http://bugs.winehq.org/show_bug.cgi?id=2766
--- Comment #8 from Claudio <sick_soul(a)yahoo.it> 2011-01-21 18:36:09 CST ---
still a bug in wine-1.3.11.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24306
Summary: kernel/console: no more EOF handling.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Hi,
^D (^Z in native) used to be able to end the session with my
interactive MCI shell (bug #20232, comment #9). What it does is:
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
ret = ReadFile(hin, inbuf, sizeof(inbuf)/sizeof(inbuf[0])-1,
&received, NULL);
if(!ret || !received) break;
^D signals EOF in UNIX (more precisely, it immediately returns the
pending read(), which is interpreted as EOF when there is no more
input on the line). ^Z is EOF in MS-Windows, since MS-DOS times.
Presumably since Eric Pouech's console patches, EOF is not recognized
and I must ^C the program.
BTW, native's ^Z handling differs among versions. In win95, ^Z
immediately sends an EOF to the app; since w2k you need ^Z + Return.
^Z is not honoured in Wine (after using "stty susp ^y").
Alternatively instead of wine mcishell.exe,
using ^C in an mcishell started inside "wine cmd" yields:
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 1c on event 0
err:console:WCEL_Get hmm bad situation
mci.c:1376hoehle:~/Bugs$ : GetLastError: 0 <= that's from mcishell,
so it was not aborted!?!
^^^^^^^^^^^^^^ bash prompt gets in between
mcishell: 2 tests executed (0 marked as todo, 1 fai <= nothing more
I just noticed console error #2:
wine wineconsole cmd (as the usage() text says)
opens a virtual desktop but no console window appears.
That desktop window cannot be activated.
Clicking the close button produces Wine's "kill app" requester after a couple
of seconds. Accepting yields a mini backtrace in the terminal:
0x9d50fd0:1: Fd unix_fd=71 user=0x9db3320 options=00000020
0x9db3320:1: Console screen buffer input=0x9d53fe0
0x9d50f10:1: Fd unix_fd=65 user=0x9d53fe0 options=00000020
0x9d598a0:1: Event manual=1 signaled=0 name=""
0x9d53fe0:1: Console input active=0x9db3320 evt=(nil)
That does not look like a typical backtrace from Wine.
Ah, it's from server/{event,console}.c
I should probably open a separate bug report for that one.
I'm using Ubuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=23975
Summary: mcicda wants to open the nth cdrom in the system
Product: Wine
Version: 20020228
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Eric,
I wanted to query you about the change you introduced 2002-01-13.
As the subject says, MCI_Open opens the nth drive of type CD-ROM,
where N is the dwDeviceID passed to the command.
Currently Wine passes in the device ID that will be used if Open succeeds, i.e.
the number of open MCI devices (I believe it was 0 at some time in the past).
Therefore
open cdaudio alias c will work, while
open new type waveaudio alias w
open avivideo alias a
open cdaudio alias e
will likely fail in Wine, unless you have 3 CD-ROMs.
This is a bug. It works in native.
I found no documentation for this N thing in MSDN. Where does it come from?
My own testing -- as far as it can go with a single drive -- suggests
that there's no such functionality in native. Quite to the contrary,
using SHAREABLE, I could open a device multiple times using
mciSendCommand(N>0, MCI_OPEN,
MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID | MCI_OPEN_SHAREABLE,
(DWORD_PTR)&parm);
(Not using SHAREABLE seems to reveal an interesting bug in native for N>0).
OTOH, perhaps this functionality exists in the driver, i.e. not accessible at
the level of mciSendCommand and the bug is in Wine's MCI that does not pass a 0
as default id (it should pass 0 and stuff the new ID in openparms.wDeviceID)?
BTW, you may be interested by the mcicda patches I recently submitted.
Regards,
Jörg Höhle.
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http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17502)
--> (http://bugs.winehq.org/attachment.cgi?id=17502)
+seh report
Contrarily to the test report, my installation went flawless. When I launch the
game, I get an unhandled exception. After the first attempt I installed DX9 and
the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry
keys, the result remains the same. I have attached a +seh output. Should you
need more, tell me.
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http://bugs.winehq.org/show_bug.cgi?id=24400
Summary: Sims 3 crashes at startup with unimplemented function
msvcr80.dll._atoflt
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm trying to see if I can get The Sims 3 running with no microsoft code.
Skipping the launcher and running TS3.EXE directly, the first crash is
wine: Call from 0x7b837db2 to unimplemented function
msvcr80.dll._set_abort_behavior, aborting
Work around that with the hack attached to bug 23394.
The app then crashes with
wine: Call from 0x7b837db2 to unimplemented function msvcr80.dll._atoflt,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=20314
Summary: wine loader doesn't work on Debian/kFreeBSD
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.debian.org/ports/kfreebsd-gnu/
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found out about the debian/FreeBSD port, so I gave it a spin. Wine mostly
compiles, with a couple warnings (I'll send a patch in a bit), but the killer
is loader/preloader.c. It's disabled on FreeBSD normally, by configure.ac:
case $host_cpu in
*i[[3456789]]86*)
case $host_os in
linux* | k*bsd*-gnu)
AC_SUBST(EXTRA_BINARIES,"wine-preloader") ;;
esac
;;
esac
but the k*bsd*-gnu enables it here. The problem is, preloader.c has some linux
specific stuff:
static inline int wld_prctl( int code, int arg )
{
int ret;
__asm__ __volatile__( "pushl %%ebx; movl %2,%%ebx; int $0x80; popl %%ebx"
: "=a" (ret) : "0" (SYS_prctl), "r" (code), "c" (arg)
);
return SYSCALL_RET(ret);
}
The SYS_prctl is Linux specific, see:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=550435
I tried removing the k*bsd*-gnu from configure.ac, but the loader still doesn't
work:
wine: failed to initialize: /usr/local/lib/wine/ntdll.dll.so: failed to map
segment from shared object: Cannot allocate memory
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http://bugs.winehq.org/show_bug.cgi?id=23223
Summary: Cyberboard Player: unwind menu disappear when clicked
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28900)
--> (http://bugs.winehq.org/attachment.cgi?id=28900)
Screenshot showing the menu
Attachment shows the menu i'm talking about. When you run the app by "wine
CBPlay.exe" the menu works as expected, i.e. when you click, menu keeps up.
Now, when "File" -> "Open" -> "GenericGame.gam" the menu stops working, i.e.
when you click, menu shows up only for fraction of the second and then
disappears.
I tried many wine versions sice 0.9.49 till 1.2-rc3, but it probably never
worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=15423
Summary: mIRC enters deadlock after a second playback attempt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16285)
--> (http://bugs.winehq.org/attachment.cgi?id=16285)
mIRC thread backtrace
With current Git (wine-1.1.5-207-gc425c8a), when using the splay mIRC command
to play back a WAV file, the first playback attempt succeeds, but a second
attempt causes mIRC to lose all responsiveness. A bit of investigation seemed
to indicate that the first playback thread blocks inside WAVE_mciPlayWaitDone()
in line 853 of dlls/mciwave/mciwave.c after exiting the playback loop:
WAVE_mciPlayWaitDone(wmw); /* to balance first buffer */
which does not allow the code after it to run. When mIRC tries to close the
device, it ends up waiting on
while (wmw->dwStatus != MCI_MODE_STOP)
Sleep(10);
in WAVE_mciStop() in the process of closing the device, thus resulting in a
deadlock. Removing the line in mciwave.c eliminates the deadlock, although the
resulting mciwave behavior when attempting to play back another stream in mIRC
while a stream is playing does not match the behavior on Windows. Backtraces
and winmm/mciwave traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=12004
Summary: foobar2000-0.9.4.4 toolbars not adjustable/moveable
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
This is version specific to wine-0.9.57. It does not occur with <=0.9.55 (but I
think I saw this using much older versions, so it might be a regression).
Toolbars cannot be adjusted in size or position or placed beside each other.
They cannot be not dragged to another place, though the mouse cursor changes
appropriately to indicate this would be possible.
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http://bugs.winehq.org/show_bug.cgi?id=12219
Summary: The "House of the Dead 3" "start game" options menu
doesn't show any text.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
This is a regression from between wine 0.9.43 which showed the text fine,
0.9.44 which wouldn't load the game at all and 0.9.45 which loads the game but
with the text invisible for this part.
This is the patch that caused the menu regression inbetween 0.9.44-45:
a305af0b30b0e1440575dfd286727861f13975e3 is first bad commit
commit a305af0b30b0e1440575dfd286727861f13975e3
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Aug 31 20:32:52 2007 +0200
wined3d: Fix the z range.
:040000 040000 7035c61578745a7a39c5b78c2227a5aee83cbf9b
8de8685219358a37fb2b3279df7e94fa39f934b8 M dlls
An earlier patch inbetween 0.9.44-45 (patch
c6784cdad329c61264bfdfb0c0848077107ee1d7) got the game to load but without the
above regression so "git rebase"ing from either of the above loads the game.
This is for the game start menu (Exit/Survival/Time-Attack,Save-Load) and not
the settings menu that pops up in a window at the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=21500
Summary: Paste in a text box replaces all the text, even if the
text wasn't selected
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Observed in a mirc.exe channel.
1) write something in the channel feedback window, but don't press enter
2) paste some text into the window
result: it replaces the previous written text.
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http://bugs.winehq.org/show_bug.cgi?id=25169
Summary: Anarchy Online crashes when pushing settings button
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=31929)
--> (http://bugs.winehq.org/attachment.cgi?id=31929)
wine output
Anarchy Online crashes when I try to reach graphic setting dialogue on logger
(before login and starting game). It goes zombie afterward.
This is new to wine 1.3.7.
Linux x64 (Ubuntu 10.04), wine 1.3.7 and Nvidia drv v260.19.12.
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http://bugs.winehq.org/show_bug.cgi?id=25789
Summary: No icons in wine's iexplore
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression introduced by:
austin@debian:~/wine-git$ git bisect bad
d3a11316608aad6f89b5088dcd936430a5c1e13b is the first bad commit
commit d3a11316608aad6f89b5088dcd936430a5c1e13b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jan 12 17:52:15 2011 +0100
shdocvw: Convert menu and string table resources to po files.
this machine _does_ have 32-bit gettext installed :-).
en_US.utf-8 locale.
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http://bugs.winehq.org/show_bug.cgi?id=17458
Summary: Quake Live will crash firefox upon entering the Quake
Live Portal
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiredandnumb(a)gmail.com
Created an attachment (id=19537)
--> (http://bugs.winehq.org/attachment.cgi?id=19537)
fatal error raised by firefox
A great deal of the Quake Live process works now:
Installation of firefox 3.0.5
Installation of Flash 10.0 r12
Log in to beta.quakelive.com (without quakelive npquakezero plugin running)
Download of QuakeLiveNP.msi
Installation of QuakeLiveNP.msi
Log in page of http://beta.quakelive.com/beta/
Log in page of http://beta.quakelive.com
However, after you have logged in firefox will crash (upon entering the portal)
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http://bugs.winehq.org/show_bug.cgi?id=17494
Summary: Goalpro 2008 crashes when trying to print
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.goalpro.com/trial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
When trying to print Goalpro crashes with the following error:
Run-time error '-2147417848 (80010108)':
Automation error
It should be easy to replicate with the free trial:
http://www.goalpro.com/trial/
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http://bugs.winehq.org/show_bug.cgi?id=22314
Summary: Sims 3: error window is completely blank
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27289)
--> (http://bugs.winehq.org/attachment.cgi?id=27289)
screenshots
Apparently I goofed an install of Sims 3 (it needs dotnet20, I didn't install
it first), so when I tried to run it, it wanted to give an error that the
install wasn't complete. The window, however, was completely illegible (just
white space with red lines, see screenshot). Native gdiplus fixed it.
+gdiplus attached
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http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
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http://bugs.winehq.org/show_bug.cgi?id=23135
Summary: Mass Effect 2 hangs/crashes after Shepherd is
reanimated
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed using 'wisotool masseffect2', along with the little mouse
hack and MWO recommended in the appdb. Then I tried playing the game,
i.e. I tried to go to the cockpit to get the captain. The ship was
attacked, and the captain was lost (re-entered the atmosphere?);
then there was a fancy sequence showing him being reanimated by
"the lazarus project". There was a loading screen that talked about
universal clips - then when the game should have continued, it hung instead:
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
fixme:dbghelp:validate_addr64 Unsupported address ffffffffb5d70000
...
fixme:faultrep:ReportFault 0x18fec88 0x0 stub
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
...
and crashed.
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http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
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http://bugs.winehq.org/show_bug.cgi?id=25593
Summary: Burnout Paradise Configuration crashes
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberrider(a)web.de
Created an attachment (id=32592)
--> (http://bugs.winehq.org/attachment.cgi?id=32592)
wine trace
I have installed Burnout Paradise by Steam download.
Install is fine.
But I can not create an configuration.
I tried it two times but both crashes.
Trace is added as attachment.
Game crashes too.
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http://bugs.winehq.org/show_bug.cgi?id=19920
Summary: Bloom and other lighting effects not rendered to the
bottom in The.Popular.Demo
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.pouet.net/prod.php?which=9450
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
The.Popular.Demo uses bloom to blank out the screen for scene changes. Under
Wine, the bloom is cut off before the bottom of the rendering area. This seems
to occur for all bloom, regardless of how it is used, as well as other lighting
effects such as the multicolored beams in the final scene.
My machine has an Nvidia 9500 GT, and I do not have an Ati or Intel machine to
test this on, so I cannot rule out a driver issue. As of this writing, the
Ubuntu package of 1.1.29 is not available, although I will retest with it when
it becomes so.
Even though the download is freely available, for the purposes of easy
demonstration I have provided a poorly captured, transcoded, and dubbed video
that should be enough to demonstrate the issue to some degree:
http://www.youtube.com/watch?v=6yNWasXY8gY This can be compared to the official
video: http://www.youtube.com/watch?v=pq-aLBNwpPQ or
http://www.youtube.com/watch?v=YBpo5GHcmsE&fmt=22
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http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
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http://bugs.winehq.org/show_bug.cgi?id=21714
Summary: Moraff's Maximum MahJongg Vol. 2: Midi's won't play -
page fault
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26245)
--> (http://bugs.winehq.org/attachment.cgi?id=26245)
Fixme + backtrace of midi crash...
While attempting to play the background music on Moraff's Maximum MahJongg, I
receive numerous fixmes and a pagefault which eventually crashes the game
during play. Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=15849
Summary: Madden NFL 08: creating thousands of orphaned temp files
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Madden NFL 08 is creating thousands of temporary files in the "c:\windows\temp"
directory and they are not being deleted. The file names are of the form
"MADxxxx.tmp" with the x's being hex digits, so I do believe the file names are
coming from the GetTempFileName function. The files are all MP3 music files.
This is happening on the order of about 17,000 files (total 70 GB of space) in
about 60 minutes of game time, so it is fairly critical if you don't know it is
happening, as it will quickly eat all your hard drive space. If you do know it
is happening it is just annoying deleting all the files.
I played this game for a few months on a Windows box and did not run into this
problem. It happens every time the game is run as far as I can tell. I am
running OpenSUSE 11.0 x86-64.
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http://bugs.winehq.org/show_bug.cgi?id=16330
Summary: wine <=1.1.9 hangs if mIRC sound events is on OR
application crash
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zat_xorg(a)hotmail.com
The
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, u8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
AO: [pulse] 11025Hz 1ch u8 (1 bytes per sample)
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http://bugs.winehq.org/show_bug.cgi?id=14484
Summary: Unable to install Chaser, setup.exe segfaults
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burigufutsushide(a)gmail.com
Created an attachment (id=14809)
--> (http://bugs.winehq.org/attachment.cgi?id=14809)
wine log using WINEDEBUG=+relay,+snoop
Some system information:
Wine version: wine-1.1.1
OS: Ubuntu 8.04 "Hardy Heron"
Package installed from: http://wine.budgetdedicated.com
Commandline: "wine /media/cdimage/setup.exe"
Native DLLs used: msvcrt.dll
Some investigation of the binary with PEiD 0.94 (http://www.peid.info/)
identifies setup.exe as using "k.kryptor 5 -> r!sc"
Changing winecfg settings, reported windows version seems to have no effect.
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http://bugs.winehq.org/show_bug.cgi?id=24913
Summary: children of the nile demo crashes with a builtin
d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.immortalcities.com/cotn/files/CotnDemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: wine-bugs(a)winehq.org
Created an attachment (id=31547)
--> (http://bugs.winehq.org/attachment.cgi?id=31547)
console output
With a native d3dx9_36 dll, demo works pretty fine. With a builtin one, it
crashes.
I think the problem is in that line: line 80 of d3dx9_36/surface.c
hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream*)stream,
NULL, 0, &decoder);
hr is not D3D_OK, so we go to line 166 and returns D3DXERR_INVALIDDATA.
It looks like that is not expected by the demo
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http://bugs.winehq.org/show_bug.cgi?id=5349
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Alexandre Julliard <julliard(a)winehq.org> 2011-01-21 13:43:20 CST ---
Closing bugs fixed in 1.3.12.
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http://bugs.winehq.org/show_bug.cgi?id=16163
Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=17411)
--> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post
Hi there,
using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).
Hardware used: NV GFFX 5900
Drivers: 173.14.12
FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.
After loading a savegame and right before getting ingame I get some of these
FIXMEs:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.
List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues
Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=23073
Summary: Printing specific range of pages instead of all pages
fails
Product: Wine
Version: 1.2-rc2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
I noticed this in MS word 2007.
When i print all pages then the printing is carried out normally.
If i select specific pages to print then it fails.
eg:
<Ribbon> -> Print -> Print. On the Page Range groupbox:
- if "all" is selected then no problem
- if "Pages" <from_page_to_page> is selected then printing fails.
The printer actually prints something, which i describe below:
There are two lines
- The first line is only half-printed, so i can only make out the bottom half
of the letters. I think it says: "%%Pages. 0" (without the quotes)
- The second line says: "%%EOF" (without the quotes)
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http://bugs.winehq.org/show_bug.cgi?id=13165
Summary: Crash with Far Cry Demo in Direct3D
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://files.filefront.com/Far+Cry+Demo/;1790095;/filein
fo.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
CC: stefan(a)codeweavers.com
Created an attachment (id=12978)
--> (http://bugs.winehq.org/attachment.cgi?id=12978)
Far Cry Demo #1 default debug
Far Cry Demo(first or second) not the retail at lest 1.40 with no-cd fix did
not have this bug just Demo versions and Direct3D9 renderer must be
used(default) with OpenGL renderer this does not crash.
Crash happens in the loading screen splash when progress bar stops
moving(gameplay would start after that screen)... crash is different whatever
first or second Demo is used
however first Demo seem to give "better" debug info as default... but debugger
does not seem to start however.
tested up to Wine 1.0-rc1-37-g6c8d315 and still happens
nVidia GeForce 6600 GT
nVidia binary blob 100.14.19
first bad commit:
47a8a6bd4412961b5b4c55927e21c25a36a9037b
wined3d: Implement and test vertex fixups with per stream offsets.
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http://bugs.winehq.org/show_bug.cgi?id=19575
Summary: Settlers: Rise of an Empire demo hangs/crashes when
starting a game
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://files.filefront.com/The+Settlers+Rise+of+an+Emp
ire+Demo/;8371049;/fileinfo.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=22811)
--> (http://bugs.winehq.org/attachment.cgi?id=22811)
Console log
The introf ilms and menu of the Settlers: Rise of an Empire demo work fine, but
when trying to start a game it hangs on the loading screen, and eventually
crashes.
This message is repeated constantly:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
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http://bugs.winehq.org/show_bug.cgi?id=13852
Summary: 2d game has lost sounds (some go some don't go)
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
Created an attachment (id=13913)
--> (http://bugs.winehq.org/attachment.cgi?id=13913)
2d game that tests sound accuracy
The game that I have attached is a very good test for sound accuracy.
In Windows XP, while moving a ball, the sounds are:
blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp-blimp
In Wine, while mooving a ball, the sounds are:
blimp-_____-blimp-blimp-_____-blimp-blimp-blimp-_____-_____-blimp-blimp
Try the game :) and see for yourself.
The most annoying part is when the score explosion is not heard 4 of 10 times.
My mom wants to play this game with correct sound in Wine :( .
The game is freeware unlimited so don't worry about copyrights.
You have my full support in using it for your sound tests.
It overloads Win98 sound a bit. But not as bad as in Wine .
It works correctly in WinXP.
The trick is that this game was compiled with this problem. Better for our
tests.
Why should it work in Windows and not work in Wine ? The problem is the
solution.
Fix it. Wine of course, not the game.
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http://bugs.winehq.org/show_bug.cgi?id=25686
Summary: uninstaller and appwiz.cpl fails to remove registry
entry
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
The WINE uninstaller.exe and appwiz.cpl both fail to remove the:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall
registry entry for the program being uninstalled. Installers such as
InstallShield will not reinstall a program if the registry entry is not
removed. This forces many uses to use regedit to delete the registry entry
every time an application program needs to be uninstalled and installed again.
Note that both programs curretly have the logic to remove the registry entry,
but it is only done if the attempt to uninstall a program fails and the user
requests the entry be removed. This is not the way it works on a real Windows
system. The registry entry is removed upon successfull uninstall.
Both programs contain the function UninstallProgram() which contain three lines
of code that delete the registry entry of a program being unistalled. This
logic needs to be duplicated for a successfully removal.
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http://bugs.winehq.org/show_bug.cgi?id=21868
Summary: Can't create Online-Profile in Anno1404
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
If you try to create a Online-Profile in Anno 1404 or Anno 1404 Venice, it's
possible to login, but "Uploading" will fail.
Anno doesn't crash or sth, and wine just prints the code-lines, I'll attach,
into the console.
I realy wish this problem to be fixed soon, because I want to play Anno
Multiplayer with my friends, and I can't without an Online-Profile.
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http://bugs.winehq.org/show_bug.cgi?id=25752
Summary: [patch] add support for indexed formats to
GdipBitmapSetPixel
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
Created an attachment (id=32806)
--> (http://bugs.winehq.org/attachment.cgi?id=32806)
Add support for indexed formats (PixelFormat1bppIndexed,
PixelFormat4bppIndexed, PixelFormat8bppIndexed) to GdipBitmapSetPixel
I run one windows application (unfortunately the application is not publicly
available) and I run into some parts of the application being shown in black
and lots of "fixme:gdiplus:GdipBitmapSetPixel not implemented for format
0x30803" shown on console.
So I added support for indexed formats (PixelFormat1bppIndexed,
PixelFormat4bppIndexed, PixelFormat8bppIndexed) to GdipBitmapSetPixel.
Seems to fix the problem.
Attaching patch to latest 1.3.11
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http://bugs.winehq.org/show_bug.cgi?id=7923
diego_13_canalla(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |diego_13_canalla(a)hotmail.co
| |m
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http://bugs.winehq.org/show_bug.cgi?id=5445
surfing86 <surfing86(a)live.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |surfing86(a)live.it
--- Comment #9 from surfing86 <surfing86(a)live.it> 2011-01-21 09:48:33 CST ---
I have the same problem when using "World of Tanks" autoupdater:
wine WOTLauncher.exe
err:tooltips:TOOLTIPS_WindowProc unknown msg 2007 wp=00000005 lp=00000000
This error is showed when i place the mouse over some buttons; the buttons
don't appear.
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Jörn Dreyer <jfd+winehq(a)butonic.de> changed:
What |Removed |Added
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CC| |jfd+winehq(a)butonic.de
--- Comment #18 from Jörn Dreyer <jfd+winehq(a)butonic.de> 2011-01-20 20:13:23 CST ---
can be closed. using the following:
- Ubuntu 10.10
- kernel 2.6.36-02063603-generic
- Radeon HD 3200 with fglrx
- wine 1.3.11
- winetricks vcrun2005 (sp1)
- winetricks d3dx9_36
- OffscreenRenderingMode=fbo
- UseGLSL=disabled and enabled both tested
- DirectDrawRenderer=opengl
- Tales of Valor 2.601
- I admit I only tested low details
I can't make out any rendering bugs or graphical glitches.
nevertheless the game spontaneously locks up here. but thats another issue
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http://bugs.winehq.org/show_bug.cgi?id=24414
Summary: Dreamspell Calendar v1.2 does not run from Terminal,
but does when executed from within Thunar.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skyalmian(a)gmail.com
Created an attachment (id=30776)
--> (http://bugs.winehq.org/attachment.cgi?id=30776)
Console Output
Program in question is the Dreamspell Calendar v1.2 by WhiteWind, a utility to
display the 13 Moon Natural Time Calendar dates and all associated information.
It's found here: http://whitewind.nm.ru/programsen.dhtml
A standard install, with executing it in the terminal (wine
"/home/skyalmian/.wine/drive_c/Program Files/DreamSpell v1.2/DreamSpell.exe")
gives the following:
1. ERROR! ERROR CODE:104
2. File not found.
3. ERROR! ERROR CODE:101
4. (a bunch of windows flash by)
5. File not found.
6. (a bunch of windows flash by)
7. <Standard Wine Program Crashed Message>
8. Exception EExternalException in module ntdll.dll at 0002E808. External
exception C0000025.
Attachment below showing terminal output.
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--- Comment #23 from Saulius K. <saulius2(a)gmail.com> 2011-01-20 13:58:47 CST ---
I found a copy of original software here:
http://www.petr.isibrno.cz/archive/shareware/win9x/editor/WordPerfectOffice…
$ sha1sum WordPerfectOffice12TBYB.exe
7bc6d2858461f41a1ed55ab2fa26b9a7118681b6 WordPerfectOffice12TBYB.exe
Dan was interested in it.
The bug is still present in Wine-1.3.11. v12 installer doesn't hang -- it
exits nicely with an error after (after 1 min. timeout), just as it was
originally reported in comment #4.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ezekiel000(a)lavabit.com
--- Comment #24 from Austin English <austinenglish(a)gmail.com> 2011-01-20 13:03:54 CST ---
*** Bug 21450 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=25833
Summary: Wine doesn't detect Xorg resolution changes: stop
window display updates & mouse input in the expanded
area
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
If manually you increase Xorgs resolution, such as by using Gnome's
"System>Prefrences>Monitor" or nvidia-settings.
Wine doesn't detect the resolution change.
The screen doesn't update in the expanded region. If you drag a window into the
region it seems fine, but if you do something like scroll it will only update
the old region and you will end up with a tear. This happens even in
notepad.exe
In Steam, clicks in the expanded region are ignored, so its impossible to drag
the window out of the region if it ends up in there. Clicks in the old area
around the top left work. The Notepad it does seem to detect clicks in the
region. Not sure if the click problem happens in any other programs.
This can occur if a program decreases the resolution and crashes, then you have
to set the desktop resolution back to normal yourself. I would assume it's also
a problem if you start Wine when in a lowres.
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http://bugs.winehq.org/show_bug.cgi?id=25791
Summary: winter assault installation fails
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Warhammer 40k: Dawn of War Winter assault (2CD version) requires the original
Dawn Of War to be installed. Setup fails as it could not find the original game
installed on Wine.
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--- Comment #11 from Juan Lang <juan_lang(a)yahoo.com> 2011-01-19 10:47:10 CST ---
(In reply to comment #10)
> I've done a bit of digging on a related issue (details here
> http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
> together a possible TransmitFile implementation. Is anyone else (actively)
> working similar, or otherwise know of a reason why I shouldn't pursue this?
No answer => you're probably safe to work on it. You might ask again on
wine-devel.
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Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|FIXED |
--- Comment #28 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2011-01-19 03:30:51 CST ---
Problem is back again in Wine 1.3.11 and the fonts seem to be a bit uglier too.
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--- Comment #54 from Kyle Sanderson <kyle.leet(a)gmail.com> 2011-01-19 01:54:08 CST ---
This is still an issue today. I believe it's an issue with any audio (voice)
application and Alsa, reproduced this in Xfire voice chat.
Anyone have any update on this?
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http://bugs.winehq.org/show_bug.cgi?id=25801
Summary: [Powerpoint 2007] Switch between two open files
doesn't work
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h-bloxx1987(a)web.de
Created an attachment (id=32877)
--> (http://bugs.winehq.org/attachment.cgi?id=32877)
Screenshot with tiny window in upper right corner
With two or more open files in Powerpoint 2007 it is not possible to switch
them via Alt+Tab or the application switch in the Panel.
What happens: a very tiny bit of a window appers and that should be the window
I guess, but the window itself stays empty. (see Screenshot)
Expected Result: Powerpoint should show the other open file.
Workaround: Use the build-in Funktion of powerpoint to switch the window.
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Jay <jakobkirchner(a)mailbox.tu-berlin.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jakobkirchner(a)mailbox.tu-be
| |rlin.de
--- Comment #34 from Jay <jakobkirchner(a)mailbox.tu-berlin.de> 2011-01-18 04:05:31 CST ---
Still an issue in wine 1.3.11 (on Ubuntu Maverick 64bit) with Dungeon Keeper 2.
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Jean-Noel Rivasseau <elvanor2007(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elvanor2007(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25782
Summary: Arx Fatalis locks up with a edited option on the
config file
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
This might be closed as not relevant but.
In a attempt to avoid the extreme slowness of arx fatalis on menus, i attempted
to change the setting on its config file "cfg_default.ini"
forcegdi to 0 instead of 1
This immediatly made the intro movie smoother, but locks up the game AND linux
as soon as it reaches the menu.
I searched on google and it seems that on windows it is possible to run it like
this...
The game code was recently released as open source (GPLV3 i think). I can't
avoid the lockup, it locks up my dual core computer completely so the only
solution is to power cycle. I thought you might be interested in a bug that
manages to lock up linux.
Here is the last patch and source code:
http://arkane-studios.com/uk/arx_downloads.php
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Summary: Eve Online: hangs after entering world
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.eveonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30941)
--> (http://bugs.winehq.org/attachment.cgi?id=30941)
terminal output
Pretty weird, I'm surprised no one else has reported it yet, maybe I'm unlucky.
Start the game, login, choose character. From here, when I click the character
and enter the world, it looks good for about 2-4 seconds. Then it stays hangs.
I can move the mouse, but the ship stays exactly where it was, and no rendering
changes.
I've already tried a clean install, as well as a different character.
I'll attach terminal output.
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--- Comment #8 from Raymond <superquad.vortex2(a)gmail.com> 2011-01-16 03:06:31 CST ---
(In reply to comment #6)
> Maybe we should look at this again, then.
even when HDA codec support 11025Hz , set buffer time near still fail when
testing 11025Hz stereo 16-bits
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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tizbac2(a)gmail.com changed:
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CC| |tizbac2(a)gmail.com
--- Comment #15 from tizbac2(a)gmail.com 2011-01-15 12:45:07 CST ---
Bug still present on latest git version
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--- Comment #203 from Evan Goers <megatog615(a)gmail.com> 2011-01-15 03:16:07 CST ---
(In reply to comment #202)
> (In reply to comment #201)
> > Is it just me or is it just strange that it only happens on x86_64?
>
> comment #198, x86.
Thanks for confirming. I guess we can rule out any weird Linux 32-bit
compatibility problems.
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James Liggett <jrliggett(a)cox.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jrliggett(a)cox.net |
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Trygve Vea <trygve.vea(a)gmail.com> changed:
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CC| |trygve.vea(a)gmail.com
--- Comment #15 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-14 15:08:25 CST ---
This bug is probably blocked by bug 25776 - or the fact that Foldershare does
not exist in the state it was at the time of bugposting anymore - it is now
called Windows Live Mesh, and have changed significantly.
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Bug 4781 depends on bug 20340, which changed state.
Bug 20340 Summary: CryptImportKey CRYPT_IPSEC_HMAC_KEY support missing, causes failure in chromium's base_unittests.exe in HMACTest.*
http://bugs.winehq.org/show_bug.cgi?id=20340
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Fox <fox(a)subownsyou.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|fox(a)subownsyou.com |
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--- Comment #202 from Fab <netfab(a)gmail.com> 2011-01-14 04:33:45 CST ---
(In reply to comment #201)
> Is it just me or is it just strange that it only happens on x86_64?
comment #198, x86.
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--- Comment #201 from Evan Goers <megatog615(a)gmail.com> 2011-01-14 03:47:42 CST ---
Still a problem in latest git.
Is it just me or is it just strange that it only happens on x86_64? Seriously,
search this page for 'x86' and you get nothing but x86-64 and x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=24805
Summary: Mass Effect 2 hangs sometimes when loading a save game
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=31368)
--> (http://bugs.winehq.org/attachment.cgi?id=31368)
log
Attempting to load a savegame with Mass Effect 2 leads in average half the time
to this crash :
err:ntdll:RtlpWaitForCriticalSection section 0x7e4fd240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0009, blocked by 0030, retrying (60 sec)
Marked ntdll as the culprit, and attached the log.
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http://bugs.winehq.org/show_bug.cgi?id=23218
Summary: Mass Effect 2: Illusive Man's lips don't move in intro
movie
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, at the end of the first intro movie, when Illusive Man says
"Then see to it we *don't* lose him", his lips move, and you see his
teeth. On Wine, his lips don't move, and you don't see his teeth.
(This is just a few seconds after bug 23151 where Miranda's eyes go white on
wine.)
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=25020
Summary: Mass Effect 2: intro movie audio/video out of sync
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dank(a)kegel.com
Blocks: 23218
Install the demo (wisotool masseffect2_demo will do as well). Run, start a new
game. Watch the intro video on non-geforce 300 hardware (see bug 24985), and be
sure sound is enabled/speakers are on. The audio/video quickly get out of sync.
This may be what's causing bug 23218, so marking it as blocking that.
Terminal doesn't show much, but for completeness, it's:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:imm:ImmReleaseContext (0x60056, 0x12f3f8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdd9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc60,0x00000000), stub!
err:d3d:context_create Failed to retrieve a device context.
err:d3d:swapchain_create_context_for_thread Failed to create a new context for
the swapchain
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http://bugs.winehq.org/show_bug.cgi?id=25766
Summary: Wine blocks independent-made programs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoogateefloo(a)yahoo.com
If one tries to run a program made by an independent party for windows (In my
case, a Hatsune Miku Dojin game) they may receive an error upon trying to start
it up.
The error is as follows. Wine will block the program because it is not marked
as executable, or if it is, it was downloaded from an untrusted source.
Is there any way to resolve this?
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--- Comment #31 from Karl H. Grube <karlthepaladin(a)yahoo.com> 2011-01-12 16:56:31 CST ---
In response to Comment #29.
I totally disagree, if for the only reason that some games use movies as
animated backgrounds and graphical effects. It's not just game OPs and the such
that can/should be skipped.
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--- Comment #30 from Ruslan <b7.10110111(a)gmail.com> 2011-01-12 16:32:41 CST ---
(In reply to comment #29)
I don't think *only* games use this API.
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Grams79 <grams79(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |grams79(a)gmail.com
--- Comment #29 from Grams79 <grams79(a)gmail.com> 2011-01-12 16:31:07 CST ---
I believe this all to be a great waste of time and energy.
Who cares to see a couple minute intro to a game which is later disabled after
viewing.
Were is the waste of time vote button?
If a game is hanging on a movie clip then I can see the issue being a problem.
My solution would be to create a work around for each game.
1. Remove the game's ability to load these movies.
2. Replace the movie with a file that can be loaded by WINE so the player can
continue.
3. etc etc etc
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http://bugs.winehq.org/show_bug.cgi?id=25457
Summary: StarCraft II does not start until 5 minutes when
online
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=32402)
--> (http://bugs.winehq.org/attachment.cgi?id=32402)
StarCraft II long start log
StarCraft II stops starting after a few lines of log. After approx 5 minutes
(sometimes its shorter) it eventually starts.
This behavior is different when i am not online, it starts immediately then.
I am able to start the game through the editor immediately, even when i am
online.
Tested on wine-1.3.8 and git wine-1.3.8-291-g0a55ec2
$ uname -a
Linux bstation 2.6.36-ARCH #1 SMP PREEMPT Wed Nov 24 00:39:57 CET 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
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Summary: [Money Plus Deluxe Sunset] Unhandled page fault on
startup
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.microsoft.com/money/sunset.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Starting Money Plus Deluxe Sunset gives an Unhandled page fault on startup.
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--- Comment #26 from HennR <hennr(a)hennr.name> 2011-01-12 10:25:55 CST ---
(In reply to comment #18)
> Looks like some intel driver it's trying to install. Not too sure, I'm
> attaching terminal output in case it can help out any.
This happens at least also on systems with nvidia graphic cards.
Not sure if this helps...
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Paul McEnery <pmcenery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pmcenery(a)gmail.com
--- Comment #58 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:27:10 CST ---
I also tried the latest version of wine (1.3.11) to no avail.
More info on the Flymaster B1Nav:
Manufacturer: FTDI, Description: FT232R USB UART
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--- Comment #57 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:02:44 CST ---
I am trying to use GpsDump 4.58 to obtain flights from a Flymaster B1Nav GPS
device. I have linked /dev/ttyUSB0 to com1 in dosdevices, and the application
appears to be able to communicate to some extent with the device. I can see the
serial number and firmware version. However, when it tries to download the
flight list - which involves more intensive communication, wine gives a
communication error (E503 COM port read error). Attached is the debug output.
Running wine 1.2-0ubuntu6~lucid5.
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--- Comment #56 from Paul McEnery <pmcenery(a)gmail.com> 2011-01-12 02:00:11 CST ---
Created an attachment (id=32821)
--> (http://bugs.winehq.org/attachment.cgi?id=32821)
WINEDEBUG="+comm" output
Run as follows: WINEDEBUG="+comm" wine GpsDump458.exe &> GpsDump458.debug.txt
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saturn_systems(a)yahoo.com
--- Comment #24 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> 2011-01-11 04:26:06 CST ---
*** Bug 24457 has been marked as a duplicate of this bug. ***
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APStech.hu <bugzilla(a)apstech.hu> changed:
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CC| |bugzilla(a)apstech.hu
--- Comment #80 from APStech.hu <bugzilla(a)apstech.hu> 2011-01-11 02:26:15 CST ---
Seems that Parallax's USB oscilloscope program display uses BitBlt, thus
suffering from Color->black issue.
Wine 1.3.11 have this issue.
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http://bugs.winehq.org/show_bug.cgi?id=25694
Summary: EVE Online crashes on startup from fresh install of
EVE Client.
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iiridayn(a)gmail.com
Created an attachment (id=32729)
--> (http://bugs.winehq.org/attachment.cgi?id=32729)
Console commands used - LANG was used to translate Wine error message to
English and had no other impact on the messages.
When running EVE Online, which installed again following the normal
workarounds, I received this message:
"The program ExeFile.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem or deficiency in Wine. You may want to check
..."
Because the game runs fine on Windows, I suppose that either Wine or my local
configuration is in error - however, having a localized system is probably the
oddest thing about my configuration.
Also, the Wine desktop doesn't close when the client crashes, causing the need
to kill it.
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Xavier Vachon <xvachon(a)gmail.com> changed:
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CC| |xvachon(a)gmail.com
--- Comment #20 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-10 16:52:59 CST ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=25741
Summary: Pando-based Lord of the Rings Online installer shows
inverted background image
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.lotro.com/support/download-lotro
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Created an attachment (id=32792)
--> (http://bugs.winehq.org/attachment.cgi?id=32792)
Screenshot from installer
Not a major bug it since it don't prevents installer from working but doesn't
help readability.
In order to reproduce check:
bug 24020 - workaround: winetricks vcrun2008
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http://bugs.winehq.org/show_bug.cgi?id=25702
Summary: Bejeweled 3 installer fails with dialog "Failed to
Create Install Log"... directory has no permissions?
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce:
rm -rf ~/.wine
wget http://downloads.popcap.com/www/popcap_downloads/Bejeweled3Setup.exe
wine Bejeweled3Setup.exe
Click past the first few bits until it starts to install. It fails at about
10% with dialog
"Failed to Create Install Log 'C:\\Program Files\\PopCap Games\\Bejeweled
3\\Install.log'"
The problem seems to be that the directory is created, but given permissions
000 later?!
Even creating the directory and giving it mode 755 before runnning
doesn't help.
A +relay,+file log shows:
0028:Call KERNEL32.CreateDirectoryA(0048d050 "C:\\Program Files\\PopCap
Games\\Bejeweled 3",009ae8c8) ret=0041204f
...
0028:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=0041204f
0028:Call advapi32.SetFileSecurityA(0048d050 "C:\\Program Files\\PopCap
Games\\Bejeweled 3",00000004,0048d9d8) ret=00412064
trace:file:CreateFileW L"C:\\Program Files\\PopCap Games\\Bejeweled 3"
FILE_SHARE_READ FILE_SHARE_WRITE FILE_SHARE_DELETE creation 3 attributes
0x2000000
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\Program Files\\PopCap
Games\\Bejeweled 3",0x9ae6b0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\Program Files\\PopCap Games\\Bejeweled
3" 520 0x9ae444 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\Program Files\\PopCap
Games\\Bejeweled 3" -> "/home/dank/.wine/dosdevices/c:/Program Files/PopCap
Games/Bejeweled 3"
warn:file:CreateFileW Unable to create file L"C:\\Program Files\\PopCap
Games\\Bejeweled 3" (status c0000022)
trace:file:CreateFileW returning 0xffffffff
0028:Ret advapi32.SetFileSecurityA() retval=00000000 ret=00412064
...
0028:Call user32.MessageBoxW(00000000,00490138 L"Failed to Create Install Log
'C:\\Program Files\\PopCap Games\\Bejeweled 3\\Install.log'",004865e8
L"Bejeweled 3 Fatal Error!",00000010) ret=0040a2e8
ls -l ~/.wine/drive_c/Program\ Files/PopCap\ Games
total 4
d--------- 2 dank dank 4096 Jan 6 03:13 Bejeweled 3
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Summary: Some shaders result in splotchy patches of color
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Some shaders (they seem to be blur ones, could a specific kind of 'soft' blur,
depth of field blur or maybe even HDR lighting) instead of bluring, regions of
splotchy fuzzy colour are produced.
I have noticed this in both "Mirror's Edge" and "The Ball".
I am running on a Nvidia GTX260, with the official proprietary 260.19.06
drivers.
Ubuntu 10.10 x86_64
In Mirror's Edge it happens when you look into a dark area after looking at a
bright one for a while (or maybe it's when you stare at different colours such
as bright red followed by a dark area). There is supposed to be a kind of blur
effect that fades fairly quickly. Screen shots from the 'prologue' level after
the jump gap onto pipes and enter the door.
Wine: http://i.imgur.com/SjREv.jpg
Windows 7 comparison: http://i.imgur.com/sLFZF.jpg (It's a bit hard to make out
on the screenshot, but there is a subtle soft blur effect that fades away quite
quickly).
In "The Ball" it's noticeable a bit on the title screen, but when underwater it
becomes most obvious. Screenshots from the 2nd level.
Windows 7 Underwater: http://imgur.com/vEPs6.jpg
Wine Underwater: http://i.imgur.com/ep0pY.jpg
Windows 7 Temple: http://i.imgur.com/Itnk8.jpg
Wine Temple: http://i.imgur.com/h1qAS.jpg
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http://bugs.winehq.org/show_bug.cgi?id=25445
Summary: uTorrent 2.2 does not run
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
Created an attachment (id=32386)
--> (http://bugs.winehq.org/attachment.cgi?id=32386)
Terminal error
Utorrent 2.2 fails to run, also present in latest development release 1.3.8
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Summary: Might and Magic VII, VIII Movie Problems.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P1
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andy4590(a)yahoo.com
Movies now work for both Might and Magic VII and VIII. However they are in
black and white. They should be in color. I am attaching log files and
associating this bug with both applications, as it seems to be the same bug.
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Jim Doutt <jdoutt(a)whoi.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jdoutt(a)whoi.edu
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http://bugs.winehq.org/show_bug.cgi?id=25657
Summary: Locomotion: Network play does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacksmoo111(a)gmail.com
When i try to use network play to host a game over the LAN it fails
Also when I try to connect to a game over the LAN it fails too
Ubuntu 10.04 unsure of version of Wine
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--- Comment #31 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-01-10 02:11:33 CST ---
*** Bug 25657 has been marked as a duplicate of this bug. ***
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jacksmoo111(a)gmail.com changed:
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----------------------------------------------------------------------------
CC| |jacksmoo111(a)gmail.com
--- Comment #30 from jacksmoo111(a)gmail.com 2011-01-09 23:10:51 CST ---
Locomotion network play does not work.
See bug 25657
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Paolo Bolzoni <ezzetabi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ezzetabi(a)hotmail.com
--- Comment #23 from Paolo Bolzoni <ezzetabi(a)hotmail.com> 2011-01-09 15:21:54 CST ---
Wine 1.3.11 still have the same problem. What is wrong with the patches?
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http://bugs.winehq.org/show_bug.cgi?id=20586
Summary: Lotus Notes 6.5.5 crash while opening a http link
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=24563)
--> (http://bugs.winehq.org/attachment.cgi?id=24563)
backtrace
Working with wine-1.1.32-378-g416cd48 I configured Lotus Notes to use Notes as
a Internet Browser and "Retrieve/open pages:" "from Notes workstation".
This works fine for a lot of pages today however I run into a crash.
Backlogs and stderr are attached.
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http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #66 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 12:12:25 CST ---
At least not for me: Like I said I checked this, but my issues won't go away by
reverting that commit.
However my issues are not really the same: I now have these blueish (!)
artifacts on the player skin, which also appear in some other games. Maybe this
isn't really related... probably also I driver bug, I can't say that for sure.
And we know that nvidia drivers work a bit different than the rest. In the end
it all boils done how the driver's compiler (and of course the harsware)
handles NaN results.
@GyB: You should ping Henri about that, since it's his patch that reintroduced
the issue. To be honest I have no clue how to solve this issue in a clean way.
Probably the best idea is some GL extension which toggles the behaviour (D3D
vs. GL NaN handling).
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--- Comment #65 from GyB <gyebro69(a)gmail.com> 2011-01-09 11:55:08 CST ---
(In reply to comment #64)
> Hmm, no, doesn't seem to be related to the clamping at all.
But it does...according to my regression testing
4936e71828669ef084f9cf243f924a11a2cdce50 caused the too bright skins in the
game in Wine-1.3.0 (only when 'pixel shader skins' enabled).
Nvidia GeForce 250 / driver 260.19.29
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--- Comment #64 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 08:43:09 CST ---
Hmm, no, doesn't seem to be related to the clamping at all.
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madscientist <madscie(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|madscie(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=25732
Summary: Crash when trying to initialize byond.exe?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgokux3(a)gmail.com
Created an attachment (id=32779)
--> (http://bugs.winehq.org/attachment.cgi?id=32779)
Byond debug
I was trying to play Byond and every time I try to start the application, the
program crashes. I debugged the program and added the .txt as an attachment.
Not sure if it's a bug or not. Also, could someone please point me in the
direction on this site where I can ask questions? Thanks! :D!
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http://bugs.winehq.org/show_bug.cgi?id=25707
Summary: World of Warcraft crashes with "Not enough memory"
error
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: error(a)ioerror.us
Created an attachment (id=32751)
--> (http://bugs.winehq.org/attachment.cgi?id=32751)
World of Warcraft error log
After extended (2-4 hours or sometimes more) gameplay WoW will crash reporting
a Not enough memory error.
I've attached an error log generated by the game.
This issue has been occurring since WoW patch 4.0.1 and has taken me some time
to attempt to figure out what's going on. This crash does not occur while
playing on native Windows Vista 64-bit on the same computer. It also seems to
be not quite the same as the previous infamous out of memory error/address
space issue described in bug 13335, as none of the workarounds described for
the previous issue work: the 3GB userspace hack fails to resolve the issue, nor
does running with mem=4G, nor does setarch i386 -3 -L -B -R wine wow.exe.
I would love some ideas as to what I can do next to isolate the source of the
problem.
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Paweł <Hagar-wl(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Hagar-wl(a)wp.pl
--- Comment #33 from Paweł <Hagar-wl(a)wp.pl> 2011-01-08 10:42:29 CST ---
It also affect free mmorpg 4Story. Game does not start (error 108).
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #434 from Itzamna <xamaniqinqu(a)gmail.com> 2011-01-07 23:40:32 CST ---
Created an attachment (id=32768)
--> (http://bugs.winehq.org/attachment.cgi?id=32768)
Xinput2 patch, fixed for commit 179b862738aae3b84b87c8e421cef868fe60e87e
(01/08/2011)
IDirectInputDevice2AImpl was renamed to IDirectInputDeviceImpl.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #28 from Austin English <austinenglish(a)gmail.com> 2011-01-07 16:59:13 CST ---
Reported fixed.
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--- Comment #27 from Per Christian Henden <perchrh-wine(a)pvv.org> 2011-01-07 16:32:57 CST ---
Confirmed with wine-1.3.10.
This issue can be closed as 'solved'.(In reply to comment #26)
> No problems with the sound in wine-1.3.9.
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Trygve Vea <trygve.vea(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |trygve.vea(a)gmail.com
--- Comment #26 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-07 14:32:02 CST ---
No problems with the sound in wine-1.3.9.
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Trygve Vea <trygve.vea(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |trygve.vea(a)gmail.com
--- Comment #15 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-07 13:25:37 CST ---
20521 is possibly a duplicate of this, but states that 16 bit applications are
crashing.
The bug is easy to reproduce. I'll gladly help testing, and give more
information here.
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http://bugs.winehq.org/show_bug.cgi?id=17816
Summary: Crash on startup if an Hercules DJ Console Rmx is
connected
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=20061)
--> (http://bugs.winehq.org/attachment.cgi?id=20061)
error
Wine fails to start if I have the following device connected (log file
attached):
http://www.hercules.com/uk/DJ-Music/bdd/p/62/dj-console-rmx/
This device requires drivers (GPL) for the midi part to work under Linux:
http://ts.hercules.com/eng/index.php?pg=view_files&gid=2&fid=28&pid=215&cid…
But the problem happens even if the drivers are not installed (then only the
audio interface is functional).
it also happens when using Jack, which makes me think that the controller part
is the culprit...
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> 2011-01-07 12:39:52 CST ---
Closing bugs fixed in 1.3.11.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2011-01-07 12:39:51 CST ---
Closing bugs fixed in 1.3.11.
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http://bugs.winehq.org/show_bug.cgi?id=19873
Summary: Automated installation of gecko requires DOS path to
root filesystem
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running wine (after an upgrade) produces the message:
err:mshtml:install_from_unix_file Could not get dos file name of
"/usr/bin/../lib/../share/wine/gecko/wine_gecko-1.0.0-x86.cab"
Could not load wine-gecko. HTML rendering will be disabled.
I normally delete the Z: path (which points to /) from my wine configuration in
an attempt to weakly jail the windows applications; from the error message the
internal upgrade of wine_gecko appears to require this path to be present.
This seems to be a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24932
Summary: GTA 3, VC, SA segfault in wine 1.3.5
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
In 1.3.4 they worked OK.
Here's the backtrace:
Backtrace:
=>0 0x7c25c549 fillcontrols+0x3a5() in winealsa (0x0032e538)
1 0x7c25d8cb ALSA_MixerInit+0xbca() in winealsa (0x0032e638)
2 0x7c261aa6 ALSA_mxdMessage+0xa7() in winealsa (0x0032e698)
3 0x7e57b46c MMDRV_InitPerType+0xe2() in winmm (0x0032e728)
4 0x7e57c0fe MMDRV_Install+0x680() in winmm (0x0032e7d8)
5 0x7e57c3d2 MMDRV_Init+0x168() in winmm (0x0032ea38)
6 0x7e57a14b MMDRV_InitSingleType+0x2a() in winmm (0x0032ea48)
7 0x7e57a1ee MMDRV_GetNum+0x9c() in winmm (0x0032ea78)
8 0x7e590397 waveOutGetNumDevs+0x1d() in winmm (0x0032ea88)
9 0x7c289c51 DEVENUM_CreateSpecialCategories+0x3f6() in devenum
(0x0032f348)
10 0x7c2895a4 DEVENUM_ICreateDevEnum_CreateClassEnumerator+0x271() in
devenum (0x0032f5f8)
11 0x7d14dcb3 FilterMapper2_EnumMatchingFilters+0x462() in quartz
(0x0032f758)
12 0x7d13e860 FilterGraph2_Render+0x948() in quartz (0x0032fa28)
13 0x7d13f1ef FilterGraph2_RenderFile+0x172() in quartz (0x0032fab8)
14 0x00600871 in gta-vc (+0x200870) (0x006de5ac)
And here's the bisect result:
e96d3d538a33785b1ac4f505ab7643864a6d778c is first bad commit
commit e96d3d538a33785b1ac4f505ab7643864a6d778c
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Sun Oct 10 22:24:45 2010 -0600
winealsa.drv: Only set micelem as master if there are no other elems on
this card.
:040000 040000 691d9197b65020404882cde782afa1b5cadd05f01
99820437fe5c80403c694c1d9243e02ef70e2a24 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19025
Summary: err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demontager(a)gmail.com
Created an attachment (id=21940)
--> (http://bugs.winehq.org/attachment.cgi?id=21940)
full_log
I'm running RPG game Allods3:Evil_Islands, it installs and run, but freezes
every 10 sec, when actually game-play started. Tested 5 times, it hangs with
same error all time
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc6f210 esp 7ffdbc7c stack 0x232000-0x330000
err:ntdll:RtlpWaitForCriticalSection section 0x71bff8......
----
Thanks for attention.
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Andreas Wettergren <murpe79(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |murpe79(a)gmail.com
--- Comment #21 from Andreas Wettergren <murpe79(a)gmail.com> 2011-01-06 04:15:11 CST ---
(In reply to comment #20)
> I have tried this with wine1.3 and it still stalls.
>
> Is there something that can be more helpful to debug? A process that I can
> try?
>
> The web-based client is ultra-crappy.
I'll just chime in and say that I am also willing to help get this issue
solved.
Should we open up a new bug report (since this issue is hardly the same as the
original one in the report)?
I'm using Ubuntu 10.04.1 with Wine 1.3.10. I just downloaded the latest client
from partypoker (don't know the version number). Install seems to work
(although it tries and fails to open browser windows during the progress), but
running the client does not.
My log output differs a bit from the last one posted, but also with endless
repetition of messages looking like this:
fixme:advapi:ReadEventLogW
(0xcafe4242,0x0000000a,0xffffeaa2,0xdd70f0,0x00002800,0x32dca4,0x32dc90) stub
(the third number changes over each iteration (decending), the rest stay the
same)
BTW, this behaviour quickly inflates the .xsession-errors file (if run via the
wine menu icon). Mine grew to about 25 G and only stopped because the disk was
full.
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Jeremy Drake <wine(a)jdrake.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)jdrake.com
--- Comment #11 from Jeremy Drake <wine(a)jdrake.com> 2011-01-06 01:50:53 CST ---
Maybe I can shed some light on what some of this software is doing and why.
(In reply to comment #8)
> Refuses to install, saying I don't have the necessary registry permissions.
What this code is doing, if you are on Win2k or later, is verifying that for
HKEY_LOCAL_MACHINE\SOFTWARE\Classes:
1) you can open the key for KEY_WRITE|READ_CONTROL
2) you can get the security descriptor via GetSecurityInfo(...,
SE_REGISTRY_KEY,
OWNER_SECURITY_INFORMATION|GROUP_SECURITY_INFORMATION|DACL_SECURITY_INFORMATION,
...)
3) the security descriptor contains a non-null DACL
This was to preemptively detect a rare and mysterious issue where the registry
permissions on HKEY_CLASSES_ROOT were screwed up, resulting in any registry
keys we created having the wrong permissions through inheritance. We decided
sending customers in that condition to our customer support to try to
straighten it out before we created a ton of reg keys during install and
mysteriously broke some time later would be a good idea. Since our main
product is anti-virus, having to deal with broken windows installs is just par
for the course...
(In reply to comment #8)
> Setting winver to win98 appears to skip this and instead it aborts on
> OleLoadPictureFile being unimplemented, bug 10156.
Yeah. It should be dead simple to get at least a partial implementation, since
OleLoadPicturePath is already implemented. Or just return an error HRESULT and
not crash. We can deal with that (we are just trying to draw our logo in the
installer here, nothing that would be fatal if it failed).
Technically, you don't even *need* the full installer framework to install t4c,
anyway. Just download the game installer that the main installer would have
downloaded, and run it directly. Note this is unsupported (ie, may stop
working in the future) and the url is subject to change, but
http://www.eacceleration.com/pub/download/thefourthcoming_install.exe should
get you what you need.
If there's any good techniques I can use (having access to the source) to help
debug any of this, let me know and I'll see if I can't find some spare time to
look at it.
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Ness <nessman1(a)nyc.rr.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nessman1(a)nyc.rr.com
--- Comment #54 from Ness <nessman1(a)nyc.rr.com> 2011-01-05 10:00:56 CST ---
Hi all.
I'm new to all of this. I'm running Linux Mint and trying to get Ragnarok
running. I'm using the RebirthRO client. It's installed and patched, but when I
try to log in, I get "Failed to connect to server". I checked the
sclientinfo.xml file and saw that the address there was given as a domain name,
"test1.rebirthro.com", which i tried to enter into the iptables command, but
obviously, it didn't accept the domain name. Upon further "googling" and
searching, I came across "value the website", which had the Rebirthro info
there, including the IP address. I put the IP address in the iptables command
as listed, and am still getting the same "failed to connect to server" message.
I'm stuck and have no clue where to go with this. Any help would be greatly
appreciated. Thanks in advance.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2011-01-04 17:59:53 CST ---
Works for me in wine-1.3.10-252-g8cbb8cc
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Michael Flowers <mikesflowers(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mikesflowers(a)gmail.com
--- Comment #200 from Michael Flowers <mikesflowers(a)gmail.com> 2011-01-04 17:58:23 CST ---
Just like to add that my system requires both the font patch and the setting to
win98 to run with crashing randomly.
Debian sid x86_64, NVidia 260.19.29 on a GeForce GTX 285
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http://bugs.winehq.org/show_bug.cgi?id=4815
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2011-01-04 16:33:51 CST ---
Still in wine-1.3.10-252-g8cbb8cc
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://download.cnet.com/DV
| |D-lab-Pro/3000-7970_4-10334
| |208.html?part=dl-DVDLabPro&
| |subj=dl&tag=button&cdlPid=1
| |0796192
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2011-01-03 14:06:50 CST ---
I was able to add the mpv clip file to a movie, then drag and drop it without
error. I tried clicking on that window a few times, no crashes. I don't know
this program very well, however, so someone else should verify.
This was with wine-1.3.10-252-g8cbb8cc.
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http://bugs.winehq.org/show_bug.cgi?id=4122
--- Comment #10 from Austin English <austinenglish(a)gmail.com> 2011-01-03 13:53:06 CST ---
In wine-1.3.10-252-g8cbb8cc, wine associates jpeg files to wine's internet
explorer, and picasa will run that. However, it fails, and you only get an
empty browser window.
It seems to work if I call it manually, but only with a full path. E.g.,:
austin@aw21 ~/.wine/drive_c $ wine iexplore bad4.jpeg
fixme:ole:CoResumeClassObjects stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:bind_to_object BindToObject failed: 80070057
fails, but
austin@aw21 ~/.wine/drive_c $ wine iexplore "C:\\bad4.jpeg"
...
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x12975c)->((null) 1 0x32db44
(nil))
fixme:shdocvw:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
works. This mimics windows behavior (only works there with a full path as
well).
Additionally, png files are supposed to open in iexplore (at least, we set it
as default in the registry), but png files do not open for me.
The png problem is definitely a separate issue (bug 25681). Jpeg's should
seemingly work now, but perhaps we're not calling it with the full win32 path.
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--- Comment #19 from Austin English <austinenglish(a)gmail.com> 2011-01-03 13:28:29 CST ---
http://info.borland.com/devsupport/bde/files/bde252.zip
austin@aw21 ~/a $ wine PROJECT1.EXE
fixme:toolhelp:InterruptRegister16 (0000, 0x11cf00ba), stub.
fixme:int31:DOSVM_Int31Handler Real mode segment (149f) to descriptor: no
longer supported
still in wine-1.3.10-252-g8cbb8cc
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http://bugs.winehq.org/show_bug.cgi?id=25597
Summary: FOnline gray textures
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lilezek(a)gmail.com
Created an attachment (id=32597)
--> (http://bugs.winehq.org/attachment.cgi?id=32597)
winedbg of the client running.
Textures of 2D part of the game (except text) is totally grey.
Installing directx9 doesn't make any sense to the application.
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http://bugs.winehq.org/show_bug.cgi?id=25550
Summary: The sting demo crashes earlier than it should do.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The sting used to crashes when loading a game because of amstream bug.
But now, it crashes long before that. It is a regression
Regression test give the following bad
commitd3fd7b247b35d7c8c453afa2fc07e121ea75214b is the first bad commit
commit d3fd7b247b35d7c8c453afa2fc07e121ea75214b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Nov 11 12:39:18 2010 +0100
wined3d: Handle rendertargetlock_mode in surface_load_location().
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http://bugs.winehq.org/show_bug.cgi?id=22919
Summary: Mass Effect 2 Installer hang (and then crash) during
PhysX install
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: dank(a)kegel.com
Installing Mass Effect 2 from dvd works, but there's an annoying hang at the
end:
err:ntdll:RtlpWaitForCriticalSection section 0x710de7e4 "loader.c:
loader_section" wait timed out in thread 001c, blocked by 001f, retrying (60
sec)
(which looks like bug 22091. dup?) followed eventually by
Unhandled exception: wait failed on critical section 0x710de7e4 loader_section
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7106f61d
Since this is a deadlock, we tried getting backtraces from the two involved
threads with winedbg's bt all command:
Backtracing for thread 001f in process 001b
(Temp\MassEffect2Temp\Installer.exe):
Backtrace:
=>0 RtlpWaitForCriticalSection+0x2fd(crit=0x83dc0c)
dlls/ntdll/critsection.c:64]
1 NTDLL_wait_for_multiple_objects+0x252(count=0x0002, handles=0x83dd58,
flags=0x0004, timeout=(nil), signal_object=0x0(nil)) dlls/ntdll/sync.c:1124]
2 NtWaitForMultipleObjects+0x62(count=0x0010, handles=0x83dd58, wait_all=0,
alertable=0, timeout=(nil)) dlls/ntdll/sync.c:1162]
3 WaitForMultipleObjectsEx+0xf5(count=0x0002, handles=0xa43e50, wait_all=?,
timeout=0xffffffff, alertable=?) dlls/kernel32/sync.c:191]
4 WaitForMultipleObjects+0x39(count=0x0002, handles=0xa43e50, wait_all=0,
timeout=0xffffffff) dlls/kernel32/sync.c:148]
5 call_entry_point+0x1f() in ntdll
Backtracing for thread 001c in process 001b
(Temp\MassEffect2Temp\Installer.exe):
Backtrace:
=>0 RtlpWaitForCriticalSection+0x2fd(crit=0x710de7e4)
dlls/ntdll/critsection.c:64]
1 RtlEnterCriticalSection+0x44(crit=0x710de7e4) dlls/ntdll/critsection.c:553]
2 LdrGetDllHandle+0x2a(load_path=0x0(nil), flags=0, name=0x33f2fc,
base=0x33f30c) dlls/ntdll/loader.c:2052]
3 GetModuleHandleExW+0x92(flags=0x0002,
name="Temp\nst91d.tmp\nsisUnRar2.dll", module=0x33f34c)
dlls/kernel32/module.c:527]
4 GetModuleHandleW+0x2b(module="Temp\nst91d.tmp\nsisUnRar2.dll")
dlls/kernel32/module.c:576]
5 get_hook_proc+0x21(proc=0x564b0, module="Temp\nst91d.tmp\nsisUnRar2.dll")
dlls/user32/hook.c:321]
6 call_hook+0xca(info=0x33f4bc, code=?, wparam=0x0001, lparam=0x33fbc4)
dlls/user32/hook.c:374]
7 HOOK_CallHooks+0x12a(id=0x0003, code=0, wparam=0x0001, lparam=0x33fbc4,
unicode=0x0001) dlls/user32/hook.c:444]
8 peek_message+0x42e(msg=?, hwnd=?, first=0, last=0xffffffff,
flags=0x4ff0001, changed_mask=0x04ff) dlls/user32/message.c:2769]
9 GetMessageW+0xc7(msg=0x33fbc4, hwnd=(nil), first=0, last=0)
dlls/user32/message.c:3512]
10 DIALOG_DoDialogBox+0xe0(hwnd=0x40030, owner=(nil))
dlls/user32/dialog.c:808]
11 DialogBoxParamA+0x98(hInst=0x400000, name=*** invalid address 0x69 ***,
owner=(nil), dlgProc=0x403814, param=0) dlls/user32/dialog.c:846]
Not sure what to do next. Anyone want a log?
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http://bugs.winehq.org/show_bug.cgi?id=16804
Summary: Trickster Online Crashes While Loading
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chazzthespazz(a)gmail.com
The game installs fine and will load the updater. Sometimes the updater will
crash while updating, which is fixed by patching manually. The crash happens
when you click Start Game, after Gameguard updates and initializes.
Game and manual patch download:
http://trickster.ntreev.net/Downloads/GameDownload.aspx
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http://bugs.winehq.org/show_bug.cgi?id=25675
Summary: Unable to launch uninstaller
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avaldesm(a)hotmail.com
Software version
wine-1.3.9
OS
2.6.35.10-74.fc14.i686
Steps
1) wine uninstaller
Expected result
unistaller launches
Actual result
attached messages show and application does not launch.
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http://bugs.winehq.org/show_bug.cgi?id=25662
Summary: win64 on ubuntu 64 does not load shared libraries
libwine.so.1
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
susan@ubuntu:~$ wine notepad
wine: error while loading shared libraries: libwine.so.1: cannot open shared
object file: No such file or directory
susan@ubuntu:~$ set | grep LIBRARY
susan@ubuntu:~$
??
same result after installing with following commands:
sudo make install
sudo checkinstall
I'm running ubuntu natty studio 64 with kernel 2.6.37-11-generic
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http://bugs.winehq.org/show_bug.cgi?id=764
--- Comment #7 from Andrew Nguyen <arethusa26(a)gmail.com> 2011-01-03 10:47:33 CST ---
(In reply to comment #6)
> I need install this program to run some game. Please reopen this bug
In that case, please file a new bug describing the issue you're encountering,
though I'm skeptical that the game requires WMP 6.4 specifically and not just a
recent WMP version.
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Zhenya <Zenitur(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zenitur(a)yandex.ru
--- Comment #6 from Zhenya <Zenitur(a)yandex.ru> 2011-01-03 10:39:18 CST ---
I need install this program to run some game. Please reopen this bug
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http://bugs.winehq.org/show_bug.cgi?id=23424
Summary: graphic glitches in wine-1.2-rc5
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Hello,
the corners of Lotus Notes buttons are looking a little bit wired with that
version, or ?
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http://bugs.winehq.org/show_bug.cgi?id=5048
Rob Loh <elspam(a)wulfpak.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elspam(a)wulfpak.net
--- Comment #10 from Rob Loh <elspam(a)wulfpak.net> 2011-01-02 10:15:14 CST ---
TransmitFile may have an implementation, but the ws2_32 side of the coin here
is still doing a FIXME("unimplemented TransmitFile").
Didn't the problem just get moved further down the pipe?
I've done a bit of digging on a related issue (details here
http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
together a possible TransmitFile implementation. Is anyone else (actively)
working similar, or otherwise know of a reason why I shouldn't pursue this?
Thanks,
Rob
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Trygve Vea <trygve.vea(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |trygve.vea(a)gmail.com
--- Comment #23 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-02 06:44:40 CST ---
(In reply to comment #22)
> Is this still an issue in current (1.2-rc2 or newer) Wine?
I'm not able to reproduce this with 1.3.10 on Ubuntu 10.04 with a x86 prefix.
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http://bugs.winehq.org/show_bug.cgi?id=7698
aritrabiswas(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aritrabiswas(a)gmail.com
--- Comment #199 from aritrabiswas(a)gmail.com 2011-01-01 17:24:52 CST ---
Confirmed for Half-Life 2: Deathmatch on wine-1.3.9, NVIDIA GeForce 9500 GT,
Fedora 12 x86_64. About the workaround
http://bugs.winehq.org/show_bug.cgi?id=7698#c20 (comment 20) - this might be a
n00b question, but I have to compile wine from source to apply that, right? Or
is there another way to edit the freetype.c file? I have other games working on
my current wine installation from yum and I'd rather not take a chance of
breaking those on a hunch...
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