http://bugs.winehq.org/show_bug.cgi?id=5048
--- Comment #11 from Juan Lang <juan_lang(a)yahoo.com> 2011-01-19 10:47:10 CST ---
(In reply to comment #10)
> I've done a bit of digging on a related issue (details here
> http://forum.winehq.org/viewtopic.php?p=54231#54231), and am working on tying
> together a possible TransmitFile implementation. Is anyone else (actively)
> working similar, or otherwise know of a reason why I shouldn't pursue this?
No answer => you're probably safe to work on it. You might ask again on
wine-devel.
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http://bugs.winehq.org/show_bug.cgi?id=6715
Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|FIXED |
--- Comment #28 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> 2011-01-19 03:30:51 CST ---
Problem is back again in Wine 1.3.11 and the fonts seem to be a bit uglier too.
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http://bugs.winehq.org/show_bug.cgi?id=5159
--- Comment #54 from Kyle Sanderson <kyle.leet(a)gmail.com> 2011-01-19 01:54:08 CST ---
This is still an issue today. I believe it's an issue with any audio (voice)
application and Alsa, reproduced this in Xfire voice chat.
Anyone have any update on this?
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http://bugs.winehq.org/show_bug.cgi?id=25801
Summary: [Powerpoint 2007] Switch between two open files
doesn't work
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: h-bloxx1987(a)web.de
Created an attachment (id=32877)
--> (http://bugs.winehq.org/attachment.cgi?id=32877)
Screenshot with tiny window in upper right corner
With two or more open files in Powerpoint 2007 it is not possible to switch
them via Alt+Tab or the application switch in the Panel.
What happens: a very tiny bit of a window appers and that should be the window
I guess, but the window itself stays empty. (see Screenshot)
Expected Result: Powerpoint should show the other open file.
Workaround: Use the build-in Funktion of powerpoint to switch the window.
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http://bugs.winehq.org/show_bug.cgi?id=8354
Jay <jakobkirchner(a)mailbox.tu-berlin.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jakobkirchner(a)mailbox.tu-be
| |rlin.de
--- Comment #34 from Jay <jakobkirchner(a)mailbox.tu-berlin.de> 2011-01-18 04:05:31 CST ---
Still an issue in wine 1.3.11 (on Ubuntu Maverick 64bit) with Dungeon Keeper 2.
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http://bugs.winehq.org/show_bug.cgi?id=2666
Jean-Noel Rivasseau <elvanor2007(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |elvanor2007(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25782
Summary: Arx Fatalis locks up with a edited option on the
config file
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
This might be closed as not relevant but.
In a attempt to avoid the extreme slowness of arx fatalis on menus, i attempted
to change the setting on its config file "cfg_default.ini"
forcegdi to 0 instead of 1
This immediatly made the intro movie smoother, but locks up the game AND linux
as soon as it reaches the menu.
I searched on google and it seems that on windows it is possible to run it like
this...
The game code was recently released as open source (GPLV3 i think). I can't
avoid the lockup, it locks up my dual core computer completely so the only
solution is to power cycle. I thought you might be interested in a bug that
manages to lock up linux.
Here is the last patch and source code:
http://arkane-studios.com/uk/arx_downloads.php
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http://bugs.winehq.org/show_bug.cgi?id=24512
Summary: Eve Online: hangs after entering world
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.eveonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30941)
--> (http://bugs.winehq.org/attachment.cgi?id=30941)
terminal output
Pretty weird, I'm surprised no one else has reported it yet, maybe I'm unlucky.
Start the game, login, choose character. From here, when I click the character
and enter the world, it looks good for about 2-4 seconds. Then it stays hangs.
I can move the mouse, but the ship stays exactly where it was, and no rendering
changes.
I've already tried a clean install, as well as a different character.
I'll attach terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=8668
--- Comment #8 from Raymond <superquad.vortex2(a)gmail.com> 2011-01-16 03:06:31 CST ---
(In reply to comment #6)
> Maybe we should look at this again, then.
even when HDA codec support 11025Hz , set buffer time near still fail when
testing 11025Hz stereo 16-bits
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http://bugs.winehq.org/show_bug.cgi?id=9159
Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=6688
tizbac2(a)gmail.com changed:
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CC| |tizbac2(a)gmail.com
--- Comment #15 from tizbac2(a)gmail.com 2011-01-15 12:45:07 CST ---
Bug still present on latest git version
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #203 from Evan Goers <megatog615(a)gmail.com> 2011-01-15 03:16:07 CST ---
(In reply to comment #202)
> (In reply to comment #201)
> > Is it just me or is it just strange that it only happens on x86_64?
>
> comment #198, x86.
Thanks for confirming. I guess we can rule out any weird Linux 32-bit
compatibility problems.
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James Liggett <jrliggett(a)cox.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jrliggett(a)cox.net |
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http://bugs.winehq.org/show_bug.cgi?id=4538
Trygve Vea <trygve.vea(a)gmail.com> changed:
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CC| |trygve.vea(a)gmail.com
--- Comment #15 from Trygve Vea <trygve.vea(a)gmail.com> 2011-01-14 15:08:25 CST ---
This bug is probably blocked by bug 25776 - or the fact that Foldershare does
not exist in the state it was at the time of bugposting anymore - it is now
called Windows Live Mesh, and have changed significantly.
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Bug 4781 depends on bug 20340, which changed state.
Bug 20340 Summary: CryptImportKey CRYPT_IPSEC_HMAC_KEY support missing, causes failure in chromium's base_unittests.exe in HMACTest.*
http://bugs.winehq.org/show_bug.cgi?id=20340
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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Fox <fox(a)subownsyou.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|fox(a)subownsyou.com |
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--- Comment #202 from Fab <netfab(a)gmail.com> 2011-01-14 04:33:45 CST ---
(In reply to comment #201)
> Is it just me or is it just strange that it only happens on x86_64?
comment #198, x86.
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--- Comment #201 from Evan Goers <megatog615(a)gmail.com> 2011-01-14 03:47:42 CST ---
Still a problem in latest git.
Is it just me or is it just strange that it only happens on x86_64? Seriously,
search this page for 'x86' and you get nothing but x86-64 and x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=24805
Summary: Mass Effect 2 hangs sometimes when loading a save game
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=31368)
--> (http://bugs.winehq.org/attachment.cgi?id=31368)
log
Attempting to load a savegame with Mass Effect 2 leads in average half the time
to this crash :
err:ntdll:RtlpWaitForCriticalSection section 0x7e4fd240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0009, blocked by 0030, retrying (60 sec)
Marked ntdll as the culprit, and attached the log.
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http://bugs.winehq.org/show_bug.cgi?id=23218
Summary: Mass Effect 2: Illusive Man's lips don't move in intro
movie
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, at the end of the first intro movie, when Illusive Man says
"Then see to it we *don't* lose him", his lips move, and you see his
teeth. On Wine, his lips don't move, and you don't see his teeth.
(This is just a few seconds after bug 23151 where Miranda's eyes go white on
wine.)
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http://bugs.winehq.org/show_bug.cgi?id=21502
Summary: missing valgrind annotation in mark_block_free
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running any test with +heap and valgrind, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
generates warnings like this:
Invalid write of size 4
at mark_block_free (heap.c:175)
by heap_set_debug_flags (heap.c:1382)
by RtlCreateHeap (heap.c:1446)
by virtual_init (virtual.c:1354)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfa60138 is not stack'd, malloc'd or (recently) free'd
This is due to a missing annotation in mark_block_free.
The attached patch makes the warning go away.
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http://bugs.winehq.org/show_bug.cgi?id=25020
Summary: Mass Effect 2: intro movie audio/video out of sync
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dank(a)kegel.com
Blocks: 23218
Install the demo (wisotool masseffect2_demo will do as well). Run, start a new
game. Watch the intro video on non-geforce 300 hardware (see bug 24985), and be
sure sound is enabled/speakers are on. The audio/video quickly get out of sync.
This may be what's causing bug 23218, so marking it as blocking that.
Terminal doesn't show much, but for completeness, it's:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:imm:ImmReleaseContext (0x60056, 0x12f3f8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdd9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc60,0x00000000), stub!
err:d3d:context_create Failed to retrieve a device context.
err:d3d:swapchain_create_context_for_thread Failed to create a new context for
the swapchain
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http://bugs.winehq.org/show_bug.cgi?id=25766
Summary: Wine blocks independent-made programs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoogateefloo(a)yahoo.com
If one tries to run a program made by an independent party for windows (In my
case, a Hatsune Miku Dojin game) they may receive an error upon trying to start
it up.
The error is as follows. Wine will block the program because it is not marked
as executable, or if it is, it was downloaded from an untrusted source.
Is there any way to resolve this?
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #31 from Karl H. Grube <karlthepaladin(a)yahoo.com> 2011-01-12 16:56:31 CST ---
In response to Comment #29.
I totally disagree, if for the only reason that some games use movies as
animated backgrounds and graphical effects. It's not just game OPs and the such
that can/should be skipped.
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