http://bugs.winehq.org/show_bug.cgi?id=20647
Summary: solid edge
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daibenshiri(a)geheimtuer.de
Created an attachment (id=24638)
--> (http://bugs.winehq.org/attachment.cgi?id=24638)
terminal output of "wine Edge.exe"
-got a full installation of solid edge
-the application gets killed after loading screen
-see terminal output for more informations
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http://bugs.winehq.org/show_bug.cgi?id=19408
Summary: "Min første Pony" crash on mouse drag
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: finn(a)balle-larsen.dk
Name of application: Min Første Pony.
Trying to move an object (turn a horse) with the mouse, the application
terminates with a wine error.
This error can be reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=9652
Summary: Longbow 2 installer stops with an Error in copying files
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9162
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punong_bisyonaryo(a)yahoo.com
When trying to install Longbow 2, by entering
wine /media/cdrom/SETUP.exe
in the terminal, the installer starts and works fine. The installer also starts
the copying of files. However, it stops around 80% during the copying of files
with an "ERROR, Copying Files " message being displayed in the installer after
that. There are no error messages or Fixmes in the terminal window, as if the
program is running fine.
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http://bugs.winehq.org/show_bug.cgi?id=24035
Summary: StarCraft2 in-game cinematics are often shown with
blackareas
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=30201)
--> (http://bugs.winehq.org/attachment.cgi?id=30201)
Black rectangle
ATI HD4570, wine-1.2/1.3.0, kernel 2.6.35, fglrx-10.7
At any in-game cinematic when some hero specking from video-panel, but not from
simulated "battle screen" in small rectangle at left side, but at full
(screenshot, conversations with Nova, Valerian) size there is any of:
1) Black rectangle
2) Black profile of specking hero/space scene environments.
Also, second screenshot attached shows, that same (probably) bug exist in any
other non-battle-screen video-panel action.
Screenshot is done with
UseGLSL=disabled
orm=pbuffer
VideoMemorySize=512
All settings are unrelated
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http://bugs.winehq.org/show_bug.cgi?id=20785
Summary: Artweaver tool window fails to re-dock
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07 the Properties tool window can be undocked from it's default
position (directly below the application menus), but when the window is dragged
back to that position, it fails to re-dock. As a workaround, this Properties
window can be re-docked via menu Window->Arrange Palettes->Default, but this is
not ideal since it also defaults all other floating tool windows. Note: In
native MS Windows re-docking occurs after LMB release, and this behavior varies
slightly in WinXP versus Vista, the latter requiring that the dragged window
overlap the application menus slightly in order to dock.
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http://bugs.winehq.org/show_bug.cgi?id=12327
Summary: Team Fortress 2 freezes when starting playin
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatula666(a)gmail.com
Created an attachment (id=11804)
--> (http://bugs.winehq.org/attachment.cgi?id=11804)
Picture
When joining a game, the first screen that apears after loading the map is this
picture attached
Then I press continue and the game and the sound freezes.
My specs are Debian Etch with Wine 0.9.57
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http://bugs.winehq.org/show_bug.cgi?id=21432
Summary: Mounted ISO is not recognized when wine is run from
the source tree
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
I have the Debian package for Ubuntu 9.10 of wine-1.1.36 installed. I also
compiled version 1.1.36 in the git source tree.
When I run a game via "WINEDEBUG=/home/korn/wineprefixes/comanche_3 wine
Wc3.exe" (using the executable from the Debian package) the game recognizes the
mounted ISO.
But when I run the game via the wine build from the source tree
"WINEDEBUG=/home/korn/wineprefixes/comanche_3 ~/wineprefixes/wine/wine/wine
Wc3.exe" the game complains about the missing CD.
The game CD is mounted in /media/cdrom0 and the ISO file is also linked:
korn@ubuntu:~/wineprefixes/comanche_3/dosdevices$ LANG=C ls -la
total 8
drwxr-xr-x 2 korn korn 4096 Jan 20 15:31 .
drwxr-xr-x 5 korn korn 4096 Jan 20 18:12 ..
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 c: -> ../drive_c
lrwxrwxrwx 1 korn korn 13 Dec 22 15:00 e: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 8 22:26 e:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 13 Jan 20 15:18 f: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 20 15:31 f:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 h: -> /home/korn
lrwxrwxrwx 1 korn korn 1 Dec 22 14:59 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=21770
Summary: Keyboard doesn't work in games launched from Steam
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
When I try to launch any game from Steam I can't use keyboard in those games.
Tested with Counter-Strike, Counter-Strike Source, Team Fortress 2, Left 4
Dead, GTA: Vice City and Psychonauts. However, no problem with Abe's Oddyssee.
I have no problems with games without Steam. Eg. Warcraft 3, Guild Wars or C&C
Tiberian Sun.
The problem appears only when using virtual desktop and it's present since Wine
1.1.37. It also happens in current 1.1.39.
I'm using Ubuntu 9.10 64bit and Wine from PPA.
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http://bugs.winehq.org/show_bug.cgi?id=24682
Summary: Steam overlay is closing when pressing any key
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Summary says it all. I opent Steam overlay in game (by pressing Scroll lock)
and then when I press any letter key, it closes. Which makes it unusable for
chatting with friends ot browsing web.
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http://bugs.winehq.org/show_bug.cgi?id=25311
Summary: Swiss Manager (2000/11/21 build: 8.0.0.239) crashes
when exporting tournament results
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://swiss-manager.at/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=32149)
--> (http://bugs.winehq.org/attachment.cgi?id=32149)
Console output from Swiss Manager Application
Swiss Manager is a Chess Tournament Manager for managing chess matches over a
network/the internet.
According to the author:
"With the program Swiss manager, you acquired a powerful tool for successful
handling of chess tournaments."
Replicate bug:
1) Download the Chess Manager from:
http://swiss-manager.at/unload/SwissManagerUniCodeSetup.exe
2) Run as demo.
3) Load 1/ 4 demo tournaments
4) Export tournament data using 1-2-3 button
Step (4) causes the application to crash (the final line of console output
occurs at the time of the crash - see attached). BASH command used for running
the application in a virtual desktop is included at the top of the output file.
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http://bugs.winehq.org/show_bug.cgi?id=23330
Summary: Age of Empires: Install bar with missing percentage
and flashing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
This happens on the first age of empires install, at some point of install the
install bar percentage number dissapears and the bar color changes from red to
black.
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http://bugs.winehq.org/show_bug.cgi?id=25824
Summary: comdlg32:findlg test times out when run under clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/comdlg32:finddlg.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32914)
--> (http://bugs.winehq.org/attachment.cgi?id=32914)
WINETEST_REPORT_SUCCESS=1 WINEDEBUG=commdlg make finddlg.ok
If I run it manually with make test, it will do the same.
Using WINEDEBUG:
austin@midna ~/wine-clang/dlls/comdlg32/tests $ WINEDEBUG=commdlg make
finddlg.ok
../../../tools/runtest -q -P wine -M comdlg32.dll -T ../../.. -p
comdlg32_test.exe.so finddlg.c && touch finddlg.ok
trace:commdlg:DllMain (0x68380000, 1, 0x1)
trace:commdlg:FindTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:ReplaceTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_FR_DoFindReplace hInst=(nil), Flags=00000000
and never moves on. I don't get any warnings from clang in dlls/cmdlg32 or in
dlls/cmdlg32/tests.
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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http://bugs.winehq.org/show_bug.cgi?id=14394
Summary: tf2 crashes and locks at random
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmichael.fischer(a)gmail.com
Created an attachment (id=14708)
--> (http://bugs.winehq.org/attachment.cgi?id=14708)
tf2-dump
After fighting with this issue since Wine .9.59 I finally was able to run TF2
in a terminal and get the output. Issue has occured across all NVIDIA-drivers
since then and has also occured across all wine versions since then. Previous
to this TF2 ran smoothly at high detail rates.
Gefore 8600 GTS.
Note: I have the chattr -R +S enabled for
steamapps/myusername(a)myemailaddress.com as it is required to get into the game.
Disabling it as soon as the game loads has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=25561
Summary: Setting watches in winedbg can generated unhandled
floating point stack check exceptions
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The way the recreate this may seem rather artificial, but it seems to always
reproduce it for me.
$ cd dlls/riched20/tests
$ winedbg riched20_test.exe.so editor < dbgbug
where the dbgbug file is:
b test_EM_FORMATRANGE
c
watch * &fr.rc.bottom
c
c
The output I get is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=24616
Summary: Launch Battlefield 2 (installed as Steam application)
: BF2 crashes immediately
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31095)
--> (http://bugs.winehq.org/attachment.cgi?id=31095)
Command Line trace from command: wine BF2.exe +fullscreen 0 +szx 1024 +szy 768
Launching BF2.exe executable crashes immediately.
I am sorry but I have been following all the guidance for this application in
the WineHQ app entry comments.
I do have entries for 800x600 and 1024x768 monitor resolutions - given by
xrandr.
Perhaps someone could point me in the right direction to troubleshoot what is
wrong with my configuration (or whether the problem is a regression).
System:
Nivida 8800GTX (768Mb) + Nvidia driver 256.53
Core i7 920 @4Ghz
6Gb DDR3 RAM
Ubuntu 10.04.1 x64 (system fully updated)
BTW I have "Half-Life 2.0", "Stalker : Shadow of Chernobyl" and "Bioshock I"
working very well on the same Wine install version.
Thanks for any help you guys can give me!
Robert
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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