http://bugs.winehq.org/show_bug.cgi?id=23049
Summary: Shareaza crash while starting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28596)
--> (http://bugs.winehq.org/attachment.cgi?id=28596)
Console output
This is in Wine-1.2-rc2. Shareaza 2.5.2.0. Ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23056
Summary: BitComet 1.21: Fails to start
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.bitcomet.com/bitcomet/bitcomet_setup.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28606)
--> (http://bugs.winehq.org/attachment.cgi?id=28606)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine bitcomet_setup.exe do default installation
4) wine BitComet.exe
Behaviour:
I get window with "BitComet has encountered a problem [...]"
Expected behaviour:
Bitcomet should start normally
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http://bugs.winehq.org/show_bug.cgi?id=23280
Summary: The Starcraft 2 Editor crashes when you add a Model to
the Previewer.
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Starcraft 2 Editor crashes when you add a Model to the Previewer by
clicking on the "Add" button.
The only output of the editor when it crashes is:
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x564b658,0x564b65c): stub
I am currently investigating further.
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http://bugs.winehq.org/show_bug.cgi?id=23479
Summary: notepad++: can no longer select file tabs when
multiple files are open
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://notepad-plus-plus.org/
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29302)
--> (http://bugs.winehq.org/attachment.cgi?id=29302)
+tab in 1.2-rc6
This is a regression caused by
http://source.winehq.org/git/wine.git/?a=commitdiff;h=6018b88913be5a252d1c0….
To reproduce, download/install notepad++. Open/create two files. Click an
alternative tab to open that file, which fails. It seems the first time you
attempt to switch may work, but after that, they fail.
Reverting the commit, of course, works fine. I'll attach a +tab.
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http://bugs.winehq.org/show_bug.cgi?id=23820
Summary: internet explorer 7 (ie7) crashes on start if cwd is
not C:\Program Files\Internet Explorer
Product: Wine
Version: 1.2
Platform: x86
URL: http://kegel.com/wine/winetricks
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29889)
--> (http://bugs.winehq.org/attachment.cgi?id=29889)
backtrace
Apparently it's been a known issue for a while, but I can't find a bug for it.
Easy to reproduce:
$ rm -rf .wine
$ winetricks -q ie7
$ wine iexplore.exe
CRASH!
workarounds:
A)
$ cd .wine/drive_c/Program\ Files
$ wine iexplore.exe
B)
$ wine "C:\Program Files\Internet Explorer\iexplore.exe"
C)
$ winetricks -q comctl32
$ WINEDLLOVERRIDES="comctl32=n" wine iexplore.exe
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http://bugs.winehq.org/show_bug.cgi?id=24290
Summary: GetOpenFileName() triggers read of uninitialized
variable
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Created an attachment (id=30599)
--> (http://bugs.winehq.org/attachment.cgi?id=30599)
Application source code and .sln file
How to reproduce:
- Extract the attached tgz file.
- Build the release configuration with MSVC 2005 SP1 (other MSVC versions will
probably work too).
- Run the generated .exe under valgrind + wine. The command I used was:
$HOME/software/valgrind/vg-in-place
--suppressions=$HOME/software/wine-memcheck.supp --trace-children=yes
--vex-iropt-precise-memory-exns=yes --num-callers=32
--prefix-to-strip=$HOME/software --error-limit=no --gen-suppressions=all wine
mfc-dialog-test.exe >& /open-file-dialog-log.txt
- Click on the "Select file ..." button and select a file.
- Close the application.
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http://bugs.winehq.org/show_bug.cgi?id=24336
Summary: Spreadsheet-like input form uses wrong column size
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scallegari(a)arces.unibo.it
Hi,
I have an application (LTSPICEIV - see
http://www.linear.com/designtools/software/#Spice and please try it if useful
to understand this report, since it comes at no cost) which uses
spreadsheet-like forms to enter some parameters.
As an example, consider the screenshot attached.
When the application is run with wine, entering parameters becomes extremely
problematic.
Indeed the spreadsheet is /shown/ correctly. However, when one clicks on a cell
to edit it, the cell width gets wrong (apparently the width of the last column
gets used rather than the current colum, see the attachment for details).
Hope this is clear enough to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24469
Summary: REGRESSION: ExplorerXP-black background on treeview
area
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Regression appears somewhere between 1.1.13 and 1.2. Can't make regress
testing. Please make someone this.
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http://bugs.winehq.org/show_bug.cgi?id=25347
Summary: Regression : AutoCAD 2005 crashes selecting files
after OPEN command
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
This commit :
119860b05f8c22d1525b573e461afe95e430a63b is the first bad commit
commit 119860b05f8c22d1525b573e461afe95e430a63b
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Nov 16 23:55:23 2010 +0300
comctl32/listview: Use a code set by dispinfo holder to convert data
encoding after LVN_GETDISPINFO.
:040000 040000 ad5c1c701754ee3c180ab7caab5106d2a01cfb52
d1387b25792aaa034c623d041be31e0f97f2a9ad M dlls
Make AutoCAD to crash (almost always) when selecting a file to open in the file
listview.
I marked as major as I guess it can affect many apps using comctl32/listview
control.
To test, just run AutoCAD2005, issue an OPEN command and fiddle a bit with
filenames in the list. Shortly app first hangs, than the crash message box
appears, then AutoCAD itself crashes.
Please ask if you need some logs....
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=25691
Summary: ImageList_Duplicate doesn't correctly duplicate full
length of has_alpha byte array
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
In the case where an image list is created, then expanded enough so that the
byte array pointed at by the has_alpha member has been reallocated to a larger
size (and cMaxImage is larger), if that image list is duplicated, the duplicate
will have a has_alpha member that is shorter than the expected length.
Where ImageList_Create assigns:
himl->cMaxImage = cInitial + 1;
and then ensures the length of the has_alpha byte array is at least cMaxImage
bytes long,
ImageList_Duplicate assigns to the duplicate:
himlDst->cMaxImage = himlSrc->cMaxImage;
which throws off the internal checks that assume the length of the has_alpha
member is at least as long as cMaxImage says. This results in heap corruption
when the following line in add_with_alpha() is executed under the right
conditions:
himl->has_alpha[pos + n] = 1;
I worked around the bug by making the following changes to
dlls/comctl32/imagelist.c:
*** 1519,1524 ****
--- 1519,1537 ----
himlSrc->hdcMask, 0, 0, SRCCOPY);
himlDst->cCurImage = himlSrc->cCurImage;
+ if (himlSrc->has_alpha && himlDst->has_alpha
+ && himlSrc->cMaxImage > himlDst->cMaxImage)
+ {
+ /* ImageList_Create didn't create a long enough new_alpha */
+ char *new_alpha = HeapReAlloc( GetProcessHeap(),
HEAP_ZERO_MEMORY,
+ himlDst->has_alpha, himlSrc->cMaxImage );
+ if (new_alpha) himlDst->has_alpha = new_alpha;
+ else
+ {
+ HeapFree( GetProcessHeap(), 0, himlDst->has_alpha );
+ himlDst->has_alpha = NULL;
+ }
+ }
himlDst->cMaxImage = himlSrc->cMaxImage;
if (himlSrc->has_alpha && himlDst->has_alpha)
memcpy( himlDst->has_alpha, himlSrc->has_alpha,
himlDst->cCurImage );
I built Wine 1.2.2 from source (./configure; make; sudo make install), and then
applied the changes the same way and retested.
Looks like the 1.3 and development lines have the same issue.
I don't know if this patch is efficient enough for me to submit it (nicer if
ImageList_Create would accept cMaxImage as a parameter so it could create the
byte array with the correct length to save an allocation, but that's a bigger
change).
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http://bugs.winehq.org/show_bug.cgi?id=26919
Summary: ZipGenius: Crash at start-up
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.zipgenius.it/filesdl/current/zg63sui.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34325)
--> (http://bugs.winehq.org/attachment.cgi?id=34325)
WINEDEBUG=+relay,+tid,+seh on wine-1.3.18-171-g1ffb069
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install ZipGenius (default installation)
4) wine zipgenius.exe
Behaviour:
Crash.
Expected behaviour:
No crash.
Terminal output:
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x17de924, overlapped 0x17de928): stub
wine: configuration in '/home/Wojnilowicz/.wine' has been updated.
fixme:shell:FileIconInit (true)
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetFileInfoW set icon to shell size, stub
fixme:shell:SHGetImageList Unsupported image list 2 requested
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b8388bb (thread
0009), starting debugger...
err:seh:setup_exception_record stack overflow 896 bytes in thread 0009 eip
7bc6fe90 esp 00230fb0 stack 0x230000-0x231000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=27711
Summary: ListView_SetTextBkColor may lead to infinite loop
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Article: http://www.delphidabbler.com/articles?article=16
Source: http://www.delphidabbler.com/download?id=art-16
That code is infinite loop in wine (from point where it says: "..simply add the
code shown in Listing 3 to the end of the OnCustomDraw event")
Most simple infinite loop in wine:
procedure TForm1.ListView1CustomDraw(Sender: TCustomListView;
const ARect: TRect; var DefaultDraw: Boolean);
begin
ListView_SetTextBkColor(listview1.Handle, CLR_NONE);
end;
I'll add sample exe if needed. winetricks comclt32 helps
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http://bugs.winehq.org/show_bug.cgi?id=27732
Summary: WinRAR became unusable since Wine 1.3.23, it
constantly flashes and consumes 100% of CPU
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.rarlabs.com/rar/wrar393.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There's nothing to add to the bug title.
If you cursor is placed on ".." (the upper item of the files list), this line
will be constantly flashing while WinRAR consumes 100% of CPU.
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http://bugs.winehq.org/show_bug.cgi?id=25032
Summary: Banana 6.0
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markusbreitenstein(a)hotmail.com
Program is working fine on any windows system since XP.
Wine crashes if a serial number is asked. i think it is a grafical problem,
because the picture is instable after the bug
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http://bugs.winehq.org/show_bug.cgi?id=22744
Summary: Incoming: missing textures, blocky characters
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://download.cnet.com/Incoming-demo/3000-7563_4-100
18278.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28039)
--> (http://bugs.winehq.org/attachment.cgi?id=28039)
console log
Incoming (also known as Incoming: The Final Conflict) is a good old 3D shooter
from 1998. It doesn't render textures correctly: characters in the menu are
just colored blocks, in the main game whole textures are missing etc.
Appdb link: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6534
The demo also shows the same issues.
According to Appdb the game rendered textures correctly around 0.9.15. That's a
very old version.
0.9.38: the game doesn't even start for me,
0.9.61: the game shows the same problems as in the current 1.1.44.
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http://bugs.winehq.org/show_bug.cgi?id=27634
Summary: Freespace 2 does not display screen
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=35329)
--> (http://bugs.winehq.org/attachment.cgi?id=35329)
Terminal log in 1.3.22
Running the GOG version of Freespace 2 I get to the start screen and it shows
only the text on a black background (terminal log attached).
This screen worked fine in previous wine.
I did a regression test and got
3871329872afe3976e0b2b85330e3a7c47301658 is the first bad commit
commit 3871329872afe3976e0b2b85330e3a7c47301658
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Mon May 23 17:58:36 2011 -0400
ddraw: Avoid clearing some memory unnecessarily.
:040000 040000 f5f1503293dbd4009bf74a1a305d891a52d52d56
94cfffda37433c4168334c01dfdce3f9f773d70d M dlls
Can't get it to revert tho
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http://bugs.winehq.org/show_bug.cgi?id=22977
Summary: SDP Downloader 2.3.0: No longer working on Wine 1.1.41
up to 1.2-rc2
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10959&iTestingId=53420
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
SDP Downloader 2.3.0 doesn't longer work on Wine 1.1.41 up to Wine 1.2-rc2.
Not even a program window appears anymore. Just an SDP entry in the task bar is
the only thing where you can see that the program is running. In earlier
versions of Wine (< ~1.1.40) most functions of SDP worked properly.
The command for the attached gigantic WINEDEBUG logfile was
WINEDEBUG=+relay wine C:\\Programme\\SDP\ Multimedia\\SDP\ Downloader\\SDP.exe
> test.log 2>&1
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=22167
Summary: SDP Downloader 2.3.0 doesn't start any longer on Wine
v1.1.40
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=2144
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Hi
I've just experienced a problem regarding the latest version 2.30 of the SDP
Downloader. I'm using Wine 1.1.40 on Ubuntu 9.10 x64 with Compiz window
manager. Last time I maximized the main window of SDP Downloader to full screen
and after some work I was closing the application. From this time on the SDP
Downloader didn't start any longer and never displayed any error message. The
entire program was like dead. In the end I removed Wine 1.1.40 and went back to
version 1.1.31, where SDP Downloader works properly.
Regards,
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=27924
Summary: Detection of NVIDIA GeForce GTX560 Ti not being
detected
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gwen(a)derpymail.com
Created an attachment (id=35725)
--> (http://bugs.winehq.org/attachment.cgi?id=35725)
patch that fixes the problem
A GeForce Gtx560 Ti GPU is not being detected in current build.
In the first part of line 1515 in the directx.c file "GTX 560 TI" needs to be
written with a lowercase 'i' instead of an uppercase one.
This makes the correct line look like this:
{"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
same issue in 1153 which I altered in:
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560
Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
Now everything is working fine again.
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http://bugs.winehq.org/show_bug.cgi?id=27964
Summary: Tomb Raider Legend DEMO: HDR content has a lot of
flaws
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35790)
--> (http://bugs.winehq.org/attachment.cgi?id=35790)
Screen shot from wine-1.3.25-350-g380abde
There are two version of TRL Demo:
* standard demo
* nextgen demo = HDR (High Dynamic Range imaging)
HDR should be better looking, but attachments shows that it isn't true under
Wine. Colours are bit weird, but more importantly the image is full of fast
moving black-dotted lines and black/gray polygons. Very hard to capture because
of fast moving/appearing/disappearing, but got one on her tits :)
You can notice this glitches only on Lara. This is not a regression.
For reproduction on full version you need to check "Next Generation Content"
when run for the first time (to get this initial options back choose windowed
mode in winecfg and run TRL again). I think that switching in the demo isn't
possible - depends on which of the two version you install.
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http://bugs.winehq.org/show_bug.cgi?id=25345
Summary: Internet Explorer 7 loading https pages vary slow
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Clean wine drive using wine 1.3.8 using install method of (Tom Wickline) IE7
now takes two to three minutes to load https pages.
I also set up clean wine drive using winetricks method with same results.
OS Open Suse 11.3 x86_64 using wine 32 bit 1.3.8
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http://bugs.winehq.org/show_bug.cgi?id=22711
Summary: Dungeon Keeper 2: X11 cursor is not hidden in-game
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.filefront.com/10592819/Dungeon-Keeper-2-MP-
Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=27999)
--> (http://bugs.winehq.org/attachment.cgi?id=27999)
Screen showing the X11 cursor in-game
When playing Dungeon Keeper 2, I have the X11 cursor sitting at the
same position all the time (can't be moved or anything) in the game. It's as if
the game doesn't properly hide the X11 cursor. The type of cursor shown in-game
is dependent on what cursor was used when the game was launched and at what
position it was at. In my case it's the caret because I was in console.
Attached a picture of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18554
Summary: Regedit import.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergeikrivonos(a)gmail.com
Export HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSDTC\Security\XAKey under
windows.
Try import it under WINE by regedit - it fails because of key value.
Maybe file should be opened in binary format.
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http://bugs.winehq.org/show_bug.cgi?id=24748
Summary: Dangerous Waters: crashes when loading 688i platform
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgsuarez(a)gmail.com
Created an attachment (id=31273)
--> (http://bugs.winehq.org/attachment.cgi?id=31273)
Backtrace
Wine crashes when I try to load any mission that uses the 688i class submarine.
I have not tested every other platform yet, but all the other ones I tried work
fine. It certainly seems that this crash is being caused by the 688i platform.
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http://bugs.winehq.org/show_bug.cgi?id=28867
Bug #: 28867
Summary: Elona works not fast enough
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lain.halfbit(a)gmail.com
Classification: Unclassified
Since start of DIB engine implementation in Wine 1.3 Elona game works almost
fast enough to be playable in 800x600 on my system but uses way too much CPU
power (up to 100%). Especially when character walks around. In windows it never
requires so much processing power and always works fast.
But in higher resolutions fps drops again to almost unplayable and it isn't
really fun to play this game in default 800x600.
My CPU is AMD Athlon 64 X2 Dual Core Processor 5400+
Using up to 100% of both cores seems way too much for something as simple as
this game.
Previous similar bug: 14316
It was related to lack of DIB engine and was closed when DIB engine was added.
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http://bugs.winehq.org/show_bug.cgi?id=28256
Summary: Nook for PC (BNDReader.exe) crashes on startup
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)bkennelly.net
BNDReader.exe crashes with:
Call from 0x7b839f22 to unimplemented function msvcr90.dll.asctime_s, aborting
It worked in 1.3.26. Reading the changelog, I saw the new manifests, and
discovered that deleting the
"windows/winsxs/manifests/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest"
file fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=27835
Summary: Freespace 1 hangs on startup with a blank screen
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
This seems to be the same as bug 10979.
A git bisect pointed to this commit as the culprit:
7e3985e1fea60da73bae2b9465b94e5d110909fc is the first bad commit
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
The problem can also be reproduced with the demo mentioned in that previous bug
report (available from
http://download.descent-network.com/shareware1/freespace1/playable/fsdemo10…
). It happens both with and without enabling direct3d in the game (via the
FreeSpace.exe launcher).
I've attached a full trace. The hang is indicated by the line
0020:err:ntdll:RtlpWaitForCriticalSection section 0x7cb318 "?" wait timed out
in thread 0020, blocked by 0009, retrying (60 sec)
git head has the same behaviour as 1.3.25 (although during configure, I now get
the message "configure: WARNING: No sound system was found. Windows
applications will be silent.").
Interestingly, applying
http://www.winehq.org/pipermail/wine-patches/2011-July/104505.html on top of
git head makes things even worse: the game no longer even switches into full
screen mode before it hangs when that patch is applied.
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http://bugs.winehq.org/show_bug.cgi?id=27869
Summary: Wile using OSSv4, any application under wine (even
winecfg when testing sound) rises vmix to maximum
volume.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Starting from commit 2174717fbd01565f7ba1596078cf0c0ccfc02504 Author: Andrew
Eikum <aeikum(a)codeweavers.com> all application which uses audio (with OSSv4)
rises volume for vmix which it is assigned to to maximum this includes winecfg
when pressed "test audio" in audio tab.
git bisect:
2174717fbd01565f7ba1596078cf0c0ccfc02504 is the first bad commit
commit 2174717fbd01565f7ba1596078cf0c0ccfc02504
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Jul 13 14:30:45 2011 -0500
mmdevapi: Only enumerate devices that can be opened during initialization.
:040000 040000 7ba6ff2d501dfb5f8b3a41fdb67335994e1f3f80
593102cee1e2d56d6f7c5f4fb7ce1dbd2c362f3a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27816
Summary: GoToMyPC: launch/download now fails
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clayt055(a)umn.edu
CC: jacek(a)codeweavers.com
Created an attachment (id=35575)
--> (http://bugs.winehq.org/attachment.cgi?id=35575)
log of working on prior commit (WINEDEBUG=+wininet)
Trying to launch the GoToMyPC viewer, which last worked in 1.3.20, now fails by
blocking a few seconds after running at Verifying Viewer. Logs show it is stuck
trying to download the actual viewer executable, as the initial one is just
some sort of downloader and launcher.
Bisect points to:
commit 193da884ad9b982d9b740b15453aa8d3c19b054f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon May 23 16:10:09 2011 +0200
wininet: Correctly handle closed socket in HTTP_ReceiveRequestData.
:040000 040000 f70b89253b2fc4caf8cde11b8a9718e37863a0fb
8af2c3e3544dda62805544067d36e8c6f1f8e017 Makedlls
This makes sense as comparing working and failing logs shows that it fails
shortly after
warn:wininet:HTTP_ReceiveRequestData res 0 read 0, closing connection
Attaching a log of it working on the prior commit and failing on 1.3.24.
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http://bugs.winehq.org/show_bug.cgi?id=25515
Summary: Microsoft Word 2003 crashes (or freezes) printing
Document with OTF
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Created an attachment (id=32487)
--> (http://bugs.winehq.org/attachment.cgi?id=32487)
Messages which occur when Word 2003 crashes trying to print a Document which
uses OpenTypeFont
Every time I try to print a Document in Word 2003 it will crash or freeze when
in the document a OpenTypeFont (OTF) is used instead or together with
TrueTypeFont (TTF). The Error occurs only in combination with OpenTypeFont and
does not occur in Word 2007.
Maybe this error has something to do with Bug 16121. I got the same issue as
described in bug 16121 using OTF. And sometimes Word shows normal text as bold
and bold text as normal. I "fixed" this issue deleting the bold edition of the
affected OTF.
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http://bugs.winehq.org/show_bug.cgi?id=24610
Summary: Touhou games: no text in dialogue boxes
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sgklink(a)gmail.com
Somewhere between 1.1.31 and 1.1.42, bug 22341 seems to have reappeared.
Exact same symptoms - no text in dialogue boxes. Verified with Touhou 6 to 8 on
Ubuntu Lucid, wine 1.1.42, 1.2 and 1.3.4.
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http://bugs.winehq.org/show_bug.cgi?id=15594
Summary: photosynth client won't present login dialog without
native msxml3
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://photosynth.net
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Noticed somebody at
http://alexeysmirnov.name/blog/?p=230
saying Photosynth didn't work with Wine, so I gave it a shot.
The installer went fine. The client app launches ok, too.
Clicking on the log in text gives the error
XPath error : Undefined namespace prefix
xmlXPathEval: evaluation failed
exception LiveID.cpp(65) hr(0x80004005)
and doesn't bring up a login dialog.
You can work around this with
winetricks msxml3
(To try online viewing, you have to do 'winetricks firefox flash'
and go to photosynth.net with windows firefox. Didn't work for me
on my Compaq Presario R3000, it said "Required number of texture blend stages
(4) not supported". This affects a lot of graphics cards, see
http://getsatisfaction.com/livelabs/topics/required_number_of_texture_blend…
so perhaps that's not a wine problem.)
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http://bugs.winehq.org/show_bug.cgi?id=15146
Summary: Touhou 10, 11 dialogue text transparent, difficult to
read
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www16.big.or.jp/~zun/ht
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=15860)
--> (http://bugs.winehq.org/attachment.cgi?id=15860)
Mountain of Faith run with wine 1.1.4 and on XP, windows XP to the right
When running Touhou 10: Mountain of Faith, or Touhou 11: Subterranean Animism
with wine 1.1.4, the in-game dialogue is transparent, making it nearly
impossible to read. This is also present in the "Music Room" selection.
This is with a standard wine install, except for running with a native
d3dx9_36.dll (necessary to get the games to run, see bug 13297)
Graphics card is NVIDIA Geforce 6200SE, with drivers 169.12
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http://bugs.winehq.org/show_bug.cgi?id=25143
Summary: Do not run EiskaltDC++
Product: Wine
Version: unspecified
Platform: x86
URL: http://code.google.com/p/eiskaltdc
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvat(a)gmail.com
$ wine EiskaltDC++\ Qt.exe
fixme:system:SetProcessDPIAware stub!
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
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http://bugs.winehq.org/show_bug.cgi?id=28541
Bug #: 28541
Summary: Unimplemented function
msvcp90.dll.??0?$basic_string@GU?$char_traits@G@std@@V
?$allocator@G@2@@std@@QAE@PBG@Z
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 25336
Classification: Unclassified
Unimplemented function
msvcp90.dll.??0?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAE@PBG@Z
Stops Adobe Reader X from loading in wine-1.3.29-121-gfdda702
vcrun2008 works around this.
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http://bugs.winehq.org/show_bug.cgi?id=26588
Summary: A Farewell to Dragons: water has incorrect textures
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33847)
--> (http://bugs.winehq.org/attachment.cgi?id=33847)
terminal output
Water is not rendered correctly in the game (no demo available). See attached
screenshot.
As a side effect, character movement and scrolling the screen with the mouse
become jerky when water is nearby. If I move my character away from the water
(so water disappears from the screen and from the minimap) game speed/mouse
movements suddenly return back to normal speed.
The following line is printed out by Wine continuously when water is in sight:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4620
If I diverge from water, those lines cease to show up in the console.
Changing (lowering) the textures/shadows quality has no effect on the
appearance of water.
Workaround: disable GLSL (it makes water appear correctly but the unusual
slowdowns are still there.)
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26824
Summary: Anomaly: Warzone Earth Demo crashes on start
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.gamershell.com/news_115200.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fixme:dinput:IDirectInputAImpl_QueryInterface Unsupported interface:
{eb0d7dfa-1990-4f27-b4d6-edf2eec4a44c}
wine: Unhandled page fault on read access to 0x00000000 at address 0x44f6ea
(thread 0025), starting debugger...
couldn't load main module (32)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0044f6ea).
...
Backtrace:
=>0 0x0044f6ea (0x00852780)
1 0x00000000 (0x00130f08)
2 0x7eac1a20 in dinput (+0x31a1f) (0x7eac19e0)
3 0x7eaa62f0 in dinput (+0x162ef) (0x7eaa7e60)
4 0xe8830845 (0x8be58955)
winetricks dinput8 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=28539
Bug #: 28539
Summary: Ground Control hangs on exit
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.massive.se/gcdownload/gcdemous.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Classification: Unclassified
Regression SHA1: c7e5e6d2b520312320a18b447472b0b8d32d295e
Created attachment 36634
--> http://bugs.winehq.org/attachment.cgi?id=36634
plain terminal output
The game hangs with a black screen on exit. The process gc.exe is still running
and consuming 100% cpu power after quitting the game, and I have to kill the
process manually.
This bug also affects the following games from the Might and Magic series:
Might and Magic VII: For Blood and Honor
Might and Magic VIII: Day of the Destroyer
Still present in wine-1.3.29-121-gfdda702.
The symptom is similar to the one reported in bug #27730, but this was caused
by another commit:
c7e5e6d2b520312320a18b447472b0b8d32d295e is the first bad commit
commit c7e5e6d2b520312320a18b447472b0b8d32d295e
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Tue Jun 28 01:06:16 2011 +0300
ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
:040000 040000 80d1c5ab6727511eeb40e6ee731d751b0fbd8d85
27b55d4bcb40a69e2c21885e2ab0b45ef5461cb0 M dlls
Fedora 15
Gnome 3
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28840
Bug #: 28840
Summary: Dungeon Defenders no sound
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://dungeondefenders.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Some cutscene sounds play, but most ingame sounds don't.
Demo available on Steam
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http://bugs.winehq.org/show_bug.cgi?id=27956
Summary: Sound no longer working; Sample rates and size no
longer supported
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
My audio no longer works.
Today I got wine-1.3.25 from the PPA.
Before that, I was using wine from Ubuntu's oneiric 64-bit repo, and that
worked fine.
I have pulseaudio disabled and have an asoundrc script that diverts sound to my
USB PureAudio.
The message generated by NaturallySpeaking is:
The audio input device is not responding
The sample rates and/or sample size supported by the system are not compatible
with the Audio Setup Wizard.
The terminal message is this:
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=28623
Bug #: 28623
Summary: Ghost Recon starts without sound (not fully
reproducible)
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.fileplanet.com/81431/80000/fileinfo/Ghost-R
econ-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 36781
--> http://bugs.winehq.org/attachment.cgi?id=36781
+tid,+winmm,+dsound,+alsa,+mmdevapi log (no audio output)
Tom Clancy's Ghost Recon (released in 2001) doesn't emit any sound after
started...most of the times. At first it seemed a routine task to determine the
offending commit (I knew the game worked without such issues up until 1.3.29)
until I realized that the game does plays audio occasionally (varies between
runs).
I made at least 30 runs, always in a clean wineprefix, but this was the point
where I gave up bisecting.
Unless it is a bug in Alsa itself, the offending commit must be between 1.3.29
and
http://source.winehq.org/git/wine.git/commit/e786998daff4ad49521a4c9c39c172…
Steps to reproduce the problem in the demo:
Install...launch. In the menu when you click on an option, a short sound should
be playing (I_main5.wav, PCM, mono, 22050 Hz, 16 bits). If you can't hear the
sound then you bumped into this bug.
The game creates a log file each time it was started (Ike.log). I found that
whenever it started without sound, the log contained:
'RSSoundMgrPC: Selecting sound device HDA NVidia - AD198x Digital
driver is winemm.vxd'
On the occasions when sound was working, I saw in the log
'RSSoundMgrPC: Selecting sound device default
driver is winemm.vxd'
As if the game didn't always select the appropriate audio output device when
started.
Fedora 15 x86
wine-1.3.29-245-g895b48e
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=21914
Summary: Can not Use Windows MS Office Workspace
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.harrison(a)baroni-limited.com
I am running Ubuntu 9.10
I also use, before changing, Windows Office Workspace that I store many files
on and share with a number of organisations.
Using IE7 with WINE 1.1.31 I can access the site and view documents. I can
also add documents, but I am unable to download or edit any.
I have reported on the forum, but users suggest it is a bug.
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http://bugs.winehq.org/show_bug.cgi?id=28926
Bug #: 28926
Summary: Valve Hammer 1.4 suffers, "wireframe" mode doesn't
work...
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 37187
--> http://bugs.winehq.org/attachment.cgi?id=37187
running Hammer.exe using konsole
When working with viewports Valve Hammer Editor suffers (there's near 0.5 fps).
Also any wireframe objects aren't rendering (sometimes they renders as purple
polygons). There are some other bugs like throwout.
Tested on Ubuntu 11.04 and GeForce GT 220.
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http://bugs.winehq.org/show_bug.cgi?id=27810
Summary: CivCity Rome 1.0: no gras is painted
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35570)
--> (http://bugs.winehq.org/attachment.cgi?id=35570)
screenshot
no grad is panited
I can only see:
err:d3d_shader:walk_constant_heap >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from walk_constant_heap() @ glsl_shader.c / 461
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http://bugs.winehq.org/show_bug.cgi?id=16129
Summary: Beyond TV Link - Error when entering server IP address
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve.trelease(a)sbcglobal.net
Created an attachment (id=17365)
--> (http://bugs.winehq.org/attachment.cgi?id=17365)
log file output
This is a client program to the server application (Beyond TV) running on a
Windows XP PC on the LAN. The application prompts for the server IP address,
and promptly returns a "Couldn't get BTVServerAddress" error. The text of this
message is found within the application library FSGuiScreens.dll.
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http://bugs.winehq.org/show_bug.cgi?id=26292
Summary: OpenGL_Out_of_Memory (505). There's a leak in the
ARB_Vertex_Buffer_Object
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rochondil(a)gmail.com
Created an attachment (id=33520)
--> (http://bugs.winehq.org/attachment.cgi?id=33520)
My last run winelog for the beefy details
Basically it looks like Wine is trying to create a buffer on an already mapped
VBO...Which means. The real problem seems to me that the memory handling is the
problem. Wine can't clean the buffer properly and when it tries to create a new
buffer it fails thus being forced to use the mapped vbo which gradually fills
up then leaks.
It is not pretty.
The bug is occurring in "Oblivion GOTY".
And I have tested x amount of different settings though please come up with new
ones (i.e. not those already mentioned in the oblivion/fallout etc. threads.)
I do believe though that this can be fixed by implementing the same fix as
cedega does by limiting the GL Extension buffer to
"-GL_ARB_vertex_buffer_object". I know this works in cedega and cider. And I
know Wine and cedega doesn't exchange code (if they did I would have solved it
already). The thing is cedega is on to something with the GL extension and I
have no idea how to make it fixed in Wine.
Adding a disabledextensions in OpenGL key in Wine registry does not work; the
same error shows up.
I am using a mid 2009 MBP 15". My GFX GeForce 9600M GT 512 and my CPU 2.8GHz
with 4GB DDR3 Ram. I run the latest OSX. My wine is doh123s compiled Wineskin
Wrapper and I am running OBSE in Oblivion however it does not matter wether I
run with it or without.
The game crashes once the leak is to heavy. Furthermore it is easily recreated
by running a lot of mods and high graphics along with running around in a dense
polygon area or somewhere with a lot of stuff that needs rendering, thus the
buffer is filled quickly.
Believe it or not the crash seems to occur at a slower rate when running in
debug mode and it is also possible to purge the cell buffers in game so that
the in-game time may be extended even further before a critical leak occurs.
I would love to fix this. I believe it is rather easy to fix. Just a needed
injection in the registry should be all.
Any thoughts?
PS: I have added my error log for a bit more meat on the bones.
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http://bugs.winehq.org/show_bug.cgi?id=26327
Summary: ld.so: dl-close.c
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.tersteeg(a)gmail.com
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion
`map->l_init_called' failed!
might be the same as bug 23654
lord of the rings online
I can't reproduce this error on demand, i've seen it from the shire and
breeland all the way through moria, lothlorien, and mirkwood.
ubuntu 10.10 patched. wine 1.3.14.
default install and patched.
i did make a setting it the registry to change my video memory as i was getting
an error for that.
winecfg set to windows2000.
audio set to emulation and ALSA for voice chat to work.
lotro game audio using pulseaudio (tried setting to ALSA with same results)
I have nothing else special installed or configured in ubuntu or lotro. i've
read, it might be openal error but i don't know.
if i can add something to my pylotro launcher to see more output for this,
please let me know and i'll up date this.
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http://bugs.winehq.org/show_bug.cgi?id=25314
Summary: Droplitz: product activation fails
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32158)
--> (http://bugs.winehq.org/attachment.cgi?id=32158)
terminal output
The game Droplitz requires product activation (email address + valid serial) on
the first start.
However activation fails in Wine-1.3.8 producing the following message from the
game:
'There was a problem activating Droplitz'. Then I can't proceed further.
The game was bought from Gamersgate however for activation it seems to use
Impulse Reactor DRM (whatever it is).
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http://bugs.winehq.org/show_bug.cgi?id=27522
Summary: Mouse motion blocked or laggy while clicking
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pilota51(a)gmail.com
This regression started in 1.3.19 and appears to be related to the fix of Bug
6971.
I posted Bug 6971 comment 512 regarding this issue trying to see if anyone else
was experiencing it, which seemed to be ignored. I'm not sure if the lack of
complaints is because of a rare combination on my system or because not many
people play the affected games in Wine. I've recently reinstalled Ubuntu (for
other reasons) and tried a clean .wine directory as per the guidelines, but
this issue remained.
In Battlefield 1942 starting at 1.3.19, the mouse completely stops moving when
clicking a mouse button and allows moving again when the button is released.
The issue exists both in the menu and in-game. BF1942 did not experience Bug
6971.
In 1.3.19 (not later releases, but worth noting) only the first click would
register. All clicks register in 1.3.20 and later.
In Unreal Tournament 3 starting at 1.3.20, with the option enabled, there is
significant lag in mouse movement while clicking, about 1 second between
refreshes. With it disabled, there is no issue with clicking and moving the
mouse simultaneously, but of course the mouse will leave the window.
I've also noticed that while clicking and inducing the lag, the range of the
mouse is limited, which tells me the issue with window borders hasn't been
fixed entirely even though the mouse doesn't escape. Releasing the button will
allow full motion.
This is what I did to test how the mouse range behaves:
1. Hold a button down and rotate all the way to the right until it won't go
further.
2. Release button, either don't rotate or only rotate right.
3. Hold button again and notice how it still doesn't move any further right.
4. Release button and spin left a few times.
5. Hold button and notice how it won't rotate any further left.
The reason UT3 didn't have this issue in 1.3.19 is because the option simply
didn't work until Bug 6971 was fixed in 1.3.20. As for why BF1942 has this
problem and other games don't, I have a few guesses but I'm not sure.
If I have time later I might mess with the source and build it to find exactly
which code causes it. Looks like one of the last 3 commits on mouse.c contain
the cause.
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http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
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