http://bugs.winehq.org/show_bug.cgi?id=24098
Summary: WoW D3D: Unable to select Multisampling > x1
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
With the improved D3D engine in cataclysm, my guess is it's going to become
more and more popular. One outstanding issue however is the inability to select
good multisampling.
With my card (nvidia 9800gtx+ / 256.44), I'm able to select multisampling x4 on
opengl but only x1 on d3d. This has always been the case as far as i can
remember (Back in wine 0.9.2x).
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http://bugs.winehq.org/show_bug.cgi?id=8560
--- Comment #12 from Pablo Zanitti <pzanitti(a)gmail.com> 2010-09-13 01:09:30 CDT ---
Working for me on 1.3.2
Can anybody else confirm?
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Pablo Zanitti <pzanitti(a)gmail.com> changed:
What |Removed |Added
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CC| |pzanitti(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=22949
Summary: AIMP2 doesn't work - It shows only splash screen and
then it closes.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 9luty1992(a)gmail.com
AIMP2 doesn't work - It shows only splash screen and then it closes.
In earlier versions of Wine (<= 1.1.42) it was working perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=816
--- Comment #35 from joaopa <jeremielapuree(a)yahoo.fr> 2010-09-12 23:51:47 CDT ---
Flickering still there
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Raymond <superquad.vortex2(a)gmail.com> changed:
What |Removed |Added
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CC| |superquad.vortex2(a)gmail.com
--- Comment #5 from Raymond <superquad.vortex2(a)gmail.com> 2010-09-12 23:03:45 CDT ---
(In reply to comment #3)
> This is a known limitation of alsa, the tests will pass when you
> select 'emulation' acceleration. ALSA accelerated doesn't have fixed size
> buffers unfortunately.
Different alsa driver may have different maximum buffer size , so don't
expected you can use one value of buffer size fill all cards
This is actually wine bug since wine using
snd_pcm_hw_params_set_period_time_near() instead of
snd_pcm_hw_params_set_buffer_size_near()
certain flags DSCAPS_CONTINUOUSRATE no longer true for all drivers after wine
had disabled the resampling of alsa-lib , wine should check whether the sound
card support 22050Hz especially for ds3d
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http://bugs.winehq.org/show_bug.cgi?id=8606
--- Comment #31 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2010-09-12 21:23:02 CDT ---
Sorry, I should think before typing:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
should do it.
--- Comment #32 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2010-09-12 21:23:03 CDT ---
Sorry, I should think before typing:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
should do it.
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--- Comment #31 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2010-09-12 21:23:02 CDT ---
Sorry, I should think before typing:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
should do it.
--- Comment #32 from Mike Kaplinskiy <mike.kaplinskiy(a)gmail.com> 2010-09-12 21:23:03 CDT ---
Sorry, I should think before typing:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
should do it.
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #192 from floooooooooo <floo7(a)gmx.net> 2010-09-12 14:08:33 CDT ---
Tried Git yesterday and its still there.
I made a few observations:
it crashes directly after planting the bomb.
i can play aim maps as long as i want (this was at least twice the time it
would run a normal map). maybe becourse they have very long rounds there.
it also happens on non vac servers.
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floooooooooo <floo7(a)gmx.net> changed:
What |Removed |Added
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CC| |floo7(a)gmx.net
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