http://bugs.winehq.org/show_bug.cgi?id=9008
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:39 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=21079
Summary: Manga Studio 4.0 EX does not display icons or toolbar
correctly.
Product: Wine
Version: 20050930
Platform: x86
URL: http://www.corp5.com/sell/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scottf(a)q.com
When I load Manga Studio 4.0 EX under Wine, everything works right. Except
that everything is not visible. So I could potentially use the application as
normal, given that I had memorized where everything that is not visible was
located at. So I'm having a hard time getting this fixed given the fact that I
can't solve the problem with font changes or what have you.
So I'd like it if you could download a demo copy of Manga Studio 4.0 debut or
EX from the mysmithmicro.com site and check it out to see if the problem is on
my end or is a real bug in wine.
Again, There was only a general error message, so I don't think it's a dll
problem.
thanks,
Scott M. Forbes
scottf(a)q.com
http://www.corp5.com/
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http://bugs.winehq.org/show_bug.cgi?id=6577
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #40 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:35 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=5299
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> 2010-09-18 13:05:32 CDT ---
Closing bugs fixed in 1.3.3.
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http://bugs.winehq.org/show_bug.cgi?id=19545
Summary: GraFit 5 unhandled page fault on read access when
saving file
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22764)
--> (http://bugs.winehq.org/attachment.cgi?id=22764)
Log/backtrace for page fault
Steps to reproduce:
Open GraFit 5
Add data table
Add X-Y scatter plot
Save file
Close GraFit
Open GraFit
Open file
make a small change and save the file
Program should crash with the messages attached
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http://bugs.winehq.org/show_bug.cgi?id=17356
Summary: Starcraft Crashes while attempting to access Battle.net
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurisukun(a)gmail.com
Created an attachment (id=19401)
--> (http://bugs.winehq.org/attachment.cgi?id=19401)
Crash log from Terminal (1.0.1)
System Setup:
I'm running off a bootable USB drive, with the latest version of Starcraft
Broodwar installed in wine. It is installed in a drive mapped to the 2 gig
section of the USB alloted for Ubuntu to store files.. (not the install
partition, but 2 gigs of extra storage space)
(tested in both 1.0.1 and 1.1.14)
Problem:
Starcraft installed and patched with no problems. Single player functions as
it should. However, when selecting Multiplayer, and going into Battle.net, a
problem occurs.
Everything checks out okay. There are minor graphical glitches, where the
loading screen (checking versions, connecting to server, etc.) Does not
display correctly. It then goes to the battle.net Login screen. It, also does
not display correctly, missing most, if not all, of the graphics. A cursor
appears, assumed to be in the username box.
At this point, the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=23137
Summary: dbghelp doesn't support DW_LNE_set_discriminator (gcc
4.6)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I've noticed lately that my backtraces get filled with:
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
fixme:dbghelp_dwarf:dwarf2_parse_line_numbers Unsupported extended opcode 4
looking around a bit more, seems that is DW_LNE_set_discriminator. I looked
into it a bit more, and tried:
diff --git a/dlls/dbghelp/dwarf.c b/dlls/dbghelp/dwarf.c
index 6daf7d7..89a9dfb 100644
--- a/dlls/dbghelp/dwarf.c
+++ b/dlls/dbghelp/dwarf.c
@@ -2075,6 +2075,9 @@ static BOOL dwarf2_parse_line_numbers(const
dwarf2_section_t* sections,
dwarf2_leb128_as_unsigned(&traverse);
dwarf2_leb128_as_unsigned(&traverse);
break;
+ case DW_LNE_set_discriminator:
+ FIXME("not yet supported...\n");
+ break;
default:
FIXME("Unsupported extended opcode %x\n", extopcode);
break;
diff --git a/dlls/dbghelp/dwarf.h b/dlls/dbghelp/dwarf.h
index 4ecb816..1ea17c0 100644
--- a/dlls/dbghelp/dwarf.h
+++ b/dlls/dbghelp/dwarf.h
@@ -421,6 +421,7 @@ enum dwarf_calling_convention
#define DW_LNE_end_sequence 0x01
#define DW_LNE_set_address 0x02
#define DW_LNE_define_file 0x03
+#define DW_LNE_set_discriminator 0x04
#define DW_CIE_ID ~(0x0)
but that obviously doesn't do much, and makes the backtraces worse than
before...
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http://bugs.winehq.org/show_bug.cgi?id=12648
Summary: With 16 bit display, Qtracker crashes just after it puts
up GUI
Product: Wine
Version: 0.9.59.
Platform: Other
URL: http://qtracker.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Bug 5671 was about a similar crash in 32 (24) bit mode
which is now fixed.
The app runs fine on Wine on 32 bit graphics screens,
and on Windows XP in both 16 and 32 bit graphics screens,
but it crashes with a divide by zero error on wine with
16 bit graphics screens.
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http://bugs.winehq.org/show_bug.cgi?id=12051
Summary: Max Payne 2 - rendering bug, looks like wrong shadow
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11410)
--> (http://bugs.winehq.org/attachment.cgi?id=11410)
screenshot with bug visible
When playing Max Payne 2, a strange visual artifact often appears. It isn't
visible all the time and doesn't interfere much with gameplay, but clearly this
is something wrong. It's like a shadow is being drawn of some object or a frame
of something, see screenshot (narrow L shaped shadow in front of character).
When it does appear it rotates/moves quickly then disappears as the character
moves forward.
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http://bugs.winehq.org/show_bug.cgi?id=18128
Summary: Sniper Elite: Player falls through floor
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=20582)
--> (http://bugs.winehq.org/attachment.cgi?id=20582)
Debug output from Sniper Elite
When playing Sniper Elite, there is a clipping issue in certain consistent
parts of the map where the floor allows the player as well as AI opponents to
fall through and keep falling infintely below the map seeing nothing but the
skybox of the map. Because oppenents fall through the floor and are not killed
this makes the game unplayabe beyond the first level. Debug output attached.
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