http://bugs.winehq.org/show_bug.cgi?id=21836
Summary: jscript: run tests fail on Ubuntu
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://test.winehq.org/data/240afab36275d72c10f6dc4bcc
52419562ef240f/wine_ae-ub910/jscript:run.html
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looking at test.winehq.org, these tests fail for me consistently on ubuntu, as
well as a couple other people using ubuntu. Fedora 11/12 (and possibly others)
are unaffected.
May be only 32bit wine on 64-bit OS's, there are a couple people reporting
ubuntu who's test pass (they didn't list the architecture).
run.c:1117: invoke version 0
run.c:382: Test failed: lang.js: L"unexpected obj1.constructor"
run.c:382: Test failed: lang.js: L"unexpected obj2.constructor"
run.c:382: Test failed: lang.js: L"unexpected obj3.constructor"
run.c:382: Test failed: lang.js: L"unexpected tmp.constructor"
run.c:382: Test failed: lang.js: L"unexpected tmp.constructor"
run.c:382: Test failed: regexp.js: L"unexpected m.constructor"
run.c:1121: invoke version 2
run.c:382: Test failed: lang.js: L"unexpected obj1.constructor"
run.c:382: Test failed: lang.js: L"unexpected obj2.constructor"
run.c:382: Test failed: lang.js: L"unexpected obj3.constructor"
run.c:382: Test failed: lang.js: L"unexpected tmp.constructor"
run.c:382: Test failed: lang.js: L"unexpected tmp.constructor"
run.c:382: Test failed: regexp.js: L"unexpected m.constructor"
run: 51112 tests executed (0 marked as todo, 12 failures), 0 skipped.
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http://bugs.winehq.org/show_bug.cgi?id=17965
Summary: Graphical glitches in Orphelins of Baudelaire demo
Product: Wine
Version: 1.1.18
Platform: PC
URL: http:///www.jeuxvideo.fr/telecharger-demo-jouable-1-
19083.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=20317)
--> (http://bugs.winehq.org/attachment.cgi?id=20317)
screenshot
In the demo of Orphelins of Baudelaire, there are graphical glitches.
I attached a screenshot to show the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12925
Summary: D3D8: Visual test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12649)
--> (http://bugs.winehq.org/attachment.cgi?id=12649)
+d3d in .9.61
The console spam that usually follows D3D8: Visual.ok is gone...finally. Thank
you D3D guys, thank you. My eyes and console are rejoicing.
Now it's down to two failures:
visual.c:887: Test failed: SRCALPHA on texture returned color 00800040,
expected bar
visual.c:894: Test failed: DSTALPHA on texture returned color 00808000,
expected foo
This is on my feisty VM.
+d3d attached
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http://bugs.winehq.org/show_bug.cgi?id=24096
Summary: 08/19/2010 Steam client update breaks many games
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: byteframe(a)gmail.com
An update to the steam client (http://store.steampowered.com/news/4228) seems
to have broken many games.
I've posted a description of the problem users face in comments on the steam
appdb page here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19444#Comment-…
. Initially, I thought it was fixable by not using the -march=native CFLAG when
compiling wine, which seemed to make the games work.
Not everything was fixed, however. Zombie Panic: Source hangs on level load,
and Left4Dead will hang when you press tab to view the player list.
In either of these two instances, I noticed: "err:wininet:URLCache_FindHash
Error: not right hash table number (1) expected X" repeating endlessly (hanging
the game).
To be safe, I'm still abstaining from -march=native (which resolves to 'core2'
on my system), as I'm not certain if the use of that CFLAG is also affecting
this or was exposing a different problem.
Another user accurately states that you can use Steam's "Offline Mode" and
doing so fixes the problem.
Also, I tried adding a "return TRUE;" statement after the ERR in the
URLCache_FindHash function (thereby ending the loop) and that fixes the problem
with l4d and zps.
I'm not a wine hacker by any means, so I have no idea what's actually going on
in the code, but I think I've narrowed it down well enough. Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=15502
Summary: Crysis Warhead Installer fails with msi errors
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=16443)
--> (http://bugs.winehq.org/attachment.cgi?id=16443)
Console log at televant moment
The Crysis Warhead Installer seems to be extremely buggy. First off, you will
need to compile Wine with Attachment 12843 , then you will need a native
netapi32.dll. At that point, you can navigate the installer, but shortly before
copying files, it fails with the message "ERROR_FUNCTION_FAILED"
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http://bugs.winehq.org/show_bug.cgi?id=23901
Summary: Civilization 4 Beyond the Sword 3.19 no longer starts
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: opensuse(a)beris.nl
Created an attachment (id=30003)
--> (http://bugs.winehq.org/attachment.cgi?id=30003)
Console output when starting Civilization 4 Beyond the Sword 3.19 from the
command line
Civilization 4 Beyond the Sword 3.19 was running on my computer before, using
Wine 1.1.x. I then stopped playing for a while. After upgrading Wine to 1.3.0,
the game fails to run. It does not crash, it will not even start, so it seems.
This has been tested on my updated Wine prefix and on a clean Wine prefix with
only Civilization 4 Beyond the Sword 3.19 installed.
Both tests produce the same output in console as the attachment.
This has been tested on Wine 1.3.0 and on 1.3.0-1.1.
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http://bugs.winehq.org/show_bug.cgi?id=24334
Summary: EarMaster 5.0 : black area instead of the sheet music
in some exercises
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahen(a)free.fr
Created an attachment (id=30671)
--> (http://bugs.winehq.org/attachment.cgi?id=30671)
EarMaster 5.0 : rhythm reading exercise with a black area instead of the sheet
music
Hi !
In the ear training program "Ear Master 5.0" (Pro / Essential / School), some
exercises do work perfectly, but some of them cannot be completed, as the input
area is completely black (screenshot provided).
Those are :
- scale identification
- rhythm reading
- rhythm dictation
- rhythm correction
- melodic dictation
This occurs in both wine 1.3.2 and wine 1.2.
Please tell me if I can help investigate this issue :-)
Thanks for reading !
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http://bugs.winehq.org/show_bug.cgi?id=24117
Summary: Osmos main menu cursor is corrupt
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
As far as I know it should just show the normal stock cursor but it shows a
pixellated white triangle shape
terminal output gives
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:exec:SHELL_execute flags ignored: 0x00004100
fixme:process:GetLogicalProcessorInformation ((nil),0x33fb88): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30022 0x00000000
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
* About to connect() to www.hemispheregames.com port 80 (#0)
* Trying 74.220.219.78... * Connected to www.hemispheregames.com
(74.220.219.78) port 80 (#0)
> GET /version/VersionCheck.pl?build=HEMI&version=1.6.0 HTTP/1.1
Host: www.hemispheregames.com
Accept: */*
< HTTP/1.1 200 OK
< Date: Tue, 24 Aug 2010 09:35:55 GMT
< Server: Apache/2.2.16 (CentOS) mod_ssl/2.2.16 0.9.8l DAV/2 mod_fcgid/2.3.5
mod_auth_passthrough/2.1 FrontPage/5.0.2.2635
< Vary: Accept-Encoding
< Transfer-Encoding: chunked
< Content-Type: text/plain
<
* Connection #0 to host www.hemispheregames.com left intact
AL lib: ALc.c:1818: alcCloseDevice(): deleting 2 Buffer(s)
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x30022
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http://bugs.winehq.org/show_bug.cgi?id=24105
Summary: VB6 crashes while trying to start simple sample
program
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While trying to reproduce bug 5180 / bug 5181, I found that vb6
installs fine with no futzing whatsoever if you run with +relay
(without it, it crashes quickly). I then tried running the Dancing Mouse
example program. Pressing 'Run' used to work, but now crashes with
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7e955213).
Backtrace:
=>0 OLEFontImpl_put_Name+0x73(iface=0x2a2f398, name=*** invalid address 0x4
***) [wine-git/include/winbase.h:2255] in oleaut32
1 OLEFontImpl_IPersistPropertyBag_Load+0x28b(iface=0x2a2f3a8,
pPropBag=0x111cf7c, pErrorLog=(nil)) [wine-git/dlls/oleaut32/olefont.c:2157] in
oleaut32
2 0x0044c9e2 in vb6
...
0x7e955213 OLEFontImpl_put_Name+0x73 [wine-git/include/winbase.h:2255] in
oleaut32: cmpw $0,0x0(%esi)
2255 while (*s) s++;
winetricks vcrun6 + overriding oleaut32 to native works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=17090
Summary: Elite Force fails to set brightness at all,renders game
dark and hard to play
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
The brightness settings in-game have no effect, and the game remains
frustratingly dark.
Tested with wine-1.1.12-883-ga44ff54 (latest git).
$ wine stvoyHM.exe
fixme:keyboard:RegisterHotKey ((nil),0,0x00000001,9): stub
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.222055, min=0.000998,
avg=0.012921), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.222055, min=0.000998,
avg=0.012921), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002426,
avg=0.167084), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002453,
avg=0.173271), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.727353, min=0.002374,
avg=0.162069), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=1.328517, min=0.004247,
avg=0.504178), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=1.226586, min=0.004027,
avg=0.459047), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.232014, min=0.001012,
avg=0.013885), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.226966, min=0.000998,
avg=0.013502), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
err:xvidmode:ComputeGammaFromRamp ramp not uniform (max=0.208077, min=0.000955,
avg=0.011085), rejected
fixme:keyboard:UnregisterHotKey ((nil),0): stub
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