http://bugs.winehq.org/show_bug.cgi?id=2766
--- Comment #8 from Claudio <sick_soul(a)yahoo.it> 2011-01-21 18:36:09 CST ---
still a bug in wine-1.3.11.
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http://bugs.winehq.org/show_bug.cgi?id=12006
Summary: ForceBindIP crashes
Product: Wine
Version: 0.9.56.
Platform: Other
URL: http://www.r1ch.net/stuff/forcebindip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029930.html
maci at satgnu.net writes:
" ForceBindIP http://www.r1ch.net/stuff/forcebindip/ does exactly what i need.
unfortunally it doesnt work in wine"
In a later message he said
--- snip ---
$ wine ForceBindIP.exe 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
err:ntdll:RtlpWaitForCriticalSection section 0x7efec884 "loader.c:
loader_section" wait timed out in thread 0012, blocked by 0011, retrying (60
sec)
wine: Critical section 7efec884 wait failed at address 0x7ef96f90 (thread
0012), starting debugger...
Unhandled exception: wait failed on critical section 0x7efec884 loader_section
No process loaded, cannot execute 'echo Modules:'
--- snip ---
and
--- snip ---
$ wine ForceBindIP.exe -i 10.0.0.10 "C:\\SCBW\StarCraft.exe"
fixme:spoolsv:serv_main (0 (nil))
fixme:advapi:SetSecurityInfo stub
Unhandled exception: page fault on write access to 0x81fffcc8 in 32-bit code
(0x7ee68c50).
Backtrace:
=>1 0x7ee68c50 LocalReAlloc16+0x10() in kernel32 (0x7d44da28)
2 0x7efc6852 call_thread_func+0x42() in ntdll (0x7d44dac8)
3 0x7efc6aef in ntdll (+0x56aef) (0x7d44e3c8)
4 0xb7e9e162 start_thread+0xd2() in libpthread.so.0 (0x7d44e4b8)
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=24306
Summary: kernel/console: no more EOF handling.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Hi,
^D (^Z in native) used to be able to end the session with my
interactive MCI shell (bug #20232, comment #9). What it does is:
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
ret = ReadFile(hin, inbuf, sizeof(inbuf)/sizeof(inbuf[0])-1,
&received, NULL);
if(!ret || !received) break;
^D signals EOF in UNIX (more precisely, it immediately returns the
pending read(), which is interpreted as EOF when there is no more
input on the line). ^Z is EOF in MS-Windows, since MS-DOS times.
Presumably since Eric Pouech's console patches, EOF is not recognized
and I must ^C the program.
BTW, native's ^Z handling differs among versions. In win95, ^Z
immediately sends an EOF to the app; since w2k you need ^Z + Return.
^Z is not honoured in Wine (after using "stty susp ^y").
Alternatively instead of wine mcishell.exe,
using ^C in an mcishell started inside "wine cmd" yields:
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 1c on event 0
err:console:WCEL_Get hmm bad situation
mci.c:1376hoehle:~/Bugs$ : GetLastError: 0 <= that's from mcishell,
so it was not aborted!?!
^^^^^^^^^^^^^^ bash prompt gets in between
mcishell: 2 tests executed (0 marked as todo, 1 fai <= nothing more
I just noticed console error #2:
wine wineconsole cmd (as the usage() text says)
opens a virtual desktop but no console window appears.
That desktop window cannot be activated.
Clicking the close button produces Wine's "kill app" requester after a couple
of seconds. Accepting yields a mini backtrace in the terminal:
0x9d50fd0:1: Fd unix_fd=71 user=0x9db3320 options=00000020
0x9db3320:1: Console screen buffer input=0x9d53fe0
0x9d50f10:1: Fd unix_fd=65 user=0x9d53fe0 options=00000020
0x9d598a0:1: Event manual=1 signaled=0 name=""
0x9d53fe0:1: Console input active=0x9db3320 evt=(nil)
That does not look like a typical backtrace from Wine.
Ah, it's from server/{event,console}.c
I should probably open a separate bug report for that one.
I'm using Ubuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=23975
Summary: mcicda wants to open the nth cdrom in the system
Product: Wine
Version: 20020228
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: eric.pouech(a)orange.fr
Eric,
I wanted to query you about the change you introduced 2002-01-13.
As the subject says, MCI_Open opens the nth drive of type CD-ROM,
where N is the dwDeviceID passed to the command.
Currently Wine passes in the device ID that will be used if Open succeeds, i.e.
the number of open MCI devices (I believe it was 0 at some time in the past).
Therefore
open cdaudio alias c will work, while
open new type waveaudio alias w
open avivideo alias a
open cdaudio alias e
will likely fail in Wine, unless you have 3 CD-ROMs.
This is a bug. It works in native.
I found no documentation for this N thing in MSDN. Where does it come from?
My own testing -- as far as it can go with a single drive -- suggests
that there's no such functionality in native. Quite to the contrary,
using SHAREABLE, I could open a device multiple times using
mciSendCommand(N>0, MCI_OPEN,
MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID | MCI_OPEN_SHAREABLE,
(DWORD_PTR)&parm);
(Not using SHAREABLE seems to reveal an interesting bug in native for N>0).
OTOH, perhaps this functionality exists in the driver, i.e. not accessible at
the level of mciSendCommand and the bug is in Wine's MCI that does not pass a 0
as default id (it should pass 0 and stuff the new ID in openparms.wDeviceID)?
BTW, you may be interested by the mcicda patches I recently submitted.
Regards,
Jörg Höhle.
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http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17502)
--> (http://bugs.winehq.org/attachment.cgi?id=17502)
+seh report
Contrarily to the test report, my installation went flawless. When I launch the
game, I get an unhandled exception. After the first attempt I installed DX9 and
the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry
keys, the result remains the same. I have attached a +seh output. Should you
need more, tell me.
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http://bugs.winehq.org/show_bug.cgi?id=24400
Summary: Sims 3 crashes at startup with unimplemented function
msvcr80.dll._atoflt
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm trying to see if I can get The Sims 3 running with no microsoft code.
Skipping the launcher and running TS3.EXE directly, the first crash is
wine: Call from 0x7b837db2 to unimplemented function
msvcr80.dll._set_abort_behavior, aborting
Work around that with the hack attached to bug 23394.
The app then crashes with
wine: Call from 0x7b837db2 to unimplemented function msvcr80.dll._atoflt,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=20314
Summary: wine loader doesn't work on Debian/kFreeBSD
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.debian.org/ports/kfreebsd-gnu/
OS/Version: FreeBSD
Status: NEW
Keywords: download, source
Severity: critical
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found out about the debian/FreeBSD port, so I gave it a spin. Wine mostly
compiles, with a couple warnings (I'll send a patch in a bit), but the killer
is loader/preloader.c. It's disabled on FreeBSD normally, by configure.ac:
case $host_cpu in
*i[[3456789]]86*)
case $host_os in
linux* | k*bsd*-gnu)
AC_SUBST(EXTRA_BINARIES,"wine-preloader") ;;
esac
;;
esac
but the k*bsd*-gnu enables it here. The problem is, preloader.c has some linux
specific stuff:
static inline int wld_prctl( int code, int arg )
{
int ret;
__asm__ __volatile__( "pushl %%ebx; movl %2,%%ebx; int $0x80; popl %%ebx"
: "=a" (ret) : "0" (SYS_prctl), "r" (code), "c" (arg)
);
return SYSCALL_RET(ret);
}
The SYS_prctl is Linux specific, see:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=550435
I tried removing the k*bsd*-gnu from configure.ac, but the loader still doesn't
work:
wine: failed to initialize: /usr/local/lib/wine/ntdll.dll.so: failed to map
segment from shared object: Cannot allocate memory
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http://bugs.winehq.org/show_bug.cgi?id=23223
Summary: Cyberboard Player: unwind menu disappear when clicked
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28900)
--> (http://bugs.winehq.org/attachment.cgi?id=28900)
Screenshot showing the menu
Attachment shows the menu i'm talking about. When you run the app by "wine
CBPlay.exe" the menu works as expected, i.e. when you click, menu keeps up.
Now, when "File" -> "Open" -> "GenericGame.gam" the menu stops working, i.e.
when you click, menu shows up only for fraction of the second and then
disappears.
I tried many wine versions sice 0.9.49 till 1.2-rc3, but it probably never
worked correctly.
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=15423
Summary: mIRC enters deadlock after a second playback attempt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.mirc.com/get.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16285)
--> (http://bugs.winehq.org/attachment.cgi?id=16285)
mIRC thread backtrace
With current Git (wine-1.1.5-207-gc425c8a), when using the splay mIRC command
to play back a WAV file, the first playback attempt succeeds, but a second
attempt causes mIRC to lose all responsiveness. A bit of investigation seemed
to indicate that the first playback thread blocks inside WAVE_mciPlayWaitDone()
in line 853 of dlls/mciwave/mciwave.c after exiting the playback loop:
WAVE_mciPlayWaitDone(wmw); /* to balance first buffer */
which does not allow the code after it to run. When mIRC tries to close the
device, it ends up waiting on
while (wmw->dwStatus != MCI_MODE_STOP)
Sleep(10);
in WAVE_mciStop() in the process of closing the device, thus resulting in a
deadlock. Removing the line in mciwave.c eliminates the deadlock, although the
resulting mciwave behavior when attempting to play back another stream in mIRC
while a stream is playing does not match the behavior on Windows. Backtraces
and winmm/mciwave traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=12004
Summary: foobar2000-0.9.4.4 toolbars not adjustable/moveable
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.foobar2000.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h.judt(a)gmx.at
This is version specific to wine-0.9.57. It does not occur with <=0.9.55 (but I
think I saw this using much older versions, so it might be a regression).
Toolbars cannot be adjusted in size or position or placed beside each other.
They cannot be not dragged to another place, though the mouse cursor changes
appropriately to indicate this would be possible.
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http://bugs.winehq.org/show_bug.cgi?id=12219
Summary: The "House of the Dead 3" "start game" options menu
doesn't show any text.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugz(a)chipsugar.plus.com
This is a regression from between wine 0.9.43 which showed the text fine,
0.9.44 which wouldn't load the game at all and 0.9.45 which loads the game but
with the text invisible for this part.
This is the patch that caused the menu regression inbetween 0.9.44-45:
a305af0b30b0e1440575dfd286727861f13975e3 is first bad commit
commit a305af0b30b0e1440575dfd286727861f13975e3
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Fri Aug 31 20:32:52 2007 +0200
wined3d: Fix the z range.
:040000 040000 7035c61578745a7a39c5b78c2227a5aee83cbf9b
8de8685219358a37fb2b3279df7e94fa39f934b8 M dlls
An earlier patch inbetween 0.9.44-45 (patch
c6784cdad329c61264bfdfb0c0848077107ee1d7) got the game to load but without the
above regression so "git rebase"ing from either of the above loads the game.
This is for the game start menu (Exit/Survival/Time-Attack,Save-Load) and not
the settings menu that pops up in a window at the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=21500
Summary: Paste in a text box replaces all the text, even if the
text wasn't selected
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Observed in a mirc.exe channel.
1) write something in the channel feedback window, but don't press enter
2) paste some text into the window
result: it replaces the previous written text.
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http://bugs.winehq.org/show_bug.cgi?id=25169
Summary: Anarchy Online crashes when pushing settings button
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Created an attachment (id=31929)
--> (http://bugs.winehq.org/attachment.cgi?id=31929)
wine output
Anarchy Online crashes when I try to reach graphic setting dialogue on logger
(before login and starting game). It goes zombie afterward.
This is new to wine 1.3.7.
Linux x64 (Ubuntu 10.04), wine 1.3.7 and Nvidia drv v260.19.12.
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http://bugs.winehq.org/show_bug.cgi?id=25789
Summary: No icons in wine's iexplore
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression introduced by:
austin@debian:~/wine-git$ git bisect bad
d3a11316608aad6f89b5088dcd936430a5c1e13b is the first bad commit
commit d3a11316608aad6f89b5088dcd936430a5c1e13b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jan 12 17:52:15 2011 +0100
shdocvw: Convert menu and string table resources to po files.
this machine _does_ have 32-bit gettext installed :-).
en_US.utf-8 locale.
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http://bugs.winehq.org/show_bug.cgi?id=17458
Summary: Quake Live will crash firefox upon entering the Quake
Live Portal
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiredandnumb(a)gmail.com
Created an attachment (id=19537)
--> (http://bugs.winehq.org/attachment.cgi?id=19537)
fatal error raised by firefox
A great deal of the Quake Live process works now:
Installation of firefox 3.0.5
Installation of Flash 10.0 r12
Log in to beta.quakelive.com (without quakelive npquakezero plugin running)
Download of QuakeLiveNP.msi
Installation of QuakeLiveNP.msi
Log in page of http://beta.quakelive.com/beta/
Log in page of http://beta.quakelive.com
However, after you have logged in firefox will crash (upon entering the portal)
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http://bugs.winehq.org/show_bug.cgi?id=17494
Summary: Goalpro 2008 crashes when trying to print
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.goalpro.com/trial/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
When trying to print Goalpro crashes with the following error:
Run-time error '-2147417848 (80010108)':
Automation error
It should be easy to replicate with the free trial:
http://www.goalpro.com/trial/
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http://bugs.winehq.org/show_bug.cgi?id=22314
Summary: Sims 3: error window is completely blank
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27289)
--> (http://bugs.winehq.org/attachment.cgi?id=27289)
screenshots
Apparently I goofed an install of Sims 3 (it needs dotnet20, I didn't install
it first), so when I tried to run it, it wanted to give an error that the
install wasn't complete. The window, however, was completely illegible (just
white space with red lines, see screenshot). Native gdiplus fixed it.
+gdiplus attached
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http://bugs.winehq.org/show_bug.cgi?id=15230
Summary: eXperience112 demo won't run
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://download2.microapp.com/experience112/Installer_eX
perience112_Demo_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Created an attachment (id=15996)
--> (http://bugs.winehq.org/attachment.cgi?id=15996)
console output
eXperience112 demo version won't run at all after installing. I see only black
screen. I installed it on fresh .wine directory.
My system is openSuse 11.0, kernel 2.6.25.11-0.1-default, graphic card Galaxy
GeForce 7300GT, drivers 173.14.12
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http://bugs.winehq.org/show_bug.cgi?id=18182
Summary: Wildlife Park Gold: intro video displays garbage pixels
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I confirm Peter Kroh's test result in AppDB: "What does not [work] 1 Video
before the Game Starts but it is not necessary"
The second intro video (B-Alive.avi, Intel Indeo 5.0) renders as coloured pixel
noise in the 5-15 bottom lines of the screen.
Intel Indeo 5 is installed, e.g. Motocross Madness 2 displays its intro video
using it.
Actually, whether Indeo is installed or not makes no difference, the same pixel
noise is displayed!
Wildlife Park 1\Int\All\Anim\ contains these files:
Publisher_Final.avi: RIFF (little-endian) data, AVI, 800 x 600, 25.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
B-Alive.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Intro.avi: RIFF (little-endian) data, AVI, 800 x 600, ~15 fps, video:
Indeo 5.0, audio: uncompressed PCM (stereo, 22050 Hz)
Novatrix.avi: RIFF (little-endian) data, AVI, 640 x 480, 10.00 fps,
video: Cinepak, audio: uncompressed PCM (stereo, 22050 Hz)
Of these, ls -ltu reveals that only Publisher_Final.avi any B-Alive.avi are
accessed by wine. The first one is shown correctly when the app starts. I
don't know when the 2 last ones, especially the huge Intro.avi, are supposed to
be played.
A +avifile,+ole log is attached (not really revealing).
Using Ubuntu Hardy with Intel XOrg driver
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http://bugs.winehq.org/show_bug.cgi?id=23135
Summary: Mass Effect 2 hangs/crashes after Shepherd is
reanimated
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I installed using 'wisotool masseffect2', along with the little mouse
hack and MWO recommended in the appdb. Then I tried playing the game,
i.e. I tried to go to the cockpit to get the captain. The ship was
attacked, and the captain was lost (re-entered the atmosphere?);
then there was a fancy sequence showing him being reanimated by
"the lazarus project". There was a loading screen that talked about
universal clips - then when the game should have continued, it hung instead:
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
fixme:dbghelp:validate_addr64 Unsupported address ffffffffb5d70000
...
fixme:faultrep:ReportFault 0x18fec88 0x0 stub
err:ntdll:RtlpWaitForCriticalSection section 0x7df00a20 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001a, blocked by 000c, retrying
(60 sec)
...
and crashed.
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http://bugs.winehq.org/show_bug.cgi?id=13457
Summary: Facewound crashes when in-game console is opened
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13370)
--> (http://bugs.winehq.org/attachment.cgi?id=13370)
Log from fwound console crash
Attempting to bring up the in-game console in Facewound causes a crash.
Attached is the console output from launching the game, starting a new game,
and hitting tilde. A workaround is to bind commands to keys in
settings/config.cfg.
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http://bugs.winehq.org/show_bug.cgi?id=25593
Summary: Burnout Paradise Configuration crashes
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberrider(a)web.de
Created an attachment (id=32592)
--> (http://bugs.winehq.org/attachment.cgi?id=32592)
wine trace
I have installed Burnout Paradise by Steam download.
Install is fine.
But I can not create an configuration.
I tried it two times but both crashes.
Trace is added as attachment.
Game crashes too.
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http://bugs.winehq.org/show_bug.cgi?id=19920
Summary: Bloom and other lighting effects not rendered to the
bottom in The.Popular.Demo
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.pouet.net/prod.php?which=9450
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
The.Popular.Demo uses bloom to blank out the screen for scene changes. Under
Wine, the bloom is cut off before the bottom of the rendering area. This seems
to occur for all bloom, regardless of how it is used, as well as other lighting
effects such as the multicolored beams in the final scene.
My machine has an Nvidia 9500 GT, and I do not have an Ati or Intel machine to
test this on, so I cannot rule out a driver issue. As of this writing, the
Ubuntu package of 1.1.29 is not available, although I will retest with it when
it becomes so.
Even though the download is freely available, for the purposes of easy
demonstration I have provided a poorly captured, transcoded, and dubbed video
that should be enough to demonstrate the issue to some degree:
http://www.youtube.com/watch?v=6yNWasXY8gY This can be compared to the official
video: http://www.youtube.com/watch?v=pq-aLBNwpPQ or
http://www.youtube.com/watch?v=YBpo5GHcmsE&fmt=22
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http://bugs.winehq.org/show_bug.cgi?id=17716
Summary: Madden NFL 08 doesn't recognize Saitek P990 right analog
horizontal axis
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=19922)
--> (http://bugs.winehq.org/attachment.cgi?id=19922)
output of "WINEDEBUG=+dinput wine mainapp.exe"
When playing other games, the axes of my P990's right analog stick are swapped,
that is horizontal is vertical and vice versa, so in the registry I've added
the key "//HKEY_CURRENT_USER/Software/Wine/DirectInput/Saitek P990 Dual Analog
Pad" with the string "X,Y,Ry,Rx,POV1" as it's value. This swaps the axes in
other games. However, in Madden NFL 08, the horizontal axis is never
recognized (even without this key, the axis doesn't do anything).
I've added an attachment the output of "WINEDEBUG=+dinput wine mainapp.exe",
where mainapp.exe is the game's executable. The registry was set with the
string above.
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