http://bugs.winehq.org/show_bug.cgi?id=18492
Summary: Lord of the Rings Online: game does not register
unmodified mouse clicks on objects in the world
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bentron.winehq(a)gmail.com
After a fresh start, mouse clicks register as expected. Some time later, the
game no longer registers unmodified (ie, without holding Ctrl or Shift) mouse
clicks on objects in the game world such as players, NPCs, corpses, or resource
nodes.
Mouse clicks, with or without Ctrl or Shift, function normally on most of the
UI elements. Moving items in inventory, interacting with menus, clicking
buttons on quickbars, buying/selling at a vendor, etc work as expected.
Right clicking on chat tabs, player portrait, companion portrait, and possibly
other items should open a context menu, but does not after the bug presents
itself.
Left clicking players, NPCs or objects in the game world to select them as the
active target does not work. However, if floating names are displayed,
clicking on the NPC/object/player's floating name does work to target.
Right clicking a corpse, resource node, or interactable item (such as a quest
object or door) does not work. However, holding shift and right clicking does.
In the case of a corpse or resource node, it functions to "auto loot" (loot
all items without confirmation). In the case of a quest object or door, it
functions as a normal right click should (presumably because this is no action
associated to shift+right click for such objects).
Holding left or right click while moving the mouse functions as expected to
move the camera and player character. Hovering the mouse over
players/NPCs/objects in the world does highlight the object as well.
This bug may be related to Bug 17267 (
http://bugs.winehq.org/show_bug.cgi?id=17267 ).
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http://bugs.winehq.org/show_bug.cgi?id=24533
Summary: USB Floppy Drives cannot be assigned Drive A: or B:.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cparke(a)parkerfamily.name
Apparently, add_drive() in device.c recognizes them as RAM disks (as Mac OS
mounts the drive like a hard drive/USB flash with no partition table), not a
floppy drive, and I am restricted to drive letters D-Z in Wine. Creating the
registry entry for the device at drive A: or B: is ignored, when the diskette
is inserted the drive just gets mounted as E: or so forth. Even if I manually
create the A: drive link in the /DosDevices directory, when I insert the
diskette it gets a new letter and mounts under both. If C-Z are all used, the
drive does not mount at all.
There is no reason why a USB flash device or USB floppy cannot be assigned to
drive letter A: or B:. Windows most certainly allows it! (even network drive
shares are allowed in the A:/B: slot) In fact, if I muck with the registry in
Windows (since the UI doesn't allow it), Windows will allow a hard drive to
occupy the A: or B: slot.
At a minimum, the restrictions in WINE preventing USB Floppies from being
assigned to A:/B: needs to be removed. I need the drive A: because I'm using
the USB floppy for a copy-protection scheme which uses a floppy diskette key to
validate the serial number before allowing an install (the routine also has
logic to block virtual drives and network shares from being used, which is why
a manually created A:/B: will not do).
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http://bugs.winehq.org/show_bug.cgi?id=24454
Summary: Snes9x 1.52 does not recognize USB controllers.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
USB controllers cannot be used because the emulator does not respond when you
attempt to configure the buttons. Other emulators I've tried have not
exhibited this behavior. There is no console output for this.
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http://bugs.winehq.org/show_bug.cgi?id=19117
Summary: Magic Jack Phone Software/Device fails to work in wine
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.magicjack.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=22076)
--> (http://bugs.winehq.org/attachment.cgi?id=22076)
dialog box
When plugging in my magic jack device it mounts in winecfg as drive E: to
/media/PHONE, when right clicking on autorun.inf it comes back with a dialog
stating file not found.
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http://bugs.winehq.org/show_bug.cgi?id=18205
Summary: mapi:MAPISendMail produces extra slashes before mail
address
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14768
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
While testing Mankind its bug reporting tool (Debug.dll) is launched due to a
crash.
The email address generated has extra slashes:
"\\bugs(a)mankind.net" instead of "bugs(a)mankind.net"
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http://bugs.winehq.org/show_bug.cgi?id=17900
Summary: RenderTargetLockMode=disabled required for playable
display
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
On at least two games (Thief 2 and Jedi Knight Dark Forces II, I've not tried
others of this vintage yet) unless the key Wine/Direct3D/RenderTargetLockMode
is set to disable the game display is completely unplayable.
Of course, disabling this key has undesirable side effects: in JKDF2 the HUD is
overlaid by the game display, in Thief2 the in game menu is unusable -- but
this must be a strong clue as to what is going wrong here.
I've tried setting this key to default, readtex, texdraw, textex, and in all of
these cases the effect is a sort of upside-down shimmering stripes. This
visual effect may be a side effect of what's really going on, because any
attempt at a screen shot capture either a good image or an upside down image.
I think what is actually happening is that the image is constantly alternating
between upsidedown and rightside up!
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http://bugs.winehq.org/show_bug.cgi?id=23309
Summary: Altium Designer CAMtastic does not display CAM files
properly
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnvoltz(a)gmail.com
Created an attachment (id=29058)
--> (http://bugs.winehq.org/attachment.cgi?id=29058)
Screen shot
CAMtastic CAM/gerber viewer in Altium Designer (all versions 2004-2009) does
not display files properly. Drawing elements are sometimes scaled wrong or do
not refresh in the view, zooming and scrolling is also badly broken.
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http://bugs.winehq.org/show_bug.cgi?id=22074
Summary: Anarchy Online crashes when window is dragged out of
desktop or when switching workspaces
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://anarchy-online.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy Online crashes in windowed mode under certain conditions:
Metacity:
Crashes when dragged partially off of workspace
Compiz:
Crashes when dragged partially off of workspace
Crashes when changed workspace
Does not crash in 3d cube view (Leads me to believe it is a problem with a
render optimizer)
Tested with 1.1.36, 1.1.38, 1.1.40 (PlayOnLinux prefix, wineprefixcreate is the
only command I could find to create a prefix, and it is deprecated)
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http://bugs.winehq.org/show_bug.cgi?id=25008
Summary: EssentialPIM Pro 3.74 - Window Minimize, Maximize, and
Restore Not Working
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
EssentialPIM Pro 3.74
Main Window Minimize, Maximize, and Restore functions do not work.
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http://bugs.winehq.org/show_bug.cgi?id=16017
Summary: Counter Strike Source Stutters
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheinen(a)gmail.com
Hardware: AMD X2 3800+ nVidia GF 6600GT 128MB
Kernel 2.6.27
Wine 1.18
Drivers 177.80 nVidia
Description:
The games runs smooth 60+ fps otherwise. When this bug occurs the screen
stutters/hitches/freezes and sounds will repeat(usually a grenade being thrown
or exploding seem to be commond sounds that play when this happens). This can
last from 1 to 5 seconds. The Hud will often redraw. After this the game is
playable again but occurs frequently, every 2-3 rounds of play. This occurs on
all maps while playing online. It occurred on both 64bit and 32 bit builds of
linux.
There doesn't seem to be any meaningful output from the console.
This bug does not occur using windows operating system on my hardware. It only
occurs when using wine. I think it is related to this.
http://half-life.wikia.com/wiki/Source_Engine#Stutter
heres a whole webpage dedicated to it
http://www.blep.net/hl2stutter/
I have tried dxlevel 7 8 and 8.1
In winecfg audio acceleration Full, Standard, and Basic
I've tried all the suggested solutions on the second url above.
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