http://bugs.winehq.org/show_bug.cgi?id=24673
Summary: iexplore: Error when using SSL
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)fatula.us
So, I first started off using Macports to install the stable Wine, which means
version 1.2 on Macports. The install "worked", and, I could run iexplore to get
to the wine home page. However, when I went to run a program I have from a
vendor of ours, it failed. Program downloads files from their site using SSL
and they won't give me access directly.
The error is:
err:wininet:NETCON_init failed to load symbol X509_STORE_CTX_get_ex_data
HttpOpenRequest Error 12157 ERROR_INTERNET_SECURITY_CHANNEL_ERROR
So, I figured maybe it was a macports thing, so I tried the devel version. That
failed for the same reason.
So, I thought let's try this using the built in iexplore. Sure enough, changing
to any SSL page provides the same error message, which tells me it isn't
something in the specific program I was trying to run. So, for that error
message, it's identical to the one shown above for my app which now becomes
irrelevant since you can use your built in iexplore and get the same thing.
So, I tried the osxwinebuilder, same result.
So, I tried the build directly from source (1.3.4) and it also failed for the
same reason.
So, I have to conclude it is not the compile method as they all yield the same
results. It must be something specific to Mac Snow Leopard perhaps?
In reviewing the changelogs, I see this from 1.1.35:
Huw Davies (35):
winhttp: Load X509_STORE_CTX_get_ex_data from libcrypto not libssl.
Sure sounds like it might be related to my issue. So, I compiled and installed
1.1.32 (which is before that date), and, sure enough, it works FINE with my app
and with iexplore on SSL sites.
So, I suspect it is in fact that change. So, somehow, this might be different
on Mac OSX but I don't have the skills to find out how or why or how to change
to get around the issue. I'd be glad to help though. I do know command line, am
a programmer, just not this kind of programming.
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http://bugs.winehq.org/show_bug.cgi?id=20204
Summary: MacOS: enhanced metafile retrieval fails and crashes
clipboard test
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: huw(a)codeweavers.com
Huw Davies' post 1.1.24 commit 7490f922e0adaacbf5396cf8afdc90e33bc1a808
"test for enhanced metafile retrieval" fails on MacOS.
After a variable amount of output about getdata and next, I see
clipboard.c:1356: Test failed: got 80004005
clipboard.c:1358: Test failed: got 0
Alas, the testsuite randomly crashes afterwards, because ReleaseStgMedium() is
not called only if(SUCCEEDED(hr)). In fact, n-1 occurrences of
ReleaseStgMedium in that file are not guarded. Therefore, the actual error was
not spotted until now.
Curiously, gcc -O0 tests/clipboard.c tends to crash less or show no crash
dialog at all. That may explain why using winetest.exe did not spot this
defect earlier. Sometimes test runs report no failure, it's just the missing
summary line that reveals the problem.
With the guard in place, the testsuite always runs to completion (with the
above 2 errors out of 381 tests).
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http://bugs.winehq.org/show_bug.cgi?id=15712
Summary: Lego Star Wars II installer crashes
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
Created an attachment (id=16796)
--> (http://bugs.winehq.org/attachment.cgi?id=16796)
Apple Problem Reporter crash log
After the initial few screens of the Lego Star Wars II installer are stepped
through, a further stage in the installation processes is started. In the Wine
Log window it appears that a large number of in game sound files are being
converted from the OGG format. Each file would count up the percentage complete
in the log window. This was taking a significant amount of time, so I left this
running whilst out. On return Wine had crashed and the log window was closed.
No one had interfered with the machine in the mean time.
I currently only have the OS X crash output as the WineLog window itself
closed. I will make a clean install of wine this evening and read up on how to
get full wine debug information output to a file and hopefully post this
information in the next day or two.
The machine is a 2.1GHz Intel Mac with 4GB RAM and ample hard disk space.
Further details on operating system version etc can be found in the log.
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http://bugs.winehq.org/show_bug.cgi?id=18190
Summary: Pointer not visible in 'Windows' application
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avdgeijn(a)xs4all.nl
While using the application ColorImpact, and I want to drag and drop a color IN
the application, the pointer disappears.
Win Log:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
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http://bugs.winehq.org/show_bug.cgi?id=17753
Summary: Cannot compile Wine 1.1.17 from source on Mac OS X
Product: Wine
Version: 1.1.17
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Attempting to compile Wine 1.1.17 from source on an Intel Mac running 10.5.6
results in a premature exit. Using the same "configure" options I've used in
past versions (1.0.1, 1.1.15 and 1.1.16 recently), the build exists out when
building DLLs - I first see the error in dlls/acledit, and the error message is
"'stdcall' not supported for Win16" reported at acledit.spec lines 4 and 5.
Win16 has been explicitly disabled via the "--disable-win16" configure option.
I recompiled 1.1.16 and 1.1.15 both from source using the same configure
options, and they completed successfully, so this seems like a new issue in
1.1.17. Currently looking through the 1.1.16 to 1.1.17 diff to see what's
changed, but I'll attach the captured output of "configure && make depend &&
make" and the generated config.log and config.status files when the bug is
filed.
Couldn't find if this had been reported previously, and I'm not using MacPorts
or Fink - just compiling straight from tar.bz2 file. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17915
Summary: Watchtower Library 2008 : crashes when opening maps
Product: Wine
Version: 1.1.18
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.burckel(a)gmail.com
Created an attachment (id=20240)
--> (http://bugs.winehq.org/attachment.cgi?id=20240)
The terminal output
When I try to open Maps on Watchtower Library 08, Wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14020
Summary: OpenGL conflicts: ./configure didn't say it was
disabled: only on runtime of programs
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfman.ncsu2000(a)gmail.com
Created an attachment (id=14210)
--> (http://bugs.winehq.org/attachment.cgi?id=14210)
Logs of me trying to run two programs.
I have Wine 1.0 on Mac OS X Leopard, Intel chips. I was able to compile the
code successfully, and OpenGL was found. However, when I tried running two
programs, I was given the following message:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
My steps in more detail were as follows:
1) Download Wine 1.0, configure. I'm warned of missing features: I install at
least libxml and libxslt. I tried installing libjpeg, and while I got that
installed, Wine didn't recognize it. I probably found the wrong version.
2) Make depend, make, and make install all worked.
3) I tried XVI32 first (website here:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm ). It's a
simple Hex Editor. It ran, but not that great. See the attached file up to
when the program closes. That is the first instance of the error message given
above of disabling OpenGL support.
4) I then tried a beta version of Zelda Classic (think Zelda 1 simulator with
enhancements: main website here: http://www.zeldaclassic.com with beta
locations here: http://shardstorm.com/ ). After having to rename/copy a dll
file, I tried running the program, only to get...well, see the attached log
file. For those that don't: program doesn't even run (hence, critical
priority).
I am unsure as to why I wasn't warned of OpenGL problems on ./configure here.
On the older versions, I was told if OpenGL wasn't found. Here, ./configure
claimed it found it, and yet it gets disabled on runtime.
If there is anything else you guys want me to test with this, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9630
Summary: Noteworthy Composer: no sound on playback
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
No sound output on playback. When I press the play button, a dialog pops up:
One or more of your selected MIDI devices are failing to open.
Would you like to go to the MIDI options tab to investigate?
In the MIDI options tab, nothing is listed under the "Available play devices:"
list, and "Wine midi mapper" is listed under "Devices used by play back:". If I
click OK without changing anything, another dialog pops up:
The following play devices failed to open properly:
Wine midi mapper
This problem must be corrected before proceeding.
If I move "Wine midi mapper" to the "Available play devices" list and hit OK,
the MIDI options tab closes, and the piece begins to "play": the notes are
highlighted one after another as normal, but there is no sound.
I believe this bug may be related to bug 9629.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=21358
Summary: winecoreaudio compilation failure due to conflicts
with sys/queue.h
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://trac.macports.org/ticket/22342
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2010(a)ryandesign.com
Hello, I maintain Wine in MacPorts and one of our users, our resident X11
expert Jeremy Huddleston, has reported that winecoreaudio doesn't compile right
on his system, and he believes that to fix this, the #include for "wine/list.h"
in dlls/winecoreaudio.drv/audio.c should occur after, not before, the #include
for <CoreAudio/CoreAudio.h>.
He suggests a fix like this be used:
http://trac.macports.org/browser/trunk/dports/x11/wine-crossover-games/file…
He also suggests that you should rename your macros (e.g. LIST_ENTRY,
LIST_INIT, SLIST_ENTRY) so they do not conflict with OS-defined macros on Mac
OS X and *BSD (in /usr/include/sys/queue.h). See more information in the
MacPorts bug report.
http://trac.macports.org/ticket/22342
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http://bugs.winehq.org/show_bug.cgi?id=17354
Summary: printing on Mac OS X fails
Product: Wine
Version: 1.1.14
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Noteworthy Composer v1.75 fails to find printers on when running through wine
(installed via macports) on Mac OS X Leopard. When the user tells Noteworthy to
print, it responds with an error window saying:
Before you can perform printer-related tasks such as page setup or printing a
document, you need to install a printer. Please install one and retry.
In addition, the following message is printed to the Terminal:
fixme:winspool:WINSPOOL_EnumPrinters We don't handle PRINTER_ENUM_CONNECTIONS
However, when following the identical steps while running Noteworthy though
Darwine (installed from http://thisismyinter.net/?p=47), printing works. The
error message to the GUI and Terminal are not present, and the printing dialog
pops up. Printing appears to work as expected.
Please note that this is NOT a Darwine bug: Darwine does this *correctly*.
Ideally, the Darwine codebase for print handling should be merged into the wine
codebase, so that wine can handle this correctly, as well.
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http://bugs.winehq.org/show_bug.cgi?id=23881
Summary: CoreAudio driver stops playing sound when headphones
are plugged in or removed
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
I'm not sure how best to describe this, but it's been affecting me for a while.
If headphones are plugged in or removed while Wine is running, Wine stops
playing sound until it is restarted.
For example, if I start wine with NO headphones plugged in, sound works great.
If I plug in headphones, it stops working. If I remove them again, sound still
doesn't work.
Similarly, if I start wine WITH headphones plugged in, sound works great. If I
remove the headphones, I get the same problem: the sound dies.
As far as I can tell, no useful "fixmes" or "errs" are sent to the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=12983
Summary: Cannot install MS Access 2003
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: am(a)keeper.lv
Created an attachment (id=12733)
--> (http://bugs.winehq.org/attachment.cgi?id=12733)
Error log
Cannot install MS Access 2003.
After CD-key input, an installer crashes, with message that an installation
source is corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=15908
Summary: Steam run under wine cannot retrieve system info
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kajong0007(a)yahoo.com
Steam works nearly perfectly except, when I try to install a game, it closes
out with the error in the terminal saying
"err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set"
How can this be fixed?
I am using macports to run wine.
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http://bugs.winehq.org/show_bug.cgi?id=17085
Summary: Wine 1.1.13 will not build/run on MacOSX 10.5.6
Product: Wine
Version: 1.1.13
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)earthlink.net
Created an attachment (id=18913)
--> (http://bugs.winehq.org/attachment.cgi?id=18913)
Error log and other information from initial wine run into a fresh .wine
Have been trying to troubleshoot Mike Kronenberg's and Zach Drayer's builds and
decided to build 1.1.13 fresh using Fink (updated all packages and Fink
itself.)
See attached log for what happens when I attempt to start wine.
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http://bugs.winehq.org/show_bug.cgi?id=16512
Summary: PCSX2 v0.9.4 fails with err:wgl:has_opengl glx_version
is 1.2 and GLX_SGIX_fbconfig extension is unsupported.
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kent(a)bci.com
1. I downloaded Pcsx2_0.9.4
2. Started via: $ wine pcsx2t.exe
3. Configured Graphics for ZeroGS KOSMOS OpenGL 0.96.7 (as in current GOLD
AppDB)
4. Inserted CD
5. Run CDROM
The the following error is displayed on the terminal.app window:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0047), starting debugger...
My system:
Macintosh Pro, 6 GB memory, OS 10.5.5
Wine installed via MacPorts ( $ sudo port install wine)
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http://bugs.winehq.org/show_bug.cgi?id=9587
Summary: IPPROTO_IP instead of IP_PKTINFO
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When running uTorrent 1.7.2 ( http://utorrent.com/download.php )under Windows
XP mode, The fixme "fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname
0x00000013" shows up in Wine Log. However, 0x13 is IP_PKTINFO and not
IPPROTO_IP. Doesn't prevent anything from working, but it might be important
for future reference.
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http://bugs.winehq.org/show_bug.cgi?id=23463
Summary: Failed Upon Installation
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackburn.robertm(a)gmail.com
Began Installation
Encountered "Critical Error" during installation.
Did not complete instillation.
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http://bugs.winehq.org/show_bug.cgi?id=10727
Summary: .Net 2.0 does not install
Product: Wine
Version: 0.9.50.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=9567)
--> (http://bugs.winehq.org/attachment.cgi?id=9567)
Error log from .Net 2.0 installation on Mac OS X 10.4.11
.Net 2.0, which did install in 0.9.49, does not install in 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=13911
Summary: Unhandled page fault on prefix creation on osx 10.5
Product: Wine
Version: CVS/GIT
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar(a)ecuarock.net
Created an attachment (id=14022)
--> (http://bugs.winehq.org/attachment.cgi?id=14022)
Error output when creating .wine
I just deleted my .wine directory and run wineboot. The .wine
directory is recreated but I get an error and a lot of dumps and backtraces.
(Output is attached)
I did a regression testing and found out that
58913b439b797462a70794774b87e63283109617 commit is what is causing this
problem. Reverting this commit everything works perfectly.
I'm using osx 10.5.3 in spanish on a macbook pro. I'm building from source with
the latest git. I'm not using Darwine.
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http://bugs.winehq.org/show_bug.cgi?id=24445
Summary: Snes9x 1.52 has various issues (Mac OS X).
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30839)
--> (http://bugs.winehq.org/attachment.cgi?id=30839)
Output
The default audio/video settings do not work DirectDraw mode does not work.
USB controllers are not detected. AVI movie recording "fails to create AVI
file" even though it appears in the correct location. If you quit the
application and restart, the entire window appears stretched, you must click
the window restore button to temporarily fix it. This happens every time you
run it. Tested on Snow Leopard.
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http://bugs.winehq.org/show_bug.cgi?id=22660
Summary: Modifier keys in Wine?
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinrill(a)gmail.com
Hey gang,
I'm a BIG time noobie when it comes to this stuff. In fact I got my first Mac a
few months ago.
I installed Wine, also WineBottler, and I can get the app I want to run no
problem (http://www.armybuilder.com/). Only problem is, for some reason the
modifier keys don't work for me in Wine. So if I hit '2', I get '2', but if I
type 'Shift+2', I still get '2', and so on. Very frustrating!
I booted up notepad in Wine, and I still get the same problem, so it's
definitely not just my app. Why do my modifier keys not work in Wine??
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http://bugs.winehq.org/show_bug.cgi?id=18848
Summary: glBindBufferARB error with Ryzom
Product: Wine
Version: 1.1.23
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
I'm receiving a lot of the following when running Ryzom when Vertex Shaders is
turned on in the application.
fixme:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glBindBufferARB @ state.c / 4071
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http://bugs.winehq.org/show_bug.cgi?id=24691
Summary: ssl does not work on mac
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michel(a)weinachter.com
When I try to create an ssl connection I have the error :
err:wininet:NETCON_init failed to load symbol X509_STORE_CTX_get_ex_data
This bug has already be described in forum :
http://forum.winehq.org/viewtopic.php?t=9855&highlight=mac+ssl
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http://bugs.winehq.org/show_bug.cgi?id=17024
Summary: wine 1.0.1 problem with freetype 2.3.8: 'FT_MulFix'
undeclared here (not in a function)
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://trac.macports.org/ticket/18087
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2009(a)ryandesign.com
Created an attachment (id=18822)
--> (http://bugs.winehq.org/attachment.cgi?id=18822)
all the errors
Trying to build wine 1.0.1 on Mac OS X 10.5.6 with Xcode 3.1.1 and MacPorts
1.7.0, I get this:
freetype.c:166: error: 'FT_MulFix' undeclared here (not in a function)
And then a bunch of subsequent errors relating to that. This seems to be new as
of freetype 2.3.8.
wine 1.1.13 works fine. It seems to include different code in freetype.c. Where
1.0.1 just says:
MAKE_FUNCPTR(FT_MulFix);
1.1.13 says:
#ifdef FT_MULFIX_INLINED
#define pFT_MulFix FT_MULFIX_INLINED
#else
MAKE_FUNCPTR(FT_MulFix);
#endif
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http://bugs.winehq.org/show_bug.cgi?id=19423
Summary: wineinstall redundant - let go of it
Product: Wine
Version: 1.1.26
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxygen1(a)gmail.com
wineinstall doesn't work
wineinstall is rather poorly written install script (root id checking by -w /,
come on...). I had to modify it at least to let me go through the initial
checks.
I did ./configure manually before (with some flags).
wineinstall correctly noticed that and went straight to compiling (dunno if
make or make depend, docs say it was make).
It failed with this line:
gcc -m32 -g -O2 -o fnt2bdf fnt2bdf.o ../libs/port/libwine_port.a
i686-apple-darwin8-gcc-4.0.1: ../libs/port/libwine_port.a: No such file or
directory
make: *** [fnt2bdf] Error 1
I'm including whole trace in attachement.
Here I would like to ask if there is any reason to keep and maintain +1 script
which could be done without pretty much fine (what's wrong with ./configure &&
make depend & make install?).
I found one similar bug #11618
best regards
marian
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http://bugs.winehq.org/show_bug.cgi?id=18615
Summary: Motocross Madness 2: upside down display as mouse
moves over button
Product: Wine
Version: 1.1.21
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
This is a Mac-specific variant of bug #17234, but the symptoms are different
enough to variant a separate entry.
In Motocross Madness 2 Demo, when moving the mouse over one of the buttons in
the entry menu, it may happen that the complete wine desktop window content is
flipped upside down. When it happens, it's systematic, i.e. it flips every time
the mouse hovers over a button.
OTOH I've also been able to start the application without any such flipping
effect. In that case it reappeared after switching to another Mac window,
causing wine to refresh its display.
I'd say the probability is 50% of the effect appearing when launching wine.
Another glitch, when there's the tilting effect, is that the screen size
resolution pop-down list is transparent, and also flipped.
Once starting without flipping, the app seems to work well (I did very limited
testing).
Using an "early 2009" NVidia Mac Mini with Mac OS 10.5.7, XQuartz 2.3.3.2,
wine-1.1.21, self compiled without Fink or Macports. I still need to do
comparative testing with Kronenberg's wine binary.
To test, I've copied the MCM2 app directory plus the one registry entry over
from a Linux install and have not tested if the downloadable archive is
installable on Mac or whether it suffers from the 16bit winevdm crash bug.
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http://bugs.winehq.org/show_bug.cgi?id=20424
Summary: Huggle: Inadvertently crashes within 5 seconds of
logging in.
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://code.google.com/p/huggle/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyson(a)thepurplepixel.org
Created an attachment (id=24243)
--> (http://bugs.winehq.org/attachment.cgi?id=24243)
The output of the three times I tried to run Huggle
After launching Huggle on OS X 10.5 (Leopard) on my MacBook Pro, the login
window displays as expected, and I can log in. Huggle connects to the recent
changes IRC feed fine, and articles start to appear, but shortly after,
processor usage spikes to 100% and the program terminates, with different
errors (or sometimes no errors at all) every time. I'm running Wine from
MacPorts 1.0.1, and used winetricks to install the needed dependencies (which
all installed fine). The output of the various times I tried to run it is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=14095
Summary: Drill Machine XP
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://courtreportinghelp.com/Drill_Machine/DM_DOWNLOAD.
EXE
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
Created an attachment (id=14315)
--> (http://bugs.winehq.org/attachment.cgi?id=14315)
Wine Log, for the Drill Machine XP
This application (like the Speed Teacher from the same web site) stalls during
the installation, and Wine Helper has this message:
err:ntdll:RtlpWaitForCriticalSection section 0x7b9308c0 "syslevel.c:
Win16Mutex" wait timed out in thread 0025, blocked by 0027, retrying (60 sec)
Nothing happens after 60 (or even 120) seconds.
Calling this one a 'blocker' because I can't test it if the installer stalls
out.
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http://bugs.winehq.org/show_bug.cgi?id=25778
Summary: 'kIconServices16PixelDataARGB' undeclared (first use
in this function)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2011(a)ryandesign.com
Wine 1.3.11 does not compile on Mac OS X 10.4.11. Wine 1.3.10 did compile on
this system. The error with 1.3.11 is "icnsformat.c:322: error:
'kIconServices16PixelDataARGB' undeclared (first use in this function)".
kIconServices16PixelDataARGB is defined in
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/Headers/IconStorage.h
on Mac OS X 10.6.6 and 10.5.8, but these defines are not present in that header
file on Mac OS X 10.4.11.
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http://bugs.winehq.org/show_bug.cgi?id=25093
Summary: Civilization V Quits When Loading
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cphil96(a)live.com
When operating on a Mac OS X 10.5.8 system, Civilization V quits while loading
all game-play types stating:
"The program CivilizationV.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience."
And then it asks me to report the problem here. Sooo... Yeah.
What's what?
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http://bugs.winehq.org/show_bug.cgi?id=11738
Summary: Macports - Wine missing Menubar on Matlab - Plugin
Product: Wine
Version: 0.9.56.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neurolinguistik(a)gmx.de
Good morning.
I hope this is the right place.
Running the Macports - version of Wine on a Mac to use a Matlab - tool, I am
missing the menu bar (no keyboard - shortcuts exist).
Matlab has to be run disabling its jvm with this configuration, but after that,
the tool opens. It´s just that it´s useless :(
No error message.
Thanks Wine - Guys
(Neurolinguist)
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http://bugs.winehq.org/show_bug.cgi?id=14920
Summary: Wine crashes when running Jezzball
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmusbach1(a)gmail.com
Created an attachment (id=15496)
--> (http://bugs.winehq.org/attachment.cgi?id=15496)
crash log
Running Mac OS X 10.5.4 on a MacBook 2.16Ghz Intel Core 2 Duo with 2GB RAM and
Wine 1.0. When Jezzball from the Microsoft Entertainment Pack is starting to
load via Wine, Wine eventually crashes with the output shown in the attached
log.
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http://bugs.winehq.org/show_bug.cgi?id=19049
Summary: Motocross Madness 2 on MacOSX: crash with fbo
Product: Wine
Version: 1.1.23
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=21970)
--> (http://bugs.winehq.org/attachment.cgi?id=21970)
2 backtraces
The switch from ORM=backbuffer to fbo reveals a bug causing wine to crash on
running Motocross Madness 2 Demo. The crash occurs when entering a race,
leaving the menus.
The backtrace that Henry Verbeet asked for in bug #18956 is attached.
While I was at it, I added a different backtrace about the crash that occurs
when attempting to use RenderTargetLockMode=readtex, also a non-default
setting.
In both cases the crashes happen in Apple's glgProcessPixelsWithProcessor when
called from surface_download_data() or surface_depth_blt().
I'm sorry to not yet provide observations about wine-1.1.24.
Using an nVidia "early 2009" Mac mini with OSX 10.5.7, XQuartz 2.3.3.2 and wine
compiled by myself without Fink or MacPorts.
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http://bugs.winehq.org/show_bug.cgi?id=21330
Summary: Fallen Earth -- mouse look not working
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=18714
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwu(a)digitaltorque.com
Created an attachment (id=25673)
--> (http://bugs.winehq.org/attachment.cgi?id=25673)
output of wine after the game client launches
Fallen Earth seems to run/work, but playing the game is next to impossible
right now because the mouse look mode won't work. Tab switches between using
the mouse to control a cursor for interacting with the UI and looking around
the world / aiming. When in UI/cursor mode, the mouse operates as expected, but
in mouselook mode, movement of the mouse doesn't do anything visible.
I've attached all the console logging I got while running the game. There's
more output, but not for the game -- it's for the updater application that runs
prior to launching the game's process. If you would like that output as well, I
can attach it later.
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http://bugs.winehq.org/show_bug.cgi?id=20775
Summary: Winetest thinks windowscodecs is configured native
when it isn't
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
When I try to run Winetest to submit test results, I get a message box telling
me that some DLLs are configured native, and that I can't submit test results.
So I started winecfg to see if any DLLs really were native. Sure enough, no
DLLs were listed.
Then I looked at the log that winetest produces and found this message:
windowscodecs=load error Configured as native
There is no reason for this to be happening. I looked at the virtual drive C,
and there are no native copies of windowscodecs.dll anywhere. Why is this
happening? And why is this the only DLL affected? The other DLLs seem to work
fine.
I want to help you guys fix bugs in Wine, and to do that, some test results
would help. But I can't do that 'till winetest stops thinking that DLLs are
configured native when they really aren't.
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http://bugs.winehq.org/show_bug.cgi?id=19412
Summary: Red Alert 3: GL_INVALID_VALUE when rendering text on
Mac OS
Product: Wine
Version: unspecified
Platform: Macintosh
URL: http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/
RedAlert/RedAlert3PCDemo.exe
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
In C&C: Red Alert 3 running under the latest git on a Mac running Leopard, text
characters will often fail to render. This only happens in RA3 AFAICT. Other
programs render text fine. It happens with every version of RA3 to date
(including 1.12).
I noticed that every time D3D fails to render a character (or a group of
characters), this (or something like it) shows up in the log:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glCompressedTexImage2DARB @ surface.c / 526
3D graphics appear to be otherwise unaffected.
I didn't actually start a game; this even happens in the menus. It is
particularly noticeable on the Settings screen (from the main menu, expand the
Options menu, then click on Settings). You can't see any of the text in the
drop-down list boxes, and if you're REALLY unlucky, some of the title text will
be missing.
It's been like this with GLSL as long it's worked under Wine on Mac OS. (It
doesn't work at all under ARB. By the time the necessary functionality was
implemented, ARBvp was broken on Mac OS.) From what I can tell, it works fine
on Linux, so this might be a bug in Xquartz instead of Wine. Perhaps I should
file a bug with the Xquartz people as well.
Setting the offscreen rendering mode to backbuffer doesn't help. Neither does
turning off rendering fonts with XRender. (It doesn't work at all with pbuffer
as the offscreen rendering mode.) Even turning the in-game settings all the way
down doesn't help.
My computer is a Santa Rosa MacBook Pro with a 2.4 GHz Intel Core 2 Duo T7700
CPU and an nVidia GeForce 8600M GT GPU. I'm using THE driver for Mac OS (the
one that came with the OS). I'm pretty sure that this is NOT a dupe of bug
16146.
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http://bugs.winehq.org/show_bug.cgi?id=13876
Summary: DCOM98.EXE installation fails
Product: Wine
Version: 1.0-rc4
Platform: Macintosh
URL: http://download.microsoft.com/download/d/1/3/d13cd456-
f0cf-4fb2-a17f-20afc79f8a51/DCOM98.EXE
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pspinler(a)gmail.com
Created an attachment (id=13956)
--> (http://bugs.winehq.org/attachment.cgi?id=13956)
run log and Back trace
Installing dcom98 via winetricks script on a client ~/.wine, wine revision
1.0-rc4
DCOM98.EXE page faults
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http://bugs.winehq.org/show_bug.cgi?id=20518
Summary: winetest-1.1.32 Can't enumerate test files: 998 after
refusing to install Gecko
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: jacek(a)codeweavers.com
Hi,
I cannot submit winetest results for 1.1.32 for the Mac because it exits
immediately after I refuse to install Gecko.
It displays: Can't enumerate test files: 998
winedbg reveals a null pointer exception.
=>0 0x422aa61b _update_window_doc+0x1b() in mshtml
1 0x422ac9d3 _HTMLWindow_Create+0xb3() in mshtml
6 0x7b86f59a _EnumResourceNamesA+0x3aa() in kernel32
(alas, winedbg on the Mac does not show source code line numbers, unlike
Linux).
git bisect yields
commit f9eff688918f68ae4eb793032474e69dfa689f55
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Oct 21 21:27:42 2009 +0200
mshtml: Moved nsdoc to HTMLDocumentNode object.
My setup is
OSX 10.5.7, XQuartz 2.3.3.2, gcc 4.2
configure --disable-win16
Oddly, past MacOSX winetest results of mine on test.winehq reported mshtml as
missing.
http://test.winehq.org/data/e8ce3e600a40a739f75d6716aae555c31b0b4d0d/index_…
I don't know why (perhaps because I did not install Gecko?).
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=9804
Summary: Application unable to load off CD
Product: Wine
Version: 0.9.45.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alan.aversa(a)gmail.com
Created an attachment (id=8252)
--> (http://bugs.winehq.org/attachment.cgi?id=8252)
Wine's errors starting ZAN.EXE
Initially I thought this was a Securom issue, but the real problem seems to be
different. I have been trying to load an Italian dictionary program (ZAN.EXE)
off a CD, but it crashes every time.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
See the attached files for OS X's crash report and for the exact error output
wine gives.
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http://bugs.winehq.org/show_bug.cgi?id=15869
Summary: Pagefault when producing archive in Paquet Builder
Product: Wine
Version: 1.1.7
Platform: Macintosh
URL: http://www.gdgsoft.com/pb/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philip.kent(a)ntlworld.com
Created an attachment (id=17008)
--> (http://bugs.winehq.org/attachment.cgi?id=17008)
Log file from Darwine
When you produce an archive in Paquet Builder, during the stage when the files
are compressed you get a page fault and the archive build fails. Regardless of
the compression algorithm used, you are unable to build an archive due to this
page fault.
Reproduction steps:
1. Install Paquet Builder
2. Play around with some settings
3. Add some files to your package
4. Build the package
5. Notice the error.
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http://bugs.winehq.org/show_bug.cgi?id=17542
Summary: TntMPD: Downloading financial data from web gives error
Product: Wine
Version: 1.1.15
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
CC: dank(a)kegel.com, austinenglish(a)gmail.com, ru.sch(a)gmx.net
Created an attachment (id=19682)
--> (http://bugs.winehq.org/attachment.cgi?id=19682)
darwine 1.1.15 googlecode build -- with ie6
TntMPD has a feature where you can connect to a web service and download all
donations for your account into TntMPD. Click the "Gift Input" button. This
is one of the most useful features of TntMPD in my opinion.
This feature gives an runtime error in TntMPD. There is no obvious module that
is at fault, as far as I can tell, but maybe someone with more experience with
Wine can specify a module.
I'm on a mac and ran three tests:
1) http://darwine-builds.googlecode.com/files/Darwine-x86-1.1.15.dmg build,
with ie6 installed using winetricks.
relevant files: screen1.png, tntmsg1 (the text of the debug info TntMPD
gives), trace1 (wine's output), winecfg_libraries_1a.png and 1b.png (screenshot
of winecfg Libraries tab)
2) same build as 1), but without ie6
relevant files: screen2.png, tntmsg2, trace2, winecfg2.png,
3) macports wine-devel 1.1.15, without ie6. I notice this doesn't have an
error about wininet missing libssl.0.9.7.dylib on the output, but it still
gives an error in TntMPD.
relevant files: same as 2), plus trace2_macports_devel
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http://bugs.winehq.org/show_bug.cgi?id=12994
Summary: Oracle Database 10g Express Edition installer crashes
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: public(a)keeper.lv
Created an attachment (id=12748)
--> (http://bugs.winehq.org/attachment.cgi?id=12748)
Error log
Oracle Database 10g Express Edition installer crashes at the end of
installation process.
It seems like installer crashes during try to start tnslsnr.
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http://bugs.winehq.org/show_bug.cgi?id=19913
Summary: 2weistein: UseGLSL=disabled dark character with Shader
Model 2.0
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefandoesinger(a)gmx.at
Stefan,
with UseGLSL=disabled, the switch to Shader Model 2.0 shortly after wine-1.1.24
causes the animated character on the left of the main menu to become very dark
-- but not black.
commit e211a0b4a432013b76c1398fc99985951f98dc92
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Jun 18 18:27:04 2009 +0200
wined3d: Enable Shader Model 2.0 in ARB.
If the needed constants are available, we can support all vs_2_0 and ps_2_0
requirements with the plain ARB extensions. We cannot however, run SM 2.0a
or
SM 2.0b.
This goes along with log output not seen before:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
repeated 4 times and
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
repeated a thousand times
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http://bugs.winehq.org/show_bug.cgi?id=10811
Summary: EM_FORMATRANGE error on installation of several
Applications
Product: Wine
Version: 0.9.51.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=9678)
--> (http://bugs.winehq.org/attachment.cgi?id=9678)
Log demonstrating behavior of the infinite loop.
e-Sword and installable add-one fail with what appears to be an infinite loop
on richedit stub implementation of EM_FORMATRANGE. The current workaround is
to drop in a native version of riched20.dll. A proposed patch is in issue 6524
which may also correct this situation. Process had to be terminated by running
a ps -aux and kill -KILL the process.
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http://bugs.winehq.org/show_bug.cgi?id=20065
Summary: Notepad: cursor key issues on MacOSX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The keyboard mapping is weird or something else is broken:
- Shift Right does not select&highlight one character to the right of the
cursor. Instead, a strange asterisk appears.
- Shift Left replaces the character to the left with a plus sign.
- Shift Down moves one line down, marks the text in between (like Shift Down on
Linux), deletes it, in effect joining with the part of the following line
starting with the current column.
- Shift Up does something similar upwards but additionally inserts a /.
+ Control keys work (print menu, save, undo etc.)
+ Umlauts work
+ F5 (insert date and time) works. You may need to press fn-F5, depending on
your System Preferences.
The xev programs reveals that all keycodes are different than on a
Linux laptop, but the keysyms are the same.
FYI, xev also shows that X11.app maps the command key to alt (aka. Meta_L/R)!
I find this unfortunate, as Cmd-xyz will conflict with X11.app's own menus.
I'm using the German locale and Apple keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=14852
Summary: SetWindowPos, when called on Mac, moves the window even
if SWP_NOMOVE is specified
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moe(a)hup.de
The following bug was found in the current stable version of wine when executed
on Mac OS X with latest X11. The unstable testing versions also seem to contain
it.
Our old windowing framework (zApp) calles DrawMenubar() after you've done
modifications to the menu of an application.
DrawMenubar() itself calles
SetWindowPos( hWnd, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE |
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED );
This call moves the window approximately by the height of the title bar to the
bottom.
If you omit the SWP_NOSIZE flag, the window is moved to 0,0 - if you enable it,
the window is just moved down.
I gave this bug a major severtity as this effects nearly all of our
applications. You can test it by just calling the SetWindowPos line above.
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http://bugs.winehq.org/show_bug.cgi?id=12637
Summary: No libgl On the box, therefore OPENGL quits
Product: Wine
Version: 0.9.58.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pjmikols(a)mac.com
when launching applications, the libgl directly is incorrectly linked, i
believe this is the reason for the OPEN GL that keeps failing to load... and
launch programs.
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http://bugs.winehq.org/show_bug.cgi?id=24900
Summary: DarkAges fails to run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannahb(a)stanford.edu
I downloaded Wine (1.1.44 that comes with WineBottler) and WineBottler for Mac
OS X 10.4.11. I then downloaded and installed the game DarkAges without
problem. When I try to run it a window for X11 opens and then I get a black
program window, but then I get a message saying, "The program Darkages.exe has
encountered a serious problem and needs to close."
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http://bugs.winehq.org/show_bug.cgi?id=19897
Summary: d3d10/dxgi: device.ok crashes on MacOS X
(InitAdapters/glGetString)
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Test results for my build of wine-1.1.28 on Mac are currently online at
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_…
As with 1.1.24, some d3d10/d3dxgi test crash while running winetest.
Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.
The backtraces are all similar to:
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_o…
=>0 glGetString() in wined3d
1 _X11DRV_wglGetProcAddress+0x2f() in winex11
2 _wglGetProcAddress+0x83() in gdi32
3 _InitAdapters+0x149() in wined3d
4 _WineDirect3DCreate+0x70() in wined3d
It also affects 2 d3dx9 tests, as the test data shows.
The machine is running OSX.5.7 with nVidia 9400 graphics.
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http://bugs.winehq.org/show_bug.cgi?id=17225
Summary: Steam could not be used on MacOS-X but on Linux
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.steinmann(a)gmx.de
Steam is not working on Mac-OS X using Wine. It seems to work fine on
Ubuntu8.10. Sorry - I am newby to wine, so I can't give technical details. On
MacOS Steams cannot be started, there is an early exception. On Linux it was no
problem with same wine-version.
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http://bugs.winehq.org/show_bug.cgi?id=21768
Summary: .NET 3.5 SP1 Fails to Install
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsscully(a)gmail.com
Created an attachment (id=26317)
--> (http://bugs.winehq.org/attachment.cgi?id=26317)
The wine log from the installation
Using the full installer, the program fails to recognize that it already has
the packages in the executable and downloads them. Then the installation fails
to install a file and aborts the install.
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http://bugs.winehq.org/show_bug.cgi?id=16108
Summary: AuGraphNewNode/AuGraphGetNodeInfo are deprecated
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
Code:
err = AUGraphNewNode(*graph, &desc, 0, NULL, &synthNode);
...
err = AUGraphNewNode(*graph, &desc, 0, NULL, &outNode);
...
err = AUGraphGetNodeInfo(*graph, synthNode, 0, 0, 0, synth);
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http://bugs.winehq.org/show_bug.cgi?id=15127
Summary: Can't Install
Product: Wine
Version: 1.1.3
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)di.ubi.pt
Created an attachment (id=15831)
--> (http://bugs.winehq.org/attachment.cgi?id=15831)
error
I've tried to run ./tools/wineinstall first. Can't install. Get the same thing
as running:
./config
make depend & make
I'm using OS x 10.4.11 on a powerpc, with XCode 2.4.1
the error messages are attached
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http://bugs.winehq.org/show_bug.cgi?id=9619
Summary: Winecfg audio tab crashes wine, midi does not work
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8010)
--> (http://bugs.winehq.org/attachment.cgi?id=8010)
winecfg crash log, from when winecfg crashes when trying to open the Audio tab
Tested with Noteworthy Composer 1.75 and Finale Notepad 2007. Both programs
complained of non-responsive MIDI devices. (Noteworthy: "One or more of your
selected MIDI devices are failing to open." Finale: "One or more MIDI devices
are not responding") In the MIDI options in Noteworthy, it lists "Wine midi
mapper" under the "Devices used by play back" menu, and nothing under the
"Available play devices" menu. In neither application does any sound play
during playback.
While investigating this, I discovered that opening the Audio tab in winecfg
crashes wine. When I click on the Audio tab, winecfg first displays this
message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
aRts, it can't be. Still, it seems to be a similar problem.
Download Noteworthy:
http://www.download.com/NoteWorthy-Composer/3000-2170_4-9017135.html?tag=pd…
Download Finale: http://www.makemusic-downloads.com/NPWinSetup12013.exe
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http://bugs.winehq.org/show_bug.cgi?id=25255
Summary: installation of woodoo doesn't works
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donatello.trevisiol(a)gmail.com
hi, this is my first post/bug...
I tried to install voodoo camera traker
(http://www.digilab.uni-hannover.de/docs/manual.html) but I took some error
from console, I add an attachment with
voodoo_install_log.
hope is all correct.
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http://bugs.winehq.org/show_bug.cgi?id=15337
Summary: OpenCanvas v. 1.1 broken (Regression)
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snalajnk(a)gmail.com
OpenCanvas version 1.1 will not open under Wine 1.1.5, but works with 1.0. The
only error given is: "err:module:attach_process_dlls "gdi32.dll" failed to
initialize, aborting"
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http://bugs.winehq.org/show_bug.cgi?id=15240
Summary: Winecfg fails after make install on Mac OS X 10.5.4
Product: Wine
Version: 1.1.4
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a5sk4s(a)yahoo.com
Steps to reproduce:
./configure
make depend && make
sudo make install
winecfg
Please see http://forum.winehq.org/viewtopic.php?t=2289 for further details
(e.g., log).
I had a binary distribution of 1.0 installed, but removed all known parts of it
(as per /www.kronenberg.org/darwine/):
- /Applications/Darwine
- ~/.wine
- ~/Library/Preferences/org.wine.winehelper.plist
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http://bugs.winehq.org/show_bug.cgi?id=15859
Summary: Portal fails to run on Darwine
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
The Mac version of Wine 1.1.7 fails to launch Portal.
I'm running Wine 1.1.7 on MacOS X 10.5.5
My system:
Macbook
Intel Core 2 Duo 2.16GHz
Intel GMA 950
2GB DDR2 RAM
The crash log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24327
Summary: Kernel panic when trying to load win16 program
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kludden_kluddensson(a)msn.com
Created an attachment (id=30663)
--> (http://bugs.winehq.org/attachment.cgi?id=30663)
Output of kernel panic. Open with random text editor
Mac OS X crashed, kernel_panic kernel trap.
Tried to load a win16 program with Wine. Installshield, for an old game,
pharaoh.
Immidiate kernel_panic.
I know wine lacks support of win16 on mac os, but a kernel panic is very
serious.
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http://bugs.winehq.org/show_bug.cgi?id=19125
Summary: log file corruption on dual-core MacOS
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22088)
--> (http://bugs.winehq.org/attachment.cgi?id=22088)
excerpts of +reg traces
The attached log snippet reveals how 2 simultaneous threads (one for font, one
for desktop entries) access the registry. This somehow causes buffer contention
(maybe a static buffer is used somewhere, instead of a stack-allocated one?)
and garbage is printed to the log.
trace:reg:NtEnumerateValueKey (0xe4,95,1,0x74d6bc,256)
e 4096, minappaddr 0x10000, maxappaddr 0x7ffeffff, act.cpumask 3, numcpus 2,
CPU type 586, allocgran. 65536, CPU level 6, CPU rev 5898
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@trace:reg:NtCreateKey
(0x0,L"Machine\\Hardware\\Description\\System",<null>,0,f003f,0x32fc48)
This snippet might give a clue about where the bogus comes from, as
"maxappaddr" normally does not occur in a registry trace. OTOH, it may be
random buffer content.
Nothing was traced but WINEDEBUG=+reg in the attached log. It's been produced
with "The Westerner" v1.3.
Maybe this buffer reuse is specific to MacOS. OTOH, maybe it's caused by the
dual core Intel? I had never seen this before on a single core Ubuntu system.
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http://bugs.winehq.org/show_bug.cgi?id=16141
Summary: Windows move downwards on many GUI events
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archaemic.spam(a)gmail.com
When using various programs in Wine on Mac OS X (only tested on 10.5.5 with
XQuartz 2.1.5), simple interactions with the GUI will cause the window which
you are interacting with to move down on the screen several pixels. One example
of a GUI interaction which always seems to trigger this is switching a tab on a
tabbed view. However, other actions seem to be triggering it, too.
A good way to demonstrate this bug is to download the latest version of
Apophysis, available over on SourceForge here:
http://sourceforge.net/project/showfiles.php?group_id=127736 and then to start
the program, open the editor window (the red and yellow triangle button on the
toolbar), and switch the active tab. To even further demonstrate the severity
of the bug, switch to the Variations tab, click on one of the fields, at which
point it should be triggered again, and drag on the x axis, at which point it
should be triggered repeatedly until you release the mouse. This effectively
makes Apophysis unusable on Mac OS X.
The bug has also been observed in other programs, such as Audacity. However, I
have a limited number of Windows programs installed at the moment, so I can't
make a very big list of what it affects. It does not appear to affect Windows'
Notepad, however.
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http://bugs.winehq.org/show_bug.cgi?id=11242
Summary: Deprecated functions called in audiounit.c
Product: Wine
Version: 0.9.53.
Platform: Macintosh
URL: http://lists.apple.com/archives/coreaudio-
api/2007/Aug//msg00073.html
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine, It calls on some functions (AUGraphNewNode and
AUGraphNewNodeInfo) for coreaudio support in OS X that are deprecated as of Mac
OS X 10.5. The function is found in dlls/winecoreaudio.drv/audiounit.c, and
the calls are:
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
It does not prevent audio from working but may do so in the future.
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http://bugs.winehq.org/show_bug.cgi?id=21325
Summary: aclocal.m4's main prototype is incorrect
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lessen42+wine(a)gmail.com
Created an attachment (id=25662)
--> (http://bugs.winehq.org/attachment.cgi?id=25662)
fix aclocal.m4's main prototype
aclocal.m4 uses "int main(int argc, char *argv[]" as the prototype for main for
various tests. However, the [] isn't quoted/escaped/whatever properly and is
discarded by autotools, leaving "int main(int argc, char *argv" in configure.
clang treats this invalid main prototype as a hard error, so these configure
tests fail.
Attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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http://bugs.winehq.org/show_bug.cgi?id=20693
Summary: Some entries from wine.inf not transferred into
registry
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
The wine.inf mechanisms are unknown to me, but I naively expect the entries
therein to help create the registry. So I'm wondering why a few are missing.
I've already observed random missing entries in the past (e.g. the NT hotfix
Q246009). Here I'm on a Mac, but I've seen this bug on Linux as well.
While wine.inf contains
HKLM,HARDWARE\DEVICEMAP\PARALLEL PORTS,,,""
HKLM,HARDWARE\DEVICEMAP\SERIALCOMM,,,""
a diff against a newly created .wine gives:
diff -r .wine-git/system.reg .wine/system.reg
< [Hardware\\DEVICEMAP\\PARALLEL PORTS] 1251580439
< @=""
<
< [Hardware\\DEVICEMAP\\SERIALCOMM] 1251580439
< @=""
as well as missing Hardware\Description\... which I believe are generated upon
startup.
and, BTW
Only in .wine-git/drive_c/windows/system32: ddeml.dll
Only in .wine-git/drive_c/windows/system32/spool/drivers: w32x86
Only in .wine-git/drive_c/windows/system32/spool/drivers: win40
the last two I don't know anything about.
The missing ddeml.dll is surprising, given that Wine ballooned recently and
threw many many libraries into windows/system32/. Now ddeml would be missing?
IIRC, registry entries were particularly missing when Wine threw an error upon
startup:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d404 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 0009, retrying (60
sec)
AJ improved the situation a few releases ago, but the error never disappeared
entirely (neither on Linux nor Mac). It still appears for both new .wine
prefixes *and* updates. Ok, I should post that separately.
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http://bugs.winehq.org/show_bug.cgi?id=25273
Summary: svcrt/misc.ok I10_OUTPUT long double crash with
winetest.exe, not make test
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
msvcrt/misc.ok crashes with winetest.exe (or the msvcrt_test.exe therein), but
not with make test.
It seems that the format of "long double" does not match what's expected.
A trace with make test yields a correct trace:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 10 0 0x32fd14)
winetest.exe leads instead to:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 0 64fd20 0x64)
Unhandled exception: page fault on write access to 0x00000066 in 32-bit code
(0x4034add6).
0x4034add6 _MSVCRT_I10_OUTPUT+0x66 in msvcrt: movb $0x20,0x2(%edi)
This could be:
- a bug in gcc on MacOS X 10.5.8
i686-apple-darwin9-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5566)
What do other Mac users experience?
- MacOS'gcc "long double" format not matching the MS one (or another parameter
passing convention)?
- MSVCRT__LDOUBLE not defined correctly on MacOS?
long double parameters might behave differently than struct { long double; }
(test/misc.c test calls long double, while msvcrt/string.c operates on
struct?)
- the .spec file unable to deal with the format
@ cdecl -norelay $I10_OUTPUT(double long long long ptr) MSVCRT_I10_OUTPUT
is not distinguishable from a (double, int, int, void*) function.
- ...?
It seems that msvcrt/misc/I10_OUTPUT_test is solely affected because it's the
only test involving the long double format.
BTW, line #9, which tests 0.0, 10, 1 logs
msvcrt:MSVCRT_I10_OUTPUT (0.000000 1 64fd20 0x64)
I.e. the third parameter appears in second position.
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http://bugs.winehq.org/show_bug.cgi?id=22208
Summary: Oreans Error when Running Aion on Mac
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nkostoulas(a)gmail.com
So i am trying to run Aion on Mac. I followed the following link:
www.codeweavers.com/compatibility/browse/name/?app_id=5820;forum=1;msg=6367…
I successfully overpassed the gameguard problem, but i am now to
a new problem.
I run the command, the Aion logo appears but it is stuck there. This is shown
below:
http://img337.imageshack.us/img337/7600/snapshot20100330014608.png
The thing that arises on terminal is:
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:heap:HeapSetInformation 0x5cf000 0 0x32fe48 4
fixme:win:EnumDisplayDevicesW ((null),0,0x32e3dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d110,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c5ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c6dc,0x00000000), stub!
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
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http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTesting…
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
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http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
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http://bugs.winehq.org/show_bug.cgi?id=23972
Summary: bitmap creation related PNG error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popsiclees(a)gmail.com
Med student attempting to run
http://www.aperio.com/download-imagescope-viewer.asp
using macports & wine
At the end of setup and whenever I try to run the software I get the following
error:
err:menubuilder:SaveIconStreamAsPNG error 0x80004005 copying bitmaps
Needed for medical students histology class. We would greatly appreciate help
on this error!!
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http://bugs.winehq.org/show_bug.cgi?id=21376
Summary: The Bat! - Access Violations on attachement view since
1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Created an attachment (id=25740)
--> (http://bugs.winehq.org/attachment.cgi?id=25740)
test message with attachement (just a text file)
The Bat! produces Access Violations when you have attachement view set to small
icons. This worked fine up to and including Wine 1.1.33.
Tested on Mac OS X 10.6.2, Wine compiled via MacPorts (so no patches added)
with a clean prefix, no Winetricks. Wine versions I tested were 1.1.33, 1.1.34,
1.1.35 and 1.1.36. Wine 1.1.34 - 1.1.36 are producing the Access Violations.
I didn't see any suspicious console messages.
Steps to reproduce:
- Download and install The Bat! Home (or Professional, it's the same program,
only the packaging varies)
- in The Bat! you have to open a new account, you don't have to fill in real
information, for this you don't need internet access.
- download the test.msg from here
- import the test.msg in The Bat! via the menus tools->import messages->from
.MSG/.EML-files...
- set the attachement view to small icons via the menus view->attached
files->small icons
Now you should have the Access Violations. When set to big large icons, all is
fine again.
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http://bugs.winehq.org/show_bug.cgi?id=10460
Summary: MSVCRT40.DLL Unimplemented
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shnizep(a)gmail.com
Created an attachment (id=9178)
--> (http://bugs.winehq.org/attachment.cgi?id=9178)
Crash log
Hello,
First thanks for this invaluable tool. I'm running Mac OS X 10.4 on x86
platform. I'm trying to run an Invoicing tool I use to use on my PC although
the application runs, when I open a database it will crash with the attached
error log.
I installed Wine via Mac ports.
Any assistance is appreciated.
Thank You,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=21631
Summary: Lego Star Wars I crashes at start after display the
nvidia logo
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26114)
--> (http://bugs.winehq.org/attachment.cgi?id=26114)
backtrace
commit 040452ad90927aa8839b1f31a510b1b8a1afac1d prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Update the stream info before applying states.
causes wine to crash with a NULL pointer error at start, after displaying the
nvidia animation.
0 0x4aadc36e gleLLVMLoadDataFromAryFloatInFloat+0xe9e() in glengine
(0x03e7f3d8)
7 0x406efef3 _drawPrimitive+0x1173() in wined3d (0x03e7f998)
Using MacOS 10.5.8, probably with Apple X11 since last security update (instead
of XQuartz 2.y.
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http://bugs.winehq.org/show_bug.cgi?id=13452
Summary: Typing anything in ePSXe freezes the application
Product: Wine
Version: 1.0-rc2
Platform: Macintosh
URL: http://www.epsxe.com/download.php
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Whenever I type something in the application the application (ePSXe) freezes.
It is sufficient to download the application and press a key while in the
initial configuration guide.
The application is by itself not functional. 1.70 requires zlib1.dll to run at
all, and both 1.60 and 1.70 require several plugins and a PSX bios. However,
none of these are required (with exception of zlib1.dll for 1.70) to reproduce
the problem.
I upgraded from 0.9.54 which would not run the application at all to 0.9.59
which also shows the issue and to 1.0-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=19500
Summary: Dungeon Keeper II: installer crashes near completion
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: federix111(a)gmail.com
Created an attachment (id=22674)
--> (http://bugs.winehq.org/attachment.cgi?id=22674)
Debug output of both installation and testrun
Wine 1.01 (latest as of today) installed through MacPorts 1.710 (latest as of
today).
The original game (Dungeon Keeper II, v 1.7), with included all the officially
released patches and packs (already in the installer), stripped of all original
security features, is freely downloadable here:
http://digiex.net/games-downloads/159-dungeon-keeper-2-full-version-1-7-a.h…
(check disclaimer in main thread)
After mounting the ISO under Leopard, I run the command 'wine Setup.exe' from
the disc folder, X11 opens regularly and the installer window shows flawlessly;
I follow the installation procedure, which starts regularly, but when it
reaches 99% of the installation process, the installer disappear (X11 doesn't
close) while wine output some debug info (attached) on the console - wine
doesn't self-terminate, I must force-quit it.
When trying to run DKII (files are partially installed), wine opens X11 then
put some debug in the console (attached) and terminate.
I have no other application installed through wine; as a matter of fact, I just
installed it with the sole purpose of using DKII.
My computer is a MacBook Pro (15" early 2008) Intel Core 2 Duo 2.6Ghz with 4GB
of RAM running MAC OS 10.5.6 (Build 9J61), with Xcode 3.1.3 regularly
installed.
All installed software is the latest stable build available.
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http://bugs.winehq.org/show_bug.cgi?id=25939
Summary: winecfg: Check boxes on audio tab don't display
properly.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Created an attachment (id=33065)
--> (http://bugs.winehq.org/attachment.cgi?id=33065)
Screen shot of winecfg audio tab showing garbled check box
The check boxes to enable or disable sound drivers on the audio tab don't
display properly (See attached image). When the garbled box is clicked the
driver is toggled as appropriate.
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http://bugs.winehq.org/show_bug.cgi?id=24917
Summary: configure & make troubles
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pheonix(a)zoomtown.com
Created an attachment (id=31549)
--> (http://bugs.winehq.org/attachment.cgi?id=31549)
updating
updated wine 1.3.4 to 1.3.5, have ~/wine-git with ~/build. no problems on 1.3.4
install. Hopefully attached is concise. Not sure if it is problem with combo of
uninstall/install, sudo??? or just install.
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http://bugs.winehq.org/show_bug.cgi?id=22299
Summary: ImageCapture Support
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
There is a long list of technologies in Mac OS X that could be used to improve
Wine on OS X. One of them is Image Capture. This technology is used by the OS
to scan images from a scanner as well as import images from a camera (iPhoto).
It provides a wrapper around TWAIN drivers so they can be used by applications
that don't support TWAIN. This is a purely C Framework. Although a
sub-framework of the Carbon Framework, the functions are available in 64-bit
code. This should not be confused with the ImageCaptureKit framework, which is
most likely an Objective-c wrapper around the main Image Capture framework.
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http://bugs.winehq.org/show_bug.cgi?id=19456
Summary: Mount Manager crashes with optical discs since commit
15acd35
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22602)
--> (http://bugs.winehq.org/attachment.cgi?id=22602)
Wine Log with backtrace showing problem
Recently, the Mount Manager driver (mountmgr.sys) has been crashing on Mac OS.
(Good thing it's not a real ring 0 driver...). I've attached a log showing what
happens. From the log, it looks like there's some heap corruption going on
here.
It only crashes when there's a disc in the optical disc drive. And even then,
it doesn't crash the first time it sees the disc. The SECOND time and
subsequent times, when Wine already knows about the disc, it crashes.
I did a regression test and found that this is the offending commit:
commit 15acd35fa27d09af01698083af21ef3772edcae1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 22 20:56:04 2009 +0200
mountmgr: Try to match and reuse volumes when creating/updating a drive.
For some reason, reusing volumes fails spectacularly on Mac OS (at least on my
system), leading to possible heap corruption and a crash.
Even worse, the driver goes down while holding its critical section. Somehow
the CS isn't released. Then, programs that try to use Mount Manager end up
deadlocking:
err:ntdll:RtlpWaitForCriticalSection section 0x4040e500 "device.c:
device_section" wait timed out in thread 0017, blocked by 0018, retrying (60
sec)
Eventually, Wine gives up on the CS, but then weird things start happening to
programs that rely on Mount Manager. For example, winecfg shows no drives on
the Drives tab (because Mount Manager is down and can't handle IOCTL requests).
Any help on this would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=9310
Summary: Error in file open/sva dialog
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=7580)
--> (http://bugs.winehq.org/attachment.cgi?id=7580)
Error in wines file open/save dialog - v0.9.42 and above
By using the file open/save dialog I start in 'My computer' navigating through
the 'fake' filesystem of wine. I choose the harddisk c: and the subfolder
'windows'. Normaly I see now the content of this folder but I see the content I
saw before. Choosing now 'windows' showes all the content of this folder.
Also in other folders which are 'under' the Harddrive.
This error apear only by using the 'my computer' first and directly under this
level. Deeper inside the filesystem this error doesn't occur.
There was no change in the configuration: I tried with the version before
(v0.9.41) and all is fine. Only v0.9.42 and now v0.9.43 generate this error.
I include a screenshot of this strange behavior.
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http://bugs.winehq.org/show_bug.cgi?id=20683
Summary: Winetest fails when creating Window Group or Startup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24709)
--> (http://bugs.winehq.org/attachment.cgi?id=24709)
WinXP results of shell32:progman_dde
Hi, when i run latest wine's test suite (winetest-20091112-459a0c4de9ab.exe) i
got:
progman_dde.c:225: Test failed: Window "Group1" was not created in 10 seconds -
assumed failure. [C_G:2]
...
But i normally saw creating those group and startup during the test. It also
says "not created in 10 seconds - assumed failure", but HW should be hopefully
enough to do it in time: Quad Core @ 2.8GHz; 4GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=14396
Summary: preloader: Warning: failed to reserve range 00000000-
60000000 err:dosmem:setup_dos_mem Cannot use first
megabyte for DOS address space, please report
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danebigh(a)aol.com
Created an attachment (id=14710)
--> (http://bugs.winehq.org/attachment.cgi?id=14710)
copy paste of Konsole while installing Wine
Upon installation of wine I got the error that is listed in the subject line. I
will attach the full contents of the Konsole Window.
I am using Kubuntu on a gateway laptop : MX3216
1.4Ghz Celeron M
256 MB ram
I installed Wine because I wanted to use notepad++ on this machine.
it was salvaged from someone who spilled a coffee on the keyboard. it works
fine except for some of the ACPI funtions are bugged so windows was bugging
out. I installed Kubuntu without a hitch and just disabled ACPI drivers in
kubuntu.
I can see the Wine config options and notepad runs however notepad++ installed
but bombs out when I ty to run it. i am assuming it is due to not being able to
address the first meg of RAM.
that is as much as I can think of to tell you. if you need more info drop me a
line. and please if there is any news on this issue let me know.
Thank you,
Dane
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http://bugs.winehq.org/show_bug.cgi?id=16758
Summary: tools/winapi/winapi_test: The generated tests produce
thousands of failures on 64bit.
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://test.winehq.org/data/bf25837eb7c08dc7faf13b886f6a
ed79a02506b8/#group_Vista
OS/Version: Windows Vista
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
tools/winapi/winapi_test* creates tests, that produce thousands of failures
with winetest64 on Windows.
winapi_test and winapi_test_options.pm are perl:
229 } elsif (/^LP(?:BYTE|CSTR|CWSTR|DWORD|STR|VOID|WSTR)$/) {
230 $align = 4;
231 $kind = "pointer";
232 $size = 4;
233 } ...
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http://bugs.winehq.org/show_bug.cgi?id=13700
Summary: user32 test fail on XP SP2
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13695)
--> (http://bugs.winehq.org/attachment.cgi?id=13695)
broadcast failures
Many of the user32 tests fail on my laptop running Windows XP SP2 with a Radeon
Mobility 9000 card. Most of the failures have to do with unexpected sizes (of
windows, menu items, rects, ...)
The broadcast failures are attached in this go round, more will be attached
soon.
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http://bugs.winehq.org/show_bug.cgi?id=13649
Summary: d3d9 visual tests hang XP SP2 with Radeon Mobility 9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13633)
--> (http://bugs.winehq.org/attachment.cgi?id=13633)
d3d9 visual test output until hang
The d3d9 visual tests hang on my system running Windows XP SP2 with a Radeon
Mobility card. Worse, they also hang (not crash) Windows XP.
The test is stuck with a four-square tile in the center of the screen, with a
yellow background. After 15 minutes with no change in the display, I tested
the mouse as the cursor was still visible. The mouse moved the cursor. I also
checked the keyboard LEDs (e.g. caps lock), and they were still responsive. So
far so good.
Attempting to stop the test by pressing Alt-Tab, Ctrl-Alt-Del, or
Ctrl-Shift-Esc (I've tried all three variations now) makes the mouse cursor
disappear and makes the keyboard unresponsive. At this point I must power down
the machine.
The log of the visual test up until failure is attached. (Notice there are
also many test failures.)
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http://bugs.winehq.org/show_bug.cgi?id=13643
Summary: ddraw tests fail on XP SP2 with Radeon Mobility 9000
card
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13624)
--> (http://bugs.winehq.org/attachment.cgi?id=13624)
d3d test failures
The ddraw d3d tests produce 22 failures, and the dsurface test produces 1
failure, on my laptop running Windows XP SP2. The graphics card is a Radeon
Mobility 9000. The d3d failures are attached.
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http://bugs.winehq.org/show_bug.cgi?id=18139
Summary: WineD3D: add version information to DLL
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejohn.mas(a)gmail.com
The WineD3D DLL which is made available to users of VirtualBox lacks any
version meta data. This means if I right-click and show the properties there is
no version tab. It would be useful to have this information, since if a user
runs into issues this would allow them to know when version they have
installed, and report this information. Since there is no other way to know the
version, that I can find, this is one approach.
I was using 1.1.19 (I believe, can't be 100% sure since there in no version)
when I made this observation.
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http://bugs.winehq.org/show_bug.cgi?id=10783
Summary: D3D applications crash with native d3d dlls
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9638)
--> (http://bugs.winehq.org/attachment.cgi?id=9638)
output with +d3d (on Linux)
Direct3D applications crash on startup when using native wine d3d dlls (built
using mingw). One that crashes is 'rthdribl'. Happens both in WinXP and with
Wine in Linux with d3d8,d3d9,wined3d overridden. Works in 0.9.50, broken by the
following commit:
9bc6200ecef40fe65d38fda2c7d0f4b8f4c71767 wined3d: Add a method for querying the
gl drawable size of rendertarget.
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http://bugs.winehq.org/show_bug.cgi?id=16537
Summary: Wine/Windows Conformance Tests - file too big
Product: Wine
Version: unspecified
Platform: Other
URL: http://test.winehq.org/data/
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=17995)
--> (http://bugs.winehq.org/attachment.cgi?id=17995)
Winetest result
Prompted by todays wine news, I tried the winetest-latest.exe on my windows xp
sp2 machine and received the following notification at the end of the test.
---------------------------
Warning
---------------------------
File too big (5.7 MB > 1.5 MB); submitting partial report.
---------------------------
OK
---------------------------
Is this normal?
--
Austin987:
No, pretty rare, actually. Would you file a bug report? Attach a
compressed copy to it.
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http://bugs.winehq.org/show_bug.cgi?id=17937
Summary: Cygwin compilation fails in rpc_transport.c
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
./configure --without-freetype && make depend && make bombs out during the
make:
ccache gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_RPCRT4_
-DCOM_NO_WINDOWS_H -DMSWMSG -D_REENTRANT -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o
rpc_transport.o rpc_transport.c
rpc_transport.c: In function `rpcrt4_ncacn_ip_tcp_open':
rpc_transport.c:797: error: storage size of 'hints' isn't known
rpc_transport.c:813: warning: implicit declaration of function `getaddrinfo'
rpc_transport.c:816: warning: implicit declaration of function `gai_strerror'
rpc_transport.c:816: warning: format argument is not a pointer (arg 7)
rpc_transport.c:821: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: dereferencing pointer to incomplete type
rpc_transport.c:825: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:825: error: (Each undeclared identifier is reported only once
rpc_transport.c:825: error: for each function it appears in.)
rpc_transport.c:835: warning: implicit declaration of function `getnameinfo'
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:835: error: dereferencing pointer to incomplete type
rpc_transport.c:837: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:837: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:841: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:848: error: dereferencing pointer to incomplete type
rpc_transport.c:862: warning: implicit declaration of function `freeaddrinfo'
rpc_transport.c:797: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_protseq_ncacn_ip_tcp_open_endpoint':
rpc_transport.c:879: error: storage size of 'hints' isn't known
rpc_transport.c:884: error: `AI_PASSIVE' undeclared (first use in this
function)
rpc_transport.c:896: warning: format argument is not a pointer (arg 6)
rpc_transport.c:898: error: `EAI_SERVICE' undeclared (first use in this
function)
rpc_transport.c:898: error: `EAI_NONAME' undeclared (first use in this
function)
rpc_transport.c:903: error: dereferencing pointer to incomplete type
rpc_transport.c:909: error: `NI_MAXSERV' undeclared (first use in this
function)
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: dereferencing pointer to incomplete type
rpc_transport.c:911: error: `AF_INET6' undeclared (first use in this function)
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:920: error: dereferencing pointer to incomplete type
rpc_transport.c:922: error: `NI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:922: error: `NI_NUMERICSERV' undeclared (first use in this
function)
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:926: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:934: error: dereferencing pointer to incomplete type
rpc_transport.c:959: warning: format argument is not a pointer (arg 5)
rpc_transport.c:909: warning: unused variable `service'
rpc_transport.c:879: warning: unused variable `hints'
rpc_transport.c: In function `rpcrt4_ip_tcp_get_top_of_tower':
rpc_transport.c:1178: error: storage size of 'hints' isn't known
rpc_transport.c:1200: error: `AI_NUMERICHOST' undeclared (first use in this
function)
rpc_transport.c:1216: warning: format argument is not a pointer (arg 5)
rpc_transport.c:1221: error: dereferencing pointer to incomplete type
rpc_transport.c:1223: error: dereferencing pointer to incomplete type
rpc_transport.c:1229: error: dereferencing pointer to incomplete type
rpc_transport.c:1178: warning: unused variable `hints'
make[2]: *** [rpc_transport.o] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-git/dlls/rpcrt4'
make[1]: *** [rpcrt4] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-git/dlls'
make: *** [dlls] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=23200
Summary: cygwin build broken in dlls/ws2_32/tests/sock.c
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Windows XP
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28867)
--> (http://bugs.winehq.org/attachment.cgi?id=28867)
make log
After ba9ec152e17f436fb3e73d8e08af811ba3520cef, the build gets past
dlls/msvcrt/tests, and now fails in dlls/ws2_32/tests/sock.c:
sock.c: In function `select_server':
sock.c:473: error: variable `timeout' has initializer but incomplete type
sock.c:473: warning: excess elements in struct initializer
sock.c:473: warning: (near initialization for `timeout')
sock.c:473: warning: excess elements in struct initializer
sock.c:473: warning: (near initialization for `timeout')
sock.c:473: error: storage size of 'timeout' isn't known
sock.c:474: error:
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library' undeclared (first
use in this function)
sock.c:474: error: (Each undeclared identifier is reported only once
sock.c:474: error: for each function it appears in.)
sock.c:474: error: parse error before "fds_recv"
sock.c:488: warning: implicit declaration of function
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library'
sock.c:488: error: `fds_openrecv' undeclared (first use in this function)
sock.c:489: error: `fds_recv' undeclared (first use in this function)
sock.c:490: error: `fds_send' undeclared (first use in this function)
sock.c:491: error: `fds_opensend' undeclared (first use in this function)
sock.c:473: warning: unused variable `timeout'
sock.c: In function `SelectReadThread':
full error attached.
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http://bugs.winehq.org/show_bug.cgi?id=20682
Summary: Winetest does not see game controllers
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24708)
--> (http://bugs.winehq.org/attachment.cgi?id=24708)
calibrated and working game controllers
Hi, i have to game controllers attached to WinXP:
* Microsoft SideWinder Force Feedback Wheel
* Logitech WingMan Formula Force GP USB
They are calibrated and working fine. But when i run latest wine test suite
(winetest-20091112-459a0c4de9ab.exe), i'll get:
xinput1_3:xinput start dlls/xinput1_3/tests/xinput.c -
xinput.c:79: Tests skipped: Controller 0 is not connected
xinput.c:79: Tests skipped: Controller 1 is not connected
xinput.c:79: Tests skipped: Controller 2 is not connected
xinput.c:79: Tests skipped: Controller 3 is not connected
xinput.c:141: Tests skipped: Controller 0 is not connected
xinput.c:141: Tests skipped: Controller 1 is not connected
xinput.c:141: Tests skipped: Controller 2 is not connected
xinput.c:141: Tests skipped: Controller 3 is not connected
xinput.c:164: Tests skipped: Controller 0 is not connected
xinput.c:164: Tests skipped: Controller 1 is not connected
xinput.c:164: Tests skipped: Controller 2 is not connected
xinput.c:164: Tests skipped: Controller 3 is not connected
xinput.c:188: Tests skipped: Controller 0 is not connected
xinput.c:188: Tests skipped: Controller 1 is not connected
xinput.c:188: Tests skipped: Controller 2 is not connected
xinput.c:188: Tests skipped: Controller 3 is not connected
xinput: 38 tests executed (0 marked as todo, 0 failures), 16 skipped.
I get same "not connected" messages even when no game controller is pluged in,
i.e. wine test suite does not see these two controllers.
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http://bugs.winehq.org/show_bug.cgi?id=13646
Summary: d3d9 device tests crash on XP SP2 with Radeon Mobility
9000
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
The d3d9 device tests crash, producing a 'd3d9_test.exe has crashed...' dialog.
The console output up until the crash is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17892
Summary: appdb rejection workflow is broken, no editing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
My latest AppDB entry got rejected because there was too much German and too
little English. The E-Mail I received said:
"Clicking on the link in this email will allow you to modify and resubmit the
application. A link to your queue of applications and versions will also show
up on the left hand side of the Appdb site once you have logged in.
http://appdb.winehq.org/objectManager.php?sClass=application_queue&bIsQueue…
Alas,
a) I don't see on this page how to modify the text and resubmit it. No <Input>,
no visible link to an edit page.
b) The link "your queued items" on the left leads to a page reporting nothing
queued:
You have no queued test results.
You have no queued applications.
You have no queued versions.
You have no queued bugs.
You have no queued application data.
c) At the bottom of the "Edit application" page, following the link "Move child
objects" yields to a DoS attack on my browser, as it tries to render a
seemingly endless list of empty objects and tables.
In case it matters, I'm running NoScript, but winehq.org is allowed.
I really hope the application+version+test texts I submitted does not get lost
because I'd hate to have to think about all of it again. Adding English text
would be no problem.
How to update the submitted page to include English descriptions so it will get
accepted?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=22289
Summary: [cygwin] cannot find -lmsvcrt on a msvcr90 test
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Created an attachment (id=27239)
--> (http://bugs.winehq.org/attachment.cgi?id=27239)
Log of the error and result of git bisect
I know that there is no cygwin VM on wineTestBot (yet?).
Compiling wine on cygwin may be useless as mingW just work fine.
But a bug is a bug and I want help wine being cross-platform whatever your
compiler/environment.
Otherwise you can close this one as WONTFIX and I won't bother you anymore.
Compilation is very slow on my machine so I hope git bisect didn't give me a
false positive result.
Log attached (created with vim on cygwin to avoid newline issues).
PS : seems I can't CC "piotr <at> codeweavers <dot> com"...
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http://bugs.winehq.org/show_bug.cgi?id=13645
Summary: d3d8 tests fail on XP SP2 with Radeon Mobility 9000 card
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13626)
--> (http://bugs.winehq.org/attachment.cgi?id=13626)
device test failures
The d3d8 device and visual tests fail for me on Windows XP SP2 with the Radeon
Mobility 9000 card. Device failures are attached, visual tests will be
attached shortly.
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http://bugs.winehq.org/show_bug.cgi?id=13538
Summary: netapi/access test doesn't delete testuser home
directories after the test
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
CC: kai.blin(a)gmail.com
On XP and up (W2K3 and Vista) the netapi/access tests leaves user directories
behind.
Every new winetest run (or manual netapi/access test run) will create a
testuser. The NetUserDel function is used to remove this testuser from the
system. As of XP, NetUserDel doesn't seem to delete the user's home directory.
The tests won't fail when a new test is run but you will end up with several
home directories. For example (on my XP box):
C:\Documents and Settings\testuser
C:\Documents and Settings\testuser.XP
I guess the delete_test_user function should be changed to:
- find out the created home directory
- delete the user account
- delete the home directory if it exists
The home directories can be deleted without a problem btw.
We also need to make sure that older testuser directories get deleted (will be
a one time thingy probably).
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http://bugs.winehq.org/show_bug.cgi?id=23542
Summary: Cygwin compiled winecfg doesn't start in Windows 7
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: assiduous64(a)gmail.com
winecfg doesn't start in Windows 7 Ultimate 64-bit from Cygwin Bash Shell --
nothing happens.
Tested with Wine 1.2-rc6. Compiled in Cygwin v1.7.5. Wine Notepad runs fine.
Logs created with "winecfg 1>winecfgout.txt 2>winecfgerr.txt" are blank. I can
provide all logs from the compilation process if needed.
Btw, Windows Vista is selected as the OS in this bug entry only because Windows
7 isn't added to the list yet.
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http://bugs.winehq.org/show_bug.cgi?id=16084
Summary: widl crash on vista x86
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netzimme(a)aol.com
in the function get_size_procformatstring() in tools/widl/typegen.c
the line :
else if (stmt->type != STMT_TYPE && stmt->u.type->type != RPC_FC_IP)
should be :
else if (stmt->type != STMT_TYPE || stmt->u.type->type != RPC_FC_IP)
because both parameter must be the same not only one of them to call
the function pred(iface) below.
Greetings
Daniel Zimmermann
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http://bugs.winehq.org/show_bug.cgi?id=10052
Summary: MSMoney 2007 fails to load due to missing XML
Interfaces.
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Created an attachment (id=8600)
--> (http://bugs.winehq.org/attachment.cgi?id=8600)
Wine output
MSMoney 2007 fails to start with the attached Error. It appears that the msxml
interface are not registred correctly.
If you use the Native msxml, MsMoney loads but then seg faults when you try to
accept the license agreement.
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http://bugs.winehq.org/show_bug.cgi?id=25253
Summary: Wine for Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: digitallyhere(a)gmail.com
the summary may sound lame but there are users like me who would find it very
useful, Microsoft is cutting support for its old OS's and the new programs are
refusing to run on them due to kernel updates - but they can run on WINE.
there are people who are making large effort to keep programs running on
Win2000 by using replacement system files but running Wine instead would not
risk the systems operatibility, Wine may even find users on Win98.
this is the windows 2000 gaming group:
http://win2kgaming.site90.com/phpBB2/
thanks for reading,
Charlie.
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http://bugs.winehq.org/show_bug.cgi?id=18255
Summary: Tom Clancy's Ghost Squad: terrain textures not displayed
on Core2 Duo PC
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3666
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugzilla(a)lovingboth.com
Game installs and runs ok, however terrain displays are solid black (Ubuntu
8.10 x64 with Wine 1.1.19) or solid light blue grey (Ubuntu 8.10 x64 with Wine
1.1.19 or 1.1.20). So for example, trees have the right shape and happily wave
in the wind, but are black / grey.
I can see the terrain in Igor.exe (the game's mission editor) and the sky /
characters / overlays like the grass in the first (caves) mission are fine.
This happens regardless of screen resolution, buffer depth, texture quality,
texture compression or mipmap settings. It is also unaffected by running on one
CPU core or two, or OpenGL's 'sync to VBlanck' setting.
Textures display ok on Athlon64 PC with 2G RAM, Ubuntu 9.04 x64, Nvidia 6150.
Problem on Core2 Duo PC with 8G RAM, Ubuntu 9.04 x64, Nvidia 8500GT which runs
several other games (e.g. Thief 2, The Thing) fine.
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http://bugs.winehq.org/show_bug.cgi?id=23939
Summary: WoW makes garbage noise on startup (Win7)
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Setting winecfg to Windows 7 results in WoW making some short garbage noise
(~1000ms) when starting up 100% of the time.
The following lines happen at the same time:
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
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http://bugs.winehq.org/show_bug.cgi?id=22466
Summary: Zombie Driver: graphical glitches when using hardware
vertex shaders
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=27522)
--> (http://bugs.winehq.org/attachment.cgi?id=27522)
graphical anomalies in the game
In Zombie Driver (retail version, patched to 1.1.4) you can observe the
following two issues when hw. vertex shaders are enabled in Wine:
#1 all characters (a.k.a. zombies) in the streets have strange colors
(white-pink/white-yellow)
#2 grey lines are across the screen when in-game shadows are turned on.
The game is based on the Ogre3D engine.
Workaround: disable vertex shader support in winecfg's graphics tab.
How to reproduce the bug:
After installation make sure you have the latest (1.1.4 as of writing) version
of the game. Launch the game, a configuration window will popup. Start a new
game by selecting 'Story mode': cruise the streets in your car until you come
across some zombies >> watch them in strange colors.
Note #1: there is a demo available for the game (still at version 1.06), in
which the issues are not present (using the same Wine version and
configuration, of course). I suppose one of the changes in the game's graphical
engine causes the glitches in the rendering. The issue can be observed from
patch 1.1.1 onward.
Note #2: the game will automatically install OpenAL,DirectX,PhysX and some MS
VC++ libraries. You need to set 'openal32.dll' to 'native' in order to start
the game properly.
Note#3: if you have game version 1.1.1 or 1.1.2, I suggest upgrading to the
latest, 1.1.4 version. The patch corrects some stability issues which can be
observed in Wine, too (the game hangs in an early stage).
Fedora 12 x86
Wine-1.1.43
Nvidia 7xxx series card with driver 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=11358
Summary: Emulator3000 does not display menu and status bar
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=10466)
--> (http://bugs.winehq.org/attachment.cgi?id=10466)
screenshot of the wrong appearance
Emulator3000 does not display menu and status bar, displaying garbage instead.
Screenshot is attached.
Download link for Emulator3000:
http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
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http://bugs.winehq.org/show_bug.cgi?id=24857
Summary: Lotus Approach wont paint initial screen
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Hi All,
I am using N99.8.0208.0800 which is version 9
Since upgrading from wine 1.3.4 to 1.3.5 Lotus Approach will not open the
initial screen. If other screens are opened over it, it will not clear out the
artifacts.
Please fix. I will attach a 1.3.5 trace and then revert to 1.3.4.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=17075
Summary: PLSQLDeveloper: Trying to create some of bultin reports
returns "OLE error 80070057"
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://allroundautomations.swmirror.com/plsqldev715.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)stanev.org
Created an attachment (id=18897)
--> (http://bugs.winehq.org/attachment.cgi?id=18897)
WINEDEBUG="+ole,+msxml"
Steps to reproduce:
1) Install PLSQLDeveloper and oracle instant client
2) Connect to some oracle db
3) Select "Reports -> [whatever report you like]"
4) OLE error 80070057 , empty report window
The reports are generated in html form.
Attaching console with WINEDEBUG="+ole,+msxml"
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http://bugs.winehq.org/show_bug.cgi?id=12237
Summary: Temple Of Elemental Evil crashes after the loading
screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
Created an attachment (id=11671)
--> (http://bugs.winehq.org/attachment.cgi?id=11671)
a standard log of the game with the backtrace.
the game shows the intro movies and the loading screen fine then crashes before
the main menu. this is the game patched to the latest version (3) and nocd
patch applied. the installation copied over to winxp works fine.
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http://bugs.winehq.org/show_bug.cgi?id=25913
Summary: The program TypeFaster.exe has encountered a serious
problem and needs to close.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybavdek(a)gmail.com
The program TypeFaster.exe has encountered a serious problem and needs to
close.
TypeFaster is an Open Source typing tutor that offers a touch typing course in
15 lessons. The program can keep track of your progress with statistical charts
and create custom exercises based on the errors you make during your lessons.
An interactive keyboard display can assist you with finding the keys without
having to look at the keyboard. Type Faster also includes spaceship-shooter
typing game. Other features include support for international keyboard layouts,
customizable typing lessons, adjustable font sizes and more.
The program TypeFaster.exe has encountered a serious problem and needs to
close.
When running the program in Linux Ubuntu 10.10 using Wine the above message
appears after three to five minutes of typing. Up until that point it works
fine and then it just crashes for no apparent reason.
If you try and paly the TypeFaster game as soon as I select "Play Game" it
crashes immediately.
The TypeFaster program works great in Windows but I have only Linux in my net
book and prefer using linux OS.
Thank you for looking into this problem.
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http://bugs.winehq.org/show_bug.cgi?id=21202
Summary: HotWheels CRASH!: Window invisible
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25462)
--> (http://bugs.winehq.org/attachment.cgi?id=25462)
EnumDisplayDevicesW and DirectDrawEnumerateExA flags FIXMEs...
HotWheels CRASH! Installs fine, but fails to start in Windows XP mode. Once it
is set to Windows 98 mode and told to boot using Hardware GFX settings it will
start but then the window simply goes invisible with
"fixme:win:EnumDisplayDevicesW" flooding the terminal window. I believe this
issue is because of DDRAW. Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=23958
Summary: error load big BMP file
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tret2003(a)gmail.com
Wine 1.1.42
программа FlylinkDC
После запуска появляется окошко с логотипом, видно сменяющиеся надписи о
загрузке компонентов программы, после сразу вылет. Дампы в директории программы
не создаются.
В консоли остаётся следующее:
:~/wine/drive_c/FlylinkDC++$ wine ./FlylinkDC.exe
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationW (hwnd=(nil),
filter=0x109e650,flags=0x00000000) returns a fake device notification handle!
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
err:imagelist:IMAGELIST_InternalExpandBitmaps creating new image bitmap
(x=109300 y=15)!
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 44863
Current serial number in output stream: 44886
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http://bugs.winehq.org/show_bug.cgi?id=25397
Summary: AutoCAD R14: Impossible to enter serial number
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32321)
--> (http://bugs.winehq.org/attachment.cgi?id=32321)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) wine SETUP.EXE
3) Next->Accept
Behaviour:
I cannot enter serial number because entry allows me only to enter 2+7 digits
instead of 3+8.
Expected behaviour:
I should be able to enter my serial number.
There is no terminal output and this is an regression. It doesn't allow me to
proceed with installation.
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http://bugs.winehq.org/show_bug.cgi?id=22002
Summary: Runes of Magic: crash when clicking "Start game" in
the launcher
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.runesofmagic.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
CC: jacek(a)codeweavers.com
Created an attachment (id=26734)
--> (http://bugs.winehq.org/attachment.cgi?id=26734)
terminal output after hitting the button
Since wine-1.1.38 it is not possible to launch the game anymore because hitting
"Start Game" or "Exit Game" in the launcher makes the ClientUpdate.exe crash
immediately.
I did a regression test and got the following result:
ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f is the first bad commit
commit ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Jan 22 17:12:57 2010 +0100
shdocvw: Moved WebBrowser client site realizing to separated function and
release more interfaces in SetClientSite.
:040000 040000 a10e7afcc81e5d8514e913a0a12c1f83c926dda8
236daa22524bd7a6f2b126e17c8f745da14a4cdc M dlls
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http://bugs.winehq.org/show_bug.cgi?id=23784
Summary: Ballistic (Paddle) game - mouse pointer leaves the
game's Window when it shouldn't
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
To start playing the game, you right-click then move the horizontal "paddle"
with your mouse. Your mouse is NOT supposed to leave the window until you
right-click again.
I thought I'd post this bug report for anyone using Wine to run these classic
Windows 3.1 16-bit games.
I have tried going into Wine configuration and ticking "Allow DirectX apps to
stop the mouse leaving their window", but that doesn't work. I don't think
16-bit games like ballistic use DirectX?
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http://bugs.winehq.org/show_bug.cgi?id=24706
Summary: GDIPlus Regression in Wine 1.3.4 : no fonts displayed
in Synthesia
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahen(a)free.fr
Since Wine 1.3.4, fonts are not displayed in Synthesia anymore
(synthesiagame.com). I ran a regression test and figured the following cause :
c8a48f237e43174673fa3686ebe99e42f6a0d8a4 is the first bad commit
commit c8a48f237e43174673fa3686ebe99e42f6a0d8a4
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu Sep 30 16:07:53 2010 -0500
gdiplus: Don't create a DIB section for non-alpha or reference bitmaps.
:040000 040000 07d4dd9deff466eaeb5a5b4a79541bcfc8c6c1c6
3fb622798b75c1479d5ea652762809c21485ff34 M dlls
Cheers !
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http://bugs.winehq.org/show_bug.cgi?id=23406
Summary: Chrome: multiplayer frequently freezes when loading a
new map or disconnecting
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.gamershell.com/download_4645.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29173)
--> (http://bugs.winehq.org/attachment.cgi?id=29173)
standard console log
In the multiplayer mode of the game Chrome, Wine frequently freezes either when
the game loading a new map or when disconnecting from the server. Both the
Steam version of the game and the demo shows the same issue.
How to reproduce the problem in the demo:
Install the demo, start it by ChromeNet.exe. Select 'Multiplayer' from the
menu, then 'Join net game'. The demo contains only 5 maps, so there is a slight
chance you can connect to one of the servers. The maps in the demo are:
Loomia2, Narrow, Skirmish, Soilent, and Trench3.
After successfully connecting you can play a bit (if you like it), then choose
Quit game...the game gets unresponsive and hangs.
I attached a console log, unfortunately it doesn't show any relevant
information.
These are the last lines of messages from the game itself (crash.log):
Creating client - port:27015
[CSocket::Bind]: <bind> error: WSAEACCES
[CClient::CClient]: UDP socket bind failed
[JAVA_CreateClient]: client crash
Link to the multiplayer demo added to URL.
Fedora 13 x86
Wine-1.2-rc5 (clean install without dll overrides)
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http://bugs.winehq.org/show_bug.cgi?id=17874
Summary: Runes of Magic - will not install.
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
URL: http://www.runesofmagic.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)eternaldusk.com
Created an attachment (id=20165)
--> (http://bugs.winehq.org/attachment.cgi?id=20165)
Backtrace
The current version of the Runes of Magic downloader does not work with Wine
(tested with 1.1.17 and 1.1.18, against both a clean prefix and one that was
loaded with stuff for Steam and other apps).
The installer aborts after the user selects an installation directory.
The entries in the AppDB indicate that it was installable at one time (and may
play just fine once this bug is squashed). It is unclear if it is now
uninstallable due to a regression in Wine or due to an updated installer exe.
I will try to quickly throw the wine 1.0.1 packages on to see if I get the same
results, and respond here.
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http://bugs.winehq.org/show_bug.cgi?id=13496
Summary: Director Player Error dialog: "The projector file is
corrupt. Unable to continue."
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=111255667&RefId=&origin=pcat_gm_
img
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Some of the Oberon games exhibit this error when trying to run.
Steps to reproduce:
1. Install the game (Flip Or Flop: Home Edition)
2. Run FlipOrFlop.exe from the install directory
After complaining about some unsupported ioctl flags, the program fails with a
Director Player Error dialog: "The projector file is corrupt. Unable to
continue."
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http://bugs.winehq.org/show_bug.cgi?id=24894
Summary: Where’s Waldo installer refuses to run since it can't
phone home via WinHttpRequest com object?
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can download the demo free from
http://www.download-game-demo.com/where-s-waldo-the-fantastic-journey.html
When you run the installer, it asks for your email address, and aborts
complaining that you have to install msxml to continue.
After doing 'winetricks msxml3', you get further; it then complains
that you can't install without a working internet connection. The log
shows
err:ole:CoGetClassObject class {2087c2f4-2cef-4953-a8ab-66779b670495} not
registered
which seems related; that's the GUID for something called WinHttpRequest
Component. I think it's part of winhttp 5.
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http://bugs.winehq.org/show_bug.cgi?id=23384
Summary: Clicking on Audio Tab on Winecfg takes several seconds
the first time
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
When you open winecfg and click on Audio, it will take several seconds for it
to respond. About 5 to 6 seconds to respond. This was not the case in versions
1.2 rc3 and 1.2 rc4. You could click and see the Audio tab immediately.
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http://bugs.winehq.org/show_bug.cgi?id=25905
Summary: DC Universe Online: installer window is missing most
text
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33017)
--> (http://bugs.winehq.org/attachment.cgi?id=33017)
screenshot
See screenshot. There is no terminal output.
Tried winetricks riched20 riched30 corefonts, but none of those helped.
Interestingly, it only occurs on the first dialog, the others are okay.
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http://bugs.winehq.org/show_bug.cgi?id=19924
Summary: centry7 application (running within IE) doesn't handle
font correctly
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Today I tried to replay an internal IBM presentation using the Centry software
tool w/ this command line:
$>wine TAD4DLMT-7.2-Server-Installation-\(PSS916584\)_en_US_09-09-01_10.06.exe
1>log.txt 2>&1
AS seen in the attached screen shot, the presentation itself is displayed well,
audio works fine, but the lists to the left side are empty except the icons.
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http://bugs.winehq.org/show_bug.cgi?id=17653
Summary: VB3 - 16bit error: "Unhandled exception: floating point
stack check in 32-bit code"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luigi(a)pajella.com
Created an attachment (id=19838)
--> (http://bugs.winehq.org/attachment.cgi?id=19838)
WINEDEBUG=+seh (partial) output
I've got a VB6 application which I'm trying to run on Wine 1.0.9.
Several modules of the software are still made in VB3 (application name is
"Ec501.exe") and are called by the 32 bit part.
I understand that the 32 bit is put on hold until the 16bit is completed
(Mutex16 stuff)
When I start the 16 bit part I get the attached error message and the 16bit
part is not executed.
In particular I get:
"Unhandled exception: floating point stack check in 32-bit code"
PS: My machine is an Athlon 1200 with Ubuntu 8.10 and gnome.
PS2: Im running the etersoft wine version "wine_1.0.9-eter41ubuntu_i386"
because the software is protected by an USB Eutron Smartkey (which etersoft
version supports). The part related to the smartkey works correctly.
WINEDEBUG=+seh log attached
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=14150
Summary: Shaders 3.0 ugly in wine 1.1
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
With Depht of Fields the shaders are fragmented.
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http://bugs.winehq.org/show_bug.cgi?id=21361
Summary: Segmentation fault (NULL dereference) while trying to
run Tony Hawk 2
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Created an attachment (id=25722)
--> (http://bugs.winehq.org/attachment.cgi?id=25722)
Messages and backtrace that wine produces
I'm trying to relive my prepubescent life by playing Tony Hawk 2, and wine is
not making it easy. :)
At first I got this, and nothing else happened (I got a black screen):
fixme:mixer:ALSA_MixerInit No master control found on VirMIDI, disabling mixer
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea78,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a618,0x1cd290): stub
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
I then changed X11's screen depth to 16, and got some different errors and a
segfault. This bug is about the segfault, even though I suspect that the
segfault wouldn't happen if the previous errors were resolved. Backtraces from
wine and gdb are attached.
I pretty much know how the segfault happens on a low level, but I don't know
what the correct resolution is because I don't know anything about D3D or 3D in
general, let alone how wine implements that stuff. Here's the "flow" of code
which causes the segfault to happen:
IDirectDrawImpl_CreateSurface is called
IDirectDrawImpl_AttachD3DDevice is called
IWineD3DDevice_Init3D is called
IWineD3DDeviceParent_CreateSwapChain call fails
Jumps to err_out label, This->swapchains is never allocated
Error handling causes stuff to return until we're in
IDirectDrawImpl_CreateSurface again
... and you can see the rest from the backtraces
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http://bugs.winehq.org/show_bug.cgi?id=24012
Summary: NWN Aurora Toolset: Error in wglShareLists
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tolga.dalman(a)googlemail.com
The Neverwinter Nights Aurora Toolset (nwtoolset.exe) works perfectly, but the
Area editor fails with this error notification:
err:wgl:X11DRV_wglShareLists Could not share display lists, one of the contexts
has been current already !
This bug seems to be related to #11436. Some more information:
- using english NWN version 1.69
- Kernel 2.6.35.1
- NVIDIA drivers 195.36.31
- recent X11 packages (i.e. xorg server 1.8.2, etc.)
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=18713
Summary: D3D does not cope with limited GL cards
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jengelh(a)medozas.de
Trying to play GTA2 in Wine 1.1.22 gives a black screen, but everything else
(well, sound) works. Additionally, wine throws this error:
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
I am using nvidiagfx-legacy96.43. Switching to the free 'nv' driver with Mesa
as a GL library does display the GTA2 game screen - albeit slow, as expected
from Mesa. The card I am using is a Geforce2MX 400 ("NV11"). The lack of
potential features should be worked around, I would say.
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http://bugs.winehq.org/show_bug.cgi?id=24151
Summary: LabSim from www.testout.com crashes
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.testout.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: banter2345(a)yahoo.com
CC: banter2345(a)yahoo.com
Created an attachment (id=30396)
--> (http://bugs.winehq.org/attachment.cgi?id=30396)
log from terminal
This program is required for a class I am taking. It will not parse under
Wine, I have .Net 3.0 installed, which is the only dependency from what I can
tell that it has. Attached is the output under terminal when I try to open via
commands on all exe files. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=15205
Summary: Spore: incorrect rendering of rivers
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizipzor(a)gmail.com
The rivers are very deep and steep in all stages of the game, see attached
screenshots.
Also note that its just not the rendering, its quite easy to get stuck down in
the river. I just named the bug rendering because I dont know what else to call
it.
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http://bugs.winehq.org/show_bug.cgi?id=21439
Summary: Borland C++ 5.02 crash
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)recover.eu
Hi,
The problem is the next:
When you start Borland C++5.02 it seems to work but when you edit
a file, it crashs! (divide by zero in 32-bit code at 0x0042982b)
Where can i look to help you to correct this?
thanks
I can put the BC5.tar.gz (who is the BorlandC++ 5.02 already installed) or if
you prefer BC502.tar.gz (who is the installer (*.pak + setup.exe)
thanks for a quickly respons
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http://bugs.winehq.org/show_bug.cgi?id=23258
Summary: Morrowind: water rendering issue
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28968)
--> (http://bugs.winehq.org/attachment.cgi?id=28968)
Water rendering in Wine-1.2-rc4
In the game The Elder Scrolls III: Morrowind water is rendered incorrectly when
'Pixel shading' option is 'On' from the game's launcher. The screenshot is
showing what the water looks like now.
As it turned out the last version which rendered water correctly for me is
1.1.27.
Result of regression testing:
ffb38da024b044b4958d21784b5cc290291883a9 is the first bad commit
commit ffb38da024b044b4958d21784b5cc290291883a9
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 19 10:55:36 2009 +0200
wined3d: Try to force a top-left filling convention.
:040000 040000 122eaac95476b3966895982a293eafce8f713f9f
c46ac35da6add24a8a6409479cfab044df05ec01 M dlls
I could revert the patch cleanly on top of 1.1.33 and that fixed the issue.
Fedora 13
Wine-1.2-rc4 (clean install with default registry settings: ORM=fbo)
Nvidia 7600 card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=14186
Summary: Morrowind stucks for 3-5seconds during background music
change (in combat)
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=14454)
--> (http://bugs.winehq.org/attachment.cgi?id=14454)
Morrowind wine debug log
Since 0.9.59 to the recent 1.1.0, Morrowind there was introduced a quartz
regression that causes Morrowind to become non-responsive for 3-5 seconds when
background music changes (i.e. when combat starts or stops).
See the tail of the attached logfile for more info.
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http://bugs.winehq.org/show_bug.cgi?id=19219
Summary: EVE crashes with a page fault after update to WINE
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.dack(a)ntlworld.com
After updating WINE from version 1.1.24 to 1.1.25 does EVE crash with a page
fault.
It happens after about 1-5 minutes during the game and without any sign to what
might cause.
Hardware:AMD Phenom x4 9850 BE with NVidia GTX 260
GFX Driver: NVidia 185.18.14
Kernel: 2.6.26
Distribution: Debian Lenny/Squeeze
See the attachment for the WINE output.
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http://bugs.winehq.org/show_bug.cgi?id=18675
Summary: GuildWars tries to repair the data archive on every
start.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tank(a)meinungsverstaerker.de
when starting, gw tries to repair the data archive. this takes a long time, as
the archive is about 4GB in size. when you let gw finish that, you may play gw
as usual, but if you close gw and start it again, it will repair the archive
again and again...
gw never tried to repair my data archive before i upgraded to 1.1.22. i missed
some versions, didn't upgrade for some weeks, but according to comments in the
appdb, 1.1.20 seems to work.
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http://bugs.winehq.org/show_bug.cgi?id=15925
Summary: World of Warcraft: Extreme FPS drop since 3.0.2
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
At first it felt like a normal evolution of the game's hardware requirements,
but due to a LOT of recent feedback from WoW players under wine, it seems like
something doesn't work on Wine's side.
Since the expansion patch Echoes of Doom, World of Warcraft lost at least 30
fps in crowded areas (shows a lot in battlegrounds and raids), and over 15 fps
in completely empty areas. The new shadow engine is disabled. Turning all
details and other effects off has very little effect on the game.
The new (bug 14975) screenfog effect (ffxSpecial) is disabled. Existing
configuration hasn't been changed.
Enabling or disabling GL_ARB_vertex_buffer_object shows no obvious difference
(feels slightly faster when disabling).
No relevant output is given in the terminal. Downgrading to wine 1.0, 1.1 or
1.1.3 (all three worked quite fine before) doesn't make any difference.
nVidia 8600 GTS, using OpenGL engine
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http://bugs.winehq.org/show_bug.cgi?id=14570
Summary: Regression on autocad 2005
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=14922)
--> (http://bugs.winehq.org/attachment.cgi?id=14922)
autocad setup log
Following a suggestion from Anastasius Focht, I'll report bug 14456 in a more
correct way and without making assumptions ow what's the cause of the problem.
Resuming it :
1) On wine 1.0 I could install AutoCAD 2005 on a patched wine, with following
patches :
a) Fixed opengl crash (see bug 13599, closed after 1.1), not necessary anymore
b) Fixed missing backslash returned on registry returned local path queries
(see bug 13838)
Other necessary stuffs were native DOTNET2.0 (broken 1.1 sp1, see bug 13995),
native MSXML3 (needed because of unimplemented stuffs leading to bad toolbars
contents) and native shlwapi (needed because of register today dialog,
displayed incorrectly).
With those prerequisites autocad could be installed and runs ok.
2) On latest git (after 1.1.1), the situation changed :
a) opengl bug is solved, no need to patch it anymore
b) missing backslash bug still present, needs a patch
c) theoretically no need for dotnet2.0 anymore, autocad installs its own
1.1sp1 which goes ok. Just to restrict possible areas of failures, I
did stil winetricks dotnet2.0 before setup.
d) steel needed MSXML3 and shlwapi as native, same reasons as above.
Autocad installs ok (well, it appears ok, see later); attached here is the
COMPLETE setup log, starting from fresh wine prefix, installation of corefonts,
dotnet2.0, msxml3 and autocad itself.
On first launch it crashes, see next report part.
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http://bugs.winehq.org/show_bug.cgi?id=14204
Summary: random crash followed by system lockup in World of
Warcraft 2.4.2 on exit
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdaugherty(a)gmail.com
wine-1.1.0
Linux miranda 2.6.24-19-generic #1 SMP Wed Jun 18 14:43:41 UTC 2008 i686
GNU/Linux
World of Warcraft 2.4.2
WoW crashed as it was exiting, could not be killed, and eventually locked up
the entire system.
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http://bugs.winehq.org/show_bug.cgi?id=13988
Summary: Spore Creature Creator Trial
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghoti2007(a)gmail.com
Interface buttons are not being rendered. The main screen with the galaxy
simply shows the galaxy (which is very bright).
You can click around and actually click the buttons (new creature or load
creature) you just cannot see them.
In the editor, the same applies, the creature and background renders, but the
interface to the left does not. Moving the mouse over the buttons shows the
button, but they are invisible until you rollover them.
(This is my first bug report, I am new to this contributing thing, please be
kind and thanks!)
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http://bugs.winehq.org/show_bug.cgi?id=13583
Summary: SecureCRT: Unhandled page fault when making SSH2
connection
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: https://secure.vandyke.com/cgi-
bin/download_form.cgi?PRODUCT=SecureCRT
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Using 1.0-rc3 on Ubuntu 8.04.
When making an SSH2 connection in SecureCRT 6.0.2, Wine give an unhandled page
fault error and backtrace right after supplying the login name. See attached
output from Wine. This happens at the point where SecureCRT would normally
prompt for a password.
Steps to reproduce:
1. Create a new session with SSH2 to a server that accepts password logins
2. Accept the host key when prompted.
3. Enter login name when prompted.
SecureCRT should then prompt for a password and this is where the error occurs
in the Wine output.
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http://bugs.winehq.org/show_bug.cgi?id=13563
Summary: Nestopia: crashes with enabled shaders
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://nestopia.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuser86(a)o2.pl
Created an attachment (id=13504)
--> (http://bugs.winehq.org/attachment.cgi?id=13504)
Console Log
Nestopia crashes with enabled shaders. When they are disabled nestopia run
without problems.
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http://bugs.winehq.org/show_bug.cgi?id=13482
Summary: Latest msvcrt's won't load
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon_p_griffiths(a)yahoo.com
The latest versions of msvcrt call the unimplemented
InitializeCriticalSectionEx on dll attach. See e.g.
http://forum.utorrent.com/viewtopic.php?id=37243 where a user attempted to use
it as their native msvcrt. Without this function its also impossible to test
the behaviour of the native dll without rebooting to windows.
A patch implementing this function (and its Rtl counterpart) is at
http://www.winehq.org/pipermail/wine-patches/2008-May/055192.html. Hopefully it
can be merged when the code freeze is over.
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http://bugs.winehq.org/show_bug.cgi?id=13341
Summary: Painkiller Demo Fails To Run
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja.gofer(a)gmail.com
The demo installs fine but will not run. No output is given in the terminal and
must be killed manually. The process takes up 100% of one of the cores in my
processor but does nothing.
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http://bugs.winehq.org/show_bug.cgi?id=13039
Summary: SkyMap Pro: Help font size is unreadable. Too small.
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.skymap.com/smp_eval.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
The help file font size is unbelievably small. I don't know when this started,
but is wasn't always that way as far as I remember.
I can change the font size to "Large" (which is not really large, just normal)
but the next time I open help it's back to small sizes.
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http://bugs.winehq.org/show_bug.cgi?id=13015
Summary: ProntoEdit NG 2.1.8 help: some images broken
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.remotecentral.com/cgi-
bin/files/rcfiles.cgi?area=prontong&db=other&br=programs
&dv=philipsprontong&md=philipsprontoproeditng&kw=&st=&ar
=&dt=&so=&pg=1&file=prontong/programs/ProntoProEditNG_v2
.1.8.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ProntoEdit's help seems to work, but all the images show up
as broken icons.
To work around bug 13013, do
sh winetricks vcrun6 cc580
before starting.
Then to reproduce the problem, press F1 and open the help
page "Help Pages". You will see some text and a row of broken icons.
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http://bugs.winehq.org/show_bug.cgi?id=12619
Summary: Font dropdown list has wrong size
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rylleman(a)gmail.com
Created an attachment (id=12246)
--> (http://bugs.winehq.org/attachment.cgi?id=12246)
Photoshop CS2 font drop down list.
Photoshop CS2.
The font dropdown list in the Character dock is twice the width and half the
height of what it should be.
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http://bugs.winehq.org/show_bug.cgi?id=12184
Summary: App begins to launch, draws basic windows but crashes
before completeing startup
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11583)
--> (http://bugs.winehq.org/attachment.cgi?id=11583)
2 backtraces & app log
Based on the application log, it appears that CE fails at the point where the
navigation chart (map) would be drawn. Startup to that point appears to be
nominal. The first run's (installation and app launch) entries in the app log
shows the chart portfolio being built as expected; the file was found and is as
expected. The second run's entries show a normal startup. Again, the point of
failure is when the app should show a map or chart in its browser.
Note: ~/.wine was deleted and winecfg was run, after updating from .57 to .58,
to create a new ~/.wine. VSN's were assigned to the C:\ volume and to Z:\
volume (/ or the root directory); this is a continuation of Bug 11832.
This bug prevents the application from fully launching and renders it unusable
(garbage rating down from bronze).
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http://bugs.winehq.org/show_bug.cgi?id=12167
Summary: MS Office 2000 brocken at 0.9.50 --> 0.9.51
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonid(a)volnitsky.com
CC: leonid(a)volnitsky.com
After upgrading MS Office 2000 from 0.9.50 to 0.9.51, MS-Word displays message:
"This application must be installed to run. Please run setup from location
where you originally installed the application". This is still current with
wine-0.9.58 on Gentoo-amd64, linux-2.6.25-rc6
After reinstalling MS Office, MS-Word asks for registration. All attempts to
register fails.
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http://bugs.winehq.org/show_bug.cgi?id=11584
Summary: Recent patch breaks Call of Duty 4
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zgold550(a)gmail.com
CC: thunderbird2k(a)gmx.net
Recent patch inbetween .55 and now breaks playing call of duty 4 demo. Git
bisect returned the following :
(Gentoo x86 32 bit, Geforce 7900GS with 100.14.19 driver.)
ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
commit ba90a740beb9ce9a839cc843db8d87f5a37becdd
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sun Feb 10 22:20:15 2008 +0100
wined3d: Add read_from_framebuffer_texture which combines code from
read_from_framebuffer (drawpixels) and LoadLocation.
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
:040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf
3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=11520
Summary: resident evil 4: the black,the white and the glitch
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
Created an attachment (id=10682)
--> (http://bugs.winehq.org/attachment.cgi?id=10682)
wine output in start menu
running RE4 on wine 0.9.53-0.9.55 resulting in black screen in start menu,white
screen in game and glitching in ingame menu (see pictures)
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http://bugs.winehq.org/show_bug.cgi?id=10778
Summary: Gothic3 crashs after warp
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
After taking a "teleporter" (in German "Teleportstein") Gothic3 crashes with
this error:
err:seh:setup_exception stack overflow 0 bytes in thread 0025 eip 7e606e13 esp
6583e000 stack 0x6583e000-0x6604e000
err:ntdll:RtlpWaitForCriticalSection section 0x7e67ee68 "d3d9_main.c: d3d9_cs"
wait timed out in thread 0010, blocked by 0025, retrying (60 sec)
My sys: Fedora7 64bit, Geforce 8800GTS, Driver: 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10030
Summary: Mathcad 11: crashes when trying to add graphs
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odcinek(a)gmail.com
App freezes when I click on any button from graphing toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=9924
Summary: SysIPAddress32 dialog item glitch
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://flatassembler.net/examples/quetannon.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozonstrick(a)rambler.ru
The IP Address field (SysIPAddress32 dialog item) lets type into it only 2
digits in front of/behind/between periods instead of 3, e.g. I get 19.16.20.17
instead of 192.168.202.17. The example program, "quetannon", is written on the
flat assembler language (http://www.flatassembler.net/).
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http://bugs.winehq.org/show_bug.cgi?id=9614
Summary: scroll wheel causes farcry crash.
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When using mouse wheel scroll to change weapons in farcry game crashes and
dumps out error messages.
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http://bugs.winehq.org/show_bug.cgi?id=16470
Summary: Characters appear as shadows and other issues when
running The Longest Journey
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jswadden(a)gmail.com
Created an attachment (id=17847)
--> (http://bugs.winehq.org/attachment.cgi?id=17847)
stderr log
When running the game The Longest Journey, build 142, all 3D characters appear
only as black shadows. Video in FMV sections only updates when the mouse button
is clicked, although sound proceeds normally. Sound is choppy during normal
gameplay (sound in FMV sequences is fine.) The game also will not exit
properly, requiring the virtual desktop window to be closed. The same problems
persist when 3D acceleration is disabled in the game's config, and doing so
causes the mouse cursor to no longer display.
I am using an Nvidia 7600GT video card using the version of Nvidia's binary
drivers provided in the Ubuntu 8.04 repositories. I'm using the onboard sound
on an Asus P5B motherboard, using ALSA drivers in both my Linux configuration
and my Wine config.
I have the Windows version set to Win98 as NT-based versions cause a warning
message to be displayed when the game starts.
Note: This bug applies to the original "The Longest Journey" game, released in
1999/2000, not to its sequel, "Dreamfall: The Longest Journey". I thought I'd
clarify this as the similarities in the titles can cause some confusion.
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http://bugs.winehq.org/show_bug.cgi?id=25124
Summary: VectorWorks 2011.0.0: Icon looks like bad
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: red(a)redsonic.ch
The icons looks like bad, see image in attachment
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http://bugs.winehq.org/show_bug.cgi?id=19904
Summary: wine does not open fifa manager 09
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamemaker83(a)googlemail.com
i have insalled fifa manager 09 with wine.
the installation was successfull but when i wanted to open the game an error
occured
thank you for your help
gamemaker83
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http://bugs.winehq.org/show_bug.cgi?id=12015
Summary: Microsoft Speech SDK 5.1 dictpad.exe sample fails due to
richedit stub
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5e86ec97-40a7-453f-b0ee-6583171b4530&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After obtaining SpeechSDK51.exe and installing the SDK, running the Dictpad
sample (located in C:\Program Files\Microsoft Speech SDK 5.1\Bin) results in a
message box stating "Error getting ITextSelection" and two messages from
terminal that were outputted:
err:richedit:RichEditWndProc_common called with invalid hWnd 0x1002c -
application bug?
fixme:richedit:ITextDocument_fnGetSelection stub 0x5c31e0
The Wine version in use is wine-0.9.57-138-gbcfb47e.
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http://bugs.winehq.org/show_bug.cgi?id=23183
Summary: RCT3: Crash in fglrx if you change/disable a ride sign
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugs(a)digital-trauma.de
Created an attachment (id=28839)
--> (http://bugs.winehq.org/attachment.cgi?id=28839)
rct3 stdout/err with backtrace, wine 1.2-rc2, fglrx 10.5
Since 1.1.43 (the first ver to fix a unrelated crashing regression) I had
random crashes in Roller Coaster Tycoon 3 Platinum when setting a running ride
to testing and vice versa. I only recently narrowed it down to ride signs:
these are dynamically labelled signs in front of the ride queue which per
default are shown for every ride in your park (they marquee the name of the
ride, or "Testing..." etc.), Now if you cause this sign to change after it has
been on screen already, the game may crash with an NPE in fglrx.
Steps to reproduce: Start the sandbox, build one(!) ride and a queue tile in
front of the entrance so the sign is visible. Now in the details tab, disable
the queue sign. If it doesn't crash already, set the ride to Testing, show
sign, disable sign. At least now I consistently get a crash. If you have two or
more rides, one of them may survive the sign on/off roundtrip.
Expected behaviour: Just draw or not draw the sign.
Actual behaviour: Crash (access violation, null pointer with offset; see stdout
of two such crashes)
Workaround: when building a ride, disable the queue sign before building an
entrance. Doesn't work for parks you load where there already are signs present
- if they change because a ride brakes down or because you want to close / edit
them, the game may crash.
First seen in wine: 1.1.43 with fglrx 9.11
Last seen in wine: 1.2-rc2 with fglrx 10.5 (see logs)
Also seen in wine:
1.1.43 with fglrx 10.4
1.1.44 with fglrx 10.4
1.1.44 with fglrx 10.5
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http://bugs.winehq.org/show_bug.cgi?id=17815
Summary: Red Alert 3 won't start because of missing directx 9.0
(which works for others).
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim.kornhammar(a)gmail.com
Trying to play Command & Conquer - Red Alert 3.
"Please make sure you have DirectX 9.0 or higher installed. Also verify that
your video card meets the minimum requirements, and that you do not have
hardware acceleration disabled in the Display control panel."
I have a ATI Mobility FireGL V5200 with 256 Mb memory. Which is the recommended
minimum. I have tried both radeon and radeonhd driver but I won't get any more
information about the error than what is stated in the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=19684
Summary: Viewports aren't displayed correctly in irrEdit
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.ambiera.com/irredit/downloads.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
When you run irrEdit.exe the program starts fine except the viewports to
display the scene are have graphical glitches. The following is output to the
terminal repeatedly (which is almost certainly the cause):
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(0,0)-(262,163)/(null)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(0,0)-(262,163)/(null)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
etc.
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http://bugs.winehq.org/show_bug.cgi?id=22614
Summary: Unigine Heaven 2 d3d9 benchmark runs out of video
memory
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://unigine.com/products/heaven/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The unigine heaven 2 3d39 benchmark aborts after about 193 seconds with
...
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a2440: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a25c8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a6080) : pBox=(nil) stub
err:d3d:resource_init Out of adapter memory
wine: Unhandled page fault on read access to 0x00006e6f at address
0x6e6f (thread 0019), starting debugger...
To reproduce:
sh wisotool unigineheaven
sh winetricks videomemorysize=512
cd ~/.wine/drive_c/Program Files/Unigine/Heaven
wine cmd /c Heaven_d3d9.bat
This is with an nvidia 8500 or GT 220 card. It seems quite reproducible.
The authors assure me the benchmark runs fine on Windows with only 512MB
of video RAM. Do we have a leak?
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http://bugs.winehq.org/show_bug.cgi?id=22063
Summary: cmd tests need todo_wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that
http://source.winehq.org/git/wine.git/?a=commitdiff;h=e486a02157f145ccd5853…
is in, cmd's tests have something similar to the broken() macro, but it still
lacks a todo_wine.
There's a lot of stuff that wine's cmd doesn't support, but needs to
eventually, and having testcases in for them would be nice.
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http://bugs.winehq.org/show_bug.cgi?id=19939
Summary: SRCDS - Console only
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
While using SRCDS (valve's Source Dedicated Server) over wine you are required
to use X even if one issues -console in the program parameters (will launch a
wine console). This is extremely frustrating because then you also need to use
X to even see something on the console window.
I found a workaround.
Hack kernel32's AllocConsole to just return true and make something like this
with GetNumberOfConsoleInputEvents:
================
BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE handle, LPDWORD nrofevents )
{
if (nrofevents) *nrofevents = 0;
return TRUE;
}
================
.. and issue export DISPLAY=''
This will allow running the server in console only mode but this naturally
disables text input. My C skills are nonexistent so I am asking here if a wine
developer could make this work.
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http://bugs.winehq.org/show_bug.cgi?id=11737
Summary: DVD Rebuilder fails to run
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
Created an attachment (id=10986)
--> (http://bugs.winehq.org/attachment.cgi?id=10986)
stdout from the application
OS is Linux Ubuntu 7.04. I'm using the WINE packages from winehq.org
I'm trying to run DVD Rebuilder, the free edition, the full installer:
http://dvd-rb.dvd2go.org/modules.php?name=Downloads&d_op=viewdownload&cid=14
I was able to install the software without problems. Some components of the
full installer (AviSynth, HC Encoder) work fine standalone (not from DVD-Rb).
I can launch DVD-Rb, I can select a Source Path (it's a DVD dumped to the
hard-drive). I can configure the various settings in the application.
However, when I click "Backup DVD" I get a pop-up:
Run-time error '5':
Invalid procedure call or argument
I attached the messages printed by DVD-Rb on the console.
I can run more tests if need be.
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http://bugs.winehq.org/show_bug.cgi?id=18672
Summary: Free application WinBUGS crashes right away when
executed within a Linux OS using any Wine version >
1.1.12.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.conti(a)gmx.co.uk
WinBUGS, a freely downloadable (URL: http://www.mrc-bsu.cam.ac.uk/bugs/)
statistical software available under Windows only, can be successfully run on
Linux by means of Wine.
However the application would produce an outright crash if used with any Wine
version later than (and including) 1.1.13; utilisation of Wine versions up to
1.1.12 would give no problem.
Following is the full outcome of my regression testing attempt:
==
11c1d7a0e7ff8d4713c8177dce4ba54781e69ead is first bad commit
commit 11c1d7a0e7ff8d4713c8177dce4ba54781e69ead
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Wed Jan 7 11:58:29 2009 +0300
ole32: Fix return value for DefaultHandler_GetMiscStatus.
:040000 040000 c714b9a367c8894e61a1c528a1e014e66e3a35c9
5e1fd0df7307b205054fdc2316e17b3b56dda223 M dlls
==
Very many thanks in advance for taking your time and attention.
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http://bugs.winehq.org/show_bug.cgi?id=14942
Summary: White trees (missing textures) in Drakensang
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://drakensang.de/oe_uploads/downloads/drakensang_dem
o.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
In the Drakensang demo version the trees which are near to the viewer are
rendered white. Maybe the textures are not applied correctly. See the
screenshot and the startup log of bug 14911 (I do not want to upload it twice).
Wine version wine-1.1.2-628-g5d900bb. Maybe this is due to the hack from bug
14758.
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http://bugs.winehq.org/show_bug.cgi?id=23410
Summary: OnLive fails to connect to service
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quadomatic(a)gmail.com
Created an attachment (id=29187)
--> (http://bugs.winehq.org/attachment.cgi?id=29187)
WINE command line output
When logging into OnLive through both the launcher and through a browser
installed in WINE (in my case, Firefox), credentials are successfully
authenticated, but the program gives an error: "Unable to contact the OnLive
Gaming Service. Please check play.onlive.com for details" error.
"a512" also appears in the bottom left corner of the launcher window, so I'm
guessing that's the error code.
A log of WINE's command line output, as well as a record of TCP connections
made during the program's connection process is listed as well.
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http://bugs.winehq.org/show_bug.cgi?id=19030
Summary: Escape from Monkey Island - saving game freezes
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
When you save a game in EFMI, the game is saved properly (can be succesfully
loaded in the future), but the Saving Game screen does not go away. The game
engine works, because you can Alt-f4 and click YES, but it seems, like the game
waits for some close() operation or sth.
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http://bugs.winehq.org/show_bug.cgi?id=17890
Summary: Unreal Tournament shows only a quarter of the screen in
full screen mode
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20196)
--> (http://bugs.winehq.org/attachment.cgi?id=20196)
Screenshot
Screenshot shows the problem.
The mouse is also uncontrollable for some reason.
All is fine in windowed mode, but unplayable as the mouse leaves the Wine
window when moved quickly.
I have to use the software renderer as the hardware renderer slow the game down
to an unusable pace.
Radeon 9200.
Works fine under Windows.
No workaround that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=15542
Summary: The Settlers V - The Heritage of the Kings / Siedler 5 -
Das Erbe der Könige
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisschneck(a)web.de
Created an attachment (id=16517)
--> (http://bugs.winehq.org/attachment.cgi?id=16517)
The output from wine if start the game from console
Settlers V - The Heritage of the Kings Version 1.06.0217
from a German Games Magazin (ComputerBild Spiele 10/2008)
It its a German Version.
I can install the game, starting the game is possible too.
The Sound works.
But if i start a Single Player Game i get this Error after a few seconds.
"StartErrorReport is called a second Time"
Wine 1.0 is running under Ubuntu 8.10 (32bit)
is configured to emulate "Windows XP".
Backtrace: please see the attach
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http://bugs.winehq.org/show_bug.cgi?id=25269
Summary: SNS-HDR: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32092)
--> (http://bugs.winehq.org/attachment.cgi?id=32092)
Terminal output on Wine 1.3.7
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2008 dotnet30
3) install SNS-HDR
3) wine Loader.exe
Behaviour:
Error.
Expected behaviour:
No error.
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http://bugs.winehq.org/show_bug.cgi?id=25670
Summary: Republic: The Revolution: Cann't run installer.
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o01eg(a)yandex.ru
Created an attachment (id=32696)
--> (http://bugs.winehq.org/attachment.cgi?id=32696)
WINEDEBUG=warn+all wine "D:\setup.exe"
First show window "Установка"(Installation) with the text "Программа установки
Республика. Революция подготавливает программу InstallShield(R) Wizard, которая
будет направлять ваши действия во время дальнейшей установки. Подождите,
пожалуйста"(Programm of installation Republic: the Revolution is preparing
program InstallShiled(R) Wizard which will be point you action while next
instllation. Please wait.). Progress bas up to 99% and show error box "Ошибка
при инициализации программы установки"(Error while initialization of
installation program): "Не удаётся выполнить программу, необходимую для
продолжения установки. Перезапустите систему и пропробуйте ещё раз.
Ошибка 105."(Cann't execute program requested for continue installation.
Restart system and try again.
Error 105)
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http://bugs.winehq.org/show_bug.cgi?id=23573
Summary: when Moving cursor, Xorg uses %100 CPU.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firatagdas(a)gmail.com
Created an attachment (id=29459)
--> (http://bugs.winehq.org/attachment.cgi?id=29459)
%100 Cpu using
Sorry for my english.
Well.. I 'm using Ubuntu 10.04 and Wine 1.2.
My text editor is E-texteditor installed on wine. Recently i update wine to
wine 1.2rc6 and e become useless. Because spent too much cpu...
Just move cursor or do any simple process and its useless! Could you please
help with this?
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http://bugs.winehq.org/show_bug.cgi?id=25069
Summary: Encounter Serious Problem and need to close
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wargamerex(a)gmail.com
Created an attachment (id=31791)
--> (http://bugs.winehq.org/attachment.cgi?id=31791)
This is the problem when try to open
App: Dlink IP Surveillance 300
Ver: 3.0.0.0
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http://bugs.winehq.org/show_bug.cgi?id=10105
Summary: OLE Errors start upon launching and blank windows
Product: Wine
Version: unspecified
Platform: PC
URL: http://mailware.com/homeoffice.htm#SystemRequirements
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lane(a)zigzap.com
Problem 1
--------------------
Installation is smooth as silk but upon launching it the software presents an
OLE Error 80070057 which I cannot find in google.
Problem 2
--------------------
All the control panels for this application use IE components but are showing
up blank.
Problem 3
--------------------
After resizing the window using the maximize button all resize controls vanish
from the window and do not return upon double clicking the window title bar to
resize the window.
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http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://img299.imageshack.us/img299/4263/screenshot24kn4.
png
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zbigniew.braniecki(a)gmail.com
It came out during the discussion about The Witcher 1.2 version that the game
works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see:
http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&iThrea…
Known "rag dolls" cards:
7600GT
7800GT
7800GTX
7900GS
Known "noproblem" cards:
8600GTS (two different people!)
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http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering
pixel patterns
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.giantswd.org/?file=2
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=25123
Summary: Dragon NaturallySpeaking 11 does not run
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=31871)
--> (http://bugs.winehq.org/attachment.cgi?id=31871)
startup log
Dragon NaturallySpeaking 11 installs (albeit imperfectly) and then runs through
startup. Setup options such as recognising the microphone, and training, appear
to work well. The program appears to work all the way to the point where it
actually needs to recognise some dictation.
Then it freezes or crashes.
Subsequent attempts to restart the program are not successful.
I have run logs from the restart attempts: a startup log, a relay log, and an
ole log.
The relay log may not be trustworthy. The program froze after a short time.
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http://bugs.winehq.org/show_bug.cgi?id=23685
Summary: Prince of Persia 3D demo crashes, D3D-related?
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fileplanet.com/22571/download/Prince-of-Per
sia-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the Prince of Persia 3D demo, which can be downloaded from
http://www.fileplanet.com/22571/download/Prince-of-Persia-Demo (~50MB download)
After installing the demo, run it and select new game. The demo crashes
sometimes, but exactly where varies. Once it crashed for me when I pressed Esc
in-game.
There seem to be two different types of crash. One mentions
IDirectDrawSurfaceImpl_ReleaseDC in the backtrace output, and
err:d3d_surface:surface_remove_pbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetBufferSubDataARB @ surface.c / 1134
Console output for the other type of crash mentions
IWineD3DDeviceImpl_SetTexture. So maybe the issue is related to DirectX?
I will attach console output for both types of crash.
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http://bugs.winehq.org/show_bug.cgi?id=21214
Summary: cmd: "if" blocks are echoed only once; body shouldn't
be echoed again
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Wine, commands like
if exit foo.dat echo "blah"
are echoed like
c:\dir> if exit foo.dat echo "blah"
c:\dir> echo "blah"
blah
but on Windows, one sees instead
c:\dir> if exit foo.dat echo "blah"
blah
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http://bugs.winehq.org/show_bug.cgi?id=25233
Summary: SimCity 4 Deluxe Edition : graphical issues since
1.3.7
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexymimi64(a)gmail.com
Hi there fellows.
I just get a regression bug in SimCity 4 Deluxe.
Few days ago I was enjoying my land and making my cities grow, but just after I
updated my Ubuntu, there's no more SimCities running on my computer.
So this was introduced by the 1.3.7 version and has pretty bad consequences :
- In the first screen, the drawing is very slow.
- The mouse cursor is the same but, instead of being at the top-left corner of
the picture, the clicking zone is now somewhere at the bottom.
Though it may be a coincidence, because it also looks like everything is drawn
a few pixels to the right and the bottom of their usual place.
- It also appears that leaving the game can sometimes get X to crash (no more
screen nor keyboard - and I'm emulating a virtual desktop, so I'm pretty sure
that's X crashing).
I would like to take a screenshot but I fear leaving the game make my computer
freeze again, so I would rather take that risk only when I know what do we need
to identify that issue.
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http://bugs.winehq.org/show_bug.cgi?id=25650
Summary: BearShare: Crash at the end of installation
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32665)
--> (http://bugs.winehq.org/attachment.cgi?id=32665)
Terminal output on wine-1.3.10-119-g4ee0675
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine BearShareV9pl.exe
Behaviour:
Silent crash at the end of installation.
Expected behaviour:
I should be informed that installation is finished.
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http://bugs.winehq.org/show_bug.cgi?id=24509
Summary: Blur: crashes in intro videos in fullscreen mode
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30936)
--> (http://bugs.winehq.org/attachment.cgi?id=30936)
terminal output + backtrace
To reproduce, install Blur from DVD (wisotool blur).
Run blur (you may have to workaround safedisc 7...)
It'll then pop up the activision logo, then a second video. Sometime during the
second video, it also checks for updates and a small window pops up. When that
second video finishes, it should transition to the menu (unless you choose to
install updates). Instead, you get a crash and it hangs:
Backtrace:
=>0 0x0019ef4e (0x0256fa34)
1 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71030, data=0x256fa58)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fad4)
2 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71058, data=0x256fb84)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fb24)
3 0x7e84e0c4 IWineD3DDeviceImpl_EnumResources+0x83(iface=0x13b6a0,
pCallback=0x7e94ba30, pData=0x256fb84)
[/home/austin/wine-git/dlls/wined3d/device.c:6683] in wined3d (0x0256fb94)
4 0x7e952d0f IDirect3DDevice9Impl_Reset+0xae(iface=0x11a5b0,
pPresentationParameters=0x629c3d8)
[/home/austin/wine-git/dlls/d3d9/device.c:613] in d3d9 (0x0258fe70)
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http://bugs.winehq.org/show_bug.cgi?id=24590
Summary: [Settlers 7 Demo] Game waits for an event on the
splash screen
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
The Demo installs fine and gets successfully updated.
However it seems to wait for an event at the splash screen.
The game itself is never entered and there is no more output in the terminal.
The splash screen also does not freeze or crash. It continues to display the
spinning circle.
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http://bugs.winehq.org/show_bug.cgi?id=23211
Summary: A-Ray Scanner v2.0.2.3 crashes with unhandled page
fault
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-O
ther-Tools/ARay-Scanner.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=28887)
--> (http://bugs.winehq.org/attachment.cgi?id=28887)
Output from wine1.2-rc3
Program crashes when starting if winmode is Windows XP or higher. It runs in
Windows 98 mode, but then other things doesn't work, so I think this bug should
be fixed before I report the others. The program is designed to run on Windows
XP. Attached output from crash.
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http://bugs.winehq.org/show_bug.cgi?id=22609
Summary: SystemShock2 crash when starting level
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: duck(a)duckcorp.org
Created an attachment (id=27783)
--> (http://bugs.winehq.org/attachment.cgi?id=27783)
log with crash dump
SystemShock2 starts well, with clean display, audio, and working video (before
level starts really), but when starting the level, it crashes after everything
is loaded.
It used to work, slowly but quite well, with several versions of the 1.1 series
(don't remember well, as i stopped playing this game for a while). Starting
from 1.1.32 at least, it doesn't work. I could not test 1.1.43 which is not
packaged, either in Debian or at lamaresh.net.
I'm using Debian unstable on i386, with a Mobility Radeon X300 and the Free
driver (v6.13.0).
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http://bugs.winehq.org/show_bug.cgi?id=15586
Summary: Introscreen is drawn mostly off screen
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Mac OS X 10.0
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16588)
--> (http://bugs.winehq.org/attachment.cgi?id=16588)
Screenshot showing the problem
When starting the game the introscreen is about 66% outside the window. I've
attached a screenshot showing what I mean.
I get flooded with tons of the following fixme
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0xa093780)->(1,(nil)): Stub
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32fc5c/0x32fc6c
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