http://bugs.winehq.org/show_bug.cgi?id=27314
Summary: Requiem: Avenging Angel - Black main menù after
running a game with wine >=1.3.20
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyclops(a)fastwebnet.it
This is a regression bug.
With wine version >= 1.3.20, if you load a savegame (or just run a new game)
and then press "esc" to go to the main menù, it shows completely black.
If you use wine <=1.3.19, you can run a game and then you can go to the menù
without issues.
If you need a log, please ask me.
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http://bugs.winehq.org/show_bug.cgi?id=12580
Summary: JewelQuest crashes/loops while starting
Product: Wine
Version: 0.9.41.
Platform: PC
URL: http://www.reflexive.com/JewelQuest2.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12167)
--> (http://bugs.winehq.org/attachment.cgi?id=12167)
+relay,+seh,+tid log in git, rzip -9'ed
When trying to start JewelQuest, the game pops up a little buy me now screen.
Press play game, then the screen closes, and relaunches the same screen.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
fixme:d3d:IWineD3DDeviceImpl_Release (0x151a10) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x154f30 with type
1,WINED3DRTYPE_SURFACE
Loops infinitely.
+relay,+seh,+tid attached (ran the game, pressed play game once, then closed)
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http://bugs.winehq.org/show_bug.cgi?id=4369
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5526
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=24662
Summary: Plants vs Zombies is not smooth
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=31177)
--> (http://bugs.winehq.org/attachment.cgi?id=31177)
screen shot rather in PNG
Since bug 21676 was fixed recently i give a try today and found out, that the
fix brought some graphic problems. Attachment shows that better.
Simply wine-1.3.4 is smooth.
Wine-1.3.4 + Henri's patch shows pixels like downsampled.
I'm talking about following patch:
commit 5fa84c56c344927dcb13b12409fbf64d738438f4
ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
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http://bugs.winehq.org/show_bug.cgi?id=6064
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4068
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1485
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23274
Summary: Jedi Knight: Dark Forces II screen blue-tearing when
picking up an item
Product: Wine
Version: 1.1.28
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Blocks: 22684
Created an attachment (id=29010)
--> (http://bugs.winehq.org/attachment.cgi?id=29010)
Savegame - standing before gun
When an weapon is picked up, screen should go into faint blue for fraction of a
second (verified on windows). Instead, on weapon pickup screen is choppy with
"blue-belt" moving from top-down.
Regression test between 1.1.27 and 1.1.28 reveal:
commit ecd2dc7603382388665daa83a60fa0e4a5eadb38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 14 09:23:25 2009 +0200
wined3d: Make RTL_READTEX the default rendertarget locking method.
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
:040000 040000 cc7143b222409b613cb6a8d2299fd6119daa71e1
1f23cb38ca38458424babb6bdbed76b40ec5b6bf M dlls
Correct behavior can be tested on top of 1.1.28 with "winetricks
rtlm=readdraw". Things got worse around bug 22684. As this is underlying
problem, i make this one as blocker for 22684.
Steps to reproduce:
1. Set windowed mode 800x600
2. Download and install
3. There is savegame before gun, to test pickup
4. In game don't checks 3d acceleration
Note: Unfortunately putting back readdraw makes game menu somewhat unreadable,
but working.
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http://bugs.winehq.org/show_bug.cgi?id=12890
Summary: Menu doesn't render in Thief The Dark Project in readtex
mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.thief-thecircle.com/download.asp?fid=293
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
When going to menu by pressing ESC from the actual game level, menu doesn't
render (neither in full screen or desktop mode) when RTL mode is readtex.
Screen is not updated at all despite you can hear menu music and sound effects
as mouse passes clickable menu items. I get it on Geforce 2 mx and Geforce6100
and reportedly it also happens on some other nvidia cards.
Also happens immediately if directdrawrenderer is set to opengl (without it
menu works before starting level, apparently because it's rendered by gdi).
In other games readtex seems to work fine for me, so probably this indicates
some bug in wined3d triggered by readtex mode.
Demo is available.
Also affects system shock 2 (also Looking Glass Studio, probably shares engine
code) and, probably also Thief 2 - The Metal Age (I didn't check but it has
almost same engine).
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http://bugs.winehq.org/show_bug.cgi?id=4987
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4623
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=12976
Summary: ZDaemon flickers
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x86xlat(a)gmail.com
Latest ZDaemon (http://zdaemon.org/) with Wine (0.9.59-0.9.61, maybe some
earlier version too, I missed some) flickers in fullscreen mode while picking
item or taking damage. If you try to turn on "Direct Draw Palette Hack" option
from video options menu it begins flicker right away. There was no such problem
with 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=10133
Summary: After successful installation, Pool of Radiance 1.4 does
not start
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Created an attachment (id=8709)
--> (http://bugs.winehq.org/attachment.cgi?id=8709)
WINEDEBUG=+relay captured stderr
After successfully installing Pool of Radiance 1.4,
and using the nocd patch as suggested in the appdb comments,
the game does not start.
Running wine por2Main.exe opens a black window in the top left corner
of the screen for a very brief moment,
and then the program quits.
I attach the stderr of WINEDEBUG=+relay as a gzipped text file.
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http://bugs.winehq.org/show_bug.cgi?id=1908
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2277
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28261
Summary: Original War: the user interface appears incorrectly
(ddr=opengl)
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/51478/50000/fileinfo/Origina
l-War-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36212)
--> (http://bugs.winehq.org/attachment.cgi?id=36212)
terminal output
I'm not sure if this is indeed a regression because the reported problems
existed with previous Wine versions as well, after one set directdrawrenderer
to opengl in the registry.
Now that Opengl is the default ddr method, the problem is reproducible
'out-of-the-box'.
Symptoms:
- the leftmost as well as the rightmost parts of the UI at the bottom of the
screen appear without decorations (they're surrounded by solid black
rectangles).
- under the character portrait text is drawn over, making it unreadable.
- if you open up then close the in-game help window (by clicking on the '?'
icon in the top row), the whole user interface becomes unusable (black).
- the screen gets messed up as you try to scroll the screen (this is
reproducible only in the demo...the full game, which is a newer version, not
affected).
Workaround: ddr=gdi
The result of the regression test:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=27756
Summary: F-22 Lightning 3 crashes on mission launch (when using
hardware acceleration)
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.fileplanet.com/82771/80000/fileinfo/F-22-Li
ghtning-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35512)
--> (http://bugs.winehq.org/attachment.cgi?id=35512)
terminal output
The game crashes when I try to start a mission. An error message is shown: 'Non
zero ref count'.
No crash when using the software renderer.
This didn't happen in Wine-1.3.23 and regression test points to:
9190d349d20694007e236fecfae93da232ecd003 is the first bad commit
commit 9190d349d20694007e236fecfae93da232ecd003
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Tue Jun 28 02:34:23 2011 +0300
ddraw: Separate IDirectDrawSurface4 reference count.
:040000 040000 28558f571f3ee158315faf35f469074ba3a83940
c8ac6ce601b202401493bdb3a8f9910e58c20f14 M dlls
The patch cannot be reverted cleanly on 1.3.24 but after
git checkout 9190d349d20694007e236fecfae93da232ecd003 >> the game crashes
git reset --hard HEAD^ >> the game loads the mission correctly
Steps to reproduce the issue in the demo:
1) Install the demo as usual.
2) Launch the demo by L3demo.exe. Go to Options and switch 3D card driver to
'Direct3D using Directx6'. Also make sure that 3D acceleration is enabled.
3) Go back to the main menu and choose Quick Mission then click on Accept...a
crash occurs here.
I tried the game in virtual desktop mode; it doesn't start correctly in
fullscreen.
Fedora 15
Nvidia GeForce 250 / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=21878
Summary: Sonic R produces a blank screen in Direct3D mode
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=26517)
--> (http://bugs.winehq.org/attachment.cgi?id=26517)
Terminal output from 1.1.39
Sonic R has an option to use DirectDraw or Direct3D, and while DirectDraw mode
works fine, Direct3D mode just produces a blank screen. If I blindly navigate
to the character selection screen, I can see textureless character models, but
that's it.
Older AppDB tests for this game show that Direct3D mode worked ages ago, but
this bug appeared sometime between 0.9.35 and 0.9.38. After much reverse
regression testing, I confirmed this and tracked down the problematic commit:
d9fef10b71b9add27cfaeffa6d7e3ab42342bba7 is first bad commit
commit d9fef10b71b9add27cfaeffa6d7e3ab42342bba7
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed May 9 11:49:27 2007 +0200
ddraw: Some caps fixes.
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
:040000 040000 1013c4b33687335d59f27ceb09eece1453c41f27
f06bfc86b0a1bfa5c37b1b46819019018d57d770 M dlls
Since I doubt the patch would still revert cleanly after all this time, I tried
the first version with it included (0.9.37). Vanilla 0.9.37 shows a blank
screen in Direct3D mode; with the patch reverted, the game can be seen, albeit
with graphical bugs (apparently from an even older regression).
My video hardware is Intel GMA 950, driver version 2.9.0.
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http://bugs.winehq.org/show_bug.cgi?id=14955
Summary: Master of Orion 2: wine crashes after quitting the game
Product: Wine
Version: 1.1.3
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Created an attachment (id=15563)
--> (http://bugs.winehq.org/attachment.cgi?id=15563)
complete log
Backtrace:
=>1 0x00000000 (0x0033fb78)
2 0x7e8899e4 IDirectDrawSurfaceImpl_BltFast+0xf4() in ddraw (0x0033fbb8)
3 0x7e88c36c IDirectDrawSurface3Impl_BltFast+0x5c() in ddraw (0x0033fbe8)
4 0x00527110 in orion95 (+0x127110) (0x0033fd74)
5 0x7ea66247 call_window_proc+0x67() in user32 (0x0033fdb4)
6 0x7ea6a3a2 WINPROC_call_window+0xf2() in user32 (0x0033fdf4)
7 0x7ea2b5e6 DispatchMessageA+0x96() in user32 (0x0033fe34)
8 0x005278f2 in orion95 (+0x1278f2) (0x7ea2b550)
9 0x6ce85356 (0x57e58955)
10 0x00000000 (0x00000000)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6142
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5812
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28885
Bug #: 28885
Summary: Windows DosBox .74 no longer runs under WINE
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: glennlchugg(a)hotmail.com
Classification: Unclassified
I have been using Windows DosBox under WINE in the past, with enough success to
release them as part of the Mega Games Pack, but I've not been able to run any
DosBox games in the newer WINE versions.
The attached file is a copy of Oh No More Lemmings and runs perfect under
windows, I've Renamed DosBox.exe to Launch.exe and the included ppGame.ppg is
so it can work in the Mega Games Pack.
I get the Status Output window, but not the main DosBox form. But even with the
exit line removed from dosbox.conf it quickly flashes up text and quits. Wish I
could offer more information.
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http://bugs.winehq.org/show_bug.cgi?id=24668
Summary: Introduction screen in Melty Blood is drawn
upside-down
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=31183)
--> (http://bugs.winehq.org/attachment.cgi?id=31183)
Terminal output in wine-1.3.4-202-g47d2a00
In wine-1.3.4-202-g47d2a00 introduction screen and fighting scenes in Melty
Blood are rendered upside down. These were drawn correctly in wine 1.3.4.
A regression test yields the following result:
5fa84c56c344927dcb13b12409fbf64d738438f4 is the first bad commit
commit 5fa84c56c344927dcb13b12409fbf64d738438f4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Oct 5 14:32:35 2010 +0200
ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
:040000 040000 3b85800dcfb6069dc55abe0daa21e63694c1d600
5add7ba691e5b542e503ea14b373af3b9a569a36 M dlls
:040000 040000 dd04818a2c84caaf8d64932e313154e159ad5621
205e27a6da9999ca94a47e7bedffbb4b0d02e0c5 M include
Reverting this commit makes the screens be drawn correctly. Apparently this
game depended on the ddraw hack mentioned in the commit.
The biggest differences in error logs is that the terminal now is spammed with
many occurrences of:
fixme:d3d:context_apply_blit_state Applying blit state for an offscreen target
with ORM_FBO. This should be avoided.
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http://bugs.winehq.org/show_bug.cgi?id=9686
Summary: Zork: Nemesis and Zork: Grand Inquisitor seem to have
applied incremental filter over static parts of screen
image
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=6034
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=8106)
--> (http://bugs.winehq.org/attachment.cgi?id=8106)
Screen after few seconds of rendering
Hello
using the following Direct3D options, I've finally managed to run Zorks:
DirectDrawRenderer=opengl
RenderTargetLockMode=readdraw
However, the screen render still is not 100%, it looks like there is some sort
of incremental filter for static parts of picture.
See the attached pictures for more info, see the link below for demo installer
and Installation HOWTO.
Demo download and Howto install:
http://wood.sandbox.cz/zork-grand-inquisitor/
Regards
Vit
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http://bugs.winehq.org/show_bug.cgi?id=4188
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5771
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=3365
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8379
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28137
Summary: Bloxx It crashes
Product: Wine
Version: 1.3.26
Platform: x86-64
URL: http://eq03.mirror.alawar.com/SubAlawarComBloxxit.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 92e616f355ded5f3634625dba245e9b437e3ad6a
Created an attachment (id=36049)
--> (http://bugs.winehq.org/attachment.cgi?id=36049)
Terminal output
The game Bloxx It crashes when progressing from one level to the next, entering
the options menu from within a level, or attempting to view demo mode. The
latter is the quickest way to see the problem - just choose "demo" from the
main menu to get a crash.
It used to work; regression testing indicated:
92e616f355ded5f3634625dba245e9b437e3ad6a is the first bad commit
commit 92e616f355ded5f3634625dba245e9b437e3ad6a
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 3 21:34:47 2011 +0200
ddraw: Remove rectangle validation from ddraw_surface7_Blt().
This is already done by wined3d_surface_blt().
:040000 040000 6aff7a5b6a628521823fd51d35f6aecb3dabfff8
f1c2bd43a5aab998269d496866f3ad59c5e12d3d M dlls
Reverting the patch fixed the problem. Tested with a Radeon HD 4250 (fglrx
8.84.60) and GMA 950 (i915 2.9.1).
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http://bugs.winehq.org/show_bug.cgi?id=20712
Summary: Starting Diablo wine crashes
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Wine 1.1.33
When starting Diablo 1.09, wine crashes immediately. Debug output to follow.
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http://bugs.winehq.org/show_bug.cgi?id=17117
Summary: Chicken Tournament: needs ComputeSphereVisibility
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
CT needs ComputeSphereVisibility function. A implementation found here:
http://www.nabble.com/ComputeSphereVisibility:-a-patch-td20506949.html
does not work very well, sometimes it's totally wrong, then the upper and lower
quarter of the screen seems not to be checked correctly, everything in here is
"invisible" and not rendered therefore.
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http://bugs.winehq.org/show_bug.cgi?id=7863
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8334
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7309
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What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6896
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10821
Summary: System Shock 2 not loading up
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)knad.co.uk
Created an attachment (id=9687)
--> (http://bugs.winehq.org/attachment.cgi?id=9687)
Error report
I have System Shock 2 installed corrently (no-cd etc, runs fine on windows).
But in Ubuntu 7.10 on the latest wine (wine repository) it does not load (error
attached).
I am using NVIDEA graphics driver.
The error is from running the command: wine c:/Sshock2/shock2.exe
I have also tried running via: schedtool -a 0x2 -e wine c:/Sshock2/shock2.exe
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28562
Bug #: 28562
Summary: Plastic Animation Paper 4.0 doesn't start
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.plasticanimationpaper.dk/files/pap_v4_0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Classification: Unclassified
Regression SHA1: 8e79a7e6644fd6f1e0cfeb8b826e683d171d723a
Created attachment 36686
--> http://bugs.winehq.org/attachment.cgi?id=36686
plain terminal output
Users reported in the WineHQ forum that the application refuses to start in a
recent Wine.
http://forum.winehq.org/viewtopic.php?t=12970
Indeed, Plastic Animation Paper 4.0 is showing an error message when launching
with 1.3.29:
'Fatal error
Unable to set up graphics mode, graphics card must be capable of running
800x600'.
Actually, this is a regression, which happened between 1.3.27 and 1.3.28.
The problem with bisecting is that that the application is broken between these
2 commits:
http://source.winehq.org/git/wine.git/commit/76fecde8fb2d335e4855bec6d36ffe…
and
http://source.winehq.org/git/wine.git/commit/8e79a7e6644fd6f1e0cfeb8b826e68…
That was bug #28259, affecting several apps/games.
If I apply the patch (in commit [76fecde8fb2d335e4855bec6d36ffe16cbed04f3]) on
[8e79a7e6644fd6f1e0cfeb8b826e683d171d723a] then I receive the same error
message that the application produces in current git.
So I think the offending commit, preventing PAP 4.0 from starting, should be
8e79a7e6644fd6f1e0cfeb8b826e683d171d723a is the first bad commit
commit 8e79a7e6644fd6f1e0cfeb8b826e683d171d723a
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 3 21:06:11 2011 +0200
ddraw: Add some NULL pointer tests.
:040000 040000 91eec493c175fa65b5564a00127fa2e387b26f0d
25adf271715f048af26ebeba0626e0ac65ff2b71 M dlls
Added Stefan to CC.
I must also add that prior to 1.3.23, the application produces the same error
message on startup. So it only works between 1.3.23 and 1.3.28.
PAP 4.0 is now freeware.
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http://bugs.winehq.org/show_bug.cgi?id=19146
Summary: The ClueFinders Reading Adventures Ages 9-12 crashes
on startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22124)
--> (http://bugs.winehq.org/attachment.cgi?id=22124)
ClueFinders Reading Adventures backtrace
With today's Git (wine-1.1.24-421-ga3dbe3c), when trying to start the
ClueFinders Reading Adventures game, the application crashes instead of
starting normally as expected. Some fixmes of possible interest prior to the
crash were:
fixme:d3d_surface:surface_init Trying to create a render target that isn't in
the default pool.
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
fixme:d3d_surface:surface_init Trying to create a render target that isn't in
the default pool.
Backtrace and +d3d,+d3d_surface log are attached.
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http://bugs.winehq.org/show_bug.cgi?id=11416
Summary: Left or upwards scrolling in Traffic Giant corrupts
Display
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
The game seems playable, and scrolling by moving the mouse to the right hand
side or bottom of the screen works as well as right click-dragging mouse the to
scroll downwards or rightwards it works. When you try to scroll left or upwards
the graphics get corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=8384
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1248
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20898
Summary: Rayman 2: wine does not render "transparent color"
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yradenac(a)free.fr
Created an attachment (id=25045)
--> (http://bugs.winehq.org/attachment.cgi?id=25045)
Screenshots of the bug
It looks like Wine 1.1.33 do not render transparency in Rayman 2.
It seems to be a regression: it used to work with Wine 1.1.24, but Wine 1.1.25
broke it and no recent version of Wine (including the current last 1.1.33)
fixes that bug.
I attach some screenshots to this report that show the bug: the right side is
1.1.24 with a correct rendering (notice the text and transparent water and
transparent sparks) whereas the left side shows the rendering of version 1.1.25
to 1.1.33 (notice the squares replacing the text and non transparent water and
black shadows and non transparent sparks).
The configuration tool that comes with the game (wine GXSetup.exe) shows the
following information:
- Renderer: "3 DirectX6 (1.0.0) DirectX 6 Driver"
- Driver: "DirectDraw HAL (display)"
- Device: "Wine D3DDevice using WineD3D and OpenGL (Direct3D HAL)"
selecting "RGB Direct3D emulation (Direct3D HEL)" for the Device do not "fix"
the bug.
I also attach the output of wine 1.1.33 when running Rayman2.exe.
Here is my configuration:
- up to date Ubuntu Karmic Koala 9.10
- NVidia GeForce FX 5600
- up to date driver nvidia 173.14.20
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http://bugs.winehq.org/show_bug.cgi?id=14745
Summary: wined3d BltOverride - blits from non-pow2 surfaces cause
issues without GL_ARB_texture_non_power_of_two
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=15241)
--> (http://bugs.winehq.org/attachment.cgi?id=15241)
testcase in form of a patch to ddraw visual test
If there is a blit from non-pow2 surface (e.g. 128x72) to screen which is
followed by a blit from pow2 surface (e.g. 128x128) to screen, then second blit
is rendered incorrectly. Presumably in the second blit the first texture is
used somehow, instead of second. So, for example, in the testcase instead of
red and green quads, both quads will be red. Also happens in a real game
(forsaken), where there are also blits from surfaces 128x72 and 128x128.
This only appears when there is no GL_ARB_texture_non_power_of_two. Probably
related to GL_TEXTURE_RECTANGLE_ARB. Affects cards like geforce 2 mx, and also
reproduced on geforce 6100 by disabling GL_ARB_texture_non_power_of_two in
directx.c. Tobias Jakobi kindly tested this on geforce fx with positive result
(bug observed).
This is as if somehow GL_TEXTURE_RECTANGLE_ARB stays selected, which may be
possible because blits do not apply states and so (afaict)
texture_activate_dimensions isn't called and GL_TEXTURE_RECTANGLE_ARB may stay
enabled in such case (again afaict, so far i couldn't find a place where it
would be disabled in case of consecutive blits). Yet, strangely, adding
glDisable(GL_TEXTURE_RECTANGLE_ARB) in BltOverride doesn't seem to help.
On geforce fx and geforce 6100 this is worked around by using orm=fbo (on
geforce 2 there is no fbo). Didn't verify that myself but Stefan said on irc in
fbo mode GL_TEXTURE_RECTANGLE_ARB is always used so this could explain why it
works (if it indeed is related to failure to "switch" from
GL_TEXTURE_RECTANGLE_ARB to GL_TEXTURE_2D).
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http://bugs.winehq.org/show_bug.cgi?id=10866
Summary: In-game text slows down SimCopter
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.5star-shareware.com/Windows/Games/Flight/simcopter.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baby.lueshi(a)gmail.com
When playing SimCopter, the game slows down every time you get mission-related
updates in the top left corner of the screen. The more lines of text on the
screen at a time, the more the game lags. After doing a trace, it seems that
SimCopter calls DrawTextA for those messages, and the calls are constantly
repeated while the message is on the screen. I'm thinking this is because
DirectDraw might render over the text and the text gets redrawn every time the
DirectDraw window does, but that's just a wild guess, and doesn't really
explain the slowdown.
This bug is in both the demo and retail version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=6889
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8417
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6567
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=3465
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=4554
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=26277
Summary: D3D fullscreen window does not receive mouse clicks
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rain(a)matfyz.cz
Found on Black & White in latest git, appeared in 1.3.6, bisect below.
After the game starts, it doesn't receive any mouse clicks, although mouse
cursor is visible and moving.
Bisected the problem down to:
commit 7e3985e1fea60da73bae2b9465b94e5d110909fc
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 8 11:50:33 2010 +0100
ddraw: Setup the device window in SetCooperativeLevel().
I don't know the code enough to provide a patch (just yet), but I'll try
tracking this down. Seems to have something to do with the window not having
focus properly set. Help would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=21949
Summary: Verbose the d3d vertices processing code
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dd9k(a)aol.com
As of Wine 1.1.40, the vertices processing is still not perfect (See bug
19888). Thus, it may be reasonable to make the output more verbose for
unhandled cases.
Related code is located in:
./dlls/ddraw/executebuffer.c:492
named
ERR("Unhandled vertex processing !\n");
That is definitely not enough in order to debug. A good start is to add the
output of "ci->dwFlags" in there as well. It is surely a minor enhancement, but
it is really annoying to recompile the whole Wine because of a small line.
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http://bugs.winehq.org/show_bug.cgi?id=15142
Summary: Diablo - The Hell & Hellfire: DirectX issues
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=15851)
--> (http://bugs.winehq.org/attachment.cgi?id=15851)
Screenshot
As mentioned on the Mod's AppDB page. I have added a screenshot of the message
as well as the log I managed to pull out. Please tell me if you need anything
else.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=18016
Summary: Sub Culture: Software rendered version crashes right
away
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
My installed wine version is
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.18~winehq…
on Debian Testing ("Squeeze"). My sound system is OSS 4.1 (b 1052/200903241228)
(0x00040100).
1. I moved my ~/.wine2 to a backup location and started winecfg. Set the sound
system to OSS and did not touch anything else.
2. I installed the game Sub Culture:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4349
from an ISO mounted to ~/tmpmnt/
3. I added ~/tmpmnt/ as drive D: to Wine since Sub Culture has a CD check and
also CD music (which as I found out later, won't work anyways).
4. I launch "wine sc.exe" (the software rendered version of the game), it
crashes right away. See attachments.
I played around with the virtual desktop settings in Wine as well as with
different Windows versions but always got the same error.
It worked "more" when using 1.0.1 (wine-1.0.1-174-gc4039bd) earlier, the game
started, I could use the menu (sound was working there) but once I started a
game it crashed with a sound-related error ("../../../dlls/dsound/mixer.c:336:
DSOUND_MixToTemporary: Assertion `writepos + len <= dsb->buflen' failed.").
I could play when I disabled sound in winecfg though.
I updated to 1.1.18 to get around this problem.
A full regression test is beyond my capatibilities but I could offer sharing a
copy of the game. I do actually own two CDs of it so I guess "lending" an iso
for testing it would be ok. If it is not just ignore this paragraph.
The other versions (D3D, 3dfx using a GlideWrapper) have their own problems
(D3D needs the desktop to be at 640x480x16bit or it crashes on Windows already,
3dfx worked fine for me earlier with http://www.zeckensack.de/glide/ but now it
does not anymore for an unknown reason), but that's another bug if I find the
patience.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20184
Summary: eXperience112 don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=23787)
--> (http://bugs.winehq.org/attachment.cgi?id=23787)
Console output
I try to run game, but it didn`t work
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http://bugs.winehq.org/show_bug.cgi?id=12271
Summary: DirectX 6 SDK ddraw memtime sample program fails
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Outputs err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
320x240x8 @0! (desktop)
the page faults.
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http://bugs.winehq.org/show_bug.cgi?id=9799
Summary: Textures on vehicles are too dark in GTA Vice City!
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elwario91(a)gmail.com
Textures on vehicles are too dark in GTA Vice City!
Because I'm not a great wine debugger and patcher I don't know why this bug
occurs but I've attached a log in the hope someone can help and resolve it.
After that the game would run perfectly!
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=25047
Summary: NFS Porsche: Some car paints aren't rendered properly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31745)
--> (http://bugs.winehq.org/attachment.cgi?id=31745)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Demo
3) wine Porsche.exe driver=dx7z
4) create player -> singleplayer -> quick race...
5) change car paint
Behaviour:
Some paints aren't rendered properly. It is random.
Expected behaviour:
All paints should be rendered properly.
Terminal output:
many of these lines
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
Additional info:
GFX: NVIDIA 9xxx
Drivers: 260.19.12
wine-1.3.6-240-g791b22a
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http://bugs.winehq.org/show_bug.cgi?id=15186
Summary: Grand Theft Auto crashes on game engine start
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When starting the first (2D) grand theft auto game, after going through the
menu system, the game dies a slow lingering death (crashes after a few seconds
of hanging)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28342
Summary: Nox shows only a black screen with Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/37397/30000/fileinfo/Nox
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Nox is a rpg game, released in 2000 by Westwood Studios.
Symptom: the game is running fine after starting (music is playing, mouse
clicks seemingly work) but nothing can be seen.
Workaround: ddr=gdi
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Other bug(s) related to this commit: bug #28261.
The plain terminal output doesn't reveal much:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f108,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f378,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
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http://bugs.winehq.org/show_bug.cgi?id=26564
Summary: Sinking Island: exception occurs on exit
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33822)
--> (http://bugs.winehq.org/attachment.cgi?id=33822)
plain terminal output
The game runs reasonably well (except for the fact that gameplay becomes
somewhat sluggish after a period of time).
The problem: a stack overflow error is showing in the terminal when I quit the
game. It's not a big deal since it happens only on exit.
The error was not present when starting the game in Wine-1.3.12 (or earlier):
8872239088c5e1b096cfc9203e008add68336ba4 is the first bad commit
commit 8872239088c5e1b096cfc9203e008add68336ba4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jan 27 20:11:12 2011 +0100
ddraw: Link directly to wined3d.
It also affects other games, using the Opalium game engine: Nikopol, Paradise
(all of them are adventure games from the same developer).
I added the download link for Nikopol to URL (download size ~350 MB).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=15056
Summary: Graphical glitches in the menu of The longest journey
demo
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.longestjourney.com/download/demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
There are graphical glitches in the menu of the longest journey demo. This is a
regression. Here is the first bad commit
git-bisect good
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
:040000 040000 d649467eb949d63e2b9b77c323b32303a74c9790
a528f360d6ed826afdab80fda5260ba5c245efe7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=5753
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=25975
Summary: Regression: Edge of Chaos window display does not
update
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Running the regression test, but I'm caught in the middle of a crash-on-startup
which was fixed but no idea when.
The video output of the game never updates by itself. It does update once if I
click the window to move it (super+click, ...). Every time I do that, it
complains:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1680x1050x32 @0! (XRandR)
fixme:win:EnumDisplayDevicesW ((null),0,0x33e910,0x00000000), stub!
Last known working version: wine-1.3.0
First known broken version: wine-1.3.5
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=13526
Summary: Wine Ableton Live ddraw regression bug
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.ableton.com/free-trial?product_key=D_00_70
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkutzko(a)teksavvy.com
CC: kkutzko(a)teksavvy.com
Created an attachment (id=13457)
--> (http://bugs.winehq.org/attachment.cgi?id=13457)
WINEDEBUG +ddraw output
As soon as the application starts, a window pops up that (normally under
windows) would say "this is a trial version demo, click okay to start the
trial", or something along those lines.
The window is blank and clicking randomly on it (to find the "ok") does not
work either.
I have also attached WINEDEBUG +ddraw output in an attempt to better illustrate
this problem. This is potentially a ddraw bug, and actually a regression AFAIK.
According to other people who tested Ableton Live some time ago, the window
shows up fine in versions <wine-0.9.15. During the ddraw rewrite something
broke here.
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http://bugs.winehq.org/show_bug.cgi?id=9506
Summary: One-line Java program causes screen to go black
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Hey, kids, try this! (Works with any JVM, but let's use a recent one.)
1. Create the file bug.java containing
import java.awt.Frame;
public class bug {
public static void main(String[] args) {
Frame f = new Frame(); // causes whole screen to go black in wine!
}
}
2. Compile it using any java compiler:
javac bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/bug.class .
wine bin/java.exe bug
5. Note that entire primary display goes black (second display, if any,
doesn't).
This is really annoying - you have to move your other windows around
to get them to redraw.
This may be the same as bug 4902, but this seems simpler to reproduce.
Next step would be the corresponding trivial C file...
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=2907
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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http://bugs.winehq.org/show_bug.cgi?id=6358
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10117
Summary: Mpeg2Schnitt doesn't display video since wine v. 0.9.16
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=8682)
--> (http://bugs.winehq.org/attachment.cgi?id=8682)
Full output of wine when running Mpeg2Schnitt
Since wine version 0.9.16, Mpeg2Schnitt (a program for cutting mpeg2-files) has
stopped showing video. This of course makes choosing the right cut points
virtually impossible.
When the program should display the video, wine prints out the following
errors:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
err:ddraw:IDirectDrawImpl_SetDisplayMode Width=0, Height=0, what to do?
I have tested both multiple versions of wine (including the newest
0.9.47-version) and Mpeg2Schnitt (versions 0.71, 0.80 and 0.87).
Mpeg2Schnitt is distributed under GPL2 license and available for download at
http://www.mdienert.de/mpeg2schnitt/
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http://bugs.winehq.org/show_bug.cgi?id=7830
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7916
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3180
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8010
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=14992
Summary: Diablo 2 crash introduced in 1.1.3
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaronwcurtis(a)gmail.com
Created an attachment (id=15612)
--> (http://bugs.winehq.org/attachment.cgi?id=15612)
copy-paste of git bisect output from the regression testing procedure.
Followed the regression testing procedure and
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit.
Diablo 2 window opens momentarily, then crashes.
running in virtual desktop, or full screen, same crash.
game runs fine when switched to 2d (ddraw mode), crashes on 3d (d3d mode).
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http://bugs.winehq.org/show_bug.cgi?id=5552
Austin English <austinenglish(a)gmail.com> changed:
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Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5527
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8537
Austin English <austinenglish(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=17628
Summary: ddraw:visual test failing in a virtual desktop
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://test.winehq.org/data/3db77ce50b9dfa811966afe15604
ce2ee3e20c8e/wine_ae-ub904-virtdesktop/ddraw:visual.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@midna:~/wine-git/dlls/ddraw/tests$ make testclean ; make visual.ok
rm -f d3d.ok ddrawmodes.ok dsurface.ok overlay.ok refcount.ok visual.ok
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Segmentation fault (core dumped)
make: *** [visual.ok] Error 139
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