http://bugs.winehq.org/show_bug.cgi?id=21649
Summary: NesterJ - Sounds are choppy when playing a game and
does not go to full screen
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I posted another report awhile ago about NesterJ causing Ubuntu to log me out
and I thought I'd report it to Launchpad but first get the Output of the
program. I recreated the event to find that it did not happen. (Yay!) I tried
on both a virtual desktop and not on a virtual desktop with Wine and they are
both fine. Now, I get choppy sound and the program won't even produce a Full
Screen. It will do "Double Size" though. I attached the output.
Thanks! :)
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http://bugs.winehq.org/show_bug.cgi?id=23289
Summary: Pro Evolution Soccer 2010 loose sound a few minutes
after match start
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Steps to reproduce:
1 - Install Wine 1.2-rc4
2 - Install PES 2010
3 - Run winecfg and set Operating System to Windows 98 (without this, the game
refuses to start)
4 - Launch game and start a match
Actual results:
After some minutes of game play, all sounds disappear
Spected resutls:
The sound continues playing in game
Additional data:
This is a regression (i dont know since when): in early version of wine this
work without problems
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http://bugs.winehq.org/show_bug.cgi?id=20021
Summary: No Sound in left 4 dead
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benny.gaechter(a)bluewin.ch
I can start left 4 dead normal. The intro video got sound. But ingame
(Survival, Versus, Online and offline campaign) the sound doesn't work...
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http://bugs.winehq.org/show_bug.cgi?id=20386
Summary: sound echo problem during game briefing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://www.supremecommander.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mischenko.mm(a)gmail.com
During game briefing i can hear sound echo. Sound of it is lower, but still
you can recognize what character is saying.
Ubuntu 9.04 amd64
wine 1.1.31_amd64
kernel 2.6.31-020631-generic
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http://bugs.winehq.org/show_bug.cgi?id=19292
Summary: Nancy drew game crashes on load
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
It's funny it's currently only happening on this one out of all 5-6 tried
before that work with Gold status in Wine, but #13, The Last Train seems to
start up and then stop with just a quick screen flash. It was hard to get any
information out of it, on one computer, it would make gnome-terminal disappear
and die when the game crashed. I tested this on another computer using
PlayonLinux to test it on all wine version(that I considered major) from 0.9.7
to current. The problem existed on all of them. Wine only spit out a few lines
of info when running it in a different terminal:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x325054,0x00000000), stub!
I plan on posting this, if the fix isn't quick, at codeweavers, since I have a
subscription with them and more heads are better on hard to solve problems.
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http://bugs.winehq.org/show_bug.cgi?id=25226
Summary: HaoFang client (like Garena) crashes in WSAIoctl
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donlinn.tang(a)gmail.com
HaoFang client (China's largest platform for online play)
HomePage: http://www.cga.com.cn
Download(ZIP Version 5.5.0) : http://pv.cga.com.cn/counter.asp?id=952
Installation&Start:
WINEPREFIX=~/.wine-hf winetricks ie6 flash dotnet20 msxml6 vcrun6 riched20
riched30 gdiplus wenquanyi
cd .wine/drive_c/Program\ Files/platform\ 5.0/
WINEPREFIX=~/.wine-hf/ LC_ALL=zh_CN.UTF8 wine GameClient.exe &>/dev/null
Without the +relay, HaoFang's FNWar3.dll will crash when you try to join a game
(or when someone else joins your game) in Warcraft3.
like this: http://appdb.winehq.org/objectManager.php?sClass=version&iId=19336
Also Related :Garena client crashes in WSASendTo
http://bugs.winehq.org/show_bug.cgi?id=16047
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http://bugs.winehq.org/show_bug.cgi?id=21826
Summary: GL_COMBINE_EXT is not supported in the r128 driver
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxxus(a)gmail.com
Created an attachment (id=26421)
--> (http://bugs.winehq.org/attachment.cgi?id=26421)
Log showing a GL_INVALID_ENUM when using GL_COMBINE_EXT with the r128 driver.
Wine tries to use the GL_COMBINE_EXT extension which only works if your driver
supports the GL_ARB/EXT_texture_env_combine extension, which the r128 driver
does not. The attached log is from running StarCraft with OpenGL. Here is the
snippet from the attached log showing the OpenGL error.
fixme:d3d:context_create >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); @ context.c /
1438
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http://bugs.winehq.org/show_bug.cgi?id=24231
Summary: Heroes of Might and Magic 3: Crashes often.
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: how2roll(a)live.com
HoMM3 crashes within a few minutes of playing. The crashes do not seem to be
caused by anything specific in-game, but instead happen rather randomly.
The following error appears in Terminal when this occurs:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc74c10 esp 7ffdbc7c stack 0x232000-0x330000
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=25737
Summary: Battlezone 1 does not use CD Audio
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franklyscared(a)gmail.com
Created an attachment (id=32787)
--> (http://bugs.winehq.org/attachment.cgi?id=32787)
Terminal log after running bzone.exe
When installed from an original CD (from instructions on AppDB page), patched
to 1.4 (or even the newer 1.5Beta patch) Battlezone will play sound effects and
music from FMV, but will not access music from the original (mixed-mode) CD.
There are a few difficulties with the game, though this is one that is, as far
as I can tell from testing, different from when it is installed in Windows XP.
The game can obviously 'see' the CD as SP campaign can't be played without it
(and the videos play) but it doesn't play the background music audio tracks.
On the CD, track 1 is the data track and 2-16 are the music tracks.
I have made sure that the mixed-mode CD is the lowest letter in winecfg (i.e.
it's the D: drive) and I have tried mounting the CD as a cue/bin file and using
winecfg to show that as the D: CD drive. This doesn't make a difference. I am
using Ubuntu 10.04 and this mounts the /media/BZONE disk (and you can see the
data) and seperately shows the Audio CD.
I include an attachment of the terminal log after running 'wine bzone.exe' -
the last 8 lines are the log from when the first FMV stops and the main BZ page
comes up - it is usually then when the background audio CD music kicks in.
Many Thanks
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http://bugs.winehq.org/show_bug.cgi?id=17451
Summary: Some backgrounds render very slowly in PowerPoint 2003
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Some backgrounds render very slowly in PowerPoint 2003 when in edition mode.
The attached slideshow contains four such backgrounds.
What is strange is that the same slides display fast during the actual
slideshow.
Also, the same slides show no speed issue in PowerPoint 2000. So it must be the
way PowerPoint 2003 renders them that's causing trouble.
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