http://bugs.winehq.org/show_bug.cgi?id=23811
Summary: Total Overdose installs, but crashes as soon as it
starts.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fetter_oml(a)web.de
Created an attachment (id=29873)
--> (http://bugs.winehq.org/attachment.cgi?id=29873)
crashlog of total overdose with wine 1.2
Total Overdose (PC-Game, 2005) crashes as soon as it is started.
Not much to say, better have a look at the log (attachment)
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http://bugs.winehq.org/show_bug.cgi?id=23610
Summary: world editor: ui flashing in terrain editor
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
UI flashing in the world editor, when you move, button appear and flash and
make the scrolling slow. This take a part of your processor and make it laggy.
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=23490
Summary: Final Fantasy VII hangs in
IDirectInputDevice::GetDeviceState loop
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewfewfe(a)wh4f.org
This problem is probably not only with Final Fantasy VII but that's the only
affected application I know of. Basically, the normal flow of the game has a
message loop like any other with translatemessage/dispatchmessage etc. However,
sometimes it goes into a loop which doesn't handle window messages and this is
where the problem appears, suddenly it doesn't see any input anymore and you
can't do anything but kill the application. I traced the input routines and
found that the game uses GetDeviceState for keyboard input, I can only guess
that this is not updating if no messages are being processed, I haven't
actually run it through a debugger to check. In windows this works fine of
course, input is recognized as usual and the game does not hang. An easy way to
trigger this is to try to quit the game from the ingame menu, a confirmation
dialog appears and the game is still running but you can't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=23550
Summary: Cannot successfully unlock Tales of Monkey Island:
Chapter 2 - The Siege of Spinner Cay anymore
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.telltalegames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay" is a 3D
adventure game made by Telltale Games.
The game is available for purchase and download online at
http://www.telltalegames.com/.
After purchasing the game, you download an installer executable:
ToMI_SiegeOfSpinnerCay_Setup.exe. This installer appears to complete
successfully.
Upon launching the installed game, you're presented with a launcher window in
which you can either enter your Telltale online account name and password, or
the game-specific serial key (which you can find out on the website after
logging in), to unlock the game.
Unfortunately, the launcher gets stuck on "Unlocking, please wait."
indefinitely after entering either information.
This is a regression: In older Wine versions - unfortunately, I don't quite
remember what version - the game installed, unlocked and then worked
flawlessly.
Of note is that with this older version, the launcher was just a white
rectangle with a HTML line edit where you put the serial and a Submit button to
then unlock it. Now, the launcher appears graphically much more sophisticated,
with proper backgrounds, themed input forms and animations. But it's probably
still HTML-based. Thus my assumption is that what happened here is that Wine's
MSHTML implementation has greatly improved, but those code changes have also
broken the crucial bit that makes unlocking work.
My Wine is 1.2-rc6 on Fedora 13 x86_64. I started with a fresh ~/.wine with
default settings, then used the latest version of winetricks to install the
gecko component, and then ran the installer.
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http://bugs.winehq.org/show_bug.cgi?id=28155
Summary: Windows application stopped working after patch 1.3.26
of wine
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franc(a)kristan-sp.si
Created an attachment (id=36075)
--> (http://bugs.winehq.org/attachment.cgi?id=36075)
Debugger output
Im using and old application - some dictionaries with ASP32.EXE as main
application executable. After latest wine update to 1.3.26 the application wont
start and i've attached the debug code below. Any help regarding regression in
my case would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=25416
Summary: not compatible witch old version
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 10mkudela(a)gmail.com
A game Train Simulator (witch official and unofficial updates) works properly
on this version of WINE:
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.42~winehq…
but on others witch huge graphic bugs (can't see anything). I know that to run
on 1.1.42 Direx 9 is needed.
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http://bugs.winehq.org/show_bug.cgi?id=23994
Summary: Game crash at random during combat
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=30131)
--> (http://bugs.winehq.org/attachment.cgi?id=30131)
error message
During a combat, the game freeze and there is an error message explaining that
the application has encountered an error and must close. I do not know if that
problem occurs also in windows or not.
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http://bugs.winehq.org/show_bug.cgi?id=23325
Summary: ART OF MURDER 3 - Mouse problem clickin'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clownbepi(a)fastwebnet.it
I've already installed AoM3 and Directx. It works until It reaches the menu.
The cursor works fine but no one click.
Thanx
D
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http://bugs.winehq.org/show_bug.cgi?id=28209
Summary: persistent wine error with wine1.3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grey_wolf_03(a)hotmail.com
I'm trying to run Jedi Knight 3: Jedi Academy, however the game starts to load
and then crashes. My output from the console is err:seh:setup_exception_record
stack overflow 1220 bytes in thread 0009 eip 7bc3e5ce esp 01330e6c stack
0x1330000-0x1331000-0x1b30000. I'm not a programmer so this is all speaking
greek to me. From my understanding, JKA is suppose to work great in multiplayer
for JKA.
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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http://bugs.winehq.org/show_bug.cgi?id=26612
Summary: Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x7edc03b2).
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.malaterre(a)gmail.com
Created an attachment (id=33881)
--> (http://bugs.winehq.org/attachment.cgi?id=33881)
log file
I cannot install Visual C++ 2005 Express Edition SP1 -
VS80sp1-KB926748-X86-INTL.exe.
After following suggestions from:
http://bugs.winehq.org/show_bug.cgi?id=20110#c7
Here is what I have:
$ md5sum vcsetup1.cab vcsetup.msi VS80sp1-KB926748-X86-INTL.exe
bf8e5bd81b02d708c7f7ea3befe708fe vcsetup1.cab
34ee1cdfd9cb7b58d42be91f28d92890 vcsetup.msi
a5129e83a91fc1ec44f45189f27244be VS80sp1-KB926748-X86-INTL.exe
I then execute
$ wine VS80sp1-KB926748-X86-INTL.exe
which leads to segfault (see attached file)
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http://bugs.winehq.org/show_bug.cgi?id=25035
Summary: Red Ocean Demo requires unimplemented function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://games.on.net/file/6422/Red_Ocean_English_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31729)
--> (http://bugs.winehq.org/attachment.cgi?id=31729)
~/wine-git/wine Red\ Ocean\ Demo.exe &> log.txt
Red Ocean Demo requires unimplemented function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileInMemory
Using native d3dx9_36, Red Ocean starts but not all graphics is rendered
properly.
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http://bugs.winehq.org/show_bug.cgi?id=26907
Summary: HaoZip: Crash when pressing right mouse button on tree
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://storage2.dobreprogramy.pl/akcesoria/haozip_v2.2
.6302.multi_(dobreprogramy.pl).exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34311)
--> (http://bugs.winehq.org/attachment.cgi?id=34311)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install HaoZip (default installation)
4) wine HaoZip.exe
5) Click right mouse button on Desktop (see attachment)
Behaviour:
Crash.
Expected behaviour:
No crash.
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http://bugs.winehq.org/show_bug.cgi?id=25336
Summary: nimbuzz disconnects user after a few seconds
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jose1711(a)gmail.com
nimbuzz pc client (http://www.nimbuzz.com/en/pc/) is unusable at the moment
since after a short while user is disconnected.
the following message is written in stdout when the disconnection occurs:
397 2010-11-28T14:57:13 [WARNING]: XMPPConnection: isNetwork UP returned FALSE
398 2010-11-28T14:57:13 [WARNING]: XMPPConnection::timerEvent !NetworkUp ||
!isMyAddressUp
399 2010-11-28T14:57:13 [INFO]: UI - SignInStackControllerBase: No network
available
400 2010-11-28T14:57:13 [INFO]: UI - SignInStackControllerBase - State change :
4 to 8 Prepare to suspend called
401 2010-11-28T14:57:13 [INFO]: **** Signing Out
user=xxxx(a)nimbuzz.com/nimbuzzdesktop6533
402 2010-11-28T14:57:13 [INFO]: LoginSequenceController::logout() stoping login
sequence
403 2010-11-28T14:57:13 [INFO]: CallManager: Shutdown()
404 2010-11-28T14:57:13 [INFO]: CallManager: successfull shutdown
405 2010-11-28T14:57:13 [INFO]: nimbuzz_out::NimbuzzOutManager::shutdown
406 2010-11-28T14:57:13 [INFO]: Authenticator: Sign out ending stream
407 2010-11-28T14:57:13 [INFO]: SslSocket::disconnectFromHost.
prerequisity for testing is a nimbuzz account: free and can be created directly
from the application
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http://bugs.winehq.org/show_bug.cgi?id=24144
Summary: Sample OBJ file is not rendered in OpenGL OBJ Viewer
Demo
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/GLObjViewer.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The sample OBJ file supplied in the demo does not render brick tecture on the
cube.
Graphics card is a Nvidia GeForce 6600GT with the 195.36.24 driver.
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http://bugs.winehq.org/show_bug.cgi?id=25252
Summary: Need For Speed Hot Pursuit (2010) crashs out
(Unhandled page fault)
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Created an attachment (id=32068)
--> (http://bugs.winehq.org/attachment.cgi?id=32068)
console output
Trying to run Need For Speed Hot Pursuit on wine 1.1.37 wineperfix=32 vanilla
game will crash out with.
fixme:wbemprox:wbem_locator_ConnectServer 0x1cb238, L"ROOT\\CIMV2", (null),
(null), (null), 0x00000000, (null), (nil), 0xbb811cc)
wine: Unhandled page fault on read access to 0x00000000 at address 0x758aa1
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00758aa1).
Have tryed running it in Eum desktop same issiue occurs.
please see attchments with console output
system:
AMD Phenom(tm) II X4 955 Processor
ATI HD5700 X2 in crossfire Catalys 10.10
Archlinux x86_64
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http://bugs.winehq.org/show_bug.cgi?id=27389
Summary: unimplemented function
msvcp80.dll.??0?$basic_ostringstream@_WU?$char_traits@
_W@std@@V?$allocator@_W@2@@std@@QAE@H@Z
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
wine: Call from 0x7ed8ce92 to unimplemented function
msvcp80.dll.??0?$basic_ostringstream@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAE@H@Z,
aborting
Affects Bioshock's patcher application
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http://bugs.winehq.org/show_bug.cgi?id=10458
Summary: Poptray 3.2 external exception with hotmail
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leviatan1(a)gmx.net
Created an attachment (id=9166)
--> (http://bugs.winehq.org/attachment.cgi?id=9166)
Source code from hotmail plugin
I try to use hotmail plugin in poptray. When Poptray check it hotmail, I get
warning "External exception E06D7363" and:
fixme:msxml:domdoc_QueryInterface interface
{00000126-0000-0000-c000-000000000046} not implemented
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http://bugs.winehq.org/show_bug.cgi?id=26914
Summary: setvbuf() breaks iostream input (msvcrt/msvcp)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: UncombedCoconut(a)gmail.com
This bug affects Stockfish, a chess engine. I've made a simplified test case.
This C++ program copies a line from stdin to stdout, or complains on EOF.
It works on WinXP, but under Wine 1.2.2 or 1.3.17 it says "No input". (You do
have to type a line before it will terminate.)
Here's the code and build command. The exe is attached.
$ cat setvbuf-test.cpp
#include <iostream>
#include <cstdio>
#include <string>
int main() {
std::string input;
setvbuf(stdin,NULL,_IONBF,0);
setvbuf(stdout,NULL,_IONBF,0);
if (std::getline(std::cin, input))
std::cout << "Input was: " << input << "\n";
else
std::cout << "No input\n";
return 0;
}
$ i686-w64-mingw32-g++ -o setvbuf-test.exe -static-libgcc setvbuf-test.cpp
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http://bugs.winehq.org/show_bug.cgi?id=26025
Summary: Atom Zombie Smasher demo: fails to run with builtin
msvcr80
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.bigdownload.com/games/atom-zombie-smasher/p
c/atom-zombie-smasher-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine, but when you run it, it gives a Wine C++ runtime error. Terminal
shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
Stacktrace:
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at (wrapper managed-to-native) SFML.Graphics.Image.sfImage_CreateFromFile
(string) <0x00004>
at SFML.Graphics.Image..ctor (string) <0x00010>
at BlendoEngine.Assets.LoadTextures () <0x0008d>
at BlendoEngine.LoadScreen.LoadAsset () <0x0000a>
at BlendoEngine.LoadScreen.UpdateInput (single,BlendoEngine.InputManager)
<0x00012>
at BlendoEngine.ScreenManager.Update (single) <0x00242>
at BlendoEngine.Game1.Go (string[]) <0x0021d>
at BlendoEngine.Game1.Main (string[]) <0x00045>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
(object,intptr,intptr,intptr) <0x00043>
winetricks vcrun2005 worked around it.
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http://bugs.winehq.org/show_bug.cgi?id=16596
Summary: Spirits of Metropolis doesn't work properly without
using 'Emulate a Virtual Desktop'
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lostoverthere(a)gmail.com
The game, Spirits of Metropolis, does not display either full screen (default)
or windowed mode correctly. However, this issue is easily resolved by enabling
Emulate Virtual Desktop and setting it to 800x600.
However, if you dont do that and let the game run by itself. When it starts for
the first time in full screen. The game appears in the top left hand corner if
the users resolution is larger then 800x600, with the rest of the space just
being black. The game is meant to be stretched to the users resolution by
default.
If the user changes the games settings in options to run in windowed mode, the
game goes into windowed mode but the game itself shifts up approximately 500px
so the bottom 100px are only visible in the top of the game (the rest is
black).
Although this problems are irritating and should be easily fixed this in no way
alters or distracts the user from the game as the problem can be very easily
sorted by setting WINE's global settings to run in an Emulated Virtual Desktop
at 800x600 (the game's native resolution). Problem temporarily solved.
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http://bugs.winehq.org/show_bug.cgi?id=16246
Summary: Setting WINEPATH has no effect.
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aziz.koeksal(a)gmail.com
Hi,
The following doesn't work as expected:
$ export WINEPATH="C:\dir"
$ printenv | grep WINEPATH # Check if it's in the shell's environment.
WINEPATH=C:\dir
$ wine ./environment.exe # E.g.: printf("PATH=%s", getenv("PATH"));
PATH=C:\windows\system32;C:\Windows
I expect that by defining WINEPATH it would get appended to PATH. I also expect
wine to search in WINEPATH folders to locate a command, e.g. "wine
compiler.exe".
Before filing this report I did some research into this, and apparently there
has been only one person so far who complained about this feature not working
anymore (http://www.winehq.org/pipermail/wine-users/2006-August/023179.html).
I have also browsed the source code, and found the following identifiers that
should be of interest:
http://source.winehq.org/ident?i=__wine_main_environhttp://source.winehq.org/ident?i=build_initial_environment
I could help debugging this, but only if someone guided me through setting up
everything that is required to debug wine in a graphical and sane environment.
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http://bugs.winehq.org/show_bug.cgi?id=21569
Summary: urlmon/url tests crash if +heap is enabled (crypt32 to
blame?)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://test.winehq.org/data/7aaaf738ecd06c12bfd69200ee
74abd5cc9aef8b/wine_ae-ub910-heap/urlmon:url.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26008)
--> (http://bugs.winehq.org/attachment.cgi?id=26008)
terminal output
The backtrace is a LONG line of crypt32 related stuff, along with
wininet/libssl/libcrypto/etc. See attached.
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http://bugs.winehq.org/show_bug.cgi?id=24316
Summary: Level-R downloader needs
msvcp90.dll.??0?$codecvt@_WDH@std@@QAE@I@Z,
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://cdn.pandonetworks.com/pando/gamigo/LevelRDownlo
ader_DE_03242010.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 16976
Found while checking bug 16976.
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http://bugs.winehq.org/show_bug.cgi?id=17296
Summary: VMware Infrastructure Client 2.5 could not validate
server's SSL certificate
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: wine(a)doty.ru
While starting VMware Instrastructure Client 2.5 after typing hostname, user
and password and hitting Login button, got error: "VMware Infrastructure Client
could not establish the initial connection with server 'XX.XX.XX.XX'. Details:
The client could not validate the server's SSL certificate".
Console log errors appeared:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x5a
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x53
Thus program could not check servers' SSL certificate and don't run next. I
used .NET Framework 2.0 installed with this program version.
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http://bugs.winehq.org/show_bug.cgi?id=12966
Summary: Broken Sword 4 Demo fails to start
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Created an attachment (id=12710)
--> (http://bugs.winehq.org/attachment.cgi?id=12710)
Broken sword and WINE output
Broken sword demo fails to start. Opens only the window, and then exits
gracefully (creates a bug report file). Both files (WINE output and Broken
Sword output) are in the attachment below (gzipped)
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http://bugs.winehq.org/show_bug.cgi?id=21701
Summary: CompuWright Fails to Run but Installs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
The Designer Application Installs but locks up at the loading screen.
This is with the latest GIT tree.
What information do you want submitted for locking problem.
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http://bugs.winehq.org/show_bug.cgi?id=28577
Bug #: 28577
Summary: Gangsters 2 Demo (German): Timing errors
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.pcgames.de/Gangsters-2-PC-16428/Downloads/G
angsters-2-spielbare-Demoversion-9842/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: earns.61(a)gmail.com
Classification: Unclassified
Thanks to the latest improvements in Wine, it's now possible to watch the
intros of game missions, which didn't even reveal in the quite recent past. But
I've noticed at least two strange things.
To see the first one:
1. Download the demo
2. Install and run it.
3. Get into the main menu.
4. Click "Neue Kampagne"
5. Keep everything in its default values and click "Spiel starten"
6. Make a click to skip a short video
7. Now you see street view; mission details are being explained to you and,
periodically, "camera" switches in top view mode. When it is acting in top view
mode, the rotated red aim moves from one key building to another.
This happens between screenshot 1 and screenshot 2.
Here is the first issue: in Windows, these movements are smooth and last for
several seconds; in Wine, they are done nearly immediately.
The second issue: when the intro is over, click the "X" button on the bottom
right. When the black area is shown up, take a look at the blinking adviser
icon on the bottom left. In Windows, it blinks around two times a second. In
Wine, it does so a few times faster.
WINEDEBUG=+tid,+seh,+relay ~/wine-git/wine explorer /desktop=name,800x600
./Gangsters2Demo.exe &> log.txt
I uploaded the trace to http://www.mediafire.com/?ewczqjo02oe02sa
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http://bugs.winehq.org/show_bug.cgi?id=15982
Summary: Geometry Wars game does not start
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=17168)
--> (http://bugs.winehq.org/attachment.cgi?id=17168)
log file
After starting a new game, nothing happens. The background is drawn, but the
ship or enemies never appear, the game never starts
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http://bugs.winehq.org/show_bug.cgi?id=28922
Bug #: 28922
Summary: Atom Zombie Smasher hangs while starting
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
The game just hangs while starting and the console shows a crash on an
unimplemented function:
fixme:msvcp90:locale_ctor_cstr (0x37f5268 63) stub
fixme:msvcp90:locale__Getfacet (0x37f5268 2130680936) stub
wine: Call from 0x7ed63dd2 to unimplemented function
msvcp90.dll.?_Getcat@?$ctype@_W@std@@SAIPAPBVfacet@locale@2@PBV42@@Z, aborting
err:seh:setup_exception_record stack overflow 1656 bytes in thread 005b eip
7ef83196 esp 00540cb8 stack 0x540000-0x541000-0x740000
I have installed the game through Steam, and I'm using wine-1.3.31-172-g7df0245
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http://bugs.winehq.org/show_bug.cgi?id=16831
Summary: NETCON_secure_connect SSL_connect failed
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.audible.com/adbl/site/softwareWizard/Software
Windows.jsp?BV_UseBVCookie=Yes
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)tjworld.net
Audible's Manager.exe (version 5.5.0.0) fails to 'Activate' a device (part of
the Digital Restrictions Management for the audio books) using SSL (requires an
Audible account). This may be related to bug #15482.
The relevant trace fragment (+wininet,+secur32,+schannel) shows:
trace:wininet:HTTP_OpenConnection -->
trace:wininet:GetAddress L"www.audible.com"trace:wininet:HTTP_ResolveName
resolved L"www.audible.com" to 88.221.113.139
err:wininet:NETCON_secure_connect SSL_connect failed: error:140770FC:SSL
routines:SSL23_GET_SERVER_HELLO:unknown protocol
warn:wininet:HTTP_OpenConnection Couldn't connect securely to host
trace:wininet:HTTP_OpenConnection 0 <--
Wireshark doesn't show *any* SSL/TLS attempts (on port 443).
Extracting the URL AudibleManager is attempting to open (a GET that includes
username and encrypted password) from the trace and pasting it into Firefox, a
successful response is returned (and Wireshark shows a complete TLS v1
session).
I'm aiming to test the patch attached to bug #15482, "negotiate TLSv1 instead
of SSL2/3" against this.
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http://bugs.winehq.org/show_bug.cgi?id=28682
Bug #: 28682
Summary: Ragnarok download shows a .NET exception on start
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.ragnarokeurope.com/inscription/inscrire.php
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36860
--> http://bugs.winehq.org/attachment.cgi?id=36860
.net debug log
Download http://www.ragnarokeurope.com/telechargement/DLM/FilesDownloader.exe
(sha1 cc0f63408d9ee46cd864a56bdd7b2372806d48f9) and run it. Wants .NET 2.0.
Winetricks dotnet20, try again. Throws an exception:
************** Exception Text **************
System.Management.ManagementException: Error code: 0x80041001
at System.Management.ManagementScope.Initialize()
at System.Management.ManagementObject.Initialize(Boolean getObject)
at System.Management.ManagementClass.GetInstances(EnumerationOptions
options)
at System.Management.ManagementClass.GetInstances()
at FilesDownloader.MainForm.GetCPUId()
at FilesDownloader.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
I'll attach the full info.
If you simply hit escape, download continues without problems.
Small download, 1.2MB.
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http://bugs.winehq.org/show_bug.cgi?id=23746
Summary: Bejeweled Twist game crashes on closing
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.popcap.com/games/bejeweledtwist
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Created an attachment (id=29758)
--> (http://bugs.winehq.org/attachment.cgi?id=29758)
Terminal output error messages for Bejeweled Twist
After playing the game, you exit by clicking "Quit game" and "OK", then you get
an error message from Wine about the program encountering a serious problem and
needs to close etc. and Wine freezes after that.
Sorry, but you can't download the game. If anyone has the disc, the good news
is that the game runs properly in Wine until you exit.
I've been told by the Ubuntu forum guys to run troublesome programs in Wine
using the terminal. Having just worked out how to do that, I've copied and
pasted the lines of weird error messages from the terminal and put them into a
text file. I've attached it to this bug report. This is my first attempt at
attaching terminal output for Wine - I hope it helps.
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http://bugs.winehq.org/show_bug.cgi?id=20826
Summary: Horizontal mirroring of images when printing from
Firefox in WINE
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs(a)mgreg.com
ISSUE:
Images are mirrored horizontally when printing from Firefox (and likely other
apps) in WINE. As a test, I tried using CUPS-PDF to print the files and the
same thing occurs.
DETAILS:
Ubuntu 9.04
Wine 1.1.29
HP PSC 1110 All-In-One
Not sure if it's relevant to CUPS, but HPLIP 3.9.10 is installed
WORKAROUNDS:
None so far
NOTE: The installation of WINE is clean and there are no other apps from which
to print installed and test against.
NOTE: This bug may be related to Bug #5629
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http://bugs.winehq.org/show_bug.cgi?id=26594
Summary: Civilization V crashes/freezes when loading or
starting a game.
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Created an attachment (id=33860)
--> (http://bugs.winehq.org/attachment.cgi?id=33860)
Civilization V Crash Log
ATI Radeon HD 5770, fglrx 11.3.
Debian Testing/Unstable up to date(as of today).
Wine 1.3.16 built from git.
When starting a new game, or loading a game, Civilization V will freeze halfway
through the loading screen. After examining the crash log(from the console),
there seems to be a lot of shader errors, then a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=27412
Summary: WoW Windowed Fullscreen Compressed image on dual head
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonescaseyb(a)gmail.com
When using Nvidia driver 270.41.06 to run World of Warcraft 4.1 in Windowed
Fullscreen mode on my dual head (TwinView) setup, the sides of the image are
basically letterboxed. There are two black bars on the left and right and the
image is compressed in the middle.
If I disable one display and relaunch the game it works fine.
Oddly enough, the letterboxing goes away if you enter the game world, but you
can still see that it's distorted and compressed horizontally. The UI elements
are much thinner than they should be. Everything else is compressed but the UI
is the most obvious.
I'm attaching a screenshot of the login screen. If more information is
required, I would be happy to do what I can.
Thanks
Software:
Fedora 15
Wine 1.3.20
Nvidia drivers 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=26597
Summary: [World of Warcraft] Wow.exe: err:seh:raise_exception
Unhandled exception code c0000005 flags 0 addr
0xf7703fd3
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trapni(a)gentoo.org
Hi,
I am getting this error since some weeks now, I tried to upgrade/downgrade
wine, GCC and kernel to different versions without success now.
I also tried with a fresh .wine directory multiple times.
This is the output:
trapni@battousai ~/World of Warcraft $ wine ./Wow.exe
warn:ntdll:FILE_CreateFile L"\\??\\C:\\windows" not found (c0000035)
warn:ntdll:FILE_CreateFile L"\\??\\C:\\windows\\system32" not found (c0000035)
warn:ntdll:FILE_CreateFile L"\\??\\C:\\windows\\syswow64" not found (c0000035)
warn:actctx:parse_assembly_elem unknown element L"trustInfo"
[...]
warn:seh:setup_exception_record exception outside of stack limits in thread
0035 eip f7703fd3 esp ffba9d80 stack 0x242000-0x340000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xf7703fd3
I am not sure how important the top-warnings are, but at least the err: line
and the very last warn:-line look scary to me.
Currently running on:
Linux 2.6.38 (compiled with GCC 4.4.5)
Wine 1.3.15 (compiled with GCC 4.4.5 and tried 4.6.0 aswell)
glibc 2.13
libxml2 2.7.8
What can I do?
I also tested this with the WoW version installed on the native windows
partition (via ntfs-3g) which once worked, but now raises the same error as
above.
Launcher.exe itself works fine.
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http://bugs.winehq.org/show_bug.cgi?id=19764
Summary: Trillian astra crashes when connected
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nana(a)nanresources.net
Trillian astra build 117 crashes upon connecting IM protocols and listing
online buddies. This triggers a wine error window and causes trillian to
"deep-freeze" (dim and get stuck) on the desktop. Only way to get it off the
screen is to logoff and login again
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http://bugs.winehq.org/show_bug.cgi?id=26380
Summary: Error on closing Popcap applications(Games)
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noel4joy(a)yahoo.com
Created an attachment (id=33596)
--> (http://bugs.winehq.org/attachment.cgi?id=33596)
Error messages encountered
Installed Popcap Application(Games) namely Bejeweled Blitz, Bejeweled Twist and
Zuma Revenge and runs fine for the first time but encounters an error(please
see attached) during closure. Also, does not run any of the three when launched
again. Please advise on the fix.
Thanks and Regards,
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http://bugs.winehq.org/show_bug.cgi?id=18334
Summary: Winedbg --auto dialog broken on OpenSolaris
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Running the test suite today on OpenSolaris, I noticed that the winedbg --auto
crash dialog is broken.
Instead of the usual, Application crashed, report a bug, I got:
"Internal errors - invalid parameters received"
Running with +winedbg doesn't show much...:
sock_init: ERROR in sock_check_pollhup()
fixme:ntoskrnl:KeInitializeSpinLock stub: 7ef8274c
wine: Call from 7fb772eb to unimplemented function
ntoskrnl.exe.KeInitializeMutex, aborting
wine: Unimplemented function ntoskrnl.exe.KeInitializeMutex called at address
7fb772eb (thread 0015), starting debugger...
Can't attach process 000f: error 6
wine: Call from 7fb772eb to unimplemented function
ntoskrnl.exe.ExInitializeResourceLite, aborting
wine: Unimplemented function ntoskrnl.exe.ExInitializeResourceLite called at
address 7fb772eb (thread 001e), starting debugger...
Can't attach process 0018: error 6
(That was a clean ~/.wine, then 'winetricks -q wmp9' to trigger a crash).
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http://bugs.winehq.org/show_bug.cgi?id=19503
Summary: Broken Sword - The Angel of Death ... Game crashes
when started in Wine
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tavvva(a)seznam.cz
Created an attachment (id=22682)
--> (http://bugs.winehq.org/attachment.cgi?id=22682)
trace
Hello, I found bug 6268 as CLOSED/ABANDONED, but the problem is still present.
The installation works, but the game doesn't ...
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http://bugs.winehq.org/show_bug.cgi?id=16963
Summary: Winzip 11: crashes at startup
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: companheiro.vermelho(a)gmail.com
Created an attachment (id=18739)
--> (http://bugs.winehq.org/attachment.cgi?id=18739)
Console Output
Winzip 11 crashes at startup and shows a dialog saying a "Internal Error
Occurred" and generates a crash log. I used a clean WINEPREFIX.
Unfortunately this old version of WinZip can't be found for download easily.
WinZip 12 (the newer version) doesn't even install, but that's another bug.
I THINK in a old wine version of Wine used to run. But it was a very old
version (prior to 1.0) and I'm not sure if the it would still be relevant.
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http://bugs.winehq.org/show_bug.cgi?id=17173
Summary: ACPI : devices on bus ID with high number are
unacessible
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fierevere(a)ya.ru
Programs that work with DVD/CD-ROM/RW drives dont see drives that are assigned
scsibus with high ID number, such as scsibus1000 , with lower ID's device may
work fine.
Programs include but not limited to: CDSpeed2000 (Nero) , KProbe2
problematic device -
scsibus1000:
1000,0,0 100000) 'SONY ' 'DVD RW DRU-700A ' 'VY08' Removable CD-ROM
when arranging kernel modules to boot in specific order , busid can be set to 0
or 5, that drive works fine with above programs.
Device is attached to IDE controller, while system has SATA (AHCI) controllers
and scsibus id's are assigned to built in (connected via USB) cardreader
usb_storage device
Possible issue in WINE's ACPI?
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http://bugs.winehq.org/show_bug.cgi?id=28528
Bug #: 28528
Summary: Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@
@@std@@QAE@XZ
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://dl.google.com/earth/client/ge4/release_4_3/goog
leearth-win-plus-4.3.7284.3916.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ stops
Google Earth 4.3 from loading.
winetricks vcrun2005 works around this.
Note: There are bugs open for very similar, but not identical, unimplemented
functions in msvcp80.dll.
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http://bugs.winehq.org/show_bug.cgi?id=28041
Summary: Galactic Civilisation II: Graphical glitches: some
polygons of ships seem to have wrong coordinates
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick(a)bb-goettingen.de
Created an attachment (id=35902)
--> (http://bugs.winehq.org/attachment.cgi?id=35902)
Screenshot of a ship with cyan polygons sticking out
Ships and starbases are not rendered correctly. It looks like either some
polygons have wrong coordinates as they stick out or those polygons that leave
the 3D-objects are supposed to be transparent (maybe something like a light
effect that is not implemented yet?). See the example screenshots attached
below - the cyan polygons that stick out of the ship are not supposed to be
like that.
I encountered that with every wine version I tried (that would be almost any
since about 1.3.15) using closed source nvidia-drivers v. 270.41.19 on an
nVidia Geforce GTS 250 card. This happenes to any galciv2 version I tried as
well. (Dark Avatar - v. 1.5, Twilight of the Arnor / Ultimate Edition -
v.1.97).
Reproduce: Start a new game and zoom in to a ship or starbase or go to the
shipyard and attach some random items to a ship.
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http://bugs.winehq.org/show_bug.cgi?id=19570
Summary: Cake Mania 2 page fault
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.playfirst.com/game/cakemania2/download/wind
ows
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22803)
--> (http://bugs.winehq.org/attachment.cgi?id=22803)
Wine 1.1.25 console output
Cake Mania 2 causes a page fault and exits before any screen is shown.
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http://bugs.winehq.org/show_bug.cgi?id=25539
Summary: Heroes of Newerth needs native msvcp80
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://dl.heroesofnewerth.com/HoNClient-2.0.2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
You can reproduce this without an account. Download, install, run winecfg and
set msvcp80 to builtin, run hon.exe, and get:
wine: Call from 0x7b838d43 to unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ, aborting
may also need:
./k2.dll imports following stub symbols:
msvcp80:??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@PBD@Z
msvcp80:??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@M@Z
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@D@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z
msvcp80:??_D?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Lock@_Mutex@std@@QAEXXZ
msvcp80:?_Myptr@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IBEPBDXZ
msvcp80:?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Unlock@_Mutex@std@@QAEXXZ
msvcp80:?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
msvcp80:?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?close@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
msvcp80:?eof@ios_base@std@@QBE_NXZ
msvcp80:?fail@ios_base@std@@QBE_NXZ
msvcp80:?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
msvcp80:?gcount@?$basic_istream@DU?$char_traits@D@std@@@std@@QBEHXZ
msvcp80:?infinity@?$numeric_limits@M@std@@SAMXZ
msvcp80:?is_open@?$basic_filebuf@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?is_open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXPB_WHH@Z
msvcp80:?rdstate@ios_base@std@@QBEHXZ
msvcp80:?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PADH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@JH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@V?$fpos@H@2@@Z
msvcp80:?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
msvcp80:?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z
msvcp80:?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
msvcp80:?uncaught_exception@std@@YA_NXZ
msvcp80:?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBDH@Z
msvcp80:_FInf
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http://bugs.winehq.org/show_bug.cgi?id=26195
Summary: Counter-Strike Source Beta freezes after 30 seconds of
internet gameplay on a multi-core system
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gQuigs(a)gMail.com
Created an attachment (id=33395)
--> (http://bugs.winehq.org/attachment.cgi?id=33395)
CSS Crashing
Summary:
Counter-Strike Source Beta freezes after 30 seconds of internet gameplay on a
multi-core system. I have confirmed that on my hardware both a local game
server doesn't crash, and that if you limit cpus with maxcpus=1 it also doesn't
crash. Steps to reproduce each case below, and logs attached.
All crashers show the last line as:
err:ntdll:RtlpWaitForCriticalSection section 0x68cf0d00 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0029, blocked by 0009, retrying
(60 sec)
There are several other bugs with similar symptoms (search X11DRV_CritSection)
but this bug seems much more specific.
Need to be on similar hardware config:
I think it needs ATI Graphics, I have a Radeon HD 3870
I am almost positive it needs a multi core processor, I have aAMD Phenom(tm) II
X4 945 Processor
Steps to reproduce crash (css-crash.log):
1. Install Steam (likely with winetricks) and Counter Strike Source Beta
2. Run Counter Stroke Source
3. Join an internet game, (fully go to either spectate or play it doesn't
matter)
4. Wait 30 seconds. Hard crash of entire computer, even if windowed (still
accessible by ssh actually)
Steps to reproduce current workaround (css-working-one-core.log):
1. Restart machine with kernel option maxcpus=1
2. Join an internet game, (fully go to either spectate or play it doesn't
matter)
3. Enjoy the game crash free!
Steps to reproduce another crash free experience - no internet
game(css-localserver.log):
1. Restart machine with normal kernel options
2. Create a local server with bots
3. Enjoy the game crash free!
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