8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,626,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,633,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,663,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,743,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,744,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,653,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa9ee2c,601,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x34fab8),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0xcb0028)->(0xcd6690, 0, (nil)), hacked
stub.
TO REPRODUCE:
1: Download NK2.info.exe v.09b from the nk2.info site (see below)
2: Download Visual Basic Virtual Machine, v. 6.0.97.82, from dll-files.com
(see below)
3: Start ./wine-0.9.58/wine NK2.info.exe
4: Click Browse, choose the attached "Default Outlook Profile.NK2" file.
5: Observe the time spent to parse the file.
RESOURCES:
http://www.nk2.info/http://filext.com/file-extension/NK2http://www.dll-files.com/dllindex/dll-files.shtml?msvbvm60
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http://bugs.winehq.org/show_bug.cgi?id=13846
Summary: Paint Shop Pro X (PSP10) installer window features
randomly missing
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13903)
--> (http://bugs.winehq.org/attachment.cgi?id=13903)
Screenshot showing a tickbox and a missing tickbox
Some of the features of the PSP10 installer Window don't appear to get drawn
such as tickboxes, drop-down menus, progress bars etc. If you click them then
they will appear, but moving the window off the screen, hovering the mouse over
them, or in the case of progress bars them updating themselves doesn't cause
them to show up. It's not major but can be confusing.
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http://bugs.winehq.org/show_bug.cgi?id=22090
Summary: Starcraft II installer window's border is not
transparent, but black
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26920)
--> (http://bugs.winehq.org/attachment.cgi?id=26920)
screenshot - wine
See screenshots. Terminal output is negligible:
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:font:CreateScalableFontResourceW (0,L"C:\\users\\austin\\Temp\\Blizzard
Installer Temporary Data -
0060178c\\EurostileExt-Med.fot",L"C:\\users\\austin\\Temp\\Blizzard Installer
Temporary Data - 0060178c\\EurostileExt-Med.ttf",(null)): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x146948,0x146848): stub
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http://bugs.winehq.org/show_bug.cgi?id=23938
Summary: Not enough memory error when running StarCraft.exe
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kristopher.clark(a)yahoo.com
CC: kristopher.clark(a)yahoo.com
Created an attachment (id=30047)
--> (http://bugs.winehq.org/attachment.cgi?id=30047)
Command line output when running "wine ./StarCraft.exe"
Starcraft installs on wine 1.3 fine but will not run. I get the following
error from wine when I try to run Starcraft.exe
"This application had encountered an error:
Not enough memory
Program: C:\Program Files\Starcraft\StarCraft.exe
File: SFILE.CPP
Line: 421
Press OK to terminate the application"
I'm running a Intel Corporation Mobile 4 Series Chipset Integrated Graphics
Controller (rev 07) and my system has 4GB of ram.
See attachment for logs an terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=21415
Summary: tales of pirates mouse Issues
Product: Wine
Version: 1.0.1
Platform: x86
URL: http://top.igg.com/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moshersteven(a)att.net
While running tales of pirates in wine I have an issues where the cursor
doesn't show up or if it does it isn't aligned with my actual mouse for example
when i get to the server chooser i am unable to see the cursor and when i am
ingame the cursor is off
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http://bugs.winehq.org/show_bug.cgi?id=14598
Summary: Skype crash after first run
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luca.cappelletti(a)gmail.com
Created an attachment (id=14973)
--> (http://bugs.winehq.org/attachment.cgi?id=14973)
The complete console output
Ubuntu Hardy Heron 8.04
Wine 1.1.1 via PlayOnLinux
Downloaded official Windows version of Skype than installation done.
Starting first skype istance with:
heron@hardy:~$ export
PATH=/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/bin:$PATH
heron@hardy:~$ export
LD_LIBRARY_PATH=/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/lib:/home/heron/.PlayOnLinux/WineVersions/1.1.1/usr/lib/wine:$LD_LIBRARY_PATH
env WINEPREFIX="/home/heron/.PlayOnLinux/wineprefix/prefixSkype" wine
"C:\\Programmi\\Skype\\Phone\\Skype.exe"
At this point the Skype windows appear for about 10 seconds than crashes.
Attached you can find the entire console output
Thanks,
Luca Cappelletti
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http://bugs.winehq.org/show_bug.cgi?id=16281
Summary: Wine lacks support for fully animated cursors
Product: Wine
Version: 1.1.9
Platform: All
OS/Version: All
Status: NEW
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the title, currently only the first frame of the animated cursor is
shown, the cursor itself doesn't "play".
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http://bugs.winehq.org/show_bug.cgi?id=23427
Summary: Microsoft Visual C++ 2010 Redistributable Package
crashes during installation
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.microsoft.com/downloads/details.aspx?displa
ylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29221)
--> (http://bugs.winehq.org/attachment.cgi?id=29221)
Backtrace with wine-1.2-rc5-37-gdb68b1e
After extracting some files the installer crashes immediately.
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http://bugs.winehq.org/show_bug.cgi?id=15776
Summary: MyspaceIM fails to connect to server
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heavensblade23(a)gmail.com
MyspaceIM installs correctly but when you try to connect to the server it
cycles through a list of ports, then reports there was a problem connecting to
the server.
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http://bugs.winehq.org/show_bug.cgi?id=20583
Summary: Lemmings Revolution - Corrupt palette on some icons.
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://downloads.gamezone.com/demosfiles/t1178.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24560)
--> (http://bugs.winehq.org/attachment.cgi?id=24560)
Example of gfx corruption.
The icons on the right side of the screen during play have corrupt palette (see
screenshot).
Running Ubuntu 9.10 amd64 wine 1.1.32 with nVidia Geforce 8200 with 185.18.36
official drivers.
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http://bugs.winehq.org/show_bug.cgi?id=16245
Summary: No action when clicking a menu entry, but the menu
appears again with a shift
Product: Wine
Version: 1.1.9
Platform: All
URL: http://www.esnips.com/nsdoc/3ad3b4a2-ddc7-4bea-98a9-
8e76969420fb/?action=forceDL
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=17510)
--> (http://bugs.winehq.org/attachment.cgi?id=17510)
Video showing the bug
In the R3x program, if you click on a context menu entry, no action performed,
but the menu appears again with a shift. After you ckick the same entry second
time, the action performed as usual.
See the video.
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http://bugs.winehq.org/show_bug.cgi?id=24212
Summary: Morrowind Script Extender (MWSE) fails silently
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
It loads up fine, and thinks it is attached. However the scripts that need MWSE
behave very erroneously, and invariably crash/hang/don't work.
The keyring mod duplicates the inventory keyring whenever you reload a
savegame.
The fleeing fletchers mod hangs the game when you cast a spell
The alchemy storage helper mod places duplicate bags whenever you are looking
at.
etc, basically no mod using MWSE works.
Seems to be related to the Oblivion Script Extender attach bug.
There is no significant output on the console, or on the MWSE log file (from
the app).
Only one error in console, seems unrelated since it is sound:
err:quartz:ACMWrapper_ProcessSampleData Error sending sample (80040227)
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http://bugs.winehq.org/show_bug.cgi?id=19222
Summary: menus jump and scramble input for MS SQL Server
Management Studio Express
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m27315(a)gmail.com
Created an attachment (id=22223)
--> (http://bugs.winehq.org/attachment.cgi?id=22223)
wine ssmsee.exe >& ssmsee_out.log
In Microsoft SQL Server Management Express, right-clicking on many of the icons
in the "Object Explorer" pane produces a menu. This works correctly. However,
right-clicking again (or releasing the right-click) to select an entry in the
pop-up menu causes another menu to open based on the mouse location of the
selection coordinates.
The input passed to the original pop-up menu does not correlate to anything I
see. It is definitely not what I selected.
Workaround: I can select the correct entry by using the arrow keys and Alt-Key
combinations instead of the mouse, once the menu has been opened.
Incidentally, when almost any WINE app is launched I see an "Exception raised"
error dialog box, which reads:
Unhandled page fault on write access to 0x00000016 at address 0x7ef93536. Do
you wish to debug it? Yes|No
Choosing "No" dismisses the dialog, and no adverse results seem to occur.
Hopefully, it is unrelated...
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http://bugs.winehq.org/show_bug.cgi?id=22071
Summary: Adding a new Record after a Find fails.
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=26888)
--> (http://bugs.winehq.org/attachment.cgi?id=26888)
Sample Program and Source Code
Create a Database in either Postgres or MySQL
Create the following table.
CREATE TABLE testing
(
id integer
)
winetricks mdac28
Install the ODBC driver for MySQL or Postgres.
Setup an ODBC connection to the Database above.
run DBSample.exe
Select the ODBC connection name
You should a Messagebox with either a success or failed message.
Workarounds
winetricks dcom98.
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http://bugs.winehq.org/show_bug.cgi?id=21461
Summary: Support for PS_USERSTYLE
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Please implement PS_USERSTYLE to X11DRV_SelectPen function.
---
fixme:x11drv:X11DRV_SelectPen PS_USERSTYLE is not supported
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http://bugs.winehq.org/show_bug.cgi?id=22562
Summary: Raisonance Ride7 + RKit-ARM crashes on startup
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)andrewsmith.plus.com
A fresh install of the Ride7 IDE will load with no problem. After installing
the RKit-ARM add-on the application no longer starts - the program window
appears and parts of the UI are shown, but then crashes.
This issue is not present under WinXP on VMware.
Software available as free download from:
http://www.mcu-raisonance.com/mcu_downloads.html (first link on that page is
the Ride7 IDE, the second link is the RKit-ARM add-on).
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http://bugs.winehq.org/show_bug.cgi?id=21159
Summary: "Rayman 2": Does not recognize user input
Product: Wine
Version: 1.1.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_105(a)gmx.de
"Rayman 2 - The Great Escape" seems promising so far (installation and
launching work), but you can't get past the first menu screen because the game
won't react to any user input (keyboard, mouse or joypad).
Switching to a native dinput.dll hasn't worked out for me (I really tried, many
different versions in different places), but apparently it has for some users
(see gold ratings).
I'd be happy to provide logs if asked. There's nothing unusual in it so far,
even if run with WINEDEBUG=+dinput.
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http://bugs.winehq.org/show_bug.cgi?id=21473
Summary: GrapherOC: Never remember DB path
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25857)
--> (http://bugs.winehq.org/attachment.cgi?id=25857)
Grapher OC output
I have to set database path every program opening.
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http://bugs.winehq.org/show_bug.cgi?id=21472
Summary: GrapherOC: Incorrect drawing
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25855)
--> (http://bugs.winehq.org/attachment.cgi?id=25855)
Grapher OC running on Fedora 11 x64
Comparing two images you can see how drawing objects are leaking out of drawing
box.
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http://bugs.winehq.org/show_bug.cgi?id=23104
Summary: Pro evolution soccer 2010 demo crashes without native
d3dx9
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL:
http://www.bigdownload.com/games/pro-evolution-soccer-
2010/pc/pro-evolution-soccer-2010-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
There's a ton of:
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
AmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
LocalAmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
EnvmapDiffuseModulateCol): stub
and other d3dx fixme's in the output:
$ grep -c fixme\:d3dx /home/austin/pes.txt
359542
Finally crashes, with an unhelpful backtrace:
Backtrace:
=>0 0x00add56f in pes2010 (+0x6dd56f) (0x012dddc0)
1 0x00000000 (0x00ddf5c8)
2 0x00466280 in pes2010 (+0x6627f) (0x00add6f0)
3 0x107705f8 (0x837c418b)
4 0x00000000 (0x00000000)
0x00add56f: movl 0xc(%eax),%edx
winetricks d3dx9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=14089
Summary: GVox Encore: note entry
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnmus(a)thirdworldcounty.us
Note entry via MIDI keyboard non-functional
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http://bugs.winehq.org/show_bug.cgi?id=18221
Summary: eve online problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdj1965(a)sbcglobal.net
I am trying to use Eve online thru Ubuntu with Wine,the game will start but
will not load the text in the window that allows you to accept the licensing
agreement.The window is there but nothing in it to scroll through to let you
accept the agreement & start the game.I am using Ubuntu 8.10
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http://bugs.winehq.org/show_bug.cgi?id=16290
Summary: Microsoft's logging version of wininet.dll doesn't work
with Wine
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=57ad7099-de71-4b1c-8147-725545454146
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
OK, this might be a bit unreasonable, but:
Microsoft has a logging implementation of wininet that they give out
to users to help in troubleshooting; see
http://support.microsoft.com/kb/884931
and
http://www.microsoft.com/downloads/details.aspx?FamilyID=57ad7099-de71-4b1c…
It might come in handy to have their version running on
Wine and generating nice log files, so I gave it a shot.
That comes with several versions of wininet.dll. I tried the WinXP SP2
one by doing
cabextract IE-KB884931-v2-x86-enu.exe
cp wininet.x86.6.0.2900.2180.dll ~/.wine/drive_c/windows/system32/wininet.dll
and then setting native override on wininet in winecfg, then tried
running a wininet test case,
cd dlls/wininet/tests
~/wine-git/wine wininet_test.exe.so ftp.c
This crashed because a crazy length was passed to a string compare function:
Unhandled exception: page fault on read access to 0x772c6d0a in 32-bit code
(0xb7e60174).
Backtrace:
=>1 wine_compare_string+0x24(flags=268435457, str1=0x77063d2c, len1=1251312,
str2=0x770f0968, len2=1251312) [libs/wine/sortkey.c:329] in libwine.so.1
2 CompareStringW+0x104(lcid=1031, style=268435457, str1=0x77063d2c,
len1=1251312, str2=0x770f0968, len2=1251312) [dlls/kernel32/locale.c:2678] in
kernel32
3 StrIsIntlEqualW+0xcf(bCase=0, lpszStr=0x77063d2c, lpszComp=0x770f0968,
iLen=1251312) [dlls/shlwapi/string.c:2063] in shlwapi
4 0x770c7a3d in wininet (+0x77a3d) (0x0032fb7c)
...
I also tried the Win2003 SP2 version:
cp wininet.x86.6.0.3790.1830.dll ~/.wine/drive_c/windows/system32/wininet.dll
This crashed with
Unhandled exception: page fault on read access to 0x00000007 in 32-bit code
(0x7ee3fddf).
Backtrace:
=>1 CreateMutexExW+0x30(sa=0xffffffff, name=0x32f92c, flags=0, access=2031617)
[dlls/kernel32/sync.c:742] in kernel32
2 CreateMutexExA+0xc4(sa=0xffffffff, name="_!MSFTHISTORY!_", flags=0,
access=2031617) [dlls/kernel32/sync.c:725] in kernel32
3 CreateMutexA+0x3a(sa=0xffffffff, owner=0, name="_!MSFTHISTORY!_")
[dlls/kernel32/sync.c:698] in kernel32
4 0x75ba879e in wininet (+0x7879e)
...
742 attr.Attributes = OBJ_OPENIF | ((sa &&
sa->bInheritHandle) ? OBJ_INHERIT : 0);
Not sure how much effort it's worth to track these down, but filing a bug just
in case.
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http://bugs.winehq.org/show_bug.cgi?id=10392
Summary: Sunny Data control SW does not recognise USB device
Product: Wine
Version: 0.9.4.
Platform: PC
URL: http://www2.sma.de/en/solar-
technology/products/communication/communication-
products-software/software/sunny-data-
control/overview/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbbs(a)telenet.be
Installation & program startup pose no problems.
When I try to connect to the sunny beam data logger, the connection menu only
shows com ports. In windows, I can also select the usb port.
With my newly delivered Photovoltaic solar panels comes a little device
called sunny beam to track the power production of the panels, and load the
data to a PC.
I setup the SW with wine with no problems.
When I want to access the device via USB, the application only shows com
ports, and not the USB port.
When I do the same in Xp, It shows the com ports and a menu entry for USB
connection.
It looks like the USB interface is not recognised in linux.
it does not show in lsusb
marc@L1:/media/cdrom0$ lsusb
Bus 005 Device 003: ID 04f2:0200 Chicony Electronics Co., Ltd
Bus 005 Device 002: ID 0b0e:444b GN Netcom
Bus 005 Device 001: ID 0000:0000
Bus 001 Device 001: ID 0000:0000
Bus 002 Device 002: ID 1587:002d
Bus 002 Device 001: ID 0000:0000
Bus 004 Device 001: ID 0000:0000
Bus 003 Device 002: ID 0db0:4011 Micro Star International Medion Flash XL
V2.0 Card Reader
Bus 003 Device 001: ID 0000:0000
When looking in Kinfocenter, the device is recognised, so I guess
wine does not recognise the usb interface
Sunny Beam
Manufacturer: SMA Technologie AG
Serial #: 00014365
Class 0
Subclass 0
Protocol 0
USB Version 1.01
Vendor ID 0x1587
Product ID 0x2d
Revision 0.00
Speed 12 Mbit/s
Channels 0
Max. Packet Size 8
Any ideas on how to get this working ?
The website of the manufacturer can be found at
http://www2.sma.de/en/solar-technology/products/communication/communication…
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http://bugs.winehq.org/show_bug.cgi?id=14743
Summary: DNS 9.5 install fails to extract cabinet: L"ENUGen~1.cab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.nuance.com
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=15238)
--> (http://bugs.winehq.org/attachment.cgi?id=15238)
terminal output on installation
DNS 9.5 does not install completely. The terminal output includes this:
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"ENUGen~1.cab
The ENUGen~1 file being referred to is large -- about 95MB. I believe the file
includes the English language (sound) models, with the US regional accent.
I also believe that it loads in conjunction with the grammar model file, which
is ENGGen~1.
(See attached screenshot with a list of the program's largest files.)
The other similarly-named files are regional accent options. (SouthEast Asian,
Australian, Indian and UK.)
---------------------------
FWIW: Below is the total output when I try to run program.
---------------------------
fixme:reg:RegSetKeySecurity :(0x64,4,0x379fd8): stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:dbghelp:fetch_thread_info Couldn't open thread 142 (87)
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http://bugs.winehq.org/show_bug.cgi?id=22149
Summary: Memory leak in VB6 based program
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panton41(a)gmail.com
GURPS Character Assistant (see AppDB) shows a memory leak which causes it to
use increasingly more memory until the program slows until it's unusable. The
program start at using 32MB and adds around 1MB for every time an item is
edited (which is the entire point of the application and can happen hundreds of
times). Around 150MBs the program becomes too slow to be usable and begins to
display non-fatal error messages.
Windows 7 64-bit shows a fairly consistent memory use of around 28MB.
I'm too infrequent of a user to tell if its a regression or an entirely new
bug. I switch between Linux and Windows often and there's sometimes months in
between using the app on Wine. I have a feeling it's a regression, however,
since I don't recall an increasing slow-down during my previous use.
It uses riched20, riched32 and oleaut32 as native, builtin with font smoothing
set to RGB if that helps connect it to other bugs at all.
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http://bugs.winehq.org/show_bug.cgi?id=17570
Summary: Can't build/install DPK files in Delphi 7.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)storago.com
When I am running Delphi 7 Professional under Wine 1.1.16, and I try to compile
and install a .dpk (Package) file, Compile says "[Fatal Error] Could not create
output file '(path_name_here)\Whatever.bpl'" although upon inspection a .bpl
file has been created.
If I try to go to "Component -> Install Packages" and check the box next to the
package, Delphi says "Can't load package (path_name_here)\Whatever.bpl. Module
not found." and won't actually let me activate it.
If I delete out the files that have been compiled and try, it seemed possible
at first to get a single package to install, but once I saved my project and
re-open it later, it says it can't find it. Any project that requires more
than one dpk file to be installed is therefore completely unable to be compiled
because of this.
It feels to me as though Delphi is failing on some sort of file_exists() check
which aught to be very simple. I've checked all file permissions and even
tried reconfiguring the BPL library paths to use folders without spaces i.e.
"C:\Bpl" instead of "C:\Program Files\Borland\Delphi 7\Projects\Bpl" I'm
quite familiar with Delphi's package system and can install packages without a
problem on a similar Windows machine or virtual machine, this problem seems
exclusive to wine.
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http://bugs.winehq.org/show_bug.cgi?id=16226
Summary: Office XP keeps reinstalling at program startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexis.deruelle(a)laposte.net
Microsoft Office XP installs with no error, although each time I run
WINWORD.EXE an installer window pops up and seems to (successfully)
reinstall/re-register some components before displaying the main program
window.
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http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second)
line of dialogue, preventing new game
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
Created an attachment (id=29538)
--> (http://bugs.winehq.org/attachment.cgi?id=29538)
terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but
my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit
wine 1.2-rc6
nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix
only vcrun2005 installed via winetricks (only because the Launcher won't run
without it)
new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With
some versions of Wine, my father would not even "say" his initial line (I don't
have sound in the childbirth scene, like everyone else, but I do turn general
subtitles on before running the game for the first time). In this case, the
baby-cam continues to move, and the visible characters continue to animate, but
there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but
this does not trigger the expected gender choice dialog. Again, the visible
characters continue to move (the game is not crashed or hung), but the dialog
doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose
'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and
behold, the gender choice appeared. I chose my sex, and Dad said his next line
("It's a girl? A girl!... etc"), and then the game "halted" before Catherine
(Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when
back in the Play screen-- sometimes twice, as the scene is running a bit slow,
but that's just me, I think) I was able to get to the penultimate moment of the
scene, where the baby (me) is moved out of the room, which should trigger a
whiteout to the next stage, before you even reach the door. In this case, I was
pushed all the way through the door and into the hall-- which I had never seen
(thank heavens they made a hall on the other side of the door), and this time
it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like
two separate speech sets and maybe the whiteout is also similar in terms of how
it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and
then seem to stop, but the blinking lights on the monitors in the back of the
scene always continued, even if the actors seemed to be frozen. The system
seems to be that if there's a player dialog triggered (gender choice, name
choice, appearance), then getting that dialog to appear and making your
choice(s) will cause the following response line from whatever actor (Dad,
usually) to be said automatically, but any further speech (response from
another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached
anyway.
In any case, if this can be confirmed, the only reason it avoids being a
blocker (to people starting a new game) is that there appears to be a
workaround, slow and tedious though it is. But I certainly for several versions
didn't even play FO3 because this appeared as a blocker to me before I happened
upon the workaround.
Please confirm or advise as to possible other causes native to my system or
Wine installation.
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http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
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http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=13868
Summary: Starlancer crashes with force feedback enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
I enabled force feedback in StarLancer and launched the game with wine
Lancer.exe. When the game loads/runs it's fine until you get into a mission.
The 3d scene loads fine and the audio plays but as soon as you begin to launch
which normally causes a force feedback rumble effect the game crashes out to
the command line. If you disable force feedback with the same joystick and
rerun the game you can get into the mission fine and play it normally. The
joystick is a Microsoft Sidewinder Force Feedback 2 and the force feedback
drivers are enabled in the kernel as per the instructions on force feedback in
wine.
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http://bugs.winehq.org/show_bug.cgi?id=20531
Summary: Steam version of Need for speed undercover crashes if
you click on it.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Created an attachment (id=24474)
--> (http://bugs.winehq.org/attachment.cgi?id=24474)
Log of crash
When you click into the window to try and focus the game, it crashes, see
attached log. Note that i had to ctrl+c at the end as it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9256
Summary: S.T.A.L.K.E.R. - Major slowdown near anomalies or in
high RAD areas
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iAppId=4794
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
S.T.A.L.K.E.R. slows down to 1-2 fps near the anomalies or in high radiation
areas - places with "white noise" special effect.
Game is set to static lighting, medium quality.
This is with GLSL=enabled and OffscreenRenderingMode=fbo. Using
'WINEDEBUG=-all wine XR_3DA.exe -dsound -nointro -nodistort' command line to
start the game.
Without "fbo" I'm getting bug 7979.
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http://bugs.winehq.org/show_bug.cgi?id=22459
Summary: NFSMW - Only black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Created an attachment (id=27509)
--> (http://bugs.winehq.org/attachment.cgi?id=27509)
nfsmw.log
After execution of "wine speed.exe" I receive only a black screen.
Wine version: 1.1.43.20100421
Video card:
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV250 [Mobility
FireGL 9000] (rev 01)
If it is a X.Org problem I can report it on bugs.freedesktop.org.
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http://bugs.winehq.org/show_bug.cgi?id=14053
Summary: Winamp 5.53 fails to start due to a loader crash
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winamp.com/player
OS/Version: other
Status: NEW
Keywords: download
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=14265)
--> (http://bugs.winehq.org/attachment.cgi?id=14265)
+loaddll,+module crash
The latest version of winamp fails to get loaded into memory due to a crash in
LdrProcessRelocationBlock. I used the dutch version, not sure if it makes any
difference.
Backtrace is attached, with +loaddll and +module.
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http://bugs.winehq.org/show_bug.cgi?id=22998
Summary: configure: wine64 needs a new enough assembler
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, win64
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When compiling wine64 on freebsd, the compile bombs out in ntdll:
[austin@pcbsd-884 /usr/home/austin/wine-git/dlls/ntdll]$ make
../../tools/winegcc/winegcc -m64 -B../../tools/winebuild
--sysroot=../.. -fasynchronous-unwind-tables -shared ./ntdll.spec
actctx.o atom.o cdrom.o critsection.o debugbuffer.o debugtools.o
directory.o env.o error.o exception.o file.o handletable.o heap.o
large_int.o loader.o loadorder.o misc.o nt.o om.o path.o printf.o
process.o reg.o relay.o resource.o rtl.o rtlbitmap.o rtlstr.o sec.o
serial.o server.o signal_i386.o signal_powerpc.o signal_sparc.o
signal_x86_64.o string.o sync.o tape.o thread.o threadpool.o time.o
version.o virtual.o wcstring.o version.res
-Wl,--image-base,0x7bc00000 -o ntdll.dll.so
../../libs/port/libwine_port.a -lpthread
ntdll.oSSEYZ.s: Assembler messages:
ntdll.oSSEYZ.s:23625: Error: bad register expression
ntdll.oSSEYZ.s:23627: Error: bad register expression
ntdll.oSSEYZ.s:23629: Error: bad register expression
ntdll.oSSEYZ.s:23631: Error: bad register expression
ntdll.oSSEYZ.s:23633: Error: bad register expression
ntdll.oSSEYZ.s:23635: Error: bad register expression
ntdll.oSSEYZ.s:23637: Error: bad register expression
ntdll.oSSEYZ.s:23639: Error: bad register expression
ntdll.oSSEYZ.s:23641: Error: bad register expression
ntdll.oSSEYZ.s:23643: Error: bad register expression
ntdll.oSSEYZ.s:23645: Error: bad register expression
ntdll.oSSEYZ.s:23647: Error: bad register expression
ntdll.oSSEYZ.s:23649: Error: bad register expression
ntdll.oSSEYZ.s:23651: Error: bad register expression
ntdll.oSSEYZ.s:23653: Error: bad register expression
ntdll.oSSEYZ.s:23655: Error: bad register expression
ntdll.oSSEYZ.s:23716: Error: bad register expression
ntdll.oSSEYZ.s:23718: Error: bad register expression
ntdll.oSSEYZ.s:23720: Error: bad register expression
ntdll.oSSEYZ.s:23722: Error: bad register expression
ntdll.oSSEYZ.s:23724: Error: bad register expression
ntdll.oSSEYZ.s:23726: Error: bad register expression
ntdll.oSSEYZ.s:23728: Error: bad register expression
ntdll.oSSEYZ.s:23730: Error: bad register expression
ntdll.oSSEYZ.s:23732: Error: bad register expression
ntdll.oSSEYZ.s:23734: Error: bad register expression
ntdll.oSSEYZ.s:23736: Error: bad register expression
ntdll.oSSEYZ.s:23738: Error: bad register expression
ntdll.oSSEYZ.s:23740: Error: bad register expression
ntdll.oSSEYZ.s:23742: Error: bad register expression
ntdll.oSSEYZ.s:23744: Error: bad register expression
ntdll.oSSEYZ.s:23746: Error: bad register expression
winebuild: /usr/bin/as --64 failed with status 256
winegcc: ../../tools/winebuild/winebuild failed
*** Error code 2
/usr/bin/as is:
GNU assembler version 2.15 [FreeBSD] 2004-05-23
(x86_64-obrien-freebsd) using BFD version 2.15 [FreeBSD] 2004-05-23
which isn't new enough for wine. Installing binutils from ports/devel/binutils,
and adjusting path to use that assembler/linker, compiles fine.
That version is:
GNU assembler version 2.20.1 (x86_64-portbld-freebsd8.0) using BFD
version (GNU Binutils) 2.20.1.20100303
wine's configure should check to make sure the assembler is new enough, when
compiling in 64-bit mode (a la gcc).
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http://bugs.winehq.org/show_bug.cgi?id=18903
Summary: The Sims 3: EADM shows blank window
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21744)
--> (http://bugs.winehq.org/attachment.cgi?id=21744)
after clicking settings
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EA Download Manager which is shipped with The Sims 3 shows
blank window when trying to open e.g. Settings. This manager is in tray and i
click right mouse button on it in and choose Settings.
In terminal there is many of
err:mshtml:read_stream_data OnDataAvailable failed: 80004005
fixme:mshtml:read_stream_data buffer is not empty!
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http://bugs.winehq.org/show_bug.cgi?id=19087
Summary: The Sims 3: EADM fails to download patch
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=22030)
--> (http://bugs.winehq.org/attachment.cgi?id=22030)
Patch tab
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that EADM (provided with The Sims 3) fails do download any
patch.
1)start EADM
2)go to patches tab
3)pick one game and unfold its tree
4)select patch
Here patch should be downloaded instead nothing happens. Everytime i click on
this patch then in terminal there is
err:ole:CoGetClassObject class {3050f4f5-98b5-11cf-bb82-00aa00bdce0b} not
registered
err:ole:CoGetClassObject no class object {3050f4f5-98b5-11cf-bb82-00aa00bdce0b}
could be created for context 0x1
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_REQUEST_PRIORITY (0):
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_ERROR_MASK(11): STUB
Additonal info:
1) mshtml (2.9MB) msls31 (143KB) , shdocvw (1.4MB),
shlwapi (462.5KB), urlmon (589.5KB), winhttp (343KB) overriden to native
2)winetricks dotnet20 wsh56js flash msxml3
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http://bugs.winehq.org/show_bug.cgi?id=18904
Summary: The Sims 3: EADM fails to download Adobe Flash plugin
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21746)
--> (http://bugs.winehq.org/attachment.cgi?id=21746)
Flash plugin required
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
overridden DLLs:
ole32 1.2mb
urlmon 589.5kb
shlwapi 462.5kb
shdocvw 1.4mb
mshtml 2.9mb
msls31 143kb
installed components (through winetricks):
dotnet20
flash
When launching EA Download Manager there is prompt (attached image) about Adobe
Flash plugin I hit ok and nothing happens. Nothing is downloaded.
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http://bugs.winehq.org/show_bug.cgi?id=10028
Summary: rappelz updater is slow because of
dlls/mshtml/htmlnode.c:get_node(...)
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://rappelz.gpotato.com/download/index.php
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.wine(a)zerebecki.de
CC: jacek(a)codeweavers.com
The update for the game rappelz changes the embedded html regularly to update
the progress bar and seems to spend most of it's cpu time on that which seems
to slow the downloading. By using oprofile I found it is spending most of it's
cpu on "if(iter->nsnode == nsnode)" in get_node(...) from
dlls/mshtml/htmlnode.c . The comment above the function already suggests: "We
should use a better data structure or (better) find a way to store
HTMLDOMelement poiner in nsIDOMNode."
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