http://bugs.winehq.org/show_bug.cgi?id=22142
Summary: Black face in SWGemu (Free Star Wars Galaxies)
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://www.swgemu.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: contact(a)gzahab.fr
Created an attachment (id=27003)
--> (http://bugs.winehq.org/attachment.cgi?id=27003)
Messages terminal
Hi,
I'm playing on SWGemu and since few weeks, my avatar have a "black face".
Before that, all is OK.
I'm on debian testing x64.
I've put some screenshots here :
http://www.aurora.fr.cr/forum/viewtopic.php?f=83&t=2400
If you have questions...
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http://bugs.winehq.org/show_bug.cgi?id=22070
Summary: Motocross madness shows wrong textures
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=26887)
--> (http://bugs.winehq.org/attachment.cgi?id=26887)
Difference between wine 1.1.27(bad) and reverted wine-1.1.40-263-g93b3ba7
1. After fixing bug 21310, Motocross madness 1 starts again, but with wrong
textures. See attached screen shot.
2. I did a regression test between 1.1.26 and 1.1.27:
commit 7165bd19c1cbf852fce3eb30dee708b040afbfb1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 5 09:01:03 2009 +0200
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
:040000 040000 498aecc88dad3f9a90e0289438b2dd6ba45d7edb
21ee5834c5ec1885adc33ac173ea85b3df64b2b6 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.40-263-g93b3ba7 makes that problem
go away.
5. Adding author of this patch to CC.
--private keyword: bisected
PS: If this get fixed, then it looks like, that last thing to fix here is the
black raider.
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http://bugs.winehq.org/show_bug.cgi?id=21887
Summary: Tomb raider 3 demo crashes when run
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.gamershell.com/download_4462.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Tomb raider 3 crashes when run. This happens on full game (TR3 Adventures of
Lara Croft) and also on TR3 Demo1(india demo).
1. To reproduce you need to set winecfg to Win98 (WinXP not "supported")
2. I did a regression test between 1.1.38 and 1.1.39:
a53ca1abdc284490861734eb3f2a8dacad896ef1 is first bad commit
commit a53ca1abdc284490861734eb3f2a8dacad896ef1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 8 17:44:43 2010 +0100
kernel32: Do not load 16-bit krnl386.exe by default.
:040000 040000 be2cae0a5deb2ad99cf69b7d02fda544fc4bb27c
c79db7675875f2e178884bca22c1f1b864515880 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of wine-1.1.39 makes that problem go away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=21784
Summary: Pandaland does not work
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.pandaland.nu/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
Pandaland does not work in Wine.
It worked some before in earlier version, not flawless but playable.
It worked in 1.1.31 but does not work with 1.1.39. :(
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http://bugs.winehq.org/show_bug.cgi?id=21295
Summary: Painkiller and Painkiller Black Edition cannot accept
CD Key submission preventing installation
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
CC: aka.motub(a)gmail.com
My experience is with the Black Edition and Wine versions 1.1.35 and 1.1.36;
this was also "reported" for the regular 1.00 version and Wine 1.1.33 in a
comment here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3824 .
The installer starts fine, and indeed the CD Key validation box appears
correctly and allows the input of the key. Even pasting of the key from the
Clipboard to the input box works correctly (it didn't in 1.1.35).
However, no "OK" or "Accept" or "Contunue" button appears at the bottom of the
dialog (even with window decorations turned off, and while emulating a virtual
desktop), once you have input the key, there is no way to continue the
installation.
All previous dialogs (meaning the main VISE installer window and the previous
EULA and install chooser dialogs) appeared correctly and with whatever buttons
were appropriate in proper working order).
The only error reported in a console install attempt is
fixme:win:LockWindowUpdate (0x70036), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
The main installer window can be exited with the Cancel button, however the CD
Key Validation window itself must be killed from the System Monitor (I use
GNOME), because it does not close when the main installer exits.
OS: Linux Mint 8 (Helena) (based on Ubunto 9.10
Wine 1.1.36
Overrides listed in global: gdiplus, mscrvt
I'm attempting to keep my "native" libraries to a minimal "install as/if
needed" basis, so I've only installed (via Winetricks) DOTNet 2.0, vcrun2003,
2005, and 2008, vbrun 6, quicktime, corefonts, tahoma and the fontfix, which
are needed for other games/apps I run under Wine. The games/apps that need
these subsystems are all working fine, and the other games I have installed
that don't use these functions are also working fine, so I don't feel that
there has been a general 'disturbance in the Force' due to their installation.
If there is a subsystem available via winetricks that would (help) resolve this
which I don't have installed, please advise. I'm happy to test.
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http://bugs.winehq.org/show_bug.cgi?id=21287
Summary: [1.1.36 regression] Miranda appearance is broken in
many ways
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.8.12
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=25613)
--> (http://bugs.winehq.org/attachment.cgi?id=25613)
Miranda's broken appearance in Wine 1.1.36
outlined areas on the screenshot are painted incorrectly.
Groups should not have smilyes on them.
Miranda logo on the top has a kind of inking which shouldn't be there.
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http://bugs.winehq.org/show_bug.cgi?id=21196
Summary: Sound in Max Payne not working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=25455)
--> (http://bugs.winehq.org/attachment.cgi?id=25455)
dsound debug output when broken
Reverting the following patch fixes the problem:
commit b474649e0e9491f938f1daec74cdca01343dd97e
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Dec 9 15:49:12 2009 +0100
dsound: Only initialize one guid for capture and renderer.
CC'd to Maarten.
Attached WINEDEBUG=-all,dsound before revert.
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http://bugs.winehq.org/show_bug.cgi?id=21179
Summary: Acclaim Re-Volt: Unhandled page fault on read access
during Battle Tags and Nhood1
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.abandonia.com/en/games/908/Re-Volt.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25429)
--> (http://bugs.winehq.org/attachment.cgi?id=25429)
Unhandled page fault on read access to 0x772f3a83 at address 0x40ba52 (thread
0009), starting debugger...
The first track in the game (nhood1/Toys in the Hood) is totally unplayable on
all versions of the game on wine 1.1.35. RV versions 1.0, 1.10 (1207), and 1.10
(0916) are borked, also the Battle Tags in multiplayer races get this error.
I have attached a log showing all three tests I ran.
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http://bugs.winehq.org/show_bug.cgi?id=21163
Summary: NFS4: Fails to start
Product: Wine
Version: 1.1.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=25402)
--> (http://bugs.winehq.org/attachment.cgi?id=25402)
terminal output on Wine 1.1.35
Need For Speed 4 High Stakes started fine in Wine 1.1.26 and doesn't start on
Wine 1.1.27. Regression test did give:
377cda97e75588afd8bc4af0a126ae9f8ea2a6a8 is the first bad commit
commit 377cda97e75588afd8bc4af0a126ae9f8ea2a6a8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jul 22 10:41:06 2009 +0200
wined3d: Avoid destroying contexts that are current in another thread.
:040000 040000 6612945f894e7a5dcc5f0db2b081b2c3c0de7a3f
360c318ecb8d91a982de317c6d3800c729fb47ee M dlls
Additional info:
-32 bit Fedora 12
-NVIDIA 9xxx with 195.30 drivers
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http://bugs.winehq.org/show_bug.cgi?id=21154
Summary: Overlord 2 Demo crashes during the start up
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.filefront.com/13887123/Overlord-2-Playable-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=25396)
--> (http://bugs.winehq.org/attachment.cgi?id=25396)
console log from wine-1.1.35-180-g20a50f3
Overlord 2 Demo crashes during the start up. After starting up, it looks
frozen, but when you press enter, you get attached crash.
1. On nvidia cards, Overlord 2 requires PhysiX (which is installed together
with
the game), but when trying to run the game, it complains about missing nvidia's
nvcuda.dll. I took that file from WinXP and put it into windows/system32. Then
the demo runs fine on wine-1.1.34.
2. Did a regression test between 1.1.34 and 1.1.35:
commit 817714912b59be49ea06251f2b91b959f07c1133
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Dec 6 17:39:47 2009 +0100
wined3d: Infrastructure to render swapchains to a FBO.
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem go away.
5. Adding author of this patch to CC.
--private keyword: bisected
PS: This is my 2nd time, when i'm not able to find such regression by git
bisect. My first suspect on wrong build process was closed as invalid (bug
20792). Bisecting most of the time ends up in non-working 1.1.34 (aka ALL BAD
bisect).
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