http://bugs.winehq.org/show_bug.cgi?id=2673
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1661
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http://bugs.winehq.org/show_bug.cgi?id=2070
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http://bugs.winehq.org/show_bug.cgi?id=3533
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http://bugs.winehq.org/show_bug.cgi?id=9102
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http://bugs.winehq.org/show_bug.cgi?id=8004
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http://bugs.winehq.org/show_bug.cgi?id=4276
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http://bugs.winehq.org/show_bug.cgi?id=4879
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=10979
Summary: Descent FreeSpace Retail and Demo hang in
IDirectDraw2Impl_SetDisplayMode
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Created an attachment (id=9935)…
[View More]
--> (http://bugs.winehq.org/attachment.cgi?id=9935)
WINEDEBUG=relay wine FS.exe 2>FS.exe.txt ; bzip2 FS.exe.txt
Descent FreeSpace the Great War Retail and Demo appear to hang in
IDirectDraw2Impl_SetDisplayMode. Tested with 800x600 virtual desktop.
Attached relay log of wine-0.9.52 - I don't think this application has been
working under wine before.
The demo version can be obtained from here:
http://www.pxo.net/files/fsdemo10.exe - 26MB
The hang occurs regardless of whether software or hardware acceleration is used
in the settings. I interrupted wine after several minutes of this behavior
which is where the log terminates.
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http://bugs.winehq.org/show_bug.cgi?id=2467
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6066
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6219
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=5509
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=4911
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3565
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=19933
Summary: KISS Psycho Circus The Nightmare Child game: User
interface broken
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
When playing the game, any pop-up parts of ingame …
[View More]Heads-up-Display give the
flickering garbage for the time of being present, taking the whole screen and
preventing normal gameplay. Game is based on LithTech 1.x / 2.x engine. It uses
Direct3D 7. Tried both native libs and Wine's. The wine log is full of the same
errors related to texture (No need to attach the log - there is the one and
only error over and over again). The game stores textures in PCX format.
Here it is how the error looks like:
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
In 5 minutes of gameplay I get a 380Mib wine log containing this error.
Video is GeForce 9400GT, using proprietary nvidia driver.
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http://bugs.winehq.org/show_bug.cgi?id=8034
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=2596
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3879
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6052
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=15000
Summary: wine 1.1.3 stops me from playing Fallout Tactics
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Fallout Tactics is no longer functional with wine 1.1.3, a fatal error stops
the game …
[View More]from being played. The game was working on platinum level with wine
1.1.2 so i think its what you call a regression?!
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http://bugs.winehq.org/show_bug.cgi?id=3014
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=9191
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6315
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7435
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=14946
Summary: Aliens vs Predator exits while starting game engine -
regression
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Aliens vs Predator exits when starting …
[View More]the game engine from the startup menu.
Regression caused by commit c1bbab7c (draw: Send the ddraw output to the
clipper window, if any.)
http://source.winehq.org/git/wine.git/?a=commit;h=c1bbab7c54618935d74b7d2b7…
Other dx7 games have problems caused by this commit too:
Thief/Thief2 exit when swtching out of game's 3d engine, using the esc key to
go to in-game menu.
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http://bugs.winehq.org/show_bug.cgi?id=12138
Summary: Screenshots black or sheared for DirectX games
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibboard.co.uk
Originally posted at http://forum.winehq.org/viewtopic.php?t=298 as a request
for …
[View More]whether it could be fixed through config etc.
I'm trying to take screenshots of the Dawn of War game through Wine. The game
runs fine with Wine and under Windows it has a built-in screenshot function
that dumps a JPEG to a sub-folder.
Under Wine the game never gets the print screen request because Compiz or
Metacity hijack the signal first and start Gnome-Screenshot. Sometimes the
screenshot is okay, but other times the screenshot has shearing/artifacting it
in, presumably because the trooper in the game moved before the screenshot app
could copy the whole image buffer.
If I change the key bindings so that nothing is intercepting the print screen
then I do get a screenshot in the folder as expected, but it is pure black and
so isn't very useful.
Apparently this is a bug that has been fixed before. I've assumed it is some
form of DirectX issue.
Graphics: Radeon X800XL with FGLRX v8.3 using AIGLX on XOrg server 7.3
OS: Fedora 8
Wine: 0.9.56 from Fedora repos
Tested under: Compiz-Fusion and Metacity
Success rate: Occasional for Gnome-Screenshot. Some screenshots only have minor
shearing/artifacting and are usable, others are terrible.
Example screenshots can be provided if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=2081
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7337
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=14917
Summary: Ddraw Realizepalette regression
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)…
[View More]gmx.net
Hi,
As of commit e178ddd9e1e16d1a3f52492799692e289eefcf8c wined3d its
RealizePalette function doesn't work anymore in the DirectX Conformance test
(palette fading in fnddraw_dct) and Red Alert in case of the default GDI mode.
RealizePalette itself seems to receive the correct palette (the entries have
been updated correctly) but somehow the changes don't lead to a new image in
x11_copy_to_screen.
The patch that caused the regression is huge (1000+ lines), so debugging it is
time consuming.
Regards,
Roderick
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http://bugs.winehq.org/show_bug.cgi?id=12842
Summary: Ddraw: visual test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12533)
--> (http://bugs.winehq.org/attachment.cgi?…
[View More]id=12533)
+ddraw in git
Ddraw's visual.c test fails for me consistently in git. +ddraw log attached.
This is on a fresh install of Ubuntu Hardy on an few years old Toshiba laptop.
ATI Mobility radeon 7000.
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http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/…
[View More]attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=8426
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8231
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28625
Bug #: 28625
Summary: Sanitarium: intermittent freezing while moving the
mouse
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/11199/10000/fileinfo/Sanitar
ium
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
…
[View More]AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36785
--> http://bugs.winehq.org/attachment.cgi?id=36785
terminal output
Sanitarium is an adventure game, originally released in 1998. It was later
re-released with Win XP compatibility. The problem is reproducible in both the
original demo and the newer GoG.com release.
The problem: as you move your character by the mouse, the movement of the
character as well as background animations are hanging frequently (until you
release the mouse).
With the now default OpenGL DirectDraw renderer the problem is reproducible
out-of-the-box:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Changing ddr to gdi *does not* resolve the problem (as of
wine-1.3.29-274-gc9a8d3b). I think this commit only made the issue visible, the
real problem is somewhere else.
This might be a dupe of bug #28377:
+ regression testing resulted the same commit; reverting to gdi doesn't help.
+ the issue is somehow related to the mouse pointer on the screen. Not
specially to mouse movement but the visibility of the mouse pointer as well.
E.g. when your character is climbing up/down the stairs the mouse pointer is
invisible by design. The problem cannot be triggered during that time period,
even if you move your mouse like mad.
- I can't reproduce the problem in Heroes of Might & Magic III (reported in bug
#28377).
Steps to reproduce the problem in Sanitarium demo:
1. Install...launch by SNTRM.EXE (you can safely ignore the warning message
about the incompatibility with Windows NT platforms).
2. You can control your character by pressing and holding the right mouse
button, and moving the mouse to the desired direction (needs a little
practice).
3. As you move your character, you can observe that his movement comes to a
halt from time to time (until you release the mouse).
4. Another occurrence of the problem (background animations): move your
character up the stairs, to the statuette. Below the statuette there is a
waterfall. Without pressing any mouse buttons, move the mouse pointer across
the screen -> the animation of the water is hanging until you stop moving the
mouse.
wine-1.3.29-274-gc9a8d3b
Fedora 15 x86
Nvidia 250 / driver 280.13
X.Org X Server 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these …
[View More]objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)…
[View More]
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=24779
Summary: Warlords III: Darklords Rising demo: mouse clicks
don't register in the main menu
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://download.cnet.com/Warlords-III-Darklords-Rising
-demo/3000-7562_4-10020482.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: …
[View More]directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=31330)
--> (http://bugs.winehq.org/attachment.cgi?id=31330)
console log
In the demo of W3:Darklords Rising you cannot click on any of the menu items
since mouse clicks don't register. This affects the demo of Warlords3: Reign of
Heroes, too.
How to reproduce the issue:
Note: you have to install the demo using Wine-1.1.30 or earlier to workaround
bug #24777 (or use a native Windows and copy over the installed game).
Start the demo by DarkDemo.exe. A setup screen is shown first; the mouse works
fine here. Click on Single Player: the game menu will load but you cannot click
on anything. Before the regression the mouse pointer changed its shape when you
hover over a selectable item in the menu. Now it always shows the same (arrow)
shape.
The result of regression testing:
914c8cb8ea1e5cbcfa18558961185dd94313b26d is the first bad commit
commit 914c8cb8ea1e5cbcfa18558961185dd94313b26d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 17 21:59:49 2010 +0100
ddraw: Acquire/release the focus window from the correct location.
:040000 040000 7b888e2899b0ce7578c776287fcd5d5597d3625e
db3c70fcea916fc051b1d6b5f19a5e9b4175a6a2 M dlls
:040000 040000 3fa4b272bdfcdd6f386e8b968a26497aae09d789
31ebd3615f1d2bbbbc991e191c813d77fc16635e M include
The patch can be reverted cleanly on Wine-1.3.4 and that fixed the issue (mouse
clicks do register again).
There are other bugreports involving the same commit: bug #22948 and bug
#22696.
There's a crash at the end of the attached log: it happens when you quit from
the game by pressing <Ctrl+q> in the menu, that was present before the
regression, too.
Link to the demo added to URL.
Author of the patch added to CC.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=8697
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9084
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7934
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5547
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8988
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5666
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
…
[View More]Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=7347
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5770
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28346
Summary: Paraworld hangs after playing the intro videos with
Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/168743/160000/fileinfo/ParaW
orld-SP-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: …
[View More]wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36327)
--> (http://bugs.winehq.org/attachment.cgi?id=36327)
plain terminal output
Symptom: the game starts fine and it plays the first 3 intro videos (company
logos). Then comes the main intro (in the demo it is only a Paraworld logo),
and the game becomes unresponsive afterwards. Thus, it never reaches the main
menu.
Workaround(s):
1) ddr=gdi
2) remove all .bik videos, located in ../Data/Base/Video (except the ones under
/3D_menue), and in ../Locale/uk/Video. The game will load directly to the main
menu, without freezing.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The demo has a huge download size (>1.2 GB), I willingly provide any logs or
tests if it is needed.
A note when testing the demo: the installer will place a bunch of native dlls
in /system32 (without asking the user). They're ranging from d3dx9 libs to
devenum, d3d8, d3dxof, d3drm etc.
Actually, none of them are needed to test the reported problem. It's best to
remove/backup the installed game, then create a new wineprefix and move the
game directory in that. The game should start out-of-the-box.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://…
[View More]bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=3472
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5366
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=3485
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7395
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23621
Summary: DDraw surface reference counting doesn't match Windows
(causes Recoil to fail)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
I just realized there is no bug …
[View More]report covering this issue.
DirectDraw surfaces (and other COM interfaces) maintain a reference count so
that they are destroyed when they are no longer in use. The refcount is
returned by the IUnknown_Release function. Unfortunately some games base logic
on the value returned by IDirectDrawSurface_Release. Specifically they
sometimes (wrongly) expect the return to be zero.
Something like:
if(IDirectDrawSurface_Release(surf)) {
//Bail out
}
We can test this by forcing DDS_Release to return zero. One game that is
affected is Recoil which complains about not being to set the video mode.
The difference between Wine's implementation and the Windows implementation is
Windows maintains a refcount for each surface interface version (1, 2, 3, 4 and
7) whereas Wine has one reference count across all versions. There are tests in
dlls/ddraw/dsurface.c that confirm the Windows behaviour. To fix this issue the
reference counting needs to be split, which requires a lot of changes (as
versions 1, 2 and 3 all share the same thunks).
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http://bugs.winehq.org/show_bug.cgi?id=11931
Summary: Patrician3: Implement
IDirectDrawImpl_WaitForVerticalBlank
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
Patrician3 asks for
fixme:ddraw:…
[View More]IDirectDrawImpl_WaitForVerticalBlank (0x142238)->(1,(nil))
In any case, it does not hang but the log has lots of calls to this
unimplemented function.
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http://bugs.winehq.org/show_bug.cgi?id=1544
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5550
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6004
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=17791
Summary: SetPixelFormat error running NetTV
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tf(a)noto.de
Created an attachment (id=20018)
--> (http://bugs.winehq.org/attachment.cgi?id=20018)
Wine output
…
[View More]Hello Wine-Team,
I try to use "netTV" program that belongs to 7LINKS IPTV (device like slingbox)
http://www.pearl.de/a-PX4265-1601.shtml
Program can be downloaded here:
ftp://ftp.pearl.de/treiber/PX4265_12_77216.zip
I'm running latest Wine 1.1.17 on Ubuntu 8.10. System has a onboard Intel
chipset (24 bpp).
Additionally I used winetricks to install directx9, vcrun2005, gdiplus and
wmp10
I can successfully install the program, it's starting afterwards, but when
trying to open a *.mp4 file I receive message, that file type is not supported.
(Example *.mp4 file is available here:
http://rapidshare.com/files/148370589/mp4-Datei.rar )
There are several error messages indicating a problem with SetPixelFormat:
-----------------------
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1e0c for iPixelFormat=8
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x1738d0) Something's still
holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x169f40) call to
IWineD3DDevice_CreateSwapChain failed
err:d3d9:device_parent_CreateSwapChain (0x169f44) CreateAdditionalSwapChain
failed, returning 0x8876086a
[...]
err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure
err:ddraw:IDirectDrawImpl_CreateNewSurface Unsupported / Unknown pixelformat
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 88760091
-----------------------
Also error about missing interface:
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
err:ddraw:IDirectDrawImpl_QueryInterface
(0x152c28)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x1946b4): No interface
found
-------------------------
I checked google and old bugs here, but could not find the root-cause. I also
tried to different settings (like virtual screen).
I notice winetricks installs some of the directx libs as "build in". If I
change to native, then wine is crashing.
Additionally I changed from opengl to GDI rendering in users.reg that removed
one of the errors about problem with OpenGL, but didn't resolve error.
Direct Rendering is (glxinfo) is activated. I can use compiz fusion without
problem (but I run this tests without compiz!)
I attached the complete output.
As I run out of ideas what I can do, I'm thankful for any feedback.
Best regards,
Thomas
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http://bugs.winehq.org/show_bug.cgi?id=10083
Summary: Inverted colours in C&C RA demo exit screen
Product: Wine
Version: 0.9.47.
Platform: PC
URL: ftp://ftp.westwood.com/pub/redalert/previews/demo/ra95de
mo.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: alex(a)thehandofagony.com
CC: stefandoesinger(a)gmx.at
The exit screen of the Red Alert demo is displayed in inverted colours. This
appears to be a consequence of the DirectDraw rewrite, adding Stefan Dösinger
to the CC list.
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http://bugs.winehq.org/show_bug.cgi?id=3467
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2905
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1768
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2187
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10339
Summary: Sonic & Knuckles Collection games display wrong in
windowed mode
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9008)
--…
[View More]> (http://bugs.winehq.org/attachment.cgi?id=9008)
Picture of symptoms
All three games in the Sonic and Knuckles Collection display wrong in windowed
mode. (Looks fine in fullscreen) The graphics are in black and white and are
smooshed to the left side of the screen. (See attached picture)
A downloadable demo is available at:
http://www.sega.com/support/support.php?item=support_games#pc
To work around the game crashing at startup, follow this procedure found by
Louis Lenders:
"I did however get the game running by doing wine RUNSONIC.EXE, then under
options select the checkbox "No background music". Then the game window is
responsive (still displays graphics wrong) After selecting "full screen" in the
menu, it looks rather ok, but the speed of the game seems way to high to me. "
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http://bugs.winehq.org/show_bug.cgi?id=6921
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28157
Summary: Jedi Knight demo crashes after the opening sequence
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-
Knight-Dark-Forces-II-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Regression SHA1: abf8728e1f2f966650eaa5528a1f593a6e1986bb
Created an attachment (id=36079)
--> (http://bugs.winehq.org/attachment.cgi?id=36079)
terminal output
In the current git version (wine-1.3.26-89-g84da6ae) the demo for Jedi Knight
crashes before the main menu could appear (to reproduce the problem, launch the
demo by jkdemo.exe and press <Esc> during the intro sequence). I couldn't get a
usable backtrace because Wine hangs after the crash.
The result of the regression test:
abf8728e1f2f966650eaa5528a1f593a6e1986bb is the first bad commit
commit abf8728e1f2f966650eaa5528a1f593a6e1986bb
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Mon Aug 8 01:26:00 2011 +0300
ddraw: Don't allow setting palette on non root surfaces.
:040000 040000 0c4c8222a2357e428cfc3dcbacda0332d4b08e72
2aa2d93bfcf700126a46bff963c8857a9bc8e822 M dlls
Fedora 15 x86
Gnome 3 (compositing enabled)
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=10659
Summary: Regression: X-Wing Vs. Tie Fighter fails to run
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whispersbreath(a)hotmail.com
Xwing vs Tie Fighter fails to run, gives the warning "DirectDraw …
[View More]Init FAILED at
2"
This is a regression in .9.50, since in earlier versions it worked perfectly
for me. I know this is an older game and not many people are actively playing
it in WINE but its one of my favorites. What more info do i need to provide?
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http://bugs.winehq.org/show_bug.cgi?id=6774
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5580
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1772
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8434
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20020
Summary: Metal Fatigue hangs on intro movies if audio is
enabled
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
I'm running wine 1.1.29 on a Slackware64 13.0 (…
[View More]multilib) machine, equipped with
an Athlon 64 FX 55, 1GB of RAM, ATI Radeon X800 XT PE AGP (radeon open-source
drivers version 6.12.2). I installed Metal Fatigue in a clean wine prefix.
If I start Metal Fatigue with sound enabled (either ALSA or OSS) and game CD in
drive, intro movies are played, but game crashes after little time. A window
titled "Program error" appears, but I can't click on close, so I have to
shutdown wine "the hard way".
If I completely disable sound in wine, game starts successfully and intro
movies are played at their full extent, however it seems as keyboard and mouse
are disabled because I can't skip them (and I remember they're skippable).
No meaningful messages are printed to console during game execution.
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http://bugs.winehq.org/show_bug.cgi?id=14561
Summary: Outlaws window shrinked to 1/4 of screen
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/outdemo_v2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.…
[View More]com
When exiting a screen that has standard Win32 controls & look, Outlaws is
shrinked to the upper left 1/4 of the screen; the rest is black. I believe
this is a regression, but I'll have to check. IN that case it is probably
quite old.
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http://bugs.winehq.org/show_bug.cgi?id=5707
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5905
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1832
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28409
Summary: Hardwar launcher fails to start: 'Can't initialize
DirectDraw object'
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.gamefront.com/files/3777156/Hardwar_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
…
[View More]ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 5de020342cc039819b6fe11ee787d5a9a288f85a
Hardwar was originally released in 1998, it uses DirectX5. The game has been
recently re-released by DotEmu (they made the game compatible with modern
systems, Vista/Seven etc.).
The problem: when starting the launcher (Hardman.exe), I get the following
error message:
'Can't initialize DirectDraw object'.
The problem is reproducible in the early demo too (link added to url).
In the terminal only
fixme:win:EnumDisplayDevicesW ((null),0,0x32f158,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize iface 0x135fb0, guid (null) stub!
The launcher works in 1.3.28, but not in git (wine-1.3.28-308-gae80430). This
is due to the following commit:
5de020342cc039819b6fe11ee787d5a9a288f85a is the first bad commit
commit 5de020342cc039819b6fe11ee787d5a9a288f85a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Sep 13 20:02:25 2011 +0200
ddraw: Get rid of the unused "initialized" field in IDirectDrawImpl.
:040000 040000 4b4589f852778974d9543e4e37f728ad04099513
83a12a7138c35cec2bf005afb86af8e1dba21a14 M dlls
Steps to reproduce the problem in the demo:
1) Unpack the archive containing the installer, run Setup.exe (Win98 mode is
needed to install the demo properly).
2) Run the launcher by Hardman.exe and see the error message.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28348
Summary: Age of Empires 2 rendering broken with OpenGL renderer
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hevanen(a)googlemail.com
The colors appear messed up and the screen flickers, changing colors …
[View More]every
frame. Occasionally there is a frame with the correct colors.
Bisecting gave the following result:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
With the registry key DirectDrawRenderer=gdi everything works as it should.
When using the OpenGL renderer, the console output shows a long stream of the
following messages:
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unsupported blit operation
falling back to software
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
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http://bugs.winehq.org/show_bug.cgi?id=6391
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5246
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4009
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10712
Summary: LieroX direct draw error
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pleasedontspamme(a)mail2mycell.com
trying to run lierox, I get the error:
Failed to set the video mode 640x480x16
…
[View More]ErrorMsg: DirectDrawSurface:Release: Unknown DirectDraw error: 0x1
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http://bugs.winehq.org/show_bug.cgi?id=6678
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7141
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2251
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9018
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6336
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10167
Summary: sacred: Sacred crashes randomly after several actions in
game
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.sacred-game.com/index.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.…
[View More]spies(a)fuceekay.com
CC: daniel.spies(a)fuceekay.com
Created an attachment (id=8753)
--> (http://bugs.winehq.org/attachment.cgi?id=8753)
Console output of Crash
Sacred crashes randomly if you do several things ingame.
Some examples:
- clicking on a portal (similar to Diablo 2 town-portals)
- opening the quest log (key "L")
- opening the overview map (key "M")
- pressing escape to get the game menu
Sometimes the game crashes without doing anything.
I will submit several crash logs...
Regarding the logs I assume this is an wine-directx-ddraw issue.
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http://bugs.winehq.org/show_bug.cgi?id=9330
Summary: application related Directdraw memory overflow- versions
after 0.9.35
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doom3d(a)atw.hu
Heroes of Might and Magic III. Complete …
[View More]crashed before first screen saying
directdraw error. My system is Ubuntu 7.04+ wine 0.9.41.
***
DirectDraw Error(14):
"DDERR_OUT OF MEMORY"
File: 'C:\Dev\Heroes3 Exp2\Game\Wingraph.cpp
line 154
***
Full cross-check:
- reinstalling heroes III.- no change
- reinstalling wine 0.9.41- no change
- switching back wine to 0.9.35- game runs propely
- installing wine 0.9.41 again- original error reproduced
Winecfg shows "missing libjack.so". This file is still missing after
reinstalling jack. Don't know how to get libjack.so ?
This problem was present with all wine versions. (0.9.23-0.9.41)
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http://bugs.winehq.org/show_bug.cgi?id=4306
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2047
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6715
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5039
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4222
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=17215
Summary: Regression in Sid Meier's Alpha Centauri
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Starting Sid Meier's Alpha Centauri, the title screen is garbage.
A regression test …
[View More]says that fd0e60180a1979e3dd8730bd4922556a73353ea6 is first
bad commit
commit fd0e60180a1979e3dd8730bd4922556a73353ea6
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu Aug 21 20:51:18 2008 +0000
wined3d: Fix window rewrite regression.
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http://bugs.winehq.org/show_bug.cgi?id=11297
Summary: RosenkreuzStilette fails to acquire a DirectDraw object
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=10387)
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Relevant part of the warn+all output
The MegaMan doujin clone RosenkreuzStilette fails to acquire a DirectDraw
object and subsequently refuses to start up. I've attached the relevant part of
the log of WINEDEBUG=warn+all with the appropriate translations from Japanese.
A trial version of the game is availible at
http://kurotama.sakura.ne.jp/product/rks/ under downloads, further down the
page (below the warning to not use a download accelerator).
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http://bugs.winehq.org/show_bug.cgi?id=7799
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6786
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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