http://bugs.winehq.org/show_bug.cgi?id=24138
Summary: OpenGL Layered Windows Demo crashes on unimplemented
function msvcr100.dll._swprintf
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLLayeredWindow.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=30377)
--> (http://bugs.winehq.org/attachment.cgi?id=30377)
Log for the crash of OpenGL Layered Windows Demo
Few second into the demo, it crashes with.
unimplemented function msvcr100.dll._swprint,
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http://bugs.winehq.org/show_bug.cgi?id=16915
Summary: Sven Coop 4 beta install fails due to: Unhandled page
fault on write access
Product: Wine
Version: 1.1.12
Platform: All
URL: http://www.svencoop.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Created an attachment (id=18667)
--> (http://bugs.winehq.org/attachment.cgi?id=18667)
Page fault write access details
It uses Mindvision VISE for the installer, the URL is
http://www.mindvision.com/
I have included the URL link to the file, it is somewhat large ~400M.
See attached logfile or the error logs.
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http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=5659302
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=12376)
--> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).
After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.
avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(
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http://bugs.winehq.org/show_bug.cgi?id=17525
Summary: make test fails on wininet:http
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The test fails for me every time.
http.c:354: Test succeeded inside todo block: expected status 10
(INTERNET_STATUS_RESOLVING_NAME) 1 times, received 1 times
http.c:355: Test succeeded inside todo block: expected status 11
(INTERNET_STATUS_NAME_RESOLVED) 1 times, received 1 times
http.c:757: Test failed: expected status 50
(INTERNET_STATUS_CLOSING_CONNECTION) 0 times, received 1 times
http.c:758: Test failed: expected status 51 (INTERNET_STATUS_CONNECTION_CLOSED)
0 times, received 1 times
I've noticed that all the people who have this succeed for them it says
"received 2 times" for the first two at the end.
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http://bugs.winehq.org/show_bug.cgi?id=20832
Summary: Psychonauts: Crackling sound
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8864.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Through out the game the sound will occasionally crackle, it seems to happen
more often with voice samples.
Running Ubuntu 9.10 amd 64 with onboard Geforce 8200 running official nVidia
drivers version 185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=11709
Summary: The regression of Titan Quest game
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barafu.albino.cheetah(a)gmail.com
People in AppDB claim that they have managed to run Titan Quest game nearly
flawless. However, with Wine 0.5.56 it fails after changing the resolution,
saying that
wine: Call from 0x7b843ad0 to unimplemented function
d3dx9_36.dll.D3DXAssembleShaderFromFileA, aborting
though the app was told to use OpenGL instead.
I guess it is a bug in DirectX implementation.
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http://bugs.winehq.org/show_bug.cgi?id=21523
Summary: iexplore doesn't follow redirects
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Visiting an url that redirects via 302 or 307 response code doesn't work
wine iexplore http://elfe.mine.nu/302.php
wine iexplore http://elfe.mine.nu/307.php
expected would be to open the winehq webpage but a white page is shown
php source would be
<?php header('Location: http://www.winehq.org/',TRUE,307); ?>
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http://bugs.winehq.org/show_bug.cgi?id=21111
Summary: Creative Centrale fails to install
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=25358)
--> (http://bugs.winehq.org/attachment.cgi?id=25358)
Log from the centrale crashing
Creative Centrale needed by Zen-MX player to transcode movie files fails to
install. It reports that Windows Media Format 11 Runtime is needed and will be
downloaded. Then it just waits. No crash, no error messages.
If I copy the installed application over from XP, without changing anything, I
get an "unexpected error" window. (crash log attached just in case it's
relevant)
Installing wmfdist11 seems to still fail (already known bug#10219)
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http://bugs.winehq.org/show_bug.cgi?id=24452
Summary: FurMark doesn't exit
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Steps to reproduce:
1) Install FurMark
2) Run FurMark
3) Quit button doesn't work, window manager "X" button doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=23643
Summary: America's Army 3.0 goes black after about ten minutes
of play
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed Steam with
rm -rf ~/.wine
sh winetricks sandbox gecko corefonts steam
After disabling in-game notifications and chat in the Steam settings as usual,
I downloaded AA3 with Steam successfully.
Running crashed immediately because it needed msvcp80.dll;
winetricks vcrun2005
worked around that.
It then crashed quickly anyway (bug 19885);
running it outside Steam with
cd ~"/.wine/drive_c/Program Files/Steam/steamapps/common/america's army
3/Binaries"
wine AA3Game.exe
worked around that.
It then started, but screen went black right after game prompted for username.
Setting a virtual desktop in winecfg worked around that.
It then ran fine for ten minutes, and then seemed to hang.
There were still sounds, so it wasn't completely hung.
This happened both times I tried it.
There was nothing suspicious on the console.
(The game suffers from The Mouse Bug, so you have to scrub the mouse around
to compensate. I haven't tried any patches or settings for this yet.
Tips for newbies: in the third part of the initial obstacle course,
you can't turn, you have to sidestep and backstep to get through the maze.
In the weapons training, use Space to pick up the weapon.)
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