http://bugs.winehq.org/show_bug.cgi?id=19196
Summary: XIII: no textures and fonts
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=22197)
--> (http://bugs.winehq.org/attachment.cgi?id=22197)
Console output
Fonts and textures in XIII (Thirteen) are not rendered. The performance is
good, but the game is nearly unplayable.
Some details from glxinfo:
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM
20090418 2009Q1 x86/MMX/SSE2
OpenGL version string: 2.0 Mesa 7.4.4
OpenGL shading language version string: 1.10
Details in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=28587
Bug #: 28587
Summary: Regression in secur32: League Of Legends PVP.net
client
Product: Wine
Version: unspecified
Platform: x86-64
URL: http://www.leagueoflegends.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spindler.matej(a)gmail.com
Classification: Unclassified
Regression SHA1: 929598fd00778a6d5e90acd80f68452cd93be0f7
PVP.net client ("lobby" for League Of Legends) can't retrieve profile
information, such as profile icon, amount of IP and RP points. Then it works
for a while and crashes.
If somebody wants to reproduce the bug you have tho choices:
- using original game client which has problems with bug 28271 and Bug 26924
- or using ACE client from http://ace-client.net/ with a patch from Bug 25624
Using today's git (5 Oct 2011)
929598fd00778a6d5e90acd80f68452cd93be0f7 is the first bad commit
commit 929598fd00778a6d5e90acd80f68452cd93be0f7
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 3 20:22:51 2011 +0200
secur32: Properly handle GNUTLS_E_AGAIN in (GnuTLS) schan_imp_recv().
:040000 040000 0b84206cd30b3cc5ebcef3b345299ef04748dd8b
8a6bfbf37e34bdcded0b3009e245f5166326042d M dlls
P.S. Patch from Bug 28568 doesnt help!
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http://bugs.winehq.org/show_bug.cgi?id=28284
Summary: HoverAce: audio becomes distorted then it cuts out
during races (Alsa=emulation)
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/82880/80000/fileinfo/HoverRa
ce-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hoehle(a)users.sourceforge.net
Regression SHA1: c7d0c093e5bc29da6163d2ef66542562ae7bafc2
Created an attachment (id=36240)
--> (http://bugs.winehq.org/attachment.cgi?id=36240)
terminal output
HoverAce is an arcade racing, released in 2003 by GSC Game World.
Symptom: after starting a race, audio begins to crackle (both music and sound
effects). This usually happens right after starting a race, but sometimes I was
able to play the game for 1 minute and the problem came up then. The crackling
audio issue usually lasts for 5-10-15 seconds, afterwards all audio playback
goes away and the game continues running silently.
The issue is only reproducible when Alsa is set to 'emulation' and it is still
present in the current git (wine-1.3.27-270-gb7ea631).
The problem doesn't happen in Wine-1.3.25 and the result of the regression
test:
c7d0c093e5bc29da6163d2ef66542562ae7bafc2 is the first bad commit
commit c7d0c093e5bc29da6163d2ef66542562ae7bafc2
Author: Jörg Höhle <hoehle(a)users.sourceforge.net>
Date: Wed Jul 27 19:32:02 2011 +0200
winmm: Functions that take an open HWAVE don't need StartDevicesThread.
:040000 040000 237c4f2af36c22141a26170c4771092e7bce8b5f
733f8497b9e900585455bd46f17e59762d08196b M dlls
The patch can be reverted cleanly on wine-1.3.27-270-gb7ea631, and that fixed
the problem.
The demo for the game is a so called compatibility test and it differs from the
full game in several aspects, but the audio problem is reproducible in it.
Steps to reproduce the problem in the demo:
1) After a successful installation launch the demo by tntShell.exe (ignore the
error message, related to directplay).
2) In the menu choose 'Begin new championship', then click on <Create Game>,
<Start>. When the countdown ends, audio goes away.
Fedora 15 x86
Kernel 2.6.40.3-0.fc15.i686.PAE
Alsa 1.0.24
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=16216
Summary: Arturia Minimoog VST: Interface controls doesn't draw
well
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcnsqr(a)gmail.com
Arturia's Minimoog V is a VST app that emulates the classic Minimoog
Synthetizer. The audio works great in Linux with Wine (combined with Jack,
vsthost and wineasio). However, the interface controls have severe bugs, which
compromises the usage.
I made two videos to show the problems. The first one shows the normal
operation on Windows XP (http://www.youtube.com/watch?v=Tpbvd1gMxfk). The
second one shows the application running with Wine 1.1.9
(http://www.youtube.com/watch?v=WWjwsrJZFoo).
With Wine, as soon as the app starts, a black background covers the original
background. Besides that, every control events (like rotate knobs or turn
on/off switches) soils the interface. The major problem appears when opening
the top controls (by clicking at the top or clicking in the "open" button),
when all the interface gets unusable.
I already tested with several Wine versions and Linux distributions, with the
same results. The only unusual message in terminal is
"fixme:xrender:X11DRV_AlphaBlend not a dibsection". Don't know if it has
anything to do with that.
As I produce all my records in Linux and really like this app, hope that
somebody could help with that. This is the only VST plugin where this problem
happens. The demo version is available:
ftp://ftp.arturia.net/pub/downloads/win/minimoogv_1_6_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=28525
Bug #: 28525
Summary: Wine doesn't start Dosbox if $PWD = ~/.wine
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
Classification: Unclassified
cd ~/.wine
wine test
- or -
cd ~/.wine/dosdevices
wine test
Output:
winevdm: Cannot start DOS application C:\test.exe
because the DOS memory range is unavailable.
Try running this application with DOSBox.
If starting Wine from any other directory, Wine starts the program in Dosbox
automatically. For some reason, it doesn't happen in these two directories. The
program test.exe was placed in Wine's %PATH%, but I don't see why this would
affect anything.
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http://bugs.winehq.org/show_bug.cgi?id=26009
Summary: Adventure games from Kheops Studio have wrong text
alignment
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Created an attachment (id=33168)
--> (http://bugs.winehq.org/attachment.cgi?id=33168)
terminal output
This is only a minor glitch but it affects most, if not all point-and-click
adventure games from the developer Kheops Studio. At least I can reproduce the
issue in Return to Mysterious Island, Egypt 3, Journey to the Moon.
Symptom: in subtitles and in the logbook words at the end of the rows are cut
in half.
This didn't occur in Wine-1.1.15:
e93d3481092f7abe72cdbab066947717f5e568a0 is the first bad commit
commit e93d3481092f7abe72cdbab066947717f5e568a0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Feb 16 12:39:15 2009 +0000
gdi32: Improve calculation of the character code text metrics.
The commit has been already mentioned in: bug #18140, bug #19467, bug #20707,
bug #24024.
Workaround: 'winetricks corefonts'.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=28610
Bug #: 28610
Summary: Drawing of Text using Message LOGFONT obtained via
SystemParametersInfo can cause a crash in drawing of
text (difference in behaviour)
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damian.dixon(a)gmail.com
Classification: Unclassified
I have narrowed an issue down to a difference in behaviour between Windows and
Wine.
The problem boils down to the following code:
NONCLIENTMETRICS ncm;
memset(&ncm, 0, sizeof(NONCLIENTMETRICS));
ncm.cbSize = sizeof(NONCLIENTMETRICS);
VERIFY(SystemParametersInfo(SPI_GETNONCLIENTMETRICS,
sizeof(NONCLIENTMETRICS), &ncm, 0));
I used the font's returned from this call for drawing text and this caused the
crash.
The problem is that I upgraded to VS2010 and changed the target to
WINVER=0x600.
This means that I needed to change my code to the following.
NONCLIENTMETRICS ncm;
memset(&ncm, 0, sizeof(NONCLIENTMETRICS));
ncm.cbSize = sizeof(NONCLIENTMETRICS);
#if(WINVER >= 0x0600)
OSVERSIONINFO osvi;
memset(&osvi,0,sizeof(osvi));
osvi.dwOSVersionInfoSize = sizeof(osvi);
GetVersionEx(&osvi);
if (osvi.dwMajorVersion < 6)
ncm.cbSize -= sizeof(ncm.iPaddedBorderWidth);
#endif
VERIFY(SystemParametersInfo(SPI_GETNONCLIENTMETRICS,
sizeof(NONCLIENTMETRICS), &ncm, 0));
Note: On windows my application does not actually crash or stop working with my
original code and the text is displayed at a size I would kind of expect it to
be.
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http://bugs.winehq.org/show_bug.cgi?id=28606
Bug #: 28606
Summary: Gnome-screensaver cannot lock screen while runing
full-screen games
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: portnov(a)bk.ru
Classification: Unclassified
While running fullscreen games (such as CounterStrike and so on) under wine,
gnome-screensaver cannot lock screen. (some application uses
gnome-screensaver's dbus service to ask it to lock screen). But
gnome-screensaver locks screen fine if game is running using "virtual desktop
emulation" winecfg option. But not all games are working with that option :/
I think this is Wine bug (not gnome-screensaver's one), beacause screen locking
is working with wine 1.3.15, but is not working with wine 1.3.29. This was
tested on Ubuntu 10.04 and 11.04.
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http://bugs.winehq.org/show_bug.cgi?id=13985
Summary: Skype 4.0.0.145 Beta crash on Gdiplus
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Hi, Skype 4.0.0.145 Beta crash: fixme:gdiplus:GdipCreateBitmapFromHBITMAP don't
know how to handle 32 bpp
To reproduce the problem, download Skype from: (direct link)
http://www.filehippo.com/download_skype/download/0ea2f324993895d73c4c5aee20…
Install it, and login. Will appear a page, close this page to go to skype.
After you close it in a second skype will crash.
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http://bugs.winehq.org/show_bug.cgi?id=5623
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #37 from Alexandre Julliard <julliard(a)winehq.org> 2011-10-10 13:12:05 CDT ---
Closing bugs fixed in 1.3.30.
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http://bugs.winehq.org/show_bug.cgi?id=27998
Summary: IE7 & IE8 have black back ground where page tabs
should be and .GIF's no longer render
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Created an attachment (id=35845)
--> (http://bugs.winehq.org/attachment.cgi?id=35845)
Builtin IE vs. IE8 Snapshot
Both upgrading from wine 1.3.25 to 1.3.26 or fresh install of wine 1.3.26 cause
Microsoft IE7 & IE8 to stop rendering static .GIF images correctly and the
background area where IE's page tabs are in IE7 & IE8 is now black. I am
running OpenSuse 11.4 x86-64 with 32 bit wine I have also tested on OpenSuse
11.4 32 bit system.
IE7 and IE8 install where done using wine tricks. I tested with built in IE and
pages .GIF images render fine.
Animated .GIF images seem to render OK in IE7 & IE8 I'm not shore if all .GIF
images are affected or if it is only when they are used as links on a page.
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http://bugs.winehq.org/show_bug.cgi?id=28351
Summary: Hundred Swords demo: Fails to initialize Direct3D
Product: Wine
Version: 1.3.28
Platform: x86-64
URL: http://www.fileplanet.com/57573/50000/fileinfo/Hundred
-Swords-Demo-(Japanese)
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=36341)
--> (http://bugs.winehq.org/attachment.cgi?id=36341)
1.3.28: WINEDEBUG="+d3d,+tid,+ddraw"
The demo for the Sega game RTS fails to start ("Initialize error!"). I have the
exact same problem with the full game install from retail CD, giving the more
meaningful error string "Failed to initialize Direct3D". ProtectionID shows no
DRM). I can only find a Japanese version of the demo, but it shows the problem
and the logs I've taken are essentially identical.
I tried changing the reported windows version, virtual desktop, changing the
reported video card memory all with no effect. I am on Ubuntu 11.04 x86_64 with
Nvidia 270.41.06. Both the full game and load on Windows 7 x64 on the same
hardware.
Tested with wine 1.2.3, 1.3.28, 1.3.28-86-g9b729bb, and a few random 1.3.xx
releases.
To reproduce, download and install the linked demo (<50MB so quite small), then
try to launch the installed exe.
$ sha1sum 100swords.exe
fa15d9af88d8ef7cb799620c52fd78bf1c9ab707 100swords.exe
I attach a log taken with WINEDEBUG="+d3d,+tid,+ddraw" wine H_SWORDS_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=5181
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #17 from Alexandre Julliard <julliard(a)winehq.org> 2011-10-10 13:12:02 CDT ---
Closing bugs fixed in 1.3.30.
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http://bugs.winehq.org/show_bug.cgi?id=27981
Summary: Ems Mysql manager and Ems Sql Manager do not start
anymore wine 1.3.25
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pato.jamriska(a)gmail.com
Created an attachment (id=35816)
--> (http://bugs.winehq.org/attachment.cgi?id=35816)
when run on windedbg or wine, I keep getting this stack trace.
EMS products stopped working after Wine 1.3.20. I keep getting the stack trace
on the attached file.
I have to use winetricks to get some of the drivers installed to get it working
correctly with the databases, but besides that EMS software has always worked
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=28294
Summary: XPR108258.exe (csf player installer) crash
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36257)
--> (http://bugs.winehq.org/attachment.cgi?id=36257)
Log: crash while installing csf player
Download from: http://tod.collegesoft.com.cn/XPR108258.exe
Crash while installing with wine.
Backtrace:
=>0 0x7b83a537 RaiseException+0x83(code=0xe06d7363, flags=0x1, nbargs=0x3,
args=0x116e5bc) [/home/fracting/wine-git/dlls/kernel32/except.c:84] in kernel32
(0x0116e5a0)
1 0x2031a6e5 _CxxThrowException+0x3b(object=0x116e5e4, type=0x12d3cb8)
[/home/fracting/wine-git/dlls/msvcrt/cppexcept.c:481] in msvcrt (0x0116e5d0)
2 0x01281137 in ksaudio (+0x1136) (0x00da562c)
3 0x0050005c (0x003a0043)
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http://bugs.winehq.org/show_bug.cgi?id=28112
Summary: Missing mouse cursor in menus of Atlantis Evolution
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.bessieres(a)gmail.com
Created an attachment (id=36015)
--> (http://bugs.winehq.org/attachment.cgi?id=36015)
command line output without any WINEDEBUG
I am running Atlantis Evolution
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=23332) except for
missing mouse cursor in the menus where I select the player, where I load/save
a game etc..
In the game itself the cursor is present and works fine.
I built wine from sources
guest@linux-30so:~/wine-git> ~/wine-git/wine --version
wine-1.3.26
guest@linux-30so:~/wine-git> gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i586-suse-linux/4.5/lto-wrapper
Target: i586-suse-linux
Configured with: ../configure --prefix=/usr --infodir=/usr/share/info
--mandir=/usr/share/man --libdir=/usr/lib --libexecdir=/usr/lib
--enable-languages=c,c++,objc,fortran,obj-c++,java,ada
--enable-checking=release --with-gxx-include-dir=/usr/include/c++/4.5
--enable-ssp --disable-libssp --disable-plugin
--with-bugurl=http://bugs.opensuse.org/ --with-pkgversion='SUSE Linux'
--disable-libgcj --disable-libmudflap --with-slibdir=/lib --with-system-zlib
--enable-__cxa_atexit --enable-libstdcxx-allocator=new --disable-libstdcxx-pch
--enable-version-specific-runtime-libs --program-suffix=-4.5
--enable-linux-futex --without-system-libunwind --enable-gold
--with-plugin-ld=/usr/bin/gold --with-arch-32=i586 --with-tune=generic
--build=i586-suse-linux
Thread model: posix
gcc version 4.5.1 20101208 [gcc-4_5-branch revision 167585] (SUSE Linux)
There is a free demo of the game (found in AppDB)
http://www.gamershell.com/download_7307.shtml
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http://bugs.winehq.org/show_bug.cgi?id=9400
Summary: Panzerg General III Scorched Earth random hang,
threading-related
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
At random moments the game hangs, will attach wine output in a moment.
Note that this log is only relevant for wine 0.9.43. Before it also hanged
sometimes, but the message
err:ntdll:RtlpWaitForCriticalSection section 0x7eb87ae0 "gdiobj.c: GDI_level"
wait timed out in thread 000c, blocked by 0009, retrying (60 sec)
wine: Critical section 7eb87ae0 wait failed at address 0x7ef97b20 (thread
000c), starting debugger...
was not present. And before upgrade to 0.9.43 it had some problems with music,
like randomly switching tracks etc (sometimes it hanged during these, sometimes
not). After the upgrade the problem is gone, when it hangs music still plays,
but the mouse does not move, and the game does not receive keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=20872
Summary: No texture in the minimap while loading a city
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25017)
--> (http://bugs.winehq.org/attachment.cgi?id=25017)
Screenshot of the problem
While the city is loading you just see blue, green and red buildings. This only
happens in Hardware mode, if you set the game to software mode the image appear
correctly.
This is ubuntu 9.10, latest git drivers for GM45.
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http://bugs.winehq.org/show_bug.cgi?id=20030
Summary: game, Taikodom doesn't run
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.taikodom.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flamehawk96(a)yahoo.com
The game, Taikodom installs as it should, however none of the game executables
run at all that is "taikodom.exe, taikodom-game.exe launcher.exe"
all of them give an output (that is posted in the 1st attachment)
appdb says that it doesnt run on either mac os or linux
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http://bugs.winehq.org/show_bug.cgi?id=21647
Summary: Random hang in Europa Universalis III
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=26133)
--> (http://bugs.winehq.org/attachment.cgi?id=26133)
hang log
Europa Universalis randomly hangs. This is new since 1.1.31.
There is nothing interesting in the log except for hangup.
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http://bugs.winehq.org/show_bug.cgi?id=25591
Summary: MS Office Pro 2010 Trial: garbled display on ribbon
and file tab
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=32590)
--> (http://bugs.winehq.org/attachment.cgi?id=32590)
Screenshot of garbled ribbon in Excel
The ribbon in Word, Excel, and Powerpoint frequently becomes garbled. Mousing
over the ribbon will usually refresh it temporarily. The File tab also suffers
from this problem, but there mousing over is less consistently successful in
refreshing it.
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http://bugs.winehq.org/show_bug.cgi?id=13885
Summary: Visio 2003 crash on digit entry or paste
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Created an attachment (id=13975)
--> (http://bugs.winehq.org/attachment.cgi?id=13975)
HEAP_ValidateInUseArena error
Entering digits (0-9) or pasting within a text label in Visio 2003 causes Visio
to crash and start automagic application recovery. Log is attached.
NB: GDIPlus was installed in order for Visio to run.
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http://bugs.winehq.org/show_bug.cgi?id=25714
Summary: All tool buttons in CHM viewer are displayed as
printer
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=32758)
--> (http://bugs.winehq.org/attachment.cgi?id=32758)
screenshot
All tool buttons in CHM viewer are displayed as printer, including those for
"forward", "backward", "settings" etc.
ftp://ftp.ents.ru/ctm/dcl/distr/setup.chm
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http://bugs.winehq.org/show_bug.cgi?id=26601
Summary: The Void: audio stutters badly (when using ALSA full
hardware acceleration)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33866)
--> (http://bugs.winehq.org/attachment.cgi?id=33866)
console log
The Void is an adventure game, developed by Ice-Pick Lodge (Russian title:
Turgor).
Both music and speech (voices) are stuttering/skipping heavily in the game on
my system. Cutscenes are not affected (they're playing audio correctly).
The problem can be observed right away in the main menu: the background music
is skipping so frequently that only every other second of the music can be
heard.
The same happens during dialogues in the game: in a spoken sentence only every
other word can be heard, the rest is skipped (it's very annoying, I must say).
Workaround: using ALSA with emulation mode (music/voices are playing
correctly).
No such problem when using OSS.
Fedora 14
I'm using ALSA for audio playback in Wine (Pulseaudio is not installed).
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=15218
Summary: Microsoft Office 2007: Exiting Groove Manager/Server
crashes in kernel32
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15973)
--> (http://bugs.winehq.org/attachment.cgi?id=15973)
output in git
Pretty trivial, but while trying all the 2007 programs, I tried 'DRAT.EXE'
which is apparently the Groove Manager. The only options are to recover a
password or a workspace, so I cancelled, but that crashes in kernel32:
wine: Call from 0x68f249c5 to unimplemented function
KERNEL32.dll.RtlCaptureContext, aborting
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=16594
Summary: Oberon game launcher does not show the buttons to launch
the game.
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://gamecenter.oberon-media.com/game.htm?code=115770900&RefId=&origin=pindex_n
g_r
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
This is a regression from previous versions.
If you run the installer and then get it to launch the game, you see the
launcher backdrop but no buttons are displayed. This is a HTML control that is
produced by Launch.exe in the install folder.
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http://bugs.winehq.org/show_bug.cgi?id=28502
Summary: Everest Poker and Casino crash when loading
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.everestpoker.com/downloads/S1485E/Everest%2
0Poker.exe?MID=winebugs
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created attachment 36564
--> http://bugs.winehq.org/attachment.cgi?id=36564
Wine 1.3.29 console output
Everest Poker and Casino crash when loading.
Workaround is winetricks wininet.
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http://bugs.winehq.org/show_bug.cgi?id=18415
Summary: MarketMaker Crash during install
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.winder4(a)btinternet.com
Created an attachment (id=21010)
--> (http://bugs.winehq.org/attachment.cgi?id=21010)
Error report/log
I am trying to run CMC Markets marketmaker software. This is the latest and
current version and can be downloaded from here
http://www.cmcmarkets.co.uk/web_mmv5/europe_cfd/live_download/CFD_FX_MM5_In…
I run the software:
$ wine CFD_FX_MM5_Installer.exe
err:winedevice:ServiceMain driver L"pqasghjd" failed to load
Then I see a box
I see a box that says InstallAnywhere, with a blue line that increases up to
100% over about 1 10 second period.
Then on staandard output I get:
cwd: C:\windows\temp\I1241960370\Windows
cmd: "C:\windows\temp\I1241960370\Windows\resource\jre\bin\javaw.exe"
-Xms16777216 -Xmx50331648 -classpath
"C:\windows\temp\I1241960370\InstallerData\IAClasses.zip;C:\windows\temp\I1241960370\InstallerData\Execute.zip;C:\windows\temp\I1241960370\Windows\InstallerData\Execute.zip;C:\windows\temp\I1241960370\InstallerData\Resource1.zip;C:\windows\temp\I1241960370\Windows\InstallerData\Resource1.zip;C:\windows\temp\I1241960370\InstallerData;C:\windows\temp\I1241960370\Windows\InstallerData;"
com.zerog.lax.LAX "C:/windows/temp/I1241960370/Windows/MM5_Installer.lax"
"C:/windows/temp/lax2f1c.tmp"
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:win:EnumDisplayDevicesW ((null),0,0xc8fdc28,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xc8fdc28,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc8fda34,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:imm:ImmGetOpenStatus (0x2191b0): semi-stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
#
# An unexpected error has been detected by Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=32, tid=47
#
# Java VM: Java HotSpot(TM) Client VM (11.0-b15 mixed mode windows-x86)
# Problematic frame:
# C 0x00000000
#
# An error report file with more information is saved as:
# C:\windows\temp\I1241960370\Windows\hs_err_pid32.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
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http://bugs.winehq.org/show_bug.cgi?id=28286
Summary: Backyard Baseball 2001 won't start - regression
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Backyard Baseball 2001 used to start just fine. Now it gets an error message
saying that "Sound Card not detected" and aborts starting the game.
8129b1847a13be248098b8d8ec773f8bdf821df6 is the first bad commit
commit 8129b1847a13be248098b8d8ec773f8bdf821df6
Author: Jörg Höhle <hoehle(a)users.sourceforge.net>
Date: Tue Aug 9 21:19:51 2011 +0200
winealsa: Pulse knows handle_underrun only since 2010-07-09.
:040000 040000 5147fcfe6d5b308d25d065f9c4f31dba00902190
b96d7b019480e891b8fb3ee29661820678c5d72d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=5322
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|julliard(a)codeweavers.com |
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http://bugs.winehq.org/show_bug.cgi?id=2624
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|julliard(a)codeweavers.com |wine-bugs(a)winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=22707
Summary: Star Wolves: crash when starting a new game
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.gamershell.com/download_8360.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=27985)
--> (http://bugs.winehq.org/attachment.cgi?id=27985)
terminal output
The game: Star Wolves crashes in the main menu when you start: either a new
single-player game or the tutorial. The retail version (v1.1) and the demo are
also affected.
How to reproduce the bug:
Start the game, create a new profile, start the tutorial >> Wine crashes with
an unhandled page fault.
Last working version: 1.1.18.
Regression testing resulted the following commit:
2a7a2371709233bc87071bbab43e87955cb122ca is the first bad commit
commit 2a7a2371709233bc87071bbab43e87955cb122ca
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Apr 6 13:38:56 2009 +0200
wined3d: Merge indexbuffer and buffer implementations.
:040000 040000 bb4e9f8fd35aa049fc32c62449308dab626d16e0
34065211e6bd9f6977829313fab6fdd5c2e3bf8e M dlls
However, I couldn't revert the patch cleanly, even on the top of the nearest,
1.1.19 version (several hunks failed).
The attached log doesn't show usable backtrace information.
Author of the patch added to CC.
Fedora 12 x86
Wine-1.1.44
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=25231
Summary: F-22 Lightning 3 crashes in the options menu
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.fileplanet.com/82771/80000/fileinfo/F-22-Li
ghtning-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jeff(a)deserettechnology.com
Created an attachment (id=32030)
--> (http://bugs.winehq.org/attachment.cgi?id=32030)
terminal output
F-22 Lightning 3 crashes when you click on the <Accept> button (or press the
<Esc> button) in the game's option menu. The crash didn't happen in Wine-1.3.4.
Here's the result of the regression test:
e96d3d538a33785b1ac4f505ab7643864a6d778c is the first bad commit
commit e96d3d538a33785b1ac4f505ab7643864a6d778c
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Sun Oct 10 22:24:45 2010 -0600
winealsa.drv: Only set micelem as master if there are no other elems on
this card.
:040000 040000 691d9197b6502040482cde782afa1b5cadd05f01
99820437fe5c80403c694c1d9243e02ef70e2a24 M dlls
git checkout e96d3d538a33785b1ac4f505ab7643864a6d778c >> the game crashes
git reset --hard HEAD^ >> no crash
To reproduce the issue in the demo:
Launch the demo by L3demo.exe. Click on <Options> then click on the <Accept>
button. The game will crash.
The crash doesn't occur if I choose the OSS sound driver in winecfg's Audio
tab.
I'm aware of bug #24932, involving the same commit. However, I'm unsure this is
a duplicate of that one: the GTA games don't crash for me due to this commit.
Also, the mentioned 'workaround' in 24932 to start the game with
WINEDEBUG=+mixer to avoid the crash doesn't work here.
Fedora 14
Audio device (according to lspci): nVidia Corporation MCP61 High Definition
Audio (rev a2), using the snd_hda_intel kernel module
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http://bugs.winehq.org/show_bug.cgi?id=25427
Summary: Arcanum crashes in the main menu (when using hardware
acceleration)
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32364)
--> (http://bugs.winehq.org/attachment.cgi?id=32364)
terminal output
Arcanum: Of Steamworks & Magick Obscura crashes in the main menu (without a
usable backtrace).
There's no crash if you start the game with the '-no3d' command line parameter.
The game started without the issue, using hw. acceleration in Wine-1.3.6.
Bisecting revealed the following commit:
d3fd7b247b35d7c8c453afa2fc07e121ea75214b is the first bad commit
commit d3fd7b247b35d7c8c453afa2fc07e121ea75214b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Nov 11 12:39:18 2010 +0100
wined3d: Handle rendertargetlock_mode in surface_load_location().
:040000 040000 780aa9e2a2ad864aa99506bbc94945858f04c8fe
4f3ff593fb727990574ac015f6f7512ba8bd76f2 M dlls
Author of the patch added to CC.
Link to the demo added to URL (255 MB download size)
Just let me know if you need a log with specific debug channels.
Fedora 14
Nvidia 7600 / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=25860
Summary: Raid over Moscow fails to start
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://layden.retroremakes.com/Raid.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: slash(a)ac.auone-net.jp
The game is a freeware remake of a classic 8-bit arcade game.
The game crashes with a segmentation fault after starting. The console shows
only a couple of lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5a8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 1940 bytes in thread 002c eip
7bc3e14c esp 00230b9c stack 0x230000-0x231000-0x330000
Segmentation fault
The game started correctly up until Wine-1.3.12.
5c987fc57403a4ed26cd35b33318069913a66ab6 is the first bad commit
commit 5c987fc57403a4ed26cd35b33318069913a66ab6
Author: Kusanagi Kouichi <slash(a)ac.auone-net.jp>
Date: Thu Jan 13 19:18:16 2011 +0900
gdi32: GetCharABCWidthsA should work for DBCS.
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http://bugs.winehq.org/show_bug.cgi?id=26305
Summary: Majesty 2 fails to start
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33529)
--> (http://bugs.winehq.org/attachment.cgi?id=33529)
terminal output
The game (Majesty 2 The Fantasy Kingdom Sim) crashes shortly after starting,
during the loading stage.
1de6adfbae7ac36c6649aab209d1a62a64e80465 is the first bad commit
commit 1de6adfbae7ac36c6649aab209d1a62a64e80465
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 1 09:47:56 2011 +0100
wined3d: Make IWineD3DResourceImpl an independent structure.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
Note: 'err:d3d:resource_init Out of adapter memory' was always present in the
log for me but it didn't cause problems: I was able to play the game for hours
without any side effects. I set the VideoMemorySize registry key to '512' but
that line was still present in the log.
I have the following native overrides for the game: vcrun2005 d3dx9_36.
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http://bugs.winehq.org/show_bug.cgi?id=25485
Summary: Telltale's Strong Bad game launcher: login window is
broken
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.telltalegames.com/demo/homestarruiner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=32444)
--> (http://bugs.winehq.org/attachment.cgi?id=32444)
terminal output
The game launcher doesn't show the login window correctly (needed for unlocking
the game): instead of the 2 input boxes (one for the email address, another one
for the password) it displays only the following text: 'Please wait, logging
you in...' and its awaiting forever for something.
The launcher requires 'winetricks ie6' (I've used the latest svn version of
winetricks as of writing).
The login window showed the contents correctly in Wine-1.3.6 (with 'ie6'
installed, of course).
Performing a regression test resulted the following commit:
e9e58f07d2ca688bd14c27ec0b37d567416456ed is the first bad commit
commit e9e58f07d2ca688bd14c27ec0b37d567416456ed
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Nov 5 01:34:01 2010 +0300
msxml3: Stub IXMLDOMDocumentType support.
:040000 040000 bce4b0a91ab45e4dbe2b08cabf2b25a24836cdba
9049f1bc44e289510fc6faafffd43086d7d0cb0b M dlls
Reverting the patch on top of Wine-1.3.9 was successful and that fixed the
issue.
Author of the patch added to CC.
Link to the demo added to URL (69 MB).
Let me know if you need a log with certain debug channels enabled.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=26374
Summary: RagTime Solo 5.6.5 installer crashes
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://download.cnet.com/Ragtime-Solo/3000-6675_4-1063
7507.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33591)
--> (http://bugs.winehq.org/attachment.cgi?id=33591)
terminal output
I came across this regression while checking whether bug #15427 is still valid.
The installer of RagTime Solo 5.6.5 crashes early, while unpacking the contents
of the installer.
eda60796817fcda152d9988966ef2b91cb7dd012 is the first bad commit
commit eda60796817fcda152d9988966ef2b91cb7dd012
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 8 14:50:18 2011 +0100
user.exe: Call the 16-bit hook directly in SendMessage16.
1) I could revert the patch cleanly on wine-1.3.15-169-ged3ce3c but compilation
of the source ended with errors.
2) git checkout eda60796817fcda152d9988966ef2b91cb7dd012 >>the installer
crashes
git reset --hard HEAD^ >>no crash, the application can be installed normally.
Fedora 14 x86
wine-1.3.15-169-ged3ce3c
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http://bugs.winehq.org/show_bug.cgi?id=26449
Summary: Sandlot Games launcher crashes in mshtml (gecko-1.2.0)
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33672)
--> (http://bugs.winehq.org/attachment.cgi?id=33672)
terminal output
The games available from Sandlot Games come with a launcher. With the newly
released gecko-1.2.0 installed, the launcher crashes on startup.
The launcher didn't work correctly with gecko-1.1.0 either: it showed only a
white/blank page but it didn't crash.
Fedora 14 x86
wine-1.3.15-406-g8947591
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http://bugs.winehq.org/show_bug.cgi?id=26447
Summary: TrackMania (Nations/United): sometimes textures become
black/too dark
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33668)
--> (http://bugs.winehq.org/attachment.cgi?id=33668)
console.log
In Trackmania when I start a race, sometimes textures become black/too dark.
After the game started the first race I play is always good: the problem
happens when I start the second or third race (I can't tell you what triggers
the issue or when).
I can reproduce the issue when using PC2 or PC3 shader modes: with PC0
(disabled) shaders it doesn't occur.
Occasionally the whole track becomes black so you hardly see anything, on
another occasion only certain objects (trees, bulletin boards, the grass) are
black.
The problem is still present in wine-1.3.15-340-gdc96c68
ac9c592ca9c0bac6479f9a8beef4030815b738c6 is the first bad commit
commit ac9c592ca9c0bac6479f9a8beef4030815b738c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 8 19:41:07 2011 +0100
wined3d: Store all the resource desc information in struct
wined3d_resource.
Link to Tm Nations Forever added to URL (~500 MB, freeware, you need to create
an account to play).
Fedora 14
Nvidia Geforce 250 / driver 260.19.36
I'm using native d3dx9_36.dll for the game.
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http://bugs.winehq.org/show_bug.cgi?id=26313
Summary: Spellforce: zooming in/out with mousewheel doesn't
work
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_4604.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33541)
--> (http://bugs.winehq.org/attachment.cgi?id=33541)
plain terminal output
Trying to zoom in/out in the game with the mousewheel has no effect. Other
mouse functions (rotating the camera and scrolling the screen) are working.
The zooming level can be adjusted by keyboard, too (Pg Up/Pg Dn by default).
Zooming with the mousewheel worked in Wine-1.3.14:
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
How to reproduce the issue in the demo:
Start the demo and choose either Tutorial or Campaign: either way, you have to
wait until the cutscene/conversations are over. When you gain control over your
character try to change the zooming level with the mousewheel... it won't work.
Fedora 14
Gnome-2.32.0
Xorg 1.9.4
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26393
Summary: Temple of Elemental Evil refuses to run
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33608)
--> (http://bugs.winehq.org/attachment.cgi?id=33608)
console log
I'm unable to start the game (GoG.com version here) since Wine-1.3.4, because
it crashes with an unhandled page fault on startup.
ddaea5456edf7df5ef1a04cf6c8bbcd05247827d is the first bad commit
commit ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 24 15:20:52 2010 +0200
user32: Set the default process layout based on the file description in the
version resource.
The patch can be reverted cleanly on wine-1.3.15-205-ge030b3c and that fixed
the issue.
I can't reproduce the crash with the demo version (it contains a launcher which
requires ie6, and the game is starting properly).
P.s: I receive a very similar crash if I try to retrieve the file properties
inside winefile: pressing <Alt+Enter> on the game executable to retrieve the
file properties resulted a similar crash. It worked before the regression,
though.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=25640
Summary: Rush hangs after starting
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32652)
--> (http://bugs.winehq.org/attachment.cgi?id=32652)
terminal output
'Rush' is a puzzle game, currently available only on Steam.
After starting the game it places its own mouse cursor on the screen then
nothing happens: the game hangs while still consuming 100% cpu power.
The same happens in fullscreen and in virtual desktop mode. I've also tried
ddr=gdi/opengl and orm=fbo/backbuffer combinations but that didn't help either.
The game can be started correctly with Wine-1.1.34 and all later versions show
the mentioned problem.
c24e48d937cfd0000a22af555a920ea7fab71d7b is the first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
git checkout c24e48d937cfd0000a22af555a920ea7fab71d7b -- the game hangs
git reset --hard HEAD^ -- the game is starting properly
Author of the patch added to CC.
The demo is Steam-only: http://store.steampowered.com/app/38720/
Please, let me know if you need a log with specific debug channels.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=26633
Summary: Nimbus: invisible text in the menus
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33902)
--> (http://bugs.winehq.org/attachment.cgi?id=33902)
console log
Nimbus is an indie 'racing' game, currently available only on Steam.
Text is missing (invisible) in the menu of the game.
Apart from that, the menu works: you can navigate through the invisible menu
items (Play, Settings, Quit) by the cursor keys. Pressing <Enter> activates the
chosen item but you can't see anything. Only the animated background is drawn.
Once you manage to start a new game, you can observe that text is displayed
correctly in the main game (tutorial tips, timer, high score table all
visible). This bug seems to affect only the menu.
The game utilizes the Ogre3D rendering engine. By default it uses the Direct3D9
renderer. I couldn't find a way to change the renderer to OpenGL: if I change
the relevant lines in video.cfg the game always reverts it back to Direct3D9.
I have the following native components installed: corefonts vcrun2008 d3dx9_36
The demo is Steam-only: http://store.steampowered.com/app/50000/
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=27287
Summary: Chrome (game) crashes on launch
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/129900/120000/fileinfo/Chrom
e-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=34895)
--> (http://bugs.winehq.org/attachment.cgi?id=34895)
plain terminal output
Chrome is a first-person-shooter, released in 2003.
The game crashes immediately after starting.
This bug afflicts the sequel, Chrome-Specforce, too.
Both games start properly in Wine-1.3.20:
11bfced55d7a480248b01d9a8cfed73f74e50280 is the first bad commit
commit 11bfced55d7a480248b01d9a8cfed73f74e50280
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue May 24 17:22:23 2011 +0200
msvcrt: Use _create_locale instead of setlocale during initialization.
:040000 040000 d34feb09a3a1b65189591d2a100ece01ecfad10b
3df43ccca11b0a4703a52cb56191358ba7f20918 M dlls
The patch cannot be reverted cleanly on wine-1.3.20-400-g7f426a5, but
git checkout 11bfced55d7a480248b01d9a8cfed73f74e50280 >> crash
git reset --hard HEAD^ >> the game starts normally.
Native msvcrt.dll is a workaround.
Author of the patch added to CC.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=27175
Summary: Desperados demo freezes in a matter of seconds
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera
dos-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34716)
--> (http://bugs.winehq.org/attachment.cgi?id=34716)
plain terminal output
The game becomes unresponsive shortly after it was started.
Usually the freezing happens while I'm still lingering in the game menus and
moving the mouse pointer.
Sometimes I manage to start a new game but it will hang shortly afterwards.
Actually, this is a regression, appeared somewhere between 1.3.18 and 1.3.19.
I couldn't finish the regression test because mouse is unusable in the game
between
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
and
commit 84f085fb91a17e2efe83de0642b757948f4e8a7d
The offending commit should be amongst them.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25785
Summary: King Arthur - The Role-playing Wargame: severe visual
artifacts
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32859)
--> (http://bugs.winehq.org/attachment.cgi?id=32859)
terminal output
When starting a new game the screen is mostly green and coloured blobs are
running across the screen making the game unplayable.
The following native components were installed to get the game to start:
vcrun2008 physx d3dx9 wmp10 xact.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=5535
paulo <i30817(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |i30817(a)gmail.com
--- Comment #81 from paulo <i30817(a)gmail.com> 2011-10-10 05:10:35 CDT ---
There is a exe hack fix for mouse artifacts in windows, that might be worth
trying if you get them also in linux:
http://www.shsforums.net/topic/48732-ddraw-fix/
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http://bugs.winehq.org/show_bug.cgi?id=21033
Summary: 8BallClub requires GdipIsVisibleClipEmpty
implementation
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.34-469-g33a1934, launching 8BallClub post-install results in:
wine: Call from 0x7b8439c3 to unimplemented function
gdiplus.dll.GdipIsVisibleClipEmpty, aborting
wine: Unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty called at
address 0x7b8439c3 (thread 0009), starting debugger...
Unhandled exception: unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty
called in 32-bit code (0x7b8439c3).
...
Using winetricks to install native gdiplus resolves this particular crash.
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