http://bugs.winehq.org/show_bug.cgi?id=23034
Summary: Tools->Plugins menu in Stud_PE cannot be clicked
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.cgsoftlabs.ro/studpe.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=28556)
--> (http://bugs.winehq.org/attachment.cgi?id=28556)
Screenshot of Stud_PE with Tools menu
Found this problem while testing bug #17067. As already described there
clicking on "Tools" will open a drop-down menu (see attached screenshot). When
the mouse points at an entry except "Plugins" it gets highlighted. But as soon
as I
move the mouse pointer to "Plugins" the menu closes. Thus this entry cannot be
clicked. Plugins is the only entry which has a submenu, in case this is of
importance.
Every other option works fine. There is no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=21538
Summary: Miranda's ICQ SSL connection doesn't work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.13
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25947)
--> (http://bugs.winehq.org/attachment.cgi?id=25947)
WINEDEBUG=+secur32,+crypt32,+winsock wine miranda32.exe
Steps to reproduce:
1. Download Miranda
2. Set up ICQ profile on http://www.icq.com/
3. Run Miranda with the given profile data
4. Change connection type to SSL in ICQ plugin parameters
5. Try to connect
Connection will fail with timeout.
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http://bugs.winehq.org/show_bug.cgi?id=21907
Summary: Firefox 3.6 problems on FreeBSD
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eflaras(a)gmail.com
Firefox 3.6 on FreeBSD. Rough, text and mangled graphics. Appears to be a alpha
transparency problem perhaps. Using FreeBSD 8.0, Wine 1.1.38 from winehq. SAme
problem exists in the port . Other bugs also observed such as the fact windows
do not close, and the fact that HTML forms do not work, which is already
described in other reports. All features worked well in wine 1.1.14 under
freebsd 7.1 . This is a regression. Firefox is presently unuseable.
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http://bugs.winehq.org/show_bug.cgi?id=24002
Summary: Areena 5 crashes with runtime error when entering
battle
Product: Wine
Version: 1.1.40
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Created an attachment (id=30145)
--> (http://bugs.winehq.org/attachment.cgi?id=30145)
crash log
When entering a battle in Areena 5 the game crashes with a runtime error
dialog:
"Run-time error '75': Path/File access error"
This bug makes the game unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=16274
Summary: Mortyr 2093-1944: Shots leave black squares
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=17551)
--> (http://bugs.winehq.org/attachment.cgi?id=17551)
Mortyr game log
Mortyr 2093-1944 is an old WW2/futuristic FPS (I could not find any official
page or demo) with a couple of sequels.
Anytime a bullet hits the floor or a wall, a big black square appears
surrounding the hit point. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=16151
Summary: Dragon 10 crashes with 'err:region:CombineRgn Invalid
rgn=(nil)'
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunfish7(a)gmail.com
Start Dragon 10
I've set it to start in trayicon mode
Click icon once to turn mic on
and leave to bake
...
after a few minutes, it will crash!
Each time, this is the first error:
err:region:CombineRgn Invalid rgn=(nil)
(spud) ~ ---> wine /home/spud/.wine/drive_c/Program\
Files/Nuance/NaturallySpeaking10/Program/natspeak.exe 2>&1 | uniq -c
:
(blah)
:
2519 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:region:CombineRgn Invalid rgn=(nil)
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:ole:OleLoadPicture IPersistStream_Load failed
1 fixme:gdiplus:GdipGetImageGraphicsContext not implemented for image
type 1114288
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
tails from 3 logs + one complete log attached
Searching 'CombineRgn' finds 2 bugs related to Dragon. This appears to be
non-overlapping of these.
Sam|Ohmu
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http://bugs.winehq.org/show_bug.cgi?id=16408
Summary: NPC have a graphical glitch (stretching)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joe_miller1079(a)hotmail.com
Created an attachment (id=17738)
--> (http://bugs.winehq.org/attachment.cgi?id=17738)
Stretching
When in game NPC's and ragdolls stretch when within a certain distance. Their
heads seem to have no problem at all. I have a few screenshots of this
problem. I am using Ubuntu 8.10 64 bit. My hardware is an AMD single core
athlon 64 +3800 @ 2.4 Ghz, an ATI HD 2400 Pro with 256 mb of ram and 2 gb ddr
ram. I am using the ati drivers provided by ubuntu and I am using the latest
version of wine from git. I am sorry that I can't provide any more
information.
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http://bugs.winehq.org/show_bug.cgi?id=16200
Summary: Miranda IM can't connect on MSN and Gmail protocol
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: lleoliveirabr(a)gmail.com
Miranda IM can't connect on MSN and Gmail protocol.
Message on terminal log: fixme:secur32:schan_InitializeSecurityContextW Using
hardcoded "NORMAL" priority
To reproduce:
1 - download last Miranda IM version:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
2 - Extract files on a folder.
3 - Create a MSN account and try to connect.
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http://bugs.winehq.org/show_bug.cgi?id=22802
Summary: City of Heroes crashes on startup with Intel graphics
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
When starting City of Heroes on a system with Intel G35 graphics, the game
crashes very early in the startup sequence (about the point where an ATI or
NVidia system is initializing graphics), and brings up the City of Heroes
internal crash reporter.
Console output consists of:
Running City of Heroes
Preloading DLLs...done. (0.00)
SVN Revision: UNKNOWN
CityOfHeroes client count: 1
num cpus = 4 / 4
fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub!
Loading message stores...done. (0.73)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub!
err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not
registered
err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=20689
Summary: BloodRayne crashes after intro video
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24717)
--> (http://bugs.winehq.org/attachment.cgi?id=24717)
Terminal Output (DirectX)
After the intro video fails to run (see bug #9127) the game crashes attached is
the terminal output in DirectX mode.
I'm running Ubuntu 9.10 amd64 wine 1.1.32 with onboard nVidia 8200 using
official nVidia drivers version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=15485
Summary: EVE Online hangs on focus loss/restore after applying
Empryan Age 1.1.1 patch
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Repro steps:
1. Get latest wine (i've used latest snapshot from git) and windows premium
client (it's very likely that classic client is affected too, but i din't test
it) from http://www.eve-online.com/download/windows.asp, install them
2. Launch EVE (premium or classic graphic mode - doesn't matter, i've tested
both)
3. Switch focus from game and return it back (i've tried both windowed and
fullscreen, it doesn't matter)
4. Repeat step 3 if game wasn't affected
Game crashes (20%) or hangs (80% - sound doesn't stop when game hangs) when i
restore focus back to it (_not_ on focus loss) with the following messages in
console (3 different instances):
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 0021), starting debugger...
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 0019), starting debugger...
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 001a), starting debugger...
---
I don't know how to use wine debugger, will try to put my hands on it next
weekend.
Following links describes patch notes:
http://myeve.eve-online.com/updates/patchnotes.asp
It doesn't include any info on Stackless IO though:
http://myeve.eve-online.com/devblog.asp?a=blog&bid=584
Information on Stackless IO deployment dates (server-side - 16th sep,
client-side - 30th sep with EA 1.1.1 patch):
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=883386&page=4#…
I don't see any serious technological changes in EA 1.1.1 patch except for
stackless IO, so this one should be blamed first in my opinion (or CCP again
changed something w/o informing us).
My EVE-specific wine settings:
[Software\\Wine\\AppDefaults\\ExeFile.exe\\Direct3D] 1214073207
"DirectDrawRenderer"="opengl"
"OffScreenRenderingMode"="fbo"
"VideoMemorySize"="512"
Global wine settings:
WM is able to both control and decorate windows
Applications are not allowed to prohibit mouse leaving window
My rig:
Acer Aspire 5920G (C2D 2x2400, 2GB RAM, GF8600GTM)
Debian Lenny current (nearly vanilla with nearly no changes), NVIDIA 177.76
drivers.
I don't know to which wine module assign this one, so set unknown for mow.
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http://bugs.winehq.org/show_bug.cgi?id=14476
Summary: Display window placed in wrong location
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://www.grlevelx.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ando140(a)hotmail.com
CC: ando140(a)hotmail.com
Created an attachment (id=14800)
--> (http://bugs.winehq.org/attachment.cgi?id=14800)
GRLevel2 Screenshots
The radar image is only drawn when the window is maximized. When maximized,
the window that displays the radar images is offset up and to the left and
draws over toolbars, menus and other windows when it redraws. The point where
the mouse pointer is and where the click is effective is offset up and to the
left of the actual mouse position. The mouse offset appears to match the
screen offset.
Screenshots are attached, descriptions from top to bottom:
1. Non-maximized window, a radar image should be displayed, but is not. You
can see the toolbar that is normally covered by the offset image.
2. Normal view with radar image offset and toolbar covered
3. Shows active window being overwritten by radar image
4. Shows zoombox, you can't see the mouse pointer, but it is down and to the
right of the box.
5. Image did not automatically redraw when a window from another application
was closed.
A 21 day free trial of this program may be downloaded from
http:www.grlevelx.com
To get the radar sites, click File > Configure Polling, then click Add and
paste in http://mesonet.agron.iastate.edu/data/nexrd2/raw/
When you return to the program's main screen, click Sites and a list of
available radar sites should be displayed. After a site is selected, click
File > Start Polling or click the second icon from the left in the top toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=11793
Summary: Hulk demo crashes in DSOUND
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.jeuxvideo.com/downloads/0000/00008022_demo.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11055)
--> (http://bugs.winehq.org/attachment.cgi?id=11055)
console output
The Hulk demo crashes with a dsound error (see the attached console output
below).
Disabling the sound in winecfg makes the demo working.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=12240
Summary: Scar fails to launch
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://www.download.com/SCAR-Squadra-Corse-Alpha-Romeo-
demo/3000-7523_4-10391218.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11672)
--> (http://bugs.winehq.org/attachment.cgi?id=11672)
+relay
Installation works fine, but game doesn't start.
A messagebox pops up saying that "...a file is damaged or missing".
I think its:
0009:Call KERNEL32.GetLastError() ret=00644510
0009:Ret KERNEL32.GetLastError() retval=00000715 ret=00644510
(ERROR_RESOURCE_TYPE_NOT_FOUND)
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http://bugs.winehq.org/show_bug.cgi?id=14391
Summary: MagicISO interface flickers
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.magiciso.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Hello,
MagicISO (application to manage disc images) is a quite complex app with nice
interface. It works properly on Windows, but on Wine the interface redrawing is
very slow.
I can see every icon popping up on the screen, and every menu entry drawn one
by one (btw menu is draw twice).
Wine shows no errors at all, application works perfectly (which is IMHO -
MAGIC).
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http://bugs.winehq.org/show_bug.cgi?id=23742
Summary: Graphics appear upside-down in SinkSub Pro and Piranha
Panic
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.wihlborg.se/piranha_panic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to two games by Wihlborg Entertainment, Piranha Panic and
SinkSub Pro. Demo versions can be downloaded from
http://www.wihlborg.se/piranha_panic.html and
http://www.wihlborg.se/sinksub_pro.html
Piranha Panic works in Windows 3.1 and later. SinkSub Pro works in Windows 95
and later. There are possibly two problems which may be connected:
- Most graphics are rendered upside-down.
- Graphics are not refreshed properly.
The installers work okay, albeit complaining about not being able to create a
program group.
After starting Piranha Panic, notice the "garbage" which appears on-screen.
Drag the window mostly off-screen and back again. Doing that forces the window
contents to refresh and the upside-down text appears.
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http://bugs.winehq.org/show_bug.cgi?id=17568
Summary: program is not able to extract version information
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)devloop.de
Created an attachment (id=19719)
--> (http://bugs.winehq.org/attachment.cgi?id=19719)
log with ver channel debug
I try to run a program which tries to extract its own version (under windows:
right mouse button -> properties -> version). But if it is communicating with
its updateserver, the versioninformation is empty - seems it is not able to get
its own version.
If i overwrite version.dll with one from an original Windows installation it is
working.
Program I tried:
http://photoservice.fujicolor.de/downloads/SG-EC-20/Rossmann_Fotoservice.exe
As advised by arethusa from irc I attach a log with WINDEBUG=+ver.
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http://bugs.winehq.org/show_bug.cgi?id=18709
Summary: Breakout crashes:System.OverflowException: Value was
either too large or too small for a Decimal
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.gielow-home.de/home/download/breakout_xna.e
xe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I'm testing a few more XNA games. The nice thing is they give a very clear
description of what went wrong when they crash, like this one Breakout:
Unhandled Exception: System.InvalidOperationException: There is an error in XML
document (12, 81). ---> System.OverflowException: Value was either too large or
too small for a Decimal.
at System.Decimal.Compare(Decimal d1, Decimal d2)
at System.Decimal.op_LessThan(Decimal d1, Decimal d2)
Corresponding log gives:
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=00000000 ret=7a2c43ed
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=8002000a ret=7a2c43ed
0009:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0032e850)
ret=78158
dd3
0009:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b844453
ip=7b844453
Running with native oleaut32 makes the game start and run just fine. If you
need any logs just tell me, and i'll attach them.
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http://bugs.winehq.org/show_bug.cgi?id=23160
Summary: NFSU2 sometimes hangs while loading
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrawl(a)baseoftrash.de
Using the patch on the AppDB, I got Need for Speed underground 2 to work. But
in the loading screen, it sometimes hangs (every 2nd time maybe, its totally
random). The loading animation continues, but it doesnt load anything. No
output on the console.
When I randomly get across the loading screen, everything works perfectly, but
sometimes it just doesnt load anything and continues to load forever. So its
unplayable.
Also affects the demo of the game, available for download here:
http://www.4players.de/services/downloadmanager/download.php?action=start_n…
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http://bugs.winehq.org/show_bug.cgi?id=20214
Summary: AutoCAD 2009: Selecting drawing causes Unhandeled
exception
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23841)
--> (http://bugs.winehq.org/attachment.cgi?id=23841)
Unhandeled exception
I'm using Wine-1.1.30 on Fedora 11 32 bit.
Steps to reproduce:
1) start AutoCAD 2009
2) draw e.g. triangle
3) select triangle with selecting window (it doesn't matter green or blue)
4) get Unhandeled exception window
This happens only when you do that first time. To repeat that I must start
AutoCAD 2009 again.
Translation for window in attachment:
Wyjątek w poleceniu -> Exception in command
Nieobsłużony wyjątek -> Unhandeled exception
pod adresem -> at address
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http://bugs.winehq.org/show_bug.cgi?id=14796
Summary: Stack overflow opening HTML emails in Lotus Notes 8.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)nextgen.net
Opening a HTML email (multipart message with Content-Type: text/html) in Lotus
Notes 8.0.1 causes the following:
err:seh:setup_exception_record stack overflow 1256 bytes in thread 001f eip
601b119e esp 00240e48 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0032, blocked by 001f, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0026, blocked by 001f, retrying (60 sec)
Application hangs, eventually needing to be killed manually.
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http://bugs.winehq.org/show_bug.cgi?id=21507
Summary: WINE - MUSHClient crashes when highlighting text
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c.williams(a)linuxmail.org
When highlighting text in MUSHclient (all versions), WINE crashes with
following message:
Maximum number of clients reached x11drv: Can't open display: :0.0 Please
ensure that your X server is running and that $DISPLAY is set correctly.
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http://bugs.winehq.org/show_bug.cgi?id=15727
Summary: autocad 2006 and 2006 lt crashes at running
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.laf(a)gmail.com
Created an attachment (id=16809)
--> (http://bugs.winehq.org/attachment.cgi?id=16809)
screen shot of the fatal error message
autocad 2006 full and 2006 lt. Does install but crashes at opening/ running.
fatal error.
Please help !!! This is vital for our organisation. And we need to register
this is legal version of autocad.
So thanks
Martin
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http://bugs.winehq.org/show_bug.cgi?id=20871
Summary: HUD stretches after some time.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oddbio(a)hotmail.com
This just seems to happen periodically. Although during the game I am running
it in a window and I switch between applications and between desktops, but it
appears to happen at any time and not directly after I do anything in
particular.
Basically it appears that the HUD gets offset, and stretched a little. I have
included comparison images:
Look at the top right of the HUD on this screenshot, you can see $2700
displayed.
http://img163.imageshack.us/img163/8937/csgood1.png
But here, the money gets cut off:
http://img163.imageshack.us/img163/2041/csbad1.png
The problem is also displayed here:
http://img163.imageshack.us/img163/8793/csbad2.png
Notice how the blue screen doesn't make it all the way to the bottom
here is how it should look:
http://img163.imageshack.us/img163/7651/csgood2.png
blue screen goes all the way down.
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http://bugs.winehq.org/show_bug.cgi?id=16257
Summary: AOM Gold - right clicking on objects will not make them
glow/unglow
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold - right clicking on objects will not make them glow/unglow
Normally they would glow and unglow to show which object you right clicked on,
but it's not doing that. Nor is it showing anything in the debug log.
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http://bugs.winehq.org/show_bug.cgi?id=18814
Summary: Crazy Factory installer fails
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21617)
--> (http://bugs.winehq.org/attachment.cgi?id=21617)
Error log
I got the Wine error popup.
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http://bugs.winehq.org/show_bug.cgi?id=15053
Summary: for some apps wine update forces reinstalls
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
It applies not for all applications. It is not only the problem with current
version of Wine, because it happened before.
Take for example Great PWN Dictionary -- you install wine, you install this
app, everything works fine. But when you update wine something is changed in
that way that this app is corrupted and it (not wine) says the installation was
not successful, reinstall is required. After reinstall everything is fine again
until... next wine update. And so on.
I know there is not much details here, please ask what should I add, I will
help for sure.
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http://bugs.winehq.org/show_bug.cgi?id=16830
Summary: Condor:crash during online game
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsierkkis(a)gmail.com
Created an attachment (id=18534)
--> (http://bugs.winehq.org/attachment.cgi?id=18534)
log taken with WINEDEBUG=+winsock
Typically about 5mins after online game start the game freezes and locks X.
Condor process is in defunct state and needs to be killed from console to
unlock X. Remote server can be any windows based server visible in game
developers site. The same happens regardless of selected map or glider type.
Native "d3dxof.dll", "dplaysvr.exe", "dplayx.dll", "dpnet.dll", "dpnhpast.dll"
and "dpwsockx.dll" are in use.
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http://bugs.winehq.org/show_bug.cgi?id=19097
Summary: Everquest 1 fails on server launch with a "Microsoft
Visual C++ Runtime Library" error
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ppl.info.portal(a)gmail.com
Created an attachment (id=22049)
--> (http://bugs.winehq.org/attachment.cgi?id=22049)
Output to run eqgame.exe via command line using wine 1.1.23
Using wine 1.1.23 (provided with Fedora 11), the Everquest patcher opens, runs
and completes giving the expected server selection screen however when any of
the servers are selected the program crashes giving a pop-up error box stating:
Runtime Error!
Program: C:\Program Files\Sony\EverQuest\eqgame.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
(screen shot available)
This happens with using the "env WINEPREFIX" and also when using wine without.
This was not experienced with the version of wine provided with Fedora 10
(1.1.15) or before.
Output from wine command via command prompt attached.
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http://bugs.winehq.org/show_bug.cgi?id=18429
Summary: Printing is weird in educational software
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterson(a)orkutcidio.org
Hello,
I'm from Brazil and in my English school we were trying to use the software
"Click and Change FC" (I believe it's from Cambridge) but we are not able to
print it because it never prints correctly: eveything on the paper gets messy;
there's a big black box in the middle of it, etc. Our printer is an HP Laserjet
1018.
How can I provide information about printing? Is this a known bug (couldn't
find anything about it)? Thanks =)
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http://bugs.winehq.org/show_bug.cgi?id=20809
Summary: 15 Days: Crash at startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jojos_band(a)gmx.net
Created an attachment (id=24926)
--> (http://bugs.winehq.org/attachment.cgi?id=24926)
Wine console output and application's own error handler output
The game 15 days from house of tales crashes with an unhandled page fault. It
initializes the fullscreen loading screen (black background, small CD in the
bottom right edge) and reports an error afterwards. The application itself
catches the error and gives some hints in an error dialog.
I'll attach the console output of wine as well as the error information of the
game itself.
Currently, there is no demo of the game available.
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http://bugs.winehq.org/show_bug.cgi?id=20170
Summary: Gruntz: Slow down a lot when displaying text
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miro(a)hroncok.cz
Gameplay slows down a lot, when text is displayed in game window. I mean white
text with information in top left corner or text when writing cheats.
Displaying text in game guides is OK, same as text in classic Windows dialogs.
Steps to reproduce:
For white text in top lef corner:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit F5 to quicksave the game
4. set a name of the game and click on Save
5. OK all the dialogs
6. F5 again
5. the white text appears in top left corner, game slows down until text
disappears
(This may not work in the demo.)
For writing a cheat:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit Enter and write something
4. game slows down
5. hit Enter again
6. game is OK again
It is not playable during the time, game is slowed down. Also I know two
things:
1. Neither CPU or Memory usage goes up during the slow down.
2. There are no errors or text in the terminal during the slow down.
Demo link: http://download.cnet.com/Gruntz-demo/3000-7562_4-10026065.html
PS Sorry, but I didn't test this in any earlier version of Wine, so it is
possible this is happening since ever...
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http://bugs.winehq.org/show_bug.cgi?id=21487
Summary: hh,exe: Missing icons, problem displaying initial pag
of sample CHM-file
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.istinger(a)gmx.at
CC: michael.istinger(a)gmx.at
When displaying the sample CHM file, the "closed book" and "open book" in
the tree control on the left side of the window are missing.
The right window complains that "the page cannot be displayed".
I have verified that the file displays ok on Windows XP SP3, so
the problem appears to be in my wine setup.
I assume that this may be related to the "err:" messages I receive when running
hh.exe.
I will upload the following material:
a) Sample CHM file
b) output generated from hh.exe
c) sample screenshot showing display on Windows XP SP3.
Is there anything I can do to get hh.exe to display correctly, or is this
a genuine bug that needs to be fixed?
All the best
Michael
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http://bugs.winehq.org/show_bug.cgi?id=21346
Summary: Ashampoo Slide Show 2010: Slideshow preview window
crashes the app
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://hdlroot01.ashampoo.com/public/ash/0166/ashampoo
_slideshow_studio_2010_1.00_6121.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25702)
--> (http://bugs.winehq.org/attachment.cgi?id=25702)
Many and Err...
The video preview window in the bottom right of the main window has a play
button. If you click it the entire application hangs.
I've added the url of the trial version for anyone interested in testing it.
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http://bugs.winehq.org/show_bug.cgi?id=23906
Summary: Starcraft 2 : graphic problem with mission Safe Haven
(save colony)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30011)
--> (http://bugs.winehq.org/attachment.cgi?id=30011)
Screenshot
The screen is covered in fog, hence making the mission unplayable. The screen
is fine in Windows. So far, I have experienced this only in the mission Safe
Haven if you save the colony.
Gentoo Linux X64
Nvidia 8800GT
nvidia-drivers 256.35
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http://bugs.winehq.org/show_bug.cgi?id=23811
Summary: Total Overdose installs, but crashes as soon as it
starts.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fetter_oml(a)web.de
Created an attachment (id=29873)
--> (http://bugs.winehq.org/attachment.cgi?id=29873)
crashlog of total overdose with wine 1.2
Total Overdose (PC-Game, 2005) crashes as soon as it is started.
Not much to say, better have a look at the log (attachment)
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http://bugs.winehq.org/show_bug.cgi?id=23610
Summary: world editor: ui flashing in terrain editor
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
UI flashing in the world editor, when you move, button appear and flash and
make the scrolling slow. This take a part of your processor and make it laggy.
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=23490
Summary: Final Fantasy VII hangs in
IDirectInputDevice::GetDeviceState loop
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewfewfe(a)wh4f.org
This problem is probably not only with Final Fantasy VII but that's the only
affected application I know of. Basically, the normal flow of the game has a
message loop like any other with translatemessage/dispatchmessage etc. However,
sometimes it goes into a loop which doesn't handle window messages and this is
where the problem appears, suddenly it doesn't see any input anymore and you
can't do anything but kill the application. I traced the input routines and
found that the game uses GetDeviceState for keyboard input, I can only guess
that this is not updating if no messages are being processed, I haven't
actually run it through a debugger to check. In windows this works fine of
course, input is recognized as usual and the game does not hang. An easy way to
trigger this is to try to quit the game from the ingame menu, a confirmation
dialog appears and the game is still running but you can't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=23550
Summary: Cannot successfully unlock Tales of Monkey Island:
Chapter 2 - The Siege of Spinner Cay anymore
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.telltalegames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay" is a 3D
adventure game made by Telltale Games.
The game is available for purchase and download online at
http://www.telltalegames.com/.
After purchasing the game, you download an installer executable:
ToMI_SiegeOfSpinnerCay_Setup.exe. This installer appears to complete
successfully.
Upon launching the installed game, you're presented with a launcher window in
which you can either enter your Telltale online account name and password, or
the game-specific serial key (which you can find out on the website after
logging in), to unlock the game.
Unfortunately, the launcher gets stuck on "Unlocking, please wait."
indefinitely after entering either information.
This is a regression: In older Wine versions - unfortunately, I don't quite
remember what version - the game installed, unlocked and then worked
flawlessly.
Of note is that with this older version, the launcher was just a white
rectangle with a HTML line edit where you put the serial and a Submit button to
then unlock it. Now, the launcher appears graphically much more sophisticated,
with proper backgrounds, themed input forms and animations. But it's probably
still HTML-based. Thus my assumption is that what happened here is that Wine's
MSHTML implementation has greatly improved, but those code changes have also
broken the crucial bit that makes unlocking work.
My Wine is 1.2-rc6 on Fedora 13 x86_64. I started with a fresh ~/.wine with
default settings, then used the latest version of winetricks to install the
gecko component, and then ran the installer.
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http://bugs.winehq.org/show_bug.cgi?id=23994
Summary: Game crash at random during combat
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=30131)
--> (http://bugs.winehq.org/attachment.cgi?id=30131)
error message
During a combat, the game freeze and there is an error message explaining that
the application has encountered an error and must close. I do not know if that
problem occurs also in windows or not.
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http://bugs.winehq.org/show_bug.cgi?id=23325
Summary: ART OF MURDER 3 - Mouse problem clickin'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clownbepi(a)fastwebnet.it
I've already installed AoM3 and Directx. It works until It reaches the menu.
The cursor works fine but no one click.
Thanx
D
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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http://bugs.winehq.org/show_bug.cgi?id=24144
Summary: Sample OBJ file is not rendered in OpenGL OBJ Viewer
Demo
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLObjViewer.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The sample OBJ file supplied in the demo does not render brick tecture on the
cube.
Graphics card is a Nvidia GeForce 6600GT with the 195.36.24 driver.
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http://bugs.winehq.org/show_bug.cgi?id=10458
Summary: Poptray 3.2 external exception with hotmail
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leviatan1(a)gmx.net
Created an attachment (id=9166)
--> (http://bugs.winehq.org/attachment.cgi?id=9166)
Source code from hotmail plugin
I try to use hotmail plugin in poptray. When Poptray check it hotmail, I get
warning "External exception E06D7363" and:
fixme:msxml:domdoc_QueryInterface interface
{00000126-0000-0000-c000-000000000046} not implemented
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http://bugs.winehq.org/show_bug.cgi?id=16596
Summary: Spirits of Metropolis doesn't work properly without
using 'Emulate a Virtual Desktop'
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lostoverthere(a)gmail.com
The game, Spirits of Metropolis, does not display either full screen (default)
or windowed mode correctly. However, this issue is easily resolved by enabling
Emulate Virtual Desktop and setting it to 800x600.
However, if you dont do that and let the game run by itself. When it starts for
the first time in full screen. The game appears in the top left hand corner if
the users resolution is larger then 800x600, with the rest of the space just
being black. The game is meant to be stretched to the users resolution by
default.
If the user changes the games settings in options to run in windowed mode, the
game goes into windowed mode but the game itself shifts up approximately 500px
so the bottom 100px are only visible in the top of the game (the rest is
black).
Although this problems are irritating and should be easily fixed this in no way
alters or distracts the user from the game as the problem can be very easily
sorted by setting WINE's global settings to run in an Emulated Virtual Desktop
at 800x600 (the game's native resolution). Problem temporarily solved.
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http://bugs.winehq.org/show_bug.cgi?id=16246
Summary: Setting WINEPATH has no effect.
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aziz.koeksal(a)gmail.com
Hi,
The following doesn't work as expected:
$ export WINEPATH="C:\dir"
$ printenv | grep WINEPATH # Check if it's in the shell's environment.
WINEPATH=C:\dir
$ wine ./environment.exe # E.g.: printf("PATH=%s", getenv("PATH"));
PATH=C:\windows\system32;C:\Windows
I expect that by defining WINEPATH it would get appended to PATH. I also expect
wine to search in WINEPATH folders to locate a command, e.g. "wine
compiler.exe".
Before filing this report I did some research into this, and apparently there
has been only one person so far who complained about this feature not working
anymore (http://www.winehq.org/pipermail/wine-users/2006-August/023179.html).
I have also browsed the source code, and found the following identifiers that
should be of interest:
http://source.winehq.org/ident?i=__wine_main_environhttp://source.winehq.org/ident?i=build_initial_environment
I could help debugging this, but only if someone guided me through setting up
everything that is required to debug wine in a graphical and sane environment.
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http://bugs.winehq.org/show_bug.cgi?id=21569
Summary: urlmon/url tests crash if +heap is enabled (crypt32 to
blame?)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://test.winehq.org/data/7aaaf738ecd06c12bfd69200ee
74abd5cc9aef8b/wine_ae-ub910-heap/urlmon:url.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26008)
--> (http://bugs.winehq.org/attachment.cgi?id=26008)
terminal output
The backtrace is a LONG line of crypt32 related stuff, along with
wininet/libssl/libcrypto/etc. See attached.
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http://bugs.winehq.org/show_bug.cgi?id=17296
Summary: VMware Infrastructure Client 2.5 could not validate
server's SSL certificate
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: wine(a)doty.ru
While starting VMware Instrastructure Client 2.5 after typing hostname, user
and password and hitting Login button, got error: "VMware Infrastructure Client
could not establish the initial connection with server 'XX.XX.XX.XX'. Details:
The client could not validate the server's SSL certificate".
Console log errors appeared:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x5a
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x53
Thus program could not check servers' SSL certificate and don't run next. I
used .NET Framework 2.0 installed with this program version.
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http://bugs.winehq.org/show_bug.cgi?id=12966
Summary: Broken Sword 4 Demo fails to start
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Created an attachment (id=12710)
--> (http://bugs.winehq.org/attachment.cgi?id=12710)
Broken sword and WINE output
Broken sword demo fails to start. Opens only the window, and then exits
gracefully (creates a bug report file). Both files (WINE output and Broken
Sword output) are in the attachment below (gzipped)
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