http://bugs.winehq.org/show_bug.cgi?id=26121
Summary: msacm32/msacm test shows an invalid read under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 4
at MSACM_GetObj (internal.c:812)
by MSACM_GetDriver (internal.c:830)
by acmDriverClose (driver.c:195)
by DriverEnumProc (msacm.c:374)
by acmDriverEnum (driver.c:345)
by msacm_tests (msacm.c:485)
by func_msacm (msacm.c:493)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f240a00 is 0 bytes inside a block of size 20 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by acmDriverClose (driver.c:218)
by DriverEnumProc (msacm.c:368)
by acmDriverEnum (driver.c:345)
by msacm_tests (msacm.c:485)
by func_msacm (msacm.c:493)
by run_test (test.h:556)
by main (test.h:624)
Expected, since we're doing:
/* try valid parameters */
rc = acmDriverClose(had, 0);
ok(rc == MMSYSERR_NOERROR,
"acmDriverClose(): rc = %08x, should be %08x\n",
rc, MMSYSERR_NOERROR);
/* try closing again */
rc = acmDriverClose(had, 0);
ok(rc == MMSYSERR_INVALHANDLE,
"acmDriverClose(): rc = %08x, should be %08x\n",
rc, MMSYSERR_INVALHANDLE);
Placeholder bug.
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http://bugs.winehq.org/show_bug.cgi?id=8653
--- Comment #18 from Damian Ivanov <damianatorrpm(a)gmail.com> 2011-10-16 03:54:43 CDT ---
So should this be implented or is this WONTFIX/INVALID and you have to copy it?
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http://bugs.winehq.org/show_bug.cgi?id=8653
GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #17 from GyB <gyebro69(a)gmail.com> 2011-10-16 03:08:21 CDT ---
Using a native msadp32.acm (obtained from a Win XP SP3 installation) works
around the problem: the game starts and audio is working fine. You need to
override it to native in winecfg's libraries tab. Tested with the GoG.com
version of the game.
I wonder what debug channel(s) should be used to reveal more infos on this
problem?
wine-1.3.30-145-g7a4349b
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http://bugs.winehq.org/show_bug.cgi?id=7679
nomnum <acridlig(a)ymail.com> changed:
What |Removed |Added
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CC| |acridlig(a)ymail.com
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http://bugs.winehq.org/show_bug.cgi?id=7333
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2011-10-15 13:17:36 CDT ---
Filed new bug 28734 for the hang.
The install crash from the original report seems fixed.
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--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2011-10-15 13:10:58 CDT ---
Still seems to fail install, but now it gets quite a ways;
it seems to hang while doing DDE at the end of install, as
one sees
fixme:ddeml:DdeAccessData16 expect trouble
fixme:shell:Dde_OnRequest 1 0x1322e0 L"Progman" L"Broderbund Software": stub
in the log.
(If I kill the installer, and then try to run the game,
it crashes with in libfontconfig.so.1 while doing
MessageBox16+0x44(hwnd=0, text="This program requires SVGA, set to a minimum of
640x480 resolution and 256 colors."...)
So, not quite fixed yet, although it seems like it's past the shell.dll
problem.
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http://bugs.winehq.org/show_bug.cgi?id=7316
David Baillie <dave.baillie(a)gmail.com> changed:
What |Removed |Added
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CC| |dave.baillie(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=28726
Bug #: 28726
Summary: Halo 2 Vista, blank window
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: howy(a)ovi.com
Classification: Unclassified
Created attachment 36908
--> http://bugs.winehq.org/attachment.cgi?id=36908
The output from starting the process
What I've done:
-Installed all msxml versions, 3, 4 and 6.
-Installed DirectX9 + 10
-Installed xinput
-Installed DirectInput
-Install gfwl
-Installed some msvc libs
-Installed some vcrun libs
-Installed mfc42
-Installed ie6 (trying to fix ieframe errors)
Not entirely sure, but should be right.
I also set Windows Vista as the version.
GLSL: disabled, DDR: opengl, VRAM: 512, ORM: fbo, multisampling: disabled
Specs:
AMD Phenom II X4 3Ghz
ATI Radeon HD5750 512Mb with fglrx
6Gb DDR3 RAM@1333Mhz
Ubuntu 11.10 amd64, kernel 3.0.0-12
In this case, Wine 1.3.26
What I did was this:
Inserted the disc, and launched the Startup.exe file in PlayOnLinux
(debugging).
A blue-colored window appears, and nothing else. The process is sleeping, and
consumes ~40Mb of RAM. The attached output is written to terminal, and some
more when killing the window.
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http://bugs.winehq.org/show_bug.cgi?id=14847
Summary: UFO Extraterrestials: Problems with mouse cursor and
textures.
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RodionKarimov(a)yandex.ru
Problem with mouse: cursor is shown not exactly there where it is, for exmple,
when cursor is graphically shown a long away from button - the button is
selected, when it is on button - button is not selected.
There is some problem in inner game mouse driver, because, when i am changing
mouse sensitivity in file "ufo-et.ini", that is located in "data" directory
from 255 to 100, image of mouse cursor starts to be much closer to there, where
it actually is. But not exactly. And some times image of cursor again starts to
go far from exact cursor location, for example: sometimes when rotating the
globe or in tactical mode, when shooting.
Problem with textures: when in "ufo-et.ini" "scissortesting=true", that
default is, there is not seen in global mode: images of soldiers; research
tasks; rifles, pistols, grenades and ammunition of soldiers; and name of the
save game that is being enter when saving game.
When "scissortesting=false" all of that is shown, but name of the saving game
is very little, project names is also very little, images of soldioers and
weapons is also very little. And everything of this is not on its place, for
example images of weapons is right and down from its location; images of
soldiers are placed down from its locations; names of projects are right and
down from its location, but they are selecting and activating by mouse at that
position where they must be.
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--- Comment #10 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-10-15 10:26:52 CDT ---
(In reply to comment #9)
Dan, is this the same bug as bug 6527? Seeing as this is a dupe of bug 11163.
I'm not sure which version of zoombinis I have; it's logical journey, but Ive
no idea whether it's version 1 or 2. Any idea how to check?
Anyway, setup seems to install fine. There are other issues, like if you try to
change the install path.
In any case, bug fixed.
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