http://bugs.winehq.org/show_bug.cgi?id=24165
Summary: Wrongly escaped path in cmdline of desktop icon
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System: Ubuntu 10.04 / Wine 1.3.1 (binary from ppa:ubuntu-wine/ppa)
There's an app (cannot post a link to it) which when installed on Windows will
create a Desktop icon/link with a command line like this
"C:\Program Files\App\app.exe" "C:\Program Files\App\config.file"
When installing this app on wine-1.1.x all is working properly, meaning a
desktop icon is created with the following command line (I'm omitting ENV...)
wine "C:\Program Files\App\app.exe" "C:\Program Files\App\config.file"
However, both with wine 1.2 and 1.3.1 there's a problem with the desktop
icon command line, which is now:
wine C:\\Program Files\\App\\app.exe \"C:\\Program Files\\App\\config.file\"
that is:
- no quotes around the program name
- double back-slashes everywhere
- back-slash before quotes around the config file
Unfortunately this will result in the app starting but not getting the config
file right, and so it will start in "default mode".
To make it work I need to edit the wine icon cmd line, ie changing \" into "
at the beginning and at the end of the config file path.
Note that the link in menu "Wine -> Program Files -> App -> linkname"
is ok, and if I right click on it and choose "add to desktop" the new desktop
icon is ok too because it uses a completely different approach in the cmdline
(uses a command pointing to the .lnk file).
Do you think this is a problem with the app or with the way Wine is now
escaping the paths?
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http://bugs.winehq.org/show_bug.cgi?id=24475
Summary: Super Metroid Integrated Level Editor (SMILE) 2.50
does not start.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30883)
--> (http://bugs.winehq.org/attachment.cgi?id=30883)
Terminal Output
When attempting to run SMILE, an error message saying "run-time error 53, file
not found" appears.
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http://bugs.winehq.org/show_bug.cgi?id=20018
Summary: wine explorer needs unmount for cd-drives
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elmano(a)gmx.at
summary says it all. the context menu of wine-explorer should provide an
unmount/eject-option for removables like CDs as this option is somewhat
expected there.
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http://bugs.winehq.org/show_bug.cgi?id=17297
Summary: widl must accept arguments to functions (midl doesn't
have to)
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
example:
void get_data([out] char*);
is valid syntax. widl barfs with the obtuse "syntax error" (gotta love
flex/bison...) and must have this:
void get_data([out] char* foo);
i found the examples "com in plain c" and the IDL file in example 2 didn't have
the variable names.
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http://bugs.winehq.org/show_bug.cgi?id=16011
Summary: widl: Complex structs should have their pointer layout
section after the structure's description
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huw(a)codeweavers.com
CC: robertshearman(a)gmail.com, dsh(a)linux.ucla.edu
See IDataObject_QueryGetData_Proxy. The pointer layout section's offset in
FORMATETC (currently at 3330) is -ve. These are treated as WORD offsets in,
for example, NdrComplexStructBufferSize().
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http://bugs.winehq.org/show_bug.cgi?id=14787
Summary: widl fails to honour typedef ptr attributes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huw(a)codeweavers.com
CC: robertshearman(a)gmail.com, dsh(a)linux.ucla.edu
See dlls/rpcrt4/epm_c.c . For example the 'object' parameter of ept_map().
We have (in include/wine/dcetypes.idl)
typedef [ptr] GUID *uuid_p_t;
and (in include/wine/epm.idl)
ept_map(..., uuid_p_t object, ...)
So 'object' should be a full ptr, which is what midl generates. On the other
hand widl generates a reference ptr.
It looks like this should be fixed up in parser.y:set_type() somewhere.
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http://bugs.winehq.org/show_bug.cgi?id=14746
Summary: Natural Selection crashes with
err:ntdll:RtlpWaitForCriticalSection section
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clancc(a)shadowkitsune.net
CC: clancc(a)shadowkitsune.net
Created an attachment (id=15244)
--> (http://bugs.winehq.org/attachment.cgi?id=15244)
Crash Log (partial log, only copied the part that I think is related to the
crash) from console.
Natural Selection freezes for abit before crashing to desktop with a
"err:ntdll:RtlpWaitForCriticalSection section" error. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=25357
Summary: CodeWright crashes
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtbutfrank(a)gmail.com
CC: aric(a)codeweavers.com, xerox_xerox2000(a)yahoo.co.uk,
scott(a)open-vote.org, unreal(a)home.nl,
skunktrader(a)gmail.com, istvan.bisz(a)t-online.hu
+++ This bug was initially created as a clone of Bug #14012 +++
I have CodeWright 7.5.04.7519 and have successfully installed in on a 32-bit
version of Ubuntu 10.10 on a a stand-alone machine.
I also have a 64-bit version of Ubuntu 10.10 running as a virtual machine using
VirtualBox under a Win7-64 host. On that machine CodeWright halts immediately
after displaying the splash screen. It appears to me that the symptoms are the
same as that of bug 14012.
On both machines Wine was installed using the Synaptic Package Manager under
GNOME. My understanding is that this would have installed a 32-bit version of
Wine in both cases.
I can gather trace/debug info but will need specific directions.
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http://bugs.winehq.org/show_bug.cgi?id=23005
Summary: errors running winwulff using basic winebottler
install
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: annacegu(a)yahoo.com.au
Installed http://jcrystal.com/products/winwulff/WINWULFF_Setup.exe using
WineBottler OK.
Attempting to run the program using basic wine install gives the following
error as well as attached errors (winebottler-winwulff-error.txt)
Run-time error '10'
This array is fixed or temporarily locked
Needed to install vb6run & dcom98 via winetricks to get the program running
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http://bugs.winehq.org/show_bug.cgi?id=16034
Summary: Bombzone won't start
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=17259)
--> (http://bugs.winehq.org/attachment.cgi?id=17259)
Crash log; wine 1.1.8, bombzone 1.0
Bombzone, a free bomberman clone (www.bombzone.de), won't run. It changes
screen resolution and crashes...
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http://bugs.winehq.org/show_bug.cgi?id=13489
Summary: Frets on fire doesn't start(python issue) [dogfood]
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Coudn't start Frets on fire for windows 1.2.512. Fails with an error
message(sorry, can't post).
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http://bugs.winehq.org/show_bug.cgi?id=12118
Summary: F1 button in WinAMP Milkdrop visualization shows garbage
instead of the help info
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp532_ful
l.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=11502)
--> (http://bugs.winehq.org/attachment.cgi?id=11502)
Milkdrop Help
F1 button in WinAMP Milkdrop visualization shows garbage instead of help.
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http://bugs.winehq.org/show_bug.cgi?id=25505
Summary: Windows Live Messenger 14.0.8089.0726 : Crashed when
installer is loading
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fendersens(a)gmail.com
Created an attachment (id=32475)
--> (http://bugs.winehq.org/attachment.cgi?id=32475)
The backrace generated when running wine using console
I have an offline installer package for windows live messenger of the version
14.0.8089.0726. Running by double-click it and by console yields the same
result: "Wine encountered a serious problem and needs to close....."
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http://bugs.winehq.org/show_bug.cgi?id=24798
Summary: OLE error 800200009 on EasyWorship 2009 eval version
startup
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
whenever I start EasyWorship 2009 eval version I get "OLE error 800200009".
Application is downloadable on:
http://www.easyworship.com/downloads/ew_builds/current/EasyWorship_web.zip
console output is attached in 20101018_console.txt
what I've noticed is that I get this error message 3 times and there are 3 log
messages in console:
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
any idea how to fix?
thanks
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http://bugs.winehq.org/show_bug.cgi?id=22636
Summary: Guitar Pro 5.2 demo file browser treeview has
extraneous ":" item
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.brothersoft.com/guitar-pro-download-75243.h
tml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=27823)
--> (http://bugs.winehq.org/attachment.cgi?id=27823)
Guitar Pro 5.2 demo +treeview log
With wine-1.1.44-19-gd2a0188, after installing the Guitar Pro 5.2 demo, then
launching and dismissing the trial nag dialog and initial setup, pressing
Ctrl+B (or going to File -> Browser... menu) brings up a file browser dialog.
Expanding a drive letter, such as C:\, shows directory subitems, but an
extraneous ":" item appears at the top of the directory listing also.
Attempting to expand this item causes a dialog box to display complaining of an
access violation, and expanding directory subitems causes the ":" item to also
be added to their respective subdirectory lists. Using native comctl32 makes
the problem disappear, and a +treeview log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22544
Summary: poiloader 2.5.4 with wine-1.1.43 no longer works
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.helixrider.de/?p=355
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juvanham(a)nerdshack.com
installation works (if right fonts are installed) but running the POILoader no
longer works. it ends without any message
the poiloader can be found at:
http://www8.garmin.com/products/poiloader/
it doesn't need a garmin device to test, since it can create also binary GPI
files from gpx files and so on. But now it doesn't even start anymore.
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http://bugs.winehq.org/show_bug.cgi?id=22557
Summary: Dragon Age: Origins massive flickering and black
screen
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neuro.courier(a)gmail.com
Created an attachment (id=27665)
--> (http://bugs.winehq.org/attachment.cgi?id=27665)
Log file when launching app
Hi,
When trying to run Dragon Age: Origins under Wine 1.1.43 it launches but upon
reaching the game menu there is massive screen flickering and the app window is
otherwise black. I tried the suggested solution in this entry, but it didn't
change anything: http://bugs.winehq.org/show_bug.cgi?id=22383
Note that the game worked fine under Kubuntu 9.04 and broke after an upgrade to
10.04 - both running Wine 1.1.43. Rolling back to an earlier version (1.1.38)
rendered the same results.
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http://bugs.winehq.org/show_bug.cgi?id=24634
Summary: ConsultantPlus have "WNetGetUniversalName :
NO_NETWORK" error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sukhnat(a)tdmmk.msk.ru
Created an attachment (id=31131)
--> (http://bugs.winehq.org/attachment.cgi?id=31131)
logs from terminal
OS: OpenSUSE
ConsultantPlus -- russian program http://www.consultant.ru/
we are using 2 disks. C (local) and I (network).
command line: wine "i:/InR/ConsultantPlus/cons.exe"
It's working, but.. all the time there is error "WNetGetUniversalName -I:
NO_NETWORK"
Any chance to disable error or fix it? =(
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http://bugs.winehq.org/show_bug.cgi?id=23941
Summary: Falcon 4.0 AF: The Virtual Cockpit is not drawn
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matteo.hausner(a)gmail.com
In Falcon 4.0 Allied Force the Virtual 3D Cockpit is not showing up, also the
outside of the airplane is not visible from the 2D cockpit views.
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http://bugs.winehq.org/show_bug.cgi?id=25449
Summary: Skype: wine: Unhandled page fault on read access to
0x00000000 at address 0x10b1fb8 (thread 0023)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenorb(a)gmail.com
wine-fbsd64-1.3.5,1 Microsoft Windows compatibility layer for Unix-like systems
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x900fe 0x00000000
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x10b1fb8
(thread 0023), starting debugger...
err:seh:setup_exception_record stack overflow 1040 bytes in thread 0023 eip
7e43ae88 esp 00230f20 stack 0x230000-0x231000-0x330000
Process of pid=0015 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
Segmentation fault (core dumped)
> 0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000017 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
0000000b skypePM.exe
0000002b 0
0000000d 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
Full log: http://pastebin.com/XShD8u1u
Could be related: #14598, #13985
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http://bugs.winehq.org/show_bug.cgi?id=23889
Summary: Joystick keys
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
Joystick keys 3&4 broken. Usually I assign those to zoom in/out in Flight
Simulator 2004 and also Fly!2. In both sims those keys are not working. (Saitek
Rumble Force)
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http://bugs.winehq.org/show_bug.cgi?id=24171
Summary: Wine menu localization leads to double entries.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System: Ubuntu 10.04 / Wine 1.3.1 (binary from ppa:ubuntu-wine/ppa)
I don't know if this is a Wine issue or Ubuntu's, just close this if you
think it's the latter.
When I run with IT Italian locale and install an app I get 2 menu folders named
"Programmi" (WRONG):
1) After the Wine install I get this menu structure:
Applicazioni -> Wine -> Programmi -> Accessori
2) I install an app in Wine and I get the "Programmi" menu entry twice:
Applicazioni -> Wine +-> Programmi -> Accessori
|
+-> Programmi -> AppName
When I run with US English locale and install the same app I get 1 menu folder
named "Programs" (RIGHT):
1) After the Wine install I get this menu structure:
Applications -> Wine -> Programs -> Accessories
2) I install the same app in Wine and I get the expected menu structure:
Applications -> Wine -> Programs +-> Accessories
|
+-> AppName
I get the same problem in wine-1.1.x and wine.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=23689
Summary: Tomb Raider III screen resolution problem when not
using virtual desktop mode
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.tombraiderchronicles.com/tr3/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the game Tomb Raider III, both the full game and
downloadable trial) and the demo. It also applies to Tomb Raider III: The Lost
Artifact.
A time-limited trial and demos can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The demo is about 13MB, the trial 202MB. I'd suggest testing with the "South
Pacific" demo.
There is a problem related to screen resolution when Wine is *not* in virtual
desktop mode.
The game sets the X desktop to the appropriate resolution (640x480, 1024x768 or
whatever else you chose). But the game display size (in pixels) appears to be
the full/highest X desktop resolution. So only the upper left part of the game
display is visible on-screen, and in the case of a widescreen monitor, it is
stretched horizontally. For example, my laptop screen is 1680x1050 pixels. The
game seems to be rendering a 1680x1050-pixel display, but only the upper left
640x480 pixels would be visible on-screen. If instead I tell the game to use
1400x1050 resolution, then (since the vertical height matches) the game display
is stretched so the rightmost part is off-screen.
If testing with the demo or original CD, use winecfg to set Windows version to
Windows 98, otherwise Wine reports:
wine: Unhandled privileged instruction at address 0x48e2e1 (thread 001b),
starting debugger...
In Windows 98 mode, Wine reports instead err:int:__wine_emulate_instruction mov
cr4,eax at 0x00496a41 which is non-fatal. The trial version does not have this
problem. Alternatively, if testing with the original CD game, after installing
it run the unofficial XP/Vista patch from
http://www.tombraiderchronicles.com/cgi-bin/downloads2/dl.pl?fx_vista_trupd…
Start the demo by doing wine Tomb3.exe /setup. For me, that opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so not
visible). Alt-Tab to switch to the game setup window and choose a resolution,
then click OK. Compare the in-game display with that when running with virtual
desktop mode enabled.
The only console output which might be (but probably isn't) relevant is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5d8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 0 !
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture min 0 !
In virtual desktop mode, the game resolution/rendering seems to work okay
(including when the virtual desktop resolution is widescreen, e.g. 1440x900).
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http://bugs.winehq.org/show_bug.cgi?id=23529
Summary: build mechanism tried to find an outdated 'lcms'
version
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergstesh(a)yahoo.com
While running 'configure' I see these lines in its screen output:
154 checking lcms.h usability... no
155 checking lcms.h presence... no
156 checking for lcms.h... no
157 checking lcms/lcms.h usability... no
158 checking lcms/lcms.h presence... no
159 checking for lcms/lcms.h... no
.
According to http://sourceforge.net/projects/lcms/files/ at the moment the
latest tarball is lcms2-2.0a.tar.gz and its header files (when installed) are:
"
sergei@amdam2:~/junk> ls -ltr
/mnt/sdb8/sergei/AFSWD_debug/install/lcms-2.0/include/
total 117
-rw-r--r-- 1 qemu users 24622 2010-07-05 03:59 lcms2_plugin.h
-rw-r--r-- 1 qemu users 91214 2010-07-05 03:59 lcms2.h
sergei@amdam2:~/junk>
".
I.e. configure should check for version 2.0 or later and check existence of
'lcms2.h' rather than 'lcms.h' file.
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http://bugs.winehq.org/show_bug.cgi?id=15738
Summary: Max Payne 2: Ingame windows rendered incorrect with nvts
pipe
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
When using (or forcing) the nvts_fragment_pipeline implementation (directx.c),
ingame windows are rendered incorrectly. Going to attach screenshots later.
With the arbfp pipe rendering is correct, I didn't yet try with other pipes.
Effect can be reproduced with the demo version. Start game and let cutscenes
finish (wait until you gain control of the character), then take a look at the
windows in the hospital room.
With nvts they're completly transparent, nearly like they weren't even there.
Recheck with arbfp and see how they should look like (you should see a
"sprinkled-by-rain-from-outside" effect on them).
Exit first room and look left for another window. It has the same issues,
however I found out that it was possible to trigger correct rendering when the
scene is rendered from a certain position (again going to do screenshots).
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