http://bugs.winehq.org/show_bug.cgi?id=19032
Summary: replayed keys when playing with a joystick
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)mesman.nu
When playing Trackmania United Forever with a Logitech Rumblepad 2 I sometimes
get the problem that some keyboard or joystick events gets replayed after a few
seconds in a race (2-15 sec.)
The replayed event can be anything: [space], starting a conversation, [esc],
[button-2], ...
The problem only accurs when using evdev. If I disable evdev for the joystick
(by removing the relevant /dev/input/eventx entry) and use joydev instead, I
don't get the same error.
(Maybe this is the same problem as bug 18999, but I was not sure based on that
description)
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http://bugs.winehq.org/show_bug.cgi?id=9970
Summary: OPA uses the process id/thread id to generate "random"
temp filenames
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
But if there is no Wine program running in the background then we start a clean
server each time and these number are always the same. OPAS handles very badly
if there is a lot of temporary files from the same "namespace" already and
after killing the program five times (so that it cannot clean the files on
exit) it will refuse to start.
A workaround is to clean the C:\Windows\Temp or to keep a program running in
the background so that the pids are each time different. I'm also not sure if
the problem is in OPAS or in the Visual FoxPro runtime - the error 1410 that
appears is a MS defined error code (
http://msdn2.microsoft.com/en-us/library/aa976055(VS.71).aspx )
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http://bugs.winehq.org/show_bug.cgi?id=23072
Summary: nutsrv4.exe encounters a serious problem everytime I
launch a program
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jletuve(a)gmail.com
Created an attachment (id=28643)
--> (http://bugs.winehq.org/attachment.cgi?id=28643)
Error message box
Since I have installed Rational Rose on Wine, I have a problem : now, everytime
I execute a program on Ubuntu with Wine (for example : MS Office Word,
Excel,... winecfg,...), an error message box is opened (see attachment).
When I click on "Close", the program is executed. So this bug is not blocking
but so boring.
Wine version : 1.1.42
Rational Rose version : 8.0.0303.1400 (Release 2003.06.00.436.000), Enterprise
Edition
Ubuntu version : 10.04 (x64)
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http://bugs.winehq.org/show_bug.cgi?id=13918
Summary: Supreme Commander addon: Ground decals only display
properly after switching to med fidelity and back
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In the addon to Supreme Commander, Ground decals get created when a building is
built. If the fidelity is set to Low, they don't work properly. They are
displayed fully white (see screen)
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http://bugs.winehq.org/show_bug.cgi?id=22654
Summary: Will not install Phone Tools CD
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brafferton(a)btconnect.com
All applications for the US Robotics message modems are no longer supported and
definitely do not work on the "new" Ubuntu kernels. Which is a real shame as
These modems are the only ones that can work even when the computer is off.
So I am stuck with the Windows phone tools CD and specifically BVRP which is
excellent - if you have Windows.
Needless to say, WINE won't look at it.
With Setup.exe, it instantly stops with:
"InstallShield Engine (iKernel.exe) could not be launched. (0x800288bd)"
Now what?
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http://bugs.winehq.org/show_bug.cgi?id=24114
Summary: Half Life 1, Opposing Force and Blue Shift crash
before the menu loads
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epsilon72(a)cox.net
Half Life 1, and its expansions Opposing Force and Blue Shift crash before the
menu is able to load.
In all three instances the menu background is visible but the program crashes
before the text in the menu appears. This happens within a second or so after
starting the game.
Someone might want to test CounterStrike 1.6 to see if the problem is present
in other goldsrc games.
Steps to reproduce:
1. Install Half Life 1, Opposing Force and Blue Shift via Steam.
2. Start Half Life
3. Game crashes
Expected results:
-Game does not crash.
This is strange because up until now these games have been working flawlessly.
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http://bugs.winehq.org/show_bug.cgi?id=22739
Summary: winecfg fails to apply some drive mappings to the
WINEPREFIX/dosdevices directory
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
- Install a second HDD in your computer, make sure Ubuntu can use it: it
appears in /etc/fstab, it is mounted on /media/disk, etc. (I tried to reproduce
the problem with a file mounted as ext2fs, but it works)
- Run winecfg:
(export WINEPREFIX=~/.winetmp && rm -rf $WINEPREFIX && export WINEDEBUG=winecfg
&& winecfg)
- Click Drives, click Autodetect..., click Apply, notice E: appears to be
mapped to /media/disk
- ls -l ~/.winetmp, notice there is no "e:" link
The lines below show up when I click Apply:
warn:winecfg:set_drive_label unable to set volume label for devicename of
L"E:\\", label of L""
trace:winecfg:PRINTERROR error: 'Not ready'
trace:winecfg:set_drive_serial Putting serial number of 00000000 into file
'E:\.windows-serial'
trace:winecfg:apply_drive_changes set drive e: to "/media/disk" type 3
Regarding the last one, I looked at winecfg/drive.c, in apply_drive_changes,
and the "set drive" message is displayed when DeviceIoControl succeeds. My
understanding is that the DeviceIoControl is supposed to create those links, so
it seems it fails.
Ubuntu 10.04 64
I also tried with wine-1.1.42, and it has the same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=22700
Summary: Counter Strike: Source after close set wrong
resolution
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
After I close Counter Strike Source wine set wrong display resolution -
1024x768 (my resolution is 1920x1080)
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http://bugs.winehq.org/show_bug.cgi?id=22371
Summary: failure installing ip communicator 7.0.3
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brian(a)interlinx.bc.ca
Created an attachment (id=27380)
--> (http://bugs.winehq.org/attachment.cgi?id=27380)
stdout/stderr of failed installation of IP Communicator 7.0.3.0
I tried installing IP Communicator 7.0.3.0 with 1.1.42 and it failed. The
AppDB shows Gold for this application and 1.1.36:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18539
I tried to downgrade to 1.1.36 with
http://wine.budgetdedicated.com/archive/ubuntu/jaunty/wine_1.1.36~winehq0~u…
but that doesn't seem to contain a /usr/bin/wine so there is obviously
something I am misunderstanding about that package. I have a query open to the
maintainer about that.
In the meanwhile I have opened this bug.
Attached is the stdout/stderr from the attempt to run the installer.
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http://bugs.winehq.org/show_bug.cgi?id=15021
Summary: Strange characters (Missing font maybe??)
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yecarrillo(a)gmail.com
Created an attachment (id=15660)
--> (http://bugs.winehq.org/attachment.cgi?id=15660)
Output of env WINEDEBUG=+relay env WINEPREFIX="/home/user/.wine" wine
"C:\windows\command\start.exe" "C:\ESRI\AV_GIS30\arcview\bin32\arcview.lnk"
Some font is missing in ArView GIS causing strange characters in the main
layers list of the main app.
Ubuntu 8.04
Wine for Ubuntu 1.1.3 from Winehq repository.
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http://bugs.winehq.org/show_bug.cgi?id=17464
Summary: Word 2007 can not save any documents and symbol input
crashes Word
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steven(a)sjdsoft.hk
Can not save in Word 2007. Excel OK. Also, insert symbol does not work in word
(crashes and restarts the program) but ok in Excel. (I have installed the
symbol font.)
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http://bugs.winehq.org/show_bug.cgi?id=22031
Summary: Age Of Empires III regression: Sound is muted once the
game is started
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jorl17.8(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
(Affects versions from 1.1.35 and on)
Age Of Empires III's sound works great out of the game itself (read: playing).
All the sound effects, everything works. However, once the game starts, sound
goes completely mute and doesn't come back (ie: ending the game and going back
to the menu doesn't bring the sound back).
Regression testing made me believe that it was a dsound bug, so I found this
commit:
commit 317d95a9db5337c19a12a24a21502f4b44e8d8a9
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Dec 9 16:58:04 2009 +0100
dsound: Clean up DSPROPERTY_Description1.
As to 'why' it happens, I have no clue, but I may try to help debugging it. In
advance, let me warn you that I am quite busy nowadays and won't have any
'free' time for the next 3-4 weeks. After that, I'll be more available.
>From what I saw, no error messages were displayed, and I didn't see any output
difference between 1.1.35 and 1.1.40 (except for some unrelated language
stuff). Again, I can dig it up when I have more free-time...
I should also note that I tested this with all of Age Of Empires' extensions,
though I doubt any significant sound-subsystem changes were made to their
sources.
Thanks,
João Ricardo Lourenço, Jorl17, jorl17.8(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=21243
Summary: Namco All-Stars Pac-Man demo crashes on startup
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.plimus.com/plimus/developers/493036/NAS_PAC
MAN_Install.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25530)
--> (http://bugs.winehq.org/attachment.cgi?id=25530)
First Namco All-Stars Pac-Man run
With wine-1.1.35-364-g9dc584d, launching the Namco All-Stars Pac-Man demo
yields:
err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a
Direct3D device, but non-opengl surfaces are set in the registry. Please set
the surface implementation to opengl or autodetection to allow 3D rendering
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00425ee0).
...
Backtrace:
=>0 0x00425ee0 in launcher (+0x25ee0) (0x00000258)
1 0x00000000 (0x00000000)
The d3d7 ERR seems peculiar, since I've not set the DirectDrawRenderer registry
value explicitly. When I do set DirectDrawRenderer to opengl, I get:
Unhandled exception: page fault on read access to 0x00000024 in 32-bit code
(0x6990ec46).
...
Backtrace:
=>0 0x6990ec46 IDirect3DImpl_7_CreateDevice+0x1e6(iface=0x163e1c,
refiid=0x4f75c8, Surface=0x1d7e80, Device=0x78a378)
[/home/andrew/wine-git/dlls/ddraw/direct3d.c:869] in ddraw (0x0032fd08)
1 0x00423fca in launcher (+0x23fca) (0x00000258)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=21308
Summary: Labels not transparent in Microsoft Security
Essentials for XP
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://www.microsoft.com/security_essentials/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=25645)
--> (http://bugs.winehq.org/attachment.cgi?id=25645)
Screenshot of the Problem
As you can see on the attached picture, the labels have a gray background, but
they should be transparent.
(also some characters are displayed wrong, looks like the \r but thats another
bug)
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http://bugs.winehq.org/show_bug.cgi?id=19362
Summary: Far Cry - Enabling shadow maps produces visual
distortions
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsent.zen(a)gmail.com
CC: dsent.zen(a)gmail.com
Created an attachment (id=22432)
--> (http://bugs.winehq.org/attachment.cgi?id=22432)
Visual distortions - shadows set to "Very High"
Enabling shadow maps in Far Cry produces some sort of visual distortions in
buildings. The most easy way to do it is setting "Shadows" in advanced video
settings to anything above "Low" - the option works instantly in-game despite
"You need to restart game to apply changes" message.
Attaching screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=13615
Summary: Imperium Galactica, Solarian Campaign, Crashes
frequently
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=13589)
--> (http://bugs.winehq.org/attachment.cgi?id=13589)
Wine 1.0-rc3 crashlog for Imperium Galactica 2, 20080602 @ 01:24am local
When going to either the Spying or Trading views in the Solarian Campaign for
Imperium Galactica 2, wine claims something is getting held at level 3 and that
a deadlock should be expected, then crashes and offers a "sorry" popup which
doesn't appear on screen since the game's graphics 'cover' it.
Hence it's unreadable. The deadlock etc is only shown in the konsole when
running ig2.exe through it.
The bug can be recreated by running the Solarian Campaign and switching between
Spying and Trading screens, or even by switching from the Starmap to either of
the two.
Another freak occurance along the same lines can be recreated by going to the
Spying screen from the Starmap and trying to give the spy (there's only one in
the beginning) a training mission before he's moved up front properly yet.
(i.e. the 'disc' with available spies is still turning.)
The Kra'hen campaign (which does not have the Spying OR Trading screens)
doesn't have an issue with Wine and is playable without any errors as far as I
can tell. (I sorta died a long way into the Campaign after the Solarian Fleet
decimated my own... time and again.. >_>)
I have yet to try the Shinari Campaign, but will see if the problem with the
Spying/Trading screens persist there. I do believe they have these screens,
with the Kra'hen being the only exception to the rule because of them being a
warloving race.
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http://bugs.winehq.org/show_bug.cgi?id=15963
Summary: Warcraft III: The Frozen Throne crashes after 1.1.8
upgrade
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanprior(a)gmail.com
Created an attachment (id=17152)
--> (http://bugs.winehq.org/attachment.cgi?id=17152)
Contains a PNG screenshot of the crash screen and the text output from the
terminal.
After the upgrade to Wine 1.1.8, I joined a game of DotA (my usual use for
W3:TFT) which caused the game to crash. I grabbed a screenshot of the crash
screen and the output to the terminal window, which I will attach.
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http://bugs.winehq.org/show_bug.cgi?id=19074
Summary: Error message "Module not found" should be more
obvious
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: integration
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
On multiple occasions, I have seen users open a terminal and attempt to run
their application by typing something like "wine itunes.exe"
Wine then looks in the current folder (where it isn't), then looks in its
system32 folder (where it also isn't), and then outputs this message:
wine: could not load L"C:\\windows\\system32\\itunes.exe": Module not found
I suggest changing this error message to something clearer based on what the
typical error here, something like:
wine: could not load "itunes.exe": the specified program was not found in the
current directory
This message is more specific to the problem, and more importantly it tells the
user (even a clueless new terminal user) that they need to change the current
directory. So rather than saying "Wine's broken" and making a bad post on a
forum/bug tracker, they'll instead look up how to change a directory in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=13294
Summary: Halo 2 fails to start (won'T recognize msvcr80 / msvcp80
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
I'm using the cracked XP-compatible version by dopeman, since I don't have
-any- hope at all that the original Vista-only version could ever EVER work.
This version doesn't have an installer but instead provides you with a
pre-installed environment and asks you to install vcredist.msi and
XLiveRedist1.0.6027.msi manually.
XLive worked fine with msiexec /i, vcredist.msi doesn't (
err:msi:ITERATE_PublishAssembly Component not set for install, not publishing
assembly ) so I skipped it.
When starting, the game complains about numerous missing libs ( XINPUT1_3.dll ,
msvcr80.dll , msvcp80.dll ). I have used the xinput from one of the dll sites
out there and installed the msvc*80.dll with winetricks ( vcrun2005 and
vcrun2005sp1 ). So in theory, the msvc*80.dll should be provided in
windows/winsxs.
Trying to launch the game now fails miserably. To put it simply:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
These are the dlls that have been installed by vcrun2005. Halo 2 fails to
recognize those. Manually putting these DLLs either in system32 or the game
folder fails of course.
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http://bugs.winehq.org/show_bug.cgi?id=13612
Summary: Graphics glitches in the Sam and Max games (just with
nVidia?)
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
The entire Season 1 (and probably 2) of Sam and Max titles from Telltale Games
suffers from odd graphics glitches. The games otherwise work fine, but the
animated characters are incorrectly drawn. Many are either completely or
partially invisible. Some, like the main protagonists Sam and Max, have some
segments of theirs stretched out and pointing into the distance.
This message may be of relevance, it gets flooded on the terminal launched
from:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 269
The issue is discussed on the AppDB pages. Some appear to be having these games
running flawlessly, and I suspect this is an issue limited to nVidia cards and
drivers. I'm running the proprietary nVidia driver version 96.43.05 on a CentOS
5 distribution, with a GeForce4 Ti 4800 graphics card.
I've tried almost every wine version from 0.9.54 or so to 1.0rc3 and the
problem has been present throughout.
For testing this bug it may be interesting that the full Episode 104: Abe
Lincoln Must Die! is available for free at the Telltale Games website. Wine
should probably be set to "Windows Vista" to run it.
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http://bugs.winehq.org/show_bug.cgi?id=19685
Summary: Women's Murder Club: Death in Scarlet misses (almost)
all texts
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edheldil001(a)eowyn.cz
Created an attachment (id=22983)
--> (http://bugs.winehq.org/attachment.cgi?id=22983)
wmc log
Hi,
most ingame texts are missing in this game. The only notable exception is
Change Profile (and profile name) in the main menu, possibly because it's done
differently, because other menu entries (in other place) are invisible. Other
than that, they are snsitive to the (invisible) mouse cursor.
The mouse cursor is missing everywhere except of the initial loading screen.
I guess these errors are probably caused by the same bug, see log. Please
ignore the gecko error, it did not work even before wine update broke gecko.
Regards, Edheldil
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http://bugs.winehq.org/show_bug.cgi?id=15280
Summary: After minimizing Guild Wars and restoring, the mouse is
not respondig correctly
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
If i minimize Guild Wars and after that i restore it back following happens to
me:
If i click at anything on the screen nothing happens, i have to use my
keyboard.
If compiz is enabled (normally it shouldn't) and i use e.g. the taskswitcher
and i resore gw then the axis of my mouse don't have the same speed anymore in
any direction. (left is slow and right is fast for example)
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http://bugs.winehq.org/show_bug.cgi?id=15184
Summary: Septerra Core crashes due to failed assert
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hrg123456789(a)yahoo.com
Created an attachment (id=15933)
--> (http://bugs.winehq.org/attachment.cgi?id=15933)
error log
Septerra Core crashes due to a failed assert after a short while. Might be
related to sound, the dialog and animation are out of sync. The time of the
crash seems a bit random, and it will crash even when no dialog is playing.
The debug info from the crashes are the same, regardless of the circumstances.
System is Debian 4.0
Septerra Core is version 1.00, installed under Wine.
.wine directory was deleted and recreated with winecfg prior to installation of
Septerra Core.
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http://bugs.winehq.org/show_bug.cgi?id=14219
Summary: Yarxi is starting with errors
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vvb.backup(a)rambler.ru
When I try to start Yarxi (http://www.susi.ru/yarxi/), it give error:
Access violation at address 7BC42777 in module 'ntdll.dll'. Write of address
01541014.
On Windows current version of Yarxi (4.0.3) is working fine.
Oh! Yarxi is a japan-russian-japan translator with a possibility to enter
hieroglyphs by their radicals.
If I press OK, it give another error:
OLE error 800004001.
Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22920
Summary: Missing typedef keywords in ws2ipdef.h resulting in
multiply-defined symbols
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
I was building a program using Winelib and ran into multiply-defined symbols at
link time. I resolved them by modifying /usr/include/wine/windows/ws2ipdef.h
as follows:
136c136
< struct WS(ip_mreq)
---
> typedef struct WS(ip_mreq)
142c142
< struct WS(ip_mreq_source) {
---
> typedef struct WS(ip_mreq_source) {
148c148
< struct WS(ip_msfilter) {
---
> typedef struct WS(ip_msfilter) {
Here's the section of the file causing the problem:
/*
* Multicast group information
*/
struct WS(ip_mreq)
{
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ), *WS(PIP_MREQ);
struct WS(ip_mreq_source) {
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_sourceaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ_SOURCE), *WS(PIP_MREQ_SOURCE);
struct WS(ip_msfilter) {
struct WS(in_addr) imsf_multiaddr;
struct WS(in_addr) imsf_interface;
ULONG imsf_fmode;
ULONG imsf_numsrc;
struct WS(in_addr) imsf_slist[1];
} WS(IP_MSFILTER), *WS(PIP_MSFILTER);
Without the typedef keywords, this code was defining a global variable from
every source file that included it.
I browsed the source code at
http://source.winehq.org/git/wine.git/?a=tree;f=include;h=1e4dce3adfe9c87b5…
and saw the head revision for this file and confirmed this part of the file is
the same as my copy.
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http://bugs.winehq.org/show_bug.cgi?id=19905
Summary: windowscodec: compiler warnings on OS X
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -m32 -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -I/Users/austin/.winedeps/usr/include
-I/Users/austin/.winedeps/usr/include -o stream.o stream.c
stream.c: In function 'test_StreamOnMemory':
stream.c:107: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
stream.c:143: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:167: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:295: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
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http://bugs.winehq.org/show_bug.cgi?id=20033
Summary: ApexDC++ exception
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
I'm running ApexDC++ 1.2.1 using playonlinux script (wine 1.1.27).
I'm facing problem, that after some time I allways get exception attached
(attached screenshot as well as full log txt).
I've already identified that I get this one immediatelly when trying to connect
to following hub:
name: BEST of all hubs :::CZech republic::: (dc.bestofallhub.com:1128)
address: dc.bestofallhub.com:1441
(only 1.st connection during one application run causes exception)
This is the last message written by this hub when connecting:
[20:49:42] <[Bot]Security> Please stand by while loading the user list...
but user list never loads, I just get this exception.
would be great to have it running seamlessly.
help appreciated.
pb
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http://bugs.winehq.org/show_bug.cgi?id=20118
Summary: Oblivion slows down with sound
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lb_(a)freemail.hu
Installed wine_1.1.29~winehq1-1_amd64.deb. When got sound the game extremly
slows down. Menu is just slightly effected. When somehow it losts sound the in
game 3d scene fast again.
Installed back wine_1.1.28~winehq1-1_amd64.deb and it works well again.
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http://bugs.winehq.org/show_bug.cgi?id=10650
Summary: PhotoFiltre take much time to fill empty a draw
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Photofiltre is very slow making a simple color-filling on an image.
Teste yourself :
- Install photofiltre
- Get a new document ( 800*600 for example )
- Fill it black/whatever
- wait 20 seconds
On windows it only take 1 second...
I asked the author, and he told me that the algorythm used is a "classical
recursive algorythm..."
This has been a bug from longtime, and none of other Wine Versions fixed the
bug... :-/
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http://bugs.winehq.org/show_bug.cgi?id=21508
Summary: GURPS Character Assistant Data Update - gca4dataupdate
crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsboogs(a)gmail.com
Created an attachment (id=25910)
--> (http://bugs.winehq.org/attachment.cgi?id=25910)
The console output (with backtrace) from an attempt to run gca4dataupdate.exe
I bought the GURPS Character Assistant from sjgames (.com) and discovered that:
a) The download isn't a recent version
b) Program and data updates are separate
c) the program update worked but data did not (see attached)
d) The updated program can't print without updated data (and printing is
important, this is a program to make tabletop RPG character sheets)
The backtrace that I got looks pretty unhelpful to me, if there is anything I
can do to provide more info, please let me know.
Description: Ubuntu 9.10
Codename: karmic
Linux 2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.37-0ubuntu1
GCA 4 Patcher (4.0.383) (this worked)
GCA 4 Data Update (04DEC2009) (the offending installer)
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http://bugs.winehq.org/show_bug.cgi?id=22214
Summary: Portable Apps Thunderbird loses ability to display
text
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)marcchamberlin.com
I am running Portable Apps Version 1.6 of Thunderbird Version 3.0.3 Initially
upon launch it seems to work fine. But after I use it to read several emails,
the display of part of the email and/or the display of the text in menus or
buttons of Thunderbird begin to disappear and not be rendered properly. This
seems to affect only certain subsections of Thunderbird at a time. For example
when reading an email that has been forwarded, replied to, or part of a mail
list thread, then only the previous replies, or the new added content of the
email is affected and does not show up. For menus perhaps only the submenus may
not show up, leaving just the major headers.. or perhaps the tool bar buttons
text will disappear.
It seems odd that not all the text in an email, or menus/buttons will disappear
but that is what is happening and it is hard to describe.
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http://bugs.winehq.org/show_bug.cgi?id=19946
Summary: make wine report correctly the graphic chip model when
using non nvidia and non fglrx drivers
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lu_zero(a)gentoo.org
I had been able to reproduce it with World of Warcraft, the same should happen
to other programs:
- if I run wine using the fglrx driver wow works correctly
- if I use the radeon driver the texture got messed up (the card get reported
as baseline nvidia)
- if I force wine to report the same model as the one reported when using the
fglrx wow works again.
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http://bugs.winehq.org/show_bug.cgi?id=19853
Summary: Texture corruption in guild war with fglrx 9.8
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9194
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tball(a)io.dk
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly.
But get some odd texture corruptions. The corruption is noticable if you stand
in a long distance from the texture.
I attached a screenshot, where you see the distortion within the red markings,
and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when
I jump to another place within the game, the distortion starts to appear. It
seems like memory problems?
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo.
pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
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http://bugs.winehq.org/show_bug.cgi?id=17932
Summary: winemp3 not play sounds correctly
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaaaaa111111(a)list.ru
Created an attachment (id=20267)
--> (http://bugs.winehq.org/attachment.cgi?id=20267)
wine output
Steps to reproduce
1. make an mp3 encoded .wav file
2. open this file with MCI
3. sound is bad (stammer), wine reports: "fixme:wavemap:wodWrite Not all src
buffer has been written, expect bogus sound"
With another mp3 decoder sound play without stammer.
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http://bugs.winehq.org/show_bug.cgi?id=15639
Summary: Pro Evolution Soccer 2009 crash after first menu
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chourmovs(a)gmail.com
Created an attachment (id=16680)
--> (http://bugs.winehq.org/attachment.cgi?id=16680)
winedebug=err+all
Pro Evolution Soccer 2009 crash crash after first menu
I used a securom no-cd patch for testing purpose
look at the log joined
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http://bugs.winehq.org/show_bug.cgi?id=23180
Summary: TREPCAD St3: no 'close' window control (regression)
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas(a)braml.org
CC: dmitry(a)codeweavers.com
TREPCAD3 St3 doesn't have a 'close' window control (the small x) any more.
Alt-F4 works. The control used to be there until recently.
The app can be used in two ways: as a plugin to MegaCAD and as a standalone
app. When used standalone, it doesn't have a menu bar (so, no 'File->Quit').
But it always has the 'x' to close (on real Windows and on Wine before the
regression).
I ran a regression test and the bad commit is:
commit e35e75b4bf5db54cd6cda0c95dc8c9e14c1fccfb
(winex11.drv: Do not allow WM actions for windows with WS_DISABLED style set)
Ping me which logs you need to investigate. Plain console log isn't that
useful, I suppose.
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http://bugs.winehq.org/show_bug.cgi?id=19732
Summary: Security: use CAP_SYS_RAWIO during start up to map the
memory below mmap_min_addr instead of permanently
lowering it at install time
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Background:
In order to work around the mmap_min_addr setting introduced a while back that
breaks Wine, many Wine packages now install conf files to /etc/sysctl.d/ that
disable mmap_min_addr entirely. This reduces security of the system, as any
kernel null pointer dereference bug can root the machine. One such bug was
found to be open for 8 years.
This launchpad bug gives hints at what we need to do to implement this within
Wine properly.
----
>From Launchpad:
I would like to see wine and dosemu using filesystem capabilties to temporarily
grant themselves CAP_SYS_RAWIO during start up to map the memory below
mmap_min_addr, instead of requiring that the entire running system have their
mmap_min_addr lowered.
Implementing this would involve two halves: setting up the filesystem
capabilities when the package installed (postinst most likely), and dropping
the capability once the program had allocated memory.
Here is a quick example of how to mark an executable with a capability:
http://www.friedhoff.org/posixfilecaps.html#Examples%20-%20Substitution%20o…
They use numeric values, but it may be more readable to use text version:
sudo setcap cap_sys_rawio=ep low-mmap
(setcap is in libcap2-bin)
Part 2 involves dropping the capability:
http://git.0pointer.de/?p=pulseaudio.git;a=blob;f=src/daemon/caps.c;hb=86de…
the pa_drop_caps and shows how to drop capabilities, and pa_have_caps shows how
to test for a specific capability. (In the example's case, CAP_SYS_NICE.)
(sorry, lost some context for my setcap paste: "low-mmap" is the program I was
setting capabilities on. "cap_sys_rawio" is the textual version of the
capabilities.)
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http://bugs.winehq.org/show_bug.cgi?id=11115
Summary: "Please do not PASTE logs and back traces" message is
ignored too often
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: jeffzaroyko(a)gmail.com
It could be that the way the Enter Bug page is designed, this message is not
prominent enough for everyone to perceive its importance.
maybe it could be larger to place more emphasis on the message or alternatively
feature a stop sign graphic next to it saying something like "STOP, read this."
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http://bugs.winehq.org/show_bug.cgi?id=22864
Summary: stepmania 3.9 locks up after a kde pop-up
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.stepmania.com
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eur0maniac(a)yahoo.ca
I used Wine version 1.1.29 to launch the freeware Stepmania DDR game,
and I noticed that when a KDE based alert appears, it would usually never
disappear like it normally does when the wine program is not in use. Instead,
the alert stays on forever, and the game locks up. The only way out is to force
a power down of the computer and to turn it back on. Sometimes, this results in
the data loss on the FAT32 partition the game is on.
Such KDE alerts are as follows:
-- a large bubble identifying the program the arrow is pointing at in the
taskbar
-- a bubble in kopete messenger indicating the message the sender is sending
-- a box from kopete indicating one's online status.
I have tried this using "windows vista" and then using "windows xp" in
"application settings" of the wine control panel.
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http://bugs.winehq.org/show_bug.cgi?id=17009
Summary: TurboTax 2008: Installer crashes
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)qrivy.net
Created an attachment (id=18805)
--> (http://bugs.winehq.org/attachment.cgi?id=18805)
WINEDEBUG=warn+all output
After installing ie6 and .NET 2.0 w/ winetricks (to satifsy the dependecies),
the TurboTax second stage installer crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=11748
Summary: Adobe Dreamweaver 8 trouble with document root on
external drive?
Product: Wine
Version: 0.9.30.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.stos.org/1/2007/02/07/dreamweaver-on-linux-with-wine/
said there was some problem with setting the document
root to be an external drive (maybe a permissions problem).
Recording here even though I haven't tried it myself yet.
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http://bugs.winehq.org/show_bug.cgi?id=21168
Summary: Reason V4.0 Demo - Install fails with access violation
at address 004097C2
Product: Wine
Version: 1.1.33
Platform: x86-64
URL: http://dl.propellerheads.se/propellerhead/ReasonDemo_w
in.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeseahed(a)free.fr
Created an attachment (id=25405)
--> (http://bugs.winehq.org/attachment.cgi?id=25405)
Winedbg trace
By trying to install the demo of reason V4, Wine comes up with an error:
"Access violation at address 004097C2. Write of address 00400000."
Rebirth338v20 installed successfully and works properly. I've got not idea what
to do to have the Reason demo installation work.
Running winedbg gives the attached document.
OS details (Debian lenny):
Linux debian 2.6.26.8-rt16 #2 SMP PREEMPT RT Tue Aug 18 23:45:42 CEST 2009
x86_64 GNU/Linux
Wine reposotory in sources.list
deb http://www.lamaresh.net/apt lenny main
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http://bugs.winehq.org/show_bug.cgi?id=23519
Summary: Microsoft Office 2007: Mini-toolbar does nothing.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unwantedspamhere(a)gmail.com
Created an attachment (id=29359)
--> (http://bugs.winehq.org/attachment.cgi?id=29359)
Terminal output with and without overrides.
Whenever selecting text and right-clicking, the mini-toolbar pops up above the
right-click menu. However, when clicking any of the buttons, the menu and
toolbar closes, but nothing changes in the selected text.
If trying to change the font type or font size by clicking the arrow on the
drop down menu, the drop down choices (e.g. font type or font size) shows
momentarily for half a second. However, both the mini-toolbar and right-click
closes down before selecting a font type or font size.
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http://bugs.winehq.org/show_bug.cgi?id=21620
Summary: Grand Theft Auto: San Andreas Crash at Start of Game
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulmmj(a)gmail.com
My game crashes at the beginning of a new game. It opens, runs fine, and then
when a new game starts it just crashes. I'm using driconf for my 3D rendering
because my computer has an nVidia card. I don't know how to put the "code" for
the my crash on here, but I can if I get some instruction on the matter.
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http://bugs.winehq.org/show_bug.cgi?id=19140
Summary: LineAge II T2 Gracia part II crashes at startup with
"Exception frame is not in stack limits"
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evstropovd(a)yandex.ru
LineAge II T2 Gracia part II crashes at startup with err:seh:raise_exception
Exception frame is not in stack limits => unable to dispatch exception.
wine og in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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