http://bugs.winehq.org/show_bug.cgi?id=22407
Summary: Star Wars DroidWorks severe graphical glitch
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
I am running Star Wars DroidWorks on Fedora 12 with the nvidia proprietary
video driver and Wine 1.1.43 installed from the upstream source. Most of the
UI suffers a severe graphical glitch in which the screen flips back and forth
between two images several times per second. Typically, one image is of the
correct screen contents and the other is from several seconds ago. Moving the
cursor while one image is visible leaves a trail copied from the other image.
The glitch is a severe annoyance, but the only game feature to actually become
effectively unusable is the "Part Info" box in the workshop, when it is
flipping between text about two different parts. Luckily, the actual missions
do not exhibit the glitch.
The log in attachment 27425 is applicable to this bug. The crash in that log
happens upon exit from the game.
It makes no difference whether I enable the "virtual desktop" in winecfg.
I read that Wine has a "desktop double buffering" feature and it sounds like it
could be causing the phenomenon, but recent Wine versions do not seem to
provide a way to disable desktop double buffering.
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http://bugs.winehq.org/show_bug.cgi?id=22154
Summary: steam + flash crashes?
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Recently, I added a steam verb to winetricks (it installs flash, too,
since that's needed for scrolling or something).
Shortly thereafter, some change to wine caused this to regress -
steam as installed by winetricks now crashes after putting up its main
window, possibly while displaying some flash content.
I had some trouble bisecting, but it looks like the first bad commit is
commit 89fef0e669dcf323b6eeb481edfe9c91f68f4840
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 16 19:02:22 2010 +0100
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Reverting it makes the problem go away (though because of
X bugs like
xcb_io.c:378: _XAllocID: Assertion `ret != inval_id' failed
I sometimes have to try several times. I hear this is fixed in Lucid.)
(Note that the steam verb uses ie6, so this isn't really supported, but it'd
be nice if it didn't regress.)
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http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
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http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
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http://bugs.winehq.org/show_bug.cgi?id=17086
Summary: Wonderland Online 3.0.1 crashes after agreeing to the
user agreement.
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://wl.igg.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: just.berg(a)aggiemail.usu.edu
Start Program
click -> Enter Game
pick update source ("download point")
click -> confirm
click -> begin update (successful for me)
click -> start game
click -> agree
Error message
Title: alogin
Message : You are unable to reset the default data. Please check your
information.
I have tested this in 24 bit color mode and will test in 16 bit color mode.
Using nvidia accelerated graphics driver 177.
Geforce 7600 GS
AMD Athlon 64 x2 dual core processor 5000+
2 gb ram
Ubuntu inside windows.
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http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
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http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
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http://bugs.winehq.org/show_bug.cgi?id=16399
Summary: Theocracy say "create Directdraw Failed"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/Theocracy-demo/3000-7562_4-
10042277.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxm60(a)gmail.com
wine theocracy.exe
MAX XXXXXXXXXXXXXXX:======= 60
GetMax: : : : :::60
MAX XXXXXXXXXXXXXXX:======= 120
GetMax: : : : :::120
MAX XXXXXXXXXXXXXXX:======= 96
GetMax: : : : :::96
MAX XXXXXXXXXXXXXXX:======= 80
GetMax: : : : :::80
MAX XXXXXXXXXXXXXXX:======= 74
GetMax: : : : :::74
MAX XXXXXXXXXXXXXXX:======= 110
GetMax: : : : :::110
AddReceiver: 1(1)
WM_ACTIVATE
WM_ACTIVATE
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http://bugs.winehq.org/show_bug.cgi?id=28903
Bug #: 28903
Summary: Oddworld: screen stays frozen with the menu screen
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/47163/40000/fileinfo/Oddworl
d:-Abe%27s-Exoddus-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 8330558e125c9073068ffbd7741f1128c17c1e08
This bug affects (at least) the first 2 games from the Oddworld series: Abe's
Oddysee and Abe's Exoddus. The games were released around 1997/98.
The problem (in the full game, Steam version here): various intro videos/splash
screens are displayed correctly after starting the game. Finally the main menu
appears, but the screen stays frozen (not refreshing) at this point. The game
is still running, audio and keyboard work, but all I can see is the frozen main
menu.
In the demo, the game starts with a black screen, and the screen stays that
way: normally, various splash screens should be displayed, then the menu should
appear, but you can only see a black screen. The game is running fine, you can
hear the sound effects, keyboard also works.
The result of the regression test:
8330558e125c9073068ffbd7741f1128c17c1e08 is the first bad commit
commit 8330558e125c9073068ffbd7741f1128c17c1e08
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 21:24:37 2011 +0200
ddraw: Keep track of the affected rectangle for
ddraw_surface_update_frontbuffer().
:040000 040000 16fd239dcdf7e70872e0ff77f91e66b135638d2b
54a1e8bad30d085e9fb448096536e1e5cda6376b M dlls
The patch cannot be reverted on the current git (wine-1.3.31-106-gda6363e), but
git checkout 8330558e125c9073068ffbd7741f1128c17c1e08 >> frozen screen
git reset --hard HEAD^ >> the game starts correctly
Nothing interesting in the terminal.
Fedora 15 x86
Gnome 3 (compositing)
X.Org X Server 1.10.4
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=14460
Summary: Arx Fatalis crashes after "New Game"
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=14779)
--> (http://bugs.winehq.org/attachment.cgi?id=14779)
arx_crash_backtrace
Arx Fatalis (Return to the Underground) crashes in game menu when
selecting/starting a new game.
Wine Direct3D:
OffScreenRenderingMode=backbuffer/fbo/pbuffer
UseGLSL=enabled
VideoMemorySize=256
See encl. backtrace.
Add. system info:
Athlon64 3800+ (single core) - Fedora 8 / kernel-2.6.25.9-40
Geforce 7600GT/256Mb - nvidia-driver 173.14.09
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http://bugs.winehq.org/show_bug.cgi?id=16502
Summary: InstallAnywhere (java) just displays en empty canvas
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aelschuring(a)hotmail.com
CC: stefan(a)codeweavers.com
This is related to bug #11603. InstallAnywhere is Java-based installation
software used in Football Manager 08. After extracting, the installer is
started with the following command line (shortened for brevity):
cwd: C:\windows\temp\I1229269847\Windows
cmd: ".\resource\jre\bin\javaw.exe" -Xms16777216 -Xmx50331648 -classpath "..."
com.zerog.lax.LAX "./setup.lax" "C:/windows/temp/lax6771.tmp"
The installer window appears, but is all grey. The screen should display an
image and a language selection menu. Clicking in the area where the menu should
be, a box is shown, but again it is all grey.
There are multiple separate issues with this installer (one is that
confirmation dialogs are spawned infinitely). This bug will make it very hard
to bisect the other bugs, but I'll see what I can do.
Bisection results follow. I'm a little surprised to see a d3d commit, I had
expected to find a ddraw or a gdi patch. Is this plausible or did I mess up?
34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba is first bad commit
commit 34b37fe2411d83f1a6f3e11a7a1e4d28bd9b36ba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:24:10 2008 -0500
d3d: Remove IWineD3DDevice::SetHwnd.
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http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
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http://bugs.winehq.org/show_bug.cgi?id=20310
Summary: DirectDraw transparency
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radzio.cool(a)gmail.com
I found game Original War doesn't look well because of broken transparency in
DDraw.
The function in DDraw, that should ignore the specific (currently blue) color
and paint the rest, paints everything so the effect isn't nice as you get blue
panels where you should see the background.
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http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
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http://bugs.winehq.org/show_bug.cgi?id=15129
Summary: Tibia.exe: "The App is requesting a D3D device, but a
non-OpenGL surface type was choosen. Prepare for
trouble!"
Product: Wine
Version: 1.1.3
Platform: PC
URL: https://secure.tibia.com/account/?subtopic=downloadclien
t
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=15838)
--> (http://bugs.winehq.org/attachment.cgi?id=15838)
Error log
Tibia runs, but has a terribly crippled display in DirectX 5.0 mode, giving a
bit of information and then a continuous error line. The error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
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http://bugs.winehq.org/show_bug.cgi?id=28263
Summary: The longest journey demo is dark
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.jeuxvideo.fr/demo-the-longest-journey-1563-
0-0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Regression SHA1: 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
The demo of the longest journey is dark. It is a regression introduced by
75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
:040000 040000 da254da672c70effd7ac7c81cb95e593c98515e7
64c02fc18137ec10ec03e664ce62fec7c4d2a02c M dlls
graphic card: nvidia geforce 7600go, driver 285.03
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http://bugs.winehq.org/show_bug.cgi?id=21860
Summary: Warhammer: Dark Omen requires an explicit Backbuffer
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
The game Warhammer Dark Omen crashes upon loading with the error message:
Application tried to create an explicit front or back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=17544
Summary: Gothic does not start (black screen) due to ddraw error
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)freenet.de
Created an attachment (id=19693)
--> (http://bugs.winehq.org/attachment.cgi?id=19693)
wine_crashlog
"Gothic1" game starts then hangs with a black screen due to ddraw error, see
enclose log.
My system info:
Mobile Intel GM965 Core2Duo(T8300) 2.4Ghz with integrated GMA X3100(256MB
shared memory)
Debian 5.0 (Lenny)
Xorg-7.3
xserver-xorg-intel-2:2.3.2-2+lenny6
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http://bugs.winehq.org/show_bug.cgi?id=12723
Summary: LEGO Island Xtreme Stunts: always wants to install
DirectX8.1
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Georg.Klug(a)gmx.net
Created an attachment (id=12375)
--> (http://bugs.winehq.org/attachment.cgi?id=12375)
Log of the starting with "WINEDEBUG=+ddraw,+d3d7"
The game installs fine at first, but wants to install DirectX 8.1 also.
Starting the application after that shows up a menu. This menu does NOT allow
the actual game playing, but only offers an option to install DirectX 8.1.
Conclusion might be that the game cannot detect a DirectX Version 8.1. See
log.
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http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
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http://bugs.winehq.org/show_bug.cgi?id=27952
Summary: Tomb Raider II works in 1.3.20, doesn't work in 1.3.25
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olifant(a)gmail.com
Created an attachment (id=35760)
--> (http://bugs.winehq.org/attachment.cgi?id=35760)
The console output
This was possibly a regression according to someone in #winehq, and his guess
was that it would be since version 1.3.22.
I could only test 1.3.20 and 1.3.25 myself.
The game Tomb Raider II works in Wine 1.3.20, but not anymore in 1.3.25. In
1.3.25, the screen goes black when starting the game (as usual), but then it
goes back to the linux desktop and displays an error dialog saying that the
application quit unexpectedly. Normally, it starts playing a movie at that
point. Wine's output in the terminal is pasted below and attached as text file.
The error about surface.c and ddraw_surface_vtbl are the error I think.
Everything else is also output by 1.3.20 where it works.
wine Tomb2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f498,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, p
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' ele
fixme:win:EnumDisplayDevicesW ((null),0,0x33f84c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_va
lidate_onscreen_formats
../../../wine/dlls/ddraw/surface.c:5027: unsafe_impl_from_IDirectDrawSurface
: Assertion `iface->lpVtbl == &ddraw_surface1_vtbl' failed.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
fixme:d3d:wined3d_device_decref Leftover resource 0x164de8 with type WINED3D
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http://bugs.winehq.org/show_bug.cgi?id=15368
Summary: HMM IV game now crashes somewhere in DirectX since WinE
1.1.4 or so.
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t3st3r(a)mail.ru
Kubuntu 8.04.1 x64, Wine 1.1.5 (latest available).
Release 1.1.4 and above have some changes in DirectX which lead to crash when
trying to play Heroes of Might and Magic IV. Before these changes this game
basically worked but there were some issues with full screen and window menu.
Now however there is just crash instead. Attempted to roll back to 1.0 - then
HMMIV works again.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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http://bugs.winehq.org/show_bug.cgi?id=12138
Summary: Screenshots black or sheared for DirectX games
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibboard.co.uk
Originally posted at http://forum.winehq.org/viewtopic.php?t=298 as a request
for whether it could be fixed through config etc.
I'm trying to take screenshots of the Dawn of War game through Wine. The game
runs fine with Wine and under Windows it has a built-in screenshot function
that dumps a JPEG to a sub-folder.
Under Wine the game never gets the print screen request because Compiz or
Metacity hijack the signal first and start Gnome-Screenshot. Sometimes the
screenshot is okay, but other times the screenshot has shearing/artifacting it
in, presumably because the trooper in the game moved before the screenshot app
could copy the whole image buffer.
If I change the key bindings so that nothing is intercepting the print screen
then I do get a screenshot in the folder as expected, but it is pure black and
so isn't very useful.
Apparently this is a bug that has been fixed before. I've assumed it is some
form of DirectX issue.
Graphics: Radeon X800XL with FGLRX v8.3 using AIGLX on XOrg server 7.3
OS: Fedora 8
Wine: 0.9.56 from Fedora repos
Tested under: Compiz-Fusion and Metacity
Success rate: Occasional for Gnome-Screenshot. Some screenshots only have minor
shearing/artifacting and are usable, others are terrible.
Example screenshots can be provided if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=14917
Summary: Ddraw Realizepalette regression
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
As of commit e178ddd9e1e16d1a3f52492799692e289eefcf8c wined3d its
RealizePalette function doesn't work anymore in the DirectX Conformance test
(palette fading in fnddraw_dct) and Red Alert in case of the default GDI mode.
RealizePalette itself seems to receive the correct palette (the entries have
been updated correctly) but somehow the changes don't lead to a new image in
x11_copy_to_screen.
The patch that caused the regression is huge (1000+ lines), so debugging it is
time consuming.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=12842
Summary: Ddraw: visual test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12533)
--> (http://bugs.winehq.org/attachment.cgi?id=12533)
+ddraw in git
Ddraw's visual.c test fails for me consistently in git. +ddraw log attached.
This is on a fresh install of Ubuntu Hardy on an few years old Toshiba laptop.
ATI Mobility radeon 7000.
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http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=28625
Bug #: 28625
Summary: Sanitarium: intermittent freezing while moving the
mouse
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/11199/10000/fileinfo/Sanitar
ium
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36785
--> http://bugs.winehq.org/attachment.cgi?id=36785
terminal output
Sanitarium is an adventure game, originally released in 1998. It was later
re-released with Win XP compatibility. The problem is reproducible in both the
original demo and the newer GoG.com release.
The problem: as you move your character by the mouse, the movement of the
character as well as background animations are hanging frequently (until you
release the mouse).
With the now default OpenGL DirectDraw renderer the problem is reproducible
out-of-the-box:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Changing ddr to gdi *does not* resolve the problem (as of
wine-1.3.29-274-gc9a8d3b). I think this commit only made the issue visible, the
real problem is somewhere else.
This might be a dupe of bug #28377:
+ regression testing resulted the same commit; reverting to gdi doesn't help.
+ the issue is somehow related to the mouse pointer on the screen. Not
specially to mouse movement but the visibility of the mouse pointer as well.
E.g. when your character is climbing up/down the stairs the mouse pointer is
invisible by design. The problem cannot be triggered during that time period,
even if you move your mouse like mad.
- I can't reproduce the problem in Heroes of Might & Magic III (reported in bug
#28377).
Steps to reproduce the problem in Sanitarium demo:
1. Install...launch by SNTRM.EXE (you can safely ignore the warning message
about the incompatibility with Windows NT platforms).
2. You can control your character by pressing and holding the right mouse
button, and moving the mouse to the desired direction (needs a little
practice).
3. As you move your character, you can observe that his movement comes to a
halt from time to time (until you release the mouse).
4. Another occurrence of the problem (background animations): move your
character up the stairs, to the statuette. Below the statuette there is a
waterfall. Without pressing any mouse buttons, move the mouse pointer across
the screen -> the animation of the water is hanging until you stop moving the
mouse.
wine-1.3.29-274-gc9a8d3b
Fedora 15 x86
Nvidia 250 / driver 280.13
X.Org X Server 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=24779
Summary: Warlords III: Darklords Rising demo: mouse clicks
don't register in the main menu
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://download.cnet.com/Warlords-III-Darklords-Rising
-demo/3000-7562_4-10020482.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=31330)
--> (http://bugs.winehq.org/attachment.cgi?id=31330)
console log
In the demo of W3:Darklords Rising you cannot click on any of the menu items
since mouse clicks don't register. This affects the demo of Warlords3: Reign of
Heroes, too.
How to reproduce the issue:
Note: you have to install the demo using Wine-1.1.30 or earlier to workaround
bug #24777 (or use a native Windows and copy over the installed game).
Start the demo by DarkDemo.exe. A setup screen is shown first; the mouse works
fine here. Click on Single Player: the game menu will load but you cannot click
on anything. Before the regression the mouse pointer changed its shape when you
hover over a selectable item in the menu. Now it always shows the same (arrow)
shape.
The result of regression testing:
914c8cb8ea1e5cbcfa18558961185dd94313b26d is the first bad commit
commit 914c8cb8ea1e5cbcfa18558961185dd94313b26d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 17 21:59:49 2010 +0100
ddraw: Acquire/release the focus window from the correct location.
:040000 040000 7b888e2899b0ce7578c776287fcd5d5597d3625e
db3c70fcea916fc051b1d6b5f19a5e9b4175a6a2 M dlls
:040000 040000 3fa4b272bdfcdd6f386e8b968a26497aae09d789
31ebd3615f1d2bbbbc991e191c813d77fc16635e M include
The patch can be reverted cleanly on Wine-1.3.4 and that fixed the issue (mouse
clicks do register again).
There are other bugreports involving the same commit: bug #22948 and bug
#22696.
There's a crash at the end of the attached log: it happens when you quit from
the game by pressing <Ctrl+q> in the menu, that was present before the
regression, too.
Link to the demo added to URL.
Author of the patch added to CC.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=28346
Summary: Paraworld hangs after playing the intro videos with
Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/168743/160000/fileinfo/ParaW
orld-SP-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36327)
--> (http://bugs.winehq.org/attachment.cgi?id=36327)
plain terminal output
Symptom: the game starts fine and it plays the first 3 intro videos (company
logos). Then comes the main intro (in the demo it is only a Paraworld logo),
and the game becomes unresponsive afterwards. Thus, it never reaches the main
menu.
Workaround(s):
1) ddr=gdi
2) remove all .bik videos, located in ../Data/Base/Video (except the ones under
/3D_menue), and in ../Locale/uk/Video. The game will load directly to the main
menu, without freezing.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The demo has a huge download size (>1.2 GB), I willingly provide any logs or
tests if it is needed.
A note when testing the demo: the installer will place a bunch of native dlls
in /system32 (without asking the user). They're ranging from d3dx9 libs to
devenum, d3d8, d3dxof, d3drm etc.
Actually, none of them are needed to test the reported problem. It's best to
remove/backup the installed game, then create a new wineprefix and move the
game directory in that. The game should start out-of-the-box.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23621
Summary: DDraw surface reference counting doesn't match Windows
(causes Recoil to fail)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
I just realized there is no bug report covering this issue.
DirectDraw surfaces (and other COM interfaces) maintain a reference count so
that they are destroyed when they are no longer in use. The refcount is
returned by the IUnknown_Release function. Unfortunately some games base logic
on the value returned by IDirectDrawSurface_Release. Specifically they
sometimes (wrongly) expect the return to be zero.
Something like:
if(IDirectDrawSurface_Release(surf)) {
//Bail out
}
We can test this by forcing DDS_Release to return zero. One game that is
affected is Recoil which complains about not being to set the video mode.
The difference between Wine's implementation and the Windows implementation is
Windows maintains a refcount for each surface interface version (1, 2, 3, 4 and
7) whereas Wine has one reference count across all versions. There are tests in
dlls/ddraw/dsurface.c that confirm the Windows behaviour. To fix this issue the
reference counting needs to be split, which requires a lot of changes (as
versions 1, 2 and 3 all share the same thunks).
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http://bugs.winehq.org/show_bug.cgi?id=16549
Summary: Chuzzle causes page fault
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://downloads.popcap.com/www/popcap_downloads/Chuzzle
Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=18027)
--> (http://bugs.winehq.org/attachment.cgi?id=18027)
ddraw errors?
Chuzzle installs but immediately causes a page fault.
Tried "winetricks directx9" bu the result is the same.
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http://bugs.winehq.org/show_bug.cgi?id=11931
Summary: Patrician3: Implement
IDirectDrawImpl_WaitForVerticalBlank
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Patrician3 asks for
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x142238)->(1,(nil))
In any case, it does not hang but the log has lots of calls to this
unimplemented function.
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http://bugs.winehq.org/show_bug.cgi?id=17791
Summary: SetPixelFormat error running NetTV
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tf(a)noto.de
Created an attachment (id=20018)
--> (http://bugs.winehq.org/attachment.cgi?id=20018)
Wine output
Hello Wine-Team,
I try to use "netTV" program that belongs to 7LINKS IPTV (device like slingbox)
http://www.pearl.de/a-PX4265-1601.shtml
Program can be downloaded here:
ftp://ftp.pearl.de/treiber/PX4265_12_77216.zip
I'm running latest Wine 1.1.17 on Ubuntu 8.10. System has a onboard Intel
chipset (24 bpp).
Additionally I used winetricks to install directx9, vcrun2005, gdiplus and
wmp10
I can successfully install the program, it's starting afterwards, but when
trying to open a *.mp4 file I receive message, that file type is not supported.
(Example *.mp4 file is available here:
http://rapidshare.com/files/148370589/mp4-Datei.rar )
There are several error messages indicating a problem with SetPixelFormat:
-----------------------
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1e0c for iPixelFormat=8
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1738d0) Something's still
holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x169f40) call to
IWineD3DDevice_CreateSwapChain failed
err:d3d9:device_parent_CreateSwapChain (0x169f44) CreateAdditionalSwapChain
failed, returning 0x8876086a
[...]
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 88760091
-----------------------
Also error about missing interface:
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
-------------------------
I checked google and old bugs here, but could not find the root-cause. I also
tried to different settings (like virtual screen).
I notice winetricks installs some of the directx libs as "build in". If I
change to native, then wine is crashing.
Additionally I changed from opengl to GDI rendering in users.reg that removed
one of the errors about problem with OpenGL, but didn't resolve error.
Direct Rendering is (glxinfo) is activated. I can use compiz fusion without
problem (but I run this tests without compiz!)
I attached the complete output.
As I run out of ideas what I can do, I'm thankful for any feedback.
Best regards,
Thomas
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http://bugs.winehq.org/show_bug.cgi?id=10083
Summary: Inverted colours in C&C RA demo exit screen
Product: Wine
Version: 0.9.47.
Platform: PC
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
CC: stefandoesinger(a)gmx.at
The exit screen of the Red Alert demo is displayed in inverted colours. This
appears to be a consequence of the DirectDraw rewrite, adding Stefan Dösinger
to the CC list.
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http://bugs.winehq.org/show_bug.cgi?id=10339
Summary: Sonic & Knuckles Collection games display wrong in
windowed mode
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9008)
--> (http://bugs.winehq.org/attachment.cgi?id=9008)
Picture of symptoms
All three games in the Sonic and Knuckles Collection display wrong in windowed
mode. (Looks fine in fullscreen) The graphics are in black and white and are
smooshed to the left side of the screen. (See attached picture)
A downloadable demo is available at:
http://www.sega.com/support/support.php?item=support_games#pc
To work around the game crashing at startup, follow this procedure found by
Louis Lenders:
"I did however get the game running by doing wine RUNSONIC.EXE, then under
options select the checkbox "No background music". Then the game window is
responsive (still displays graphics wrong) After selecting "full screen" in the
menu, it looks rather ok, but the speed of the game seems way to high to me. "
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http://bugs.winehq.org/show_bug.cgi?id=28157
Summary: Jedi Knight demo crashes after the opening sequence
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-
Knight-Dark-Forces-II-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Regression SHA1: abf8728e1f2f966650eaa5528a1f593a6e1986bb
Created an attachment (id=36079)
--> (http://bugs.winehq.org/attachment.cgi?id=36079)
terminal output
In the current git version (wine-1.3.26-89-g84da6ae) the demo for Jedi Knight
crashes before the main menu could appear (to reproduce the problem, launch the
demo by jkdemo.exe and press <Esc> during the intro sequence). I couldn't get a
usable backtrace because Wine hangs after the crash.
The result of the regression test:
abf8728e1f2f966650eaa5528a1f593a6e1986bb is the first bad commit
commit abf8728e1f2f966650eaa5528a1f593a6e1986bb
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Mon Aug 8 01:26:00 2011 +0300
ddraw: Don't allow setting palette on non root surfaces.
:040000 040000 0c4c8222a2357e428cfc3dcbacda0332d4b08e72
2aa2d93bfcf700126a46bff963c8857a9bc8e822 M dlls
Fedora 15 x86
Gnome 3 (compositing enabled)
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=10659
Summary: Regression: X-Wing Vs. Tie Fighter fails to run
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whispersbreath(a)hotmail.com
Xwing vs Tie Fighter fails to run, gives the warning "DirectDraw Init FAILED at
2"
This is a regression in .9.50, since in earlier versions it worked perfectly
for me. I know this is an older game and not many people are actively playing
it in WINE but its one of my favorites. What more info do i need to provide?
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http://bugs.winehq.org/show_bug.cgi?id=20020
Summary: Metal Fatigue hangs on intro movies if audio is
enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
I'm running wine 1.1.29 on a Slackware64 13.0 (multilib) machine, equipped with
an Athlon 64 FX 55, 1GB of RAM, ATI Radeon X800 XT PE AGP (radeon open-source
drivers version 6.12.2). I installed Metal Fatigue in a clean wine prefix.
If I start Metal Fatigue with sound enabled (either ALSA or OSS) and game CD in
drive, intro movies are played, but game crashes after little time. A window
titled "Program error" appears, but I can't click on close, so I have to
shutdown wine "the hard way".
If I completely disable sound in wine, game starts successfully and intro
movies are played at their full extent, however it seems as keyboard and mouse
are disabled because I can't skip them (and I remember they're skippable).
No meaningful messages are printed to console during game execution.
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http://bugs.winehq.org/show_bug.cgi?id=14561
Summary: Outlaws window shrinked to 1/4 of screen
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/outdemo_v2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When exiting a screen that has standard Win32 controls & look, Outlaws is
shrinked to the upper left 1/4 of the screen; the rest is black. I believe
this is a regression, but I'll have to check. IN that case it is probably
quite old.
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http://bugs.winehq.org/show_bug.cgi?id=28409
Summary: Hardwar launcher fails to start: 'Can't initialize
DirectDraw object'
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.gamefront.com/files/3777156/Hardwar_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 5de020342cc039819b6fe11ee787d5a9a288f85a
Hardwar was originally released in 1998, it uses DirectX5. The game has been
recently re-released by DotEmu (they made the game compatible with modern
systems, Vista/Seven etc.).
The problem: when starting the launcher (Hardman.exe), I get the following
error message:
'Can't initialize DirectDraw object'.
The problem is reproducible in the early demo too (link added to url).
In the terminal only
fixme:win:EnumDisplayDevicesW ((null),0,0x32f158,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize iface 0x135fb0, guid (null) stub!
The launcher works in 1.3.28, but not in git (wine-1.3.28-308-gae80430). This
is due to the following commit:
5de020342cc039819b6fe11ee787d5a9a288f85a is the first bad commit
commit 5de020342cc039819b6fe11ee787d5a9a288f85a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Sep 13 20:02:25 2011 +0200
ddraw: Get rid of the unused "initialized" field in IDirectDrawImpl.
:040000 040000 4b4589f852778974d9543e4e37f728ad04099513
83a12a7138c35cec2bf005afb86af8e1dba21a14 M dlls
Steps to reproduce the problem in the demo:
1) Unpack the archive containing the installer, run Setup.exe (Win98 mode is
needed to install the demo properly).
2) Run the launcher by Hardman.exe and see the error message.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28348
Summary: Age of Empires 2 rendering broken with OpenGL renderer
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hevanen(a)googlemail.com
The colors appear messed up and the screen flickers, changing colors every
frame. Occasionally there is a frame with the correct colors.
Bisecting gave the following result:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
With the registry key DirectDrawRenderer=gdi everything works as it should.
When using the OpenGL renderer, the console output shows a long stream of the
following messages:
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unsupported blit operation
falling back to software
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
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