http://bugs.winehq.org/show_bug.cgi?id=8013
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #9 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-10-09 11:59:50 CDT ---
Still present in 1.3.29.
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http://bugs.winehq.org/show_bug.cgi?id=7920
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-10-09 11:48:03 CDT ---
Still present in 1.3.29. Same function:
wine: Call from 0x7ed73489 to unimplemented function advapi32.dll.WmiOpenBlock,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=7117
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
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--- Comment #9 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-10-09 11:36:56 CDT ---
Still present in 1.3.29. You can only see the last 15% of each line when you
select the line text.
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http://bugs.winehq.org/show_bug.cgi?id=7066
Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |23dfef0d9ecda65a01992a7ac9d
| |fbe9df67b93bd
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http://bugs.winehq.org/show_bug.cgi?id=11621
Summary: putty.exe in telnet mode don't display anything
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fhorse(a)libero.it
The windows ssh/telnet application putty.exe works well in ssh mode, but in
telnet mode does not display anything on the screen.
I'have sniffed tcp packets and I noticed that the telnet communication works
well, make login, run commands, but does not appear anything.
Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=13313
Summary: Half life 2 hangs with a high cpu usage at a certain
point in the game
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asraniel(a)fryx.ch
Playing Half life 2 works fine, but at one point where alex wants to show me
something on a computer screen (we just visited her father in prison), the game
becomes extremely slow and i can't play anymore. The wine error messages give
this message (multiple times):
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the fra
mebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct
blit
Sadly this bug makes Half life 2 incomplete, since you can't play it from the
start to the end.
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http://bugs.winehq.org/show_bug.cgi?id=15364
Summary: Build broken when CFLAGS="-Wall -Werror" is used
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16209)
--> (http://bugs.winehq.org/attachment.cgi?id=16209)
config.status/config.log, with CFLAGS set
Compiling with those flags set gives:
-----
configure: libxrandr development files not found, XRandr won't be supported.
configure: libxinerama development files not found, multi-monitor setups won't
be supported.
configure: WARNING: Old Mesa headers detected. Consider upgrading your Mesa
libraries.
OpenGL and Direct3D won't be supported.
configure: Finished. Do 'make depend && make' to compile Wine.
-----
Which doesn't occur when the standard options are used. I'll attach
config.status/config.log.
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http://bugs.winehq.org/show_bug.cgi?id=15460
Summary: blocky shadow-like model edges in Sid Meier's Pirates!
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: g9xhh5p02(a)sneakemail.com
Many of the models in Sid Meier's Pirates have very blocky edges, as though
they have heavily pixelated shadows/halos surrounding them. This problem is
especially noticeable during movement of the human models.
This is on Ubuntu Hardy x86 32 bit with an nVidia GeForce 8800GTS 512MB (G92
chip), with nVidia driver 169.12.
The problem did not go away when I disabled pixel shaders.
I did not see this glitch when running under Cedega.
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http://bugs.winehq.org/show_bug.cgi?id=17021
Summary: [TMG] CHM help menu , only shows "Printer icons"
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.whollygenes.com/files/tmg7setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=18820)
--> (http://bugs.winehq.org/attachment.cgi?id=18820)
Help Menu only shows "Printer Icons"
Viewing the CHM help menu, only shows "Printer icons" instead of the correct
icons for each of the functions
*Show
*Back
*Forward
*Options
*Print (Icon is of course correct for this)
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http://bugs.winehq.org/show_bug.cgi?id=24745
Summary: Loki requires
msvcp80.dll.??$?MDU?$char_traits@D@std@@V?$allocator@D
@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@
V?$allocator@D@2@@0@0@Z
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Loki requires this function to start :
wine: Call from 0x7ed8e052 to unimplemented function
msvcp80.dll.??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z,
aborting
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