http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #205 from Kimmo Huoso <sleijeri(a)gmail.com> 2011-01-26 01:43:00 CST ---
(In reply to comment #204)
> I'm too affected. It started appearing after i bought new wide screen LCD panel
> and changed resolution of virtual desktop and other apps from 1152*864 to
> 1440*900.
>
> Ubuntu 10.10 64bit, nVidia GF9600GT 260.19.06, Wine 1.3.11 and now 12.
Confirming similar typer or crashing. And its instant. Started to crash
instantly while i changed 1680x1050 resolution screen. Used to have 1280x1024
which didnt crash. my system nvidia 460GTX (latest nvidia drivers), wine 1.3.11
and Arch linux x86_64
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Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|FIXED |
--- Comment #15 from Juan Lang <juan_lang(a)yahoo.com> 2011-01-25 10:28:00 CST ---
Not fixed.
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Jan Kalab <pitlicek(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pitlicek(a)gmail.com
--- Comment #204 from Jan Kalab <pitlicek(a)gmail.com> 2011-01-25 10:06:47 CST ---
I'm too affected. It started appearing after i bought new wide screen LCD panel
and changed resolution of virtual desktop and other apps from 1152*864 to
1440*900.
Ubuntu 10.10 64bit, nVidia GF9600GT 260.19.06, Wine 1.3.11 and now 12.
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http://bugs.winehq.org/show_bug.cgi?id=19981
Summary: Not all keys are recognized with dinput
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.ganzhorn(a)googlemail.com
Running Far Cry (1) I noticed I was unable to open the in-game console using
the "^" key.
First I assumed there was a problem with the keyboard layout as the keys "z"
and "y" were swapped in Far Cry as well (I am using a German keyboard).
Running wine-notepad the "z" and "y" keys are NOT swapped, and "^" works
perfectly.
Going through the output when running Far Cry I found out the German keyboard
layout was detected correctly, so that is not the problem.
Changing the keyboard layout in xorg.conf and gnome to the standard USA-layout
did not help at all.
Then I tried installing a native dinput8 DLL with winetricks, as the output
told me Far Cry has a CryInput.dll which uses Direct Input.
With the native dinput8 the keys work perfectly good, but there's another
issue:
The mouse can only be moved within a rectangle much smaller than the game
window itself. With the wine-dinput this works perfectly.
I tried setting options like "Allow DirectX apps to stop the mouse leaving
their window", changing from full-screen to windowed mode and changing the
resolution of the game.
Still, the rectangle in which the mouse can be moved stays in the same relative
size. In windowed mode when the mouse is allowed to leave DirectX windows, the
cursor jumps from the border of that rectangle to outside the game window and
when moved back, straight back into that rectangle on all sides.
Since this strange mouse behaviour occurs with a native dinput8, I guess that
doesn't cound as bug.
So in a nutshell the bug is that my keys aren't correctly recognized with the
built-in dinput of wine.
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--- Comment #14 from Jon Griffiths <jon_p_griffiths(a)yahoo.com> 2011-01-24 21:29:16 CST ---
(In reply to comment #10)
> TransmitFile may have an implementation, but the ws2_32 side of the coin here
> is still doing a FIXME("unimplemented TransmitFile").
>
> Didn't the problem just get moved further down the pipe?
It did, this bug isn't fixed, since my patch never made it in.
> I've done a bit of digging on a related issue (details here
> http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
> together a possible TransmitFile implementation. Is anyone else (actively)
> working similar, or otherwise know of a reason why I shouldn't pursue this?
I last had a spate of wine submissions when i had a month or so off work. I'm
back at work more than full time now and can't afford the time to massage the
patch to get through. I tried to implement tests for this function to get it in
and encountered all sorts of unrelated issues in testing that would have taken
me far too long to uncover, so i dropped it, hoping that someone might pick it
up. A bunch of other patches got ignored at the same time so I decided to enjoy
my holiday rather than struggle to get the changes in. It didn't help that the
bug was marked fixed when it clearly wasn't. It seemed like the 1.0 series
brought out a focus on ticking boxes without focusing on the actual user
experience.
I'm happy if you want to pick up my patch and go with it, its still
serviceable. The error handling just needs to be fixed according to the last
feedback I got, and you could implement overlapped IO but its not needed to
make docuwiki work.
Its a shame I think that the barrier for entry for submissions has been raised
so high now. I can understand it for existing functionality, but for
unimplemented functions a kaizen approach would be better. Checking in the
original patch with a FIXME for the error handling would have benefited users
more. Someone else could easily have fixed just that issue with the code in
tree, rather than letting it bitrot.
I still have patches from 8 years ago that never made it in, and more from a
couple of years ago too. But for someone like me with very limited time, the
hassle of maintaining a tree full of changes just isn't worth it when there
isn't clear feedback on what needs to be done to get patches in, or lots of
extra work is demanded before stuff will be accepted. I'll try again when I get
more time, but that could be 5 years away at this point. In the future I've
thought I might just contribute tests, since they should be easier to get in.
Anyway, the same goes for any patch I've ever sent that didn't make it in. I'm
happy for anyone to rework/resubmit them, just please give credit + shared
copyright if enough of the original work remains to warrant it. I'm happy to
answer any questions about old patches too.
Cheers
Jon
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http://bugs.winehq.org/show_bug.cgi?id=25840
Summary: Galactic Civilizations: Crash on startup
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brad(a)bcable.net
Created an attachment (id=32924)
--> (http://bugs.winehq.org/attachment.cgi?id=32924)
Entire log of running GalCiv2.exe
On this hardware:
- ASUS N61VG
- Intel Core 2 Duo
- 4GB RAM
- 1GB Video Memory (NVIDIA GeFORCE GT220M)
Using this software
- GRML64 2010.12 (100% compatible with Debian Sid)
- NVIDIA drivers 256.35 OR 260.19.29
- Kernel: Linux dalek 2.6.36-grml64 #1 SMP PREEMPT
Mon Dec 13 13:16:48 UTC 2010 x86_64 GNU/Linux
- wine: 1.2.2, 1.3.9, OR 1.3.11 (from Ubuntu packages)
- X.org: 1.7.7-10 (Debian)
With these wine overrides:
- d3dx9_24 through d3dx9_42
- mmdevapi (disabled)
- msvcrt (native, builtin)
- msxml3 (native)
- msxml3r (native)
- usp10 (native, builtin)
- winhttp (builtin)
The following errors occur:
1) Error prompt that says you are running at 0x0 resolution.
2) Error prompt that says you are running at 0-bit color depth.
3) Error prompt that states there is less than 32MB video RAM.
4) Error promp tthat says you are on old drivers, needs > 2005 and DirectX
9.0c
5) DirectX accelaration not enabled
On GRML64 2010.4 these errors would pass and then the game would run just fine.
On GRML64 2010.12 there is another error after these that states "The program
GalCiv2.exe has encountered a serious problem and needs to close", and then
fails.
The kernel for 2010.12 is listed above, and for 2010.4 it was 2.6.33.2.
Attached is a log from doing `wine GalCiv2.exe &> galciv2.log`.
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http://bugs.winehq.org/show_bug.cgi?id=21450
Summary: Broken Sword 3 Crashes on launch
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25831)
--> (http://bugs.winehq.org/attachment.cgi?id=25831)
Debug Backtrace (terminal output)
After launching Broken Sword 3 the screens goes black for a second then returns
to the desktop with a debug log in the terminal.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 using nVdia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=21724
Summary: mIRC's help file has a $& in the index
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a fun little cosmetic bug. Install mIRC, open "mIRC Help", and go to
the Index tab. Near the top is an entry named $&. That should simply be $&.
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http://bugs.winehq.org/show_bug.cgi?id=25813
Summary: Starcraft II patch 1.2 doesn't go past loading screen
when using orm=fbo on ATI cards
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbrown124(a)gmail.com
Before the Starcraft II 1.2 patch I was working around the ATI "bad glass"
problem with XMonad. After it the workaround I had was no longer relevant,
because after I loaded Starcraft II and let it update to patch 1.2, the game
started and loaded to the title screen. However, it never drew the title
screen; instead, it just played the music for the title screen, and I could
move my mouse over the field to enter the username and see it change to the
text-selection cursor. I haven't yet tried to see if logging in and starting a
game blind will help. :/ For now I'll use orm=backbuffer.
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http://bugs.winehq.org/show_bug.cgi?id=23252
Summary: Dawn of War (german version) always crashes some
seconds after the start of a match
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)jost.cx
Created an attachment (id=28951)
--> (http://bugs.winehq.org/attachment.cgi?id=28951)
Logfile from Wine (wine Steam.exe &> winelog.txt). The first few messages are
from steam. As soon as i start DoW these lines appear:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xb2e43c,0xb2e43
I use the following setup:
- OpenSuse 11.0
- ATI Radeon X850 (Catalyst 9.3 driver, no newer one available for this card)
- Latest version of Steam (API v009 and package version 61 / 1276)
- Latest german version of Dawn of War on Steam (Engine 1.51)
- Clear installation of Wine 1.2 rc4
- Corefonts installed via winetricks to get Steam to work
This is what happens:
- Installation of Steam and DoW without any problem
- Start of DoW without any problem (except a white box around the cursor)
- Sound works with wine 1.2 rc4. With rc3 it did not.
- Start of a match without any problem
- Some seconds the game runs good. As soon as i begin to create a building the
game crashes. If i don't create a building the game runs fine for a while. I
think the animation (when a building falls down from above) causes the crash.
- Steam does not crash.
- This is always reproducable
- This also affects the expansion pack Winter Assault.
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http://bugs.winehq.org/show_bug.cgi?id=25876
Summary: foobar2000 Media Library, can not add new folders
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goweropolis(a)gmail.com
Using foobar2000 v1.1.2 with Wine 1.3.11. Run foobar2000, go to preferences ->
Media Library tab. Click on Add button, and the program crashes with the
following message on the wine command line output:
wine: Call from 0x7bc4a850 to unimplemented function
shared.dll._uBrowseForFolderEx@12, aborting
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http://bugs.winehq.org/show_bug.cgi?id=17327
Summary: Error when launch a game
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samant.ua(a)mail.ru
Created an attachment (id=19350)
--> (http://bugs.winehq.org/attachment.cgi?id=19350)
When I launch a game, this error appears.
Game Pilots Brothers - The Revirse Side of the Earth don't want to launch. An
error, that appears attached.
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Igor Demyanov <igor.demyanov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever Confirmed|0 |1
--- Comment #13 from Igor Demyanov <igor.demyanov(a)gmail.com> 2011-01-24 16:44:53 CST ---
*** This bug has been confirmed by popular vote. ***
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Igor Demyanov <igor.demyanov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |igor.demyanov(a)gmail.com
--- Comment #12 from Igor Demyanov <igor.demyanov(a)gmail.com> 2011-01-24 16:44:38 CST ---
Confirmed detected bug in Wine 1.3.12
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
TransmitFile
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Marcus Meissner <marcus(a)jet.franken.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |marcus(a)jet.franken.de
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http://bugs.winehq.org/show_bug.cgi?id=3467
Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the3dfxdude(a)gmail.com
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--- Comment #35 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 17:05:47 CST ---
It appears to me that the game creates a IDirectDrawSurface4, which when
calling AddAttachedSurface, gets a version 7 interface. The version 7 interface
does not allow any attaching unless the surface to be attached is a z-buffer.
This is not what the game is requesting. So it appears to me that there needs
to be a version 4 interface.
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Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |timmazid(a)hotmail.com
--- Comment #34 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 14:27:51 CST ---
*** Bug 20451 has been marked as a duplicate of this bug. ***
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--- Comment #33 from Jesse Allen <the3dfxdude(a)gmail.com> 2011-01-23 14:21:54 CST ---
I've been bringing up Seven Kingdoms 2 as a winelib executable, and I have not
reproduced this just yet. I have noted that this is a compilation flag
(USE_FLIP) to use a flipping surface. I will turn this on by default and debug
the issue-- Note the program is actually depending on a DD_OK return as
reported.
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http://bugs.winehq.org/show_bug.cgi?id=25800
Summary: Office2000: Installation fails
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
* Wine-1.3.6 is last working version.
* Wine-1.3.7, 1.3.8 vomits trace during installation
(caused by wine-1.3.6-457-g19a2d14).
* Wine-1.3.9, 1.3.10, 1.3.11 says installation failed
(caused by wine-1.3.8-129-g06505c9).
wine-1.3.6-457-g19a2d14:
commit 19a2d144b563f23dacfb127b94948b0f0f89b003
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Fri Nov 12 15:05:55 2010 +0100
msi: Don't rebuild the target path for files from global assembly
components.
wine-1.3.8-129-g06505c9:
commit 06505c9a344a70a6510f3eb758187d634590f383
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Dec 2 11:32:26 2010 +0100
msi: Reuse temporary executables.
Fixes a custom action in the Office 2010 installer and makes installers
that pack multiple custom actions in an executable faster.
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sofox(a)foxplace.tk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sofox(a)foxplace.tk
--- Comment #10 from sofox(a)foxplace.tk 2011-01-22 14:52:09 CST ---
I've played with Typing of the Dead (Wine 1.3.12), and while the sound
sometimes cuts off, it never speeds up.
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http://bugs.winehq.org/show_bug.cgi?id=6971
Karsten Elfenbein <kelfe(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kelfe(a)gmx.de
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--- Comment #435 from Valeriy Malov <jazzvoid(a)gmail.com> 2011-01-22 10:13:53 CST ---
Again on AvP2: seems like the game is warping mouse manually (ignoring any wine
options). On every motion/mouse entering notify it sends cursor to the middle
of window and somehow breaks ingame aim (even with MotionNotify code commented
out, i.e. recieving no events after the manual warp?).
Xi2 patch with SetCursorPos code commented out fixes this problem, but breaks
mouse capture in virtual desktop mode.
So I wonder if I should open a separate bug for this, or this manual warping is
broken by design?
P.S. I've tested this with Blood 2 demo too and probably same problem affects
other Lithtech games (like NOLF)
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http://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #13 from Sergio Callegari <scallegari(a)arces.unibo.it> 2011-01-22 05:34:00 CST ---
Version up: 1.3.12
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Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
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