http://bugs.winehq.org/show_bug.cgi?id=12162
Summary: Heroes of Might & Magic IV awful frame rate
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=11559)
--> (http://bugs.winehq.org/attachment.cgi?id=11559)
Heroes IV wine output
Heroes IV game launches with no problem but has an awful frame rate, especially
during combat. Wine does print some errors while the game is loading, but
during gameplay it stays silent.
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http://bugs.winehq.org/show_bug.cgi?id=4713
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5668
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=14242
Summary: Unreal Tournament crashes on startup
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bob(a)dest-unreach.be
CC: thunderbird2k(a)gmx.net
Created an attachment (id=14531)
--> (http://bugs.winehq.org/attachment.cgi?id=14531)
crash screenshot
I cannot start Unreal Tournament in D3D mode on my system.
Specs:
Radeon 7500 (open source radeon driver)
Kubuntu 8.04
wine 1.1.0
I did a regression test:
feb753c98d82e18b6dd1b1df7730c882974b643b is first bad commit
commit feb753c98d82e18b6dd1b1df7730c882974b643b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Thu May 1 23:46:03 2008 +0000
ddraw: Enable EnableAutoDepthStencil to receive depth support.
:040000 040000 39a37f0e7b5e2666ba72ae3971ed79daaa194120
fe5c3389709e215f7f0cc86e4f2446b73ed65594 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12658
Summary: Brothers In Arms - Road To Hill 30: wrong colors in game
compass
Product: Wine
Version: 0.9.59.
Platform: PC
URL: ftp://ftp.ubi.com/emea/brothersinarms/demo/BIA_PC_Demo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
During gameplay two square appears, one rendering wrong colors over game
compass (bottom left corner) most of time, the second one (semi-transparent)
appearing sometimes on top left corner of the screen (please check downloadable
demo).
On the other side you cannot make the character make a full turn around using
the mouse and also the pointer seems to get locked in some areas in the menus
but I guess these are related to bug 6971.
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http://bugs.winehq.org/show_bug.cgi?id=10998
Summary: Sum of All Fears crashes after splash screen
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.cutone(a)rogers.com
Created an attachment (id=9966)
--> (http://bugs.winehq.org/attachment.cgi?id=9966)
Terminal output for SOAF crash.
When the program is executed the splash screen is displayed. Soon after the
screen goes black with just the mouse pointer visible. A lengthy terminal
output is then produced.
See attached file for terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=27743
Summary: Post Mortem hangs after starting
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.fileplanet.com/116849/110000/fileinfo/Post-
Mortem-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35495)
--> (http://bugs.winehq.org/attachment.cgi?id=35495)
plain terminal output
I came across this bug while checking whether bug #26430 is still alive.
Symptom: The game hangs indefinitely after launching.
Interestingly, using native msvcrt.dll masks this bug (so you should test it
with built-in msvcrt.dll). Before 1.3.24, and with the built-in msvcrt.dll the
game quits unexpectedly after launching (that's bug #26430).
Regression testing resulted:
c7e5e6d2b520312320a18b447472b0b8d32d295e is the first bad commit
commit c7e5e6d2b520312320a18b447472b0b8d32d295e
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Tue Jun 28 01:06:16 2011 +0300
ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
:040000 040000 80d1c5ab6727511eeb40e6ee731d751b0fbd8d85
27b55d4bcb40a69e2c21885e2ab0b45ef5461cb0 M dlls
The patch cannot be reverted cleanly on 1.3.24 but after
git checkout c7e5e6d2b520312320a18b447472b0b8d32d295e >> the game hangs
git reset --hard HEAD^ >> the game quits silently
I must add that this is somehow similar to what I reported in bug #27730: the
game becomes unresponsive while still comsuming 100% CPU power.
When using WINEDEBUG=+ddraw I'm getting the similar lines as in #27730:
trace:ddraw:ddraw_surface_release_iface 0x1cdb08 decreasing iface count to
[10-digit number]
Those [10-digit-numbers] are decrementing with each line in the log and the
game seems to never recover from it.
Fedora 15 32-bit
Gnome 3 + Mutter as window manager (compositing)
Nvidia GeForce 250 / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=15553
Summary: Interstate 76: scrambled screen when running in d3d
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_costas(a)yahoo.com
Created an attachment (id=16549)
--> (http://bugs.winehq.org/attachment.cgi?id=16549)
screenshot
This is an old game that runs in software mode, 3d3 and glide.
It can run in software, d3d and glide mode.
In wine 1.0 all modes run perfectly apart from 2 cursors not showing in the car
management screen
In wine 1.1.5 software mode runs perfectly with the cursors showing as normal
but the d3d or glide version show a scrambled intro screen where you choose
play, options etc. and in between levels screen is scrambled at parts. In game
though everything works as expected (all cars scenery etc dont show any
important glitches)
tried with a clean install, game patched to latest
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http://bugs.winehq.org/show_bug.cgi?id=13225
Summary: Sacrifice Demo: black sqare behind the mouse
Product: Wine
Version: 0.9.61.
Platform: PC
URL: http://downloads.gamezone.com/demosfiles/t1699.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
If you start Sacrifice you get a masking problem with the mouse. You have a
black square behind it.
In this bug
http://bugs.winehq.org/show_bug.cgi?id=201
we find out, that this is not the same problem. (Have a special look at the
comments 36 up to 40).
It seems that this is a problem of the (opengl?) rendering:
With the vesa driver (or using (export) LIBGL_ALWAYS_INDIRECT=1) this bug
doesn't exists, but it is present with the nvidia drivers.
I test this with the demo (link in URL above).
My system Set-Up:
Software:
Gentoo, Kernel 2.6.24-gentoo-r8
vesa-driver (in this test-case, usually nvidia-drivers-96.43.05)
git yesterday
Hardware:
lspci:
01:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 440 Go
64M] (rev a3)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9183
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20451
Summary: Cannot attach flipping surface
(DDERR_CANNOTATTACHSURFACE)
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timmazid(a)hotmail.com
CC: timmazid(a)hotmail.com
Created an attachment (id=24314)
--> (http://bugs.winehq.org/attachment.cgi?id=24314)
wine 7k2.exe 2> log
Screen goes black, and the dialog box with that message comes up.
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http://bugs.winehq.org/show_bug.cgi?id=16867
Summary: Issues with DD_STRUCT_COPY_BYSIZE
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spam(a)graph-ix.net
DD_STRUCT_COPY_BYSIZE does not properly copy all DDraw structs or is not
properly called in at least one location of the Wine code. The example I found
is in IDirectDrawImpl_GetCaps, where the ddsCaps within DDCAPS are not
correctly copied. There are possibly more occurrences.
DD_STRUCT_COPY_BYSIZE is defined in ddraw_private.h
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http://bugs.winehq.org/show_bug.cgi?id=8111
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28854
Bug #: 28854
Summary: Videos in VLC only show a black screen unless
DirectDrawRenderer is set to GDI
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.videolan.org
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 37063
--> http://bugs.winehq.org/attachment.cgi?id=37063
terminal output
Another regression for Henri :). Terminal output attached.
Easy to reproduce with `winetricks -q --no-isolate vlc`.
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http://bugs.winehq.org/show_bug.cgi?id=10065
Summary: MSN Messenger Doesn't Show New Conversation Windows
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=CF49C56C-8B3E-4EAE-9904-9505F47BED45&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=8623)
--> (http://bugs.winehq.org/attachment.cgi?id=8623)
This is what the console shows when the error happens.
When someone talk to you and you haven't open a window whit that person, the
window is not showed. You had to open a window with all your contacst until you
find the one who write you.
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http://bugs.winehq.org/show_bug.cgi?id=3487
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=7925
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8186
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1556
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5984
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=1940
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=9081
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23238
Summary: Repton 3: crashes when viewing map (unhandled page
fault on write)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.superiorinteractive.com/repton/3.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iarnell(a)gmail.com
Repton 3 crashes when viewing map.
The problem is that IDirectDrawSurface::BltFast doesn't properly validate
parameters; repton3 is trying to call BltFast with negative value for dstx.
0009:trace:ddraw:IDirectDrawSurfaceImpl_BltFast
(0x219960)->(-80,0,0x3586dc0,0x32e478,16): Relay
wine: Unhandled page fault on write access to 0x0149fec8 at address 0x682a6cc0
(thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x0149fec8 in 32-bit code
(0x682a6cc0).
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http://bugs.winehq.org/show_bug.cgi?id=22773
Summary: VLC Media Player doesn't show fullscreen videos
correctly
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.videolan.org/vlc/download-windows.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=28092)
--> (http://bugs.winehq.org/attachment.cgi?id=28092)
Terminal output
After starting a video and double-clicking it to enter fullscreen mode, it
usually blanks part of the screen while leaving a transparent "window" where
other apps or the desktop can be seen instead of the video. Sometimes there's
no "window" and the screen goes completely black except for the video
controller at the bottom. This worked in 1.0.1, so I did a regression test:
c1bbab7c54618935d74b7d2b70421253018f5594 is first bad commit
commit c1bbab7c54618935d74b7d2b70421253018f5594
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Aug 7 14:09:19 2008 -0500
ddraw: Send the ddraw output to the clipper window, if any.
:040000 040000 4a60a1c2a59103c9cad3185898bbc59553289b35
f18be73670fd3c5b13d36a1b959fde64c8808fe7 M dlls
Reverting this patch from wine-1.1.44-322-g5cc00e8 works around the problem.
Intel GMA 950; tested with driver versions 2.9.0 and 2.9.1.
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http://bugs.winehq.org/show_bug.cgi?id=9913
Summary: Blue Wish Resurrection: crashes when loading program
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://www004.upp.so-
net.ne.jp/x_xgameroom/Works/works.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 07067514(a)brookes.ac.uk
Created an attachment (id=8413)
--> (http://bugs.winehq.org/attachment.cgi?id=8413)
console output
When loading Blue Wish Resurrection the program displays a black rectangle,
then crashes. Attached is the console output.
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http://bugs.winehq.org/show_bug.cgi?id=7270
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8960
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5652
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20554
Summary: Populous 3 fails to start
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24514)
--> (http://bugs.winehq.org/attachment.cgi?id=24514)
Console output with the bad commit
Populous 3 begins qith wine 1.1.39 but fails with wine 1.1.32. I hav3e made a
regression test and I have found out that
6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Sat Sep 26 14:52:46 2009 +0200
winex11: Add support for 16-bit/32-bit DIB sections.
:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls
Find attached the console output of populous 3 with the bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=20410
Summary: NHL 2002 won't launch
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
NHL 2002 installs, but game crashes right away after "Safedisc"-logo is shown.
All compatibility modes have been tested.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=22406
Summary: Star Wars DroidWorks crashes on exit
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)mattmccutchen.net
Created an attachment (id=27425)
--> (http://bugs.winehq.org/attachment.cgi?id=27425)
Log showing the crash
I'm running Star Wars DroidWorks on Fedora 12 using the nvidia proprietary
video driver and OpenGL library. When Star Wars DroidWorks exits, it crashes
inside libglcore. This is a minor annoyance and does not impact playing the
game.
I'm not sure if the crash is Wine's fault, but it did not occur when I played
the game on Windows 95 many years ago, so I'm entering a bug. Unfortunately,
the game doesn't run on Windows Vista at all, even in compatibility mode, so it
isn't possible to do a comparison on a modern Windows system.
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=23290
Summary: Airline Tycoon crash at startup
err:ddraw:IDirectDrawImpl_GetGDISurface
IDirectDrawSurface7::GetAttachedSurface failed
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://games.softpedia.com/get/Games-Demo/Airline-Tyco
on.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29029)
--> (http://bugs.winehq.org/attachment.cgi?id=29029)
Console output on Airline Tycoon crash at exit
Airline Tycoon (a.k.a. Airline Tycoon First Class) is an airline business
management game published by Monte Cristo Multimedia. This bug applies to both
the retail CD-ROM and downloadable demo versions.
The demo can be downloaded from
http://games.softpedia.com/get/Games-Demo/Airline-Tycoon.shtml
Download and run the demo installer. Run the AT.EXE game executable. Wine shows
a Program Error dialog box. Console output begins:
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb1c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_GetGDISurface IDirectDrawSurface7::GetAttachedSurface
failed, hr = 887600ff
wine: Unhandled page fault on read access to 0x00000000 at address 0x59babe
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0059babe).
fixme:dbghelp_msc:pe_load_debug_directory This guy has FPO information
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http://bugs.winehq.org/show_bug.cgi?id=15245
Summary: Graphics in Age of empires II are either black or buggy
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=147
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dx(a)dxzone.com.ar
Created an attachment (id=16024)
--> (http://bugs.winehq.org/attachment.cgi?id=16024)
Default debug output (errors/fixme) in wine 1.1.3
Since wine 1.1.3 a "IWineD3DDeviceImpl_SetupFullscreenWindow" error appears in
console when switching to full screen mode / 8bpp and the graphics are buggy,
either:
- don't render (black background and nothing else, not even text, but the
buttons are still there, making a sound on mouseover).
- render misaligned / in grey as if it were reading 24 bits per pixel instead
of 8 (see screenshots). Text renders in this one, **and with the right color**,
not in black, which means that bug #2666 is not present here. Colors in video
sequences are wrong
These symptoms switch randomly on each restart, but the console output is the
same. The second one is less frequent, and it turns to be the first one when I
start a game (when it changes resolution/depth again). Both real full screen
and virtual desktop are affected.
Wine versions <= 1.1.2 are not affected (tested with 1.1.0 and 1.1.2). The
latest release, 1.1.4, is still affected.
Arch linux x86_64, (using these packages:
http://repo.archlinux.fr/x86_64/oldpackages/), NVIDIA drivers 173.14.12, X.org
server 1.5.0, age of empires II (both the age of kings and expansion - without
no-cd crack - using latest patch from microsoft site). Windows version set
globally to 2000. Native DLLs: dplayx, dpnet, dpnhpast, dpwsockx. (the ones
suggested in the appdb for multiplayer)
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=11231
Summary: Regression since 0.9.49: glibc double free crashes all
directx programs
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
Between 0.9.48 and 0.9.49, something broke DirectX(?)/DDraw rendering.
As a result, *all* tested games that use scalable or vector graphics now crash,
or even their installer crashes, e.g. VideoSetup.exe (Max&Mario,
Syberia2, BeetleCrazy etc.) with an error from glibc. Old games using
bitmap graphics are not affected. GUI programs (regedit, notepad,
depends.exe) are not affected either.
This regression not only affects games, even wine's own testsuite
shows the exact same symptoms:
cd dlls/d3d8/tests; make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
*** glibc detected *** double free or corruption (!prev): 0x0013d100 ***
wine: Assertion failed at address 0xffffe410 (thread 0041), starting
debugger...
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
*** glibc detected *** free(): invalid next size (normal): 0x0013d108 ***
wine: Assertion failed at address 0xffffe410 (thread 0009), starting
debugger...
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xffffe410
Fail: 0.9.49, .50, .51, .52, .53
Work: 0.9.47, 0.9.48 (and older), urlmon/tests/
Both d3d8/tests and d3d9/tests fail.
I'm using Ubuntu 6.06 LTS (aka. Dapper) with packages:
freeglut 2.4.0-4
libgl1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGL.so.1.2)
libglu1-mesa 6.4.1-0ubuntu8 (has /usr/lib/libGLU.so.1.3.060401)
libglibb2.0-0 (2.10.3-0ubuntu1) (has /usr/lib/libglib-2.0.so.0.1000.3)
kernel 2.6.15-29-686 (sometimes also 2.6.15-28-686)
gcc (GCC) 4.0.3 (Ubuntu 4.0.3-1ubuntu5)
getconf GNU_LIBPTHREAD_VERSION -> NPTL 2.3.6
This does not seem to be the infamous "winecfg crashes in winecfg audio tab"
bug http://bugs.winehq.org/show_bug.cgi?id=5826
Researching this bug, I found a message about
"an old C++ error" export MALLOC_CHECK_=0
That did not help.
Starting with a vanilla .wine/ doesn't help either:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/home/hoehle/.wine'...
ALSA lib seq_hw.c:456:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/home/hoehle/.wine' created successfully.
... [same as before]
I can exclude that the bug is caused by a change in my laptop
configuration. I have several source trees of wine, newly configured &
make'd, any only 0.9.49 and up fail the tests.
BTW, why does wine say "starting debugger..." yet no one appears? The
line about "err:seh:raise_exception" appears only approx. half a
minute after the "starting debugger..." line -- sometimes never and wine just
hangs.
Regards,
Jörg Höhle
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Component|directx-ddraw |directx-d3d
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Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28198
Summary: ddraw produces an error in glibc: double free
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
git bisect blames
commit a04f0e9c789295c22aab6e0d3b3239d0c794b304
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Aug 21 21:35:00 2011 +0200
wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride()
to wined3d_surface_blt().
for this bug :
$> ../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p
ddraw_test.exe.so d3d.c && touch d3d.ok
wine: configuration in '/home/tfoerste/.wine' has been updated.
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
0: MOV OUT[0], IN[0]
1: MOV OUT[1], IN[1]
2: END
*** glibc detected *** ddraw_test.exe.so: corrupted double-linked list:
0x7c96b4a0 ***
make: *** [d3d.ok] Terminated
Terminated
(terminated by "pkill make")
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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Component|directx-ddraw |directx-d3d
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What |Removed |Added
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Component|directx-ddraw |directx-d3d
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What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=10236
Summary: Jazz Jackrabbit 2: Access Violation at 7DFC3B16h
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmetal88(a)sbcglobal.net
Jazz Jackrabbit 2 installs beautifully, but after the splash screen at the
beginning of the game, it crashes with an error. In the most recent version of
Wine (obtained via WineCVS.sh, changelog last dated 2007-10-26) the error
reads:
Jazz Jackrabbit 2 has caused an access violation at address 7DFC3B16h by
attempting to "read" from address 000006F8h.
In 0.9.47:
Jazz Jackrabbit 2 has caused an access violation at address 7E176AB6h by
attempting to "read" from address 000006F8h.
In 0.9.46:
Jazz Jackrabbit 2 has caused an access violation at address 7E216856h by
attempting to "read" from address 000006F8h.
In 0.9.45:
Program runs as it should.
In 0.9.44:
Jazz Jackrabbit 2 has caused an access violation at address 00000000h by
attempting to "read" from address 00000000h.
In 0.9.43:
Program runs as it should.
In 0.9.42:
Program runs as it should.
So, something broke it in 0.9.44, fixed it in 0.9.45, and broke it again in
0.9.46 through the current version. Also, the address at which the access
violation occurs changes each time I run the program (in 0.9.46 and after) and
doesn't seem to actually have anything to do with which version of Wine is
installed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28548
Bug #: 28548
Summary: Messiah demo installer crashes (ddr=opengl)
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/45223/40000/fileinfo/Messiah
-Official-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36647
--> http://bugs.winehq.org/attachment.cgi?id=36647
terminal output
Steps to reproduce the problem:
Start the installer. After extracting the data, the launcher appears. Click on
'Install Messiah Demo' --> a crash happens here.
After the crash the following error message is shown:
"Setup requires a different version of Windows. Check to make sure that you are
running Setup on the Windows platform for which it is intended.
Error 102."
This line is showing up in the terminal when ddr=opengl is used:
err:d3d:wined3d_device_decref Context array not freed!
Workaround: ddr=gdi
The installer works in 1.3.27:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The patch cannot be reverted on the current git (compilation ended with errors
in dlls/ddraw), but after setting ddr to gdi in the registry, the installer
works again.
Other bugs related to this commit: bug #28261, bug #28342, bug #28346, bug
#28348, bug #28377, bug #28446.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28259
Summary: Jedi Knight demo crashes in ddraw
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-
Knight-Dark-Forces-II-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Created an attachment (id=36211)
--> (http://bugs.winehq.org/attachment.cgi?id=36211)
terminal output
This bug (regression) appeared a couple of days ago in git and it prevents bug
#28157 from testing.
Symptom: The demo crashes right after starting in Wine's ddraw component.
This is caused by
76fecde8fb2d335e4855bec6d36ffe16cbed04f3 is the first bad commit
commit 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Aug 26 14:22:40 2011 +0200
ddraw: Introduce a function to convert a DDSURFACEDESC to a DDSURFACEDESC2.
:040000 040000 5e597610866aded4d579f3406fb158e950e740c3
5bffaefddf571ab094cca924f12bc5544ade8c1b M dlls
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=17207
Summary: Runaway 2: some animations too slow
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.gamershell.com/download_17706.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=19122)
--> (http://bugs.winehq.org/attachment.cgi?id=19122)
Runaway 2 demo log
This can also be checked in the Demo (see download link). Some cinematics and
game screens show dead slow movement. For instance, in the game demo and in
retail version snow falling cause the game animations speed to drop
dramatically.
Also fading-in/out transitions between cinematics show wrong (or at least
garbage) colors.
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=6019
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5635
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5788
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=24226
Summary: Broken Sword II gives fatal error on startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=14055
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=30500)
--> (http://bugs.winehq.org/attachment.cgi?id=30500)
trace (search for xxx inside file for some comments)
With latest wine compiled from git, Broken Sword II (aka The Smoking Mirror)
fails to start, throwing this error: "Fatal error in L:\Sword2\sword2.cpp, line
238! Code 0x00010004"
The game works perfectly with wine-1.0. After a long and painful regression
test, I found this:
a47e7badb9484b123be413cdd353ced601b10d99 is the first bad commit
commit a47e7badb9484b123be413cdd353ced601b10d99
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Jul 29 11:03:59 2008 -0500
ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
:040000 040000 ec6e179a447958505e6683385c644b6667dd0fd9
8d1f5599bfcf2db3c3277e172760ecec81a05017 M dlls
:040000 040000 9ffd5c4286bdf342dd4714b0cbbf8a3445704426
a24a60b2404c3c80d5be93c3c71053d118e8750b M include
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http://bugs.winehq.org/show_bug.cgi?id=1660
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6784
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28559
Bug #: 28559
Summary: Quicktime "Upgrade" splash window is all grey
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.oldversion.com/common/uploaded_files/softwa
res/quicktime302.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Quicktime (3 - 6) installs fine. When starting it shows an "Upgrade now.."
splash screen, but it is all grey. You can click to get rid of it if you know
where the correct buttons are (it only shows once after install).
This never used to occur.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Workaround is to use ddr=gdi.
There are other bugs relating to this commit so apologies if this is a
duplicate.
http://bugs.winehq.org/buglist.cgi?quicksearch=94ae743ea668e49d40ae4e2dc5fe…
Very little in the console, nothing relevant.
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http://bugs.winehq.org/show_bug.cgi?id=22482
Summary: Baldur's Gate 2: starting up fails
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27543)
--> (http://bugs.winehq.org/attachment.cgi?id=27543)
terminal output
Terminal gets filled with:
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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http://bugs.winehq.org/show_bug.cgi?id=5626
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5007
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=20672
Summary: GetDC change causes black screen in Seven Kingdoms
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.7kfans.com/
OS/Version: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
CC: stefan(a)codeweavers.com
The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 5 16:37:19 2009 +0200
wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M dlls
Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer. Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly.
When virtual desktop is enabled, the game is visible correctly.
Also note, Seven Kingdoms uses an 8-bit color depth.
It is expected that GDI mode should not produce a black screen.
Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=6913
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5517
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=28424
Summary: Space Funeral game crashes at startup
Product: Wine
Version: 1.3.28
Platform: x86-64
URL: http://gamejolt.com/freeware/games/rpg/space-funeral/3
492/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Get a popup with DirectDraw Error (DDERR_ALREADYINITIALIZED)
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http://bugs.winehq.org/show_bug.cgi?id=15540
Summary: Majesty Regression
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Between 1.1.2 and 1.1.3 a change in Wine resulted in Majesty no longer running
correctly. After the change, the application simply aborts following the four
intro video windows. Prior to this change everything but the videos played
fine.
Results of regression testing:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=5589
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-ddraw |directx-d3d
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http://bugs.winehq.org/show_bug.cgi?id=8066
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |1441311d361d4d250baf5ceb7d9
| |5af1b6eac43f8
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Resolution| |FIXED
--- Comment #21 from Anastasius Focht <focht(a)gmx.net> 2011-11-23 14:21:52 CST ---
Hello,
--- quote ---
Friendly reminder of 2 years without new posts. Is this still an issue in
1.3.33?
--- quote ---
the initial problem was fixed long ago.
That GameGuard problem is covered by other bugs.
Regards
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-23 14:05:42 CST ---
Friendly reminder of 2 years without new posts. Is this still an issue in
1.3.33?
Is this download link valid to reproduce the problem?
http://www.gamershell.com/download_80664.shtml
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http://bugs.winehq.org/show_bug.cgi?id=8025
Tom <bluerain41(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bluerain41(a)gmail.com
--- Comment #89 from Tom <bluerain41(a)gmail.com> 2011-11-23 08:02:27 CST ---
(In reply to comment #88)
> The solution from Comment 87 ( http://bugs.winehq.org/show_bug.cgi?id=8025#c87
> )
> fixed my problem. Additionally I added to the winecfg that hl.exe should be
> started on a windows 98 environment.
>
> Actually I have no freezes for 5 hours playing.
> But at least I have one more problem.
> Sometimes the ping increases highly and I get disconnected from the server.
> This comes definitely not from the server or my Internet connection because
> this occurs
> when I run a second PC with CS 1.6 and on the same Internet connection as well
> and there is
> the ping default.
> I try to fix this with reducing the nice priority...
>
> Linux gentoo 3.0.6-gentoo #1 SMP Thu Oct 20 01:37:45 CEST 2011 x86_64 AMD
> Phenom(tm) II N950 Quad-Core Processor AuthenticAMD GNU/Linux
>
> OpenGL vendor string: ATI Technologies Inc.
> OpenGL renderer string: AMD Radeon HD 6500M/5600/5700 Series
> OpenGL version string: 4.1.11079 Compatibility Profile Context
>
> wine-1.3.30
>
> If you need more informations. Just ask
I can also confirm comment 87 works. I no longer have crash and hard reboot.
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http://bugs.winehq.org/show_bug.cgi?id=29126
Bug #: 29126
Summary: Stale old gecko files remain after Wine Gecko
uninstallation
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's more a question rather than a bug report, but I've noticed that after Wine
Gecko uninstallation, all its files under windows/system32/gecko remain intact.
E.g. after I've upgraded to Wine 1.3.33 I have two gecko engines installed -
1.3 and 1.4, so I `wine uninstall`ed v1.3 but like I said all its files are
still there.
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http://bugs.winehq.org/show_bug.cgi?id=1429
Xavier Vachon <xvachon(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #9 from Xavier Vachon <xvachon(a)gmail.com> 2011-11-22 14:48:58 CST ---
Where are we at now, more than two years later after the latest comment?
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http://bugs.winehq.org/show_bug.cgi?id=3498
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
AssignedTo|wine-bugs(a)winehq.org |jwhite(a)codeweavers.com
--- Comment #40 from André H. <nerv(a)dawncrow.de> 2011-11-22 13:54:58 CST ---
fixing assignee
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http://bugs.winehq.org/show_bug.cgi?id=838
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |eric.pouech(a)orange.fr
--- Comment #10 from André H. <nerv(a)dawncrow.de> 2011-11-22 13:54:55 CST ---
fixing assignee
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http://bugs.winehq.org/show_bug.cgi?id=7592
--- Comment #16 from Christian Uceda <christianuceda(a)yahoo.com> 2011-11-22 06:14:59 CST ---
Tested on Wine 1.3.33 using a clean prefix and it does not work.
The behaviour of the failure is different now, when you click on add a new
connection no window appears at all.
The controls on the main window get all messed up, the maximize and minimize
controls disappear from the main window, screen resolution nor window manager
managed windows make any difference on this behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=28271
Summary: Regression: League of Legends installer now crashes on
startup.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
In 1.3.24 and prior, the freely downloadable League of Legends game would
install, though it ran into issues later. As of 1.3.25, launching the
installer causes it to crash on startup without displaying its "cancel/forward"
screen.
Running a regression test, this seems to be the culprit:
3d81e97c753a73646081b1084ad64c88b71f4cc8 is the first bad commit
commit 3d81e97c753a73646081b1084ad64c88b71f4cc8
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Jul 20 01:41:12 2011 +0900
kernel32: Add a test how PE section characteristics get mapped into memory
page access, make it pass under Wine.
The app is a free download, and can be found here:
http://signup.leagueoflegends.com/en/signup/redownload (no actual signup
required)
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http://bugs.winehq.org/show_bug.cgi?id=5703
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2011-11-22 03:04:19 CST ---
Bug still there in current wine.
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http://bugs.winehq.org/show_bug.cgi?id=2361
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2011-11-21 19:08:06 CST ---
(In reply to comment #13)
> (In reply to comment #12)
> > The last 2 messages says the problem does not happen anymore. I tried to test
> > but my intel driver does not allow me to (game don't run). Can anyone retest in
> > a more recent wine version?
> >
> > If you are in a non english system you need "LANG=C wine Tod_e_demo.exe" to run
> > the application or it will complain about not having support.
>
> I tried the demo in comment #11: the game won't start (crashes) in 1.3.31 and
> 1.3.32 (possible regression).
> The demo starts in 1.3.30 but there is no music in the demo (only voices and
> sound effects). Maybe I'm missing something but it seems that all the installed
> wav files contain only voices and sound effects.
> Sounds are playing fine though.
Fixed. A new bug should be filed for the crash.
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http://bugs.winehq.org/show_bug.cgi?id=28552
Bug #: 28552
Summary: winhttp proxy doesn't work
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiri.humpolicek(a)seznam.cz
Classification: Unclassified
Created attachment 36666
--> http://bugs.winehq.org/attachment.cgi?id=36666
Binary and sources of test application
Hi, I have similar problem as was solved in Bug 15393. I tested this behavior
on lasted version of Wine (wine-1.3.28), but it seems still not working. When
we are behind proxy and using WinHttp, applications are trying to connect
direct. I attached simple .net console application and its sources.
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http://bugs.winehq.org/show_bug.cgi?id=6878
Grahame Pratt <softappstudio(a)comcast.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |softappstudio(a)comcast.net
--- Comment #14 from Grahame Pratt <softappstudio(a)comcast.net> 2011-11-20 15:56:18 CST ---
It would be good if this omission could be rectified, using virtual machines so
that "invalidation" works is a real pain.
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http://bugs.winehq.org/show_bug.cgi?id=7236
--- Comment #7 from Bruno Jesus <00cpxxx(a)gmail.com> 2011-11-20 15:42:34 CST ---
Created attachment 37556
--> http://bugs.winehq.org/attachment.cgi?id=37556
+win,+x11drv
Still present in 1.3.33.
Theory:
The application resizes the desktop window to 400x300 but paints the game in
the winecfg screen resolution.
After resizing the desktop window the app uses GetWindowRect to get it's own
size that should have been updated to 400x300 as the application was in
fullscreen (and the screen is now smaller). But the value returned by
GetWindowRect is still the winecfg screen resolution. So it paints the game in
winecfg resolution instead of 400x300. When the application closes it restores
the desktop size to the original winecfg configuration.
I tried but could not find a way to fix this by now, probably more experienced
developers can take a look, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28950
Bug #: 28950
Summary: Nitro PDF Reader remains active after exiting
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786
Created attachment 37215
--> http://bugs.winehq.org/attachment.cgi?id=37215
plain terminal output
The application doesn't exit cleanly, it is still running after quitting,
consuming 100% CPU power. I have to kill the process NitroPDFReader.exe
manually.
Still present as of wine-1.3.31-172-g7df0245.
Workaround: winetricks gdiplus
The application exits cleanly in Wine-1.2.3 and the problem is present since
1.3.0:
6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786 is the first bad commit
commit 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jul 22 13:37:19 2010 +0100
ole32: Implement cross-process drag and drop.
:040000 040000 ab88cc6bf0936bc4adc7bff0673415282613d919
065c727204a46d01708bc01f10484cad8527e1a2 M dlls
git checkout 6d1ef3a6a64f0fabf05ce1bba5f0ec4373684786 >> hangs on exit
git reset --hard HEAD^ >> exits normally
Other opened bug reports with this commit:
bug #23827 and bug #25749
Please let me know if you need a log with debug channels enabled.
wine-1.3.31-172-g7df0245
Fedora 15 x86
Gnome 3 (compositing)
Nvidia gfx card
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http://bugs.winehq.org/show_bug.cgi?id=25620
Summary: winememubuilder keeps adding the same associations for
Nautilus
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
I am testing with installing applications on an Ubuntu machine.
To remove the application, I remove the ~/.wine directory.
However, re-installing for example the office suite, duplicates all file
association entries in Nautilus each time.
Thus, in the Nautilus "open with" menu I now have 10 times the same excel
application.
Can winemenubuilder check if an entry is already present, and not add the next,
same, entry ?
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http://bugs.winehq.org/show_bug.cgi?id=3817
GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #40 from GyB <gyebro69(a)gmail.com> 2011-11-20 08:35:37 CST ---
(In reply to comment #39)
> Seems fast enough to me lately. Can someone give an example of an
> installer with this problem? (Preferably downloadable.)
Hearts of Iron 3 demo also uses Installshield, the installed demo contains more
than 40k, mostly small .tga, .txt, .dds files.
Installation took nearly 1 hour with Wine-1.3.33 on a EXT4 filesystem.
The same installation lasted for about 10 minutes in Virtualbox (WinXp guest).
http://www.fileplanet.com/203292/200000/fileinfo/Hearts-of-Iron-3-Demo
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http://bugs.winehq.org/show_bug.cgi?id=25150
Summary: Some effects are rendered upside down in source engine
games
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)tyro.homelinux.com
Created an attachment (id=31899)
--> (http://bugs.winehq.org/attachment.cgi?id=31899)
Screenshot of tf2 demonstrating the scope redering upside down
In Team Fortress 2 (tf2) and Left 4 Dead 2 (l4d2). Certain effects are being
rendered upside down. I've noticed it on the sniper rifle scopes in both games,
and when under water or affected by jarate in tf2.
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