http://bugs.winehq.org/show_bug.cgi?id=24535
Summary: Dungeon Keeper 2 in Kubuntu
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myself(a)jschoder.de
I am using the current Kubuntu-Version (64bit) and wanted to run Dungeon Keeper
2 from the original (legal/uncracked) CD. The installation works but when I try
to actually start the program I get the error attached.
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http://bugs.winehq.org/show_bug.cgi?id=219
Wylda <wylda(a)volny.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |myself(a)jschoder.de
--- Comment #92 from Wylda <wylda(a)volny.cz> 2010-09-27 16:34:41 CDT ---
*** Bug 24535 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7640
Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #46 from Xavier Vachon <xvachon(a)gmail.com> 2010-09-27 11:30:57 CDT ---
Affects Assassin's Creed 2.
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http://bugs.winehq.org/show_bug.cgi?id=24532
Summary: can't take screenshots (BitBlt and friends)
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jUrner(a)arcor.de
Created an attachment (id=30964)
--> (http://bugs.winehq.org/attachment.cgi?id=30964)
python test case
for my app i used to grab screenshots of other windows without problems.
somewhere wine>1.2 it stopped working as expected. screenshots now show black
areas as if desktop size was too small. a window placed top/left of the desktop
gets grabbed, the more the window is moved to bottom/right the less gets
grabbed.
reproducable in Qt4 as well. QPixmap::grabWindow() leads to the same result.
attatched a test case (python)
fire up notepad and run the test. a file "test.bmp" should get dumped to
current dir containing a screenshot of notepad.
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http://bugs.winehq.org/show_bug.cgi?id=24522
Summary: CreateCompatibleDC( NULL ) crash
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milasudril(a)gmail.com
Created an attachment (id=30955)
--> (http://bugs.winehq.org/attachment.cgi?id=30955)
Backtrace
When creating a DC compatible with the current screen wine crashes. To
reproduce try this:
#include <windows.h>
int main()
{
HDC dc=CreateCompatibleDC(NULL);
DeleteDC(dc);
}
It is supposed to create a DC compatible with the current screen. See
http://msdn.microsoft.com/en-us/library/dd183489%28VS.85%29.aspx
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http://bugs.winehq.org/show_bug.cgi?id=5485
Jimmy <jimmy.axenhus(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jimmy.axenhus(a)gmail.com |
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fco.calisto(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fco.calisto(a)gmail.com
--- Comment #42 from fco.calisto(a)gmail.com 2010-09-26 18:06:12 CDT ---
Present in wine 1.3.3
Generals works fine, Zero Hour hangs on splash and goes back to desktop, it was
working at one point suddenly its not, have tried multiple wine versions
Options.ini file is set up as follows:
IdealStaticGameLOD = Low
StaticGameLOD = Low
when run from terminal output is this:
francisco@francisco-laptop:~/.wine/drive_c/Program Files/EA Games/Command &
Conquer Generals Zero Hour$ wine generals.exe
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1f9c98,0x427af58): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
[...]
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33873c,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d8:ValidatePixelShader (0x2ed04c8 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x10064, 0x137570): stub
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http://bugs.winehq.org/show_bug.cgi?id=609
Bug 609 depends on bug 1158, which changed state.
Bug 1158 Summary: Hebrew menus are displayed on the left
http://bugs.winehq.org/show_bug.cgi?id=1158
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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