http://bugs.winehq.org/show_bug.cgi?id=24546
Summary: Final fantasy 8: crash when entering battle
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Ubuntu 10.04 - Intel integrated graphics
Installed 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Crash occurs at transition to battle scene
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=24542
Summary: Final Fantasy 8: Background sound doesn't work
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30973)
--> (http://bugs.winehq.org/attachment.cgi?id=30973)
terminal log
Applied 1.2 patch from
http://www.eidosinteractive.co.uk/support/search.html?gmid=52
Sound is choppy for Eidos introduction section then does not play at all for
the rest of the intro movie and during gameplay.
Terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=25701
Summary: Need For Speed Undercover Steam-Version crashes with
unimplemented function
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32740)
--> (http://bugs.winehq.org/attachment.cgi?id=32740)
wine ./steam.exe 2>debug.log
The mentioned game ordered and downloaded with Steam with wine (!) does not
start due to a missing function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory.
Attached is the default logfile generated with:
wine ./steam.exe 2>debug.log
I use latest GIT version.
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http://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #49 from Austin English <austinenglish(a)gmail.com> 2011-01-27 13:31:23 CST ---
*** Bug 24546 has been marked as a duplicate of this bug. ***
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leighmanthegreat(a)hotmail.co
| |m
--- Comment #48 from Austin English <austinenglish(a)gmail.com> 2011-01-27 13:30:07 CST ---
*** Bug 24542 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=25724
Summary: Joypad causes Mirror's Edge to stutter.
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When a Joypad is plugged in while playing Mirror's Edge it stutters. As soon as
I unplug it, it goes to full speed. Ubuntu 10.10.
The following is dumped to the console, the first line is repeated about a
dozen times, the Acquire Failed lines spam for pages:
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
err:dinput:JoystickAImpl_Unacquire Failed to set autocenter to ffff: 19 No such
device
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
err:dinput:JoystickLinuxAImpl_Acquire open(/dev/input/js0) failed: No such file
or directory
err:dinput:JoystickAImpl_Acquire Failed to open device /dev/input/event7: 2 No
such file or directory
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http://bugs.winehq.org/show_bug.cgi?id=25879
Summary: Civilization V game, crashes randomly (in late game)
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: venarleceridious(a)live.com
The sound will stop working, and then the game will crash. Or sometimes, the
game will just crash. Usually later in the game progression (turn 300, etc).
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http://bugs.winehq.org/show_bug.cgi?id=8025
Slammaster <qwerty765t(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qwerty765t(a)yandex.ru
--- Comment #69 from Slammaster <qwerty765t(a)yandex.ru> 2011-01-26 19:31:43 CST ---
Wine 1.3.10, HD4870, Kubuntu 10.10
same problem, after 5-10 minutes of play it freezes =(
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http://bugs.winehq.org/show_bug.cgi?id=1886
--- Comment #55 from Zhenya <Zenitur(a)yandex.ru> 2011-01-26 18:59:26 CST ---
(In reply to comment #54)
> Looking at winetricks, wsh57, which implies jscript.
jscript fixes application, not installer
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--- Comment #54 from Austin English <austinenglish(a)gmail.com> 2011-01-26 18:50:17 CST ---
(In reply to comment #53)
> It finish fine if some native library was installed. I found a solution after
> installing many native libraries, but I don't know what is the one that fix
> error.
Looking at winetricks, wsh57, which implies jscript.
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--- Comment #53 from Zhenya <Zenitur(a)yandex.ru> 2011-01-26 17:56:22 CST ---
It finish fine if some native library was installed. I found a solution after
installing many native libraries, but I don't know what is the one that fix
error.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |http://download.cnet.com/Me
|ownload_4387.shtml |dieval-Total-War-demo/3000-
| |7483_4-10246017.html
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #11 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 16:13:15 CST ---
So, is this a won't fix or not?
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #25 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 16:02:11 CST ---
Still a bug in git (wine-1.3.12-100-g09e2948)
xavier@environnement ~/.wine/drive_c/test $ wine Starscape.exe
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef34,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed94,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed70,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16e378,0x17a0c0): stub
fixme:d3d:state_swvp Software vertex processing not implemented.
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1579
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #43 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:31:31 CST ---
The download link is dead, should be replaced by
http://download.cnet.com/Medieval-Total-War-demo/3000-7483_4-10246017.html
This is still a bug in git (wine-1.3.12-100-g09e2948)
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #91 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:24:34 CST ---
This is still a bug for me in git (wine-1.3.12-100-g09e2948) and Gentoo Linux
X64
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #16 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 15:14:00 CST ---
In today's git, when I run wine Powerbullet.exe nothing happens. The app uses
CPU power, but no window appears, and there is no console output.
xavier@environnement ~/.wine/drive_c/test $ wine Powerbullet.exe
Terminated
Can someone else test this?
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Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #52 from Xavier Vachon <xvachon(a)gmail.com> 2011-01-26 14:57:43 CST ---
Still a bug in git (wine-1.3.12-100-g09e2948)
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http://bugs.winehq.org/show_bug.cgi?id=7929
--- Comment #113 from Emerson Prado <emerson.prado.eng(a)gmail.com> 2011-01-26 13:54:17 CST ---
The patches by Erich, applied following instructions in
http://www.compholio.com/wine-kane/, solve a problem in FileMaker. With Wine
1.3.12 (and at least from 1.3.8), FileMaker can't automatically find remote
database servers - though we can manually add them in "Favorite hosts" and get
the thing to work. Patching as said makes FileMaker find remote servers
normally.
> 54b4f836fd9df485d4b0c83a749da22f8c1de25a fixes Bug #19493.
Without it, FileMaker can't see remote databases at all, even manually adding
server.
Let's hope some bitbrushing gets the patches in the way to Wine. Sorry I can't
program that deep, but I can test. ;)
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Erich Hoover <ehoover(a)mines.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ehoover(a)mines.edu
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--- Comment #27 from Erich Hoover <ehoover(a)mines.edu> 2011-01-26 10:27:47 CST ---
Created an attachment (id=33000)
--> (http://bugs.winehq.org/attachment.cgi?id=33000)
Test focus with end dialog
(In reply to comment #25)
> Eliot Blennerhassett sent in a patch,
> http://www.winehq.org/pipermail/wine-patches/2010-July/090363.html
> but Alexandre replied with "needs tests". Anyone who can
> write a test that fails without that patch but passes with it,
> please do!
You're not going to like to hear this, but I tried to make a test to show that
the fix works and I instead ended up demonstrating that it introduces a bug.
I've attached a patch that modifies the "msg" test to (pretty much) just run
the test of interest. When you run this test with the "fix" it will report
that the dialog itself is the active window after EndDialog is called, which is
not the case when you run the test on Windows. If I had to guess then I'd say
that WINPOS_ActivateOtherWindow is getting called at the wrong time, probably
that OrCad captures some window notification event, changes the active window,
and then we override it when we call WINPOS_ActivateOtherWindow.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.genline.se/GFFin |http://www.genline.com/gffd
|der2_install.exe |ownloads/GFFinder_install.e
| |xe
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2011-01-26 03:19:30 CST ---
Image is no longer mirrored, but prints grainy/blurry. wine-1.3.12-82-g72e089d
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2011-01-26 03:13:09 CST ---
Still present in git.
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