http://bugs.winehq.org/show_bug.cgi?id=19770
Summary: MS Project 98 crashes when entering a richedit box
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P3
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=23160)
--> (http://bugs.winehq.org/attachment.cgi?id=23160)
wine-1.1.27-266-gda1784b +richedit
MS Project 98 crashes when entering a richedit box.
To recreate:
1. Open Project 98
2. Add a task
3. Go to comments
4. Click in the richedit box.
Crash.
=>0 0x302146dc in winproj (+0x2146dc) (0x00329210)
1 0x7ecef67e WINPROC_wrapper+0x1a() in user32 (0x00329240)
2 0x7ecefd22 call_window_proc+0xca(hwnd=0x20084, msg=32, wp=131204,
lp=33554433, result=0x32933c, arg=0x30113e08)
[/home/test/wine-git/dlls/user32/winproc.c:469] in user32 (0x00329290)
3 0x7ecf5fa1 WINPROC_call_window+0x112(hwnd=0x20084, msg=32, wParam=131204,
lParam=33554433, result=0x32933c, unicode=1, mapping=2127652688)
[/home/test/wine-git/dlls/user32/winproc.c:2214] in user32 (0x003292e0)
Same in latest git.
Workaround is winetricks riched20.
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http://bugs.winehq.org/show_bug.cgi?id=17127
Summary: MS-FS95: Crashes onLoad
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=18976)
--> (http://bugs.winehq.org/attachment.cgi?id=18976)
Logfile using +seh
Microsofts Flight Simulator 95 often crashes when loading a flight and trying
to start it and segfaults. All builtin dlls, here's a normal log only with
+seh, because relay log is quite big.
It installed just fine, but when I click "Surprise Flight"(?) or "Quick
Flight", game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=23740
Summary: Ulead DVD MovieFactory 6 TBYB: Program crashes after
loading phase
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: indecent_cracker(a)hotmail.com
Program installs fine. Wine crashes after the initial loading screen, and
before the main program appears.
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http://bugs.winehq.org/show_bug.cgi?id=23266
Summary: Magic Jack Splash Screen has black background
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.magicjack.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The Magic Jack splash screen has black background around the image of the Magic
Jack. In Windows this background is transparent.
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http://bugs.winehq.org/show_bug.cgi?id=18469
Summary: [P5Szamla] The print preview is not same as recorded
data
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kami911(a)gmail.com
Created an attachment (id=21082)
--> (http://bugs.winehq.org/attachment.cgi?id=21082)
The values in the program
When the one record a new invoice the entered dates is not same those appear in
print preview. Please check the attached picture's date "Dátum" fileds. It is
different in print previes in the program but all the same in the print
preview.
Some log also attached.
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http://bugs.winehq.org/show_bug.cgi?id=17299
Summary: Last Chaos gets slower and slower after more than 1hr of
gameplay
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffiundthomas(a)gmx.de
After launching "Last Chaos" and playing for more than 1hr, the framerate
sometimes drops extremely low. For more Information on this issue please
consider alex' comment "game goes slower and slower" posted on July 5th 2008
and especially Thomas' reply to this under the following link:
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
As this is the only remaining issue on this game with current wine (1.1.14) -
compared to running under windows native - this application would imho receive
Platinum-Status.
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http://bugs.winehq.org/show_bug.cgi?id=22241
Summary: Problem compiling wine 1.1.40
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre42d(a)9online.fr
[...]
make[1]: Entering directory `/tmp/wine-1.1.40/programs/winhlp32'
gcc -c -I. -I. -I../../include -I../../include -DWINE_STRICT_PROTOTYPES
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -s -O3 -march=i686 -o macro.lex.yy.o macro.lex.yy.c
macro.lex.l: In function 'MACRO_ExecuteMacro':
macro.lex.l:349: error: 'YY_FLUSH_BUFFER' undeclared (first use in this
function)
macro.lex.l:349: error: (Each undeclared identifier is reported only once
macro.lex.l:349: error: for each function it appears in.)
make[1]: *** [macro.lex.yy.o] Error 1
make[1]: Leaving directory `/tmp/wine-1.1.40/programs/winhlp32'
make: *** [programs/winhlp32] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=11128
Summary: Ragnarok Online - windowed mode
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
I have a small request. Actually I must play in resolution 800x600 (windowed
mode - set in game) because if I set in game 1024x768 I can see only a title
bar of window. Resolution of my desktop is 1024x768.
[xarion@localhost Ragnarok Online]$ wine 2007-10-09a_Sakexe_v10.exe
TOTALCMD.EXE
EXPLORER.EXE
WINEDEVICE.EXE
WINEBOOT.EXE
WINEBOOT.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1030,780)
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
The last bug is repeating (fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank
(0x21e0c0)->(1,(nil)): Stub).
Can You fix this error? :/ Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=15543
Summary: AIRC application blows up when opening a tree menu
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.m.ferreira(a)mail.cm-portel.pt
When I try to open a treemenu the application just dies.
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http://bugs.winehq.org/show_bug.cgi?id=22362
Summary: Nolimits Coaster (or Wine) does not adhere to Vsync
option.
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepixeldeveloper+wine(a)googlemail.com
Created an attachment (id=27370)
--> (http://bugs.winehq.org/attachment.cgi?id=27370)
A small log of when the vSync option was enabled from within the simulator
Nolimits Coaster 1.71 has an option to enable vSync, however. This is ignored
within Wine and thus the frames end up faster than the monitor refresh rate.
This can be fixed from the nVidia settings panel by enabling: "Sync to vBlank",
but I don't feel like this is the correct solution to the problem (Cedega has
no such issues).
When the nVidia vBlank option is turned on the game will act correctly by
running at 60FPS, but the game stutters.
I've attached a part of the log file when the vSync option was enabled from
within the game.
There is a similar ticket open: http://bugs.winehq.org/show_bug.cgi?id=13085
but this bug happens both in fullscreen and windowed modes.
-Mathew Davies.
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