http://bugs.winehq.org/show_bug.cgi?id=28832
Bug #: 28832
Summary: ddraw/tests/d3d.ok fails sometimes under valgrind with
"Expected message 0x7e, but didn't receive it."
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Today, when running "make d3d.ok" in ddraw/tests under valgrind, it failed with
d3d.c:4258: Test failed: Expected message 0x7e, but didn't receive it.
I saw a similar error three days ago:
d3d.c:4258: Test failed: Expected message 0x7e, but didn't receive it.
d3d.c:4274: Test failed: Expected message 0x7e, but didn't receive it.
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http://bugs.winehq.org/show_bug.cgi?id=23712
Summary: Rollercoaster tycoon not working
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
CC: remco.siemonsma(a)gmail.com
Rct falls back to menu after trying to choose a park. Wine does not display any
error messages so used strace to find out what wine is actually doing. Added
the log as an attachement.
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http://bugs.winehq.org/show_bug.cgi?id=21047
Summary: cmd does not handle for %%a in ('command')
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
an example in bug 15359 shows that firefox's build script
relies on cmd being able to loop over the output of another
command using the for command:
FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "%MSVC6KEY%" /v
ProductDir') DO SET VC6DIR=%%B
Similar behavior is documented at
http://technet.microsoft.com/en-us/library/bb490909.aspx
but there it uses the /f option usebackq, and uses backquotes
rather than single quotes?
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http://bugs.winehq.org/show_bug.cgi?id=16238
Summary: Star Wars: The Battle of Endor: Crashes while starting.
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=7864
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flossl(a)live.com
Created an attachment (id=17496)
--> (http://bugs.winehq.org/attachment.cgi?id=17496)
Terminal log.
The game gives the error "Game could not be initialized.
Error:430
Description:Class does not support Automation or does not support expected
interface" and crashes after clicking the "Ok" button on the error window.
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http://bugs.winehq.org/show_bug.cgi?id=28834
Bug #: 28834
Summary: setupapi/tests/devinst.ok fails on some machines under
Valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Twice now on my i5 laptop under valgrind, I've seen the test fail with
devinst.c:997: Test failed: SetupDiCreateDevRegKey failed: deadbeef
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http://bugs.winehq.org/show_bug.cgi?id=23331
Summary: Medal of Honor Airborne: Install recognizes it as
"ProductName"
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi,During all install ths game is recognized as "ProductName" , and this is how
it is recognized in WINE uninstaller.
I´m using Ubuntu Lucid Lynx.
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http://bugs.winehq.org/show_bug.cgi?id=20320
Summary: Mouse don't runs in Medal of Honor Airborne
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
The game runs fine, but the mouse not.
The moviment in game is based on mouse 360º but, moving mouse don't have any
moviment.
I'm using Wine 1.1.31 by mandriva rpm package.
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http://bugs.winehq.org/show_bug.cgi?id=28900
Bug #: 28900
Summary: Jedi Academy Multiplayer Mouse regression in 1.3.x
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newfie.bugreporting(a)gmail.com
Classification: Unclassified
Tested on two completely different machines with different Linux distros
(Ubuntu 11.04 and Fedora 15 x64).
There have been some mouse issues which prevent JKA (only testing multiplayer)
from being playable. Starting at around 1.3.14 the mouse has been completely
broken- the cursor randomly freezes and darts around the screen every few
seconds. This issue has largely been fixed, but there are still lingering
issues in 1.3.31.
Compared to the last time I tried WINE beta (1.3.22?) this has improved lots
but is still not playable. Instead of the mouse freezing entirely, it just
feels "lagged" and sort of chops around the screen every other second. The
amount of mouse movement and precision in JA's multiplayer makes playing under
these conditions impossible. The problem is most noticeable on menus, where the
mouse *does* still freeze and slow down dramatically. Additionally, the mouse
movement seems to get worse and worse the longer the game is played.
Nutshell..
Expected experience: The mouse should be perfectly smooth like on Windows.
Actual experience: The mouse stutters, lags, and locks up for brief periods
making it impossible to play the game.
I appreciate any sort of feedback or comments on this. There are a growing
number of Linux users in the JKA community who would love to see this fixed
before 1.4 goes stable Just to clarify, this isn't a "fix me now!" request.
Keep up the great work.
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http://bugs.winehq.org/show_bug.cgi?id=25094
Summary: Battlefield Bad Company 2: needs
msvcr80.dll._CRT_RTC_INITW et al (purist)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If set to builtin only, fails on msvcr80.dll._CRT_RTC_INITW. According to
mscodescan, may also need:
./BFBC2Game.exe imports following stub symbols:
msvcr80:_CRT_RTC_INITW
msvcr80:__daylight
msvcr80:_findfirst32
msvcr80:_findnext32
msvcr80:_resetstkoflw
msvcr80:_stat32
msvcr80:_wstat32
msvcr80:wcsrtombs_s
for the record, it also wants some msvcp80 stuff:
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@PB_W@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAI@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AA_J@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z
msvcp80:?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?end@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@V32@0@Z
msvcp80:?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
msvcp80:?replace@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@IIID@Z
msvcp80:?swap@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXAAV12@@Z
msvcp80:_FInf
msvcp80:_FSnan
msvcp80:wctype
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http://bugs.winehq.org/show_bug.cgi?id=24403
Summary: Mixmeister Fusion 7.3.5.1 with latest Wine version
installs but does not run
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)osfight.de
Created an attachment (id=30758)
--> (http://bugs.winehq.org/attachment.cgi?id=30758)
output of windbg fusion.exe (fusion.exe ist the mixmeister exe)
I am trying to run Mixmeister Fusion 7.3.5.1 with wine 1.3.2. Installation
works, but running the app ends in an error (attachted). Regarding AppDB it
never worked so far.
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http://bugs.winehq.org/show_bug.cgi?id=22065
Summary: wine crashes with unhandled page fault when running
HeadOverHeels
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wickeduk(a)hotmail.co.uk
Created an attachment (id=26880)
--> (http://bugs.winehq.org/attachment.cgi?id=26880)
contains crash log
App at: http://retrospec.sgn.net/game/hoh
Crash occurs when starting the application, much earlier versions of wine ran
it with occasional crashes on start up (and ran fine).
Often see 'Error setting graphics mode.' if trying to run it a second time
after the crash.
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http://bugs.winehq.org/show_bug.cgi?id=28762
Bug #: 28762
Summary: Metatrader 4 doesn't display toolbar icons
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iskren.vichev(a)gmail.com
Classification: Unclassified
Created attachment 36942
--> http://bugs.winehq.org/attachment.cgi?id=36942
Metatrader icons missing
When running Metatrader 4 there are no icons in the front toolbar as can be
seen in the screenshot. I'm running Ubuntu 11.04, LXDE and Wine 1.2.2. I
confirmed all libraries and fonts are present. The server is an OpenVZ
container run through and the desktop is run through VNC.
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http://bugs.winehq.org/show_bug.cgi?id=28736
Bug #: 28736
Summary: ntdll/tests/env.ok: uninitialized value used in
testQuery
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make env.ok" in ntdll/tests, valgrind complains:
Conditional jump or move depends on uninitialised value(s)
at testQuery (env.c:114)
by func_env (env.c:295)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at testQuery (env.c:53)
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http://bugs.winehq.org/show_bug.cgi?id=22662
Summary: Red Alert 3 1.12 fails to start
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Created an attachment (id=27888)
--> (http://bugs.winehq.org/attachment.cgi?id=27888)
Wine output for Raed Alert 3
The game crashes right after exe file launch displaying only loading splash
screen. Wine output+backtrace (I installed debuginfo but not sure if backtrace
is good or not) is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24347
Summary: Aion versions >= 2.0 crashes right after splash screen
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michal.zajac(a)gmail.com
Created an attachment (id=30688)
--> (http://bugs.winehq.org/attachment.cgi?id=30688)
Log from the command in the bug report
New patch to Aion probably introduced some "features" and that makes the game
crash. I'm not entirely sure if the info provided is useful, please let me know
if there is anything I should try and report.
My specs: Intel Core i5, GeForce GTS 250 with proprietary nVidia driver.
Distro: Ubuntu Linux 10.04
Winetricks: I did only "winetricks d3dx9 vcrun2005 dotnet20" as earlier version
tutorial recommends.
The command:
WINEDEBUG=+relay,+seh,+tid wine bin32/aion.bin -noauthgg -ip:188.138.16.252
-port:2106 -cc:1 -lang:enu -noweb &> log.txt
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http://bugs.winehq.org/show_bug.cgi?id=26523
Summary: metatrader 5 fail to connect metatester local agents
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
i'm using latest built 420 of MT5 on linux i386 (ubuntu) with latest wine
version 1.3.16
the problem is that metatester always fail to connect 127.0.0.1:3000 - 3003 (4
cores)
and i get numerous same warnings logged while trying to connect it:
mshtml: HlinkTarget_SetBrowseContext (0x1b3cd0)->((nil))
mshtml: nsURI_GetAsciiHost Use Uri_PUNNYCODE_IDN_HOST flag (repeated lot of
times)
this happen with default wine installation (no extra winetricks addon nor
builtin lib overwrite)
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http://bugs.winehq.org/show_bug.cgi?id=17298
Summary: Strategy Tester 'use date' and slider bar next to
'visual mode' are not working
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.alpari-us.com/en/mt_userguide/getting-
started.html?download=1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viper7882(a)yahoo.com
Steps to reproduce:
1. Open up Strategy Tester via View menu->Strategy Tester if you haven't do so.
2. Select any Expert Advisor.
3. Select any symbol.
4. select Model as every tick.
5. Check "Use Date" field.
6. Enter any date date earlier than today - preferably 1 week ago into "From:"
field.
7. Ensure "To:" field is filled with today's date.
8. Hit on Start button in Strategy Tester.
9. Verify that the status bar is showing "Collecting M1...".
10. Verify that the progress bar runs from 0% to 100% quickly.
11. Click on the Journal tab, verify that "no ticks generated" error is shown.
(Problem)
12. Go back to Settings tab.
13. Check "Visual Mode" field.
14. Change the value of the slider bar next to "Visual Mode".
15. Verify that the tooltip is showing the new value of slider (from 1 to 32)
but the slider is not moving in terms of visual. (Problem)
16. Hit on Start button in Strategy Tester.
17. Verify that the visual chart has been created.
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http://bugs.winehq.org/show_bug.cgi?id=19033
Summary: No crosshair in "The godfather 2"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla_new(a)arcor.de
How you can see in the title, I player "The godfather 2", but no crosshair
there..
The console only says (some hundred times):
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,4,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
And at the end, one time:
fixme:d3d:IWineD3DQueryImpl_Release Query was created in a different context,
skipping deletion
wine client error:41: write: Bad file descriptor
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http://bugs.winehq.org/show_bug.cgi?id=21097
Summary: Secret of Monkey Island Special Edition: Seems to run
fine, but doesn't show graphics
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkanis(a)gmx.de
I did the following steps to get the game working:
* installed the game via Steam in a fresh WINEPREFIX,
* copied d3dx9_36.dll and XAudio2_4.dll into windows\system32,
* installed vcrun2005, vcrun2008, dotnet35, and xact using winetricks,
* and ran regsvr32 "c:\windows\system32\XAudio2_4.dll"
The game seems to run fine, music plays. When I move the mouse, I can hear the
"clicks" of the items in the main menu. I click on the first one and the game
intro starts. The graphics are missing, the game's text appears (on an
otherwise black screen) and the music is playing.
Wine outputs this every second or so:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glCompressedTexSubImage2DARB @ surface.c / 532
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http://bugs.winehq.org/show_bug.cgi?id=21752
Summary: kRO Ragnarok Online crashes while trying to update
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lastminutepanic(a)aol.com
Created an attachment (id=26286)
--> (http://bugs.winehq.org/attachment.cgi?id=26286)
Ragnarok.exe log
RAG_SETUP0923.EXE installs without issue, then Ragnarok.exe executable
complains of needing mfc42.dll. mfc42.dll installed via winetricks vcrun6.
Ragnarok.exe starts to run and then crashes with huge debug log, attached.
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http://bugs.winehq.org/show_bug.cgi?id=21926
Summary: Invalid glCopyTexSubImage2D call
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cencora(a)gmail.com
During d3d9 visual test(np2_strect_rect_test) wine is calling
glCopyTexSubImage2D for texture level 0, that hasn't been previously defined
with glTexImage2D call (at least that's what mesa is reporting).
Reproducable on r300 dri driver under KMS, and software rasterizer with
disabled extensions: EXT_framebuffer_blit, ARB_framebuffer_object,
ARB_texture_npot.
fixme:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 3309
It's the first glCopyTexSubImage2D function call in the
fb_copy_to_texture_hwstretch.
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http://bugs.winehq.org/show_bug.cgi?id=14164
Summary: Command and Conquer flashing screen and no full-screen
video
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weed_richard(a)hotmail.com
Command and Conquer (the original recently released as a freebie), has major
graphics issues. Screen flashes while you move the mouse around and
full-screen video in cut scenes does not play (you can hear the audio).
This used to work fine...the only setting I had to put in the configuration for
the EXE was for the OS (set to 'Windows 95'). That still is necessary or it
hangs/crashes on startup.
I tried setting the virtual desktop option to get it to run in a window, but it
did not solve the problem.
I am running Fedora 8 (kernel 2.6.25.6-27.fc8) and version 173.14.09 of the
nVidia 64-bit video driver.
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http://bugs.winehq.org/show_bug.cgi?id=15787
Summary: The I of the Dragon: black screen with grafic errors
after start
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiep(a)arcor.de
Created an attachment (id=16904)
--> (http://bugs.winehq.org/attachment.cgi?id=16904)
screenshot
After starting the game, i get a just a black sreen with a grafic error and the
it does not react on any key or mouse movement.
There is a screenshot as attachment
the game demo can be downloaded here:
http://www.gamershell.com/download_5386.shtml
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http://bugs.winehq.org/show_bug.cgi?id=16857
Summary: Mouse pointer does not show in "Kalle Kunskap 8"
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Well, the mouse pointer does not show in the game "Kalle Kunskap 8".
It seems clicking things still work, at least in the screen where the player
enters a name to use, but the pointer is invisible.
Below is the output from running the game without any special logging.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef9c,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d70,0x15b128): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d20,0x15b128): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1d48a8,0),stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc2a50,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x21b608,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc3400,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0x1f2c28,0),stub!
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http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=24826
Summary: WoW 4.x D3D: Out of Memory errors with detailed
shadows
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
orm=fbo
In d3d mode with detailed shadows, WoW tends to crash with out of memory errors
very fast. With shadows set to High, running around in Dalaran at peak time
will crash in a few minutes at best.
(Reported for posterity, I'll be unavailable to test for the next few days)
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http://bugs.winehq.org/show_bug.cgi?id=29147
Bug #: 29147
Summary: Wine freezes then crash when trying to load an EA
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petelachatte(a)gmail.com
Classification: Unclassified
Metatrader runs fine; until i load an expert advisor (MDP).
I get a bunch of :
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002d, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002b, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0029, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0027, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002f, blocked by 003c, retrying (60
sec)
in console. Then Metatrader freezes and then dissapears.
Steps to reproduce the problem :
- Run mdp12.exe; select metatrader folder; install.
- Run terminal.exe; maximize "EURUSD" chart; then on the left side right click
on "million dollar pips" then choose attach to chart.
- On the EA settings leave it as it is; click OK
- Metatrader freezes.
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http://bugs.winehq.org/show_bug.cgi?id=20755
Summary: W-buffer not well handled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikos42(a)gmail.com
There are some minor display problems in Mafia. In particular, at the very
beginning of the demo, when people are sitting around a table, their eyeballs
seem to pop out of their heads. This is probably due to the fact that Mafia
uses a W-buffer, while Wine handles it as a Z-buffer (this can be seen in
dlls/wined3d/state.c).
Moreover, I get this fixme message:
fixme:d3d:state_zenable W buffer is not well handled
Would it be a lot of work to add support for a W-buffer in Wine? (the
WGL_EXT_depth_float OpenGL extension might be used)
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http://bugs.winehq.org/show_bug.cgi?id=21694
Summary: MotorM4X fails to run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26222)
--> (http://bugs.winehq.org/attachment.cgi?id=26222)
output of wine-1.1.38-131-g6805045
I took over maintainership of this game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15060) because I
want to get it running on OpenSolaris and it seems it worked at some point on
Linux.
Despite the appdb report I had to install d3dx9 via winetricks to get the game
running at all. I have an NVIDIA graphics card using the proprietary drivers
(glxinfo output attached).
A recent GIT build additionally has the regression that the background image in
the menu screens is not shown (this works in 1.1.26, output attached).
To reproduce the crash simply start the game and start the demo (press return a
couple of times).
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http://bugs.winehq.org/show_bug.cgi?id=12651
Summary: Bad sound quality in Starcraft when running with
hardware acceleration
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanceil(a)gmx.net
When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.
Here is an 'lspci -v' of the used soundcard:
---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Apple Computer Inc. Unknown device 00a0
Flags: bus master, fast devsel, latency 0, IRQ 20
Memory at db500000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
---
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http://bugs.winehq.org/show_bug.cgi?id=28477
Summary: Pollux Ride : Unhandled exception: unimplemented
function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@
@std@@Q
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Horse riding, children program from PAN Vision, crahes on startup.
Winedbg report:
C:\Program Files\PAN Vision\rnge>winedbg equestrianapp.exe
WineDbg starting on pid 0034
0x7b85718e DbgBreakPoint+0x12 in kernel32: addl $4,%esp
Wine-dbg>c
Unhandled exception: unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@Q
AE@XZ called in 32-bit code (0x7b82db78).
I tried also with winetricks msvcp80.dll, but it did not help.
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http://bugs.winehq.org/show_bug.cgi?id=13465
Summary: Overlord: adding native d3dx9_36.dll results in a crash
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13382)
--> (http://bugs.winehq.org/attachment.cgi?id=13382)
backtrace/log "wine Overlord.exe"
Reason for adding native dll: bug 13406
Overlord: adding native d3dx9_36.dll results in a crash
added the backtrace/log
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http://bugs.winehq.org/show_bug.cgi?id=24873
Summary: LTSPICE crashes some seconds after running a
simulation
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaron.moore(a)alsatis.net
Created an attachment (id=31482)
--> (http://bugs.winehq.org/attachment.cgi?id=31482)
LTSPICE IV crashes
I can open and edit Spice models and circuits without problem, but when I run a
circuit simulation LTSPICE IV will crash after about 10 to 30 seconds.
The simulation actually works. I do see what I expect for some seconds.
It seems to crash faster with multiple simulation nodes but I have to say it is
apparently random. Best I've seen is about 30 seconds, worst about 1 second.
attached the error message. Please direct me to suitable logs if you require
them.
regards
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http://bugs.winehq.org/show_bug.cgi?id=28871
Bug #: 28871
Summary: MT5 installs but window doesn't respond
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrolopes(a)gmx.com
Classification: Unclassified
After reporting the bug 28870 (http://bugs.winehq.org/show_bug.cgi?id=28870) I
uninstalled the MT5 from the previous unsuccessful installation and upgraded
Wine to version 1.3.31 from
http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_11.4/i58… ,
then I installed MT5 again, when I tried to open the MT5 terminal a lot of
errors showed up on the command line and the MT5 stop responding after e few
seconds, also the MT5 window graphics stop being updated by X11. I had to kill
the "Terminal.exe" process in order to close the window, it was consuming 70%
of my CPU resources.
Note: MT4 was tested and seems to work fine.
do I need to "winetrick" something?
The command used:
"~> wine /home/account/.wine/drive_c/Programas/MetaTrader5/terminal.exe"
The errors returned:
"
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c10 (device=2d access=0
func=304 method=0)
fixme:shell:InitNetworkAddressControl stub
fixme:ieframe:PersistStreamInit_InitNew (0x2eb3ca0)
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:iphlpapi:NotifyAddrChange (Handle 0x3ade8fc, overlapped 0x3ade8e0): stub
fixme:ieframe:ClOleCommandTarget_QueryStatus (0x2eb3d50)->((null) 1 0x32aa3c
(nil))
fixme:ieframe:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ieframe:ClientSite_GetContainer (0x2eb3d50)->(0x32aa4c)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClientSite_GetContainer (0x2eb3d50)->(0x32b8cc)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:DocHostUIHandler_GetDropTarget (0x2eb3d50)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d0-0000-0000-c000-000000000046}
fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d0-0000-0000-c000-000000000046}
fixme:propsheet:PROPSHEET_SetHeaderTitleW (0x4102ba, 0, L"Trading servers"):
stub
fixme:propsheet:PROPSHEET_SetHeaderSubTitleW (0x4102ba, 0, L"Select a more
suitable trading server:"): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32971c,0x00000000), stub!
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{de4ba900-59ca-11cf-9592-444553540000}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 35
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:DocObjectService_FireDocumentComplete 0x397c510 0x397baa0 0
Killed
"
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http://bugs.winehq.org/show_bug.cgi?id=19100
Summary: Age of Wonders Shadow Magic: Game doesn't launch!
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anishmangal2002(a)gmail.com
Created an attachment (id=22053)
--> (http://bugs.winehq.org/attachment.cgi?id=22053)
Error_Log
Age Of Wonders Shadow Magic:
Installing the game worked perfectly. Launching some game configuration
applications worked. Launching the game level editor worked. Launching the game
failed with the attached information. I suspect that this could be something
related to opengl/3d display. In the log, the name of the missing dll file
isn't listed.
My system info is
Ubuntu 9.04, x86_64
intel x3100 graphics display subsystem
intel core 2 duo T7300 @ 2GHz, 4MB L2 cache
2 GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=21226
Summary: MetaEditor has black rows in the editor text.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sasha.Medvedev(a)gmail.com
Created an attachment (id=25504)
--> (http://bugs.winehq.org/attachment.cgi?id=25504)
Screenshot
MetaEditor is part of metatrader4 platform. Editing of mq4 files is unusable
because of black rows in editing windows. I add screenshot in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=24557
Summary: winmm/msacm: Improper shutdown sequence
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=30999)
--> (http://bugs.winehq.org/attachment.cgi?id=30999)
winmm,msacm,tid trace of shutdown, including backtrace
How to reproduce with source code:
Use my MCI shell (bug #20232, comment #10), play a .wav involving the
MSACM (i.e. not a linear PCM file, but e.g. an ADPCM encoded one) then
end the shell application while it's playing.
play 11kadpcm.wav # auto-open
ctrl-Z/ctrl-D # end the program while music plays
Native does not crash and stops the music.
The attached log shows how upon exit, Wine first detaches msacm -- while winmm
is still playing -- then the MCI from within winmm. Closing the MCI device
causes Wine to crash in acmStreamUnprepareHeader when indirectly invoking the
MSACM codec that handles the file.
trace:msacm:DllMain 0x7e210000 0x0 0x1
trace:msacm:acmDriverClose (0x740598, 00000000)
trace:winmm:DllMain 0x7e820000 0x0 0x1
trace:mci:MCI_Close (ffffffff, 00000002, (nil))
The console EOF bug #24306 currently shadows this bug when using the MCI shell,
so use wine-1.3.1 or older (or write a one-liner mciSendStringA("play
11kadpcm.wav",...);). BTW, in even older versions of Wine (1.0 IIRC), this
scenario would trigger a critical section lock timeout instead of a crash.
Perhaps ACM_GetStream should test the handle like MSACM_GetObj does?
Crashes with (and does not depend on) either OSS or ALSA.
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http://bugs.winehq.org/show_bug.cgi?id=26877
Summary: Cannot save games in SC3kU
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Attempting to save a game in Sim City 3000 Unlimited fails. The app doesn't
give any further details and there is nothing printed in the console.
Tried saving directly to c:\ and tried a short filename (New.sc3) but neither
helped.
+file trace shows
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32efb0,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ed10 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:GetFileAttributesW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef58,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecb8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\New City.sc3" not found in
/home/test/.wine/dosdevices/c:
trace:file:CreateFileW L"c:\\New City.sc3" GENERIC_READ FILE_SHARE_READ
FILE_SHARE_WRITE creation 4 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef10,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ec54 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
trace:file:CreateFileW returning 0x3dc
trace:file:DeleteFileW L"c:\\New City.sc3"
trace:file:RtlDosPathNameToNtPathName_U (L"c:\\New
City.sc3",0x32ef54,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"c:\\New City.sc3" 520 0x32ecd8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\New City.sc3" ->
"/home/test/.wine/dosdevices/c:/New City.sc3"
But this doesn't say a great deal to me. Any +relay log will fill my drive
before getting this far.
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http://bugs.winehq.org/show_bug.cgi?id=22308
Summary: Downloadable content is unauthorized and disabled when
logged in to Dragon Age: Origins server
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
I have Dragon Age: Origins running under wine, along with two pieces of
downloadable content: Blood Dragon Armor and The Stone Prisoner. The game is
properly registered with the Bioware server[1]. Both DLC packages are properly
registered as well[2]. I have installed dotnet (using winetricks) and the
daupdatersvc service is running when the game starts.
As long as I don't log in to the Dragon Age servers, both DLC packages work
just fine. When I log in to the servers, Blood Dragon Armor continues to work,
but The Stone Prisoner stops working and gets marked as "(Unauthorized)" in the
Installed Content window. I will attach screen shots.
I have re-downloaded and re-installed the content, but it didn't help. I have
followed various recommendations in the Redeemed DLC Unofficial Troubleshooting
FAQ[3], but that didn't help either.
I installed from CD. The problem is present with versions 1.02a and 1.03 of
the game. I have not tried earlier versions.
[1] verified at http://social.bioware.com/user_bw_games_register.php
[2] verified at http://social.bioware.com/user_entitlements.php
[3] http://social.bioware.com/forum/1/topic/58/index/81613/
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http://bugs.winehq.org/show_bug.cgi?id=27741
Summary: Imbricated for loops parameters not expanded correctly
Product: Wine
Version: 1.3.24
Platform: All
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Created an attachment (id=35491)
--> (http://bugs.winehq.org/attachment.cgi?id=35491)
+cmd log
Say your test_builtins.cmd looks like
@echo off
for %%i in (A) do (
for %%j in (A) do (
call :myFun %%i %%j ))
goto :end
:myFun
echo %1 %2
goto :eof
:end
and the test_builtins.cmd.exp contains "A A" as only line.
Then a test run gives:
batch.c:205: Test failed: unexpected char 0x69 position 0 in line 1 (got 'i A',
wanted 'A A')
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http://bugs.winehq.org/show_bug.cgi?id=27056
Summary: WebcamMax: Crash at installation
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://download.coolwaremax.com/webcammaxcur/WebcamMax
-7.2.8.2.MultiLanguage.Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34487)
--> (http://bugs.winehq.org/attachment.cgi?id=34487)
Terminal output on wine-1.3.19-49-g92e05ed
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine WebcamMax-7.2.8.2.MultiLanguage.Setup.exe
4) next->next->next...
Behaviour:
Crash.
Expected behaviour:
No crash.
Workaround:
winetricks wininet
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http://bugs.winehq.org/show_bug.cgi?id=28422
Summary: scanf family of functions provides only 7 digits of
precision for converting doubles and long doubles
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irwin(a)beluga.phys.uvic.ca
Created an attachment (id=36434)
--> (http://bugs.winehq.org/attachment.cgi?id=36434)
Patch to greatly reduce numerical noise in scanf conversion of doubles and long
doubles
If I compile the test_scanf.c code attached below using "gcc test_scanf.c"
under MinGW/MSYS on wine-1.3.26, I get the following results from running the
a.exe executable that is created by that build under Wine.
bash.exe-3.1$ echo "1.1e-30" |./a.exe
1.1e-30 is input string
1.1000004917384256455392e-030 = 3f9b64f8772f16505258 is long double value
1.1000004917384256198806e-030 = 39b64f8772f16505 is double value
1.1000004917384e-030: 13: 1.1000009834770454030908e-030 =
39b64f881a45deaf
1.10000049173843e-030: 14: 1.1000009834770755310078e-030 =
39b64f881a45df5b
1.100000491738426e-030: 15: 1.1000009834770715022747e-030 =
39b64f881a45df44
1.1000004917384256e-030: 16: 1.1000009834770711519501e-030 =
39b64f881a45df42
1.10000049173842562e-030: 17: 1.1000009834770711519501e-030 =
39b64f881a45df42
I annotate the above lines of output to demonstrate what the test application
does.
1. Read a string from stdin (in this case 1.1e-30) and output the result.
2. Transform that string to a long-double value (80-bit floating point) using
sscanf with a format string of "%Le" and output that result in decimal and
hexadecimal. The decimal result (in this case 1.1000004917384256455392e-030)
immediately demonstrates the bad numerical significance loss in sscanf since
the answer has a relative error of ~5e-7 rather than the expected relative
error of order ~1.e-20. The 64-bit mantissa in the hexadecimal representation
of the long double is shifted to the left _on output_ by one bit to simulate
the hidden bit that occurs for double values to make hex comparisons with the
corresponding double in line 3 easier.
3. Transform the string to a double value (64-bit floating point) using sscanf
with a format string of "%le" and output the result in both decimal and
(unshifted) hexadecimal form. The decimal form (of
1.1000004917384256198806e-030) demonstrates a relative error of 5.e-7 rather
than the expected relative error of order of 1.e-16.
4-8. Use sprintf to write the double-precision form of the number to a
character string in rounded form using a precision of "i" where i ranges from
13 to 17. Transform that string to a double value (64-bit floating point) using
sscanf with a format string of "%le" and output the rounded string, the value
of i, and the double result in both decimal and (unshifted) hexadecimal form.
This test indicates how much precision is required for the conversion from
double to a rounded string in order to read back a double that is the same as
the original double. In this case at a precision of 16 and beyond sscanf
provides consistent results, but they are not the same as the original double
because of the large numerical noise in the results from sscanf.
I then applied a patch (attached) to wine-1.3.26/dlls/msvcrt/scanf.h that fixes
this numerical precision issue for conversions of doubles and long doubles by
the scanf family of functions. (Note, wine-1.3.26/dlls/msvcrt/scanf.h and
wine-1.3.28/dlls/msvcrt/scanf.h are identical so this patch should apply for
wine-1.3.28 as well.) What the patch does is make sure all calculations during
the conversion are done in long double precision with results scaled in such a
way that all calculations except a possible multiplication or division at the
last are done with integers stored in long double form. These changes assure
exact results for input numbers between 0 and 2^65 - 1 that can be represented
exactly in long double form, and results with minimal numerical noise in other
cases. Here are the same test results for this patched test case:
bash.exe-3.1$ echo "1.1e-30" |./a.exe
1.1e-30 is input string
1.0999999999999999999835e-030 = 3f9b64f86cb9cefaf7a0 is long double value
1.0999999999999999165078e-030 = 39b64f86cb9cefaf is double value
1.1000000000000e-030: 13: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.10000000000000e-030: 14: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.100000000000000e-030: 15: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.0999999999999999e-030: 16: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
1.09999999999999992e-030: 17: 1.0999999999999999165078e-030 =
39b64f86cb9cefaf
The results are vastly improved by the attached patch for the scanf family of
functions. Now the relative numerical error for "%Le" conversion to long
double is reduced from 5.e-7 to 2.e-20 and the relative numerical error for
"%le" conversion to double is reduced from 5.e-7 to ~1.e-16. Furthermore, the
round trip test of converting a double to rounded string form and then back to
double shows exact agreement. (For other tests with repeating decimal input
such as 1.111111111111111111111111111e-30, exact agreement was obtained for a
rounded precision of 16.)
Just as a matter of interest, here are the results for the same test
application (compiled with gcc for Linux) on Linux:
software@raven> echo "1.1e-30" |./a.out
1.1e-30 is input string
1.0999999999999999999835e-30 = 3f9b64f86cb9cefaf7a0 is long double value
1.0999999999999999165078e-30 = 39b64f86cb9cefaf is double value
1.1000000000000e-30: 13: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.10000000000000e-30: 14: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.100000000000000e-30: 15: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.0999999999999999e-30: 16: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
1.09999999999999992e-30: 17: 1.0999999999999999165078e-30 =
39b64f86cb9cefaf
which is identical with the patched wine result except for the 2-digit
exponents.
When I created JPL binary ephemerides (consisting of roughly 1.5GB of doubles)
from JPL ascii ephemerides with my ephcom-2.0.2 software on Linux and on
Wine-1.3.26 built with the attached patch, I got exact agreement between the
double data for the Linux- and Wine-produced binary ephemerides in most cases.
However, 0.04 per cent of the time the double values on the two platforms
differed at the 1.e-16 relative difference level which is consistent with scanf
errors in the two cases differing on average by one in the last bit of the long
double representation. By chance such small differences would propagate to the
double representation (with 11 bits less in the mantissa when counting the
hidden bit) roughly 0.04 per cent of the time. So I feel this patched scanf
family of functions does very well against the Linux equivalent.
I have classified this apparently long-standing bug after a lot of thought as
"critical". The reason for that classification is the scanf family is a
fundamental building block for any platform and the numerical precision of the
scanf family for double values is critical to a lot of applications (such as
ephcom-2.0.2 where I first discovered the issue). One could argue that a
workaround is available (Dan Kegel noted this on the wine-devel list) of using
Microsoft's version of msvcrt.dll rather than the Wine version. So this is not
critical because of the availability of that alternative msvcrt.dll. However,
there is a chicken/egg problem here. Presumably some of those apps that use
the Microsoft version of msvcrt.dll do so because the scanf numerical precision
bug in Wine's version is giving them trouble. Anyhow, applying this patch
going forward is fundamental to Wine as an independent platform so that is why
I chose to use a "critical" classification as a first approximation subject, of
course, to any reclassification Wine developers want to make for this bug.
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http://bugs.winehq.org/show_bug.cgi?id=27813
Summary: Windows 7 msacm32 needs CompareStringOrdinal
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
When using native msacm32 from w7, wine crashes because of missing
CompareStringOrdinal.
A stub helps as attached. Sent the patch but wasn't picked up; I don't remember
what's wrong with it.
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http://bugs.winehq.org/show_bug.cgi?id=22696
Summary: RCT2 crashes when changing screen resolution
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)jbsoft.nl
Created an attachment (id=27963)
--> (http://bugs.winehq.org/attachment.cgi?id=27963)
RCT2 Crashes with Access Violation error
In Roller Coaster Tycoon 2 when trying to change the screen resolution.
A dialog box is shown (see screenshot) and the application crashes.
This error happens every time when the menu option is clicked.
This function seemed to work in previous versions.
OpenSuse 11.2
ATI Radeon driver 6.12.4 (Mesa 7.8.1) on a ATI X1270
Resolution RCT2 at startup = 1024x768
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http://bugs.winehq.org/show_bug.cgi?id=23837
Summary: The Spirit Engine 2 crashes on startup
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.thespiritengine.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=29919)
--> (http://bugs.winehq.org/attachment.cgi?id=29919)
Runtime error channel
The Spirit Engine 2 v.1.06 crashes after (apparently) installing correctly.
Installation has been performed using
msiexec /i
stderr is available in the attached install.log
The program has been launched using
wine "The Spirit Engine 2.exe" from the installed program directory.
stderr is available in the attached run.log
Program is downloadable from the website http://www.thespiritengine.com
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http://bugs.winehq.org/show_bug.cgi?id=15973
Summary: Bad encoding on help Metatrader 4
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zburguy(a)gmail.com
Created an attachment (id=17164)
--> (http://bugs.winehq.org/attachment.cgi?id=17164)
screenshot
Bad Russian encoding help MENU in Metatrader 4 http://www.metaquotes.ru/
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http://bugs.winehq.org/show_bug.cgi?id=24453
Summary: Snes9x 1.52 runs very slowly with DirectDraw.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30850)
--> (http://bugs.winehq.org/attachment.cgi?id=30850)
Terminal Output
Two tests were performed. The first one is with ddr=gdi. Like this, the
audio/video are both sluggish when the video mode is set to DirectDraw. The
second one is after using winetricks to set ddr=opengl, in which case it runs
even more slowly. Also, the video does not appear properly until after
toggling the "hide menu bar" option at least once after loading a game.
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http://bugs.winehq.org/show_bug.cgi?id=22350
Summary: Wine does not support .net apps out-of-the-box
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Simple .net apps should work in Wine without having to
install anything extra; see
http://wiki.winehq.org/Mono for current status.
This affects, for instance, the Sims 3 launcher.
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http://bugs.winehq.org/show_bug.cgi?id=22034
Summary: EXIT_ON_ERROR should use ERR instead of WARN in
winealsa.drv
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superquad.vortex2(a)gmail.com
In winealsa.drv , WARN() should not be used in EXIT_ON_ERROR() since those
functions in waveout.c and wavein.c are all fatal errors
(e.g. snd_pcm_hw_params_set_period_time() may return error on when using "hw"
device for some alsa driver by modifying registry "ALSA Driver" "UseDirectHW"
to "Y" for those hardware mixing sound cards)
wine is unable to report those error message for those alsa drivers
#define EXIT_ON_ERROR(f,e,txt) do \
{ \
int err; \
if ( (err = (f) ) < 0) \
{ \
WARN(txt ": %s\n", snd_strerror(err)); \
+ ERR(txt ": %s\n", snd_strerror(err)); \
retcode=e; \
goto errexit; \
} \
} while(0)
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http://bugs.winehq.org/show_bug.cgi?id=24579
Summary: Steam windows move twice as far as they are moved
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sheeettin(a)gmail.com
(From bug 20865)
Moving any Steam window by its own decorations (never the window manager's)
often results in the window moving twice as far as it should.
Dragging windows to a new position works fine, but on release of the left mouse
button, the window jumps the same distance you moved it beyond where you moved
it to.
This effect occurs most often with short, jerky moves. Waiting before releasing
the LMB may result in proper behavior.
This bug occurs with or without a virtual desktop. However, WITH a virtual
desktop, it DOES occur when resizing. (Without a virtual desktop, resizing
works properly.)
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http://bugs.winehq.org/show_bug.cgi?id=25604
Summary: Faerie Solitaire [Steam]: mouse clicks don't register
in the menu
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32602)
--> (http://bugs.winehq.org/attachment.cgi?id=32602)
terminal output
This bug seems to affect only the Steam version of the game (the demo works
fine): mouse clicks don't register in the main menu thus making the game
unplayable.
I can move the mouse pointer freely on the screen, hovering the cursor over any
of the menu items it displays a tooltip but clicking on the buttons has no
effect.
I tried with Wine's fullscreen mode and virtual desktop mode: the same problem
occurs.
The only difference in the terminal log while starting the game that the
following lines are not present in the (working) demo:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet
Fedora 14
Gnome-2.32.0
Nvidia Geforce 250 GTS / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=16471
Summary: New version of Mplus (5.2) does not work under wine
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gg.alex.weiss(a)gmail.com
Created an attachment (id=17848)
--> (http://bugs.winehq.org/attachment.cgi?id=17848)
Message I get when trying to run Mplus 5.2 under wine
I am a user of Mplus, a statistical software package. For some time and from
versions 4.2 to 5.1, I successfully ran Mplus under wine in Linux.
Unfortunately, the newest version (5.2) no longer runs under wine.
I contacted the authors of Mplus and they indicated that the problem appears to
have arisen due to their use of the latest version of the Intel Fortran
compiler (10.1.025).
At present, I am using version 5.1 of Mplus, though it would be nice to be able
to use the more recent version.
If any more information is needed, I can ask the people who produce Mplus; they
are quite good about supporting their product and this would likely benefit
them as well.
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http://bugs.winehq.org/show_bug.cgi?id=27572
Summary: Duke Nukem Forever: mouse jumps around in game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Now that bug 27156 is declared fixed, DNF gets its own bug :).
wine-1.3.22-332-g016b7c5, mouse still jumps around in game.
X version is 1.9.5.
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http://bugs.winehq.org/show_bug.cgi?id=18590
Summary: Silent Heroes: Out of adapter memory
Product: Wine
Version: 1.1.22
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=21260)
--> (http://bugs.winehq.org/attachment.cgi?id=21260)
Console output WINEDEBUG=+d3d
Game starts and while loading initial data errors out with message "Program
will be terminated".
In console it writes:
err:d3d:resource_init Out of adapter memory
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http://bugs.winehq.org/show_bug.cgi?id=24790
Summary: Trainz 2004: crash with "Hardware Exception" dialog on
start
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly, on one of my machines, this game works... for user A.
Other users see the crash on startup.
A +seh,+module log for the unfortunate users implicated dsound, and
a +seh,+dsound log showed
trace:dsound:DSOUND_MixToPrimary Mixed at least 0 from all buffers
trace:dsound:norm16 0x1f59aa8 - 0x1f44218 0
trace:dsound:DSOUND_timer completed processing at 8239, duration = 0
trace:seh:__regs_RtlUnwind code=c0000027 flags=2
Happily, winetricks dsound seems to work around the crash.
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http://bugs.winehq.org/show_bug.cgi?id=16366
Summary: Wine crashes with graphics exception
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 412(a)gmx.net
Created an attachment (id=17685)
--> (http://bugs.winehq.org/attachment.cgi?id=17685)
Shell dump
Once I tricked A Vampyre Story into thinking it was properly installed (broken
installer did the registry things and I copied the files from a windows
installation) I get an error message. I start the game in Windows XP mode and
with a replaced d3d_x38 (or whatever the name is) DLL.
The really weird thing are these two lines which is the last of the output I
get before it crashes completely:
Assertion failed: _pipe == (GraphicsPipe *)NULL at line 194 of
c:\orenpanda\panda\src\display\graphicsOutput.cxx
Assertion failed: _window == (GraphicsOutput *)NULL at line 99 of
c:\orenpanda\panda\src\display\displayRegion.cxx
There is no such thing as "panda" installed by the game and I didn't do it
either. I have no clue what that is.
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http://bugs.winehq.org/show_bug.cgi?id=25489
Summary: GLC_Player: Fails to start
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32453)
--> (http://bugs.winehq.org/attachment.cgi?id=32453)
Terminal output on Wine 1.3.9
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko vcrun2008
3) install GLC_Player_2.2.0-setup.exe
4) download http://www.down-dll.com/dll/q/qtsvg4.dll.zip and unpack qtsvg4.dll
to the main directory of the application
5) wine glc_player.exe
Behaviour:
Application hangs up.
Expected behaviour:
Application shouldn't hang up.
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http://bugs.winehq.org/show_bug.cgi?id=24707
Summary: RobotZ DX freezes just after you start a level
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.freegamearchive.com/game.php?id=10359
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=31217)
--> (http://bugs.winehq.org/attachment.cgi?id=31217)
~/wine-git/wine RobotzDX.exe &> log.txt
After you start the level in just a few seconds it becomes unplayable and
requires to be killed.
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http://bugs.winehq.org/show_bug.cgi?id=19457
Summary: Starfleet Command graphics distorted (lacking
transparency)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=22607)
--> (http://bugs.winehq.org/attachment.cgi?id=22607)
Screenshot of graphics glitch
When playing the game Starfleet Command (either the full game or the demo), the
graphics of items needing transparency (torpedoes, in-game menu, explosions
etc) have permanent black squares around them, as though lacking transparency.
In particular, if the player's ship flies "inside" of one of these squares
(such as towards an explosion), the ship turns completely blue against the
black square background.
I've attached a screenshot to demonstrate the issue as well as console logs
from the app.
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http://bugs.winehq.org/show_bug.cgi?id=24896
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devh(a)stuffit.at
When trying to start LOTRO or for the matter also DDO wine hangs and last line
on the log is ReportFault. The dndclient.log of DDO than contains the error
INT_DIVIDE_BY_ZERO. All logs are from Ubuntu 10.10 32bit edition using pylotro
with LOTRO.
Linux 2.6.35-22-generic-pae #35-Ubuntu SMP Sat Oct 16 22:16:51 UTC 2010 i686
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=19215
Summary: Dragon NaturallySpeaking 10 Standard crashes
performing Language Model Optimization
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
This bug was uncovered on July 6 2009, by the correction of bug #15631. The bug
concerns a sub-menu in DNS 10's Accuracy Center.
To replicate:
Open program
CTL-T to open Tools drop-down menu
Select Accuracy Center
Select Run the Acoustic and Language Model Optimizers
Uncheck Perform Acoustic Optimization (this runs, and I think it runs well)
Check Perform Language Model Optimization (this function causes the crash)
Wine-dbg>attach 0x8
0xb80da42e: jmp 0xb80da423
Wine-dbg>set $BreakOnFirstChance=0
Wine-dbg>cont
fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
szNlsKeyName (a)
start_process () at /home/susan/wine/dlls/kernel32/process.c:941
0x7b877bba start_process+0xda [/home/susan/wine/dlls/kernel32/process.c:941] in
kernel32: movl %esi,0x0(%esp)
941 ExitThread( entry( peb ) );
Wine-dbg>
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http://bugs.winehq.org/show_bug.cgi?id=27218
Summary: virtualbox needs ntoskrnl.exe.IoAcquireRemoveLockEx
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
0. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloads
1. register native netcfgx.dll, works around Bug 27060
2. install virtualbox
3. start virtualbox.
$ wine VirtualBox.exe
wine: Call from 0x7b839ab2 to unimplemented function
ntoskrnl.exe.IoAcquireRemoveLockEx, aborting
wine: Unimplemented function ntoskrnl.exe.IoAcquireRemoveLockEx called at
address 0x7b839ab2 (thread 0027), starting debugger...
wine: Call from 0x7b839ab2 to unimplemented function
ntoskrnl.exe.IoAcquireRemoveLockEx, aborting
though virtualbox will not crash ,but running virtualbox for windows on wine
may be a good testcase for the function ntoskrnl.exe.IoAcquireRemoveLockEx.
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http://bugs.winehq.org/show_bug.cgi?id=20213
Summary: AutoCAD 2009: Cross-hair leaves trace on drawing sheet
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23839)
--> (http://bugs.winehq.org/attachment.cgi?id=23839)
Traces on drawing sheet
I'm using Wine-1.1.30 on Fedora 11 32 bit. My graphic card is NVIDIA 9xxx with
drivers version 190.32.
When I move cross-hair or "create" selection windows (green or blue), it leaves
it's copy there but it should disappear. It also doesn't disappear when I move
drawing sheet.
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http://bugs.winehq.org/show_bug.cgi?id=26943
Summary: copy command has different behaviour
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
how to test:
- concatenate all txt files into files name alltxt.dat:
copy *.txt alltxt.dat
on Wine, it will ask for confirmation whether we want to overwrite or no, so
alltxt.dat will be the same as the last .txt copied.
on Windows, if alltxt.dat is not directory, it will create files named
alltxt.dat and if file alltxt.dat already exist, it will ask confirmation only
for the first time, and then it will concatenate all .txt files into
alltxt.dat. if alltxt.dat is a directory, it will copy .txt files under
alltxt.dat (separated file)
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http://bugs.winehq.org/show_bug.cgi?id=15336
Summary: DirectInputCreate(): hInst is ignored; NULL value
doesn't result in an error.
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerbilsoft(a)verizon.net
While porting an application from Linux to Win32, I noticed a bug in Wine's
implementation of DirectInputCreate(). Specifically, Wine allows a NULL value
for hInst, whereas on Windows, specifying a NULL hInst results in error
0x80070057 ("The parameter is incorrect.")
Code:
HRESULT rval;
LPDIRECTINPUT lpDI;
HINSTANCE ghInstance = NULL;
rval = DirectInputCreate(hInst, 0x0500, &lpDI, NULL);
Expected Result: rval should contain 0x80070057 and lpDI should remain
uninitialized.
Actual Result: rval contains 0 and lpDI is initialized.
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http://bugs.winehq.org/show_bug.cgi?id=27569
Summary: Shellexecute and local file
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/shellexec.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Application could not open local html file in default browser.
Reason protocol (file:///) not supported. Works in Windows (also for type other
than html)
Example: http://netikka.net/dev/shellexec.exe
Click and select some html file -> should open in default browser.
uses shellapi;
procedure TForm1.Button1Click(Sender: TObject);
var s: pchar;
begin
if opendialog1.execute then
begin
s:=pchar('file:///'+opendialog1.FileName);
ShellExecute(Handle, 'open', s, nil, nil, SW_SHOWNORMAL);
end;
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http://bugs.winehq.org/show_bug.cgi?id=20773
Summary: Borderlands can't get install correctly
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kuyatzu(a)hotmail.de
Created an attachment (id=24867)
--> (http://bugs.winehq.org/attachment.cgi?id=24867)
install_log
I've a DVD version of Borderlands and want to install this on Linux.
I run the Setup and install but get some errors with .dll Files and
amdcpusetup.exe.
I've tried to reinstall the .dlls manual in the dir:../Borderlands/Binaries/
but still get errors like in the attachment
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http://bugs.winehq.org/show_bug.cgi?id=26430
Summary: Post Mortem quits before reaching the main menu
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.fileplanet.com/116849/110000/fileinfo/Post-
Mortem-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33648)
--> (http://bugs.winehq.org/attachment.cgi?id=33648)
plain terminal output
The game plays the intro videos fine on startup but as soon as the main menu
appears it simply quits.
'Read failed on temporary file' message in the console.
Workaround: native msvcrt.dll
The same with 0.9.33, 1.0.1, 1.2.2 and so on.
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http://bugs.winehq.org/show_bug.cgi?id=28382
Summary: Dragon NaturallySpeaking 10.0 does not run
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=36395)
--> (http://bugs.winehq.org/attachment.cgi?id=36395)
terminal output
This might be a regression.
NatSpeak installed well with today's git
wine-1.3.28-193-g90e3bc5
but does not run.
The relevant error seems to be
fixme:wbemprox:wbem_locator_ConnectServer 0x135da0, L"ROOT\\WMI", (null),
but I have attached the entire terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=27983
Summary: Starcraft 2 Editor: Newly created items in the trigger
treeview don't get marked for renaming.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
When you create in the Starcraft 2 Editor a new variable, folder, action,
function etc. in the trigger tree the newly created item doesn't get marked for
renaming.
Workaround:
- Press F2 once you created an item: This will mark the item for renaming.
The bug doesn't occur with native comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=25440
Summary: Guitar Pro 6 fails to start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.3.8), Guitar Pro 6.0.7 fails to start. With vcrun2005
installed to avoid http://bugs.winehq.org/show_bug.cgi?id=25439, I get the
following output.
xavier@xavier /wine/gp6/drive_c/Program Files/Guitar Pro 6 $ wine GuitarPro.exe
fixme:system:SetProcessDPIAware stub!
app dir path: "C:/Program Files/Guitar Pro 6"
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
The app works fine in native Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=15539
Summary: quartz: referencemapper.ok sometimes fails in pc-bsd
(race condition?)
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: enhancement
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looks like it might need some slop:
[pcbsd@pcbsd ~/wine-git/dlls/quartz/tests]$ rm referenceclock.ok ; make
referenceclock.ok
../../../tools/runtest -q -P wine -M quartz.dll -T ../../.. -p
quartz_test.exe.so referenceclock.c && touch referenceclock.ok
referenceclock.c:89: Test failed: SystemClock - Expected difference around
10000000, got 11750000
*** Error code 1
Fails around 1/4 time.
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http://bugs.winehq.org/show_bug.cgi?id=12069
Summary: native msvcp60.dll enhaces wines
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hi.
This is not exactly a bug, but i think that you should have it in mind. I dont
know how can it be related to wines internal behavior or not.
I only play one game. Tactical Ops 3.5
This game uses Unreal99 Engine.
It works in Wine as a Gold and sadly with at most 30 fps with all builtin.
With only one override it can grow to 70 fps in the same test conditions.
This native is msvcp60.dll
The game runs better with this dll present on the system. I dont know why or
what does this dlls or why the game can run without it but, it does makes a
difference.
I think that this override can improve all Unreal99 based games.
Close this bug if you think that it is invalid. I post to contribute and
documentate to other looking for the same issue.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=23071
Summary: UltraEdit 16.10 : Fails to update itself
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.ultraedit.com/files/ue_english.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28642)
--> (http://bugs.winehq.org/attachment.cgi?id=28642)
Terminal output on Wine-1.2-rc2 after clicking Continue
Steps to reproduce:
1) remove ~/.wine
2) do default installation of ue_english.msi downloaded from given url
(IMPORTANT)
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) "Help->Check for Updates" new window will appear
6) "Download Update Now!" wait till it downloads updates
7) press "Continue" if prompted to shut down UltraEdit in order to begin
updating process
Behaviour:
Fatal Error window with following message
"Installation ended prematurely because of an error."
Expected behaviour:
UltraEdit should update itself to newer version
Additional info:
I tried to update from version 16.10.0.1025 to 16.10.0.1027
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http://bugs.winehq.org/show_bug.cgi?id=22786
Summary: ALLPlayer fails to start
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.allplayer.org/en/download/53-allplayer-4/do
wnload
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28117)
--> (http://bugs.winehq.org/attachment.cgi?id=28117)
Error at start
ALLPlayer 4.3.6.9 fails to start. It displays error like in attachment + error
from Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19935
Summary: Colobot game don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
when i try to run the game, it`s freeze and wine start debugger. but debugger
cant give any information for long time, so i must kill them.
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http://bugs.winehq.org/show_bug.cgi?id=27430
Summary: 1.3.20 breaks X52 Joystick under X3/Terran Conflict
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilboad(a)gmail.com
Created an attachment (id=35078)
--> (http://bugs.winehq.org/attachment.cgi?id=35078)
+dinput log.
Hello,
I've been using wine to play X3:TC under Fedora 14/x86_64 without any major
issues (beyond a number of known issues).
I've upgraded my workstation to Fedora 15 and initially all worked just fine.
However, since yesterday, I can no longer use my joystick under X3:TC.
1. Somehow the axis/POV mapping is all wrong, the viewport is locked to the
bottom right position and I cannot use the POV or keyboard to re-center it.
2. All the other joystick axis (yaw/pitch) seem to be broken as well.
3. The throttle axis seems to be working just fine. (It's a joystick / throttle
combo).
4. The keyboard seems to be generating multiple keyboard events per keypress.
5. The joystick has a "profile" selection knob - which triggers an always
"pressed" joystick button 11, (profile 1), button 12 (profile 2), button 13
(profile 3). Switching profiles changes the direction in which the POV is
locked.
6. If I disconnect the joystick, the POV re-centers, and the keyboard returns
to normal operation.
7. I checked the native version of X3 Reunion (Official LGP release) and
everything seems to be working just fine. (So no kernel / hardware problem).
8. +dinput log attached.
P.S. When playing the Linux version of X3:R I developed a library [1] that uses
pre-loading and _open/_read/_close symbol replacement to modify certain aspects
of my X52 joystick (E.g. mask/disable certain axis/buttons, capture
axis/buttons and turn them into X11 keypress/release events, etc).
Among other things, I used this library to mask out the problematic profile
buttons and turn the POV axis (which behave much more like buttons) into X11
key events.
Can I somehow use the same pre-loading / symbol replacement under wine? It will
help my locate the source of the problem?
- Gilboa
[1] http://libjoyevent.sourceforge.net/
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http://bugs.winehq.org/show_bug.cgi?id=28058
Summary: Psychonauts installer by R.G. Mechanics can not run
Bink Audio Mixer during installation
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Psychonauts installer by R.G. Mechanics can not run Bink Audio Mixer during
installation.
Information about this version: http://bugs.winehq.org/show_bug.cgi?id=28053#c4
Search this part in the attached log:
C:\Program Files\R.G. Mechanics\Psychonauts>binkmix.exe
WorkResource\cutscenes\prerendered\ASAH.bik
WorkResource\cutscenes\prerendered\ASAH.wav
WorkResource\cutscenes\prerendered\ASAH.bik /o /t0 /#
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00020020-0000-0000-c000-000000000046}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{00020020-0000-0000-c000-000000000046}, 80040155
fixme:ole:NdrClearOutParameters (0x72d32c,0x7e8acb80,0x72d6c4): stub
fixme:ole:CoCreateInstance no instance created for interface
{00020020-0000-0000-c000-000000000046} of class
{00020003-0000-0000-c000-000000000046}, hres is 0x80040155
Probably installer use Bink Audio Mixer to repackage some audio files.
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http://bugs.winehq.org/show_bug.cgi?id=15510
Summary: Rockwell check for OS fails
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.rockwellautomation.com/rockwellsoftware/desig
n/rslogix5000/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JosephHenryBlack(a)yahoo.co.nz
Created an attachment (id=16455)
--> (http://bugs.winehq.org/attachment.cgi?id=16455)
Setup Log
RS Logix demo software for programming PLC's works for 90days. On clean wine,
without net1.1 installed and also using winetricks with net1.1 on a clean wine,
the install terminates quickly. The install log shows
RSLogix 5000 Setup: Begin loading step: Verifying operating system is
supported
RSLogix 5000 Setup: OS check failed: There is no available software that
will run on this OS
RSLogix 5000 Setup: End loading step: Verifying operating system is
supported
to reproduce:
run setup.exe
The window will open for the RSLogix 5000 series
Click Install RS Logix 5000 Demo Edition V16 and select English.
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http://bugs.winehq.org/show_bug.cgi?id=21046
Summary: cmd does not handle all operators in 'if' command
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
bug 15359 mentions that firefox's build scripts use commands like
IF %ERRORLEVEL% EQU 0
wine's cmd only supports == and != operators;
windows' cmd also supports equ, neq, lss, leq, gtr, geq.
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http://bugs.winehq.org/show_bug.cgi?id=17849
Summary: Tree doesn't fold/unfold on mouse click
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20122)
--> (http://bugs.winehq.org/attachment.cgi?id=20122)
Tree
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is in CATIAV5R19 with tree (attached image) in main window and this
is very annoying:
1) LMB in drawing area to lose focus on tree
2) LMB on "plus sign" in tree
behaviour:
nothing does happen
expected behaviour:
tree should unfold
3) move mouse pointer and tree unfolds as it should earlier
1) LMB in drawing area to lose focus on tree
2) LMB on "plus sign" in tree
behaviour:
nothing does happen
expected behaviour:
tree should unfold
3) LMB on "plus sign" again and tree unfolds but if i move mouse pointer the
tree folds again which is unwelcome
LMB-left mouse button
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http://bugs.winehq.org/show_bug.cgi?id=24638
Summary: UTAU singing voice synthesizer fails to generate wav
file
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nekomukuro(a)yahoo.it
Created an attachment (id=31139)
--> (http://bugs.winehq.org/attachment.cgi?id=31139)
Output with "No batch file" checked
Getting and installing the program:
Program download on http://utau2008.xrea.jp/ by clicking on the link that says
"v0.2.76 インストーラ"
The program is in Japanese, but there's an English translation here ->
http://utau.wikia.com/wiki/UTAU_wiki:UTAU_GUI_Translation
I installed the program with
$ LANG="ja_JP.UTF-8" wine utau0276inst.exe
It won't work without setting the LANG environment to Japanese, because it
generates the default voicebank with Japanese filenames.
I went forward accepting all the default values.
Then I copied the res folder of the English translation in the installation
directory (the bug happens even without adding the translation, so it's not
related).
Steps to reproduce:
Launch the program like this
$ LANG=ja_JP.UTF-8 wine "C:\Programmi\UTAU\utau.exe"
Click the pencil button and place some notes on the piano roll.
Select the notes.
Press the play button.
The program doesn't play any note, and gives a "Failed to generate a wav file.
Please check settings." error message.
No settings I could try managed to solve the problem, but I noticed the program
has a slightly different behavior depending on the value of the "No batch file
for rendering" option in Tools->Option...->General
- With the option checked, the output of the resampler.exe tool (which does
pitch manipulation of the voice samples) is shown in the console and a bunch of
wav files corresponding to the notes are generated in the cache directory.
- With the option unchecked, it doesn't generate any wav file in the cache dir
and tries to execute wavtool.exe (which I believe applies the envelope to the
rendered samples) on wav files that don't exist (probably because the previous
step failed).
Either case, it eventually shows the above mentioned error and it doesn't play
anything.
I have a log file for both cases. The output of Wine and the one of the program
are mixed together in the files, I don't know how to set them apart, sorry.
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http://bugs.winehq.org/show_bug.cgi?id=26911
Summary: Command & Conquer Tiberian Sun: no sound in skirmish
mode without dsound emulation?
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game seems to run fine, but entering skirmish
mode seems to break the sound (and it stays broken
upon return to main menu). Setting winetricks dsoundhw=Emulation
seems to work around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=22556
Summary: Multiple issues with Raisonance Ride7 IDE
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)andrewsmith.plus.com
After a fresh install of the Ride7 IDE, the application hangs (with high CPU
usage) when attempting to exit.
Additionally, after installing the RKit-ARM addon, the application no longer
starts - the program window appears and parts of the UI are shown, but then
crashes.
Software available as free download from:
http://www.mcu-raisonance.com/mcu_downloads.html (first link on that page is
the Ride7 IDE, the second link is the RKit-ARM add-on).
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http://bugs.winehq.org/show_bug.cgi?id=24143
Summary: TGA image is not visible in Layered Windows Demo
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/LayeredWindow.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The window captures any window you move over it and only thing is displayed in
the terminal is.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=23591
Summary: EditPadPro: Access violation when using function
navigator with mouse double-click
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarekczek(a)poczta.onet.pl
Created an attachment (id=29490)
--> (http://bugs.winehq.org/attachment.cgi?id=29490)
last 100 lines of +relay
Open the source code file, eg.
/usr/src/wine-1.2-rc6/dlls/user32/winproc.c
Open the File Navigator window with Ctrl-F9 (left side pane)
Try double-clicking a function name in this pane.
You get:
Access violation at address 00559FCA in module 'EditPadPro.exe'. Read of
address 00000018.
After closing this message you can go on. The function we called positions the
editor at the right place and places focus in the right pane. It works as
expected. The only thing is this message.
This may be connected with windows switching / activating / deactivating as it
is a 2 pane app.
Prerequisites:
After installing the demo app
http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe follow the
guidelines from AppDb
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20710 to properly
configure it for wine. Just 2 simple steps.
Additional info:
The same result as double-clicking can be achieved by clicking once and
following it with the enter key. This does not cause any problems.
Trying to locate the same function name many times doesn't bring the access
violation banner any more.
It appears only when you try to follow a new function. After that the function
is freed from the annoying message box.
I contacted Jan Goyvaerts, the author of the app. He is familiar with wine and
he says this is a wine bug.
What else can I provide to make it solved? Brothers programmers, this editor is
a powerful crossplatform tool for editing code. It's worth investigating some
time. I spent already several hours to test this bug and report it. Maybe I
should make another report with specific WINEDEBUG options?
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http://bugs.winehq.org/show_bug.cgi?id=27996
Summary: Flickering grass, magic and flickering trees
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
CC: wine-bugs(a)winehq.org
I have tested Oblivion 1.2.0416 with many different graphic settings with Wine
1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with
Wine 1.3.25).
The following problem exists in all tested versions:
1. There its some sort of grass that is only temporary visible, it flickers
(also if you stand still in some positions).
2. If you are using magic there are also graphical "grass" artifacts visible at
the target (especially if the spell duration is more than 1 second).
3. If you turn on distant trees this flickering phenomena is also visible with
temporary visible trees everywhere in medium to near distance.
I am no expert but it seems there are some problems with unclean graphic
buffers. Some graphic is applied where it does not belong to and this also
seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB
graphics board I have at least about 40 FPS with really everything turned on,
as long as I'm not in exterior cells with grass or trees. But in that case I
get only 10 FPS and graphical errors as described above
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http://bugs.winehq.org/show_bug.cgi?id=22266
Summary: some text disappears after several minutes in Qt
Dominate
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://dominategame.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan(a)bryanrussell.com
I've installed Qt Dominate from www.dominategame.com and noticed that the text
in the status window in the lower left disappears after several minutes of
playing the game (every time). It works with no problem on my windows XP
machine. I updated Wine with no affect. Also I saw that there was a similar bug
with Qt apps where txt was not showing up, but the testcase app for that bug
works fine on my system.
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http://bugs.winehq.org/show_bug.cgi?id=24395
Summary: Gratuitous Space Battles demo crashes with ERROR -
FMOD[Failed to getDriverCaps]
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://positech.co.uk/gratuitousspacebattles/
installs, but when I try to start it, I get
ERROR - FMOD[Failed to getDriverCaps] (62) Error initializing output device.
..\src\GUI_Sounds.cpp 661
The next run tries to create a 0 x 0 screen and crashes because the game left
C:\\users\\dank\\My Documents/My Games/GratuitousSpaceBattles/prefs.ini
empty; deleting that directory recovers from this secondary problem.
This is on Ubuntu with pulseaudio. speaker-test shows the speakers are
working.
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http://bugs.winehq.org/show_bug.cgi?id=11972
Summary: not able to chat in the chat rooms
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: durgesh2487(a)gmail.com
The chat/messenger client Rediffbol is getting correctly installed via wine but
when in a private message or in a chat room , the messages of other users and
myself cannot be seen. The user list can be seen.
While the message typed from here on linux can be seen by the ones on windows.
To make the long story short, it is not possible to "chat" in the chat rooms
or in the private messaging windows.
here is a link to the 8th version of that software:
http://imdownloads.rediff.com/newbol/bolinstaller.exe
while the website for that software:
http://messenger.rediff.com/newbol/
am attaching the 7th, i.e the older version of this software as an attachment.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=18788
Summary: firefox 3 won't take input in HTML password form
fields
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: njt(a)ayvali.org
Created an attachment (id=21559)
--> (http://bugs.winehq.org/attachment.cgi?id=21559)
I typed 'foo' in the username field and hit tab, and typed 'foo' in the
password field
I'm running Wine on FreeBSD 7.1-RELEASE. I was successfully able to install
Firefox 3.0.10 via wine.
However, in Firefox itself, I cannot enter passwords into any of the HTML
password form fields.
Under any other platform, Firefox displays dots for each character in a
password field, under Wine, nothing is displayed, no matter what key is
pressed.
Under normal HTML text fields, everything is fine.
See the attached screenshot. In the top Gmail login, this was Firefox running
in my OS. I typed 'foo' in the username field, hit TAB, and then typed 'foo' in
the password field.
In the bottom Gmail login, I did the exact same thing, but Firefox was running
through wine. Notice how the same keystrokes show nothing in the password
field.
This is not a display error, if I hit 'submit', the server seems to receive
nothing from the password field.
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http://bugs.winehq.org/show_bug.cgi?id=26840
Summary: CyclePad software fails in setup (32-bit version)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dcalarcon(a)gmail.com
The message says that winevdm has found a serious problem and needs to close.
CyclePad is a freeware software that can be downloaded at:
http://www.qrg.northwestern.edu/software/cyclepad/cyclesof.htm
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http://bugs.winehq.org/show_bug.cgi?id=26457
Summary: Photoshop CS2 color picker "OK" button doesn't works
anymore
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Since 1.3.14 or 15, color picker "OK" Button isn't clickeable anymore. I have
to hit "Enter" on my keyboard to validate. Here is picture to show you :
http://i.imgur.com/WMSsl.jpg
Also I can't reproduce the bug, it appear sometimes. Never get it before
1.3.14. Also, maybe others windows are affected to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=26814
Summary: Mini Golf crashes in-game with XI_BadDevice
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.myrealgames.com/download-free-games/mini-go
lf/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Just playing the game and it crashes with
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 144 (XInputExtension)
Minor opcode of failed request: 46 ()
Device id in failed request: 0x1ad
Serial number of failed request: 20979
Current serial number in output stream: 20979
Cannot play the game again after this crash but I will will consider creating a
new bug for that.
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http://bugs.winehq.org/show_bug.cgi?id=19540
Summary: Wine crashed out after add an evidence file in
EncaseDemo.exe (EncaseDemo.exe from Guidance®).
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickityman(a)hotmail.com
I'm running latest wine (1.1.26) in Ubuntu Jaunty x86. I was trying to run the
ENCASE DEMO forensic application from Guidance®. It started without issue but
when a tried out to add an evidence file the application crashed out. The
Guidance® application was started from a terminal (bash) as follows:
$ wine EnCaseDemo.exe
The report from the crash is in attachment.
I will provide gladly any further information if necessary.
Thanks in advance,
CW
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http://bugs.winehq.org/show_bug.cgi?id=28361
Summary: Heroes 6 demo crashes after closing the town window
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambrop7(a)gmail.com
Created an attachment (id=36358)
--> (http://bugs.winehq.org/attachment.cgi?id=36358)
Wine output
To reproduce:
- Use Wine 1.3.28. Previous versions probably fail from bug 28152.
- Install Heroes 6 Demo:
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-22…
- Set VideoMemorySize to the correct value. The game was crashing on startup
until I did that. http://wiki.winehq.org/UsefulRegistryKeys
- Start the game. Set all video options to lowest (I did that, not sure if it's
needed), and restart it.
- Start the campaign and get into the game.
- Double-click the town to open the town window, then close it.
- The game may crash shortly after closing the window (but not immediately; I
think it renders for a short time before it crashes). If not, repeat the last
step until it does.
The game crashes in multiple ways, but the common thing seems to be the:
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
err:d3d_surface:surface_load_location Don't know how to handle location
0x200000.
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http://bugs.winehq.org/show_bug.cgi?id=23320
Summary: regedit regsvr
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Just a quite simple bug : when installing SolidWorks 2010, the installer
crashes with this message :
regedit: ERROR, invalid hex value
regedit: ERROR Key HKEY_LOCAL_MACHINE\Software\SolidWorks\SolidWorks
2010\General not created. Value: EnableImproveDrawingViewCreation, Data:
dword:0000000000000001
As 0000000000000001 is definitely not a dword, i guess that some
cast/formatting should be needed to avoid such cases.
reg.exe command works perfectly :
wine reg add "HKLM\Software\SolidWorks\SolidWorks 2010\General" /t REG_DWORD /v
EnableImproveDrawingViewCreation /d "0000000000000001"
ADD - HKLM\Software\SolidWorks\SolidWorks 2010\General
EnableImproveDrawingViewCreation 0 REG_DWORD 0000000000000001 0
L'op�ration s'est termin�e avec succ�s
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